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Kardiv shakes his head, I don't quite believe you. It's easy to claim divine right and purpose, but without proof, your claims lack weight. Unless you're willing to provide us with more information about what you "know", then we will continue on our way.
Intimidate: 1d20 + 2 ⇒ (17) + 2 = 19

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If you're just spinning yarns, you'd best be moving along.
Jinny strikes a menacing pose.
Intimidate, Assist Other: 1d20 + 7 ⇒ (19) + 7 = 26

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Then she'll have to go through me first. ;-)

GM Nightfiend |

The woman attempts a second explanation. "OK the truth! I have been sent here to recover the key by an Aspis Consortium captain. I have been told that if i fail to recover the key, he will kill me and my children. Please do not allow this to happen. I have no interest in anything more than freeing my children. I will give you anything you want."
As the woman begins the second long winded explanation, the minute duration of the enlarge person finally wears off. Girzog slowly reduces back down to medium size.
The woman smiles at the sight of the Tengue shrinking back down to a more manageable size. "Perhaps you are correct. I have over stayed my welcome. We shale part ways peacefully. Thank you for your understanding Pathfinders."
As the woman and her men begins to leave, Dumm catches a gimps of something tiny and shiny skittering away from Girzog, and into a near by bush. After staring at the tiny thing a moment, Dumm manages to identify a tiny little lizard with a gold key in its mouth.
Init (Jinhong): 1d20 + 5 ⇒ (20) + 5 = 25
Init (Girzog): 1d20 + 5 ⇒ (2) + 5 = 7
Init (Kardiv): 1d20 + 6 ⇒ (19) + 6 = 25
Init (Butharn): 1d20 + 1 ⇒ (13) + 1 = 14
Init (Ostrogard): 1d20 + 6 ⇒ (14) + 6 = 20
Init (Dumm): 1d20 + 2 ⇒ (8) + 2 = 10
Init (Woman): 1d20 + 4 ⇒ (10) + 4 = 14
Init (Pink): 1d20 + 4 ⇒ (6) + 4 = 10
Init (Blue): 1d20 + 4 ⇒ (20) + 4 = 24
Init (Yellow): 1d20 + 2 ⇒ (12) + 2 = 14
Surprise Round
Because of his perception (21), Dumm is granted a surprise round.
Dumm:

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Surprisingly loyal, that dog, Dumm thinks. I didn't even feed him. Not that he would have; feeding a wild animal is a good way to kill it, once it stops relying on its own instincts.
A flash of movement by Girzog catches his eye. It takes a second for him to recognize the importance of the lizard-- it's carrying the key the woman is after. "No! No take key!" He runs after the lizard toward the bush, sword ready above his head.
Surprise round: move, chasing lizard
-Posted with Wayfinder

GM Nightfiend |

Surprise Round Summary
Dumm: The barbarian spots a tiny little lizard making off with the gold key. Without a second though, he bolts forward in an attempt to catch the tiny thing before it can skitter away. I moved Dumm 30 foot closer to the lizard. If you would like to be in a different position, go ahead and make the change.
.
Round (1)
Bold may post an action.
Kardiv (25)
Jinhong (25)
Thug Blue (24)
Ostrogard (20)
Woman (14)
Thug Yellow (14)
Butharn (14)
Thug Pink (10)
Dumm (10)
Girzog (7)

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If that's how it's going to be then it appears your blood will be shed after all.
Jinny moves up at strikes at Xeanja.
Scimitar: 1d20 + 4 ⇒ (4) + 4 = 8 Not even going to dignify that with a Damage roll.
If attacked, Jinny will use Opportune Parry and Riposte.
Dumm! That dog of yours would sure like to eat a lizard, wouldn't he?

GM Nightfiend |

Round (1) Summery
Kardiv: Quickly the paladin reacts to Dumm's announcement with a well-placed arrow. Precisely the arrow cuts through the air and splits the tiny lizard in-half. Upon the death of the reptile, the woman screams out in horror. (Hit -4 Lethal)
Jinhong: The swashbuckler moves up and takes a feeble swing at the rough looking woman, who is now crying very loudly. (Miss)
Thug (Blue): The ugly looking sell sword smiles and lowers his crossbow towards the paladin. After blowing the holy warrior a kiss good bye, he fires the crossbow. (Hit -1 Lethal)
(Attack) Blue vs Kardiv: 1d20 + 1 ⇒ (17) + 1 = 18
(Damage) Blue vs Kardiv: 1d8 ⇒ 1
Round (1)
Bold may post an action.
Kardiv (25) (-1 Lethal)
Jinhong (25)
Thug Blue (24)
Ostrogard (20)
Woman (14)
Thug Yellow (14)
Butharn (14)
Thug Pink (10)
Dumm (10)
Girzog (7)

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Hey, now. Blowing kisses at Kardiv is my job!

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Ostrogard retrieves a flask from his backpack and then jumps down from the wagon. Landing softly on the ground, he moves towards the ugly sellsword that just shot at Kardiv, dagger in one hand and flask in the other.
Ostrogard spends a move action to retrieve a flask of Alchemist Fire from his backpack. He then jumps from the wagon and moves some more. I wasn't sure about getting off the wagon so I thought of it as difficult terrain and took a double move to get down.

GM Nightfiend |

Round (1) Summery
Ostrogard: retrieves a flask and moves to a more advantages location. Everything you stated in your last post sounds correct.
The Woman: The rough looking woman adjust her position and begins casting. Soon after her arcane words trail off, a soothing sensation can be felt by, Kardiv, Butharn, and Girzog. (All three need to make a (DC 13 Will save or fall asleep.)
Thug (Yellow): The well dress man, standing next to the ugly looking thug, gets a look of panic as he observes Ostrogard retrieving an alchemical vial. Not sure what the Halfling is planing to do with the vial, the man opts to fire his crossbow at the rogue. Immediately after firing his weapon he shifts further south. (Miss)
(Attack) Yellow vs Ostrogard: 1d20 + 1 ⇒ (5) + 1 = 6
(Damage) Yellow vs Ostrogard: 1d8 ⇒ 4
Round (1)
Bold may post an action.
Kardiv (25) (Needs to make a DC 13 Will save)
Jinhong (25)
Thug Blue (24)
Ostrogard (20)
Woman (14)
Thug Yellow (14)
Butharn (14) (Needs to make a DC 13 Will save)
Thug Pink (10)
Dumm (10)
Girzog (7) (Needs to make a DC 13 Will save)

GM Nightfiend |

Round (1) Summery
Butharn: The sturdy dwarf begins to feel sleepy. After a moment of consideration, he curls up on the ground and falls asleep.
Thug (Pink): The sea faring sell-sword lowers his crossbow towards the swashbuckler and fires. After firing his crossbow, the man steps up to Dumm while drawing his scimitar. (Miss)
.
(Attack) Pink vs Jinhong: 1d20 + 1 ⇒ (13) + 1 = 14
(Damage) Pink vs Jinhong: 1d8 ⇒ 4
Round (2)
Kardiv (25)
Jinhong (25)
Thug Blue (24)
Ostrogard (20)
Woman (14)
Thug Yellow (14)
Butharn (14) (Sleeping)
Thug Pink (10)
Round (1)
Dumm (10)
Girzog (7)

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Jinny steps up to Xeanja and strikes again.
Scimitar: 1d20 + 4 ⇒ (1) + 4 = 5 Damage: 1d6 + 0 ⇒ (2) + 0 = 2
That's it. I'm buying new virtual dice.

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Acrobatics vs. Pink CMD to avoid AoO: 1d20 + 3 ⇒ (13) + 3 = 16
Girzog moves toward the woman, but stops short in attempting to dodge her ally's attack, and swings a claw at him.
Claw: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d3 + 1 ⇒ (1) + 1 = 2

GM Nightfiend |

Round (1) Conclusion
Girzog: The feathered fighter moves up to the (Pink) thug with intent. While looking the man in the eye, the Tengu swings a razor sharp claw at the man. (Hit -2 Lethal)
Dumm: After spotting the small lizard, Dumm pauses and attempts to decided what to do next. (Delayed and can act at will)
Round (2) Summary
Kardiv: The paladin knocks an arrow and fires it into the fight that is taking place behind the wagon. Unfortunately, the large barbarian steps in the shot’s path and causes it to fly off into a nearby shrub. (Miss)
Jinhong: The land faring swashbuckler steps up to the witch and takes another limp wrested swing. The blade hits flat and does nothing to the woman.
Round (2)
Bold may post an action.
Kardiv (25)
Jinhong (25)
Thug Blue (24) (Delayed)
Ostrogard (20)
Woman (14)
Thug Yellow (14)
Butharn (14) (Sleeping)
Thug Pink (10) (-2 Lethal)
Dumm (10) (Delayed)
Girzog (7)

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Ostrogard moves warily around the ugly sellsword blue, looking for an opportunity to attack.
attack: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d4 + 1 ⇒ (3) + 1 = 4
Kardiv, behind you!, Ostrogard calls out.

GM Nightfiend |

Round (2) Summary
Ostrogard: The small rogue steps up and takes a swing at the ugly looking thug. (Hit -4 Lethal)
Thug (Blue): The ugly looking thug drops his crossbow and moves into melee with the paladin, while drawing a scimitar. Acknowledging the paladins ability with the bow, the ugly thug smiles as he takes a side handed swing at the archer. (Miss)
(Attack) Blue vs Kardiv: 1d20 + 3 ⇒ (3) + 3 = 6
(Damage) Blue vs Kardiv: 1d6 + 2 ⇒ (4) + 2 = 6
Xeanja: The rough looking woman steps back and attempts to put a misfortune hex on Girzog. (Girzog needs to make a Will Save (DC 13) or be under the effects of misfortune.)
Misfortune (Su): The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex. At 8th level and 16th level, the duration of this hex is extended by 1 round. This hex affects all rolls the target must make while it lasts. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.
Thug (Yellow): Drops his crossbow and moves up to Ostrogard while drawing a scimitar. Without delay the well dress thug takes an over hand swing at the little rogue. (Miss)
(Attack) Yellow vs Ostrogard: 1d20 + 3 ⇒ (7) + 3 = 10
(Damage) Yellow vs Ostrogard: 1d6 + 2 ⇒ (3) + 2 = 5
Thug Pink: The sea faring sell-sword takes an over hand chop, at Girzog, with his scimitar. (Hit -6 Lethal)
(Attack) Pink vs Girzog: 1d20 + 3 ⇒ (17) + 3 = 20
(Damage) Pink vs Girzog: 1d6 + 2 ⇒ (4) + 2 = 6
Round (2)
Bold may post an action.
Kardiv (25)
Jinhong (25)
Ostrogard (20)
Thug Blue (20) (-4 Lethal)
Xeanja (14)
Thug Yellow (14)
Butharn (14) (Sleeping)
Thug Pink (10) (-2 Lethal)
Dumm (10) (Delayed)
Girzog (7) (-6 Lethal) (Needs to make a will save DC 13)

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With the lizard dead and the key temporarily safe, Dumm turns his attention to the (pink) thug.
Greatsword vs pink: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 2d6 + 9 ⇒ (3, 3) + 9 = 15
-Posted with Wayfinder

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Will: 1d20 + 1 ⇒ (15) + 1 = 16
You're wasting my good rolls lol
Let me know if pink is still alive, I'll need to make an Acro check to avoid AoO
Girzog moves towards the witch and strikes with his claw. Square to her right, up from Jinny. Google isn't playing nice and letting me move.
Claw: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d3 + 1 ⇒ (3) + 1 = 4
Please stop moving her, that makes it very hard to brutally murder her!

GM Nightfiend |

Round (2) Conclusion
Dumm: With a mighty two handed swing, the barbarian brings his massive blade into a deadly overhead attack. The attack strikes the intended target and virtually cleaves the man in half. (Hit -15 Lethal)
Girzog: The Tengu fighter mentally fights off the misfortune hex of the witch. After a quick glance to insure the thug is no longer a threat, the feathered fighter steps up to the witch and rakes a claw across her face. (Hit -4 Lethal)
.
Round (3)
Bold may post an action.
Kardiv (25)
Jinhong (25)
Ostrogard (20)
Thug Blue (20) (-4 Lethal)
Xeanja (14) (-4 Lethal)
Thug Yellow (14)
Butharn (14) (Sleeping)
Thug Pink (10) (-17 Lethal, Unconscious, Prone, Bleeding)
Dumm (10)
Girzog (7)

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Ostrogard nimbly sidesteps into a more advantageous position versus the ugly sellsword the blue one and attacks.
attack: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
damage: 1d3 + 1 + 1d6 ⇒ (1) + 1 + (3) = 5
GM, last attack I accidentally used a d4 for damage vice a d3. The dagger is small so a d3 would be correct.

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Jinny sidesteps to the left and strikes again at Xeanja, hoping for a less embarrassing outcome this time.
Scimitar: 1d20 + 4 ⇒ (1) + 4 = 5 Damage: 1d6 + 0 ⇒ (3) + 0 = 3
Are you frakking kidding me, dice?

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Kardiv, seeing that his teammates have Xeanja distracted, turns his attention to the thug in yellow, promptly sending an arrow through his eye socket.
Attack: 1d20 + 8 ⇒ (20) + 8 = 28
Crit Confirm: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Crit Damage: 2d8 + 6 ⇒ (2, 3) + 6 = 11

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Don't do it, Jinny, he's had his weird claw-hands all over them.
-Posted with Wayfinder

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Kaaaaaardiv, sweetie? Can I borrow your magic Critical Hit dice?

GM Nightfiend |

Round (2) Conclusion
Kardiv: The young paladin steps back and draws an arrow. (I am assuming that you want to take a five foot step back before firing, or you will provoke and AoO.) After taking carful aim, he fires the arrow with unbelievable accuracy. The arrow strikes the well-dressed thug in the eye, sending him spinning to the ground. (Hit -20 Lethal)
Jinhong: The swashbuckler steps up to the witch and takes yet another limp wristed swing. Her blade swishes harmlessly by the woman’s head. (Miss)
Ostrogard: The Halfling moves up to the ugly thug and slides his cold iron dagger into the man’s ribs. Gasping for air, the man falls to the ground. (Hit -5 Lethal)
Xeanja: The witch smiles gently. “Travel safely, Pathfinders, but travel swiftly,” she says. “I’m far from the only Consortium vulture looking to pick your bones today.” She looks toward the road back to Bloodcove, where in the distance birds and chattering monkeys scatter from the canopy as if frightened by a large force moving in this direction and, at best, two hours away. After watching her hired muscle be stricken down, the witch withdraws and flees into the nearby vegetation.
Out of combat. Well done! This concludes Before the Dawn, Part (1). I will try and have chronicles up shortly.

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Woot! I think my cumulative 1 point damage over the course of the entire adventure really made the difference. :-)

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Right? Couldn't have done it without your 1 point. Crucial

GM Nightfiend |