[PFS_Aerondor] 06-06 Hall of the Flesh Eaters PbP Gameday 4 (Inactive)

Game Master Aerondor

Map

Handout

Chronicles

Initiative:

[dice=Hanabi]1d20+6[/dice]
[dice=Professor]1d20+5[/dice]
[dice=Aria]1d20+4[/dice]
[dice=ChakChak]1d20+2[/dice]
[dice=Sumil]1d20+0[/dice]
[dice=Ali]1d20+1[/dice]
[dice=baddies]1d20+0[/dice]


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Lantern Lodge

Silent tide map

Single post to dot the thread for ease of tracking. It is a month before kick off after all.

Scarab Sages

Aasimar Paladin 11 (Chosen One) HP: 93/103 | F: 16 R: 10 W: 13 | AC: 27 FF: 25 T: 13 CMD: 29 | Init: +7 Per +15 SM: +20 | LoH 8/17, Smites: 0/4

Dot

Sovereign Court

Male Tengu Or 2/Mnk 3| HP 38 | AC 20/16; Touch 16; FF 12| F +5; R +6; W +6 | CMB+5; CMD 21 | Speed 40 ft | Init +2 | Perc +11 | Stealth: +10 Oracle 2/Monk 3 (Unchained)

dot

Dark Archive

Dot.

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

.

Grand Lodge

Male Halfing Kineticist 1 |HP 12/12 |AC 18/T 15/FF 15 | F+7/R+9/W+2 | CMB - 2 | CMD 12|Init +6 | Perc +5

Posting for Dot

Sovereign Court

Female Aasimar Bard 1 HP: 12/12 | AC: 17 | T: 13 | FF: 14 | CMD: 13 | Fort: +1 | Ref: +6| Will: +2 | Init: +4 | Perc: +4 | Sense Motive: +0

Dot

Lantern Lodge

Silent tide map

As it is the 19th where I am, and my posting will be very poor for the next week, here is the kick off

As the Grinning Pixie lurches and sways in the storm, Venture- Captain Calisro Benarry of the Arcadian Mariner’s Lodge grins widely as she slides a clay jug of strong Sargavan rum across her table. Though broad-shouldered and half a head taller than most humans, the intimidating half-orc speaks with an almost childlike excitement in her husky voice.

My apologies for all the secrecy,” she says.

I had to make sure some pirate rascal didn’t catch wind of our mission. Now that Drenchport’s a week behind us and we’re hugging the Eye of Abendego, it’s time to give you lubbers the full run-down.

Benarry waits for the jug to make its way back to her, then takes a long swig.
I mentioned in Drenchport that the Society wants you to explore a recently discovered ruin somewhere north of the Shackles. Well, that was partly true, but it wasn’t exactly the whole story.

Benarry’s eyes narrow and her grin becomes unsettlingly sharklike.

We’re actually sending you to the Gloomspires, to Old Sevenfingers’s tomb.” Chuckling softly, she slides the jug back across the table.

Here, have another nip. Looks like you need it.

Please include either a knowlege(arcana) or knowledge(history) check with your next post. Also a second check either arcana, history or local.

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

Knowledge, Arcana: 1d20 + 7 ⇒ (12) + 7 = 19
Knowledge, History: 1d20 + 7 ⇒ (11) + 7 = 18

Knowledge, Arcana: 1d20 + 7 ⇒ (18) + 7 = 25
Knowledge, History: 1d20 + 7 ⇒ (7) + 7 = 14
Knowledge, Local: 1d20 + 7 ⇒ (2) + 7 = 9

Dario catches the jug and takes a tentative drink. He coughs as the brandy burns his throat. He was used to a more civilized wine. "The Gloomspires?!" The former Professor, now religious scholar, coughs a bit more.

"So what does the Society want there?"

Scarab Sages

Aasimar Paladin 11 (Chosen One) HP: 93/103 | F: 16 R: 10 W: 13 | AC: 27 FF: 25 T: 13 CMD: 29 | Init: +7 Per +15 SM: +20 | LoH 8/17, Smites: 0/4

Ali slides the jug down the table, a prohibition against alcohol part of his oaths to Shelyn to enjoy the world as it is, and not through the lens of mind-effecting solutions and agents like alcohol.

" That sounds promising. I wonder what ancient wonders we will uncover."

Dark Archive

Skills:
Appraise +8, Kno (Arcana +10, History +8, Local +5, Planes +9, Religion +10), Perception +5, Profession (Archivist) +6, Sense Motive +5, Spell Craft +9, UMD +6
Male Human PFS#186188-4 Occultist/3
Stats:
│HP: 24/24│ AC 17│ T10│ FF17│ F:4│R:1│W:3 (+2 vs Fear effects)│Init 0│Perception +5│CMB +4│CMD14│ Focus Points 7/Day

Roll 1:
Kno(Arcana): 1d20 + 8 ⇒ (6) + 8 = 14
Kno(History): 1d20 + 8 ⇒ (9) + 8 = 17

Roll 2:
Kno(Arcana): 1d20 + 8 ⇒ (1) + 8 = 9
Kno(History): 1d20 + 8 ⇒ (9) + 8 = 17

Sumil abstains from drinking, and passes the tankard when it's his turn. He looks a little sickly, sea voyages were never his preferred mode of transport. When the Keleshite speaks, it is with the thick accent of a man who rarely travels outside of his own country.

Good question Professor, what are we to be doing in this Sevenfinger Tombs?

Sovereign Court

Male Tengu Or 2/Mnk 3| HP 38 | AC 20/16; Touch 16; FF 12| F +5; R +6; W +6 | CMB+5; CMD 21 | Speed 40 ft | Init +2 | Perc +11 | Stealth: +10 Oracle 2/Monk 3 (Unchained)

Interesting indeed, What have we learned?

Grand Lodge

Male Halfing Kineticist 1 |HP 12/12 |AC 18/T 15/FF 15 | F+7/R+9/W+2 | CMB - 2 | CMD 12|Init +6 | Perc +5

"Think I have heard of Shackles before. Hear it is not the friendliest of places. Other than that this sounds like a fine expedition." Hanabi seems cheerful enough but, a tad gruff for one of the shorter folk.

Lantern Lodge

Silent tide map

Sumil recalls that the Gloomspires are an ancient field of massive stone columns that rise from the Arcadian Ocean. Most sages say they were already old when the Ghol-Gan Empire was young. The Gloomspires are hollow and contain many chambers and passages, all of which are believed to be cursed, monster-infested, or both.

Dario also knows a bit about pirates. Sempet Sevenfingers was a legendary pirate who was active in the region 300 years ago. From his dreaded flagship, the Voracious, Sevenfingers commanded a small fleet of pirate ships. He was feared and despised for using cannibals and madmen to augment his boarding parties. Sevenfingers was a powerful wizard who dabbled in necromancy and communed with evil outsiders, entities from the Dark Tapestry, and other beings from unspeakable realms beyond Golarion.

You have a note left, I have linked it above which talks of what your mission is

"You are to recover the Orb of Stars for the Society. While doing so, document as much of the tomb as you can, and make it as safe as you can for future pathfinder society expeditions. The Orb is your main goal though, once you have that don't go any further down into the tomb. "

Sovereign Court

Female Aasimar Bard 1 HP: 12/12 | AC: 17 | T: 13 | FF: 14 | CMD: 13 | Fort: +1 | Ref: +6| Will: +2 | Init: +4 | Perc: +4 | Sense Motive: +0

Aria's eyes light up. "I always wanted to visit the Shackles!" she exclaims before frowning as Calisro continues. "So what exactly is this Orb of Stars, and what does it do exactly?"

Grand Lodge

Male Halfing Kineticist 1 |HP 12/12 |AC 18/T 15/FF 15 | F+7/R+9/W+2 | CMB - 2 | CMD 12|Init +6 | Perc +5

"I have no idea. However I assume that we wil know it when we see it. With a name like the Orb of Stars it must stand out right?" Hanabi seems very self assured that everything will work out.

Dark Archive

Skills:
Appraise +8, Kno (Arcana +10, History +8, Local +5, Planes +9, Religion +10), Perception +5, Profession (Archivist) +6, Sense Motive +5, Spell Craft +9, UMD +6
Male Human PFS#186188-4 Occultist/3
Stats:
│HP: 24/24│ AC 17│ T10│ FF17│ F:4│R:1│W:3 (+2 vs Fear effects)│Init 0│Perception +5│CMB +4│CMD14│ Focus Points 7/Day

After sharing his knowledge of the Gloomspires Sumil reads the note detailing their mission and groans.

I am not afraid of old tombs, but, The Hall of Flesh-eaters? This I am somewhat less excited to see. He sighs and shakes his head, In any cases I am ready to be off this boat. When do we head out?

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

Dario is both excited and dreadful at this trip. "Indeed, 'Hall of the Flesh-Eaters' doesn't sound very welcoming. But Sevenfingers dabbled with those form the Dark Tapestry, so perhaps I can learn more about that mysterious realm."

"If we're going to be dealing with possible denizens from the Dark Tapestry, we may want to get protection from their evil influences. Protection from Evil spells could help."

Dario will go purchase 3 Protection from Evil potions.

Lantern Lodge

Silent tide map

I’ve been researching the Gloomspires for a very long time. Before I sailed to Absalom and joined the Society, I was a Free Captain here in the Shackles. Back then I learned about the Gloomspires, Old Sevenfingers, and all the treasure and secrets the old devil took with him when he sealed himself in his tomb.

A long, rumbling growl of thunder makes Benarry pause, and she takes the opportunity to wet her lips with another swig of rum before she continues. “Since joining the Society, I’ve been able to learn even more about the Gloomspires. Most importantly, I’ve discovered that they’re tied to certain alignments of the stars, and that twice each year—beginning on the nights of the summer and winter solstices—the columns cease moving for exactly three days."

She pauses and looks at each of your.

So, tomorrow’s the summer solstice. Now that you know the ‘where’ and the ‘when’ of this little caper, you need to know why the Society’s sending you.

Benarry pauses again before continuing in a more conspiratorial voice.
I recently came into the possession of a logbook once owned by the pirate captain, Mazzer Thrennt. Before Thrennt ended up as lusca-bait seven years back, he was a moderately successful pirate who shared my obsession with the Gloomspires. It turns out his log contains an inventory of the plunder he liberated over the years, including the loot he found in Sevenfingers’s tomb. One item on Thrennt’s list immediately got my attention: His log described with perfect accuracy a relic from lost Lirgen called the Orb of Stars. I’m certain that this device can manipulate the alignments of the stars—or at least how we perceive them—
and historical accounts suggest we could also use it to trick the Gloomspires into thinking that the solstice lasts more than just a day. The Society and I both want that orb, and it’s going to look really good to the folks back home if you’re able to secure it. Here,
” she says, passing a sheet of parchment across the table,
I’ve written down some of the particulars.

Okay, I got ahead of myself with the link. Sorry, back to normal in a week. In the meantime I'll be a little erratic.

"You asked about The Orb. What is the Orb of Stars? “The Saoc Brethren of Lirgen made the orb, and it seems like it can lock the Gloomspires in place long enough for us to study the site properly.”"

Looking around she asks "Any more questions?"

Sovereign Court

Male Tengu Or 2/Mnk 3| HP 38 | AC 20/16; Touch 16; FF 12| F +5; R +6; W +6 | CMB+5; CMD 21 | Speed 40 ft | Init +2 | Perc +11 | Stealth: +10 Oracle 2/Monk 3 (Unchained)

Chak Chak pulls a wand out of his backpack and turns to to Sumil.

"If its not too much of a bother, would you mind using this wand on me to enhance my defenses before we enter the tomb?"

Wand of mage armor level 1

Dark Archive

Skills:
Appraise +8, Kno (Arcana +10, History +8, Local +5, Planes +9, Religion +10), Perception +5, Profession (Archivist) +6, Sense Motive +5, Spell Craft +9, UMD +6
Male Human PFS#186188-4 Occultist/3
Stats:
│HP: 24/24│ AC 17│ T10│ FF17│ F:4│R:1│W:3 (+2 vs Fear effects)│Init 0│Perception +5│CMB +4│CMD14│ Focus Points 7/Day

I can certainly try Chak Chak. Though I may not be the most suited to use wands.

Dario has a use magic device skill that's better than mine so you might be better of trusting that with him as his chance of success is higher. Though Mage Armor is technically on my spell list, since I don't have conjuration implement focus it counts as being unavailable to me.

Sumil will bow his head in thanks to Benarry. I have no further inquery, thank you for what you have provided.

Before we head out Sumil will divvy his mental focus among his implements. 2 to my Evocation implement, and 3 to my transmutation. The latter gives me a temporary strength score of 18 for the day.

Sovereign Court

Male Tengu Or 2/Mnk 3| HP 38 | AC 20/16; Touch 16; FF 12| F +5; R +6; W +6 | CMB+5; CMD 21 | Speed 40 ft | Init +2 | Perc +11 | Stealth: +10 Oracle 2/Monk 3 (Unchained)

Ok thanks. I'm not super familiar with the Occult classes

Grand Lodge

Male Halfing Kineticist 1 |HP 12/12 |AC 18/T 15/FF 15 | F+7/R+9/W+2 | CMB - 2 | CMD 12|Init +6 | Perc +5

"Sounds like it could be quite valuable indeed. Anyone else have anything ta ask im?" Hanabi seems raring to get moving.

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

Dario takes the parchment from her, glancing at it. "So we're to get into the Gloomspires when the columns naturally stop on the Solstice to retrieve an item which might stop them for far longer? Long enough to send in proper teams to excavate them?" The Professor muses on this and nods. "Simple enough of a premise, though who knows what we'll find inside."

He takes the wand from Chak Chak and examines it. "I can try, but without a wizard's training, it may take me a bit. I'm certain I can do it, see, but it's a delicate process."

Can I roll this now to get it out of the way?
UMD: 1d20 + 6 ⇒ (14) + 6 = 20 On the nose!

Scarab Sages

Aasimar Paladin 11 (Chosen One) HP: 93/103 | F: 16 R: 10 W: 13 | AC: 27 FF: 25 T: 13 CMD: 29 | Init: +7 Per +15 SM: +20 | LoH 8/17, Smites: 0/4

Ali nods respectfully and produces several items from his dungeoneering kit to take in his spelunking gear. And a small thrush dances about seeming to give him advice on what preparation to make.

"This is the sort of work I have prepared long and hard for, me and Archimedes here have a calling from Shelyn herself to recover the lost and ancient beauties of the world so it would be my pleasure to lead us in out ascent in the Gloomspires. I should also note that I would be more than happy to carry and use anyone's cure wands on them in case of an emergency

Lantern Lodge

Silent tide map

It took nearly two hours to climb the narrow, winding steps to the summit of the great stone column containing Sevenfingers’s tomb. Although the swirling chaos of the Eye of Abendego lies only a hundred miles away to the east, the violent storms it constantly hurls across the seas seem to have forgotten this eerily quiet place. Surrounding the monolith are dozens of nearly identical columns, their ominous outlines stretching down into the mist. And here, atop Sevenfingers’s tomb, is a small clearing surrounded by a thick and utterly silent veil of tropical trees, hanging vines, and thick undergrowth, all shrouded in fog.

Visibility is 10' clearly and another 10' vaguely (concealment is granted)

Additionally, a palpable sense of wrongness saturates the Gloom spires. Shadows flicker and move in unnatural directions, strange sounds and unidentifiable scents tease the senses.

Map is up.

Scarab Sages

Aasimar Paladin 11 (Chosen One) HP: 93/103 | F: 16 R: 10 W: 13 | AC: 27 FF: 25 T: 13 CMD: 29 | Init: +7 Per +15 SM: +20 | LoH 8/17, Smites: 0/4

if I use daylight what effect will that have on visibility?

Dark Archive

Skills:
Appraise +8, Kno (Arcana +10, History +8, Local +5, Planes +9, Religion +10), Perception +5, Profession (Archivist) +6, Sense Motive +5, Spell Craft +9, UMD +6
Male Human PFS#186188-4 Occultist/3
Stats:
│HP: 24/24│ AC 17│ T10│ FF17│ F:4│R:1│W:3 (+2 vs Fear effects)│Init 0│Perception +5│CMB +4│CMD14│ Focus Points 7/Day

"Maybe I was better off seasick on the boat." Sumil remarks.

Knowledge (Arcana): 1d20 + 8 ⇒ (5) + 8 = 13 To see if the fog is magical or not.

I wonder what we're in store for. Because of the fog, we should stay close together. I doubt anything pleasant waits for us here.

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

Dario chants a spell and his ring begins to glow with torchlight. He waves it around, trying to see if there are any inscriptions, markings, or stairs on the top of the column. "Look around, there are supposed to be stairs inside. There may be some mechanism for opening them."

Perception: 1d20 + 7 ⇒ (20) + 7 = 27

Cast Light

Sovereign Court

Male Tengu Or 2/Mnk 3| HP 38 | AC 20/16; Touch 16; FF 12| F +5; R +6; W +6 | CMB+5; CMD 21 | Speed 40 ft | Init +2 | Perc +11 | Stealth: +10 Oracle 2/Monk 3 (Unchained)

Chak Chak peers down the passage way.

Perception: 1d20 + 8 ⇒ (3) + 8 = 11

Grand Lodge

Male Halfing Kineticist 1 |HP 12/12 |AC 18/T 15/FF 15 | F+7/R+9/W+2 | CMB - 2 | CMD 12|Init +6 | Perc +5

Hanabi joins in the search.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

Lantern Lodge

Silent tide map

Daylight won't have any real effect on visibility. It is not darkness itself that is causing a problem, but thick mist. The daylight may be visible a little further away than 20' but only as a bright light, similar to how you can sometimes see vaguely where the sun in though thick cloud.

Sumil thinks there is something enchanted about the fog. It certainly feels wrong, but it is not magical as such.

From where you are, trees are visible. It is like there is some wet rain forest growing on the top of the massive spire.

Darius finds an old camp fire. It is maybe a week old. Within it is the charred skull and bone fragments of a humanoid. All of the bones show signs of gnawing. He also finds humanoid tracks leading along a thin path to the north.

knowledge nature or survival checks may also be helpful, no taking ten though.

Sovereign Court

Female Aasimar Bard 1 HP: 12/12 | AC: 17 | T: 13 | FF: 14 | CMD: 13 | Fort: +1 | Ref: +6| Will: +2 | Init: +4 | Perc: +4 | Sense Motive: +0

Aria spots the scene, and immediately tries to remember anything of note that she might have learnt in her nature studies.

Knowledge Nature: 1d20 + 5 ⇒ (8) + 5 = 13

Sovereign Court

Male Tengu Or 2/Mnk 3| HP 38 | AC 20/16; Touch 16; FF 12| F +5; R +6; W +6 | CMB+5; CMD 21 | Speed 40 ft | Init +2 | Perc +11 | Stealth: +10 Oracle 2/Monk 3 (Unchained)

Survival: 1d20 + 5 ⇒ (11) + 5 = 16

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

Knowledge, Nature: 1d20 + 7 ⇒ (7) + 7 = 14

Dario points to the tracks. "Something was here earlier, headed north."

Dark Archive

Skills:
Appraise +8, Kno (Arcana +10, History +8, Local +5, Planes +9, Religion +10), Perception +5, Profession (Archivist) +6, Sense Motive +5, Spell Craft +9, UMD +6
Male Human PFS#186188-4 Occultist/3
Stats:
│HP: 24/24│ AC 17│ T10│ FF17│ F:4│R:1│W:3 (+2 vs Fear effects)│Init 0│Perception +5│CMB +4│CMD14│ Focus Points 7/Day

The Keleshite scowls at the gnawed bones and recalls the note they were given.

"Hall of Flesheaters indeed." He mumbles as he draws his longsword.
"Best to be prepared."

Survival: 1d20 ⇒ 10

Scarab Sages

Aasimar Paladin 11 (Chosen One) HP: 93/103 | F: 16 R: 10 W: 13 | AC: 27 FF: 25 T: 13 CMD: 29 | Init: +7 Per +15 SM: +20 | LoH 8/17, Smites: 0/4

Ali grimaces at the sight and covers his small bird's eyes so he doesn't have to see this Who would do such terrible things...well we must proceed with caution i suppose.

Lantern Lodge

Silent tide map

Aria realizes that all the plants have been stripped of fruit and seeds.

Not a lot more to discover here. Have a look at the misty map and remember your line of sight is restricted to 10-20 feet. Getting separated from each other is a real risk up here....

There are is only one main trail, unless you want to head into the mist shrouded trees (and have visibility cut even further...

Dark Archive

Skills:
Appraise +8, Kno (Arcana +10, History +8, Local +5, Planes +9, Religion +10), Perception +5, Profession (Archivist) +6, Sense Motive +5, Spell Craft +9, UMD +6
Male Human PFS#186188-4 Occultist/3
Stats:
│HP: 24/24│ AC 17│ T10│ FF17│ F:4│R:1│W:3 (+2 vs Fear effects)│Init 0│Perception +5│CMB +4│CMD14│ Focus Points 7/Day

Wishing to be rid of the disturbing remains, Sumil will advance slowly along what little path he can see,, but stopping before the rest of the party becomes too obscured from his view.

"If we move carefully we should avoid any unpleasant surprises."

Sovereign Court

Male Tengu Or 2/Mnk 3| HP 38 | AC 20/16; Touch 16; FF 12| F +5; R +6; W +6 | CMB+5; CMD 21 | Speed 40 ft | Init +2 | Perc +11 | Stealth: +10 Oracle 2/Monk 3 (Unchained)

Chak Chak turns to the occultist.

"Sounds like a good idea

Grand Lodge

Male Halfing Kineticist 1 |HP 12/12 |AC 18/T 15/FF 15 | F+7/R+9/W+2 | CMB - 2 | CMD 12|Init +6 | Perc +5

"Stay close we don't want to get lost in here. No need to create our own challenges." Hanabi seems nervous with the surrounding mist.

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

Dario takes the lead, familiar with exploring unseen places. He moves slowly through the dense mists, glancing behind him frequently to ensure the others haven't been lost.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21
Advancing

Scarab Sages

Aasimar Paladin 11 (Chosen One) HP: 93/103 | F: 16 R: 10 W: 13 | AC: 27 FF: 25 T: 13 CMD: 29 | Init: +7 Per +15 SM: +20 | LoH 8/17, Smites: 0/4

Ali, halberd in hand, follow closely behind the Professor in case something jumps out at him.

Lantern Lodge

Silent tide map

Stringing themselves out, the pathfinder team slowly advances. What passes for a path seems to split three ways, northwest-ish, north and south.

Odd sounds echo through the mists, as the professor loses sight of everyone but Ali, who can only just see Aria herself.

The whole setup screams "ambush" to her alert senses.

Dark Archive

Skills:
Appraise +8, Kno (Arcana +10, History +8, Local +5, Planes +9, Religion +10), Perception +5, Profession (Archivist) +6, Sense Motive +5, Spell Craft +9, UMD +6
Male Human PFS#186188-4 Occultist/3
Stats:
│HP: 24/24│ AC 17│ T10│ FF17│ F:4│R:1│W:3 (+2 vs Fear effects)│Init 0│Perception +5│CMB +4│CMD14│ Focus Points 7/Day

if the professor can not see anyone but Ali, who can I see? I am right behind the professor.

Lantern Lodge

Silent tide map

He can see Sumil. Sorry I read the words, noted one figure on the map and assumed they were one and the same. I've moved Ali up on the map.

All- Please try to keep your location on the map consistent with your text.

Also I got the directions slightly wrong above, I've edited and fixed. North is to the right of the map. The tracks headed north.

Dark Archive

Skills:
Appraise +8, Kno (Arcana +10, History +8, Local +5, Planes +9, Religion +10), Perception +5, Profession (Archivist) +6, Sense Motive +5, Spell Craft +9, UMD +6
Male Human PFS#186188-4 Occultist/3
Stats:
│HP: 24/24│ AC 17│ T10│ FF17│ F:4│R:1│W:3 (+2 vs Fear effects)│Init 0│Perception +5│CMB +4│CMD14│ Focus Points 7/Day

It seems it was unclear that I was advancing, I will make sure to be clearer going forward.

Sumil looks back at where the rest of the party is still waiting.
"Please do not fall behind, I fear what may happen if we get separated!"

While waiting for the rest to catch up he will keep is eyes open, trying to remain alert.

Perception: 1d20 + 4 ⇒ (16) + 4 = 20

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

Dario glances back. "Keep up everyone! We don't need anyone getting lost." The half-elf's tone is like that of a man to idle students. He points to the north. "The trail goes this direction."

He continues to the north, slowly.

Sovereign Court

Male Tengu Or 2/Mnk 3| HP 38 | AC 20/16; Touch 16; FF 12| F +5; R +6; W +6 | CMB+5; CMD 21 | Speed 40 ft | Init +2 | Perc +11 | Stealth: +10 Oracle 2/Monk 3 (Unchained)

follows the party

perception: 1d20 + 8 ⇒ (13) + 8 = 21

Lantern Lodge

Silent tide map

The fog swirls about. Sometimes it almost takes on humanoid forms, but a shake of the head clears them as the next zephyr changes the mists form again.

Odd sounds can be heard. Was that the shriek of someone in pain? No, probably just a seagull.

random: 1d20 + 5 ⇒ (3) + 5 = 8

At the back Hanabi shivers, suddenly aware that his team is all in front of him quickly vanishing into the mist, and he is sure he heard something behind him.

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