| GM.Kashka |
The party quickly moves around the far flank of the enemy forces to engage the archers in the back.
High on the mountainside, a tall peak creates a natural vantage point for archers.
Devonalia: 1d20 + 6 ⇒ (20) + 6 = 26
Garrett: 1d20 + 5 ⇒ (18) + 5 = 23
Prisim: 1d20 + 1 ⇒ (12) + 1 = 13
Samildanach: 1d20 + 1 ⇒ (18) + 1 = 19
Sieran: 1d20 + 2 ⇒ (9) + 2 = 11
Urktar: 1d20 + 4 ⇒ (12) + 4 = 16
GM: 1d20 + 1 ⇒ (17) + 1 = 18
you do not have enough notice to use 1min/lvl buffs this time
Active Party Effects
Urktar -Heroism
Samildanach -Barkskin
Seiran - Mage Armor
Inititive Round 1 - Bold May Act
Devonalia
Garrett
Samildanach
Orcs
Urktar -1hp
Prisim
Sieran -3hp
Going straight up the hill is difficult terrain. but remember you all have nimble moves
Devonalia Crystalwind
|
"Death from above as the arrows rain down on us... we need to close the distance quickly!" Devonalia tells her friends and she moves up and takes a shot at green...
CLB+DA: 1d20 + 6 ⇒ (20) + 6 = 26..DMG: 1d8 + 4 + 2d6 ⇒ (3) + 4 + (6, 2) = 15
Possible Crit?: 1d20 + 6 ⇒ (5) + 6 = 11..DMG: 2d8 + 8 ⇒ (6, 8) + 8 = 22
| GM.Kashka |
Devonalia shoots the brigand in the throat, killing him dead. flatfoot ac 11
GM Granta
|
★★★OVERSEER ANNOUNCEMENT★★★
As the last orcs perish or flee, the Twinhorns reassemble the caravan and gather the fallen. Night begins to fall, swallowing up the road and leaving the caravan stranded in a pool of torchlight. Medda stands atop the new lead wagon, blood dripping from her breastplate. She holds Ivvora’s hilt aloft and shouts, “Twinhorns! We are only two days from the stone circle and have two days until the winter solstice.” A nimbus of light begins to radiate from the hilt, illuminating the entire valley in bright light. “Abandon the wagons and carry with you what you need to survive. We must reach the circle in time, or darkness will consume us.”
Bodies litter the valley, but fortunately most of them belong to orcs. Even so, the Twinhorns have lost many of their warriors and may not be at their full fighting strength for whatever lies ahead.
@Table GMs: The Bloodied Convoy condition on page 31 is in effect. This concludes Part 1.
GM Granta
|
★★★OVERSEER ANNOUNCEMENT★★★
“My Pathfinder allies, thank you for bringing us much needed support,” says Medda, the Twinhorn following’s spiritual leader. She stands beside Anok, her phantom and constant companion. “After the orc ambush sapped our supplies and strength, we pushed north to our winter home. We are only hours away from the stone circle and our encampment—if we are going to make it there by midnight, we need to press on. Once there, we will use Ivvora’s hilt to perform our time-honored ritual and keep evil from our lands.” Medda produces the small hilt of a broken weapon with only a fragment of its black metal blade remaining. “Let us move. There are dangers in these ancient woods: orc raiders, bears that topple trees, and worse. Stay in groups and don’t get lost.”
As the Kellids and Pathfinders reach the top of the hill next to the Twinhorn encampment, they notice splashes of blood and the occasional corpse dotting the landscape. Medda raises her voice, calling, “My brethren, our families are under attack! Secure the camp and drive back any who oppose you. Pathfinder allies, join us in defense of our home!” The landscape opens into a burned hillside where blackened trees stand like lifeless sentinels. A crude blockade shields the entrance to a natural cavern.
@Table GMs: You have 9 days to run encounter H on page 32. If you finish early, you may proceed to encounter I on page 34.
Urktar
|
Is this same day, or have folks recovered spells, etc?
| GM.Kashka |
you have two days of travel between part 2 and part 3. so yes you are resting before the next encounter.
Devonalia Crystalwind
|
After scrounging around for some more arrows to replenish the ones shes used Devonalia rushes forth to secure the camp and drive back the invaders.
Garrett Goodleaf
|
Garrett scrambles to his feet and follows behind the elf as quickly as his short legs will carry him. "My oh my, this has been a most exciting adventure! The stories I will be able to tell once our journey is complete!" Under his breath he mutters. "Assuming I don't die in the process..."
Urktar
|
Urktar, as always, is ready to lead with his chin...He, Bert and Big Pokey (his longspear) charge forward...
Seiran Leogil
|
Seiran once ore brings up his wands and uses their respective enchantments.
Mage Armor, Shield up.
| GM.Kashka |
The party rushes forward to engage the enemy undead.
Devonalia: 1d20 + 6 ⇒ (11) + 6 = 17
Garrett: 1d20 + 5 ⇒ (20) + 5 = 25
Prisim: 1d20 + 1 ⇒ (14) + 1 = 15
Samildanach: 1d20 + 1 ⇒ (5) + 1 = 6
Sieran: 1d20 + 2 ⇒ (9) + 2 = 11
Urktar: 1d20 + 4 ⇒ (18) + 4 = 22
GM: 1d20 + 1 ⇒ (18) + 1 = 19
Garrett seizes the initative and begins inspiring. Urktar moves forward with his spear and readies (not wanting to get too far from the party)
The undead zombies lumber forward at the group. While the other undead creature flies clumsily around them.
Kn: Religion x2
Active Party Conditions
Seiran - Mage Armor, Shield
Sam - Barkskin
All - Inspire Courage +1
Initiative Round 1 - Bold May Act
Undead
Devonalia
Prisim
Sieran
Samaldanach
Garrett
Urktar
scroll of cat’s grace,
scroll of glitterdust,
wand of cure light wounds (17 charges)
Cloak of Resistance +1
+1 undead bane dagger
Devonalia Crystalwind
|
Devonlia will grab the magik dagger from the earlier loot and follow Urktar into combat not knowing how much she will be able to damage these foes with her weapons... but the dagger will help some...
30 ft move forward and then readied action to attack if the zombie get closer
Urktar
|
Urktar enters rage and then readies to attack with longspear as soon as a foe gets within reach.
c.i. piercing dmg: 1d8 + 6 + 1 + 3 ⇒ (4) + 6 + 1 + 3 = 14
Samildanach The Dread
|
I had posted last night with Barkskin and Bless before battle as Bless is 3 minutes
Moving forth with his skin the colour of darkened wood and his God's Blessings resonating through the air. Samildanach rushes forwards towards the enemy and once more calls upon his godly given powers with a prayer to Gozreh. Suddenly in a flash of energy a ghostly Trident appears the head of the creature with reddish skin and stabs out at him.
Spiritual weapon vs red: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25 for Force damage: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Prisim
|
Prisim would have mage armour up. IF we have time to buff before the encounter, she'll happy enlarge Uktar and/or Sam. Preference for Urktar as he can't get enlarged mid battle.
"If nobody else can use the scrolls, I'm happy to carry them and use them as required." she says. "Glitterdust. I love this, so pretty."
Which map are we on?
| GM.Kashka |
slide 8
enlarge for urktar/sam is fine. heroism for urktar is fine.
Urktar
|
Given his problems with having too much reach a few fights back, Urktar decides Bert might be the better option.
cold iron slashing dmg: 3d6 + 6 + 1 + 3 + 1 ⇒ (1, 3, 5) + 6 + 1 + 3 + 1 = 20
Prisim
|
Prisim advances behind the others, improving her own defences as she goes.
false life: 1d10 + 5 ⇒ (5) + 5 = 10
Seiran Leogil
|
Seiran laughs as he rushes forward!
"Come on you foul things and let me put you to rest permanantly!"
His eyes are now slited as the quarterstaff in his hands whirl dangerously!
AC 21 and with reach unless the buff has already expired since I see I'm still large. :P
| GM.Kashka |
Sam casts his spell and hits the creature.
The undead all converge on Sieran
AoO, inspire: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11 hit
damage, IC: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
necrocraft bite: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 1d6 + 3 ⇒ (2) + 3 = 5
zombie slam: 1d20 + 6 ⇒ (4) + 6 = 10
zombie slam: 1d20 + 6 ⇒ (4) + 6 = 10
zombie slam: 1d20 + 6 ⇒ (5) + 6 = 11
Sieran deflects most of the attacks, but takes a bite to his overly sized leg.
Active Party Conditions
Seiran - Mage Armor, Shield, enlarged
Sam - Barkskin
Prisim - False life
Urktar - Heroism, enlarge
All - Inspire Courage +1, Bless
Initiative Round 2 - Bold May Act
Undead necro -4hp, blue -8hp
Devonalia
Prisim
Sieran -5hp
Samaldanach
Garrett
Urktar
Urktar
|
Urktar charges forward and attacks the green zombie. "I know they look yucky, Bert! Just shut up and cut 'em down."
Heroically Inspired raging charging power att: 1d20 + 8 + 2 + 1 + 2 + 2 - 1 ⇒ (2) + 8 + 2 + 1 + 2 + 2 - 1 = 16
enlarged cold iron slashing dmg: 3d6 + 6 + 3 + 1 + 1 ⇒ (5, 6, 2) + 6 + 3 + 1 + 1 = 24
Prisim
|
Prisim advances slowly, sending a jet of acid into the red faced zombie.
Do we have insprie active? if so add +1 to hit and damage
ranged touch: 1d20 + 5 ⇒ (12) + 5 = 17
acid damage: 1d3 + 1 ⇒ (3) + 1 = 4
Garrett Goodleaf
|
Yes, Inspire Courage is active as per my last post! Smite eeeeeevils.
Seeing his ranged advantage suddenly disappear, Garrett drops his bow and rushes forward to the front-line, drawing his magical shortsword as he does!
Maintain Inspire Courage and Double Move, drawing weapon while I move.
Seiran Leogil
|
Taken 5 dmg.
Ispire Courage +1,+1
Attack 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 91d8 + 6 + 1 ⇒ (7) + 6 + 1 = 14 <---Sigh
Seiran grimaces at the bite and swings his own weapon, however it seems that the swarm of undead and that he maybe overbalanced ensures that his strike doesn't hit at all!
| GM.Kashka |
Prisim hits while Sieran misses and Urktar obliterates a zombie.
They fight back...
zombie slam: 1d20 + 4 ⇒ (3) + 4 = 7
zombie slam: 1d20 + 4 ⇒ (5) + 4 = 9
necrocraft claw: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d4 + 2 ⇒ (4) + 2 = 6
necrocraft claw: 1d20 + 7 ⇒ (9) + 7 = 16
necrocraft nite: 1d20 + 7 ⇒ (11) + 7 = 18
the useless zombies miss alot while the necrocraft gets another hit on the paladin.
Active Party Conditions
Seiran - Mage Armor, Shield, enlarged
Sam - Barkskin
Prisim - False life
Urktar - Heroism, enlarge
All - Inspire Courage +1, Bless
Initiative Round 3 - Bold May Act
Undead necro -9hp, blue -8hp
Devonalia
Prisim
Sieran -11hp
Samaldanach
Garrett
Urktar
Seiran Leogil
|
Inspire
Taken 11 dmg.
Target The one hitting on him.
Attack Claw 11d20 + 6 ⇒ (19) + 6 = 251d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Attack Claw 2 1d20 + 6 ⇒ (20) + 6 = 261d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Confirm Claw 2 1d20 + 6 ⇒ (16) + 6 = 221d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Seiran seeing his staff useless, throws it down and in an instant slashes out! His fingers curved and elongated into wicked looking talons of his own!
"You got claws? I got claws! Let's claw this up!" he roars......though the grin on his face says alot about him enjoying this battle.
Prisim
|
Prisim closes slightly and throws another acid orb at the red zombie.
ranged touch,inspire,PBS: 1d20 + 5 + 1 + 1 ⇒ (2) + 5 + 1 + 1 = 9
acid damage,inspire,PBS: 1d3 + 1 + 1 + 1 ⇒ (3) + 1 + 1 + 1 = 6
But this time misses badly.
Urktar
|
Urktar breaks into song in Orcish...tough to know if the tune or the words are more harsh & disturbing.
Perform-Sing: 1d20 - 2 ⇒ (3) - 2 = 1
He hacks at the blue zombie.
HIRPA: 1d20 + 8 + 2 + 1 + 2 - 1 ⇒ (19) + 8 + 2 + 1 + 2 - 1 = 31
enlarged c.i. S dmg: 3d6 + 6 + 3 + 1 + 1 ⇒ (5, 1, 6) + 6 + 3 + 1 + 1 = 23
crit confirm?: 1d20 + 8 + 2 + 1 + 2 - 1 ⇒ (17) + 8 + 2 + 1 + 2 - 1 = 29
enlarged c.i. S dmg: 3d6 + 6 + 3 + 1 + 1 ⇒ (3, 3, 4) + 6 + 3 + 1 + 1 = 21
"Nice one, Bert! Goodonya! Oy, Sieran, you got a lotta schmutz on ya. Sorry 'bout dat!"
Assuming that obliterates the blue zombie, Urktar uses his 40' of movement to get flank on red (shouldn't provoke unless red has reach, in which case, have at it).
Devonalia Crystalwind
|
Devonalia moves up behind the blue foe flanking with Seiran and stabs at it with the bane dagger...
Undead Bane Dagger: 1d20 + 5 + 2 + 2 ⇒ (10) + 5 + 2 + 2 = 19..DMG+Bane+Sneak: 1d4 + 2 + 2d6 + 2d6 ⇒ (4) + 2 + (4, 1) + (1, 1) = 13
| GM.Kashka |
The party annihilates the undead forces in front of them...
CLW Sieran: 3d8 + 3 ⇒ (2, 1, 1) + 3 = 7 wow these dice..
The Twinhorn Kellids are thankful for the PCs’ assistance and direct them to the main encampment to talk with their leaders. They also mention that creatures have been pouring from a portal at the stone circle since nightfall and ask that the PCs hold back the tide of undead and find a way to close the portal.
it has only been 1 minute... would you like to engage the undead or speak to the leaders?
Seiran Leogil
|
lol at those dice.
Seiran nods to the twin hoods.
"Tell us what can be done about the portal. there's a few undead that needs to be put to rest."
Urktar
|
"Bert's just starting to get the hang of slaughtering undead. We no want to stop now. Am big now. Smash now."
Despite his impatience to wage further battle, Urktar does wait for the whole party to vote for what they want to do.
| GM.Kashka |
looks like two votes for combat, 1 for social... not sure where Seiran falls...
The Kellids don't know anything about portals.. Medda might but she's busy with the chiefs.
Prisim
|
Normally I'd go social, but if only a minute has gone past, we have buffs up that will last another combat, so maybe head off the undead now, and then visit the leaders?
| GM.Kashka |
The party hurries into the camp.. towards the sound of battle. They find 4 undead creatures fighting the Kellids. Slide 9
KN: Religion x2
Devonalia: 1d20 + 6 ⇒ (10) + 6 = 16
Garrett: 1d20 + 5 ⇒ (3) + 5 = 8
Prisim: 1d20 + 1 ⇒ (4) + 1 = 5
Samildanach: 1d20 + 1 ⇒ (9) + 1 = 10
Sieran: 1d20 + 2 ⇒ (16) + 2 = 18
Urktar: 1d20 + 4 ⇒ (6) + 4 = 10
Ecto: 1d20 + 0 ⇒ (14) + 0 = 14
Armor: 1d20 + 5 ⇒ (2) + 5 = 7
Active Party Conditions
Seiran - Mage Armor, Shield, enlarged
Sam - Barkskin
Prisim - False life, mage armor
Urktar - Heroism, enlarge
All - Bless
Initiative Round 1 - Bold May Act
Sieran -4hp
Devonalia
Ecto
Urktar
Samaldinach
Garrett
Armor
Prisim
Seiran Leogil
|
Given his size, Seiran attempts to go around his companions.
I was up for Social but hey! Killing undead sounds equally fun!
Knowledge (Religion 1d20 + 4 ⇒ (2) + 4 = 6
Knowledge (Religion 1d20 + 4 ⇒ (17) + 4 = 21
| GM.Kashka |
The green oozing human-like creatures continue to swarm into the camp.
Active Party Conditions
Seiran - Mage Armor, Shield, enlarged
Sam - Barkskin
Prisim - False life, mage armor
Urktar - Heroism, enlarge
All - Bless
Initiative Round 1 - Bold May Act
Sieran -4hp
Devonalia
Ecto
Urktar
Samaldinach
Garrett
Armor
Prisim
Urktar
|
Urktar moves toward the closest creature (green oozy guy) and hacks away.
Enlarged Raging Heroic Power Att: 1d20 + 8 + 2 - 1 ⇒ (17) + 8 + 2 - 1 = 26
c.i. slashing dmg: 3d6 + 6 + 3 ⇒ (3, 6, 5) + 6 + 3 = 23
It's not a magic weapon, so if it's incorporeal...sigh. Sometimes it's not good to play the BDB.
Seiran Leogil
|
"Phantom Armors! Undead that likes to pretend to be Armors! Hit them hard." Seiran calls out.
| GM.Kashka |
Urktar dispates the gree oozey creature easily... leaving shiny silver mucus on Bert.
| GM.Kashka |
Sam moves cautiously forward and prepares to strike anything that comes near while Garrett begins an inspiring tune!
The Phantom Armors move forward into the camp.
Active Party Conditions
Seiran - Mage Armor, Shield, enlarged
Sam - Barkskin
Prisim - False life, mage armor
Urktar - Heroism, enlarge
All - Bless, Inspire Courage
Initiative Round 1-2 - Bold May Act
Sieran -4hp
Devonalia
Ecto
Urktar
Samaldinach
Garrett
Armor [b]
Prisim