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There's a new map, please place yourselves.
GM: the map was all squashed, so I fixed it.
Move on! None of your business here! Don't want to have to spank your sorry bottoms for sticking your tentacles into other peoples matters!
"We will not allow you to harm our grandmother-surrogate," states Argon loudly, as she draws her weapon.
Don't know if I can move now before initiative is rolled but if it is allowed I will move up beside Ceren.

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Sorry for my absence, though it looks like I was not needed. I don't remember reading any restriction on taking 10 when I ran this scenario...

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Delta-5 arms his rifle. "Finally" He mumbles to himself.

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As they make their way to Jatembe Park, Knows grins at Lightfoot: "You think we were going to use a plant disguised as body? No, no: recycle spare bodies as fertiliser. Their souls are gone, body best to return to earth. Is most useful this way. But do not frown: I am sure we will make fools of ourself in a most entertaining way at some point. Is inevitable."
"I am not frowning, Friend Knows." Lightfoot responds, flashing a grin that shows his full set of teeth. "I realize that a body that has been parted from a soul is much like a lantern that can no longer light. And if we are to inevitably make fools of ourselves, then I say let us do so together!"
Later, upon approaching the park, Lightfoot whispers to Knows-No-Bounds. "There does not yet appear to be any need to resort to violence, though I agree that these men appear intent upon engaging in some hostile or unlawful acts!!"

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Zeyram draws his static arc pistol, making it clear he is ready to fight.
"Begone now! You are not being paid well enough for what you just stepped into!"
Aid Know's Intimiate: 1d20 + 3 ⇒ (10) + 3 = 13

Hayato Ken |

Nice try, but this isn't your turf nor your business. Time to face the consequences!
init, Rozzicheep: 1d20 + 6 ⇒ (20) + 6 = 26
init, Argon-42: 1d20 + 3 ⇒ (10) + 3 = 13
init, Knows: 1d20 + 2 ⇒ (7) + 2 = 9
init, Zeyram: 1d20 + 4 ⇒ (1) + 4 = 5
init, Blibdoolpoolp: 1d20 + 5 ⇒ (13) + 5 = 18
init, Thug1: 1d20 + 4 ⇒ (16) + 4 = 20
init, Thug2: 1d20 + 4 ⇒ (18) + 4 = 22
init, Thug3: 1d20 + 4 ⇒ (6) + 4 = 10
The thugs move towards you and begin shooting with their pistols.

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Lightfoot watches in anger as the thugs fire at Knows, to whom he had just whispered his concerns.
"You, sirs, have shown yourselves to be villains by both word and deed!" Lightfoot cries as he races across the bridge, drawing his blade in the process. "Prepare yourselves for a righteous smiting by the flat of my blade!!" He moves quickly past Ceren, placing himself between the old woman and the hostile men and prepares to engage with them within the next few seconds! Double move at speed 35', going straight ahead.

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Agron advances onto the bridge, taking a shot with her pistol. The shot flies into the foliage.
Needler -2 Range vs. Red: 1d20 + 3 - 2 ⇒ (2) + 3 - 2 = 3
"Madam," she says to Ceren. "Perhaps you should get off the bridge at this point in time."
GM: FYI the thugs' pulsecaster pistols only have a 30' range (much like my Needler Pistol or a Tactical Semi-Auto). So they have a -2 to hit me from there. They would have a -4 to hit the guys who haven't acted yet, assuming they stay way back there. Also everyone back there now has cover (because myself, Rozzicheep, and Ceren are in the way).

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where is Delta-5 in order?
Delta-5, I'm guessing he forgot you because you didn't fill out the form at the first page of the map link. You should probably do that.
Edit: I added your icon to the page for you.

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Blibdoolpoolp floats forward rapidly, pike clutched out-front in a menacing stance. Her body crackles oddly as she begins altering her biochemistry to be less susceptible to sudden shocks. Hovering 1 space higher than Ceren
Resist Electricity 2 for a round
Rounds til next adaptation: 1d4 ⇒ 2

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GM: need to roll extra damage on that crit.
Knows stumbles as the pulsecaster blast slams directly into his chest. He grits his teeth, moves forward and - with a moment of hesitation - raises his rifle to shoot.
Hunting Rifle -4 cover vs Blue: 1d20 + 2 - 4 ⇒ (7) + 2 - 4 = 5
He aims high - not wanting to endanger Lightfoot - and the shot disappears into the trees.
"Am warning you: next shot will be more painful!" he snaps at the thugs.

Hayato Ken |

crit confirm: 1d20 + 6 ⇒ (17) + 6 = 231d4 ⇒ 1
Delta 5, best fill in your information on the info sheet where the map is. Link is above the gameplay thread. Please roll your initiative and i will add you in retroactively. Everyone else can state actions out of order for ease of play.
Thug red shoots on Lightfoot. Damn talking rats, can't believe they are from the same planet as we are!
Pulsecaster: 1d20 + 6 ⇒ (20) + 6 = 261d4 ⇒ 4
crit confirm: 1d20 + 6 ⇒ (2) + 6 = 81d4 ⇒ 1
Ceren cowers on the bridge, trying not to catch a blast.

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Starfinder doesn’t have crit confirmation checks. If you could hit without a natural 20, it is a critical.
Zeyram comes vaulting forward, bouncing off the bridge railing to get into position. “The talking ape thinks he is smart!”
He shoots at Red!
Enter photon mode, move 30’ forward.
Trick Attack, Acro: 1d20 + 13 ⇒ (12) + 13 = 25 Need 20 + CR
Static arc pistol: 1d20 + 5 ⇒ (15) + 5 = 20
Electrical non-lethal damage, Photon: 1d6 + 1 ⇒ (3) + 1 = 4
Trick Attack: 1d4 ⇒ 4

Hayato Ken |

Round 2: Initiative Order: Rozzicheep, Thug yellow, Thug blue, Blibdoolpoolp, Argon-42, Thug red, Knows, Zeyram.
Lightfoots turn!
Thug blue is gripping his baton and trying to hit Lightfoot, Thug yellow steps aside and shoots again, this time at Zeyram.
Pulsecaster: 1d20 + 6 ⇒ (3) + 6 = 91d4 ⇒ 2
tactical baton: 1d20 + 3 ⇒ (5) + 3 = 81d6 ⇒ 1

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Lightfoot repositions himself so that he is directly between the nearest thugs and Ceren and to allow him to strike two thugs if either one tries to make a ranged attack from his current position. Move=Guarded Step
Then, in an effort to subdue the opposition without needless death or bloodshed, he strikes the thug before him with the flat of his blade!
Melee attack (dueling sword, tactical/nonlethal against thug blue): 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6
Dueling sword damage(NL): 1d6 + 2 ⇒ (3) + 2 = 5

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initiative: 1d20 + 4 ⇒ (15) + 4 = 19

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It was 8 damage because the Trick Attack worked. I tend to copy and paste the whole block and the trick damage is dependent on the first TA roll.
Waiting for my turn

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Argon, still with pistol in hand, moves forward to just behind Rozzicheep. "I believe that you will find coming here was a mistake," she says dryly.
She points with her other hand and the lights on her spell cache implant light up. A burst of heat flies towards the enemy!
Overheat vs. Red and Blue reflex DC 15 for half: 2d8 ⇒ (7, 3) = 10

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Blibdoolpoolp continues to drift forward above the fray, jabbing down at the thugs with her polearm.
Pike: 1d20 + 4 ⇒ (13) + 4 = 17
Piercing: 1d8 + 3 ⇒ (6) + 3 = 9 @ Blue if he survives Argon's spell, @ Yellow if not.

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posting from mobile sucks!
Delta-5 sidesteps the bridge and pumps a steady stream of laser fire at the yellow thug.
two rounds of full attacks
attack, full attack vs. EAC: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4 for F: 1d8 ⇒ 1
attack, full attack vs. EAC: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11 for F: 1d8 ⇒ 3
attack, full attack vs. EAC: 1d20 + 4 - 4 ⇒ (7) + 4 - 4 = 7 for F: 1d8 ⇒ 6
attack, full attack vs. EAC: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14 for F: 1d8 ⇒ 2

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Now ignoring his rifle, Knows moves forward along the bridge towards the fight. He sees Lightfoot get hit and growls angrily, calling out to the ysoki: "That was nothing: you have blessing of a god, little one. Show them!"
Move forward 30', Inspiring Boost: Lightfoot regains 4 stamina points.

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Feeling invigorated by Knows' words, Lightfoot responds, "I intend to, good Knows, though it appears as though our companions have a demonstration well in hand. Nevertheless,I thank you for the encouragement!"

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Zeyram moves to the railing on the bridge and leans out over the stream to get a clearer shot at the remaining thug.
Trick Attack, Acro: 1d20 + 13 ⇒ (14) + 13 = 27 Need 20 + CR
Static Arc Pistol: 1d20 + 5 ⇒ (11) + 5 = 16
Electrical non-lethal damage, Photon: 1d6 + 1 ⇒ (5) + 1 = 6
Trick Attack: 1d4 ⇒ 1
"Considering I am the only one using non-lethal attacks, you might want to consider surrender now."

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Does that put us at the top of the round? Is Rozzicheep up?

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Sorry, didn't realize I was up. Was hoping the thug would respond to Zeyram's request.
"Though I, too, abhor bloodshed, not all my companions feel the same way. Should you choose not to renounce your nefarious ways then you shall feel the flat of my blade and, if that be insufficient to fell you, the force of my company." Lightfoot warns.
Lightfoot strikes!
Melee attack (dueling sword, tactical/nonlethal) : 1d20 + 4 - 4 ⇒ (7) + 4 - 4 = 7
Dueling sword damage(NL): 1d6 + 2 ⇒ (3) + 2 = 5

Hayato Ken |

What kind of crazy bullies are you?
The thug cries out and turns to flee...
Combat over.
Ceren turns to you and seems unperturbed by the gangers’ appearance, confident that your work at falsifying her death should throw off future investigations into her whereabouts.
From here, you provide Ceren with the information pertaining to her new identity, at which point the wizened hacker departs to find Jubair and goes into hiding.
Historia-7 contacts you remotely shortly after you defeated the gangers and provided Ceren with the information about her new life.
Historia-7 thanks you for your help and makes a brief quip about having to fix only “some of their work” — a true compliment from the Dataphiles leader. She relays that Ceren feels comfortable enough in her new identity to risk a return to public life. The aged hacker claims this is the most alive she has felt in ages and offered to assist the Dataphiles if they ever require her skills.
You also got the files to satisfy Historia-7’s request.
A rudimentary courier robot greets the you sometime after. It presents you with a gift box containing a standard datajack and 200 credits. A simple electronic message from Historia-7 indicates that the datajack is a token of thanks from the Dataphiles. The box also contains a frostbite-class zero rifle. The rifle is an old—albeit out-ofplace— acquisition of Ceren’s that Jubair found while cleaning out the family house. Historia-7 entrusts both items to you for the time being.
You still have the acquisitives and the exo-guardians left, where do you want to go next?

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Acquisitives!
Looking over the remaining missions, Zeyram says "The leader of the Acquisitives is a Vesk. We might want to see to that mission now. I would rather avoid angering a Vesk because it took so long to speak with them."

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Before leaving the park, Argon gathers up whatever weapons and useful gear the two downed gangers.
GM: I know we don't get to keep it after the adventure is over, but the stuff they have might be useful in the rest of the adventure. So... what have they got?
Rozzicheep or Blibdoolpoolp: Which one of you wants the Zero Rifle? Somebody should definitely take it.
"I have no preference for our next mission. The Acquisitives would be fine."

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Delta-5 grabs the zero rifle. "Sweet!"
longarms are his thing and he's not socially aware enough to catch that Rozz might want it. If Rozz states a rational reason for needing it, he will grudgingly hand it over.

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Knows shakes his head as he watches the final thug turn tail and flee: "Should have listened quicker." He looks down at the two bodies sprawled on the path and lets out a long sigh: "Am feeling sad that we brought violence to this place. Is pretty: all trees and plants. At least was for good cause."
He cheers up when they finish up their work for Historia-7, especially at Lightfoot's comment.
"Yes, to the Acquisitives. Am invesktigating what they want."

Hayato Ken |

The 2 thugs each had: flight suit stationwear, pulsecaster pistol with battery (20 charges), tactical baton, credstick (100 credits)
The Acquisitives’ leader, Radaszam “The Dealmaker”, manages the deployment of the Acquisitives and
his personal mercenary outfit, the Obsidian Spiders. He keeps a public-facing office for this purpose in the Nyori Palisades, a luxurious neighborhood located in Absalom Station’s transparent
central dome.
The plain white doors of the office slide open to reveal a stark, dimly lit room. The chamber is bleak and expressionless in its emptiness—no vanities line its smooth black walls, and no signs of use mar its smooth black furniture. The only occupants of the suite are a bug-eyed tadpole wriggling in a glowing blue aquarium and a reptilian vesk seated behind an onyx desk. The vesk gestures to a number of chairs in front of him, his features sharply illuminated by the light of his desk’s green holoscreen.
The new graduates, he greets, in a low and pleasant voice.
Good day. I am Radaszam, though since you are here, I should hope you already knew. I trust you are aware of our Society’s traditions, so I will cut to the point. I have a minor situation that needs resolution.
One of our members, a human named Laboni, had a rather public altercation with a junk scavenger from the pike. You might be more familiar with the scavenger than I, actually; he is a ysoki who fancifully calls himself Ratrod. I am told he runs a popular racing competition that has, hmm, several hundreds of thousands of viewers on the station’s infosphere.
For some reason, Laboni felt the need to tell him that any ‘real’ mechanic could easily beat the garbage that Ratrod and his associates slap together. Now that Ratrod has issued an infosphere-wide demand that she race him and prove it, Laboni doubts she can back that claim up.
Embarrassing, isn’t it? Not really the sort of troublemaker that suits our Society. Perhaps she should be better suited to the bottom of a trash compactor... Well, we cannot afford to throw her out, not after so many Starfinders were lost in the Scoured Stars. Besides, we can’t let people think we are so weak that we can’t control our own members, or that we cannot stand up to a scrapyard junker. No, I would like you to assist Laboni in winning this race. Show our detractors that even the least of our Society is not someone to be trifled with.
Here are some badges that mark you as Laboni's official pit crew. And directions to the race’s location in Botscrap. You should not delay, as you need as much time as you can to help with the race.

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"Have you any suggestions in how we go about assisting in this pursuit? Surely, there is not time to increase the racers skill! Would mechanical enhancements to the vehicle in question not be outside the rules of the race or the provisos previously contemplated by the agreement of the participants?" inquires Lightfoot.

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"Win the race for Laboni. Got it."

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Zeyram accepts the badge and directions. “Do you know anything of the race or competition involved? If not, we will have to investigate when we get there.”
I wonder what the unofficial rules are of the race.

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I'm far from a master of the art, but I do know a little something about tinkering with engines and such. I hope that's allowed!

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Argon-42 takes the badge and fastens it to her shirt.
"I know nothing of this race, but perhaps Laboni herself can explain things."

Hayato Ken |

Ratrod’s racing circuit is a hollowed-out section of a mountain of spare parts in Botscrap, the track specifically sanctioned by the ysoki-dominated Salvage Union that controls most of the yards.
When you arrive at the competitors’ entrance, a small robot informs you of the basic rules of the race: Hello visitors! These are the rules: racers and their pit crews are to build and improve their vehicles from the available scrap around the racetrack. Vehicles built at previous junkraces can return. Racers can fire upon other competitors during the race, but firing into the audience is grounds for immediate disqualification; racer weapons must be nonlethal and may affect only opponents’ vehicles. Do you have further questions? I hope you enjoy your stay!
Laboni is easy to find in the crowd due to her paisley clothes and bright white lab coat. She is in her late teens and sheepish about the whole debacle — in truth, she was merely aping the opinions of her seniors in the field and got carried away.
I´m so grateful you are here to support me. I know i can't win the race on my own, but i really don't want to apologize to Ratrod until i have won and saved face! Shall we begin preparations?
You can ask questions etc.! I'll start with the preparations already though to speed it up a bit.

Hayato Ken |

JUNK RACE PREPARATION
Each of you can take four actions before the race, which you may use to improve Laboni’s vehicle or engage with the other racers. After this time, the race begins, although you can still assist Laboni from the sidelines.
You can spend an action to attempt a DC 16 Computers, Engineering, Perception, or Physical Science check to find parts in the scrapyard and install them in Laboni’s
racer; other rolls or abilities may be used to the same effect, so long as an adequate reason is provided.
Weapons installed on the vehicle do not cause damage, but instead impose penalties to the target’s Piloting rolls for 1 round on a successful hit.
Every successful check allows you to pick one improvement from the list below to apply to the vehicle’s statistics; these bonuses are cumulative.
• The vehicle’s base speed increases by 5 feet.
• The vehicle gains a +1 Piloting modifier.
• The vehicle gains a +1 attack modifier.
• The vehicle gains a +2 bonus to its EAC.
• The vehicle gains a +2 bonus to its KAC.
• The PCs install a basic energy weapon on the vehicle (imposes a –4 base Piloting penalty on a hit).
• The PCs install a basic kinetic weapon on the vehicle (imposes a –4 base Piloting penalty on a hit).
• The PCs upgrade a weapon to impose an additional –2 penalty to enemy Piloting checks on a successful hit.
Once you finish upgrading the vehicle, Laboni asks you to give her junkracer a name, though she vetoes anything humiliating or inappropriate.
You can scout out your opponents with a DC 15 Sense Motive check, or examine your opponents’ vehicles with a DC 15 Engineering check. You can do this as part of making
a prerace improvement skill check — you can take breaks during the improvement attempt and casually investigate one of the other racers. Otherwise, it costs you one prerace action to converse with or examine all members of the competition. This check does not grant exact knowledge of an opponent’s statistics. On a successful check, you can ask one pertinent question about the pilot’s skill or about the vehicle the pilot is driving (or receives similar relevant information, if a player is unsure what he or she should be asking about).
You can attempt to sabotage the other vehicles, but you must dodge the eyes of everyone in the ramshackle stadium by spending a prerace action and attempting at a DC 20 Stealth
check. Failing this check raises the DC of future Stealth checks to sabotage vehicles by 2. Someone who succeeds at this check can then attempt a DC 15 Engineering check on one of the opposing vehicles to either reduce the vehicle’s speed by 10 feet or to impose
a –4 penalty on one of the vehicle’s modifiers. Being caught cheating in this manner might have dire consequences.
You may also take this time to speak to the other pilots.
During their prerace actions, you can forgo making an Engineering or Sense Motive check to examine and socialize with your opponents.
The junkers are busy with their own preparations and do not have much time to talk. It might still be advantageous if people are talked to in the right way and much could be learned.
Speed 40 ft., full 400 ft.
EAC 10; KAC 12
Attack energy weapon (–4 to Piloting)
Modifiers +2 Piloting, –3 attack
Passengers 1
SPECIAL ABILITIES
Remote Control Laboni’s junkracer and weaponry can be remotely controlled by the PCs, allowing them to make attack rolls and attempt Piloting checks in her place.
Opponents:
LEMGEM (FEMALE FEYCHILD GNOME TECHNOMANCER)
NYIZIN (FEMALE RYPHORIAN SOLDIER)
ORSIS (MALE DAMAYA LASHUNTA MECHANIC)
RATROD (MALE YSOKI TECHNOMANCER)
VELOCITY (NONBINARY ANDROID ENVOY)

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Zeyram asks the robot "Where does all the scrap used for this come from?"
Looking around, Zeyram starts grinning. When he thinks the others are done asking the robot questions their questions, he asks one last question.
"Is it legal to use you as a part of a junk racer? You are in the area after all."
I suspect that question may cause a rules update.
---
When they get to Lamboni, Zeyram asks "How did you become familiar with these races? Have you watched a lot of them, and if so what can you tell us of the competitors and their vehicles?"
"Is there any available records of the vehicles as they existed in past races? If not, how do they verify that what is brought in is what was previously built?"
"Do you have any allies among the other racers?"