Outpost I: DystopianGM's #8 Slave Pits of Absalom [CORE] (Inactive)

Game Master DystopianDream

Init:

[dice=Red Ivan]1d20+2[/dice]
[dice=Ahmandé]1d20+3[/dice]
[dice=Graff Leogil]1d20-1[/dice]
[dice=Ironshanks Magee]1d20+2[/dice]
[dice=Travail]1d20+6[/dice]

Perc:

[dice=Ahmandé]1d20+6[/dice]
[dice=Red Ivan]1d20+5[/dice]
[dice=Ironshanks Magee]1d20+7[/dice]
[dice=Graff Leogil]1d20+3[/dice]
[dice=Travail]1d20+6[/dice]

Maps


151 to 186 of 186 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Liberty's Edge

PFS #76925-37 Male Half Orc Cleric 4 | HP: 27/27| AC: 15/9/15|Init: -1| Perc: +3| Fort: +4| Ref: +1| Will: +6| CMB: +4| CMD: 14| Greataxe: +5;1d12+4| Morningstar: +5;1d8+3| Sling: +1;1d4+3| Channel 2d6 5-4/day| DS +1 Dmg 6/day| BR +1 Dmg 6/day|
Skills:
Acrobatics: -6| Appraise:-1| Bluff:+2| Climb:-2| Diplo:+6| Intimidate: +4| Kn.(Reli): +3| Sense Motive: +3| Stealth: -5| Survival: +3| Swim: -2|

lol Does Graff even need to fight?
1d20 + 5 ⇒ (1) + 5 = 61d12 + 4 ⇒ (12) + 4 = 16

"Yes a fight!" responds Graff though he watches an axe gets shattered and the others being quicker then he is with their strikes..........

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Ironshanks gives Graff a look as he swings wildly "If ye weren't part of this crew I'd make fun of ya fer that!" Orcs... who lets 'em sign up fer this work anyhow? They ain't much better then this gnoll!

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

With the gnoll looking overwhelmed... or perhaps dead, Ahmandé pauses, keeping an eye on the top of the deck.

Delaying until we see the outcome of the offers to surrender.


Indeed, you are correct on the handaxe.

Travail launches a deadly attack from behind, rapier sliding between the gnoll's ribs. Ahmande waits to see what happens as the Pathfinders dog-pile (oh, the puns) Snarl, Red Ivan delivering a deadly blow of his own, Graff missing wildly with his axe, and Ironshanks shattering the gnoll's weapon.

Snarl cackles a high, broken laugh, covered in blood. He throws a wild punch at Travail, but before he does so, drops his guard opening himself up to attacks from all around him.

He fights to the death, and has 2 hp left. Ahmande you can take your action and then, if Snarl is still alive everyone in melee can take an attack of opportunity on him. Also, give me your action once Snarl is down. We will continue in initiative for ease of tracking.

Bold may act.
Active party buffs: inspire courage +1
Environmental effects:
Round 4

Travail (-1)
Red Ivan (-9)
Graff Leogil (-4)
Ironshanks Magee (-1)
Ahmandé (Delayed; can act before Snarl and then again)
===========================
Snarl (-31)
===========================

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

"So be it dog!" Ironshanks tries to sunder Snarl's face with his axe since its obvious he isn't going to give in. But his feeble swing whiffs.

AOO: MW Waraxe, Power Attack, Inspire: 1d20 + 6 - 1 + 1 ⇒ (4) + 6 - 1 + 1 = 101d10 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 10

Regular Turn if Snarl makes it that far...:

"Cut him down, stubborn old goat. The gulls will eat good today."
MW Waraxe, Power Attack, Inspire: 1d20 + 6 - 1 + 1 ⇒ (10) + 6 - 1 + 1 = 161d10 + 3 + 2 + 1 ⇒ (5) + 3 + 2 + 1 = 11

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Seeing the dog-beast refuse to surrender, Ahmande takes aim and lets another couple of arrows fly as he finishes his tale of the end of one ships slave trade in the Shackles.

Actions Round 3:

Free: maintain inspire courage
Standard: attack Snarl

Shortbow, inspire courage, into melee: 1d20 + 2 + 1 - 4 ⇒ (13) + 2 + 1 - 4 = 12
Damage, inspire courage: 1d6 + 1 ⇒ (1) + 1 = 2


Bardic Performance: 3/10 rounds remaining (ending bardic performace after this round, so that we still have 3 rounds to use below decks; since Ahmande delayed in round 3, this final round will stay in effect for all players in round 4 except Ahmande, as he acts last)

Actions Round 4:

Acting last due to previous round's delay
Standard: attack Snarl

Shortbow, into melee: 1d20 + 2 - 4 ⇒ (14) + 2 - 4 = 12
Damage, inspire courage: 1d6 ⇒ 3

Silver Crusade

Human Rogue CG 4 | HP 35/35| AC 20 T 15 FF 20* | CMB +4, CMD 19 | F: +4, R: +10, W: +3 | Init: +11 | Perc: +8 | Speed 30ft | Current Effects: none

Travail shakes his head at the gnoll's stupidity, then attempts to deliver the killing blow.

Attack, Rapier, AoO, Flank, IC: 1d20 + 6 + 2 + 1 ⇒ (17) + 6 + 2 + 1 = 26
Damage, Sneak Attack, IC: 1d6 + 1 + 1 + 1d6 ⇒ (5) + 1 + 1 + (6) = 13

Liberty's Edge

M Human (kellid) Ranger 1 | HP 7/12 | AC 18 T 12 FF 16 | Ft +3 Rf +4 Wi +1 | Init +2 | Perc +5

I expect that will do it.

Once the gnoll is down, Ivan quickly goes about healing himself again.

clw: 1d8 + 1 ⇒ (5) + 1 = 61d8 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

PFS #76925-37 Male Half Orc Cleric 4 | HP: 27/27| AC: 15/9/15|Init: -1| Perc: +3| Fort: +4| Ref: +1| Will: +6| CMB: +4| CMD: 14| Greataxe: +5;1d12+4| Morningstar: +5;1d8+3| Sling: +1;1d4+3| Channel 2d6 5-4/day| DS +1 Dmg 6/day| BR +1 Dmg 6/day|
Skills:
Acrobatics: -6| Appraise:-1| Bluff:+2| Climb:-2| Diplo:+6| Intimidate: +4| Kn.(Reli): +3| Sense Motive: +3| Stealth: -5| Survival: +3| Swim: -2|

Graff is eagar to continue on feeling slightly cheated of his fight......
He however helps out with healing as much as he can.


Snarl dies before he even gets the punch off, crumpling to the wood in a pool of his own blood.

You hear whimpers from slaves down below in the hold. What do you do now?

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Hearing the commotion below and taking a second to look around for anyone else hiding top deck, Ironshanks moves to head down below decks, giving the broken axe head a kick across the ship. "Make sure no one sneaks away!" Perception: 1d20 + 7 ⇒ (1) + 7 = 8

Liberty's Edge

M Human (kellid) Ranger 1 | HP 7/12 | AC 18 T 12 FF 16 | Ft +3 Rf +4 Wi +1 | Init +2 | Perc +5

"LIBERATION!" bellows Ivan as he moves quickly down the stairs behind Ironshanks.

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Ahmande follows along, switching up his bow for his sword.

Silver Crusade

Human Rogue CG 4 | HP 35/35| AC 20 T 15 FF 20* | CMB +4, CMD 19 | F: +4, R: +10, W: +3 | Init: +11 | Perc: +8 | Speed 30ft | Current Effects: none

Travail hands Ivan a wand as they race across the deck, and asks him to use it to make Travail a little quicker. Use wand of longstrider

Properly buffed, Travail attempts to be sneaky, looking for concealment as he enters the deck below. His bow is at the ready.

Stealth: 1d20 + 9 ⇒ (13) + 9 = 22
Perception: 1d20 + 6 ⇒ (7) + 6 = 13


GM Screen:

Perception: 1d20 + 6 ⇒ (10) + 6 = 16

The Pathfinders move down into the hold. Chained the length of the ship, two to a bench, are 50 filth-encrusted oar slaves bleeding from lacerations and open sores and slumped in sleep or exhaustion. The benches form a five-foot-wide aisle down the center of the galley, constricting movement in all but three areas: a 10-foot diameter around the main mast, slightly fore of midship, and the extreme ends of the galley which hold rooms.

Standing in front of the door to one of the rooms is another massive gnoll with a handaxe and a whip. He doesn't seem to see Travail.

"Captain Gnarl Bonegather is my name, and I'll see ya all rowin' my ship before the day's through. Hold still now, wouldn't want to damage ya for a prospective buyer!"

He steps forward and lashes out with his whip at the dwarf, but the length of leather fails to connect.

mwk whip, trip: 1d20 + 9 ⇒ (2) + 9 = 11

In Combat!

Init:

Red Ivan: 1d20 + 2 ⇒ (13) + 2 = 15
Ahmandé: 1d20 + 3 ⇒ (19) + 3 = 22
Graff Leogil: 1d20 - 1 ⇒ (8) - 1 = 7
Ironshanks Magee: 1d20 + 2 ⇒ (7) + 2 = 9
Travail: 1d20 + 6 ⇒ (2) + 6 = 8
Gnarl: 1d20 + 1 ⇒ (6) + 1 = 7

Bold may act.
Active party buffs:
Environmental effects:
Round 1

Ahmandé
Red Ivan
Ironshanks Magee
(-1)
Travail (-1)
===========================
Gnarl
===========================
Graff Leogil (-4)

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

I'll try to get an in-character post up later today, but I didn't want to delay getting my Inspire Courage going for everyone else. Ahmande's action will be centered around the Standard action to get that going.

Liberty's Edge

PFS #76925-37 Male Half Orc Cleric 4 | HP: 27/27| AC: 15/9/15|Init: -1| Perc: +3| Fort: +4| Ref: +1| Will: +6| CMB: +4| CMD: 14| Greataxe: +5;1d12+4| Morningstar: +5;1d8+3| Sling: +1;1d4+3| Channel 2d6 5-4/day| DS +1 Dmg 6/day| BR +1 Dmg 6/day|
Skills:
Acrobatics: -6| Appraise:-1| Bluff:+2| Climb:-2| Diplo:+6| Intimidate: +4| Kn.(Reli): +3| Sense Motive: +3| Stealth: -5| Survival: +3| Swim: -2|

Arghhhh I'm last again! lol

Graff follows suit with his own war cry despite the stink eye likely given by his companions.
"FOR DESTRUCTION!!!"

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Ironshanks watches the whip bounce off his iron greaves and nods "Ya best be rethinkin' yer strategery Captain Bone Chewer, tryin' ta trip a Dwarf is like tryin' to swim upriver!"

The old stocky dwarf steps forward and hacks at his hand axe just as he did on top deck a few moments before. Sunder,MW Waraxe, Power Attack, Inspire: 1d20 + 8 - 1 + 1 ⇒ (13) + 8 - 1 + 1 = 211d10 + 3 + 2 + 1 ⇒ (6) + 3 + 2 + 1 = 12

His axe slices clean through the wooden handle and a thud echoes through the hold "Shoulda brought a real axe to the fight Captain!"

Silver Crusade

Human Rogue CG 4 | HP 35/35| AC 20 T 15 FF 20* | CMB +4, CMD 19 | F: +4, R: +10, W: +3 | Init: +11 | Perc: +8 | Speed 30ft | Current Effects: none

Gonna be a tough shot, muses Travail. Just hope I can clear the dwarf's head.

Tucked behind a row of oar slaves, Travail notches one arrow and fires:

mwk Comp Short Bow, Close Range, IC, Rapid Shot, In Melee: 1d20 + 6 + 1 + 1 - 2 - 4 ⇒ (16) + 6 + 1 + 1 - 2 - 4 = 18

Damage, Cold Iron, Str Bonus, IC, Close Range, Sneak Attack: 1d6 + 1 + 1 + 1 + 1d6 ⇒ (5) + 1 + 1 + 1 + (4) = 12

Then another:

mwk Comp Short Bow, Close Range, IC, Rapid Shot, In Melee: 1d20 + 6 + 1 + 1 - 2 - 4 ⇒ (2) + 6 + 1 + 1 - 2 - 4 = 4

Damage, Cold Iron, Str Bonus, IC, Close Range, Sneak Attack: 1d6 + 1 + 1 + 1 + 1d6 ⇒ (1) + 1 + 1 + 1 + (4) = 8

Liberty's Edge

M Human (kellid) Ranger 1 | HP 7/12 | AC 18 T 12 FF 16 | Ft +3 Rf +4 Wi +1 | Init +2 | Perc +5

Is it possible to move over the benches with an acrobatics check?


Yes, it is a DC 15 Acrobatics check at 1/4 speed to move through the benches and the slaves sitting on them.

Ahmande begins to inspire his fellows again. Ironshanks splits the gnoll captain's axe in half. Travail lands a solid blow with one of his arrows, now poking out of the gnoll's stomach.

Bold may act.
Active party buffs: inspire courage +1
Environmental effects:
Round 1

Ahmandé
Red Ivan
Ironshanks Magee (-1)
Travail (-1)
===========================
Gnarl (-12)
===========================
Graff Leogil (-4)

Liberty's Edge

M Human (kellid) Ranger 1 | HP 7/12 | AC 18 T 12 FF 16 | Ft +3 Rf +4 Wi +1 | Init +2 | Perc +5

acrobatics: 1d20 - 2 ⇒ (3) - 2 = 1

Ivan can't get past the masses of slaves, and instead begins trying to free them by smashing their chains. hammer attack vs. object with power attack: 1d20 + 6 - 1 + 1 ⇒ (15) + 6 - 1 + 1 = 21 damage: 1d8 + 6 + 3 + 1 ⇒ (6) + 6 + 3 + 1 = 16

Liberty's Edge

PFS #76925-37 Male Half Orc Cleric 4 | HP: 27/27| AC: 15/9/15|Init: -1| Perc: +3| Fort: +4| Ref: +1| Will: +6| CMB: +4| CMD: 14| Greataxe: +5;1d12+4| Morningstar: +5;1d8+3| Sling: +1;1d4+3| Channel 2d6 5-4/day| DS +1 Dmg 6/day| BR +1 Dmg 6/day|
Skills:
Acrobatics: -6| Appraise:-1| Bluff:+2| Climb:-2| Diplo:+6| Intimidate: +4| Kn.(Reli): +3| Sense Motive: +3| Stealth: -5| Survival: +3| Swim: -2|

Graff makes his way through, shoving past the rowers to stand in front of the gnoll.....
Double move


Red Ivan can't make his way past the slaves. He cuts one of the chains and the slaves begin to stream out of the ship, hollering praises for their savior Red Ivan! The bodies clog the hold's stairwell, creating difficult terrain around it. Gnarl lashes out with a punch at Ironshanks (provoking an AoO from Ironshanks) but fails to connect. Graff moves up to the gnoll.

Get 'em Graff!

Rolls:

Gnarl @ Ironshanks: 1d20 + 7 ⇒ (6) + 7 = 13
DMG, nonlethal: 1d4 + 4 ⇒ (3) + 4 = 7

Bold may act.
Active party buffs: inspire courage +1
Environmental effects:
Round 2

Ahmandé
Red Ivan
[b]Ironshanks Magee
(-1)
Travail (-1)
===========================
Gnarl (-12)
===========================
Graff Leogil (-4)

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Ironshanks sees the fist coming from a mile away "Don't wanna go down easy eh?" Ironshanks swings his axe at the dog's mangy armor as it winds up for a punch.

Sunder: MW Waraxe, Power Attack, Inspire: 1d20 + 8 - 1 + 1 ⇒ (8) + 8 - 1 + 1 = 161d10 + 3 + 2 + 1 ⇒ (7) + 3 + 2 + 1 = 13

My regular turn:

Ironshanks continues to tear up the things gear. Sundering his armor if its still around, otherwise I guess his whip.

Sunder: MW Waraxe, Power Attack, Inspire: 1d20 + 8 - 1 + 1 ⇒ (12) + 8 - 1 + 1 = 201d10 + 3 + 2 + 1 ⇒ (6) + 3 + 2 + 1 = 12

Liberty's Edge

PFS #76925-37 Male Half Orc Cleric 4 | HP: 27/27| AC: 15/9/15|Init: -1| Perc: +3| Fort: +4| Ref: +1| Will: +6| CMB: +4| CMD: 14| Greataxe: +5;1d12+4| Morningstar: +5;1d8+3| Sling: +1;1d4+3| Channel 2d6 5-4/day| DS +1 Dmg 6/day| BR +1 Dmg 6/day|
Skills:
Acrobatics: -6| Appraise:-1| Bluff:+2| Climb:-2| Diplo:+6| Intimidate: +4| Kn.(Reli): +3| Sense Motive: +3| Stealth: -5| Survival: +3| Swim: -2|

Hit!!!! With Axe!!! 1d20 + 5 ⇒ (17) + 5 = 221d12 + 4 ⇒ (12) + 4 = 16

Shoving helpless chained up slaves aside, the eager orc finally reaches his target and with great aplomb raises his axe up to swing!
"Finally. The big guy should be satisfied with this."
His axe whistles in a deadly arc, powered by both his strength and the weight of the axe as he slams it in with a great amount of force!

Silver Crusade

Human Rogue CG 4 | HP 35/35| AC 20 T 15 FF 20* | CMB +4, CMD 19 | F: +4, R: +10, W: +3 | Init: +11 | Perc: +8 | Speed 30ft | Current Effects: none

The fleet-footed and slithery Travail makes his way past his companions and around Gnarl,

Acrobatics: 1d20 + 11 ⇒ (11) + 11 = 22

drawing his rapier and stabbing the weaponless Gnarl.

mwk Rapier, IC, Flank: 1d20 + 6 + 1 + 2 ⇒ (19) + 6 + 1 + 2 = 28

Damage, IC, Sneak Attack: 1d6 + 1 + 1 + 1d6 ⇒ (3) + 1 + 1 + (4) = 9

Confirm Crit: 1d20 + 6 + 1 + 2 ⇒ (3) + 6 + 1 + 2 = 12

Crit Damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

There's a lot of complications with this move but with PbP its hard to ask questions! Did the most player friendly stuff...

Liberty's Edge

M Human (kellid) Ranger 1 | HP 7/12 | AC 18 T 12 FF 16 | Ft +3 Rf +4 Wi +1 | Init +2 | Perc +5

Ivan continues to smash chains until all the slaves are free.


Ha, well there's an ending for ya!

Ironshanks moves on to sundering the gnoll captain's armor and Travail delivers a wicked strike, jabbing his rapier into the thing's back. Nearly at the same time, Graff delivers his own attack, burying his axe into the gnoll's neck, blood spraying into the air. As the droplets of blood rain back to the ground, Graff can almost see the holy symbol of the Rough Beast in the falling collection. Gnarl falls to the deck, body twitching.

Out of Combat!

You open the door he was guarding and find a human woman tied up in a room too small to sit or lay down in, ceiling too low to stand up straight. She whimpers, letting out a cry when she sees you. Then she composes herself. Lady Anilah says, looking from you to the body of the gnoll captain. "Are you hear to kill me?"

Silver Crusade

Human Rogue CG 4 | HP 35/35| AC 20 T 15 FF 20* | CMB +4, CMD 19 | F: +4, R: +10, W: +3 | Init: +11 | Perc: +8 | Speed 30ft | Current Effects: none

Finding himself the first at the door, Travail finds himself at a loss for words, seeing the lovely noble woman tied up on the floor. "No," he says, stammering, and making to untie her.

Escape Artist: 1d20 + 5 ⇒ (6) + 5 = 11

Fumbling with the ropes a little more than he normally would.

"You must be Lady Anilah. We were sent to rescue you. We're Pathfinders. Graff, Ironshanks, and Ahmande. Red Ivan is freeing the other prisoners. Oh, and I'm Travail."

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

"So much fer that Captain eh? Wonder who gets the ship now... probably the banks. F&~&in' banks." Ironshanks steps up behind Travail to make sure he doesn't get in over his head, and well, he hardly knows him.

"Maybe we got ourselves a missing person! Lucky you got rich friends in high places Lady! Lets get gone before more of the crew shows up." He takes off his shield and stows his axe, ready to head top deck with the others and the woman.

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

"Agreed." Ahmande nods at Ironshanks. "Lady, let's get you to safety."


Lady Anilah, hearing the words she's hoped for for days, places her head in her hands and begins to cry. She says, through the sobs, "I owe you a debt I can never repay."

You escort the lady out of the ship, past the blood and corpses of the gnoll officers and human sailors and onto the pier. People have started to trickle in now past the No Return, business resuming at last. No sign of the Puddlejumpers can be found, and you take your time, watching for another ambush, but none come. True to their word, it looks like the Puddlejumpers won't be working for Pildapush any longer.

You return the grateful Lady Anilah to Venture-Captain Alissa Moldreserva. Alissa eyes you up and down as she drapes a blanket over Anilah's shoulders. She says, "You handled that well. Guess I had you wrong. The lot of you may prove useful to the Society yet. Get yourselves a drink on me."

She then escorts the lady away and you are left in the courtyard of the Grand Lodge, strangely quiet, a setting sun perched on Absalom's rooftops, slipping slowly away.

And so we come to another story's end. I hope everyone had fun. I will have chronicles up within a day or two and will roll for boons in the discussion thread. Thank you all for playing!

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Ironshanks reaches out a gloved mitt and shakes the Lady's hand "Name's Ironshanks Magee. Yer very welcome fer the savin', and never say never on that debt Missy. I'm sure yer Hubby can be reminded if ever the need should come!" He marches off at the head of the group, hand staying near the handle of his waraxe.

Lodge

"Ya didn't think a Magee could handle 'imself on a simple rescue? Captain, I come from a long line of ass kickers and gobbie stompers. I can handle my shit, and the others handled theirs near as good!" Cept maybe that Orc, had to serve that Cap'n up on silver platter!

He heads off to the nearest tavern to collect on the largest, strongest drink he could get.

Liberty's Edge

M Human (kellid) Ranger 1 | HP 7/12 | AC 18 T 12 FF 16 | Ft +3 Rf +4 Wi +1 | Init +2 | Perc +5

As they escort Lady Anilah, Ivan tries to convince her to join the fight against slavery. "You have seen conditions in which oppressed proletariat suffer. Consider using privileged position to improve lives of others by workink to stamp out scourge of slavery from Absalom!"

Diplomacy: 1d20 - 2 ⇒ (4) - 2 = 2

He doesn't seem to be very convincing though.

Liberty's Edge

PFS #76925-37 Male Half Orc Cleric 4 | HP: 27/27| AC: 15/9/15|Init: -1| Perc: +3| Fort: +4| Ref: +1| Will: +6| CMB: +4| CMD: 14| Greataxe: +5;1d12+4| Morningstar: +5;1d8+3| Sling: +1;1d4+3| Channel 2d6 5-4/day| DS +1 Dmg 6/day| BR +1 Dmg 6/day|
Skills:
Acrobatics: -6| Appraise:-1| Bluff:+2| Climb:-2| Diplo:+6| Intimidate: +4| Kn.(Reli): +3| Sense Motive: +3| Stealth: -5| Survival: +3| Swim: -2|

Graff cleans his own weapon and marches off with the rest, pleased that at the day is complete with his destroying something.

151 to 186 of 186 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Outpost I: DystopianGM's #8 Slave Pits of Absalom Gameplay All Messageboards

Want to post a reply? Sign in.