
![]() |

Facing yet another undead threat, Howirk attempts to bring himself under a protective spell. Casts protection from evil defensively on himself.
Concentration (DC 17=15+1x2): 1d20 + 6 ⇒ (14) + 6 = 20
The Halfling then repositions himself next to the wizard. 5 ft. step

![]() |

Round 2
Wizbang
Howirk
Orange
Kirrote
Yangrit
Thaddaeus
Blue - 5 dmg
In the face of another undead assailant, Wizbang and Howirk take diametrically opposite measures. One reinforces his defenses while the other goes on the offense. The ghoul facing Yangrit however is all offense.
Bite vs Yangrit: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Claw vs Yangrit: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Claw vs Yangrit: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Again, all for naught.

![]() |
1 person marked this as a favorite. |

Yangrit's entire world shrinks to include only her and the ghoul before her. All else fades from her consciousness: the sounds of the others fade to ringing silence, the sight of the walls barely registers. Blood pumps and thumps loudly in her ears. Her fists clench as she draws back her arm, seemingly in slow motion, to deliver the first of a flurry of blows.
Flurry of Blows 1/2: 1d20 + 1 ⇒ (2) + 1 = 31d6 + 3 ⇒ (4) + 3 = 7
Flurry of Blows 2/2: 1d20 + 1 ⇒ (6) + 1 = 71d6 + 3 ⇒ (1) + 3 = 4
In slow motion, she watches as both of her swings glide through the air, puffing the ghoul with gentle breezes as they both miss by almost a mile.

![]() |

Round 3
Wizbang- 10 dmg
Howirk
Orange
Kirrote
Yangrit
Thaddaeus
Blue - 10 dmg
Bless is only a bonus to attack my friend. You might be thinking of Divine Favor. Also, you cannot five foot step that way as that is a hard corner; I've been factoring in that with regards to your attack against the now departed ghoul. Please adjust your movement when you get a chance.
Wounded, the ghoul goes for the closest opponent.
Bite vs Wizbang: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Claw vs Wizbang: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Claw vs Wizbang: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
With a howl, it leaps onto the elf, and bites deep into his flesh as filthy claws rake at him.
Wizbang, please give me two fortitude saves against Ghoul Fever. And be thankful you are an elf.

![]() |

Hrm, Howirk thinks as he watches the ghoul's teeth sink into the wizard. Perhaps, I should have been a little more generous with the protection spell.
Howirk attempts now to bring the wizard under a protective spell. Casts protection from evil defensively on Wizbang.
Concentration (DC 17=15+1x2): 1d20 + 6 ⇒ (11) + 6 = 17
"Better late than never, I suppose.", he says, flashing the wounded wizard a sheepish grin.
The Halfling then attempts to find a possible avenue for escape. [ooc]5 ft. step towards the south exit.

![]() |

Fort Save: 1d20 + 1 ⇒ (4) + 1 = 5
Fort Save: 1d20 + 1 ⇒ (4) + 1 = 5
Wizbang reels under the creature's assault.
"Oh dear. This adventuring seems to be deleterious to one's health. Be sure to record my demise with some dignity..." He then notices all the blood covering his robes and let's out a very loud, undignified shriek whose register is nearly so high that it can only be heard by animals and small children. "Do you know how much I paid for these robes, you vile creature!"
He unleashes yet another magic missile from his wand on the blue creature that attacked him.
force damage: 1d4 + 1 ⇒ (3) + 1 = 4

![]() |

Round 3
Wizbang- 10 dmg - Diseased
Howirk
Orange
Kirrote
Yangrit
Thaddaeus
In desperation, Wizbang actives the wand once more... The missiles arc through the air and run the creature through, leaving it to collapse onto its back, dead once more. This leaves only one ghoul. One hungry, hungry ghoul.
Bite vs Yangrit: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Claw vs Yangrit: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Claw vs Yangrit: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
With a frenzy borne of it's desperate need to feed, the creature manages to get through the dwarf's impressive defense, scoring a nasty gash!
Yangrit, fort save please. Wizbang, start thinking about how you plan on dealing with the disease at the end of the scenario.

![]() |

Kirrote grunts as the ghoul drops. He hears Yangrit still fighting another one in the passageway so he moves to where he can see it. Yangrit blocks the passage so he can't move to the ghoul. Instead, Kirrote pulls a throwing axe off of his belt and quickly flicks it through the air at the ghoul.
throwing axe@ghoul,into melee: 1d20 + 2 - 4 ⇒ (19) + 2 - 4 = 17
damage: 1d6 + 4 ⇒ (5) + 4 = 9

![]() |

Fortitude: 1d20 + 4 ⇒ (14) + 4 = 18 If this is against a poison, spell, or spell-like ability, she gets an additional +2 b/c she's a dwarf.
Snarling in pain , Yangrit lashes out wildly with her right fist, then aims a sharp kick into the ghoul's torso.
Flurry of Blows 1/2: 1d20 + 1 ⇒ (3) + 1 = 41d6 + 3 ⇒ (4) + 3 = 7
Flurry of Blows 2/2: 1d20 + 1 ⇒ (16) + 1 = 171d6 + 3 ⇒ (2) + 3 = 5

![]() |

Yangrit's system seems to be up to the task of keeping the infection at bay as a single axe flies above the dwarven monk and lodges itself deeply into the ghoul's chest. As positive energy, a gift of Desna, turns the rotting flesh to ash, Yangrit launches her wild blow! But as she realizes that her punch will miss, time slows and she remembers the words of one of her kinder, more honorable teachers.
"Remember; the flow of the world is in a circle. Stones turn and we toil, but only through Torag can we glimpse the perfection of the circle. Embrace its force. Allow it to carry you in your trials."
And allow it to carry her she does, allowing the momentum of her missed blow to begin her launch and spin in mid air, the kick aimed at the tang of Kirrote's throwing axe. With a crack, she hits it head-on, slitting the undead torso in two like overripe fruit. It drops down, dead.
Well done! More updates tomorrow and this weekend (hopefully)

![]() |

Yes, you are out of combat! Sorry, my finals are kneecapping me.

![]() |

Wizbang asks Thaddeus to use his wand of cure light wounds on him.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
And, of course, he's free to use it on Yangrit.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Then it's time to search the bodies.

![]() |

Yangrit meets Thaddeus's eyes as he uses the wand to heal her wounds and thanks thanks him, her normal gruff manner softened considerably. She even nods genuine thanks to Wizbang.

![]() |

"Hrm." Howirk says as he kicks the remains of the ghoul as if making sure it is dead. "That was more... intense... than I would have liked. Hopefully, we won't be running into any more undead down here."

![]() |

"Hopefully, we won't be running into any more undead down here"?!?!?!?! Is he nuts?!
Yangrit's mouth drops open as if to speak, but no sounds issues forth. The incredulous look she gives Howirk is downright comical.

![]() |

"Before we open any doors to new threats, perhaps we should make certain there are no remaining threats to our rear," Wizbang offers gesturing to the open corridors from which the ghouls emerged. He leaves the choice of direction for their exploration to those who'll take the front rank, though he would appreciate a melee type to take the rear flank as well. Whenever we reach a room, Wizbang will use detect magic.
I'd suggest:
Front
Kirrote
Thaddeus
Howirk
Wizbang
Yangrit
but as long as Wizbang has someone between him and open space, open to whatever...

![]() |

"I'll bring up the rear." So far, so good. I'm not dead, but the undead are dead. So far, so good. I can do this.

![]() |

"Suits me just fine." Howirk says, attempting a smile. "I have no desire to stay here and remain with...well... the remains."

![]() |

As Wizbang gives the ghouls the once-over, Marlinchen sits down with the vision of his daughter, his face alight in ways you did not think the man capable, tears of joy streaming down his cheeks, all the while muttering [smaller"My sweet little girl"[/smaller].
Meanwhile, Yangrit and Howirk spot somerthing they had previously overlooked: a suit of armor, Gebbite in make by the markings upon it. How old it is is anyone's guess.
Exploring about, it looks like the only passage from this room that doesn't end in a dead end is the passageway through the narrow double doors on the other side of the room.
***Moments later***
After climbing up a set of stairs, the pathfinders open the last stone door, pushing it to the side as it groans under its own weight. Inside, with the frequency of storm waves approaching the shore, salt water erupts from cracks in the floor of this large hexagonal
room. Foamy, blinding spray jumps in every direction, then drains from calf-height to ankle-deep before the next wave hits. Occasionally a length of black-brown seaweed shoots in and adds one more strand to a room that already appears draped in long wet hair. In each of the chamber’s six corners, a fluted pillar rises to the fifty-foot ceiling. Between each pair of pillars, an open arch connects the chamber to an attached space. Beyond the northwest and southwest arches, three tiers of recessed spaces form three massive steps. A stone sarcophagus rests on each step.
Even to the pathfinder's untrained eye, it looks as if the southernmost sarcophagus was once unsealed and only poorly resealed.

![]() |

Take Ten Spellcraft=19
Wizbang examines the plate mail. "This would appear to be +1 plate mail, if any of you burly types might be interested. Certainly not my cup of tea..."
Lookin' at the party makeup, I'm guessing nobody wants to deal with that non-proficiency penalty. (-6) Oh well...

![]() |

As Kirrote steps cautiously into the room Yangrit moves up totake up his place, shielding her companions from the worst. Suddenly a spray of murky saltwater splashes straight into the half-orc's eyes, and it is only by chance that he is able to shield his vision.
Each round, the spray in this chamber may blind you unless you successfully make a DC 12 Reflex save. It'll happen the first time at initiative count 0, so make your saves first if you are in the room, and then proceed on with your actions.
Stealth: 1d20 + 9 ⇒ (11) + 9 = 20
Perception Yangrit: 1d20 + 7 ⇒ (2) + 7 = 9
Perception Wizbang: 1d20 + 1 ⇒ (9) + 1 = 10
Perception Kirrote: 1d20 + 4 ⇒ (14) + 4 = 18
Perception Thaddaeus: 1d20 + 2 ⇒ (5) + 2 = 7
Perception Howirk: 1d20 + 3 ⇒ (4) + 3 = 7
Without warning, a creature dressed in molded and soaked finery of gold thread leaps out from behind one of the algae curtains shielding one of the other rooms from view! It bounds towards Yangrit!
Partial charge!: 1d20 + 2 + 5 ⇒ (3) + 2 + 5 = 10
But it's clumsy attempt at an attack defeats itself.
Yangrit: 1d20 + 3 ⇒ (14) + 3 = 17
Howirk: 1d20 + 3 ⇒ (9) + 3 = 12
Thaddaeus: 1d20 + 2 ⇒ (8) + 2 = 10
Wizbang: 1d20 + 9 ⇒ (9) + 9 = 18
Kirrote: 1d20 + 3 ⇒ (8) + 3 = 11
Ghast: 1d20 + 4 ⇒ (5) + 4 = 9
Round 1
Wizbang
Yangrit
Howirk
Kirrote
Thaddaeus
Undead creature - Charged

![]() |

Kn-Rel: 1d20 + 9 ⇒ (12) + 9 = 21
DR?
Wizbang shrieks, "It's a ghast! Kill it!...or kill it again? Or hit it until it stops moving..." He then puts his wand to further use before moving back in case others want to reposition themselves.
Force dmg: 1d4 + 1 ⇒ (1) + 1 = 2

![]() |

Reflex Save: 1d20 + 5 ⇒ (11) + 5 = 16
I'd better hit THIS one! Eyes hard with determination, Yangrit hauls her arm forward with a powerful swing.
Unarmed Strike: 1d20 + 3 ⇒ (2) + 3 = 51d6 + 3 ⇒ (5) + 3 = 8
But just as she swings, a wave splashes into her. In her successful effort to avoid being blinded by the spray, her fist whiffs past the ghast in a clumsy failure.
Boy, the dice roller really doesn't seem to like Yangrit.

![]() |

Well, at least you didn't roll four ones in a row...
Wizbang searches his memory as he activates his trusty wand, but cannot find any memory of ghasts being particularly resistant to damage.

![]() |

Protection from evil lasts one minute. Howirk has cast it on everyone except for Thaddeus, although more than a minute may have passed since it was cast on Kirrote (who it doesn't look like Howirk can get to anytime soon).
Howirk approaches Thaddeus. "These undead would seem to be your area of expertise. The infernal stain in my blood doesn't allow me to do much to them. Best you be prepared." Howirk casts his last protection from evil spell on the cleric.

![]() |

Protection from evil lasts one minute. Howirk has cast it on everyone except for Thaddeus, although more than a minute may have passed since it was cast on Kirrote (who it doesn't look like Howirk can get to anytime soon).
Howirk approaches Thaddeus. "These undead would seem to be your area of expertise. The infernal stain in my blood doesn't allow me to do much to them. Best you be prepared." Howirk casts his last protection from evil spell on the cleric.

![]() |

Given the direction you were heading in, it is very likely that minute has elapsed.

![]() |

@ GM - Okay, thanks. Since, Howirk has no intention of getting up close to an opponent and given the positions of every one, I'll let the action stand.

![]() |

Reflex: 1d20 + 1 ⇒ (14) + 1 = 15
Kirrote reacts as soon as he sees the creature charge. What did that wizard call it? A guest. Seems strange to be so formal in this situation but that's a wizard... He moves swiftly to a flanking position with the creature between himself and Yangrit. "I'm not so sure I like this guest," he says as he swings his axe at the creature's back.
greataxe@ghast,flanking: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
damage: 1d12 + 6 ⇒ (6) + 6 = 12

![]() |

The creature doesn't have the opportunity to recover from it's fateful decision, as shortly after getting blasted by magical force, a spear lodges itself in the creature's brain, shortly before a greataxe's blade cleaves it in twain.
Out of combat! Feel free to explore the room, I'm not going to be able to make any sort of major push till Tuesday. But there is a lot of stuff to find here and I will be able to respond to any action you take here (in this scene if you will).

![]() |

Kirrote grunts in satisfaction as the ghast drops to the ground. "Everyone ok?" he asks. "Let's see what else there is in this room." The constant burst of salt water keep Kirrote wiping his face as he walks around the room. For the moment he has forgotten about the sarcophagus.

![]() |

Yangrit gulps and sloshes determinedly to the ajar sarcophagus.
"Half-orc! Have you forgotten something? It was your idea to look at this."
She closely inspects the sarcophagus, trying to peer inside it through the crack without disturbing it.
Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Natural 20!

![]() |

Wizbang will attempt to detect magic, first from the entrance of the room.
If he detects nothing from there, with a snort of disgust he'll step into the water and attempt to scan the other branches of the chamber.
Concentration check, if necessary due to splashing water: 1d20 + 6 ⇒ (6) + 6 = 12
Spellcraft if he detects something: 1d20 + 9 ⇒ (20) + 9 = 29

![]() |

"Hrm." Howirk says as he walks up to the half-orc and notes the results of Kirrote's combat prowess. "You do quick work."
"I assume we are in no hurry." he notes as looks around the room.
Howirk with take 20 exaining the central room, if the party wishes to linger (Perception: 23). Otherwise...

![]() |

Yangrit pears into the the sarcophagus and beholds the well-preserved body of a young, raven-haired girl lying inside, her stringy black hair obscuring the face. Her atrophied limbs are drawn up like folded sticks against her torn school uniform. On her finger, a ring in the shape of a salamander, it's ruby eyes gazing straight back at the dwarf.
Meanwhile, neither magical detection nor good old-fashioned eyesight reveal anything else of note in the chamber.

![]() |

"I think I've found our girl. Her body is...very well preserved. Like that boy's in the other room... Hmm...I wonder... Thaddeus, try healing her. Just to see what happens."

![]() |

"She's wearing a ring of sustenance! The girl could indeed be alive, even after all these years...of course, being trapped with undead in a necropolis does mean that even if her body is intact, her mind may very well not be." Wizbang shudders down to his toes at the very thought of losing his mental facilities. "It'd be best to leave the ring on her finger until we can provide more mundane sustenance. Although I suspect this is indeed the ring that Dreng wanted us to retrieve..."
If no further magic is detected, Wizbang will attempt to aid the halfling in a more meticulous search of the area.
Aid Another Perception: 1d20 + 1 ⇒ (7) + 1 = 8
Unfortunately, Wizbang seems much more concerned about how he'll get the filth and blood out of his robes, and repeatedly wonders aloud whether the saltwater will set the stains permanently...