
GM Mort |

"I don't know - Constable Barawyn said Magistrate Padgett was running an errand out of town - and the mercenaries deserted - so she had the place under lockdown until she could get things in control." Winter answers.
Winter considers Seamus's request,"I would, but I still need to help Priestess Trillis make arrangements for the Brairstone Asylum survivors - they're currently at New Chappel, but that's not a permanent solution."
Toli will be resettled by the Sleepless Agency, but that's handled off screen
At the Silver Wagon
"But in the opera the hero always wins the day without a single scratch on them, right? So it's just like the opera isn't it?" She says brightly.
Then she thinks about what Seamus has said for a while, "I suppose you're right..I'll sit here and wait for you to come back with my brother. He has blonde hair like me, and blue eyes. He's average sized, a little taller then I am, and has a mole on his chin and a scar on his left index finger where he accidentally cut himself while gutting fish." Holissa describes her brother to Seamus.
"Fort Hailcourse is north east of here - on the hill."

Vincent Arazeiros |

Vincent takes advantage to copy down a few formulae before bed. He then let's Seamus handle getting rid of the child.

Seamus Passeri |
Remembering the last few days Seamus nods his head, "Yes, My mother always said 'life is like the opera; but you never know if it's a tragedy or comedy till the final curtain.'" He smiles at the girl, "Waiting here would be best, we will do our best to find him."
Then turning to the others and whispers, "We should leave before she changes her mind."

GM Mort |

Built entirely of stone on one of Thrushmoor’s hills, Fort Hailcourse is the seat of the town magistrate and houses a small garrison to protect the town.
The main area of Fort Hailcourse is 20 feet high, with the five round towers and the donjon reaching a height of 40 feet.
The fort seems strangely silent from the outside.
The only entrance to the fort is a set of 10-foot-high double door located on the south side of this large stone building. Tarnished brass door knockers carved into the shapes of perching birds hang on the doors, and the hatch for the spyhole remains shuttered.
Slide 7, now what?

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Howard casts Summon Totem Creature, causing a small earth elemental to form.
He then instructs it, in Terran, to scope out the ground-floor structures (noting the number of creatures, if any, in each of the rooms), as well as any underground level(s) that might exist.

GM Mort |

The earth elemental returns to Howard - he tells Howard there is a lower level. On the Upper level he detected 8 creatures in contact with the ground, then he was forced to go deeper into the earth to avoid detection. Scouting the lower level while remaining concealed, he found 10 creatures in contact with the ground.
Basically what it did was run around the perimeter using tremorsense

GM Mort |

As the party stands there, a blue eye peeks out of the spyhole in the door. "What are you standing here and what do you want?" The female voice complains irritabily. "This place is under lockdown - you're not allowed in until the lockdown is lifted."

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FYI, we would not have stood outside the front door whilst we waited for the elemental.
Also, could it be more specific - where were they, and what is the layout?
Howard addresses the female voice cheerily.
"We are looking for someone who went missing on the way here - have you seen him?"
He then gives the description of the person who went missing.

GM Mort |

Let me do some map editing...good thing I'm at home today.
The earth elemental describes the general shape of the rooms, and also informs the party on the number of creatures he detected standing on the ground in each room.
D1 - 3 pings
D2 - 2 pings
D3 - 3 pings
D4 - no ping
D5 - no ping
D8 - no ping
Then he starts telling the party about the lower level.
D19 - 3 pings
D20 - 1 ping
D21 - no pings
D22 - 3 pings
D23 - 3 pings
D24 - no pings
See slide 18

Seamus Passeri |
'Howards is so direct.' Seamus looks from Howard to the doorway peeker. Placing his hand on his hip, and giving his best smile. "Were sorry, Let me introduce myself, I'm Seamus Passeri's of the Karcau Passeri’s, you may have seen me at the opera or a late-night party."
influencing attitude
diplomacy: 1d20 + 15 ⇒ (6) + 15 = 21
He looks from the doorway peeker back to Howard and shrugs. "Well enough about me. My friends and I are here to help. We have been doing a lot of good around town lately and were just trying to continue. As my extremely intelligent friend here has explained we are looking for someone, may we come in."
making a request
diplomacy: 1d20 + 15 ⇒ (9) + 15 = 24

GM Mort |

Sorry I missed the description part. I think it wasn't there on first edit and I went to urm..work on Book 3.
The door opens partially to reveal a woman in a blue uniform with short cropped blonde hair and a scar on her right hand. She looks harried. "No we never saw anyone looking like that come here." She grumbles. "I'm Constable Barawyn and I have a lot of things to do. And this place is under lockdown. Now that I've answered your querry, scat."
bluff: 1d20 + 12 ⇒ (14) + 12 = 26
Vincent Sense mo: 1d20 + 7 + 1d6 ⇒ (7) + 7 + (2) = 16
Howard Sense Mo: 1d20 + 3 ⇒ (20) + 3 = 23
Dakash sense mo: 1d20 + 1 ⇒ (3) + 1 = 4
Seamus sense mo: 1d20 ⇒ 13
Everyone thinks she's telling the truth!

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Howard shrugs.
"Fair enough."
He then turns around, and leaves.
Let's head to the cultist lair :-)

Seamus Passeri |
ninja'd by Howard, I will edit
Turning to his friend, "Hang on one more second Howard."
Seamus lets his smile slip a little and asks the Constable, "Could you double check? We are helping a girl named Holissa look for her brother."
Reciting the description like it was a line from a play. "He has blonde hair and blue eyes. He's average sized and has a mole on his chin and a scar on his left index finger where he accidentally cut himself while gutting fish."
Seamus brightens his smile as best as he can and continues. "It's really important, could you please let us look around?"
make a request
diplomacy: 1d20 + 15 ⇒ (7) + 15 = 22

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I am aware that the AP probably assumes we 'full power attack' our way through this place (given that there is a map, and all!), but as Howard, I see no justification to do so, at present...?

Seamus Passeri |
I am aware that the AP probably assumes we 'full power attack' our way through this place (given that there is a map, and all!), but as Howard, I see no justification to do so, at present...?
I totally agree, Just trying to crack her veneer a little if I can, of course rolling a seven didn't help.

GM Mort |

"Oh fine...I'll show you around if you're that interested." She looks at the party speculatively. "Guards." She yells behind her. "We've got some nosey idiots to escort."
Bluff: 1d20 + 12 ⇒ (11) + 12 = 23
Vincent Sense motive: 1d20 + 7 + 1d6 ⇒ (20) + 7 + (5) = 32
Howard Sense motive: 1d20 + 3 ⇒ (9) + 3 = 12
Dakash Sense motive: 1d20 + 1 ⇒ (2) + 1 = 3
Seamus Sense motive: 1d20 ⇒ 13
Vincent has a feeling that the way she is looking at the party is particularly predatory. The rest all think it's perfectly fine.
What now?

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Sure! What could possibly go wrong :-P
Also, just ret-conning some healing on Claude...
Lesser Restoration: 1d4 ⇒ 4.
That should bring his Con up to full.

GM Mort |

Vincent Perception: 1d20 + 12 + 1d6 ⇒ (15) + 12 + (2) = 29
Vincent remembers that Constable Barawyn had a scar on her left arm...why is it on her right now?

GM Mort |

"Yeah this way please,"She leads the way and opens the door.
The guards are clad in studded leather and....well...they seem rather grey...also seem exceptionally calm...nor do they give any indication they heard her except by following her direct orders.
Vincent knowledge religion: 1d20 + 8 + 1d6 ⇒ (19) + 8 + (2) = 29
Dakash knowledge religion: 1d20 + 5 ⇒ (17) + 5 = 22
Vincent and Dakash realize that the guards are remarkably well preserved Juju zombies!
Seamus init: 1d20 + 6 ⇒ (16) + 6 = 22
Howard Init: 1d20 + 4 ⇒ (5) + 4 = 9
Dakash Init: 1d20 + 1 ⇒ (9) + 1 = 10
Vincent Init: 1d20 + 1 ⇒ (15) + 1 = 16
Constable Init: 1d20 + 8 ⇒ (2) + 8 = 10
Zombies Init: 1d20 + 7 ⇒ (1) + 7 = 8
Seeing the party get suspicious, she sighs regretfully, "Oh well - too bad about your tour. I guess we'll just have to arrange a quick trip to the jail cell."
Seamus and Vincent up

Seamus Passeri |
'The tours over? we just got started.' Realizing they were being attacked, Seamus slides to the right and fires a couple of arrows at the zombie there. White
5 ft step, Attack:+1 Longbow (+2str), PS, RS, AS, DA, PBS,
attack: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 for damage: 1d8 + 8 + 1 ⇒ (1) + 8 + 1 = 10
attack: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13 for damage: 1d8 + 8 + 1 ⇒ (4) + 8 + 1 = 13

GM Mort |

The first arrow sticks the zombie in the arm. It does not seem to be very effective but it does harm it. 5 dmg done
The second arrow bounces off its studded leather armor.

Vincent Arazeiros |

Vincent stabs the woman who he assumes is a doppelganger and steps back 5 ft, his spear tingling with magic.
Attack: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
damage: 1d8 + 6 + 1 ⇒ (1) + 6 + 1 = 8

GM Mort |

Vincent manages to stab the woman in the shoulder. She opens the door to the left then swiftly tumbles through it, yelling, "Guards! We've got company!"
Acro: 1d20 + 13 ⇒ (20) + 13 = 33

GM Mort |

Dakash charges his weapon with energy then attempts to clobber one of the zombies.red
Quarterstaff: 1d20 + 6 ⇒ (11) + 6 = 17
Dmg: 1d6 + 4 ⇒ (1) + 4 = 5
He manages to club it but it does no damage.
Howard up

GM Mort |

"This isn't working - do any of you have a dagger I can borrow?" Dakash asks the party.

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Claude slashes furiously at Red.
Bite: 1d20 + 8 ⇒ (12) + 8 = 20, for 1d6 + 3 ⇒ (6) + 3 = 9 damage.
Claw: 1d20 + 8 ⇒ (2) + 8 = 10, for 1d4 + 3 ⇒ (4) + 3 = 7 damage.
Claw: 1d20 + 8 ⇒ (5) + 8 = 13, for 1d4 + 3 ⇒ (1) + 3 = 4 damage.
Howard sighs, and wordlessly hands Dakash a dagger, the stylised hilt of which appears to have an asp curling around it.

GM Mort |

Claude takes a good bite out of Red which doesn't seem fully effective and then gives Howard a mournful look. 4 dmg to red
"Oh you can kill the dinosaur, just try not to kill the humanoids."The party hears the constable command from the other room.
One of the zombies(green) moves up to slash at Claude.
slash: 1d20 + 8 ⇒ (3) + 8 = 11
The other zombie opens a door and moves into it.
The next zombie(red)slashes at Claude too.
slash: 1d20 + 8 ⇒ (12) + 8 = 20
Both bounce off the green shield around Claude.
The last one tries to attack Vincent. (White)
slash: 1d20 + 8 ⇒ (7) + 8 = 15
dmg: 1d8 + 7 ⇒ (3) + 7 = 10
It cuts a nasty gnash in Vincent's leg. 10 dmg to Vincent
Seamus and Vincent up

Seamus Passeri |
"huh" Seamus looks at how well the undead is still moving and then he looks at the bow. Upon hearing Dakash ask for a knife, Seamus smiles. "Oh!" Then drawing his short sword he thrusts it at the undead thing.
Attack:+2 shortsword: AS
attack: 1d20 + 7 ⇒ (15) + 7 = 22 for damage: 1d6 + 4 ⇒ (4) + 4 = 8

GM Mort |

Seamus manages to cut a rather large gnash in arm but it's still up. 13 dmg to white

GM Mort |

Retcon
Seamus pokes it in its arm and it doesn't seem very effective. 8 dmg done to White thus far

Vincent Arazeiros |

Vincent pulls out the MW silver daggers and slashes at the undead. I forgot to put the wooden armor on my sheet but AC is 17 so that attack should miss I think.
Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
He then steps 5ft forward to move towards a flank.

GM Mort |

Retcon
The zombie does not manage to slash Vincent's leg.
Vincent slashes at the creature but it does not do anything.
You need to enchant weapons individually..one per arcane pool
The constable runs into the door and dissappears out of sight.
Howard up

GM Mort |

Dakash takes Howard's dagger, then channels his arcane power into it then slashes at the zombie, but does not manage to slash through its hide. (red)
dagger: 1d20 + 6 ⇒ (10) + 6 = 16

Vincent Arazeiros |

Oops, thought it was slashing not magic also, or I'd have charged it or just kept using the spear. Would I have known that?

Vincent Arazeiros |

ah, well I'd probably have done a lot of things differently from the start like not charging the spear if I realized that lol but let's just charge the dagger so I'm not smacking a wall for no reason.

GM Mort |

I will not allow that retcon. Since you not paying attention to information I have already given is not my fault.
Consider it a lesson to pay attention to business at hand =)
Dakash I RPed him that way since so far he has not switched out of the quarterstaff since start and he could have tried the brute force way of trying to bust through DR by sheer dmg then realized it doesn't work out, so the switch.

Vincent Arazeiros |

Fine. But I paid attention. I just didn't realize it was slashing and magic. Player reading comprehension versus paying attention versus character knowledge. It's stupid to pull out a dagger to overcome Dr and then "conserve" arcane pool and not overcome Dr. That's like 7 int behavior lol

GM Mort |

Retcon
Vincent charges his dagger, then slashes white's knee. He sees the tendons peek out form the cut.
Total 13 dmg done to white - note that silver daggers have a -1 to damage
Here,On a successful attack with a silvered slashing or piercing weapon, the wielder takes a –1 penalty on the damage roll (with a minimum of 1 point of damage).

Vincent Arazeiros |

Updated on sheet. I already had a dagger so I just edited the name and forgot the dmg penalty

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Just to confirm: Did the Constable run *through* a door (i.e. She is incorporeal), or through a doorway...?
Howard gulps, and moves into the room, casting Alter Self on Claude.
Claude's form swells into his bipedal reptilian form...
...and he attacks!
Bite: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15, for 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8 damage.
Claw: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29, for 1d4 + 3 + 1 ⇒ (2) + 3 + 1 = 6 damage.
Claw: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26, for 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7 damage.
Claw: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22, for 1d4 + 3 + 1 ⇒ (2) + 3 + 1 = 6 damage.
Claw: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15, for 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7 damage.

GM Mort |

It was earlier opened by the other zombie.
claw confirm: 1d20 + 9 ⇒ (11) + 9 = 20
claw dmg: 1d4 + 4 ⇒ (3) + 4 = 7
Claude unleashes a flurry of furious claws strikes on the zombie, one of them ripping a ligament. But besides the one hitting a ligament, the rest of the strikes do not seem that effective. The bite bounces off the helmet. The zombie looks rather battered now.
21 dmg done to red
The door opens and a zombie steps through, trying to stab Claude.
flank: 1d20 + 10 ⇒ (5) + 10 = 15
The other zombies continue to slash at Claude
slash: 1d20 + 8 ⇒ (20) + 8 = 28
dmg: 1d8 + 7 ⇒ (5) + 7 = 12
confirm: 1d20 + 8 ⇒ (4) + 8 = 12
flank: 1d20 + 10 ⇒ (4) + 10 = 14
One of them gets a lucky strike in(12 dmg to Claude) , but the other sword blows do not penetrate his thick hide.
The white zombie goes after Vincent,then takes a step back (5ft)
slash: 1d20 + 8 ⇒ (1) + 8 = 9
It hits only the wall.
Party up

GM Mort |

Dakash attempts to slash at the one that is badly battered by Claude, as he puts his quarterstaff back on its holder on his back.
slash: 1d20 + 6 ⇒ (7) + 6 = 13
The zombie parries the attempt with its longsword.
Not counting the constable in init since she got away..

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Claude makes a spirited attempt at finishing off the injured zombie.
Bite: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25, for 1d4 + 3 + 1 ⇒ (2) + 3 + 1 = 6 damage.
Claw: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16, for 1d4 + 3 + 1 ⇒ (2) + 3 + 1 = 6 damage.
Claw: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26, for 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5 damage.
Claw: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22, for 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7 damage.
Claw: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27, for 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5 damage.

GM Mort |

Claude manages to land a bite, but two of his claws, despite landing, do not manage to penetrate deep enough.
24 dmg done to red