Nacho Campaign (Inactive)

Game Master Freddy Honeycutt

Introduction


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M

yeah, 9-5 EST is going to be iffy at best, but I should be able to post several times most days between 6pm-12m EST.

Ive got an idea for a rather straightforward sorcerer moving toward Dragon Disciple but I can totally appreciate the idea for the open slot. I'll do a writeup over the next few days, so you can add me to the party or to the waiting list as needed.

I think its been said but I'll say it again: pretty cool that a conversation which started in a recruitment thread has become its own campaign thanks to high interest and volunteerism, so well done all.


Unnamed

I am PST, so that might work well anyhow.

So everyone let me know when you have a character rolled up, Deylinarr if you would like to join later instead of right away I can work you in, no problem.


M

have to finish the #s /details / alias, but heres the background story for my half-elven bonded witch. I realized that there wouldnt be a cleric until the AP so I'm thinking the healing hex and support spells instead of raw offensive blasting spells.

Valdric's Background:
One of Valdric’s earliest memories is of Dillie reminding him “Im not your mother.”

Dillie was his aunt, and had raised him in her small cottage in the hills since he was a baby. She provided for him, taught him, cared for him almost as if he was her own. Only two things marked their relationship as anything but parent and child; her propensity to remind him that she was his aunt and her complete refusal to tell him anything about his parents. He did not even know if she was a relation on his mother or father’s side. Growing up, the only clue he had to his past was a small copper amulet embossed with the symbol of a crescent moon. His aunt said it belonged to his parents, but again would not say which parent or what it represented.

As he grew up it became apparent that he was unlike his aunt. She seemed to be aging a lot faster than he was, but it wasn’t until a trip into the local village that he realized just how different he was. It was on that trip where he first came to understand that his violet eyes were truly unusual, that the pointedness of his ears marked him as not quite human. The village was made up completely of humans, and while they were not unkind to him it was clear to Valdric that he was earning quite a few second glances, was the subject of quite a few hushed conversations after he had passed by.

After returning from that trip, Dillie offered up the first (and what turned out to be the only) story of his past. It seemed that his parents had been forbidden lovers: one an elf, the other a human, accepted by the families of neither. They were shunned, practically living in exile, as the members of their families pretended they did not exist. It seemed that their mere existence was offensive to them. But when they showed up again with a baby in tow it was too much of an affront, and the shunning changed to hunting. They left the child with Dillie, the only distant relative they could trust to care for him until they returned.

Valdric had many questions: the story was missing many details, and the details that were there simply did not fit together. But the next morning his aunt’s refusal to talk about the subject was back as strong as ever so he was left confused and wanting for more information. Over the next few days he spent quite a bit of time alone in the fields, staring at the amulet as if it held the answers.

And then on one morning, he sensed something. Something within the amulet was trying to give him the answers. Not words or anything specific, but he felt coming from it a sense of connection, a sense that the family he had been missing all these years were suddenly with him and watching over him. The more he stared at the amulet the more it filled him with a sense of purpose, a knowledge of something greater than himself.

Excited he ran to his aunt, eager to share what he had learned and even summoned light to prove it to her. Her face filled with a look of horror as she backed away from him screaming. She kept calling him “touched” until she ran away from the house and down the hill. Even more confused than before he waited for her return. Return she did, but not alone. The men she brought with her bound the young man’s hands and took him away (after handing her a small purse). Valdric looked back as they dragged him off, but his aunt had already gone inside and shut the door behind her.

As quickly as that, he found himself sold into slavery and pulling an oar on a ship. It was a short-lived indenture as the crew quickly learned of his quick hands, agile mind, and of the healing training his aunt had given him. Soon he found himself learning from the ship’s surgeon, and too soon after that he found himself as the only surgeon on the ship. His affinity for healing continued to be reflected in the arcane arts he was hiding, and he used it to aid his efforts when he could.

After saving the captain from a particularly nasty wound the fact that he was using more than basic skills to heal the crew was obvious. Much to his surprise the captain and crew had a very different reaction than his aunt’s: not only did they accept it, they welcomed it and encouraged it. For the first time in his young life Valdric learned that the powers he was tapping into were not that uncommon at all. On a certain level he was relieved but it accentuated the fact that he knew so little about his past. The amulet continued to teach him things but it was not enough.

At the next port of call the captain released him. As a free man, Valdric began his personal quest to learn more about his family, more about his ancestry, and more about the powers growing within him.


Unnamed

make whatever you like. No worry about necessarily healing.

Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

When you Seek fortune, remember Epsy Kismet, archeologist Bard


Unnamed

Lou, Pallida and Grung have checked in and look good. Xara looks good also


Unnamed

Espy finish up your details and I wont forget you

Grand Lodge

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Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

Done~


Unnamed

OK since Valdric will join us later, I will go ahead and make the first post of the game!


M
MiniGM wrote:
make whatever you like. No worry about necessarily healing.

I actually like what I came up with better than the idea I was originally working on so its all good......will try to get the rest of the details posted either tonite or tomorrow.


Unnamed

np, I am going to make the first post so we can get crackin. But once you are ready it will be simple enough to add you in.

Guys going to start us off with a little bit of a deus ex machina, So just go with it to start.


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

Yes I know the greatsword does more damage, but the morningstar......


M Half Elf Bonded Witch 2

Deylinarr here and reaedy to go (I think).....everything straight out of the PRD but let me know if there are questions.


Unnamed

Valdric I will bring you in at the next encounter!

Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

I'm not raging.


Unnamed

I meant the barbarian lol in the other fight


M Half Elf Bonded Witch 2

finally able to get into site, and good news is waiting for me - thanks!

Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

Woo finally in too.


Unnamed

Traveling will be mia for a day or so.

get to know each other

Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

Darn.. I missed Engineering by 1 point.. I wish I had a spell that would have made me succeed now.


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

No worries sounds like we have a few days to roleplay awkward silences....


Unnamed

I'll be around but please do some rp. Develop some character.


M Half Elf Bonded Witch 2

Doing a little traveling but will try to stay connected


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

Also out of pocket for the week....

Can not do any formating of my posts, no bold, no dice rolle, etc.


Unnamed

ok, if you want me to make a roll for you just write it in let me know

will inch us forward for the week


Unnamed

merry christmas all

A gift in the gameplay thread


M Half Elf Bonded Witch 2

Desna bless us, every one!


Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

Merry Christmas all!


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

Awesome

Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

Whew! Difficult to play when Paizo's site seems to go down every other day.. but I'll be posting soon now that I'm home with internets again!


Unnamed

Can you put this into the campaign info tab for me

Espy [dice]1d20+4[/dice
Impy [dice]1d20+4[/dice
Grung [dice]1d20+3[/dice
Lou [dice]1d20+2[/dice
Valdric [dice]1d20+4[/dice


M somewhat akin to a kender Y / MA

I will when I get home Sunday


M somewhat akin to a kender Y / MA
MiniGM wrote:

Can you put this into the campaign info tab for me

Espy 1d20+4[/dice
Impy 1d20+4[/dice
Grung 1d20+3[/dice
Lou 1d20+2[/dice
Valdric 1d20+4[/dice

I got it done


Unnamed

sweet


M Half Elf Bonded Witch 2

Still traveling for holidays so only have iPod .... trying to stay connected, sorry for formatting, or if I'm posting too far ahead.

Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

How many skeletons are left?


Unnamed

3


M Half Elf Bonded Witch 2

I've got family over today, so in case I cant post til much later....

Next round I'll use the wand again, on Impy unless someone else falls before my turn, then I'll use it on them.

It had 15 charges, only used 1 so far. If lots more people start dropping I will switch to Healing Hexes instead - cant use it on Impy for another 24 hr but everyone else is fair game, should probabky save the wand for the times I can't use the Hex.

Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

I may have messed up with that trip.. maybe I don't need to roll to hit first then roll a cmb.. dunno


M Half Elf Bonded Witch 2

Yes, the caster-type dumped STR and is now almost encumbered by his clothes and basic gear, Im sure youre all shocked...........

Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

I was rolling and failing yet another knowledge check for religion.


Unnamed

ah i see

Grand Lodge

Male Human Archologist Bard +4 init +0 Fort/+5 Ref /+5 will 14ac/12tch/12fl +10 per

Epsy goes to cry in a corner


just wanted to let people know I am still here. I have been busy getting the stuff together to begin taking over the GM duties and Lou will be leaving as a PC and we will be gaining a cleric.


M somewhat akin to a kender Y / MA
Edward Sobel wrote:

just wanted to let people know I am still here. I have been busy getting the stuff together to begin taking over the GM duties and Lou will be leaving as a PC and we will be gaining a cleric.

What is the timeline?


KenderKin wrote:


What is the timeline?

as soon as miniGM is complete and the party is at Port Peril.

already given the first clues to get you there.


1 person marked this as a favorite.
Female Tiefling Barbarian 1, Per: 4, Init: +2, AC (18/16), Saves: F: +3, R +3, W +0, HP (13/15)

My posting will be nigh nonexistent this morning and very light today. I'm slammed at work right now.


Male Hobgoblin Ranger / 2 Init +3/ HP 26/26 // AC: 17/T:14/FF:14 - Percep: +5/7// F +4/R +7/W +2 /CMB +4 - CMD 16/ Speed 30

My new plan, feed the kobolds to the cyclops.....


Unnamed

my cleric had a change. There is a relatively new subdomain called Whimsy that is not assigned any of the Gods. Besmara does have Chaos which it is a subdomain of. Also seems to me that the winds can be quite random and fickle. So I took that instead. It gives him Color Spray and

Whimsical Channel (Su): When you channel energy, you may choose to first roll 1d6. On a roll of 1, you roll 1d6 fewer dice of damage or healing than normal (to a minimum of 1d6). On a roll of 2, 3 or 4, your channel energy attempt is unaffected. On a roll of 5 or 6, you roll 1d6 more dice of damage or healing than you would have otherwise.


M Half Elf Bonded Witch 2
Grung Knife Tongue wrote:
My new plan, feed the kobolds to the cyclops.....

maybe we run outside, make a bunch of noise, and hope a troop of kobolds comes running in to this room?

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