Mummy's Mask: The Sand Scarabs-Gameplay Thread (Inactive)

Game Master R0B0GEISHA

Map of Wati

Combat Maps

Mummy's Mask Loot List

Initiatives:

[dice=Caius]1d20+4[/dice]
[dice=Dr. Hibbins]1d20+8[/dice]
[dice=Marius]1d20+4[/dice]
[dice=Meriui]1d20+1[/dice]
[dice=Merutep]1d20+1[/dice]
[dice=Rashim]1d20+6[/dice]

Perception:

[dice=Caius]1d20+7[/dice]
[dice=Dr. Hibbins]1d20+5[/dice]
[dice=Meriui]1d20[/dice]
[dice=Merutep]1d20+4[/dice]
[dice=Marius]1d20+5[/dice]
[dice=Rashim]1d20+5[/dice]


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RETIRED

With her staff poised in the air and ready to strike, Merutep hesitates. "Hmmm...."

Sense Motive (do I think it intends to betray us later?): 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 12/12

Hibbins continues to hold a piece of masonry, ready to start chucking rocks as soon as the others figure out what they wish to do.


Heshsharu hisses and rises to attack Meriui, its face a mask of rage.

Everyone may attempt an attack against Heshsharu, including ranged attacks.


[HP: 18/19] [Panache: 1 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

Caius thrusts his rapier at the creature.

Rapier: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d6 + 3 ⇒ (4) + 3 = 7


Male Human (Keleshite) Paladin (Sacred Shield/Warrior of the Holy Light) 4 | AC28 T11 F20 (27 w/ Shield) CMD17 | HP40/40 | F+10 R+6 W+8 | Init+1 | Per+0

Striking as he sees the opening, Meriui briefly wonders what sort of life a sand creature might actually have.

Flail w/ Flank & Tower Shield penalty: 1d20 + 4 + 2 - 2 ⇒ (6) + 4 + 2 - 2 = 10
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Maintain my AC25 T15 against the creature, and the half damage from the creature for allies w/i 10' of me until the creature dies, basically

:sigh:


Male Human (Keleshite) Telekineticist 2 | AC 16, T 14, FF 12 | 20/20 hp | Fort +6, Ref +7, Will +1 | Init +6 | Percep +6 | CMD 15

Rashim had a rock already hovering, waiting for the evil creature to be evil. When it begins to attack, he sends it spinning in.

Attack, PBS: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Damage, bludgeoning, PBS: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 12/12

Hibbins throws a rock...
1d20 - 1 ⇒ (9) - 1 = 8
1d4 ⇒ 4

I strike it with my shining sword of justice.
I bash it with my fell mace of doom.
I cast arcane hellfire unto it.
What do you do Hibbins?
I chuck a rock at it...


Male Human (Keleshite) Paladin (Sacred Shield/Warrior of the Holy Light) 4 | AC28 T11 F20 (27 w/ Shield) CMD17 | HP40/40 | F+10 R+6 W+8 | Init+1 | Per+0

"shining sword of justice"? Nope. Flail. I'm beating it with some people's idea of a sex toy.


Before Heshsharu can rise to strike Meriui, the monster is pulverized by the party into a loose pile of sand. Inside the pile left behind is a pile of items, likely the remains of the previous unfortunate to meet the sand creature.

Four doors lead away from the courtyard: north to the servant's dining room, east to the chapel, west to the hallway running along the western wall of the manor, and south to the front foyer where a trio of skeletons armed with broken khopesh stand at attention.

Loot:
scale mail (magic), light crossbow (magic), cold iron crossbow bolt x5, crossbow bolt x10, gold holy symbol of Sarenrae, 3 pp, 37 gp

Spellcraft checks required to identify magic items

Going forward, I think I'm just going to rewrite enemies with high DR at early levels. That fight was a serious slog. :)


Male Human (Keleshite) Paladin (Sacred Shield/Warrior of the Holy Light) 4 | AC28 T11 F20 (27 w/ Shield) CMD17 | HP40/40 | F+10 R+6 W+8 | Init+1 | Per+0

With Merutep out, can anyone ID any of the loot? Or are we just going to stuff it in a bag and keep going?


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 12/12

Ahem... the alchemist raises his hand and points to identify on his list.


[HP: 18/19] [Panache: 1 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

Caius looks down at the pile of treasures.

"So is any of this useful to any of us?"


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 12/12

Hibbins will down his extract of identify and go to work. Just go down the list, that should be enough rolls to cover whatever we are carrying.

1d20 + 20 ⇒ (13) + 20 = 33
1d20 + 20 ⇒ (10) + 20 = 30
1d20 + 20 ⇒ (10) + 20 = 30
1d20 + 20 ⇒ (15) + 20 = 35
1d20 + 20 ⇒ (6) + 20 = 26
1d20 + 20 ⇒ (18) + 20 = 38
1d20 + 20 ⇒ (13) + 20 = 33
1d20 + 20 ⇒ (15) + 20 = 35
1d20 + 20 ⇒ (6) + 20 = 26
1d20 + 20 ⇒ (8) + 20 = 28
1d20 + 20 ⇒ (19) + 20 = 39
1d20 + 20 ⇒ (16) + 20 = 36
1d20 + 20 ⇒ (4) + 20 = 24
1d20 + 20 ⇒ (20) + 20 = 40
1d20 + 20 ⇒ (20) + 20 = 40
1d20 + 20 ⇒ (14) + 20 = 34


I'm not really certain what you have and haven't identified from the previous dungeon, so we can just assume that Hibbins is able to identify all of the magic items in your possession for simplicity's sake.

Also, for some reason, the loot list mentions that some items have been used and others are in the possession of characters named Marlo, Abin Sur, and Teth. I don't recognize any of those, even from former characters. Tonight, I'm going to do a complete audit of the game so far to make sure everything in there is up to date.

Using his extract, Hibbins is able to identify the properties of the items pushed up from the sand.

The armor is +1 scale mail and the crossbow is a +1 light crossbow.


[HP: 18/19] [Panache: 1 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

After watching Hibbins look over the treasure Caius looks around the group.

"So now that the nasty sand creature is gone...which way shall we go?"


Male Human (Keleshite) Paladin (Sacred Shield/Warrior of the Holy Light) 4 | AC28 T11 F20 (27 w/ Shield) CMD17 | HP40/40 | F+10 R+6 W+8 | Init+1 | Per+0

Looking at the map, it appears we have not gone due East, yet. That would close off a dead-end, if you will. Due South looks to be how we came in. I say East, then the room to our West, and then finish the counter-clockwise loop.


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 12/12

"That way?" Hibbins points to the eastern section they had yet to clear.


Male Human (Keleshite) Paladin (Sacred Shield/Warrior of the Holy Light) 4 | AC28 T11 F20 (27 w/ Shield) CMD17 | HP40/40 | F+10 R+6 W+8 | Init+1 | Per+0

"Sure. Let's go that way . . .." The shield leads the human through the opening . . ..


The archway to the east leads to a small room, its walls covered by hieroglyphs and images of fantastic beings. A small stone shrine, dusty and thoroughly defaced, stands against the eastern wall.

The an open portal to the north leads back to the kitchen the Scarabs entered through and an archway to the south reveals a small privy. Beyond the privy, a large basin can be seen, likely the manor's bathing room.

Speak Ancient Osiriani or Knowledge (religion) DC 10:
You can tell that this was once a shrine to Abadar, Pharasma, and Sarenrae. The inscriptions on the walls offer praises and common prayers to each, although it is clear that Abadar is placed in the most prominent position.

South, to the privy? And the bathroom beyond?


Male Human (Keleshite) Paladin (Sacred Shield/Warrior of the Holy Light) 4 | AC28 T11 F20 (27 w/ Shield) CMD17 | HP40/40 | F+10 R+6 W+8 | Init+1 | Per+0

The Kelishite takes a few moments and offers a short prayer to his patron at this old shrine before continuing through the space to the South.


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 12/12

Hibbins watches his companions, waiting for the others to start heading to the next room.


[HP: 18/19] [Panache: 1 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

Caius seems oblivious to the shrine and follows the group.

He looks to his companions as he moves. "So what are you all hoping to find in this dump?"


A stone privy is built into one wall of this tiny room, and a stone table with a basin stands against the other wall. A large mirror once hung above the table, but it was shattered ages ago. The floor is covered in broken glass and dead scarab beetles.

A headless corpse sits upright in one of the privies, mummified by the dark and arid conditions.

Heal DC 15:
In addition to a striking commentary on the mortal condition, the corpse seems to be at approximately three years old.

The opening to the south leads to a tiled chamber. A large, empty pool sits in the middle of the room, surrounded by sloping floors. A few steps descend into the basin, which has accumulated a deep layer of sand on its bottom. Faded murals on the walls depict scenes of life along a river, with recurring themes of running water and aquatic life running through the artwork. In the northeast corner, a tarnished bronze spigot juts from the wall just above head level. Archways lead north and west, and a stone door stands in the eastern wall.


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 12/12

In conversation with Caius.
"I am just hoping to find enough to retire on, build a nice life and maybe find myself a good woman to have eight or nine children with."

Taking ten on the heal check.

"Hmm, natural mummification...low decay state...died on the privy...only a few years dead. I wonder where the head went off to."

At the sight of the spigot... "I wonder if the cistern is any good..." Not wishing to release putrid waste or some insect swarm, Hibbins avoids playing with the spigot.


Male Human (Keleshite) Paladin (Sacred Shield/Warrior of the Holy Light) 4 | AC28 T11 F20 (27 w/ Shield) CMD17 | HP40/40 | F+10 R+6 W+8 | Init+1 | Per+0

"Eight or nine children? That would be reason enough to leave again, I would think! As for me . . .. I'm hoping to find what the Dawnflower wants of me. Nothing complicated."

as for the corpse
"Hunh. Well, I don't think the sand thing out there would decapitate someone. Didn't find a head out there, anyway, did we? Means there could be another threat around, or at least, there used to be."

Moving over to the spigot, Meriui puts the back of his hand on the pipe, checking the temperature. Is it cool, indicating a protected source of unexposed fluid, warm, indicating a far less protected source of mixed possibilities, or neutralish, suggesting the cistern has gone dry?


Male Human (Keleshite) Telekineticist 2 | AC 16, T 14, FF 12 | 20/20 hp | Fort +6, Ref +7, Will +1 | Init +6 | Percep +6 | CMD 15

Sorry guys! Lack of daily computer use over the holidays combined with all the craziness of said holidays has led to a horrible lack of activity on my part. Hopefully fixed now!

"Me, I'm just looking for enough to get by on. That, and the occasional dancing skull to make Hibbins jump..." he says, with a grin at the alchemist. Nodding to their friend on the privy, he adds "I swear that one wasn't me, though."

BTW, I'm pretty sure we have NOT been in the room south of where we fought the sand creature, the room now west of us. We came into the building from the northeast and have been making our way south, iirc.


Male Human (Keleshite) Paladin (Sacred Shield/Warrior of the Holy Light) 4 | AC28 T11 F20 (27 w/ Shield) CMD17 | HP40/40 | F+10 R+6 W+8 | Init+1 | Per+0

Keep moving clockwise?


[HP: 18/19] [Panache: 1 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

Caius nods at his companions and begins to move south. Taking a moment to look around the room south of the battle with the sand creature.


The bath has no obvious cistern, only a spigot and pair of handles marked Cold and Hot in Osiriani.

The room to the west of the bath is the front foyer to the manor. A trio of skeletons, dressed in tattered cloth and holding ruined khopeshes, stand at attention at the various exits from the foyer.

If they notice activity in nearby rooms, like the fight with Heshsharu, they don't show it.


Male Human (Keleshite) Paladin (Sacred Shield/Warrior of the Holy Light) 4 | AC28 T11 F20 (27 w/ Shield) CMD17 | HP40/40 | F+10 R+6 W+8 | Init+1 | Per+0

Detect Evil - Are the skeletons animated, but still, or simply still?


Meriui:
The skeletons radiate an aura of evil, so they seem to be animate.


Male Human (Keleshite) Paladin (Sacred Shield/Warrior of the Holy Light) 4 | AC28 T11 F20 (27 w/ Shield) CMD17 | HP40/40 | F+10 R+6 W+8 | Init+1 | Per+0

"Alright, gentlemen, these appear to be animated skeletons, if you would be so kind as to provide me some assistance in returning them to true death . . .." He adresses his companions as he redies his shield and flail, before going into the room and swinging at the one by the door.

Probably provoking an AoO from the one by the door, honestly.

Flail w/ Shield: 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18
Damage vs Undead: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10


I'm at a conference until Friday afternoon, so I won't be able to begin a combat until then. In the meantime, everybody go ahead and act in the surprise round.


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 12/12

Hibbins sighs and picks up another piece of masonry to chuck at something.


Male Human (Keleshite) Telekineticist 2 | AC 16, T 14, FF 12 | 20/20 hp | Fort +6, Ref +7, Will +1 | Init +6 | Percep +6 | CMD 15

Rashim grins, and mentally sends a nearby piece of masonry spinning towards the closest skeleton without touching it.

Attack, PBS: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
Damage, bludgeoning, PBS: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10


Is Hibbins out of alkahest? Or just unwilling to use them against a skeleton? ;)


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 12/12

Out, unless I missed my count.


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 12/12

Actually I have two left now that I go back and check. Save those for a mummy or something.


[HP: 18/19] [Panache: 1 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

Caius quickly draws out his rapier and activates his wand causing his rapier to elongate and lash out at the skeleton to the left of Meriui.

Standard Action cast Blade Lash from wand.

Trip: 1d20 + 18 ⇒ (1) + 18 = 19

He then moves beside the skeleton.


GM Screen:
Global Combat Condition: NONE |
Merui HP: 24/24 - AC: 21/11/15 Status:
Caius HP: 18/19 - AC: 12/10/12 Status:
Hibbins HP: 12/12 - AC: 15/12/13 Status:
Rashim HP: 20/20 - AC: 16/14/12 Status:
________________________________
Skeleton Blue - HP: 4/4 - AC: 16/12/14 Status: prone

Skeleton: 1d20 + 6 ⇒ (10) + 6 = 16
Caius: 1d20 + 4 ⇒ (14) + 4 = 18
Hibbins: 1d20 + 8 ⇒ (16) + 8 = 24
Rashim: 1d20 + 6 ⇒ (13) + 6 = 19
Meriui: 1d20 + 1 ⇒ (11) + 1 = 12

Hibbins/Rashim/Caius/Skeleton/Meriui

When Meriui rushes into the atrium, the skeletons react almost immediately, but not fast enough. He smashes one of them into disparate bones before it turns. Rashim crushes the skull of the second with a well-aimed hunk of debris. The third crashes to the floor with Caius's enchanted blade wrapped around its legs.

Combat begins! Hibbins, Rashim, and Caius can act! Blue skeleton is prone.


Male Human (Keleshite) Paladin (Sacred Shield/Warrior of the Holy Light) 4 | AC28 T11 F20 (27 w/ Shield) CMD17 | HP40/40 | F+10 R+6 W+8 | Init+1 | Per+0

Turning, Meriui attempts to pummel the prone skeleton with his flail . . ..

Flail w/ Tower Shield: 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10 Prone COULD make that sufficient.

Blunt damage: 1d8 + 2 ⇒ (2) + 2 = 4

Edit: Oops. Not my turn.


Male Human (Keleshite) Telekineticist 2 | AC 16, T 14, FF 12 | 20/20 hp | Fort +6, Ref +7, Will +1 | Init +6 | Percep +6 | CMD 15

Rashim grins in pride as his rock smashes into one of the skeletons, and quickly focuses on the last remaining skeleton. It was a bit harder to see, being prone, but he let out a breath and focused carefully on the squirming skeleton.

Attack, PBS: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Damage, bludgeoning, PBS: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Crit Confirm, PBS: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Guessing not, but who knows
Damage, bludgeoning, PBS: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7


Combat over!

Rashim destroys the third skeleton with his makeshift projectiles, scattering the undead into pieces as it tries to rise.

As the dust clears from the sudden combat, the foyer comes into clearer view. Brightly colored columns stand in the four corners of this foyer. Hieroglyphs cover the walls and tiled floors, obscured in places by piles of dust and sand. Open archways lead to the north, east, and west, while a set of stone double doors exit to the south.

Speak/Read Ancient Osiriani:
The hieroglyphs on the walls proclaim this estate to be the House of Pentheru, and convey a variety of different messages, such as "Welcome to all guests," invocations to the gods to bless all who enter here, and the like.

The last unexplored room on the first floor lies through the arch to the west. Within, a large staircase climbs to the second story. Sand and dust cover the floor and painted columns stand in all but one of the corners. Pieces of broken wood, shattered pottery, and disintegrating fabric litter the room's perimeter, the remnant's of some long dead scavenger's search.


Male Human (Keleshite) Paladin (Sacred Shield/Warrior of the Holy Light) 4 | AC28 T11 F20 (27 w/ Shield) CMD17 | HP40/40 | F+10 R+6 W+8 | Init+1 | Per+0

"Pentheru. Interesting name." He stands for a moment, reading the various messages, before turning back to his companions. "So, moving on?"


[HP: 18/19] [Panache: 1 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

Caius looks around the room kicking debris while searching for valuables.

"Nothing here but dust. Yeah, lets search the last room to the west."


If searching the room with stairs

Perception DC 20:
You find some valuables overlooked by scavengers among the debris of this room: a silver anklet set with tiny gems and an ankh charm, a tarnished silver serving tray, a small ornate vase, and an aged gold engagement ring.

If you touch the ring, roll Perception again.


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 12/12

1d20 + 6 ⇒ (10) + 6 = 16

Hibbins continues to juggle the piece of masonry he picked up, having nothing to throw it at he has now taken to absently fidgeting with it to relieve stress.


Male Human (Keleshite) Paladin (Sacred Shield/Warrior of the Holy Light) 4 | AC28 T11 F20 (27 w/ Shield) CMD17 | HP40/40 | F+10 R+6 W+8 | Init+1 | Per+0

Clueless Paladin Perception: 1d20 ⇒ 17


Male Human (Keleshite) Telekineticist 2 | AC 16, T 14, FF 12 | 20/20 hp | Fort +6, Ref +7, Will +1 | Init +6 | Percep +6 | CMD 15

Perception: 1d20 + 6 ⇒ (1) + 6 = 7

Rashim, rather proud of himself after fighting the skeletons, searches remarkably inefficiently. Seeing Hibbins fiddle with his masonry, Rashim grins and floats another piece of masonry to be near him and fiddles with it in a similar way, but without touching it at all.


If Caius wants to roll Perception, we can do so retroactively in a spoiler, unless he's speaking about the doors to the west of where he's standing on the map. If so, those doors lead out to the western side of the manor grounds. In the meantime, I'll move us upstairs, as I think it's where the party was headed.

The stairs rise to the second floor of the manor, the layout of which seems similar to the first. A series of rooms lines the walls of the home surrounding a balcony in the center open to the sky above. Your knowledge of the lower level tells you that it sits above where you battled Heshsharu earlier.

Map has been updated!

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