Lizardfolk

Knows-No-Bounds's page

38 posts. Organized Play character for ubiquitous (RPG Superstar 2013 Top 32).


Race

SP 7/7 HP 12/12 | RP 3/3 | F+1 R+4 W+2 | Init +2 | Perc +4 SM +4 low-light vision

Gender

Male NG Vesk Xenoseeker Envoy 1

About Knows-No-Bounds

SFS # 49415-701

Xenoseeker, Envoy 1
NG Medium Humanoid (Vesk)
Init +2; Senses Perception +4, Sense Motive +4 - low-light vision
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DEFENSE
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EAC 13 KAC 14
SP 7 HP 12 RP 3
Fort +1, Ref +4, Will +2, +2 vs Fear
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OFFENSE
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Speed 30 ft.

Melee BAB +0
- Uarmed +2 1d3B+2

Ranged
- Hunting Rifle +2 1d8P

Special Abilities
- Inspiring Boost - Standard action, ally within 30' regain 4 SP.

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STATISTICS
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Str 14, Dex 14, Con 12, Int 8, Wis 10, Cha 15
Feats Weapon Proficiency (Longarms)
Skills
Athletics +6 (1), Culture +2 (1), Diplomacy +6 (1), Life Science +2 (1), Perception +4 (1), Profession (Chef) +4(+4tools+1clothing) (1), Sense Motive +4 (1)
ACP -0

Languages Common, Vesk

Special Abilities:

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SPECIAL ABILITIES
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Envoy Improvisations
- Inspiring Boost: Standard action, ally within 30' taken damage since last round, regain 4 SP (2*envoy level + cha mod). Can't benefit again until after a 10 minute rest.
Expertise: Sense Motive (and other expertise skills) +1d6 as insight bonus when 1 resolve point remaining.
Skill Expertise: Diplomacy

Theme Knowledge: -5 DC to identify a rare creature using Life Science.
Armour Savant: +1 racial bonus to AC when wearing armour. -1 ACP when wearing heavy armour.
Fearless: +2 racial bonus on saving throws against fear effects.
Low-light Vision
Natural Weapons: Always considered armed. 1d3 lethal damage with unarmed strikes. Not archaic.

Gear/Possessions:

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GEAR/POSSESSIONS
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Hunting Rifle (50 rounds), Second Skin Armour
Personal Comm Unit, Professional Tools (Chef), Medpatch (2), Clothing (Professional (Chef), Travel), Backpack (Industrial), Antitoxin (Tier 1)
Credits: 43