Lucendar's Savage Tide....All aboard! (Inactive)

Game Master Lucendar

Map of Eleder


951 to 1,000 of 2,926 << first < prev | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | next > last >>

HP 10/10, AC 16/16/16, F +3, R +4 W +5, Init +2, Per +3

With the anger in his eyes, Kowaru spares a glance to Aeronniell. "Grab the kama! Help me kill this thing!!"


HP 12; AC 19/15/14; F +3, R +4, W +0; Init +4; Perception +0; 2-W Fighter 1

"I'm sort of missing that choke point right about now." Chez grins. He continues to attack the flanked zombie.

Rapier attack: 1d20 + 5 + 1 + 2 ⇒ (13) + 5 + 1 + 2 = 21
Rapier damage: 1d6 + 2 ⇒ (4) + 2 = 6

Shortsword attack: 1d20 + 4 + 1 + 2 ⇒ (11) + 4 + 1 + 2 = 18
Shortsword damage: 1d6 + 1 ⇒ (6) + 1 = 7


Your bloodthirsty Master of Ceremonies

Zombie takes both of Chez' hits but refuses to go down!

The huecuva continues its onslaught on the bleeding barbarian, clawing her once with its grimy claws!
1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Rest of party is up, Ialda need 1 Fort save.


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

Fortitude save 1d20 + 4 ⇒ (10) + 4 = 14

If that saves and I can make an action...

Ialda grunts as the undead slashed her yet again. "How about some help over here," she yells in a panic, knowing she might not make it through another attack. She continues to swing away wtih the silver dagger, hoping Baolo knew what he was talking about.

Attack 1d20 + 5 ⇒ (10) + 5 = 15
Damage 1d6 + 4 - 1 ⇒ (4) + 4 - 1 = 7

Conditions: Enlarged, Bless, Silver Weapon


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Round 4

"I'm tryin' mon. Hang in deh!" Baolo draws a beautiful silver arrow from his quiver and gives it a kiss. He then draws and fires it, aiming for the huecuva's throat.
Attack (Composite Longbow +1, Point Blank Shot, Bless) 1d20 + 5 + 1 + 1 ⇒ (16) + 5 + 1 + 1 = 23
Damage (Composite Longbow +1, Point Blank Shot) 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Judgement of Smiting is still active.

Status:

AC 17, touch 14, flat-footed 13. . (+3 armor, +4 Dex)
hp 16/16
Weapon Equipped Composite Longbow (Str +1) +5 +1 (Bless) (1d8+1/20/x3)
Effects Bless


Your bloodthirsty Master of Ceremonies

Baolo's arrow strikes true but the huecuva still stands.

Ialda, your Fort save was successful. Could you modify your profile to reflect your current hit points or place your hp total in your posts? Thanks.

Aero and Kowaru are up!


F HP30/30 AC18 T12 FF13 F3 R4 W4/6 Init+3 Perc+9/+11 Oracle 4 (Stargazer)

"Desna's helped us all she can this fight, we're on our own from here!"

Realizing her arrows will do little to stop the zombies, Aeronniell drops her bow, slides her elvish longsword from it's sheath and moves forward to attack the zombie that Kowaru is holding.

Add another "+2" if you haven't modified the AC of the zombie (which should have a -4 Dex penalty while being grappled)

Attack (longsword, bless): 1d20 + 3 ⇒ (9) + 3 = 12 for 1d8 + 1 ⇒ (3) + 1 = 4


HP 10/10, AC 16/16/16, F +3, R +4 W +5, Init +2, Per +3

Kowaru snarls at the zombie that writhes in his grasp. "Hold still so we can kill you again, monster!" He steps behind the cadaver, grabbing at the other arm and pressing the creature into a full nelson.

Mechanics:

Go for the pin!
Grapple (+5 for control): 1d20 + 10 ⇒ (7) + 10 = 17


Your bloodthirsty Master of Ceremonies

That pins the zombie and Aero's longsword lands, cutting a piece off!

Round 4: Zombies attack!

The zombie on Ialda bites her terribly, leaving her barely conscious:
1d20 + 4 ⇒ (11) + 4 = 15..hit
1d6 + 4 ⇒ (2) + 4 = 6
Grapple check: 1d20 + 6 ⇒ (10) + 6 = 16..fails

The zombie attacks Chez, locking on his chest, tearing chunks of flesh off:
1d20 + 4 ⇒ (18) + 4 = 22..hit
1d6 + 4 ⇒ (1) + 4 = 5
Grapple check: 1d20 + 6 ⇒ (15) + 6 = 21..success!

The zombie on Kowaru struggles to get out of the pin but can't and he gnashes his teeth in frustration.
Grapple check vs. Kowaru: 1d20 + 6 ⇒ (10) + 6 = 16..fails

Chez is up! He knows if he doesn't get the zombie off, its bite damage is almost guaranteed next round.


HP 12; AC 19/15/14; F +3, R +4, W +0; Init +4; Perception +0; 2-W Fighter 1

"Get away from me you foul abomination", Chez says with a tinge of desperation.

Rapier attack: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Rapier damage: 1d6 + 2 ⇒ (4) + 2 = 6

Shortsword attack: 1d20 + 4 ⇒ (20) + 4 = 24
Shortsword damage: 1d6 + 1 ⇒ (3) + 1 = 4

Shortsword critical confirm: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Shortsword critical bonus damage: 1d6 + 1 ⇒ (4) + 1 = 5


HP 12; AC 19/15/14; F +3, R +4, W +0; Init +4; Perception +0; 2-W Fighter 1

I keep reading the grapple rules and I'm not certain if I can only attack with one of my hands? If so, Chez would have used the weapon which he knows was causing the most damage -- which fortunately this turn also crit'ed.


Your bloodthirsty Master of Ceremonies

Chez' blade beheads the zombie and it drops!

The huecuva, tired of being shot with arrows, takes a 5' step and claws at Baolo twice:
Attack: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Attack: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Damage: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Updated Map

Party is up, need a Fort save Baolo!


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Fort Save 1d20 + 4 ⇒ (9) + 4 = 13
"Cha! Looks like I got 'im off ya Ialda. One problem tho'..." Baolo takes a step back toward the wall and treasure pile. 5-foot step to J48. He draws out the last of his prized silver feathered arrows and puts it to the bow. With the undead priest only a few feet away he whispers, "Last mistake ya make priest. Back to di Boneyard wit ya! Shimye-Magalla, guide my arrow." Taking aim at the priest's eye, he fires the arrow.
Attack (Composite Longbow +1, Point Blank Shot, Bless) 1d20 + 5 + 1 + 1 ⇒ (15) + 5 + 1 + 1 = 22
Damage (Composite Longbow +1, Point Blank Shot) 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Judgement of Smiting is still active.

Status:

AC 17, touch 14, flat-footed 13. . (+3 armor, +4 Dex)
hp 12/16
Weapon Equipped Composite Longbow (Str +1) +5 +1 (Bless) (1d8+1/20/x3)
Effects Bless


Your bloodthirsty Master of Ceremonies

The arrow punctures the huecuva's throat and he falls, a look of disbelief on his face!


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

Damn, Baolo. You da man!

Ialda takes a 5' step backwards, knowing her new reach will allow her to strike at the zombie. As she does so, she drops the dagger, and pulls out her flail, knowing the damage it can do to this particular undead.

Attack 1d20 + 6 ⇒ (11) + 6 = 17
Damage 2d8 + 10 ⇒ (6, 6) + 10 = 22

Conditions: Enlarged, Bless, Power Attack, Flank

DM, I think I can perform the actions, including dropping the dagger, and pulling the flail in one round. If not, let me know.


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Whew...and just when I was starting to see if I needed to find some extra maneuverability in case some of you started going down.

Seeing the priest fall, Baolo murmurs, "Nevah forsake di old gods priest. Deh always win."


Your bloodthirsty Master of Ceremonies

Ialda's massive blow with the giant flail bashes the zombie's brain in and breaks its spine in the process!


HP 10/10, AC 16/16/16, F +3, R +4 W +5, Init +2, Per +3

Don't call it a comeback!

As he holds the zombie fast, Kowaru smashes his knee into the back of the walking corpose, intent on snapping its spine. He hears several sickening crunches which would drop a lesser man, but the beast feels no pain, and struggles within his grasp. His brow sweats, his life-blood spills, and his nostrils flare - it is not a good day for the monk.

Mechanics:

Grapple for damage.

Grapple (+5 for control): 1d20 + 10 ⇒ (9) + 10 = 19
Damange: 1d6 + 3 ⇒ (3) + 3 = 6


Your bloodthirsty Master of Ceremonies

Kowaru damages the zombie but very little due to its thick hide.
Aero is up.


Your bloodthirsty Master of Ceremonies

Round 5: Lone zombie
In case, Aero doesn't kill it, since zombies only have standard actions anyway, he tries to escape.
Grapple check: 1d20 + 6 ⇒ (15) + 6 = 21...Escapes pin!

Now the rest of the party gets to attack him!


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

Ialda steps forward and swings at the last of the undead.

Attack 1d20 + 6 ⇒ (4) + 6 = 10
Damage 2d8 + 10 ⇒ (5, 3) + 10 = 18

Conditions: Enlarged, Bless, Power Attack, Flank (assuming I can flank with someone--if not, take two off my attack roll0.


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Round 5

Baolo moves to get a shot at the zombie where none of his allies block him. He draws out a green-feathered arrow. "Shimya-Magalla, tank ya fa hearin' my call. Help me wit di last zombie."
Swift action to switch to Judgement of Sacred Destruction (+1 damage)
Attack (Composite Longbow +1, Point Blank Shot, Bless) 1d20 + 5 + 1 + 1 ⇒ (11) + 5 + 1 + 1 = 18
Damage (Composite Longbow +1, Point Blank Shot, Judgement) 1d8 + 1 + 1 + 1 ⇒ (4) + 1 + 1 + 1 = 7

Status:

AC 17, touch 14, flat-footed 13. . (+3 armor, +4 Dex)
hp 12/16
Weapon Equipped Composite Longbow (Str +1) +5 +1 (Bless) (1d8+1/20/x3)
Effects Bless, Judgement


HP 10/10, AC 16/16/16, F +3, R +4 W +5, Init +2, Per +3

Hmmm, that's a damn good idea, Baolo, placing the round number in your post like that. Consider it stolen!

Round 5

Kowaru pants in exhaustion, and unleashes a fresh torrent of blows against the zombie, hoping to pummel it to its second death.

Mechanics:

Flurry of blows.

Attack 1: 1d20 + 2 ⇒ (12) + 2 = 14
Damage 1: 1d6 + 3 ⇒ (6) + 3 = 9
Attach 2: 1d20 + 2 ⇒ (18) + 2 = 20
Damage 2: 1d6 + 3 ⇒ (4) + 3 = 7


HP 12; AC 19/15/14; F +3, R +4, W +0; Init +4; Perception +0; 2-W Fighter 1

Another round of attacks on the flanked one, while Chez takes another glance at the headless zombie and admires his own handywork.

Rapier attack: 1d20 + 5 + 2 + 1 ⇒ (14) + 5 + 2 + 1 = 22
Rapier damage: 1d6 + 2 ⇒ (5) + 2 = 7

Shortsword attack: 1d20 + 4 + 2 + 1 ⇒ (11) + 4 + 2 + 1 = 18
Shortsword damage: 1d6 + 1 ⇒ (2) + 1 = 3


F HP30/30 AC18 T12 FF13 F3 R4 W4/6 Init+3 Perc+9/+11 Oracle 4 (Stargazer)

Aeronniell swings her longsword with both hands again at the zombie being held fast by Kowaru.

Longsword (2H, bless): 1d20 + 3 ⇒ (2) + 3 = 5 for 1d8 + 2 ⇒ (2) + 2 = 4


Your bloodthirsty Master of Ceremonies

The zombie, still up, attacks Aero viciously and latches on!
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Grapple: 1d20 + 6 ⇒ (10) + 6 = 16

Party is up!


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Round 6
Kowaru, I stole it from someone else at some point so steal away :)

"Ei! Isn't it supposed ta be easier wit deh boss dead?" Baolo pulls an orange-fletched arrow and fires it into the zombie.
Continue with Judgement of Sacred Destruction
Attack (Composite Longbow +1, Point Blank Shot, Bless) 1d20 + 5 + 1 + 1 ⇒ (9) + 5 + 1 + 1 = 16
Damage (Composite Longbow +1, Point Blank Shot, Judgement) 1d8 + 1 + 1 + 1 ⇒ (6) + 1 + 1 + 1 = 9

Status:

AC 17, touch 14, flat-footed 13. . (+3 armor, +4 Dex)
hp 12/16
Weapon Equipped Composite Longbow (Str +1) +5 +1 (Bless) (1d8+1/20/x3)
Effects Bless, Judgement


Your bloodthirsty Master of Ceremonies

The zombie drops, its brain punctured by the arrow.


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

"Finally. I hope I nevah see anothuh zombie again. Good thing deh were trapped down here. Deh probably would have eaten all o' Eleder. I ken heal a couple of ya. Ya all look baad. Ialda an' Kowaru look worst?"
If no one objects to those two, that is 10 damage healed for each and Baolo will also be out of spells.

"Time ta see if we're trapped down here too. Let's check di walls for hidden doors."
Take 20 for 27 to search this room for hidden doors.


Your bloodthirsty Master of Ceremonies

You find 4000 cp in piles of coins as well as three locked chests.


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

"Thanks Baolo. Has anyone found any keys down here? I'd like to think these chests have a way to be opened, as I have a funny feeling they might have a trap on them."


Your bloodthirsty Master of Ceremonies

No hidden doors, Baolo.


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

Ialda checks the undead leader to see if there is anything of note on his corpse.

Take 20.


Your bloodthirsty Master of Ceremonies

You find a gold holy symbol of Desna and rusted chain mail armor. You can try to bash the chests.


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

"I was hoping to avoid just smashing the chests, if possible. But unless anyone has any other ideas, I suppose that'll have to do," she says hopeful someone has a better idea. If not, she lets everyone move back and tries to bash the lock on the first chest.


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

"Well, deh are no secret doors here. Wi ken break dem or mebbe we leave di chests until wi get out and hire someone ta open dem?"


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

"Oh by the gods, we still have to figure out where 'out' is, don't we? The chests can wait, I suppose. let's see how heavy they are.". Ialda picks the first one up to see if see can manage one by herself. If manageable, she tries to get all three chests to the initial area, so they don't have to come back through all the water later. Finally, she grabs the holy symbol from around the corpse's neck, and throws it on for safekeeping. "I'm not exactly religious, but I don't like seeing this desecrated. If we do get out of here, maybe we could return it to a nearby temple or something. They might give us a healing exilir or something.


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

"Ta get out, I tink I might haf to check out di tunnel. It looked like ocean watah was comin' in."


HP 10/10, AC 16/16/16, F +3, R +4 W +5, Init +2, Per +3

After the zombie finally falls, Kowaru falls to his knees in exhaustion, both physically and mentally. It's a good long while before he moves or takes any other action beyond panting and centering his chi. Baolo's healing words also go a long way towards finding his inner peace.

"I...I am sorry you had to see that, brothers and sisters," he says, his voice full of shame. "Towards the end, I felt the red rage begin to bubble up from within again. I tried to keep it in check as best I could, but..." His words trail off, clearly at a loss as to what to say next.


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

"You're fine, Kowaru. Take it from someone that obviously has no self control. You're good at keeping cool. Ive been watching," she smiles hoping to comfort her friend.


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

"Ya mon, wi all haf those moments. Ya have more control dan most. If wi haf ta go divin' wi gonna need ya strength." Baolo helps Ialda bring the chests back to where the ladder was originally dropped. Once that is done, he goes back to the water where we thought the ocean was coming in.
Perception to see if a tunnel can be seen without swimming. Take 10 or 20 if possible. 1d20 + 7 ⇒ (3) + 7 = 10


Your bloodthirsty Master of Ceremonies

The chests are portable, but you don't see any other exit.


HP 12; AC 19/15/14; F +3, R +4, W +0; Init +4; Perception +0; 2-W Fighter 1

"I'm with you Baolo, one more zombie I see this day is one too many. I also think the area under water needs to be explored a bit more."

Chez sheaths his swords, draws his dagger and turns to Aeronniell, "Could you please illuminate this Arionell?"

Should Aero cast light on the dagger, Chez will then put it between his teeth and go diving to explore areas under water.


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

DM, are there any parts of the map we haven't explored yet?


F HP30/30 AC18 T12 FF13 F3 R4 W4/6 Init+3 Perc+9/+11 Oracle 4 (Stargazer)

As she watches Ialda don the symbol of The Dream, Aeronniell nods curtly, "it's good to see you taking up The Path - it's always good to have extra help on every long road."

She grins and adds, "I can teach you some sea shanties Desna is particularly fond of hearing under the moonlight, too. Now let's hope she can guide us out of these tunnels."

Turning, she illuminates Chez's dagger and nods to him as well. "May it guide you and us both somewhere out of here..."


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

Oh Arro, I forgot you were a Desna oracle. I should have given the symbol to you.

"You sure, you don't want to wear this, Miss Aero? Not sure I know all the meanings and stuff, and don't want to insult you, and your Lady, after all the headings ou have given me."


Your bloodthirsty Master of Ceremonies

Chez searches the submerged tunnels you have passed but finds no secret tunnels or ways out. Yes, you have completely explored the map.


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

"Could we stack the three chests up on top of each other while I stand on them and try to force the door open again? Maybe a sturdy base will let me get enough leverage.". She climbs up, if the others can hold the chests steady.


Your bloodthirsty Master of Ceremonies

Each chest is about 2-2.5 feet tall. Stacking the three of them is about 7 feet. Still 23' feet short.


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

LOL, somehow I had forgotten it was 30'. That's a lot higher than three chests, isn't it!

"Alright, there has to be another way out of this place. Any ideas, anyone? I wonder if we move the mountain of copper pieces in the undead room, if there might be a tunnel underneath? Any others places we haven't looked?"

951 to 1,000 of 2,926 << first < prev | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Lucendar's Savage Tide....All aboard! All Messageboards

Want to post a reply? Sign in.