OutPost I: Redelia's Beyond the Halflight Path (Inactive)

Game Master Redelia


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Venture Lieutenant, Play by Post (online)

Hi, everyone. When you're ready to check in, please provide me with your player name, character name, faction, day job (if any), and if you are slow track.

Dark Archive

Suli Bloodrager 7 HP 72/88* | AC 21* T 10* FF 12 CMD 24* (+1 vs Overrun) | F +9 R +6 (+1 vs Trample) W +4 (+2 vs allied spells) Low-Light Vision - Perception +10 | Init +2 Resist acid 5, cold 5, electricity 5, fire 5 | +2 DC to cast defensively while threatening

Player: Pirate Rob
Character: Jaan
Faction: Dark Archive
PFS#: 757-20
Day Job: N/A
Track: Normal

I have one more chronicle sheet to apply to this character before the start, will let you know when that's happened and the sheet is fully updated.

Previous Beyond the Halflight Path (contains spoilers):
I have GMed this once before, and will GM it a couple more times at an upcoming convention in mid-Feburary. I plan to use the same bit I prepped before and have not read parts other than was necessary to figure out what I am GMing.

Here is the set that I used:

Sparkgleam – Drow Raiders – Lead Golem – Black Pudding - Yellow Mold


Venture Lieutenant, Play by Post (online)

Thank you, Jaan, that knowledge as to what parts of the adventure you already have played or run is exactly what I need so that I can make the adventure fresh for all of you. I'll also look a bit at your backgrounds to see if that inspires anything.

Grand Lodge

LN female Chelaxian Human Hungry Ghost Nun 9
Spoiler:
|AC 19, T 19, FF 16|HP: 57/57|F +7, R +10, W +12 (+1 vs disease, +2 vs Ench/poison/fear)|Init +3, Perc +14|CMB +12 (+2 to trip) CMD 30 (33 vs Trip)|9/9 Punishing Kicks, 16/16 Ki, 1/1 Soul-Drinker, 2/2 GL

Player: I'm Hiding In Your Closet
Character: Kali Altzairu
Faction: Grand Lodge
PFS#: 40025-4
Day Job: Profession (Undertaker): 1d20 + 15 ⇒ (10) + 15 = 25
Track: Normal

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

Player: Gerald
Character: Reesa
Faction: Silver Crusade
PFS#: 12445-8
Day Job: None.
Track: Normal

The Exchange

820-8 | Female Aasimar Mysterious Avenger Swashbuckler

As you sign in, be sure to tell Redelia about your character and what they love to do. That can help a lot, since this adventure has a customizable story.

Doom Girl sneaks out.


Venture Lieutenant, Play by Post (online)

That sneaky VC... :)

Guys, I do need to know a little more about your characters, and also if you have played this before. If you have, please tell me (in spoilers) what parts you've played.

Dark Archive

Suli Bloodrager 7 HP 72/88* | AC 21* T 10* FF 12 CMD 24* (+1 vs Overrun) | F +9 R +6 (+1 vs Trample) W +4 (+2 vs allied spells) Low-Light Vision - Perception +10 | Init +2 Resist acid 5, cold 5, electricity 5, fire 5 | +2 DC to cast defensively while threatening

Jaan is a Suli and a Hellknight-Armiger (Order of the Pike).

Jaan wears heavy armor, gets blurry and mad in combat and hits things quite hard with his Naginata at reach

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Player: Michael Hallet
Character: Flora Mossgreen
Faction: Liberty's Edge (for now)
PFS#: 2608-18
Day Job: Survival: 1d20 + 21 ⇒ (9) + 21 = 30 (Hunting Lodge)
Track: Normal

I have not played this scenario before.

Flora is a halfling phytokineticist. She was born and raised in the Mwangi expanse by her mother, a Mwangi halfling. Her dad was a halfling explorer from Andoran who was never around when she grew up, so the only thing she really got from him was her wanderlust.

She basically blasts things with plants. When she's not doing that... scratch that, she's always doing that, at least until she gets another element to play with.

She wears a wood and feather tribal headdress that she will sometimes animate with a spirit of wood to scout for her. Elemental Whispers talent, osprey familiar

She joined the Society to see the world and possibly find her father.

Still have to see if there is anything she wants to purchase after her last adventure.

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

I’ve not played the scenario before.

Reesa is a sweet, wonderful aasimar that always thinks the best of people. She is a true goody goody Silver Crusade type.

She is also quite flighty. She originally was going to specialized in Ranged magic but got bored by that and loved going on a couple adventures with summoner. So she changed her focus and brought out her innate ability to summon creatures herself. She could easily get bored again and focus on yet another part of her magic.

Grand Lodge

LN female Chelaxian Human Hungry Ghost Nun 9
Spoiler:
|AC 19, T 19, FF 16|HP: 57/57|F +7, R +10, W +12 (+1 vs disease, +2 vs Ench/poison/fear)|Init +3, Perc +14|CMB +12 (+2 to trip) CMD 30 (33 vs Trip)|9/9 Punishing Kicks, 16/16 Ki, 1/1 Soul-Drinker, 2/2 GL
Reesa wrote:


Reesa is a sweet, wonderful aasimar that always thinks the best of people. She is a true goody goody Silver Crusade type.

She is also quite flighty.

See all this?

These are all things Kali isn't.

She is a sardonic, shrewd, unflinchingly candid Kuthite nun out of Cheliax who wears more barbed chains than she does clothes, practices ritual ash baths that have permanently turned her skin literally black, and originally joined the Pathfinder Society after the untimely death of her old abbess.

Dark Archive

Male LN Oread Druid 10 Hellknight Signifer 2 Hunter 1 | HP 143+40/143 | Wildshape: 4/5 | Troll Form: Large AC 33 (+3 vs axiomites) T 12 FF 32 | CMB +18, CMD 30 | F +21+4, R +13+5, W +21+4 | | Init +5 | Perc +24 SM +12 | Speed 20 | Active: | Constant: Regeneration 5 (acid/fire)

Sorry for the delay in posting - I've been traveling quite a bit recently - things should be returning to normal now. Also, I haven't had a chance to put Otto's info up online yet - will work on it and hope to post it shortly.

Player Name: Abraham Z.
Character Name: Otto O'Read
Faction: Dark Archive
PFS#: 100198-23
Day Job: Profession (Gardener): 1d20 + 5 ⇒ (2) + 5 = 7
Track: Normal

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

Updating the statblock...
(Shifty)

Also - everyone can add +3 to their day job checks.

Chairperson:
The discount and bonus on Day Job checks that the Entrepreneur boon provides increase to 10% and +10 respectively. When another PC attempts a Day job check, she gains a +3 circumstance bonus on the check and can earn 200gp on a result of 45 or higher.


Venture Lieutenant, Play by Post (online)

Welcome, Shifty!

Anything I should know about any previous experience you have with this scenario?

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

I have not played nor GM'd any part if this scenario, so it's all fresh to me.

Scarlet is a travelling performer, musician, and acrobat from Varisia, She is always accompanied by her companion Poppy (a Lyrakien) a fellow entertainer/musician, and 'Rusty the Wonderdog' who is a rare Embeth Hound. Together they form a small travelling Troupe putting on magic shows, musical entertainment, and other sideshow/carnival acts.

In reality, they are not above acting as scallywags, rascals, and scoundrels - in cahoots with the Sczarni types, and affiliated with the less reputable members of The Exchange Gauril Karela lives!). Whilst Scarlet explains away her catlike appearance of soft downy fur in a tiger pattern and matching tail as being 'Catfolk', the truth is shes a Rakshasa blooded tiefling.

They aren't bad people, they are just Varisian carny folk. She's an honest woman just trying to carve out a slightly dishonest living.

The Lyrakien is a Familiar, Rusty is a mount/packbearer/occasional roleplay prop/circus performer

Player Name: Shifty
Character Scarlet Scoundrel
Faction: Exchange
PFS#: 41662-9
Day Job: **Pending - I may be looking to tick off he Faction sheet instead**
Track: Normal


Venture Lieutenant, Play by Post (online)

I don't see most of Scarlet's skills in her profile; did she trade away the rogue trapfinding/disable device, or does she still have them?

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

Still has them :)

I'm just converting all my characters over to Herolab, when I get home tonight I can finish Scarlet off and upload. Work finished at midnight, it's now 6am and I'm heading back to work - I had hoped I'd get time last night.

Unchained Barbarian 1/Unchained Rogue 6, no archetypes.
Has trapfinding, trap spotter, and rogues edge is disable.

Dark Archive

Male LN Oread Druid 10 Hellknight Signifer 2 Hunter 1 | HP 143+40/143 | Wildshape: 4/5 | Troll Form: Large AC 33 (+3 vs axiomites) T 12 FF 32 | CMB +18, CMD 30 | F +21+4, R +13+5, W +21+4 | | Init +5 | Perc +24 SM +12 | Speed 20 | Active: | Constant: Regeneration 5 (acid/fire)

I have not played this scenario yet.

Otto is a rather serious fellow, fastidiously dressed, and continually checking to make sure that all the buttons on his tunic are lined up with the edge of a ruler. Talking with him, one soon forms the impression that he would much prefer to be at home, tending his garden, and that he comes by the adventurer's life rather reluctantly. "If you don't keep after them, the fields will become clogged with weeds! And the plants themselves, they run amok, this way and that, it doesn't matter if you have planted them in neat and tidy rows - they have no discipline. That's why they need me, to lend a guiding hand, to straighten them out. The natural world, left to itself - bah, pure chaos - we druids must impose ourselves, and by the very force of our will, even the plants, even the animals, all their wildness can be tamed, must be tamed. Then all will be well. At least for the moment, but we must remain vigilant, for their wildness ever seeks to find expression, and to escape from our guidance. Bah!"

Otto lets out a long sigh. "And there I would be, at home, tending the garden, if not for that cursed dog! ... I don't suppose you've seen him?" He gives a description of a missing dog that is so generic that it could easily describe almost any small furry quadraped. (in fact, he is describing another of my characters, a kitsune who spends all his time in fox form) "Yes, it's true, I promised my mother that I would find her dog, no matter what it took, and that I would not return home without him. How was I to know that it would become a quest of not days or weeks, but years? Poor mother. I wonder if she is even still alive, or if I will ever see her again, but I am a man of my word, and I will tread every inch of Golarion - and beyond - until I find that dog. He is a very bad doggy, no discipline at all!"

"But there you have it. One does not choose the quest, one's quest chooses you. I SHALL find that dog, if it's the last thing I do... I do wonder about my azaleas though," he sighs wistfully, "do you think anyone has been watering them?"


VC - Sydney, Australia

So things to note for roguery and chicanery:
Poppy has Detect Magic and Detect Evil as a constant effect.
Scarlet has favoured terrain (Urban)
Scarlet has Trap spotter + Trap sense.

Dark Archive

Suli Bloodrager 7 HP 72/88* | AC 21* T 10* FF 12 CMD 24* (+1 vs Overrun) | F +9 R +6 (+1 vs Trample) W +4 (+2 vs allied spells) Low-Light Vision - Perception +10 | Init +2 Resist acid 5, cold 5, electricity 5, fire 5 | +2 DC to cast defensively while threatening

Jaan's last chronicle sheet has been earned and applied. Naginata is now furious

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic
Jaan_ wrote:
Naginata is now furious

"Why, what happened to it!?"

Dark Archive

Suli Bloodrager 7 HP 72/88* | AC 21* T 10* FF 12 CMD 24* (+1 vs Overrun) | F +9 R +6 (+1 vs Trample) W +4 (+2 vs allied spells) Low-Light Vision - Perception +10 | Init +2 Resist acid 5, cold 5, electricity 5, fire 5 | +2 DC to cast defensively while threatening

Jaan stares

Hellknights do not believe in puns.

Silver Crusade

LG male aasimar cleric of Erastil 7 [Medium outsider (native)] | HP 52/52 | AC 25 / 15 T / 21 FF | CMD 22 | Fort +9, Reflex +9, Will +11; Resist acid 10/cold & electricity 5 | Init +2 (+4 during surprise rounds) | Perception +8, Darkvision; Sense Motive +7 | Speed 30 ft. | Enlarge 6/6 per day | Bramble Armor 6/6 rounds per day | Channel Positive Energy 4d6, 4/6 day, DC16 | Daylight 1/1 per day |Conditions: Bless, Prayer

Player: Larry Smith
Character: "Long" Beau
Faction: Silver Crusade
PFS#: 67083-7
Day Job: Day Job Knowledge (nobility) Take 10 for 15 = 10gp
Track: Normal

Day Job resulting from the Friend of the Family: Blakros Family Member boon.

Dark Archive

Male LN Oread Druid 10 Hellknight Signifer 2 Hunter 1 | HP 143+40/143 | Wildshape: 4/5 | Troll Form: Large AC 33 (+3 vs axiomites) T 12 FF 32 | CMB +18, CMD 30 | F +21+4, R +13+5, W +21+4 | | Init +5 | Perc +24 SM +12 | Speed 20 | Active: | Constant: Regeneration 5 (acid/fire)

Otto's statblock has been updated to bring him up to date.


Venture Lieutenant, Play by Post (online)

My apologies for the late start. I had been doing so much to prepare for OutPost that I was way behind on a bunch of real world chores, and so I spent today catching up.

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1
Flora Mossgreen wrote:

Player: Michael Hallet

Character: Flora Mossgreen
Faction: Liberty's Edge (for now)
PFS#: 2608-18
Day Job: [dice=Survival]1d20+21 (Hunting Lodge)
Track: Normal

FYI, Flora will be switching to the Concordance faction.

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

I have my home game tonight and then I will be on the road tomorrow due to a death in the family. Expect nothing further from me until Monday.

Dark Archive

Male LN Oread Druid 10 Hellknight Signifer 2 Hunter 1 | HP 143+40/143 | Wildshape: 4/5 | Troll Form: Large AC 33 (+3 vs axiomites) T 12 FF 32 | CMB +18, CMD 30 | F +21+4, R +13+5, W +21+4 | | Init +5 | Perc +24 SM +12 | Speed 20 | Active: | Constant: Regeneration 5 (acid/fire)

Sorry for the delay in posting - I've had family visits for the past week - life should be returning to a more normal pace tomorrow.


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Venture Lieutenant, Play by Post (online)

You all have my deepest apologies. I have not been the kind of GM I want to be recently. At first, I was sick, and then as I started to get back into the flow of things, some very nasty VO business (which you are probably all aware of from Flaxseed) exploded, and has been taking far too much of my mental energy for the last few days. I will strive to do better.

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

Don’t stress, Redelia. We are here. Get back when you are ready. No one can be prepared for the little chaos we had erupt recently!


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VC - Sydney, Australia

All good, I picked up the dustpan and broom in the Flax lodge.

It's odd, but in at least two of the tables there are people in games I have rescued in the past - and one of the players has had me rescue games they were in FOUR TIMES.

Dark Archive

Male LN Oread Druid 10 Hellknight Signifer 2 Hunter 1 | HP 143+40/143 | Wildshape: 4/5 | Troll Form: Large AC 33 (+3 vs axiomites) T 12 FF 32 | CMB +18, CMD 30 | F +21+4, R +13+5, W +21+4 | | Init +5 | Perc +24 SM +12 | Speed 20 | Active: | Constant: Regeneration 5 (acid/fire)

My apologies to all for being absent the past few days - real life has intruded but I expect things should be much more workable from this point on. Thanks for your understanding.


Venture Lieutenant, Play by Post (online)

This next post is a complicated one to construct because it consists of random tables to consult and things. Thursdays are my crazy, exhausting days until the end of this month, so I'm not fit to make that kind of post right now. I will get a post up tomorrow morning.

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Dealing with a dead boiler in my house and a lack of heat or hot water. I probably won't be online much today, so please bot as needed. I will try to check in tonight.

Dark Archive

Male LN Oread Druid 10 Hellknight Signifer 2 Hunter 1 | HP 143+40/143 | Wildshape: 4/5 | Troll Form: Large AC 33 (+3 vs axiomites) T 12 FF 32 | CMB +18, CMD 30 | F +21+4, R +13+5, W +21+4 | | Init +5 | Perc +24 SM +12 | Speed 20 | Active: | Constant: Regeneration 5 (acid/fire)

In light of the FAQ that was just published regarding upgrading companion's armor (see here), is it ok if I purchase some barding for my elasmotherium (and skip the two scrolls of mage armor mentioned last night)? No problem if you say no: I understand that the adventure is underway. The reason is that I had been holding off on buying him barding because he will grow to Large size when I hit level 7 (one adventure after this one) and I thought I would be spending extra gold to buy him Medium barding now - in light of this FAQ, this is no longer the case. Have to do a few calculations to figure out the cost but I'm pretty sure it will be Darkleaf Lamellar (leather) armor. Again, no worries if this feels like an unwarranted retcon.


VC - Sydney, Australia

Nice pick up on the FAQ!

I had always sold the smaller set and bought a new set, seems I was ripping myself off :p

Dark Archive

Male LN Oread Druid 10 Hellknight Signifer 2 Hunter 1 | HP 143+40/143 | Wildshape: 4/5 | Troll Form: Large AC 33 (+3 vs axiomites) T 12 FF 32 | CMB +18, CMD 30 | F +21+4, R +13+5, W +21+4 | | Init +5 | Perc +24 SM +12 | Speed 20 | Active: | Constant: Regeneration 5 (acid/fire)
Shifty wrote:

Nice pick up on the FAQ!

I had always sold the smaller set and bought a new set, seems I was ripping myself off :p

Yes, me too, which is why in this case I had decided I'd just wait until he hit level 7 to get barding at all.

There's a few other interesting developments in this latest faq - nice to see that Pathfinder 2.0 hasn't caused them to forget about it entirely...


Venture Lieutenant, Play by Post (online)

That's a minor enough adjustment that it's fine, Otto.

Dark Archive

Male LN Oread Druid 10 Hellknight Signifer 2 Hunter 1 | HP 143+40/143 | Wildshape: 4/5 | Troll Form: Large AC 33 (+3 vs axiomites) T 12 FF 32 | CMB +18, CMD 30 | F +21+4, R +13+5, W +21+4 | | Init +5 | Perc +24 SM +12 | Speed 20 | Active: | Constant: Regeneration 5 (acid/fire)
GM Redelia wrote:
That's a minor enough adjustment that it's fine, Otto.

Thanks but never mind - I'm a few gold shy for the barding - I'll just stick with the scrolls of mage armor plan. Thanks.


Venture Lieutenant, Play by Post (online)

OK, guys, I should be able to keep things moving more smoothly now. I just had a significant responsibility end until next fall, so I have more time for my games.


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Venture Lieutenant, Play by Post (online)

I just wanted to let you guys know that I'll be taking tomorrow off the forums for family time. I'll see you on Monday. Please have a happy Easter, all of you who celebrate it.

Silver Crusade

LG male aasimar cleric of Erastil 7 [Medium outsider (native)] | HP 52/52 | AC 25 / 15 T / 21 FF | CMD 22 | Fort +9, Reflex +9, Will +11; Resist acid 10/cold & electricity 5 | Init +2 (+4 during surprise rounds) | Perception +8, Darkvision; Sense Motive +7 | Speed 30 ft. | Enlarge 6/6 per day | Bramble Armor 6/6 rounds per day | Channel Positive Energy 4d6, 4/6 day, DC16 | Daylight 1/1 per day |Conditions: Bless, Prayer

Happy Easter!

Silver Crusade

LG male aasimar cleric of Erastil 7 [Medium outsider (native)] | HP 52/52 | AC 25 / 15 T / 21 FF | CMD 22 | Fort +9, Reflex +9, Will +11; Resist acid 10/cold & electricity 5 | Init +2 (+4 during surprise rounds) | Perception +8, Darkvision; Sense Motive +7 | Speed 30 ft. | Enlarge 6/6 per day | Bramble Armor 6/6 rounds per day | Channel Positive Energy 4d6, 4/6 day, DC16 | Daylight 1/1 per day |Conditions: Bless, Prayer

Guys, I'm afraid I'm ill-suited to the style here. Please, no hard feelings, but I think I'm going to withdraw from this session. We've not gone very far. Perhaps it's not too late to find a replacement player.

Thank you for your understanding, and I wish you all success in the adventure.


Venture Lieutenant, Play by Post (online)

Long Beau,
Let me get back to you in a day or so, I need to look into the rules. We are over halfway-through the adventure; more like 3/4 of the way through if you calculate in certain ways. Depending which direction you guys go or what you choose to do, you may be about to walk into the room where the main story will move forward. It is definitely too late for someone else to join, but it may also be too late for you to withdraw without a partial chronicle.

Silver Crusade

LG male aasimar cleric of Erastil 7 [Medium outsider (native)] | HP 52/52 | AC 25 / 15 T / 21 FF | CMD 22 | Fort +9, Reflex +9, Will +11; Resist acid 10/cold & electricity 5 | Init +2 (+4 during surprise rounds) | Perception +8, Darkvision; Sense Motive +7 | Speed 30 ft. | Enlarge 6/6 per day | Bramble Armor 6/6 rounds per day | Channel Positive Energy 4d6, 4/6 day, DC16 | Daylight 1/1 per day |Conditions: Bless, Prayer

If it turns out we've indeed passed the point of no return (Chronicle-wise), then I'll just gut it out till the end. I didn't think we'd made that much progress through the scenario.


VC - Sydney, Australia

May as well stick it out, as above, we won’t be far from the end.

Is there a particular type of gaming element you feel is missing?

Silver Crusade

LG male aasimar cleric of Erastil 7 [Medium outsider (native)] | HP 52/52 | AC 25 / 15 T / 21 FF | CMD 22 | Fort +9, Reflex +9, Will +11; Resist acid 10/cold & electricity 5 | Init +2 (+4 during surprise rounds) | Perception +8, Darkvision; Sense Motive +7 | Speed 30 ft. | Enlarge 6/6 per day | Bramble Armor 6/6 rounds per day | Channel Positive Energy 4d6, 4/6 day, DC16 | Daylight 1/1 per day |Conditions: Bless, Prayer

Revealed areas have been reconnoitered and searched? Or just reconned?

The Exchange

Scouting SOP:
Dist: 30-60' ahead of party /Move spd:20'. Stealth Scar Take10=34. Pop Take10=35. Perception Scar Take10=29 (33 v Traps)+Trap spotter Pop Take10=26+Detect Magic & Evil
UBar1/URog9, HP96/96 - AC 23, T 17, FF 23/ F+9, R+14, W+8/ CMD 24, CMB +7/ Per +19(Dk Vis), Init +9, Mv 40
Poppy:
F/Lyrakien, HP48/48- AC22,T16,FF18/DR 5(evil)Immune elec, petrify;Res cold & fire 10/ F6,R10,W6/CMD 16,CMB 9/DV 60 ft., LL vis vision; Perc +16 , Init +8, Move 30/60ft
Constant det evil & magic

Take 10s for a 22 as a minimum, and all detected for magic and evil

Silver Crusade

LG male aasimar cleric of Erastil 7 [Medium outsider (native)] | HP 52/52 | AC 25 / 15 T / 21 FF | CMD 22 | Fort +9, Reflex +9, Will +11; Resist acid 10/cold & electricity 5 | Init +2 (+4 during surprise rounds) | Perception +8, Darkvision; Sense Motive +7 | Speed 30 ft. | Enlarge 6/6 per day | Bramble Armor 6/6 rounds per day | Channel Positive Energy 4d6, 4/6 day, DC16 | Daylight 1/1 per day |Conditions: Bless, Prayer

If the DC was 22 or less we discovered whatever was there, got it.

If we're under no time constraint, and when the tactical situation permits, "Long" Beau wouldn't mind contributing to a more thorough search of the areas we're rushing through now.

Dark Archive

Male LN Oread Druid 10 Hellknight Signifer 2 Hunter 1 | HP 143+40/143 | Wildshape: 4/5 | Troll Form: Large AC 33 (+3 vs axiomites) T 12 FF 32 | CMB +18, CMD 30 | F +21+4, R +13+5, W +21+4 | | Init +5 | Perc +24 SM +12 | Speed 20 | Active: | Constant: Regeneration 5 (acid/fire)

Posting likely sparse for the next few days with work, travel, family - will catch up when I can - please bot as needed.

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