Deylinarr |
yeah, 9-5 EST is going to be iffy at best, but I should be able to post several times most days between 6pm-12m EST.
Ive got an idea for a rather straightforward sorcerer moving toward Dragon Disciple but I can totally appreciate the idea for the open slot. I'll do a writeup over the next few days, so you can add me to the party or to the waiting list as needed.
I think its been said but I'll say it again: pretty cool that a conversation which started in a recruitment thread has become its own campaign thanks to high interest and volunteerism, so well done all.
Deylinarr |
have to finish the #s /details / alias, but heres the background story for my half-elven bonded witch. I realized that there wouldnt be a cleric until the AP so I'm thinking the healing hex and support spells instead of raw offensive blasting spells.
Dillie was his aunt, and had raised him in her small cottage in the hills since he was a baby. She provided for him, taught him, cared for him almost as if he was her own. Only two things marked their relationship as anything but parent and child; her propensity to remind him that she was his aunt and her complete refusal to tell him anything about his parents. He did not even know if she was a relation on his mother or father’s side. Growing up, the only clue he had to his past was a small copper amulet embossed with the symbol of a crescent moon. His aunt said it belonged to his parents, but again would not say which parent or what it represented.
As he grew up it became apparent that he was unlike his aunt. She seemed to be aging a lot faster than he was, but it wasn’t until a trip into the local village that he realized just how different he was. It was on that trip where he first came to understand that his violet eyes were truly unusual, that the pointedness of his ears marked him as not quite human. The village was made up completely of humans, and while they were not unkind to him it was clear to Valdric that he was earning quite a few second glances, was the subject of quite a few hushed conversations after he had passed by.
After returning from that trip, Dillie offered up the first (and what turned out to be the only) story of his past. It seemed that his parents had been forbidden lovers: one an elf, the other a human, accepted by the families of neither. They were shunned, practically living in exile, as the members of their families pretended they did not exist. It seemed that their mere existence was offensive to them. But when they showed up again with a baby in tow it was too much of an affront, and the shunning changed to hunting. They left the child with Dillie, the only distant relative they could trust to care for him until they returned.
Valdric had many questions: the story was missing many details, and the details that were there simply did not fit together. But the next morning his aunt’s refusal to talk about the subject was back as strong as ever so he was left confused and wanting for more information. Over the next few days he spent quite a bit of time alone in the fields, staring at the amulet as if it held the answers.
And then on one morning, he sensed something. Something within the amulet was trying to give him the answers. Not words or anything specific, but he felt coming from it a sense of connection, a sense that the family he had been missing all these years were suddenly with him and watching over him. The more he stared at the amulet the more it filled him with a sense of purpose, a knowledge of something greater than himself.
Excited he ran to his aunt, eager to share what he had learned and even summoned light to prove it to her. Her face filled with a look of horror as she backed away from him screaming. She kept calling him “touched” until she ran away from the house and down the hill. Even more confused than before he waited for her return. Return she did, but not alone. The men she brought with her bound the young man’s hands and took him away (after handing her a small purse). Valdric looked back as they dragged him off, but his aunt had already gone inside and shut the door behind her.
As quickly as that, he found himself sold into slavery and pulling an oar on a ship. It was a short-lived indenture as the crew quickly learned of his quick hands, agile mind, and of the healing training his aunt had given him. Soon he found himself learning from the ship’s surgeon, and too soon after that he found himself as the only surgeon on the ship. His affinity for healing continued to be reflected in the arcane arts he was hiding, and he used it to aid his efforts when he could.
After saving the captain from a particularly nasty wound the fact that he was using more than basic skills to heal the crew was obvious. Much to his surprise the captain and crew had a very different reaction than his aunt’s: not only did they accept it, they welcomed it and encouraged it. For the first time in his young life Valdric learned that the powers he was tapping into were not that uncommon at all. On a certain level he was relieved but it accentuated the fact that he knew so little about his past. The amulet continued to teach him things but it was not enough.
At the next port of call the captain released him. As a free man, Valdric began his personal quest to learn more about his family, more about his ancestry, and more about the powers growing within him.
Valdric |
I've got family over today, so in case I cant post til much later....
Next round I'll use the wand again, on Impy unless someone else falls before my turn, then I'll use it on them.
It had 15 charges, only used 1 so far. If lots more people start dropping I will switch to Healing Hexes instead - cant use it on Impy for another 24 hr but everyone else is fair game, should probabky save the wand for the times I can't use the Hex.
MiniGM |
my cleric had a change. There is a relatively new subdomain called Whimsy that is not assigned any of the Gods. Besmara does have Chaos which it is a subdomain of. Also seems to me that the winds can be quite random and fickle. So I took that instead. It gives him Color Spray and
Whimsical Channel (Su): When you channel energy, you may choose to first roll 1d6. On a roll of 1, you roll 1d6 fewer dice of damage or healing than normal (to a minimum of 1d6). On a roll of 2, 3 or 4, your channel energy attempt is unaffected. On a roll of 5 or 6, you roll 1d6 more dice of damage or healing than you would have otherwise.