On the Dying Sea (Inactive)

Game Master kamenhero25

The deadly denizens of the Darklands must find common ground and uncover an ancient plot that could mean death or enslavement for them all if it's not stopped.



Universal Buffs: Nothing right now

Telderist is a den of corruption and vice, but even they respect the Nightrunners. Their headquarters stands just below the Crown Wall, a towering five story spire that is guarded night and day by the House Guard of House Misraria. Those with business are allowed into the first floor to deliver and receive dozens of packages and missives from all across the drow empire. Those who seek to cause trouble swiftly find their end at the blades of the guards or one of the Nightrunners agents within. Now a group of mercenaries find themselves summoned before the messengers by a simple letter.

To the recipient of this letter,

It is a strange rumor that calls the Nightrunners to seek outside aid where our own agents would normally suffice. Should you believe yourself a capable warrior of at least some cleverness, present yourself at the guild hall before the sixth waking hour on the coming Oathday so that we might come to an accord. Rich rewards will be dealt out to any who can resolve the task at hand.

Night Master Livrist


HP 44/44, AC18 , CMD 15, Fort +5, Ref +6, Will +7, Init +2, Per -1

"How quaint." Kassii's said to A'streth as she looked the letter over. "Have you had dealingss with the Nightrunnerss before?"


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

A'streth turns to the Coven Mistress, "Yess, I am what they refer to asss an independent agent. Utilized when they do not wish their own agentss to deal with a matter".


HP 44/44, AC18 , CMD 15, Fort +5, Ref +6, Will +7, Init +2, Per -1

"Soundss lucrative." Kassii said, drumming her claws on the floating skull beneath her hand. "Our monetary needsss will be well ssserved, I think. We shall go."


HP = 87/87 | AC=17 (T16) (FF 11) (vs. Trap 18) | Panache 7/7 | Mar Flex 4/4 | Mythic P 9/9 | Fort +8, Ref +18, Will +8 (+2 vs. Mind Effect & Poison/+1 vs. Trap/+2 vs. Fear) | Ini +11 | Per +12 (13 vs Surprise) Shadow Status

A'streth nods to Kassii, "Ass you wissh".

A'streth will lead as he has some familiarity with the organization. The serpent keeps his eyes ready ever present for danger in this dangerous place.

Perception 1d20 + 12 ⇒ (4) + 12 = 16 - 13 to avoid surprise.

Community / Forums / Online Campaigns / Play-by-Post / The Darkness Beneath - On the Dying Sea Gameplay All Messageboards

Want to post a reply? Sign in.