nightflier
|
Solvi:
WARMAGE
Prerequisite: Int 13.
Benefit: Whenever you cast a spell or use a spell-like ability that deals hit point damage, you add your Intelligence bonus to the damage dealt. This bonus applies only once per target or creature within the area of effect, as applicable.
If the spell deals damage for more than one round, it deals this extra damage in each round.
| Sorok Hamfael |
From his position on watch, the shade of Ragnar's brother narrows his brows. He strides over to the place Sorok indicates and takes a long look.
Skeleton reaches the doorway where Sorok and Gilian stand. Following the tracks, he tries to pass through the illuminated entrance to the tunnel beyond, but instead disintegrates into mist.
I'm fairly certain that Eyvindr was his spiritual self and not a summoned skeleton as Ragnar was still asleep, if that makes any difference. The post was probably confusing since it came from the skeletal avatar of Eyvindr.
nightflier
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Yeah, all the skeletons are visible and audible ghosts right now. I've just been too busy to change their avatars for the next three game-days. I'll get to it soon.
So Eyvindr was just blocked by something?
There are strong wards on all the exits. A Spellcraft should be able to determine that they exist.
| Lyj |
Lyj's player is the assistant director of a play that opened this weekend. After today I'd imagine his life will get a lot less hectic.
What he said. I have been kinda crazy busy the last few weeks, but I'm back to having some free time for a bit here, so I'll be more around. Daily posting shouldn't be an issue once more.
| Ilona Ebonblade |
Before committing to utterly sucking for who knows how long, until we're done dealing with these idiot dwarves, I want other opinions.
Essentially I'll be a piss poor fighter considering the level we're at, and Ragnar will be an ineffective barbarian.
If you guys think its worth it I'm game but I'm pretty sure its gonna suck.
| Solvistania Elghreah |
Yeah I don't like it either, but they do have us over a barrel here. We can't go anywhere without their say so, and I have a feeling they could cream us in a fight.
Solvi offering to collar herself in exchange for Ragnar and Ilona staying free might work, but if she does that then there is no way for her to sense the Nexus.
Of course, she knows where it is now, but it is not accessible currently.
Reaction?
| Sorok Hamfael |
I agree, the options open to us suck a lot for both Ilona and Ragnar. You're right however in that we have almost no other alternative unless we want to either turn around and see how we fare as 4th level characters against an army or try and fight our way through these folks, in either case fatality runs extremely high. This way while severely limiting two of our players offers the safest way to continue the story. Unless I'm missing something.
| Ragnar Death-Speaker |
My primary concern has to do with the nature of the fluff we've created around ragnar's path.
Normally spirits go kind of crazy, but ragnar's presence keeps them sane and focused. What happens to them if his path is dampened?
Tomorrow they become flesh-and-blood fully living creatures and ragnar is a normal guy. Just for that one day. Could they pass through the idiot dwarves stupid ward then? What happens after that as they first fade, then disappear entirely?
Also, there's the fact that Ragnar's a Dorn. Talk about a folk who'd rather die than be collared. There's a huge cultural pride hurdle there.
I don't want to derail the game, but Ragnar, both for what he is and the people he comes from, would probably rather just sit here in this little safe place until the mountain crumbles around him than submit to these dwarves demands.
| Ilona Ebonblade |
Which we all know isn't goinng to happen. If Ragnar digs in Ilona's going to do whatever she has to to get him accepted without the collar.
Question, while channeling will be inhibited would Ilona be able to use Requiem's spell points to fuel her white bone torc abilities?
nightflier
|
My primary concern has to do with the nature of the fluff we've created around ragnar's path.
Normally spirits go kind of crazy, but ragnar's presence keeps them sane and focused. What happens to them if his path is dampened?
Tomorrow they become flesh-and-blood fully living creatures and ragnar is a normal guy. Just for that one day. Could they pass through the idiot dwarves stupid ward then? What happens after that as they first fade, then disappear entirely?
Also, there's the fact that Ragnar's a Dorn. Talk about a folk who'd rather die than be collared. There's a huge cultural pride hurdle there.
I don't want to derail the game, but Ragnar, both for what he is and the people he comes from, would probably rather just sit here in this little safe place until the mountain crumbles around him than submit to these dwarves demands.
Ragnar is focus for the spirits. In a way, they can't exist without him. That's what his path makes him - a gateway for the spirits to enter the world.
Now, about cultural pride - if Dorns are based on our world's Vikings, then their cultural mores should be similar to theirs as well. Among Vikings the sacrifice for the greater good was accepted, as well as thraldom. Germanic tribes in the old ages had a sophisticated moral code to deal with weregild, that included serving the slain one's family for a limited time.
On the other hand, Ragnar is effectively cursed character. His path makes him unable to function in any kind of civilized society, except in Cambrial. That will be a great hindrance to both him personally and the group in general.
What do you think, what will be the elves' reaction when they see him coming surrounded by the horde of ghosts? The derro's Collars can shut down your path and make you just a regular guy - in Ilona's case that is a curse, but in Ragnar's that may be a blessing that can allow him to lead the normal life.
Example: If it ever comes to Ragnar and Ilona making love, they would be surrounded by several of their dead friends, as well as all the children that follow Ragnar. Collar may be a solution to that.
nightflier
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To all players:
This part of the game will be dedicated to role playing. There should not be any fighting until you leave the Last City. But that doesn't mean that you will not gain new levels. This is how it's going to be:
You will be faced with various challenges that will need to be resolved through role playing and skill checks. Each challenge that you successfully resolve will net you a Story Point. You will need 15 Story Points to gain a level in one of the derro-specific character classes and 20 Story Points to level up in standard classes. The remaining Story Points may be exchanged for feats, with a rate of 5 Story Points = 1 feat.
| Ilona Ebonblade |
Example: If it ever comes to Ragnar and Ilona making love, they would be surrounded by several of their dead friends
I don't know why but this part made me laugh, images of a peanut gallery coaching.
Honestly though those same dead friends would see it as a celebration of life.
As for the children, they see the worst aspects of human interaction daily, they should know there is more to liffe than killing and survival.
Midnight's morality is not the same as what would be expected in our modern world.
nightflier
|
Example: If it ever comes to Ragnar and Ilona making love, they would be surrounded by several of their dead friends
I don't know why but this part made me laugh, images of a peanut gallery coaching.
Honestly though those same dead friends would see it as a celebration of life.
As for the children, they see the worst aspects of human interaction daily, they should know there is more to liffe than killing and survival.
Midnight's morality is not the same as what would be expected in our modern world.
It's not the matter of morality I had in mind. After all, in medieval times sex was more earthy mater than in Victorian age, which influenced modern morals. The children are probably more than aware of the "facts of life", since they had opportunity to watch animals mating, and perhaps even grown-ups making love after drunken feasts.
I was thinking more of "performance issues" caused by all that cheering. :)
| Ilona Ebonblade |
Interesting twist.
It trades Ilona's role as battle caster/ party buffer for party face, a role she's extremely well suited to.
However wearing the collar and branded a fiendish seductress she's going to be continually facing a stack of negarive modifiers.
Either way she's kind of hobbled but I can definitely see the story potential.
nightflier
|
Interesting twist.
It trades Ilona's role as battle caster/ party buffer for party face, a role she's extremely well suited to.
However wearing the collar and branded a fiendish seductress she's going to be continually facing a stack of negarive modifiers.
Either way she's kind of hobbled but I can definitely see the story potential.
Ilona just had a bad luck to roll a 1. Initially, the derro were afraid of Ragnar only, since he emanates evil in ridiculous amounts. But then you defended him and rolled 1. :)
| Duncan Bloodforged |
I like the sorry points idea, but I only fear that too much of it would depend on the luck of the dice.
Duncan would offer himself instead of Ragnar and Ilona, but it is clear that they would not accept it. For now, I would advise Ragnar to roll with it, since he wouldn't really be a slave, but just limited in his powers. He should take if for the team. We could ask them to instruct some of us they trust (some who got a natural 20) how to remove the collar without smashing it, just in case.
| Ragnar Death-Speaker |
Ragnar is focus for the spirits. In a way, they can't exist without him. That's what his path makes him - a gateway for the spirits to enter the world.
That's exactly my point. Doesn't that mean the spirits will "die" if Ragnar puts the collar on?
nightflier
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nightflier wrote:That's exactly my point. Doesn't that mean the spirits will "die" if Ragnar puts the collar on?
Ragnar is focus for the spirits. In a way, they can't exist without him. That's what his path makes him - a gateway for the spirits to enter the world.
No, absolutely. They exist in Border Ethereal. He just allows them to manifest themselves partially. They continue to exist and to follow him, only they can not touch the world. As soon as he powers down the Collar (there is a way to do that without removing it), they snap back in. Essentially, Collars function similar to an anti-magic field.
| Chops the Defender Dworg |
Have everyone received their white bone powers for 4th level?
I think you said earlier that Pete's bone item gave Chops the scent ability. I don't remember anything for Chops's item.
As far as the collar, I thought this would be kind of a cool way for Ragnar to experience life like a normal boy. Hell, I can see a person in his situation to not want to take it off once it is on.
| Gilian |
Ragnar Death-Speaker wrote:No, absolutely. They exist in Border Ethereal. He just allows them to manifest themselves partially. They continue to exist and to follow him, only they can not touch the world. As soon as he powers down the Collar (there is a way to do that without removing it), they snap back in. Essentially, Collars function similar to an anti-magic field.nightflier wrote:That's exactly my point. Doesn't that mean the spirits will "die" if Ragnar puts the collar on?
Ragnar is focus for the spirits. In a way, they can't exist without him. That's what his path makes him - a gateway for the spirits to enter the world.
My understanding of the whole thing was similar: the spirits are stuck between the real world and whatever happens afterwards. Only Ragnar can get them to manifest. I would also advocate to go with it so as to learn how to use them afterwards.
nightflier
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nightflier wrote:Have everyone received their white bone powers for 4th level?Nope, didn't get mine.
Intensify Healing: Your spells can go beyond several normal limitations.
Benefit: An intensified spell increases the maximum number of healing dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat. No other variables of the spell are affected, and spells that give healing that isnot modified by caster level are not affected by this feat. An intensified spell uses up a spell slot one level higher than the spell’s actual level.
nightflier
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nightflier wrote:Have everyone received their white bone powers for 4th level?I think you said earlier that Pete's bone item gave Chops the scent ability. I don't remember anything for Chops's item.
As far as the collar, I thought this would be kind of a cool way for Ragnar to experience life like a normal boy. Hell, I can see a person in his situation to not want to take it off once it is on.
The Scent is from your item, although if you'd rather prefer something else, I can still change it.
| Ragnar Death-Speaker |
I didn't get my white bone powers. From either white bone item I had. Know why? It's because I made them into a sword...
Man, I'm glad this section is a role-playing section. I'm out my casting and my path abilities and I don't even have any cookies to compensate. Ragnar's soooo useless right now. ;)
| Sorok Hamfael |
Have everyone received their white bone powers for 4th level?
Nope, didn't get mine.
I think you said earlier that Pete's bone item gave Chops the scent ability. I don't remember anything for Chops's item.
I didn't get my white bone powers. From either white bone item I had. Know why? It's because I made them into a sword...
Bah! Not all of us have crazy covenant items giving us ridiculous class abilities and bonuses every level. Some of us have to work for our masterwork armor and weapons. Isn't that right Lyj.