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SPECIAL ABILITIES
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Envoy Improvisations
- Inspiring Boost: Standard action, ally within 30' taken damage since last round, regain 4 SP (2*envoy level + cha mod). Can't benefit again until after a 10 minute rest.
Expertise: Sense Motive (and other expertise skills) +1d6 as insight bonus when 1 resolve point remaining.
Skill Expertise: Diplomacy
Theme Knowledge: -5 DC to identify a rare creature using Life Science.
Armour Savant: +1 racial bonus to AC when wearing armour. -1 ACP when wearing heavy armour.
Fearless: +2 racial bonus on saving throws against fear effects.
Low-light Vision
Natural Weapons: Always considered armed. 1d3 lethal damage with unarmed strikes. Not archaic.