| "Spider-Pig" Stealth Drone |
Spider-Pig shoots at the same target as Skeek.
Laser Rifle: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d8 ⇒ 5
Revvy Bitterleaf
|
Neb moves to the left and tries to do some tricky attack on the beast but he ends up creating a nice hole somewhere to the right of the creature in the sand.
Skeek raises his rifle and shoots at the creature...and a needle lands in the hole Neb just made.
Spider-Pig shoots as well but its laser is deflected by the creatures carapace Doesn't hit EAC
Seeing Flashbang wave a long stick around it carefully approaches
Guarded step and attacks 1 flashbang, 2 droid: 1d2 ⇒ 1 Flashbang it's long neck having no trouble the distance between it and it's target
Bite vs KAC Flashbang: 1d20 + 12 ⇒ (10) + 12 = 22
slashing damage if hit: 1d6 + 3 ⇒ (1) + 3 = 4 + sonic damage: 1d3 ⇒ 2
Biting down into Flashbangs shoulder which not only draws blood but also sends a shock through Flashgbangs bones, causing them to vibrate.
init
You guys
Skreebara
Damage:
Skreebara: 7
Flashbang: 6
Flashbang
|
photon = 2 pt
Flashbang knows that the next few seconds are going to have to count. He remains steadfast and full attacks the beast.
Tactical Pike: 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 41d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10 (BAB=1,Str=1,FA=-4) Pierce, Analog, Reach
Tactical Pike: 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 71d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10 (BAB=1,Str=1,FA=-4) Pierce, Analog, Reach
At some point the law of averages has to come into play during my combat rolls, I hope.
Flashbang
|
"Perhaps I am going about this the wrong way. Perhaps I am the distraction that allows my combat companions to maneuver into a better position. Perhaps I should bring the Captain's chair from the starship and resolve myself to encouraging my companions and taunting our enemies...I'm sure the trouble of lugging that thing through the desert would be worth it given the current circumstances."
Tamon Si
|
Tamon takes careful aim and fires again.
ALR: 1d20 + 3 ⇒ (2) + 3 = 5 Damage: 1d8 ⇒ 1
He takes a moment to examine his sights, and finds them badly out of alignment after the poison storm.
Either that, or Dicebot hates me.
Storyn
|
Keskodai continues to fire at the creature, repeatedly...
pulsecaster pisto: 1d20 + 1 - 4 ⇒ (2) + 1 - 4 = -11d4 ⇒ 1 Energy nonlethal
pulsecaster pisto: 1d20 + 1 - 4 ⇒ (7) + 1 - 4 = 41d4 ⇒ 2 Energy nonlethal
... hoping to distract it!
Rizzit "Mincey" Kibbel
|
Mincey finishes her race to the gun as she hears Flashbang's cries of pain and retort. "Gee, da bad guyz really gottit in fer Flashey."
Reaching the gun, she turns it on the creature and fires.
Gunnery(?): 1d20 + 5 ⇒ (9) + 5 = 14
Damage?
Skeek "Goggles" Paizano SFS
|
"Uh... that thing is getting awful close! Let's back up, Spider-Pig!"
Skeek pulls back away from the creature and directs Spider-Pig to do the same.
Move action to move 30', then Standard action to give Spider-Pig a move & standard action.
| "Spider-Pig" Stealth Drone |
The drone backs away from the creature carefully, and then scoots along, following Skeek.
Move action to make a Guarded Step out of the creature's reach, then standard action to make a normal move. Unlike Pathfinder, there is no restriction on making a guarded (5') step and a regular move in the same turn.
Revvy Bitterleaf
|
sorry if that wasn't clear; the gun sticking out of the sand is just a normal tactical X-gen gun - it just can't be moved
Two handed heavy ;X-gen gun, tactical lvl6 1d12 P 120 ft. — currently 10 (out of 80) rounds, Automatic
Flashbang knows that the next few seconds are going to have to count. He remains steadfast and full attacks the beast his pike rhythmically bouncing of the creatures carapace.
Tamon takes careful aim and fires again.
Then takes a moment to examine his sights, and finds them badly out of alignment after the poison storm to figure out why he missed.
Neb tries to trick the creature into looking left while he fires right and ends up just barely hitting it
Keskodai continues to fire at the creature, repeatedly...and missing
Mincey finishes her race to the gun as she hears Flashbang's cries of pain and reaching the gun, she turns it on the creature and fires.
It's just a normal ranged attack, which seems to be +4 for you..if you can wield two handed heavy weapons.
A rather large bullet flies out of the big gun...just over the top of the creatures back Doesn't hit KAC
Skeek pulls back away from the creature and directs Spider-Pig to do the same. The drone backs away from the creature carefully, and then scoots along, following Skeek.
The Skreebara senseing only one target within reach continues to chew through Flashbang
To hit KAC flashbang: 1d20 + 12 ⇒ (15) + 12 = 27
Slashing damage if hit: 1d6 + 3 ⇒ (1) + 3 = 4 and Sonic damage: 1d3 ⇒ 2
chewing it's way through Flashbangs shoulder, almost causing his arm to fall off.
init
You guys
Skreebara
Damage:
Skreebara: 12
Flashbang: 12
Flashbang
|
photon = 3pt
I'm still alive. Yeah!! Let's hope this thing hates fire.
Flashbang centers his mind and calls upon the power of his stellar revelations Supernova.
Supernova 10' blast: 2d6 + 1 ⇒ (5, 5) + 1 = 11 Fire damage, Reflex save DC =13 for half
Then Flashbang takes a guarded step back to draw the creature further away from his ranged companions.
Skeek "Goggles" Paizano SFS
|
"Okay, hit it Spider-Pig!" Skeek shouts as he fires at the creature.
Needler Rifle: 1d20 + 3 ⇒ (6) + 3 = 9
| "Spider-Pig" Stealth Drone |
Spider-Pig turns and fires on the Skreebara.
Laser Rifle: 1d20 + 4 ⇒ (4) + 4 = 8
Tamon Si
|
Rifle sights adjusted back into line, Tamon tries to make up for lost time with a double shot.
Full attack: 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 0 Damage: 1d8 ⇒ 4
Full attack: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17 Damage: 1d8 ⇒ 5
Storyn
|
Keskodai yells out, ”We are going in for Flashbang, please tell our broodmates that we love them.” He raises his holy symbol and rushes towards Flashbang.
Double move (40’ since I am encumbered), right at Flashbang. This will leave me just NW of Flashbang. I’ll take an AOO, I believe.
Rizzit "Mincey" Kibbel
|
Though she is unaccustomed to using such a weapon, Mincey enjoys the potential for devastation that the X-gen provides, so she again attempts to fire it at the monster.
Ranged Attack (X-gen, tactical) w/o proficiency: 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 12
Damage (X-gen, tactical): 1d12 ⇒ 3
Revvy Bitterleaf
|
As the blast of super heated air blasts over him the Skreebara tries to avoid most of it
Reflex save: 1d20 + 7 ⇒ (7) + 7 = 14
and it manages to angle its body in such a way that it doesn't get hit full force
Skeek shouts to spider-pig to fire as well as he fires at the creature..but both end up missing their intended target
Rifle sights adjusted back into line, Tamon tries to make up for lost time with a double shot. His first shot being a ...practice shot? But his second hit the creature right in the torax.
Neb tries to take advantage of a near by sand dune to confuse the creature into not knowing where the next attack is going to come from..but get's confused himself and shoots left when he should have fired to the right and ends up missing.
Keshkodai rushes forward to help flashbang, drawing the Skreebara's attention.
With only 40 movement ending up in the location you wanted I can't find a way not to draw an AAO either..but I think Flashbang went straight back and if he would have gone SW you would have ended adjacent without provoking. At a life table coordinating this would have been a bit easier..so let's assume the skreebara doesn't take it's AOO since it's voluntary
Though she is unaccustomed to using such a weapon, Mincey enjoys the potential for devastation that the X-gen provides, so she again attempts to fire it at the monster. And even though shes getting a bit more used to the weapon she still ends up missing the rather large desert dweller with her shot
The skreebara screams as the hits you deliver him drive him crazy and he raises his head left and right...scanning his surrounding before rushing of the the middle of your group and unleashing a line of sonic energy
Tactics say to hit as many targets as he can with his sonic screech when you deal him a certain amount of damage..
Sonic damage Keshkodai and Flashbang: 4d4 ⇒ (4, 3, 4, 4) = 15 (reflex save DC 12 for half)
After the 30ft line of sonic energy dissipates the skreebara's mandibles no longer hum with energy.
init
You guys
Skreebara
Damage:
Skreebara: 23
Tamon Si
|
Tamon once again fires a full salvo.
ALR, Full Attack: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17 Damage: 1d8 ⇒ 8
ALR, Full Attack: 1d20 + 3 - 4 ⇒ (6) + 3 - 4 = 5 Damage: 1d8 ⇒ 4
Skeek "Goggles" Paizano SFS
|
"Keep shooting, Spider-Pig!"
Needler Rifle: 1d20 + 3 ⇒ (5) + 3 = 8
Skeek fires off another shot with his rifle but the dart glances off the creature's skin.
| "Spider-Pig" Stealth Drone |
*beep!*
Spider-Pig takes another shot at the creature.
Laser Rifle: 1d20 + 4 ⇒ (10) + 4 = 14 ...Maybe...
Laser Rifle Damage: 1d8 ⇒ 2
Storyn
|
Reflex: 1d20 + 1 ⇒ (9) + 1 = 10
So that hurt! And I suspect Flashbang is down.
Keskodai will channel to heal allies...
Channel: 2d8 ⇒ (1, 8) = 9
Rizzit "Mincey" Kibbel
|
"Okay! I tink I got dis now!" Mincey says as she unleashes another round from the X-gen gun.
Ranged Attack (X-gen, tactical) w/o proficiency: 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6
Damage (X-gen, tactical): 1d12 ⇒ 9
As she watches the shot sail far over the shell of the creature and vanish in the distance, she mutters, "Datz not cheddah." Acknowledging that her efforts at using the massive weapon provided no benefit, she shrugs, gets down on all fours, and starts racing towards the creature.
Flashbang
|
just for giggles because half still drops me
Reflex DC 12: 1d20 + 1 ⇒ (19) + 1 = 20
For a moment Flashbang seems to move lightning quick, dodging about and bending his body nearly in half to dodge most of the sonic blast (if that is visible). He smiles at the end...then his eyes roll back and he falls to the ground with a thud.
***
Seconds later, the light comes back to his eyes.
"Where am I? The last thing I remember was a dream about a big nasty beasty that was really really loud." His eyes get used to the sun once again and he scans the area from the ground. "Holy crap!!! It wasn't ... or isn't a dream!"
Flashbang grabs his weapon and stands back up before the beasty. I believe that is a double move. And I attune to photon = 1pt.
Revvy Bitterleaf
|
@Flashbang; Good thing you made that save..I looked up massive damage...and if you failed you'd be dead dead - not knocked down - otherwise
As Flashbang elegantly dodges most of the incoming sonic energy Keshkodai is hit squarely in the torso taking the brunt of the attack. But the damage is enough to drop Flashbang to the desert floor where he stays laying, very, very stil.
Tamon continues his barrage by firing another full salvo, his ammo going down to dangerously low levels. But it pays off as one of the attacks almost takes one of the Skreebara's antenna's clean off.
Skeek and spider-pig keep firing as well. With Skeek lineing up a shot for Spider-pig to take advantage off. Unfortunatly the creature's carapace is a bit more reflective then it is impact resistant Doesn't hit EAC
Keshkodai heals himself and Flashbang.
Neb doesn't manage to trick the Skreebara by moving around but manages to hit it regardless
Mincey unleashes another round from the X-gen gun but another bullet reaches for the skies instead of impacting the Skreebara. As she watches the shot sail far over the shell of the creature and vanish in the distance, she mutters, "Datz not cheddah." Acknowledging that her efforts at using the massive weapon provided no benefit, she shrugs, gets down on all fours, and starts racing towards the creature.
@Flashbang; normally yes. Picking up an item is a move, and for everyone other then a ysoki standing up is also a move..but you can do it as a swift..since you can't reach the skreebara to make an attack i'll just assume you go total defense (+4 AC) for now
The Skreebara having a new target tries to bite Keshkodai
To hit KAC Keshkodai: 1d20 + 12 ⇒ (17) + 12 = 29
Slashing damage if hit: 1d6 + 3 ⇒ (5) + 3 = 8
and takes out a good chunk of flesh from the Shirren
init
You guys
Skreebara
Damage:
Skreebara: 33
Storyn
|
We Shirren don’t have much flesh! We have exoskeletons!
Keskodai will take a guarded step due South (someone move me please?) and casts mystic cure on himself...
Mystic Cure: 1d8 + 4 ⇒ (3) + 4 = 7
He looks at Flashbang, ”Kill it, preferably before it kills us.”
Flashbang
|
Photon = 2 pt
"Once more unto the breach, dear friends, once more..." I moved Storyn. Flashbang takes a guarded step to occupy the position Storyn just left to shield the healer.
Tactical Pike: 1d20 + 2 ⇒ (19) + 2 = 211d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7 (BAB=1,Str=1) Pierce, Analog, Reach
"That is for the all the little people you have screeched at and all the Starfinders you may have eaten here on this dust bowl of a planet!"
Tamon Si
|
Tamon decides to pull out the Big Gun: his mind.
Magic Missile, Full Round: 3d4 + 3 ⇒ (1, 3, 4) + 3 = 11
Spells 1:2/3
Rizzit "Mincey" Kibbel
|
After seeing how the creature tore into Keskodai's carapace, Mincey is reluctant to get any closer. She draws her laser pistol and fires at the monster.
Ranged Attack (laser pistol, azimuth): 1d20 + 4 ⇒ (18) + 4 = 22
Trick Shot (Stealth): 1d20 + 11 ⇒ (13) + 11 = 24
Damage (F)(laser pistol, azimuth with Trick Shot): 2d4 ⇒ (4, 3) = 7
Skeek "Goggles" Paizano SFS
|
Skeek takes another shot at the creature.
Needler Rifle: 1d20 + 3 ⇒ (20) + 3 = 23
crit damage: 2d6 ⇒ (6, 2) = 8
"Ha! How do you like that one!"
| "Spider-Pig" Stealth Drone |
Spider-Pig continues to fire at the same target as Skeek.
Laser Rifle: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d8 ⇒ 6
Good round! Looks like everyone's string of bad rolls is over. :)
Flashbang
|
Flashbang looks around at the utter carnage that his companions deliver in that single instance... "How about we lead with that next time?" presuming that finishes the creature for goodness sake
He gives a wink and a smile followed by a low bow to his companions and a separate bow to Storyn for his assistance.
Storyn
|
Keskodai steadies himself, "Is anyone, besides us, injured?"
Revvy Bitterleaf
|
Nice last round of fighting btw..a bit of an overkill, but nice none the less. Almost each of those attacks would have been enough to finish the skreebara by itself ;)
Keshkodai takes a careful step back before healing himself.
Flashbang bravely goes into the breach once more to take his revenge on the creature that put him down by smashing his pike into the creatures head.
Neb does a decent job of jumping up from behind a sand dune and putting a smal hole into the Skreebara's side
Then as Tamon's missles bring down the creature Mincey makes sure it stays down by shooting it and as it starts to topple over Skeek and Spider-pig blast some rather large holes into it.
The tough, overlapping crystals that make up the skreebara’s carapace look valuable.
The tactical X-gen gun affixed to the section of shattered hull can be removed with about 10 minutes of work. Although the weapon is too damaged to be functional (apart from firing its remaining shots), it can be sold as scrap for 212 credits
Revvy Bitterleaf
|
Once you reach the wreckage of the Unbounded Wayfarer, you can plainly see that the vessel is far beyond repair. Although one of the Starfinders survived long enough to activate the distress beacon, there are no survivors—seven desiccated corpses remain in the wreckage, while the remaining crew members were - presumably - pulled out by the skreebara and devoured.
Nothing else of value remains in the wreck;
anything obviously worth salvaging was taken by the Corpse Fleet explorer that plundered it earlier. Although the Unbounded Wayfarer’s computers are beyond repair, they might retain sufficient power to start up once more for a short time. The computer interface ports contain an indentation the same shape as a Starfinder insignia.
Tamon Si
|
Life Science DC12: 1d20 + 8 ⇒ (15) + 8 = 23
If we carefully separate the plates...here...we can harvest the valuable parts.
Piloting DC15: 1d20 + 3 ⇒ (15) + 3 = 18
See here? The hull was actually penetrated by heavy slugs, like a coilgun or railgun. And most of the damage is to the rear and sides, indicating that they attempted to evade but were unsuccessful.
Tamon tries fitting his own Starfinder insignia into the computer interface, just in case.
Who is willing to carry the X-Gun?
Revvy Bitterleaf
|
When Tamon insert his insignia into the indentation, the computer flares to life just enough to display a datafile of worlds previously explored by crew of the Unbounded Wayfarer. They include:
• A wasteland planet called Elytrio that displayed signs of scattered technology.
• A sentient asteroid called Lamentia teeming with morlock “children” in the Vast.
• A massive space station called End of Bright Things stuck between the orbits of two blue dwarf stars.
• A stormy, oceanic world called Wealdriad, with upthrust columns of basalt piercing the storm-tossed ocean’s surface.
The final location’s coordinates are too damaged to display, but you can easily download this data into any personal data device, or send a wireless transmission of the files to the Odyssey for storage.
The computer has enough power to open a slot containing a salvaged item from the lost location. The stored item appears from a hidden
compartment on the side of the ship. It contains the Starfinder’s one takeaway from the mystery system at the end of the expedition list. The stored item is an iridescent spindle aeon stone, though there aren’t any further details regarding the item’s history.
Once you have recovered the data from the Unbounded Wayfarer, you can safely retrace your steps to the Odyssey and leave Ulmarid’s surface.
(Up to you if you want to recover the bodies of the Starfinders;
the Starfinders’ families on Absalom Station appreciate the gesture.)
Revvy Bitterleaf
|
After you lift of and are leaving the surface of the planet;
A warning klaxon blares, and the ship lurches. The asteroid field around the world of Ulmarid is more agitated than on the descent down to the surface. Although it’s not clear what has caused the anomalous activity, what’s certain is that you must reach safer altitude before a more serious collision occurs.
The Odyssey’s pilot must succeed at a Piloting check to navigate back through the asteroid field around Ulmarid, but due to the agitation, the DC of this check is 20. As before, the captain can attempt a DC 10 Piloting check or a DC 17 Diplomacy or Intimidate check to add a +2 bon us to the pilot’s check.
Additionally, science officers can each attempt a DC 15 Computers check to add an additional +2 bonus to the pilot’s check.
Same ships roles as before? Or does anyone want to switch to another location? (Also in case it wasn't clear, this is the start of the next part of the series of quests)
Revvy Bitterleaf
|
ODYSSEY TIER 4
Starfinder Society Drake
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 14; TL 14
HP 85; DT —; CT 17
Shields light 70 (forward 20, port 15, starboard 15, aft 20)
Attack (Forward) heavy laser cannon (4d8), coilgun (4d4)
Attack (Aft) coilgun (4d4)
Attack (Turret) coilgun (4d4), high explosive missile launcher
(4d8)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic;
Systems budget medium-range sensors, crew quarters
(good), mk 1 trinode computer, mk 4 armor, mk 4 defenses;
Expansion Bays cargo hold, escape pods
Modifiers +1 to any three checks per round;
Complement 4–7
Storyn
|
I forget, my role was “crappy gunner” in combat, right?
Rizzit "Mincey" Kibbel
|
I forget, my role was “crappy gunner” in combat, right?
I believe that is correct, but at least now you are the "crappy gunner" of BIGGER guns!
Tamon Si
|
Science Officer: 1d20 + 7 ⇒ (6) + 7 = 13
Tamon once again almost sees the small asteroid. He hopes the pilot has enough skill to dodge it.
Tamon feels that of course we should recover the bodies. Organic sentients seem to have an odd emotional attachment to them.
Flashbang
|
to settle up accounts from the surface Flashbang gathers up the "big gun" left behind and drags it to the shuttle and encourages the others to collect the Starfinder agents' remains for the family.
---
pilot aid
"Thank you for getting us to and now from the surface with such expertise and smooth flying....oh wait I think I may even be able to assist in the pilot controls...what does this green button do?"
Piloting: 1d20 + 1 ⇒ (3) + 1 = 4
Rizzit "Mincey" Kibbel
|
Looking out the viewport, Mincey sees the ship careening towards some asteroids. She instinctively holds on more tightly to the trigger wondering if she might need to blast them out of the way.
Skeek "Goggles" Paizano SFS
|
...science officers can each attempt a DC 15 Computers check to add an additional +2 bonus to the pilot’s check.
Same ships roles as before? Or does anyone want to switch to another location? (Also in case it wasn't clear, this is the start of the next part of the series of quests)
Skeek can work as a science officer (we can have more than one) until the ship takes some damage, at which point he will switch back to engineering to repair.
Where are the stats for the Odyssey? Depending on the number of guns, it might be good for Skeek to man a gun for a while.
"Woah, that's a lot of rocks!" Skeek exclaims.
Skeek sets the scanners to search for a passage through the asteroids.
Computers: 1d20 + 8 ⇒ (7) + 8 = 15 ... just barely!