Outpost I - SFS - Quest; Into the Unknown (lvl 1) (Inactive)

Game Master Revvy Bitterleaf

Vat Garden

Space combat

Boarding party

Crash site

Lawbright battle


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The Exchange

Move and evade. Evade: 1d20 + 8 ⇒ (2) + 8 = 10 no evasion this time.

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

As Mincey watches the explosions from the impacting projectile light up the hull of the undead ship, she comments, "Ditz iz likes shute 'n bonez inna bahrel." She resumes firing of the coilgun.

Gunnery (coilgun, turret): 1d20 + 5 ⇒ (3) + 5 = 8 Damage(coilgun): 4d4 ⇒ (2, 3, 4, 4) = 13

"Awwww, youze jus' HADZ ta say sumptin'!" she remarks, smacking herself in the head after her shot goes wide.

Wayfinders

Ysoki Mechanic (Scholar) 1 | SP 6/6 : HP 8/8 : RP 3/4 | EAC 13 : KAC 14 EAC 17 : KAC 18 | Fort +2 : Reflex +5 : Will +0 | Perc. +4, S.M. +0, Darkvision 60', Init +3 | Move 30' : Laser Rifle +3, 1d8F, 60'
Resources:
Ammo 20/20
STR +0, DEX +3, CON +0, INT +3, WIS +0, CHA +0, Athletics +4, Computers +8, Engineering +10, Life Science +7, Medicine +7, Profession +12, Stealth +5, Survival +2 | CONDITIONS: none

Round 3

"Sending additional coolant to the charging coils... radiation levels are nominal... plant efficiency is at 97%... I think I can bring that up... reconfiguring the muon couplers... okay, you should have a little more oomph there in your guns for the next 20 seconds or so..."

Divert Power to Weapons DC 13: 1d20 + 10 ⇒ (18) + 10 = 28

Again, all 1s rolled on our damage dice now become 2s. With these rolls I should have been a gunner!

Acquisitives

Male Ysoki Solarian / Icon / 1 | NG | SP 0/7; HP9/9 ;RP 3/4 | EAC 13; KAC 14 | F2 R1 W2 | Init +1; Percept +4

"Well I didn't realize they could just 'turn me off' if they didn't like my first greeting.

Well Mincey, you look like you are shooting up the fish in a barrel shall we say. I hope that my words of encouragement will help you align your target and finish this resistance to the society's work....Oh well perhaps next time!"

Diplomacy(C)(1) : 1d20 + 7 ⇒ (12) + 7 = 19

don't know if the aid will help but I figured my 'bot' action is to aide the big gunner until something else needs aiding.

Scarab Sages

Tamon focuses his scans on the enemy's defensive measures

And his continued scanning pays off:
2.Defenses: AC, TL, total and current Hull Points, total and
current Shield Points in each quadrant, and core PCU value.

AC 11; TL 11
HP 82 out of 100; DT —; CT 20
No shields

3. Weapon: Information about one weapon, including its firing
arc and the damage it deals, starting with the weapon that
uses the most PCU. Repeat this entry until all the starship’s
weapons are revealed.

AC 11; TL 11
HP 100; DT —; CT 20
Attack (Forward) heavy laser cannon (4d8)
Attack (Port) light laser cannon (2d4)
Attack (Starboard) light laser cannon (2d4)

4. Load: Information about how the starship’s expansion bays
are allocated and any cargo the starship might be carrying.

No load.

Undeterred by his failures, Keskodai remains determined and fires again. This time his persistents pays off as he scores a solid hit aided by Skees diverting of power causing

1d100 ⇒ 23

one of the sensor arrays to fall off.

Mincey fails to hit, even though Flashbang manages to encourage him.

Shadius getting a bit overconfident managed to steer the ship through a rather predictable turn.

The Endless Threnody just hangs there taking the beating without returning fire

Init Loreseeker: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Init Endless Threnody: 1d20 + 8 ⇒ (6) + 8 = 14

Before continuing their turn hoping to catch you in their weapons arc(s)

Damage:
Endless Threnody: Hull: 22 - glitching sensors

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10
Flashbang wrote:
"Well Mincey, you look like you are shooting up the fish in a barrel shall we say. I hope that my words of encouragement will help you align your target and finish this resistance to the society's work....Oh well perhaps next time!"

"Whatz dat youze wuz sayin', Flashey?" Mincey screams over the comm. "Doan chu know dat I'ma tryinz ta shutez ovah heer!?"

Ready to move on (whether further into the Drift or onto the next quest).

Scarab Sages

After a few minutes of intense space combat - which get real dicey at one point as you are a bit slow to react to a turn the enemy freighter takes and manages to fire it's main forward guns at your ship, straight blowing through your shields and blasting a hole in your hull you manage to get on track and keep running circles around it slowly, but surely blasting it into submission.

Eventually he Corpse Fleet ship lists to one side and its power core overloads, covering the ship with coruscations of negative energy. As you survey your own ship’s damage, you can congratulate each other on dispatching a wounded—though active—threat to living creatures everywhere.

Scarab Sages

The crippled hull of the Corpse Fleet starship, Endless Threnody, lists in the open space of the Drift. Like many Eoxian vessels, the Endless Threnody is constructed of metal and supernaturally dense bone, with jagged protrusions that crackle with necromantic energy. The interior of the ship is more like a lattice of bone and steel than typical bulkheads.

The Endless Threnody drifts just outside the forward viewport.
The enormous Corpse Fleet starship bristles with bone spurs, and a baleful red lens at its fore resembles a swollen and bloody eye. Crackles of dark energy leap across the bone spurs, discharging from the ruined ship’s necromantic power source.
With a burst of static and a flash, a blue-hued hologram of Venture-Captain Arvin appears at the Loreseeker’s communications station. “Excellent work. The Endless Threnody is incapacitated, but not pulverized. I need you to board that vessel, access the main computers at the bridge, and recover the coordinates of the missing Starfinder vessel’s crash site. That energy signature looks dangerous, and those discharges can damage your hull. Dock at the cargo bay at the rear of the ship and make your way forward to the bridge. Wear space suits if your armor can’t protect you from vacuum—there are a few suits in a storage locker aboard your ship. Eoxian ships do not have life support and are often exposed to space.
Any questions?”

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10
Revvy Bitterleaf wrote:
With a burst of static and a flash, a blue-hued hologram of Venture-Captain Arvin appears at the Loreseeker’s communications station.

At the sudden appearance of the Venture-Captain's hologram, Mincey jumps back. "Yeesh!" she squeaks as she wipes a bead of sweat from the fur on her head. "I didn'tz reelerize dat da Venchore Cap'n wuz monitrin us so closely" The ysoki freezes for a moment. Oopz. I hopez 'e didn'tz heer me!

In an effort to act casual, the ysoki straightens herself up and asks, "So, any ideas what we mitez find on dat ship udder dan da cowordinates?"

Acquisitives

"Keskodai" Male NG shirren priest mystic 1 | SP 7/7 HP 11/12 | RP 2/5 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +8, SM: +4; blindsense 30ft | Speed 30ft | Communalism 1/1; Healing Touch 1/1 | Spells: 1st 2/3 | Active conditions: None.

”Eoxians!”

Wayfinders

Male Diasporan Android Scholar Technomancer/2 (SP 10/10 HP 14/14 RP 4/4 | EAC:14 KAC:15 | F:+0 R:+3 W:+3 | Init:+3 | Perc:+2 Low-light, Darkvision 60ft | Move:30ft) | ALR +4 d8F/Burn d6 TADR +4 d8A&P/Corr d4 | SC 1/1 Spells 1:2/3
Skills:
Acrobatics +4 Athletics +1 Bluff +0 Computers +7 Culture +4 Diplomacy +0 Disguise +0 Engineering +7 Intimidate +0 LifeSci +8 Medicine +4 Mysticism +1 Perc +2 PhysSci +7 Piloting +3 SM -2 SoH +7 Stealth +4 Surv +1
Starship:
Engineer +7 Science +7 Gunner +3 Pilot +3 Captain I+0/D+0/B+0

I have a good idea what we won't find...air and heat. Buckle up, I'm sure they won't be greeting us with flowers and candy.

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10
Tamon Si wrote:
I have a good idea what we won't find...air and heat. Buckle up, I'm sure they won't be greeting us with flowers and candy.

"Datz two bad, I likez flowahz 'n candies." says Mincey as she checks the seals on her armor.

Wayfinders

Ysoki Mechanic (Scholar) 1 | SP 6/6 : HP 8/8 : RP 3/4 | EAC 13 : KAC 14 EAC 17 : KAC 18 | Fort +2 : Reflex +5 : Will +0 | Perc. +4, S.M. +0, Darkvision 60', Init +3 | Move 30' : Laser Rifle +3, 1d8F, 60'
Resources:
Ammo 20/20
STR +0, DEX +3, CON +0, INT +3, WIS +0, CHA +0, Athletics +4, Computers +8, Engineering +10, Life Science +7, Medicine +7, Profession +12, Stealth +5, Survival +2 | CONDITIONS: none

"Considering what we did to their ship, hopefully they won't be greeting us at all. Because we did a lot of damage which could have caused explosions in the interior spaces which would be very bad for the crew depending on what kind of emergency systems are in place but at least if there was a hull breach they don't have to worry about atmosphere."

Skeek seals his suit against vacuum and opens up his comm unit.

"Check, check. You have to do that to make sure your comm is working. Everybody ready?"

Good to go.

Scarab Sages

Thanks to a nearby drift beacon relaying the information real time there's no delay in the response.
At Mincey's question and Keshkodai's following answer the holo image nods and then adds; "“Other then that it's hard to say; information about Corpse Fleet ships is sparse, as they modify their ships beyond standard Eoxian designs. I would expect that any surviving—or should I say, remaining—crew members might try to make a last stand, and they might have rigged some traps. Be ready for anything.”

Maneuvering the Loreseeker to align with the Endless Threnody’s rear cargo bay is tricky
requiring the ship’s pilot to succeed at a Piloting check; failing this check could end up dealing the Loreseeker a minor amount of hull damage from the bone spikes and necromantic energy

Acquisitives

Male Ysoki Solarian / Icon / 1 | NG | SP 0/7; HP9/9 ;RP 3/4 | EAC 13; KAC 14 | F2 R1 W2 | Init +1; Percept +4

don't forget to take one of the +1s :)

"I know you can get us in there and completely impress us further with your expert piloting skills."

attempting to encourage (aid)? :)

Diplomacy(C)(1) : 1d20 + 7 ⇒ (7) + 7 = 14

Wayfinders

Male Diasporan Android Scholar Technomancer/2 (SP 10/10 HP 14/14 RP 4/4 | EAC:14 KAC:15 | F:+0 R:+3 W:+3 | Init:+3 | Perc:+2 Low-light, Darkvision 60ft | Move:30ft) | ALR +4 d8F/Burn d6 TADR +4 d8A&P/Corr d4 | SC 1/1 Spells 1:2/3
Skills:
Acrobatics +4 Athletics +1 Bluff +0 Computers +7 Culture +4 Diplomacy +0 Disguise +0 Engineering +7 Intimidate +0 LifeSci +8 Medicine +4 Mysticism +1 Perc +2 PhysSci +7 Piloting +3 SM -2 SoH +7 Stealth +4 Surv +1
Starship:
Engineer +7 Science +7 Gunner +3 Pilot +3 Captain I+0/D+0/B+0

Watch out for that necromantic diode there.

Piloting, Aid Another: 1d20 + 3 ⇒ (5) + 3 = 8

Oh, never mind. It's just a bone spur.


Explorer Icon Operative 1 | SP 6/6 HP 12/12 | RP 4/4 | EAC 16; KAC 17 | Fort +2; Ref +5; Will +5 | Init: +3| Perc: +8, SM: +8

Hold my beer Neb tries to expertly pilot the ship to connect it with the Endless Theonody. Piloting: 1d20 + 8 ⇒ (2) + 8 = 10 no aids factored in. Looks like I should have not drank so much.

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

A 2? Looks like I have to start drinking more!

Seeing the ship start to list a little to one side, Mincey tries to activate one of the ship's docking thrusters.

Piloting (Aid Another if allowable): 1d20 + 8 ⇒ (17) + 8 = 25

Scarab Sages

As Neb learns that flying a spaceship and drinking do not go together like peanutbutter and jelly he manages to dock the ship..but not before scraping against one (or more) of the bone spurs on the hull of the Endless Threnody, luckily some assistance prevents things getting too out of hand and your shields are able to deflect most of the impact before your hull gets scratched.

After you dock and put on your space suits you depart your vessel on your boarding party and when you look around you see that you in a empty cargo bay. It's been stripped of everything that could be useful in the repair of the freighter. The only thing of note is a wall mounted touch screen monitor. Upon furtger examination it's predominantly used to store manifests and access basic ship systems.

You can't access the bridge from it, but there's a protected sub-menu that seems to have something to with the cold fusion engine that powers this ship.

DC 14 Engineering or Mysticism check to recall further information about Eoxian vessels:
. You recall that such vessels are often powered by magic as well as technology.

Same roll, but your result was 18 or higher:
You also recall that many Eoxian ships rely on necromantic energies that radiate a minor aura of cold damage in addition to powering the ship.

If you want to try to manipulate the energy output of this strange engine you can try to do so Computers, Engineering or Mysticism
check. Only one of the listed skills can be utilized, and the check can only be attempted once (assists are still possible though)

Acquisitives

"Keskodai" Male NG shirren priest mystic 1 | SP 7/7 HP 11/12 | RP 2/5 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +8, SM: +4; blindsense 30ft | Speed 30ft | Communalism 1/1; Healing Touch 1/1 | Spells: 1st 2/3 | Active conditions: None.

Mysticism: 1d20 + 9 ⇒ (19) + 9 = 28

”Be wary our friends. Eoxian ships are often powered by magic and technology, and there may be areas of extreme cold in there. It is possible to turn the cold off, however.”

Wayfinders

Male Diasporan Android Scholar Technomancer/2 (SP 10/10 HP 14/14 RP 4/4 | EAC:14 KAC:15 | F:+0 R:+3 W:+3 | Init:+3 | Perc:+2 Low-light, Darkvision 60ft | Move:30ft) | ALR +4 d8F/Burn d6 TADR +4 d8A&P/Corr d4 | SC 1/1 Spells 1:2/3
Skills:
Acrobatics +4 Athletics +1 Bluff +0 Computers +7 Culture +4 Diplomacy +0 Disguise +0 Engineering +7 Intimidate +0 LifeSci +8 Medicine +4 Mysticism +1 Perc +2 PhysSci +7 Piloting +3 SM -2 SoH +7 Stealth +4 Surv +1
Starship:
Engineer +7 Science +7 Gunner +3 Pilot +3 Captain I+0/D+0/B+0

Engineering: 1d20 + 7 ⇒ (3) + 7 = 10

Tamon thinks that Eoxian vessels are probably from Eox originally.

Computers or Engineering +7 for me. If anyone has a higher bonus, consider this an Assist.

Computers or Engineering to manipulate engine: 1d20 + 7 ⇒ (16) + 7 = 23 Mysticism +0 for Assist if that's the route we take.

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

As Mincey exits the ship, she looks around the empty cargo bay until her eyes set on the monitor. "Well, zit aint flowahz or candiez, but zat least itz aint Exozeeanns!"

If Goggles attempts to recall an engineering fact:
Mincey follows and tries to help. "Wadduya tink, Goggzies?" she urges."If yuze lookz ovah dair, dat lookz like it could be connecticated to da power source!" Engineering (Aid Another): 1d20 + 8 ⇒ (6) + 8 = 14


Explorer Icon Operative 1 | SP 6/6 HP 12/12 | RP 4/4 | EAC 16; KAC 17 | Fort +2; Ref +5; Will +5 | Init: +3| Perc: +8, SM: +8

Neb does not have the best Mysticism, Computers, or Engineering, not that kind of operative.

Wayfinders

Ysoki Mechanic (Scholar) 1 | SP 6/6 : HP 8/8 : RP 3/4 | EAC 13 : KAC 14 EAC 17 : KAC 18 | Fort +2 : Reflex +5 : Will +0 | Perc. +4, S.M. +0, Darkvision 60', Init +3 | Move 30' : Laser Rifle +3, 1d8F, 60'
Resources:
Ammo 20/20
STR +0, DEX +3, CON +0, INT +3, WIS +0, CHA +0, Athletics +4, Computers +8, Engineering +10, Life Science +7, Medicine +7, Profession +12, Stealth +5, Survival +2 | CONDITIONS: none

Keskodai already beat the knowledge check, so just going to try an manipulate the engine.

"Cold? Is that because the poser system draws heat or because it just works more efficiently when its cold? Cold is good for electrical conductivity and you need it for superconductors... no, I don't think these are superconductors... but magical energy seems to work the same way..."

Skeek looks over the terminal and the engineering systems. If he can reduce the hazards of the ship he will.

Engineering +2 aid from Tamon: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27

Acquisitives

"Keskodai" Male NG shirren priest mystic 1 | SP 7/7 HP 11/12 | RP 2/5 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +8, SM: +4; blindsense 30ft | Speed 30ft | Communalism 1/1; Healing Touch 1/1 | Spells: 1st 2/3 | Active conditions: None.

Well done!

Acquisitives

Male Ysoki Solarian / Icon / 1 | NG | SP 0/7; HP9/9 ;RP 3/4 | EAC 13; KAC 14 | F2 R1 W2 | Init +1; Percept +4

I'm much like Neb. None of those skills ever came up in my political science courses.

Scarab Sages

Tamon with the help of Skeek manages to shut down something in the engines which lowers the energy output.

As you move further down the ship;

The branching corridors inside the Endless Threnody are not made of solid bulkheads of metal and plastic, but of a lattice of enchanted bone and steel. A metal grating on the floor provides stable footing, but the walls have gaps large enough to fit a fist.
The passages split and recombine in a manner eerily reminiscent of being inside a giant rib cage.

The remaining undead crew members—reduced to near-mindless skeletons—lurk within the halls here. As they see you approach down the corridor they start to move to stop you. They don't seem to be carrying weapons.

To identify the skeletons - mysticism DC 11:
These are undead (skeletons) immune to cold, you might remember more depending on your check result

Rizzit: 1d20 + 5 ⇒ (5) + 5 = 10
Tamon: 1d20 + 3 ⇒ (17) + 3 = 20
Skeek: 1d20 + 3 ⇒ (13) + 3 = 16
Flashbang: 1d20 + 1 ⇒ (6) + 1 = 7
Neb: 1d20 + 3 ⇒ (13) + 3 = 16
Storyin/Keshkodai: 1d20 + 1 ⇒ (5) + 1 = 6
Init skeletons: 1d20 + 7 ⇒ (9) + 7 = 16

init
Tamon
Skeletons
You guys

Acquisitives

"Keskodai" Male NG shirren priest mystic 1 | SP 7/7 HP 11/12 | RP 2/5 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +8, SM: +4; blindsense 30ft | Speed 30ft | Communalism 1/1; Healing Touch 1/1 | Spells: 1st 2/3 | Active conditions: None.

Mysticism: 1d20 + 9 ⇒ (10) + 9 = 19

”Skeletons! Cold does not affect them, and...”

Wayfinders

Male Diasporan Android Scholar Technomancer/2 (SP 10/10 HP 14/14 RP 4/4 | EAC:14 KAC:15 | F:+0 R:+3 W:+3 | Init:+3 | Perc:+2 Low-light, Darkvision 60ft | Move:30ft) | ALR +4 d8F/Burn d6 TADR +4 d8A&P/Corr d4 | SC 1/1 Spells 1:2/3
Skills:
Acrobatics +4 Athletics +1 Bluff +0 Computers +7 Culture +4 Diplomacy +0 Disguise +0 Engineering +7 Intimidate +0 LifeSci +8 Medicine +4 Mysticism +1 Perc +2 PhysSci +7 Piloting +3 SM -2 SoH +7 Stealth +4 Surv +1
Starship:
Engineer +7 Science +7 Gunner +3 Pilot +3 Captain I+0/D+0/B+0

Tamon moves into the left corridor to head off the skeletons there, and fires his rifle at Blue.

ALR: 1d20 + 3 ⇒ (5) + 3 = 8 Damage: 1d8 ⇒ 8

Scarab Sages

Keshkodai remembers that skeletons besides being immune to cold also heal in cold environments (fast healing 1 (supernaturally cold environments only) and that even if they don't carry weapons have wicked sharp claws and having no eye's can still see- even in the dark (darkvision)

Tamon moves into the left corridor to head off the skeletons there, and fires his rifle at one of the skeletons but ends up hitting on of the overhead beams

All the skeletons surge forward (double move) while their teeth clatter..or maybe that's some of their other bones

init
You guys
Skeletons

Acquisitives

Male Ysoki Solarian / Icon / 1 | NG | SP 0/7; HP9/9 ;RP 3/4 | EAC 13; KAC 14 | F2 R1 W2 | Init +1; Percept +4

Photon atune = 1pt

Flashbang bounds forward to assist Tamon. "Focus on one and careful of being flanked."

Tactical Pike: 1d20 + 2 ⇒ (2) + 2 = 41d8 + 2 ⇒ (2) + 2 = 4 Pierce, Analog, Reach


Explorer Icon Operative 1 | SP 6/6 HP 12/12 | RP 4/4 | EAC 16; KAC 17 | Fort +2; Ref +5; Will +5 | Init: +3| Perc: +8, SM: +8

Neb moves to the left and trick attacks and fires at Skeleton [blue]. Trick Attack: 1d20 + 16 ⇒ (14) + 16 = 30

Attack: 1d20 + 3 ⇒ (14) + 3 = 17 Creature is -2 to AC due to Flat-Footed based on Trick Attack

Damage: 1d4 + 1d4 ⇒ (4) + (4) = 8

"It's Showtime"

Scarab Sages

Flashbang bounds forward to assist Tamon. Unfortunately that side of the corrider is cursed or something as Flashbangs attack only manages to miss his target and strike the floor beneath it's feet.

Neb follows in Flashbangs footsteps and his tricky attack manages to explode one of the skeletons skull causing the rest of the body to fall into a pile of bones on the floor.

The remaining skeletons extend their arms forward and moan"...skullssssss"

init
Tamon, Skeek, Mincey, Keshkodai
Skeletons

Wayfinders

Male Diasporan Android Scholar Technomancer/2 (SP 10/10 HP 14/14 RP 4/4 | EAC:14 KAC:15 | F:+0 R:+3 W:+3 | Init:+3 | Perc:+2 Low-light, Darkvision 60ft | Move:30ft) | ALR +4 d8F/Burn d6 TADR +4 d8A&P/Corr d4 | SC 1/1 Spells 1:2/3
Skills:
Acrobatics +4 Athletics +1 Bluff +0 Computers +7 Culture +4 Diplomacy +0 Disguise +0 Engineering +7 Intimidate +0 LifeSci +8 Medicine +4 Mysticism +1 Perc +2 PhysSci +7 Piloting +3 SM -2 SoH +7 Stealth +4 Surv +1
Starship:
Engineer +7 Science +7 Gunner +3 Pilot +3 Captain I+0/D+0/B+0

Tamon takes a final shot before being overrun by the remaining skeleton.

ALR: 1d20 + 3 ⇒ (7) + 3 = 10 Damage: 1d8 ⇒ 5

Wayfinders

Ysoki Mechanic (Scholar) 1 | SP 6/6 : HP 8/8 : RP 3/4 | EAC 13 : KAC 14 EAC 17 : KAC 18 | Fort +2 : Reflex +5 : Will +0 | Perc. +4, S.M. +0, Darkvision 60', Init +3 | Move 30' : Laser Rifle +3, 1d8F, 60'
Resources:
Ammo 20/20
STR +0, DEX +3, CON +0, INT +3, WIS +0, CHA +0, Athletics +4, Computers +8, Engineering +10, Life Science +7, Medicine +7, Profession +12, Stealth +5, Survival +2 | CONDITIONS: none

"Uh-oh! Cover me, Spider-Pig!"

Skeek fires his rifle at the skeletons closing in.

Rifle vs KAC (against Green): 1d20 + 3 ⇒ (8) + 3 = 11 ...probably not but just in case...
Rifle: 1d6 ⇒ 5


Stealth Drone 1 | HP 6/10 | EAC 12 KAC 14 EAC 16 KAC 18 | Fort +0 Ref +5 Will +0 | Perc +4 S.M. +0 Init. +2 | Move 40' Climb 20' | Laser Rifle +4 1d8F 120 ft. |
Ammo:
Battery 20/20
STR +1 DEX +2 CON - INT -2 WIS +0 CHA -2 Stealth +6 | CONDITIONS: none

*Beep!*

Spider-pig shoots at the same target.

Laser Rifle vs EAC: 1d20 + 4 ⇒ (20) + 4 = 24 ...WOOT!
Rifle: 2d8 ⇒ (4, 4) = 8

Also 1d6 burn damage.

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

When she saw the others draw their weapons (upon entering the ship?), Mincey drew her trusty knife. Having neither been trained in mysticism nor having encountered skeletons before, Mincey never considers beforehand choosing another weapon.

Upon seeing the oncoming undead, she places the blade in her mouth and hunches down on all fours. Springing around in a zig-zag pattern, sticking to walls, and shadows, she makes her way to the nearest skeleton, leaps into the air, pulls the blade from between her teeth, and strikes!

Melee Attack (knife, tactical): 1d20 + 0 ⇒ (13) + 0 = 13
Trick Shot (Stealth): 1d20 + 14 ⇒ (2) + 14 = 16
Damage(S)(knife, tactical with Trick Shot): 2d4 ⇒ (4, 1) = 5

I considered a charge, but it appears that such attacks are at -2 in Starfinder, unlike at +2 in Pathfinder-- Weird.

Scarab Sages

Tamon takes a final shot at the remaining skeleton in that corridor and manages to hit. It cracks some of the skeletons ribs, but it's not out of the fight yet.

Skeek fires his rifle at the skeletons closing in, but it turns out the skeletons are just a tiny bit harder to hit with bullets than with lazer and his shot is harmlessly deflected away.

Spider-pig manages to blast Skeet's target away with one shot.

@Mincey; I'd assume you'd carry at least one weapon at the ready when entering a hostile ship you are trying to board

Upon seeing the oncoming undead, she places the blade in her mouth and hunches down on all fours. Springing around in a zig-zag pattern, sticking to walls, and shadows, she makes her way to the nearest skeleton, leaps into the air, pulls the blade from between her teeth, and strikes! Her blade hitting and nicking some of the skeletons bones, but it's not tricky enough to take the brainless skeleton unaware.

init
Keshkodai
Skeletons

Damage:
Yellow: 5
Green: 4

Acquisitives

"Keskodai" Male NG shirren priest mystic 1 | SP 7/7 HP 11/12 | RP 2/5 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +8, SM: +4; blindsense 30ft | Speed 30ft | Communalism 1/1; Healing Touch 1/1 | Spells: 1st 2/3 | Active conditions: None.

Keskodai moves forward and waits to see the battlefield develop over the next round.

Wayfinders

Ysoki Mechanic (Scholar) 1 | SP 6/6 : HP 8/8 : RP 3/4 | EAC 13 : KAC 14 EAC 17 : KAC 18 | Fort +2 : Reflex +5 : Will +0 | Perc. +4, S.M. +0, Darkvision 60', Init +3 | Move 30' : Laser Rifle +3, 1d8F, 60'
Resources:
Ammo 20/20
STR +0, DEX +3, CON +0, INT +3, WIS +0, CHA +0, Athletics +4, Computers +8, Engineering +10, Life Science +7, Medicine +7, Profession +12, Stealth +5, Survival +2 | CONDITIONS: none
Revvy Bitterleaf wrote:
Spider-pig manages to blast Skeet's target away with one shot.

"Good job, Spider-Pig!"

Revvy Bitterleaf wrote:

Damage:

Yellow: 5
Green: 4

GM: Green was the one Spider-Pig was shooting at. The other one would have had cover from Spider-Pig's angle. I don't recall what color the other one was... red maybe?

Rizzit "Mincey" Kibbel wrote:
I considered a charge, but it appears that such attacks are at -2 in Starfinder, unlike at +2 in Pathfinder-- Weird.

Yeah, a charge is the only way to do a double move and then attack in the same turn. So since you're getting an extra action out of it, I guess the penalty is a balancing factor.

Scarab Sages

Keskodai moves forward and waits to see the battlefield develop over the next round.

The skeleton in front of Mincey tries to claw his way to the Ysoki's skull
Claw vs Mincey KAC: 1d20 + 4 ⇒ (14) + 4 = 18
Slashing damage if hit: 1d4 + 1 ⇒ (4) + 1 = 5
and seems to do a decent job of it

One takes a careful step closer to Flashbang
Who has reach. But by guarded step avoids the AOO
Claw vs Flashbang KAC: 1d20 + 4 ⇒ (7) + 4 = 11
Slashing damage if hit: 1d4 + 1 ⇒ (3) + 1 = 4

The last 2 skeletons round the corner and make attacks against Spider-Pig
Claw vs Spider-Pig KAC: 1d20 + 4 ⇒ (2) + 4 = 6
Slashing damage if hit: 1d4 + 1 ⇒ (3) + 1 = 4
Claw vs Spider-Pig KAC: 1d20 + 4 ⇒ (3) + 4 = 7
Slashing damage if hit: 1d4 + 1 ⇒ (2) + 1 = 3

init
You guys
Skeletons

Damage:
Yellow: 5
Red: 4

@Skeek; I don't think that in the grand scheme of things it will effect a lot of things, but changed the colors to what should be correct ones. And thanks for checking, I do tend to make mistakes

Acquisitives

"Keskodai" Male NG shirren priest mystic 1 | SP 7/7 HP 11/12 | RP 2/5 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +8, SM: +4; blindsense 30ft | Speed 30ft | Communalism 1/1; Healing Touch 1/1 | Spells: 1st 2/3 | Active conditions: None.

Keskodai nods at what he sees, and he calls upon the powers of his God and radiates it outwards...

Channel Energy: 2d8 ⇒ (7, 2) = 9 DC 14 Will save for half damage

That should hit all of them.

This will also heal HP damage for my allies.

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

Mincey suffers a moment of disorientation as the undead's claws rip flesh and fur from her head sending a flood of pain through her skull.

But the sudden surge of positive energy from Keskodai satiates the pain and spurs the feisty ysoki into action. Emboldened by her brush sudden lack of injuries and overcome by a rush of adrenaline, the ysoki decides to lay into the creature with all she has, without regard to the fact that doing so may make little tactical sense and actually make her strikes less accurate and effective.

Mincey takes a full-round action to do a full attack on the red skeleton.

“Why…” Mincey whirls around as if to threaten the skeleton with her tail. ”doan’ …” She continues to spin, her threat with the tail a feint in an effort to stealthily bring her knife to bear. “chew…” She strikes the skeleton through the ribcage, stabbing at its spine.

Melee Attack (knife, tactical): 1d20 + 0 - 4 ⇒ (9) + 0 - 4 = 5
Trick Shot (Stealth): 1d20 + 14 - 4 ⇒ (6) + 14 - 4 = 16
Damage(S)(knife, tactical with Trick Shot): 2d4 ⇒ (1, 3) = 4

But missing! Undeterred by the failure to connect, she continues, "jus’…” Pressing a second attack, she nimbly turns the knife handle around in her fingers so that she can bring the blade back across the creature’s jawbone before it can anticipate another strike,“stay…” Slashing across the skeleton’s face, Mincey punctuates her inquiry to the Eoxian crewmember, ”dead!?”
Melee Attack (knife, tactical): 1d20 + 0 - 4 ⇒ (19) + 0 - 4 = 15
Trick Shot (Stealth): 1d20 + 14 - 4 ⇒ (12) + 14 - 4 = 22
Damage(S)(knife, tactical with Trick Shot): 2d4 ⇒ (1, 3) = 4

Wayfinders

Male Diasporan Android Scholar Technomancer/2 (SP 10/10 HP 14/14 RP 4/4 | EAC:14 KAC:15 | F:+0 R:+3 W:+3 | Init:+3 | Perc:+2 Low-light, Darkvision 60ft | Move:30ft) | ALR +4 d8F/Burn d6 TADR +4 d8A&P/Corr d4 | SC 1/1 Spells 1:2/3
Skills:
Acrobatics +4 Athletics +1 Bluff +0 Computers +7 Culture +4 Diplomacy +0 Disguise +0 Engineering +7 Intimidate +0 LifeSci +8 Medicine +4 Mysticism +1 Perc +2 PhysSci +7 Piloting +3 SM -2 SoH +7 Stealth +4 Surv +1
Starship:
Engineer +7 Science +7 Gunner +3 Pilot +3 Captain I+0/D+0/B+0

Tamon tries to help Flashbang to get rid of Yellow.

ALR: 1d20 + 3 ⇒ (8) + 3 = 11 Damage: 1d8 ⇒ 5


Explorer Icon Operative 1 | SP 6/6 HP 12/12 | RP 4/4 | EAC 16; KAC 17 | Fort +2; Ref +5; Will +5 | Init: +3| Perc: +8, SM: +8

You can't both full attack and trick attack, trick attack is a full round action.

Neb moves five feet to the right and trick attacks Black (assuming Yellow is dead).

Trick Attack: 1d20 + 16 ⇒ (10) + 16 = 26
Attack: 1d20 + 3 ⇒ (9) + 3 = 12 -2 AC to Target due to Flat-Footed
Damage: 2d4 ⇒ (2, 2) = 4

Acquisitives

"Keskodai" Male NG shirren priest mystic 1 | SP 7/7 HP 11/12 | RP 2/5 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +6 | Init: +1 | Perc: +8, SM: +4; blindsense 30ft | Speed 30ft | Communalism 1/1; Healing Touch 1/1 | Spells: 1st 2/3 | Active conditions: None.

Did I drop any of the skeletons?

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10
Neb the Half-Orc wrote:
You can't both full attack and trick attack, trick attack is a full round action.

@ Neb - Thanks for the correction.

@GM Revvy Bitterleaf - Assuming the "5" on the first attack did not hit, the corrected attacks is:
Melee Attack (knife, tactical): 1d20 + 0 - 4 ⇒ (19) + 0 - 4 = 15
Damage(S)(knife): 1d4 ⇒ (1) = 1

Scarab Sages

Will save Yellow: 1d20 + 2 ⇒ (19) + 2 = 21
Will save Red: 1d20 + 2 ⇒ (6) + 2 = 8
Will save Black: 1d20 + 2 ⇒ (13) + 2 = 15
Will save Purple: 1d20 + 2 ⇒ (9) + 2 = 11

Keshkodai summons some inner resolve and channels power out into the corridors

The 2 already damaged skeletons explode in a shower of bone shards, quickly followed by one of the other ones

Leaving the last one standing with a large hole blasted into it's left side..it's barely standing.

Mincey moves forward but the ysoki's blade harmlessly passes between the spaces of the skeletons ribcage

Neb then quickly finish it off as Tamon shoots at it, but doesn't want to hit Mincey in the back so his aim is a bit on the high side.

Out of combat

Going over the remains you find nothing other then very old decomposing clothes and bone(shards) of varying sizes

When you pass further through the corridors, you arrive at the Endless Threnody’s bridge.

The bridge of the Endless Threnody is located behind the enormous crimson eye at the front of the ship, bathed in a blood-red glow. The crew stations are fabricated from bone and steel, apparently grown from the floor and walls of this room. Battle damage is evident throughout the bridge, but it is now empty and utterly silent—truly a ghost ship.

No creatures remain here now, and the only impediment that you face in recovering the coordinates of the crashed Starfinder vessel is the computer security.

The bridge computer is a secured tier-1 computer system, so retrieving the information requires two successful Computers
checks: one to access the system and another to bypass the system’s security. As the bridge computer relies upon magic as well as technology, a PC can attempt a Mysticism check in place of a Computers check.

Step 1: Access the system
once you've managed to do that
Step 2: Bypass security

Please note; you might be able to try a check multiple times..but there might be consequences for failing

Wayfinders

Male Diasporan Android Scholar Technomancer/2 (SP 10/10 HP 14/14 RP 4/4 | EAC:14 KAC:15 | F:+0 R:+3 W:+3 | Init:+3 | Perc:+2 Low-light, Darkvision 60ft | Move:30ft) | ALR +4 d8F/Burn d6 TADR +4 d8A&P/Corr d4 | SC 1/1 Spells 1:2/3
Skills:
Acrobatics +4 Athletics +1 Bluff +0 Computers +7 Culture +4 Diplomacy +0 Disguise +0 Engineering +7 Intimidate +0 LifeSci +8 Medicine +4 Mysticism +1 Perc +2 PhysSci +7 Piloting +3 SM -2 SoH +7 Stealth +4 Surv +1
Starship:
Engineer +7 Science +7 Gunner +3 Pilot +3 Captain I+0/D+0/B+0

I think I can hack this with a little effort.

Computers +7. Anyone higher?

Acquisitives

Female CN ysoki outlaw operative 3 | EAC 15; KAC 16 | SP 18/18 HP 20/20 RP 3/5 | Fort +1; Ref +7 (evasion); Will +3 | Init +6; Senses darkvision 60 ft.; Perception +8, Sense Motive +0 | Speed 50ft | Active conditions: None.
Skills:
Acrobatic +13 (+18 tumble v Medium+ size), Athletic +8, Bluff +8, Computer +10 (3r), Culture +10, Engineer +12 (+16 v traps) (3r), Intimidate +8, Pilot+12 (3r), Sleight O'Hand +13, Stealth +15 (+16 trick), Survival +10

"An' stayz down!" Mincey huffs as the bones of the last of the Eoxians hits the floor.

Once the party makes its way towards the bridge, Mincey has a sudden shiver. "Letz 'urry up 'n getz outta dis place! Itz giv'n me da creeps!"

"Iffit helps anyz, I'dz recroemends tryin' ta yuze a passwoid in sum variasheeun uv Zanzgrit, as Ize understandz dat dat is one 'a dem dead langrigez." suggests Mincey.

Computers (Aid Another to access the system): 1d20 + 6 ⇒ (18) + 6 = 24

"Den tryz youzin sum of dem remainz of da crue dair to fool da securitry syst'm." she adds.

Computers (Aid Another to bypass security): 1d20 + 6 ⇒ (20) + 6 = 26

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