Master of the Fallen Fortress (Inactive)

Game Master Raltus

First time DMing PBP

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Master of the Fallen Fortress
A wide field of shattered weapons, barrow mounds, and mass graves surrounds the city of Absalom, a vast plain known as the Cairnlands. Rising from the war-torn earth like the grasping arms of the dead are countless siege cast les, towers, and fortresses constructed over the millennia by would-be warlords who tried to take the great city and inevitably failed. Like forgotten monuments to failed conquerors, the siege castles of Absalom beckon the brave, the fearless, and the foolish with the promise of adventure and untold treasures, ever ready to create heroes or to entomb the fallen.

Since this is my first time running a PBP game I am going to hopefully keep things pretty simple for myself. I am looking for 5 players, since at the end of this adventure it links 5 premade characters. I will be using the Core rulebook, the Inner Sea World Guide and Advanced Player’s Guide.

Creation Guidelines:

15 Point buy
Core Races ONLY
No Third Party (trying to keep it simple)
Max Hit Points (you don’t level up)
Starting Wealth: Max
Traits: 2 Campaign ones are allowed (no drawback)
Posting Rate is Once daily and Once on the weekend if possible.

Church of Abadar:

Father Langstar is looking for any able bodied folk to explore the recently opened siege castle outside the city, he has reasonable intelligence that an ancient relic that was stolen from the city years ago is in this castle. He is offering a 1000g reward for safe return of the relic.

Eagle Garrison:

Garrison commander Lydia has reports from her scouts that during the last earthquake the walls of an unexplored siege castles walls opened up. She is sending a group out to the castle to assess the castle for potential use and to clear out any threat that may be present to the city.

The Collector:

Nalthan Burm is a local collector of antiquities from the years gone by; he is offering each character 250 gold for their troubles. He would like first dibs on any items that the team brings back from the now open siege castle.

Recruitment will be open till Dec 12th At 2401 EST

Interested. I can make a character for this.

Bump for a Monday morning


Dot, i'm somewhat familiar with this adventure (GMed it a few years ago) but don't remember the details, hopefully this is not a problem.


I don't think so, I am looking to do some more GMing on here so I will start small and work from there.

What do you mean by we wont level up? Is it just a level 1 adventure?

Dark Archive

Raltus, to gather more interest, you may want to make this PFS Core game. That way players will still be able to continue with their PCs after this game, instead of just making a 1st level PC for a one and done module. And with a Core game, you will obtain the simplicity you desire with only have players using the Core Rulebook.

That is fair, I have to hand out a chronicle sheet at the end right?

Dark Archive

That is correct. They can be found on the module's page here on Paizo. Of course, that's only if you get interest from people who want to play under the PFS guidelines. In either case, good luck.

question regarding the PFS or not discussion: if @DM Raltus does follow PFS Core, it would effectively exclude the Advanced Player’s Guide content, correct?

It would yes, If people want to do it PFS core I am good with that, other wise I would do it just as a one shot. I want to do a few of them before I do an AP or something of the like.

DM Raltus, I would love to join your gang when you get things rolling.

Sovereign Court

DM Raltus, since this is the prelude to another adventure do you plan on using the same group of players for the second part or do another recruitment?

Sovereign Court

Never mind, I miss read the initial post so so let's forget I said anything.

No worries, if we do this as PFS you can use your characters in other modules

I'll have my character done this weekend.

@ Wilken sounds good, I am away this weekend so I will be checking probably Friday Night and Sunday night.

I hope there will be enough interest to get this one going eventually.

The alias I submitted is rogue because
1) others usually like to play something else
2) they are very useful
3) I have some experience with the role.

In the past, I have been very successful asking the GM at the table what the party needs and filling that role with a character and personality. Glad to do that here.

So interest is this

Seldlron - Rogue

Wilken - dot

Sylvanus - dot

Twistlok - Dot

Rungok - tenative dot?

Fallen_ Mage - Dot

Valeron - dot

Panegyric here: you can include me in the list, @DM Raltus. My submission is Tiresias Iqbar, osirian half-elf diviner.

Suggestions, comments and prophecies all welcome.

I need to know if this is going to be a PFS game.

I've got the bare bones of the character setup, but if it's PFS I'll have to politely withdraw.

I have nothing against PFS or those who play it, I just personally don't.

I don't think we will do this as PFS, just a regular game, I just want some PbP GM practice

A man is ready to serve.

This is Fallen_Mage's submission. Crunch wise anyway.

I don't expect extensive backgrounds, your all new to this and really your level 1 so you will just be starting out. If we like this I could continue with either some home brew stuff or look into other modules.

@ Taqan and Tiresias I will review you guys tonight

I like both of the submissions so far, Taqan if you want to use the Unchained rogue instead you are able too.

A man is pleased to be allowed such an honor.

Good luck with the game, DM Raltus! Always good to see someone trying his hands at PbP GMing! Best of luck!

P.S. If you need any tips on how handle things in PbP, such as maps and so on, feel free to drop me a PM.

This is Wilken's submission.

Crunch should be ready, fluff will be ajdusted and remade tomorrow, since this character was initially done for another campaign.

A man has remade himself without chains.

Silver Crusade

Oh, I know this one. I believe I ran it at PFS event several years ago. Would that be allright?

I have a necromancer in mind, give me a bit to work him out.

That is fine Mattz. I am willing to take 5 people.

@ Oskar I approve your druid.

If unchained for a rogue is an option, count me in. That is a no brainer. And changing Seldlron to a class that the party needs remains an option for DM Raltus.

I'm going to back out, thank you for including me in considerations.

Crunch revised, fluff redone, should be ready to go :)

Nice work Oskar. Good looking character.

A man has added his story. But is the story true?

I will let it go till tonight, I honestly wasn't thinking when I put the time.

Time is just about up

Recruitment is closed, I will have it ready tonight

I count 3 rogues, 2 wizards and few dots. Seldlron has a level 1 human fighter rolled up and ready according the character creation rules. The party would probably benefit more with a fighter than a third rogue.

If you want to use him, we will just take everyone who has made a character. I will have the other threads open soon.


Taqan - Rogue (unchained)

Oskar - Druid

Sylvanus - Wizard

Seldlron has a fighter

Mattz had said something about a Necromancer but I don't see a build.

just in case you forgot, I also applied with Tiresias. I just started a couple of other campaigns, so if you prefer to leave him out to give the opportunity to others I completely understand

Tiresias Iqbar wrote:
just in case you forgot, I also applied with Tiresias. I just started a couple of other campaigns, so if you prefer to leave him out to give the opportunity to others I completely understand

I did not forget, I just missed you when adding up the list. I am going to open the Discussion thread in a moment.

Recruitment and the Gameplay thread are open. Please respond to the question posed in recruitment

Silver Crusade

Terribly sorry, I got so busy with my new job, I sort of forgot about this.

Here's the stat block, let me put a character page together.


Male human sorcerer 1
N Medium humanoid (human)
Init +2; Senses Perception +0
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 11 (1d6+5)
Fort +2, Ref +1, Will +2
Speed 30 ft.
Melee dagger +0 (1d4/19-20)
Bloodline Spell-Like Abilities (CL 1st; concentration +6)
7/day—grave touch (1 round)
Sorcerer Spells Known (CL 1st; concentration +6)
1st (4/day)—magic missile, ray of enfeeblement (DC 16)
0 (at will)—bleed (DC 15), detect magic, disrupt undead, mage hand
Bloodline Undead
Str 10, Dex 12, Con 13, Int 10, Wis 10, Cha 18
Base Atk +0; CMB +0; CMD 11
Feats Eschew Materials, Spell Focus (necromancy), Toughness
Traits arcane temper, deathtouched
Skills Knowledge (arcana) +4, Knowledge (religion) +4, Spellcraft +4
Languages Common
SQ bloodline arcana (corporeal undead affected by humanoid-affecting spells)
Combat Gear potion of cure light wounds, potion of hide from undead; Other Gear dagger, backpack, bedroll, belt pouch, flint and steel, mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 10 gp
Special Abilities
Bloodline Arcana: Undead (Ex) Formerly humanoid corporeal undead are humanoids for your mind-affecting spells.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Grave Touch (1 rds, 7/day) (Sp) Melee touch attack leaves target shaken for 1 round or frightened for 1 round.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.

Here's the character page.

EDIT: traits were from disallowed books, fixed

This closed?

yes Sorry

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