Hakime
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stabilize, dc 10: 1d20 + 1 - 2 ⇒ (11) + 1 - 2 = 10
Hakime is stable at -2.
Aramil Sionadel
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LOL Aramil will take out his wand and use a charge on himself and two on Hakime.
Wand of CLW (Aramil): 1d8 + 1 ⇒ (8) + 1 = 9
Wand of CLW (Aramil): 1d8 + 1 ⇒ (2) + 1 = 3
Wand of CLW (Aramil): 1d8 + 1 ⇒ (8) + 1 = 9
I vote for using our attack bonus instead of our BAB. I think everyone here can claim that their weapon attack is greater than or equal to the BAB.
Pooka Bladespinner
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We only need 1 person to make the CMB check, and the way I read it, we all basically get to aid another to whoever gets the biggest roll, our attacks may be better individual odds, but I am guessing most, if not all of us would need to hit on the attack to succeed, instead of just one of us needing to succeed on the CMB check. Also, I am out of my CLW potions, and would greatly appreciate a ping from a wand! (Luna too if it isn't too much to ask)
Pooka growls in frustration, and Luna takes the key, growling right along with him. Lowering his lance he spurs her forward, aiming to skewer as many of the grotesque creatures as possible.
CMB to rush/aid: 1d20 + 2 ⇒ (5) + 2 = 7
Edit: My roll sucked either way, so I'm not sure it matters what I do. I don't want to be the oddball, so if everyone would prefer to attack, maybe just add 3 to that roll to get my effective attack roll
GM Aerondor
|
Status
Hakime (fatigued)
Gutter 6 damge (fatigued, 4 non lethal) (knocked out)
Aramil 4 damage (fatigued)
Harlynne 6 damage (fatigued)
Pooka 6 damage (fatigued)
(Luna) 6 damage (fatigued)
Adriana 6 damage
The way it works, is just like in combat, if you do an attack, you only need to 'hit' AC 10 to do an aid another, and you auto aid if you get the ten.
@Adrianna- you didn't realise what had updated?
@Hakime - You didn't need to stabilize. It was because lethal+non lethal together was over your hp that you were unconscious, but not dying.
Gutter is still unconscious with an obvious 'Use in case of Emergencyu' Wand sticking out of his pocket.
Pooka Bladespinner
|
Adriana's roll is about as good as it gets, so if we get a few more CMD checks that hit at least 10, we might be able to push through here without taking any more damage... and we need to get Gutter up!
Aramil Sionadel
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Aramil points out to one of the divine casters that Gutter is down and uses his wand.
Wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9
He then assists Adriana in the fending off the undead horde.
CMB Check: 1d20 + 2 ⇒ (10) + 2 = 12
GM Aerondor
|
Status
Hakime (fatigued)
Gutter (fatigued)
Aramil 4 damage (fatigued)
Harlynne 6 damage (fatigued)
Pooka 6 damage (fatigued)
(Luna) 6 damage (fatigued)
Adriana 6 damage
Pushiing through the zombies in the corridor proves easier than the ones on the stairs. As you approach the merchant's door, the group comes to a stop for a moment.
An elaborate trap involving a tangefoot bag has been placed close outside the door.
Okay, third obstacle. Choices are trying to evade the trap (reflex save) or disarm it (disarm device). Are those of you fatigued remembering to apply the penalties to ability scores?
Pooka Bladespinner
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Pooka hears Aramil's request and wheels around on his steed, ready to fend off the horde should they press in while he removes the obstacle.
Hey, two things in a row went right! :)
GM Aerondor
|
Aramil easily disarms the trap.
From behind the Merchant's door, you can hear what may be combat.
Your choices are Taking the door off the hinges [knowledge(engineering)] or battering it down (swim [don't ask why swim]).
Pooka Bladespinner
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I unfortunately don't have either of those skills, so I will simply try to aid another.
Pooka hears the snap of the trap and looks worriedly over his shoulder, relieved to see that it was the snap of a disarmed trap, not that it had sprung. Knowing the door needs to be opened as quickly as possible, and knowing there isn't much he would be able to do, he moves in to offer whatever aid he can.
Aid Another, Swim: 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 18
Hakime
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Hakime attempts stay out of the way of those battering down the door, considering how fatigued she feels...
Hakime
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Hakime attempts stay out of the way of those battering down the door, considering how fatigued she feels...
maybe it was supposed to be a str roll, and it autocorrected to swim? lol
Aramil Sionadel
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After disarming the trap, Aramil will then jump up and attempt to help knock down the door.
Aid Another, Swim: 1d20 + 4 - 1 ⇒ (8) + 4 - 1 = 11
Uh, can we just use Pooka's roll as the base check?
Pooka Bladespinner
|
lol... yes! lets do that :)
GM Aerondor
|
Pooka smashes into the door, aided by the other pathfinders. It crashes open, revealing inside...
At one side of the room there stands Doritannia with an armed man next to her. At the other side, two walking dead have crawled throug the windows and started into the room.
Zarmina: 1d20 + 0 ⇒ (19) + 0 = 19
Aramil: 1d20 + 3 ⇒ (20) + 3 = 23
Pooka: 1d20 + 3 ⇒ (5) + 3 = 8
Harlynne: 1d20 + 2 ⇒ (15) + 2 = 17
Adriana: 1d20 + 2 ⇒ (12) + 2 = 14
Hakime: 1d20 + 1 ⇒ (12) + 1 = 13
Gutter: 1d20 ⇒ 13
zombies: 1d20 ⇒ 4
Doritannia: 1d20 ⇒ 1
Man: 1d20 + 6 ⇒ (13) + 6 = 19
Status: Bold may post.
Aramil 4 damage, fatigued
Man
Harlynne, 6 damage, fatigued
Adriana, 6 damage
Hakime, fatigued
Gutter, fatigued
Pooka, 6 damage fatigued
(Luna) 6 damage
Zombies
Doritannia
(map has been updated)
GM Aerondor
|
The man next to Doritannia quickly stabs her with a scimitar.
attack: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d6 + 2 ⇒ (5) + 2 = 7
Doritannia gasps in pain, blood flowing freely. She is still on her feet, but must be near death.
appears not to be a bodyguard, but rather an an assassin!
Status: Bold may post.
Harlynne, 6 damage, fatigued
Adriana, 6 damage
Hakime, fatigued
Gutter, fatigued
Pooka, 6 damage fatigued
(Luna) 6 damage
Zombies
Doritannia 11 damage
Aramil 4 damage, fatigued
Man
Hakime
|
Hakime charges the assassin and attacks with her longsword, slicing at the fellow.
to hit: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
dmg if hits: 1d8 + 2 ⇒ (8) + 2 = 10
Pooka Bladespinner
|
I will delay my action to see if Adriana is successful
GM Aerondor
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Pooka won't know until next round about her success or otherwise. If he delays now, he will effectively lose a round. How many uses of Command undead does Adriana have left? I also moved her just inside the door to get her in range of the closest zombie
Adriana Korinne
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I can do it 7 times a day. I believe I have used it twice so far, which leaves 5 more uses left.
(Yes, Bone Oracles are ridiculously strong in games where there are undead, at least until they can create them themselves.)
Pooka Bladespinner
|
Hearing Adriana's command to the undead, Pooka decides to wait to see how effective it is. He wheels Luna towards the group as they gather around the merchants in a protective circle.
Ready action to attack as soon as a zombie is in range, should the command fail. Reminder that Pooka carries a lance, which has reach. attack rolled below to save time:
Attack, if above condition is met: 1d20 + 5 - 1 ⇒ (16) + 5 - 1 = 20 for Piercing Damage: 1d6 + 3 - 1 ⇒ (6) + 3 - 1 = 8
Pooka Bladespinner
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Sorry! I completely mis-read that... don't know how that happened. I have adjusted my position on the map, please use that attack and damage roll above against the assassin!
GM Aerondor
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Adrianna calls on her obscure connection with the BoneYard to try and wrest control of the zombie from the necromantic magic that animates it.
will: 1d20 + 3 ⇒ (9) + 3 = 12
Hakime charges and slashes at the assassin, causing a deep wound.
Gutter closes in on Dorintannia,ready to provide cover for her withdrawl.
Pooka charges forwards on Luna, barely stopping in time before running over Doritannai. His lance slides forward, just past the merchant, impaling the assassin.
Status: Bold may post. (mid round update)
Harlynne, 6 damage, fatigued
Adriana, 6 damage
Hakime, fatigued
Gutter, fatigued
Pooka, 6 damage fatigued
(Luna) 6 damage
(After Harylynne up to here)
Zombies
Doritannia 11 damage
Aramil 4 damage, fatigued
Man (18 damage)
Waiting on Harlynne, Aramil, you had may as well post as well, the zombies being always staggered can't move and attack anyway.
GM Aerondor
|
I moved you close enough to get one, I think it was a 20' move so you could go further in. As it is, you can only control one HD of undead at Adriana's level anyway. But feel free to move an extra 10' into the room if you like.
Aramil Sionadel
|
Feeling like an idiot for forgetting about the assassin threat and misreading the situation, Aramil maneuvers around Hakime and slashes at the man.
Attack: 1d20 + 5 ⇒ (2) + 5 = 7
GM Aerondor
|
Harlynne sends a small wave of positive energy into the closest zombie, slightly damaging it. It must have also disrupted what control there was over it as Adrianna finally takes charge of one of the undead and has it lumber over towards the other zombie - even as rest of the pathfinders charge in at the assassin.
Doritannia, seeing help arrive pulls back from the combat. The assassin, badly wounded and seeing no hope of success steps back from the combat and out the window, dropping to the ground below.
Gutter can make an AOO if he wishes
The uncommanded zombie lumbers forward, and the second zombie lumbers after it (BTW, nobody apart from Adriana is aware the second zombie is under her control...)
Status: Bold may post. (mid round update)
Harlynne, 6 damage, fatigued
Adriana, 6 damage
Hakime, fatigued
Gutter, fatigued
Pooka, 6 damage fatigued
(Luna) 6 damage
Zombies friend (2 damage)
Zombie unfriend
Doritannia 11 damage
Aramil 4 damage, fatigued
Assassin (18 damage)
Hakime
|
Seeing there is a zombie right behind her and the assassin out of reach, Hakime turns and strikes at the undead. (fatigue penalties taken into account:)
to hit a zombie: 1d20 + 3 - 1 ⇒ (11) + 3 - 1 = 13
dmg if hits: 1d8 + 2 - 1 ⇒ (2) + 2 - 1 = 3
The Gutter.
|
The Gutter takes a swing at the fleeing assassin.
spiked chain/Fatigued: 1d20 + 4 - 1 ⇒ (10) + 4 - 1 = 13
damage/Fatigued: 2d4 + 6 - 1 ⇒ (2, 4) + 6 - 1 = 11
"Yeah, you better run ... cowardly, back-stabbing, maggot!
Adriana Korinne
|
Abruptly realising that perhaps the party might not realise it had a new ally, Adriana quickly responds, pointing toward the zombie under her control "Friends please, I have this one under my power...it should do you now harm"
Thanks for that notification, it totally slipped my mind that I hadn't communicated that
Pooka Bladespinner
|
Just curious, would I get an AoO as well, since my threatened area is from a reach weapon? I will put it in a spoiler below, just in case...
AoO, Fatigued: 1d20 + 5 - 1 ⇒ (1) + 5 - 1 = 5 for Damage: 1d6 + 3 - 1 ⇒ (4) + 3 - 1 = 6
Oof... guess it doesn't matter either way, awful roll
With the assassin gone, Pooka turns his attention to the zombies left in the room. He takes note of the undead who is now under Adriana's control, steps between the monsters and Doritannia, and lunges at the remaining zombie.
Attack, Fatigued: 1d20 + 5 - 1 ⇒ (20) + 5 - 1 = 24 for Piercing Damage: 1d6 + 3 - 1 ⇒ (6) + 3 - 1 = 8
Better... :)
Crit Confirm: 1d20 + 5 - 1 ⇒ (5) + 5 - 1 = 9 for Addt'l Damage if confirm: 1d6 + 3 - 1 ⇒ (4) + 3 - 1 = 6
GM Aerondor
|
Harylynne tries to unravel the necromantic energy of the zombie, with some small success, while Adriana lets everyone know about the second zombie (the one further back) not being a threat at the moment.
I'll move zombie friend up to Adriana in initiative so you can post for him in the same post going forward, assuming the combat lasts long enough.
Hakime slashes at the closest zombie I assume you are using your longsword?, further wounding it.
Pooka sticks the zombie with his lance, but the piercing weapon doesn't seem especially effective against the dead flesh.
Status: Bold may post. (mid round update)
Harlynne, 6 damage, fatigued
Adriana, 6 damage
Hakime, fatigued
Gutter, fatigued
Pooka, 6 damage fatigued
(Luna) 6 damage
Zombie unfriend (4 damage)
Zombies friend (2 damage)
Doritannia 11 damage
Aramil 4 damage, fatigued
Assassin (18 damage)
Waiting on Gutter to do his regular attack.
The Gutter.
|
spiked chain/Fatigued: 1d20 + 4 - 1 ⇒ (17) + 4 - 1 = 20
damage/Fatigued: 2d4 + 6 - 1 ⇒ (1, 2) + 6 - 1 = 8
"Sorry, pardon me ... sorry!", utters Gutter as he pushes his way in and takes a swing.
GM Aerondor
|
Gutter swings his chain. The hit is good, but again the unnatural resilience of the old body resists the bulk of the damage.
The close zombie pushes at 1d3 ⇒ 2 Hakime
attack: 1d20 + 4 ⇒ (2) + 4 = 6 but its slow blow is easy to avoid.
Dorithannia flees to the doorway, but the sound of battle outside keeps her from fleeing the suite entirely.
Of the assassin there is no sign.
The controlled zombie lurches into the uncontrolled zombie
1d20 + 4 ⇒ (7) + 4 = 11 but fails to hurt it.
Status: Bold may post.
Aramil 4 damage, fatigued
Harlynne, 6 damage, fatigued
Adriana, 6 damage
Hakime, fatigued
Gutter, fatigued
Pooka, 6 damage fatigued
(Luna) 6 damage
Zombie unfriend (7 damage)
(Zombie friend) (2 damage)
Doritannia 11 damage
Pooka Bladespinner
|
Bah! This entire complex is under seige, why is it when we are in a hurry the simplest things seem to take the most time? How many other merchants are under attack by assassins?
Pooka sets his heels into the haunches of his mount, drops his lance and draws his halberd as he circles around the melee to get behind the uncontrolled zombie.
I hope Adriana has this... thing... under her control!
Back to death foul creature!
Attack, Halberd, Fatigued, flanking: 1d20 + 4 - 1 + 2 ⇒ (12) + 4 - 1 + 2 = 17 for Slashing Damage, Fatigued: 1d8 + 3 - 1 ⇒ (2) + 3 - 1 = 4
Aramil Sionadel
|
Aramil will swing wide of the still-hostile zombie and slash at it with his sawtooth sabre.
Attack: 1d20 + 5 - 1 + 2 ⇒ (11) + 5 - 1 + 2 = 17
Damage: 1d8 + 1 - 1 + 1d6 ⇒ (4) + 1 - 1 + (1) = 5
Hakime
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Hakime attacks the uncontrolled zombie with her longsword, trying for a mighty swing.
to hit: 1d20 + 3 - 1 ⇒ (15) + 3 - 1 = 17
dmg if hits: 1d8 + 2 - 1 ⇒ (3) + 2 - 1 = 4