[PFS_Aerondor] 05-21: The Merchants Wake (Inactive)

Game Master Aerondor

Chronicles

Map

initiative:

[dice=Aramil]1d20+3[/dice]
[dice=Pooka]1d20+3[/dice]
[dice=Harlynne]1d20+2[/dice]
[dice=Adriana]1d20+2[/dice]
[dice=Hakime]1d20+1[/dice]
[dice=Gutter]1d20[/dice]


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Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

stabilize, dc 10: 1d20 + 1 - 2 ⇒ (11) + 1 - 2 = 10

Hakime is stable at -2.

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

LOL Aramil will take out his wand and use a charge on himself and two on Hakime.
Wand of CLW (Aramil): 1d8 + 1 ⇒ (8) + 1 = 9
Wand of CLW (Aramil): 1d8 + 1 ⇒ (2) + 1 = 3
Wand of CLW (Aramil): 1d8 + 1 ⇒ (8) + 1 = 9
I vote for using our attack bonus instead of our BAB. I think everyone here can claim that their weapon attack is greater than or equal to the BAB.

Sovereign Court

CN Male Inquisitor/1 (HP 9/9 | AC:17 | T:10 | FF:17 | CMB:4 | CMD:14 | Fort:+3 | Ref:+0 | Will:+4 | Init:+0 | Perc: +1 | Intim +14 | Diplo +5 | Speed: 20)

The Gutter has a wand of clw. It's in a pocket clearly labeled, "In case of emergency".

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

We only need 1 person to make the CMB check, and the way I read it, we all basically get to aid another to whoever gets the biggest roll, our attacks may be better individual odds, but I am guessing most, if not all of us would need to hit on the attack to succeed, instead of just one of us needing to succeed on the CMB check. Also, I am out of my CLW potions, and would greatly appreciate a ping from a wand! (Luna too if it isn't too much to ask)

Pooka growls in frustration, and Luna takes the key, growling right along with him. Lowering his lance he spurs her forward, aiming to skewer as many of the grotesque creatures as possible.

CMB to rush/aid: 1d20 + 2 ⇒ (5) + 2 = 7

Edit: My roll sucked either way, so I'm not sure it matters what I do. I don't want to be the oddball, so if everyone would prefer to attack, maybe just add 3 to that roll to get my effective attack roll

Sovereign Court

CN Male Inquisitor/1 (HP 9/9 | AC:17 | T:10 | FF:17 | CMB:4 | CMD:14 | Fort:+3 | Ref:+0 | Will:+4 | Init:+0 | Perc: +1 | Intim +14 | Diplo +5 | Speed: 20)

The gutter, lying slobbering and unconscious on the floor, looks amenable to the use of a CLW wand.

Silver Crusade

Female Aasimar Oracle 2
Stats:
HP 17/17 | AC 14 | T 10 | F 14 | Fort +1 | Ref +0 | Will +2 | Init +2 | Perception -1

CMD: 1d20 + 1 ⇒ (19) + 1 = 20

Noooooooo I didn't realise it updated

Lantern Lodge

Silent tide map

Status
Hakime (fatigued)
Gutter 6 damge (fatigued, 4 non lethal) (knocked out)
Aramil 4 damage (fatigued)
Harlynne 6 damage (fatigued)
Pooka 6 damage (fatigued)
(Luna) 6 damage (fatigued)
Adriana 6 damage

The way it works, is just like in combat, if you do an attack, you only need to 'hit' AC 10 to do an aid another, and you auto aid if you get the ten.

@Adrianna- you didn't realise what had updated?
@Hakime - You didn't need to stabilize. It was because lethal+non lethal together was over your hp that you were unconscious, but not dying.

Gutter is still unconscious with an obvious 'Use in case of Emergencyu' Wand sticking out of his pocket.

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Adriana's roll is about as good as it gets, so if we get a few more CMD checks that hit at least 10, we might be able to push through here without taking any more damage... and we need to get Gutter up!

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

Aramil points out to one of the divine casters that Gutter is down and uses his wand.
Wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9
He then assists Adriana in the fending off the undead horde.
CMB Check: 1d20 + 2 ⇒ (10) + 2 = 12

Lantern Lodge

Silent tide map

Status
Hakime (fatigued)
Gutter (fatigued)
Aramil 4 damage (fatigued)
Harlynne 6 damage (fatigued)
Pooka 6 damage (fatigued)
(Luna) 6 damage (fatigued)
Adriana 6 damage

Pushiing through the zombies in the corridor proves easier than the ones on the stairs. As you approach the merchant's door, the group comes to a stop for a moment.

An elaborate trap involving a tangefoot bag has been placed close outside the door.

Okay, third obstacle. Choices are trying to evade the trap (reflex save) or disarm it (disarm device). Are those of you fatigued remembering to apply the penalties to ability scores?

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

"Cover me while I take care of this." says Aramil as he attempts to disarm the trap.
Disable Device: 1d20 + 10 - 1 ⇒ (15) + 10 - 1 = 24

Silver Crusade

Female Aasimar Oracle 2
Stats:
HP 17/17 | AC 14 | T 10 | F 14 | Fort +1 | Ref +0 | Will +2 | Init +2 | Perception -1

Reflex: 1d20 + 0 ⇒ (5) + 0 = 5

Note that I am specifically attempting to aid, and not replace Aramil's roll

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Pooka hears Aramil's request and wheels around on his steed, ready to fend off the horde should they press in while he removes the obstacle.

Hey, two things in a row went right! :)

Lantern Lodge

Silent tide map

Aramil easily disarms the trap.

From behind the Merchant's door, you can hear what may be combat.

Your choices are Taking the door off the hinges [knowledge(engineering)] or battering it down (swim [don't ask why swim]).

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

I unfortunately don't have either of those skills, so I will simply try to aid another.

Pooka hears the snap of the trap and looks worriedly over his shoulder, relieved to see that it was the snap of a disarmed trap, not that it had sprung. Knowing the door needs to be opened as quickly as possible, and knowing there isn't much he would be able to do, he moves in to offer whatever aid he can.

Aid Another, Swim: 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 18

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

Hakime attempts stay out of the way of those battering down the door, considering how fatigued she feels...

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

Hakime attempts stay out of the way of those battering down the door, considering how fatigued she feels...

maybe it was supposed to be a str roll, and it autocorrected to swim? lol

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

After disarming the trap, Aramil will then jump up and attempt to help knock down the door.
Aid Another, Swim: 1d20 + 4 - 1 ⇒ (8) + 4 - 1 = 11

Uh, can we just use Pooka's roll as the base check?

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

lol... yes! lets do that :)

Dark Archive

Female Chelish/Varisian Human (HP 14/14; AC 13; T11; FF 12; F 1; R 5; W 4; Perc +3; Init +2)

swim: 1d20 - 1 ⇒ (17) - 1 = 16

Lantern Lodge

Silent tide map

Pooka smashes into the door, aided by the other pathfinders. It crashes open, revealing inside...

At one side of the room there stands Doritannia with an armed man next to her. At the other side, two walking dead have crawled throug the windows and started into the room.

initiative:

Zarmina: 1d20 + 0 ⇒ (19) + 0 = 19
Aramil: 1d20 + 3 ⇒ (20) + 3 = 23
Pooka: 1d20 + 3 ⇒ (5) + 3 = 8
Harlynne: 1d20 + 2 ⇒ (15) + 2 = 17
Adriana: 1d20 + 2 ⇒ (12) + 2 = 14
Hakime: 1d20 + 1 ⇒ (12) + 1 = 13
Gutter: 1d20 ⇒ 13
zombies: 1d20 ⇒ 4
Doritannia: 1d20 ⇒ 1
Man: 1d20 + 6 ⇒ (13) + 6 = 19

Status: Bold may post.
Aramil 4 damage, fatigued
Man
Harlynne, 6 damage, fatigued
Adriana, 6 damage
Hakime, fatigued
Gutter, fatigued
Pooka, 6 damage fatigued
(Luna) 6 damage
Zombies
Doritannia

(map has been updated)

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

Aramil will move 40 ft. into the room, calling out to Doritannia "Fear not, M'lady! The cavalry has arrived!"

Lantern Lodge

Silent tide map

The man next to Doritannia quickly stabs her with a scimitar.
attack: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d6 + 2 ⇒ (5) + 2 = 7
Doritannia gasps in pain, blood flowing freely. She is still on her feet, but must be near death.

appears not to be a bodyguard, but rather an an assassin!

Status: Bold may post.
Harlynne, 6 damage, fatigued
Adriana, 6 damage
Hakime, fatigued
Gutter, fatigued
Pooka, 6 damage fatigued
(Luna) 6 damage

Zombies
Doritannia 11 damage
Aramil 4 damage, fatigued
Man

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

Hakime charges the assassin and attacks with her longsword, slicing at the fellow.

to hit: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
dmg if hits: 1d8 + 2 ⇒ (8) + 2 = 10

Silver Crusade

Female Aasimar Oracle 2
Stats:
HP 17/17 | AC 14 | T 10 | F 14 | Fort +1 | Ref +0 | Will +2 | Init +2 | Perception -1

I'll go to my standard Command Undead!

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

I will delay my action to see if Adriana is successful

Sovereign Court

CN Male Inquisitor/1 (HP 9/9 | AC:17 | T:10 | FF:17 | CMB:4 | CMD:14 | Fort:+3 | Ref:+0 | Will:+4 | Init:+0 | Perc: +1 | Intim +14 | Diplo +5 | Speed: 20)

The Gutter moves into a position next to Doritannia ... "Withdraw Doritannia, get out of here!"

Double Move

Lantern Lodge

Silent tide map

Pooka won't know until next round about her success or otherwise. If he delays now, he will effectively lose a round. How many uses of Command undead does Adriana have left? I also moved her just inside the door to get her in range of the closest zombie

Silver Crusade

Female Aasimar Oracle 2
Stats:
HP 17/17 | AC 14 | T 10 | F 14 | Fort +1 | Ref +0 | Will +2 | Init +2 | Perception -1

I can do it 7 times a day. I believe I have used it twice so far, which leaves 5 more uses left.

(Yes, Bone Oracles are ridiculously strong in games where there are undead, at least until they can create them themselves.)

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Hearing Adriana's command to the undead, Pooka decides to wait to see how effective it is. He wheels Luna towards the group as they gather around the merchants in a protective circle.

Ready action to attack as soon as a zombie is in range, should the command fail. Reminder that Pooka carries a lance, which has reach. attack rolled below to save time:

Attack, if above condition is met: 1d20 + 5 - 1 ⇒ (16) + 5 - 1 = 20 for Piercing Damage: 1d6 + 3 - 1 ⇒ (6) + 3 - 1 = 8

Sovereign Court

CN Male Inquisitor/1 (HP 9/9 | AC:17 | T:10 | FF:17 | CMB:4 | CMD:14 | Fort:+3 | Ref:+0 | Will:+4 | Init:+0 | Perc: +1 | Intim +14 | Diplo +5 | Speed: 20)

Don't forget about the assassin ...

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Sorry! I completely mis-read that... don't know how that happened. I have adjusted my position on the map, please use that attack and damage roll above against the assassin!

Lantern Lodge

Silent tide map

Adrianna calls on her obscure connection with the BoneYard to try and wrest control of the zombie from the necromantic magic that animates it.
will: 1d20 + 3 ⇒ (9) + 3 = 12

Hakime charges and slashes at the assassin, causing a deep wound.

Gutter closes in on Dorintannia,ready to provide cover for her withdrawl.

Pooka charges forwards on Luna, barely stopping in time before running over Doritannai. His lance slides forward, just past the merchant, impaling the assassin.

Status: Bold may post. (mid round update)
Harlynne, 6 damage, fatigued
Adriana, 6 damage
Hakime, fatigued
Gutter, fatigued
Pooka, 6 damage fatigued
(Luna) 6 damage
(After Harylynne up to here)
Zombies
Doritannia 11 damage
Aramil 4 damage, fatigued
Man (18 damage)

Waiting on Harlynne, Aramil, you had may as well post as well, the zombies being always staggered can't move and attack anyway.

Silver Crusade

Female Aasimar Oracle 2
Stats:
HP 17/17 | AC 14 | T 10 | F 14 | Fort +1 | Ref +0 | Will +2 | Init +2 | Perception -1

So is it under my control now?

EDIT I should have been able to hit both of them via Standard [Channel] + Move

Lantern Lodge

Silent tide map

I moved you close enough to get one, I think it was a 20' move so you could go further in. As it is, you can only control one HD of undead at Adriana's level anyway. But feel free to move an extra 10' into the room if you like.

Silver Crusade

Female Aasimar Oracle 2
Stats:
HP 17/17 | AC 14 | T 10 | F 14 | Fort +1 | Ref +0 | Will +2 | Init +2 | Perception -1

Its all good, I still have one free meat shield for us!

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

Feeling like an idiot for forgetting about the assassin threat and misreading the situation, Aramil maneuvers around Hakime and slashes at the man.
Attack: 1d20 + 5 ⇒ (2) + 5 = 7

Dark Archive

Female Chelish/Varisian Human (HP 14/14; AC 13; T11; FF 12; F 1; R 5; W 4; Perc +3; Init +2)

Harlynne will target the zombies with Disrupt Undead
1d20 + 3 ⇒ (10) + 3 = 131d6 ⇒ 2

Lantern Lodge

Silent tide map

Harlynne sends a small wave of positive energy into the closest zombie, slightly damaging it. It must have also disrupted what control there was over it as Adrianna finally takes charge of one of the undead and has it lumber over towards the other zombie - even as rest of the pathfinders charge in at the assassin.

Doritannia, seeing help arrive pulls back from the combat. The assassin, badly wounded and seeing no hope of success steps back from the combat and out the window, dropping to the ground below.

Gutter can make an AOO if he wishes

The uncommanded zombie lumbers forward, and the second zombie lumbers after it (BTW, nobody apart from Adriana is aware the second zombie is under her control...)

Status: Bold may post. (mid round update)
Harlynne, 6 damage, fatigued
Adriana, 6 damage
Hakime, fatigued
Gutter, fatigued
Pooka, 6 damage fatigued
(Luna) 6 damage
Zombies friend (2 damage)

Zombie unfriend
Doritannia 11 damage
Aramil 4 damage, fatigued
Assassin (18 damage)

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

Seeing there is a zombie right behind her and the assassin out of reach, Hakime turns and strikes at the undead. (fatigue penalties taken into account:)

to hit a zombie: 1d20 + 3 - 1 ⇒ (11) + 3 - 1 = 13
dmg if hits: 1d8 + 2 - 1 ⇒ (2) + 2 - 1 = 3

Sovereign Court

CN Male Inquisitor/1 (HP 9/9 | AC:17 | T:10 | FF:17 | CMB:4 | CMD:14 | Fort:+3 | Ref:+0 | Will:+4 | Init:+0 | Perc: +1 | Intim +14 | Diplo +5 | Speed: 20)

The Gutter takes a swing at the fleeing assassin.

spiked chain/Fatigued: 1d20 + 4 - 1 ⇒ (10) + 4 - 1 = 13
damage/Fatigued: 2d4 + 6 - 1 ⇒ (2, 4) + 6 - 1 = 11

"Yeah, you better run ... cowardly, back-stabbing, maggot!

Silver Crusade

Female Aasimar Oracle 2
Stats:
HP 17/17 | AC 14 | T 10 | F 14 | Fort +1 | Ref +0 | Will +2 | Init +2 | Perception -1

Abruptly realising that perhaps the party might not realise it had a new ally, Adriana quickly responds, pointing toward the zombie under her control "Friends please, I have this one under my power...it should do you now harm"

Thanks for that notification, it totally slipped my mind that I hadn't communicated that

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Just curious, would I get an AoO as well, since my threatened area is from a reach weapon? I will put it in a spoiler below, just in case...

AoO, ignore if N/A:
Pooka sees the assassin try to slip out the window, leaving an opening as he breaks his attention from the group.

AoO, Fatigued: 1d20 + 5 - 1 ⇒ (1) + 5 - 1 = 5 for Damage: 1d6 + 3 - 1 ⇒ (4) + 3 - 1 = 6

Oof... guess it doesn't matter either way, awful roll

With the assassin gone, Pooka turns his attention to the zombies left in the room. He takes note of the undead who is now under Adriana's control, steps between the monsters and Doritannia, and lunges at the remaining zombie.

Attack, Fatigued: 1d20 + 5 - 1 ⇒ (20) + 5 - 1 = 24 for Piercing Damage: 1d6 + 3 - 1 ⇒ (6) + 3 - 1 = 8

Better... :)

Crit Confirm: 1d20 + 5 - 1 ⇒ (5) + 5 - 1 = 9 for Addt'l Damage if confirm: 1d6 + 3 - 1 ⇒ (4) + 3 - 1 = 6

Dark Archive

Female Chelish/Varisian Human (HP 14/14; AC 13; T11; FF 12; F 1; R 5; W 4; Perc +3; Init +2)

Target other zombie, keeping distance
1d20 + 3 ⇒ (18) + 3 = 211d6 ⇒ 1

Lantern Lodge

Silent tide map

Harylynne tries to unravel the necromantic energy of the zombie, with some small success, while Adriana lets everyone know about the second zombie (the one further back) not being a threat at the moment.

I'll move zombie friend up to Adriana in initiative so you can post for him in the same post going forward, assuming the combat lasts long enough.

Hakime slashes at the closest zombie I assume you are using your longsword?, further wounding it.

Pooka sticks the zombie with his lance, but the piercing weapon doesn't seem especially effective against the dead flesh.

Status: Bold may post. (mid round update)
Harlynne, 6 damage, fatigued
Adriana, 6 damage
Hakime, fatigued
Gutter, fatigued
Pooka, 6 damage fatigued
(Luna) 6 damage
Zombie unfriend (4 damage)
Zombies friend (2 damage)
Doritannia 11 damage
Aramil 4 damage, fatigued
Assassin (18 damage)

Waiting on Gutter to do his regular attack.

Sovereign Court

CN Male Inquisitor/1 (HP 9/9 | AC:17 | T:10 | FF:17 | CMB:4 | CMD:14 | Fort:+3 | Ref:+0 | Will:+4 | Init:+0 | Perc: +1 | Intim +14 | Diplo +5 | Speed: 20)

spiked chain/Fatigued: 1d20 + 4 - 1 ⇒ (17) + 4 - 1 = 20
damage/Fatigued: 2d4 + 6 - 1 ⇒ (1, 2) + 6 - 1 = 8

"Sorry, pardon me ... sorry!", utters Gutter as he pushes his way in and takes a swing.

Lantern Lodge

Silent tide map

Gutter swings his chain. The hit is good, but again the unnatural resilience of the old body resists the bulk of the damage.

The close zombie pushes at 1d3 ⇒ 2 Hakime
attack: 1d20 + 4 ⇒ (2) + 4 = 6 but its slow blow is easy to avoid.

Dorithannia flees to the doorway, but the sound of battle outside keeps her from fleeing the suite entirely.

Of the assassin there is no sign.

The controlled zombie lurches into the uncontrolled zombie
1d20 + 4 ⇒ (7) + 4 = 11 but fails to hurt it.

Status: Bold may post.
Aramil 4 damage, fatigued
Harlynne, 6 damage, fatigued
Adriana, 6 damage
Hakime, fatigued
Gutter, fatigued
Pooka, 6 damage fatigued
(Luna) 6 damage

Zombie unfriend (7 damage)
(Zombie friend) (2 damage)
Doritannia 11 damage

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Bah! This entire complex is under seige, why is it when we are in a hurry the simplest things seem to take the most time? How many other merchants are under attack by assassins?

Pooka sets his heels into the haunches of his mount, drops his lance and draws his halberd as he circles around the melee to get behind the uncontrolled zombie.

I hope Adriana has this... thing... under her control!

Back to death foul creature!

Attack, Halberd, Fatigued, flanking: 1d20 + 4 - 1 + 2 ⇒ (12) + 4 - 1 + 2 = 17 for Slashing Damage, Fatigued: 1d8 + 3 - 1 ⇒ (2) + 3 - 1 = 4

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

Aramil will swing wide of the still-hostile zombie and slash at it with his sawtooth sabre.
Attack: 1d20 + 5 - 1 + 2 ⇒ (11) + 5 - 1 + 2 = 17
Damage: 1d8 + 1 - 1 + 1d6 ⇒ (4) + 1 - 1 + (1) = 5

Silver Crusade

hp 36/36; AC19 17t 18ff; saves F 9 refl 7 will 13; bab 5 melee 7 ranged 10 (12 flurry); cmb 7, cmd 24; init 1; loh 4/4; ki 6/6; folio reroll 0/1 | qlippoth spawn tiefling paladin (divine hunter) 2 | monk (zen archer) 4 | -5 * | image
skills:
Acro 5 (9 jump) Climb 6, Diplo 7, Escape 7, Handle Animal 6, Intim 6, Know hist +3, Know rel +4, Perc +11, Perf oratory 6, Prof soldier 8, SM 8, Stealth 5, Surv 6

Hakime attacks the uncontrolled zombie with her longsword, trying for a mighty swing.

to hit: 1d20 + 3 - 1 ⇒ (15) + 3 - 1 = 17
dmg if hits: 1d8 + 2 - 1 ⇒ (3) + 2 - 1 = 4

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