| Xanthippe |
The doors at AY 15, AZ 15, and AW 21 all open into the corridor.
Oh, is there another door under Festa? You block more doors, Festa.
Tippi motions to Festa to join her in moving back toward the others so they can discuss their next move. Gathered in the corner around AZ 21 so we can see both ways, they inform Jacinth and Felos of their findings. "I don't know if we can block the door," Tippi admits, "but if we filled the corridor outside where they're sparring with the chairs from the other room, it might slow them down. Then we could check the first door," she nods northward AW 21, "without worrying that they'll sneak up behind us or cut us off from the exit without our knowing."
| Navior |
Navior wrote:The doors at AY 15, AZ 15, and AW 21 all open into the corridor.Oh, is there another door under Festa? You block more doors, Festa.
Yes. It was mentioned when I first described the area (the door "immediately to the right"), but I should have made it clearer that it was there, especially since Festa's token ended up blocking it. Sorry about that. I've updated the map with everyone gathered by AZ 21, so no tokens are currently blocking any doors. :)
| Xanthippe |
Festa's the only one who is stealthy, I believe. Tippi will put message on him and Felos; we'll have Festa move the chairs while the rest of us keep an eye on the doors and each other. If anyone shows up or anything unusual is heard through one of the doors, use message to pass the alert.
| Navior |
I'll go ahead and roll Festa's Stealth for him:
Festa Stealth: 1d20 + 9 ⇒ (7) + 9 = 16
Festa hurries down the hall into the dining room and carefully grabs one of the chairs. He slips it out of the room and back down the hall to place in front of the door to the sparring room. There's still quite a bit of noise coming from inside that room, so he has no difficulty going unheard by them.
He then slips back to the dining room to grab another chair. Unfortunately, one of the legs scrapes a little along the floor as he picks it up, and this causes the birds in the cage to start twittering. He hurries back to the hall with the chair, but as he gets to the hall, the door to the north opens and a high-pitched voice says angrily, "How many times do I have to tell you Dragons to stop bothering...?" The voice cuts off suddenly, and Festa can see a small lizard-like humanoid standing there in a cook's apron and carrying a chef's knife. Her eyes widen in shock and then she screams--a loud, high-pitched scream.
Tippi and the others hear the scream down the hall, and when the sounds in the sparring room stop, it seems they probably heard it, too.
Felos Initiative: 1d20 + 5 ⇒ (18) + 5 = 23
Festa Fire Initiative: 1d20 + 4 ⇒ (13) + 4 = 17
Jacinth Initiative: 1d20 + 1 ⇒ (13) + 1 = 14
Xanthippe Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Kobold Initiative: 1d20 + 1 ⇒ (18) + 1 = 19
Others Initiative: 1d20 + 6 ⇒ (19) + 6 = 25
Order: Others, Felos, Kobold, Festa, Xanthippe, Jacinth.
There will be a surprise round in which your party and the kobold may act, but not the others in the sparring room.
Up First: Felos.
| Navior |
SURPRISE ROUND
CURRENT EFFECTS:
None.
It's a surprise round, so Felos can only make a single move.
Felos hurries down the hall towards Festa. Inside the dining room, the kobold, still screaming, dashes back through the door and shuts it behind her (5-ft step to BB 6; move action to shut door)
Next Up: Festa, Xanthippe, Jacinth, Others, Felos, Kobold.
| Navior |
I'm going to assume Festa goes after the Kobold.
Festa hurries over to the door the kobold has just shut (move to BA 6).
Out in the hall, Tippi keeps an eye on the door to the sparring room, prepared in case it opens.
Next Up: Jacinth, Others, Felos, Kobold, Festa, Xanthippe (subject to readied action).
| Navior |
ROUND 1
CURRENT EFFECTS:
None.
From behind the door, Tippi and Felos here somebody yell, "Quickly! Move it!" This is followed by sounds of practice weapons clattering to the floor and feet rushing about. The door opens briefly, pushing the chair in the hall back a bit. Tippi and Felos have just enough time to see a look of surprise come over the man on the other side's face before Tippi casts her spell and the door slams shut again.
Next Up: Felos, Kobold, Festa, Jacinth (subject to delayed action), Xanthippe, Others.
| Xanthippe |
If Festa keeps Tippi informed via message, she'll tell him to forget the damned kobold and worry about the room full of armed men about to spill into the corridor. :P
As Felos rushes past her, Tippi realizes the party is about to be split and calls out desperately, "Jacinth! This way! Hurry!"
Free action to speak out of turn. The one party member she doesn't have message on. :P But I guess they know we're here anyway.
| Navior |
Felos hurries forward to help Festa, leaving Tippi by herself, so she calls out to Jacinth to hurry to her, which he does. I've put him in AY 15 (after a full double move). That lets him and Tippi both watch over the door to the sparring room and also puts Jacinth right in front of the other door.
The kobold stops screaming, but from his position by the door in the dining room, Festa can hear movement and rummaging on the other side.
Next Up: Festa, Xanthippe, Others, Felos, Jacinth, Kobold.
| Xanthippe |
Jacinth can see Tippi's lips moving but doesn't hear any words. She steps back toward the entrance, drawing her rapier, and, intoning the syllables of a spell, vanishes from sight.
5-foot-step to AZ 17; draw rapier; cast vanish on herself (round 1/2)
| Navior |
In the dining room, Festa grabs a chair near him and jams it up against the door.
ROUND 2
CURRENT EFFECTS:
Vanish (Xanthippe)
Out in the hall, Tippi whispers some words to Festa and Felos, then steps in front of the door and vanishes.
A moment later, the door opens roughly and the man behind it almost falls through. He was apparently expecting more resistance to opening the door. Quickly recovering his wits, he steps to the side of the door (5-ft step to BA 16). Two people behind him, a man and a woman, have hand crossbows raised and pointed towards the door. The woman (#2) aims and fires at Jacinth, but the man (#3) doesn't have a clear line of sight. They were obviously hoping somebody would be standing right at the door when it opened.
Lotus Dragon #2 hand crossbow at Jacinth: 1d20 + 2 ⇒ (14) + 2 = 16 -- hit
Damage: 1d4 ⇒ 3
The bolt slices across Jacinth's shoulder.
From further in the room, two other people rush forward past the two with crossbows. Both of them are brandishing rapiers. #4 comes out into the hall and attacks Jacinth.
Lotus Dragon #4 rapier at Jacinth: 1d20 + 1 ⇒ (6) + 1 = 7 -- miss
#4 is unable to strike Jacinth.
Next Up: Felos, Jacinth, Kobold, Festa, Xanthippe, Lotus Dragons.
| Navior |
| Navior |
| Navior |
Festa hurries to join the others.
ROUND 3
CURRENT EFFECTS:
Vanish (Xanthippe)
As per Joana's instructions in the OOC thread:
Xanthippe uses a swift action to activate archeologist's luck and attempts to get past #4.
Xanthippe Acrobatics, archeologist's luck: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9
It seems that every time I roll for one of Joana's characters, the result is invariably 1.
From Xanthippe's perspective, #4 happens to move into her path while she tries to slip past him, and she finds the way blocked. She has to pause at least momentarily.
From everyone else's perspective, nothing happens.
"Fall back!" #1 calls from inside the room. "Draw them into the open space!" The Lotus Dragons pull away from the door and #4 backs into the room again.
#4 withdraw action to BD 15.
#2 and #3 put away their hand crossbows, draw rapiers and then step asside (#2 5-ft step to BC 14; #3 5-ft step to BB 18).
The remainder take move actions and then ready actions for someone to enter threat range to attack.
Next Up: Felos, Jacinth, Festa, Xanthippe, Lotus Dragons (#1 and #5 subject to readied actions).
I've removed the kobold from the order as she won't be doing anything else this battle that the rest of you can see or hear. :)
| Navior |
Whoops. Forgot to cantrip the door closed. That would have actually meant she didn't have enough movement left to make the move even if she'd succeeded in her check(since using Acrobatics to move through threatened squares takes double movement and Festa moved into the last square she could reach).
At any rate, remove the readied action from #1. He started in reach of the door, so he opened it, then moved. #4 could then withdraw as written. No one else is affected.
| Navior |
| Navior |
With the door closed to block its spread, Jacinth lets healing energy spread out over the party. Unfortunately, the healing has only minimal effect.
Lotus Dragon #1 Sense Motive: 1d20 ⇒ 6
Lotus Dragon #2 Sense Motive: 1d20 ⇒ 2
Lotus Dragon #3 Sense Motive: 1d20 ⇒ 12
Lotus Dragon #4 Sense Motive: 1d20 ⇒ 20
Lotus Dragon #5 Sense Motive: 1d20 ⇒ 1
Festa calls out a bluff in hopes of convincing the Lotus Dragons that the party is about to burn down the lair.
ROUND 4
CURRENT EFFECTS:
None.
Tippi becomes visible again and directs Jacinth to the other door.
From inside the room, you can hear startled, but muffled responses to Festa's bluff. "Doesn't matter if it's true or not," the voice of the one who is presumably in charge says. "They might be getting away. Get the door open!"
There are no clear rules to set the DC of a opening a door with a chair blocking it that I'm aware of. Given that these doors are stated to be a little stiff to begin with, I'm going to arbitrarily set the DC to be 15.
Lotus Dragon #3 Strength: 1d20 + 1 ⇒ (11) + 1 = 12 -- fail
Felos then sees the door move against the chair blocking it as someone behind it tries to open it. The door and chair hold for now.
Next Up: Felos, Jacinth, Festa, Xanthippe (subject to delayed action), Lotus Dragons.
| Navior |
Felos adjust the chair to make sure it holds, then backs away. I'm not sure how much more you can get a single chair to jam it, but I'll increase the DC to 16 for them to open the door.
Jacinth opens the door beside him to reveal a room containing several chamber pots and a barrel of water. Considering its intended use, the room is remarkably clean and non-smelly.
Next Up: Festa, Xanthippe (subject to delayed action), Lotus Dragons, Felos, Jacinth.
| Xanthippe |
You have a move action left if you want to move out of the way, Jacinth; seems we're committed to deeper into the complex.
"No good," Tippi breathes when the room's size and contents are revealed. She squeezes down the corridor past the others into the dining hall.
Double move to AX8 after Jacinth's turn
| Navior |
| Navior |
Festa moves into the dining room and opens the south door. Beyond is a short hallway with another door immediately to the left. The hallway ends after 10 ft at another door.
ROUND 5
CURRENT EFFECTS:
None.
Lotus Dragon #1 aid another on #3: 1d20 + 1 ⇒ (2) + 1 = 3 -- fail
Lotus Dragon #3 Strength to open door: 1d20 + 1 ⇒ (15) + 1 = 16 -- success
From down the hall, you hear a crack and a clatter as the Lotus Dragons get the door open despite the chair. A moment later, three Lotus Dragons come round the corner. The lead one goes for Felos with her rapier.
Lotus Dragon #2 rapier at Felos: 1d20 + 1 ⇒ (15) + 1 = 16 -- miss
She misses.
Next Up: Felos, Jacinth, Xanthippe, Festa, Lotus Dragons.
Map Updated
Reminder: Directions are reversed on this map, so the kobold went through the north door, not the south, and Festa opened the south door. :)
| Navior |
Totally forgot that Dax said he would be away for awhile due to his move. I'll bot Jacinth.
Jacinth readies his longspear and then attacks over Felos's shoulder.
Jacinth longspear at #2: 1d20 + 3 ⇒ (16) + 3 = 19 -- hit
Damage: 1d8 + 3 ⇒ (8) + 3 = 11
The spear pierces #2's chest near her shoulder and digs in deep. As he pulls it back out, she falls over. Jacinth then steps back into the dining room (5-ft step to AY 10) to allow a bit more room for Felos to move back.
Next Up: Xanthippe, Festa, Lotus Dragons, Felos, Jacinth.
| Navior |