Lucendar's Savage Tide....All aboard! (Inactive)

Game Master Lucendar

Map of Eleder


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HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Baolo takes a look over Ialda's wounds, "Ooo, dat baad Ialda. Lemmee see if I ca' help. Dis might hurt a little." He runs his hands over the places the zombies have torn and chewed on Ialda. A taste of saltwater fills her mouth just before a terrible pain, nearly as bad as the original wounds, strikes as her skin and bone knit back together.
Casts cure light wounds 1d8 + 2 ⇒ (7) + 2 = 9
"Mmm, dat is a little bettah, more?"

Status:

AC 17, touch 14, flat-footed 13. . (+3 armor, +4 Dex)
hp 16/16
Weapon Equipped Longbow, Comp. (Str +1) +5 (1d8+1/20/x3)
1st Level Spells 2/3 available


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

"Maybe I'll just stick with the bites next time," ialda mutters through gritted teeth. After the initial pain, she quickly noticed the improvement, nodding at her friend.


HP 10/10, AC 16/16/16, F +3, R +4 W +5, Init +2, Per +3

Kowaru steps forward to block the doorway while Baolo tends to Ialda's wounds. The monk mutters to himself he listens to the moans of the damned ahead of him. "How many more of these beasts are down here? What have you gotten yourself involved in, Vanthus?" He grips his kama tightly as he squints into the darkness, trying to see if any more of these abominations approach.


Your bloodthirsty Master of Ceremonies

Kowaru does notice a munched up human body in the corner of the room, not zombie-fied.


HP 12; AC 19/15/14; F +3, R +4, W +0; Init +4; Perception +0; 2-W Fighter 1

Baolo and Ialda, +1 hp to the damage healed as per variant rule which I believe the DM is still using:
Healing out of Combat


Your bloodthirsty Master of Ceremonies

Thank you, Chez. Yes, healing outside of combat is maximized since the party does not have a true cleric.


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Guess I let a really good d8 roll go to waste. Thanks for the correction!

"Well, wi know deh is no way out back deh, so forward is it."

Ready to go ahead, I'll keep the light spell refreshed each time it goes out, but I'm saving 1st level spells for healing instead of buffing till we get out of here.


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

"That is much better. Thank you, Baolo. We can lure those things back out here and pin them in again, keeping the numbers on our side."


HP 12; AC 19/15/14; F +3, R +4, W +0; Init +4; Perception +0; 2-W Fighter 1

"Sounds good Ialda, I'm always happy to have a tactical advantage. Your stride is quite quick Ialda, perhaps if you be the lure, the rest of us can move some barrels into position to only allow one at a time to approach us. I don't think their rotting brains would allow them to think of moving the barrels out of the way?"

Move 1 barrel to C-9, and 1 barrel to C -10. This creates a nice choke point. Chez and Kowaru could block the doorway and attack, as could Ialda using her longspear?


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

"Very clever, Chez. Block part of the doorway, and when I lure them this way, we can choke them off even better," she agrees, as she helps the group move one of the heavy barrels into place.


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Baolo helps with the barrels too, but asks "Are ya sure Ialda? Dis is a good plan if the zombies a the worst Vanthus lef fa us. But, what if deh is worst out deh? Wi need a signah if ya run into troubah."


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

"How about if you hear me screaming, you all come running? That can be our signal," Ialda laughs as she prepares herself to go a bit deeper into the area the undead ventured out of.


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Baolo laughs, "All right mon, ya scream, wi save. Drink deep, tink fast Ialda."


F HP30/30 AC18 T12 FF13 F3 R4 W4/6 Init+3 Perc+9/+11 Oracle 4 (Stargazer)

Aeronniell watches as Baolo tends Ialda's wounds and nods to herself, content to see another one of their group benefiting from the blessing of a god or goddess.

If we were to position a barrel behind Chez or Kowaru to stand on, might the elevated position allow firing without the cover benefit of allies? :)


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

Once the group blocks off the door, and creates as good a checkpoint as possible, Ialdapulls her long spear and gets one of her friends to cast Light on it, and slowly progresses down the hall from where the moaning is coming. She tries to get close without physically engaging them, so they will follow her back to the doorway.


Your bloodthirsty Master of Ceremonies

Waiting to see if Kowaru reacts to seeing the body in the corner of the room.


HP 12; AC 19/15/14; F +3, R +4, W +0; Init +4; Perception +0; 2-W Fighter 1
The_Demonic_DM wrote:
Waiting to see if Kowaru reacts to seeing the body in the corner of the room.

Oh right.

After moving the barrels into place, Chez will take a closer look at the corpse to see what happened to it, and whether it may have anything in its possession that may shed some light on the present situation.


Your bloodthirsty Master of Ceremonies

The body belongs to that a human male, though its face has been chomped on and is hardly recognizable. Oddly, Chez notices a lot of bite marks on the skull, so deep in fact that the skull has been opened and the corpse's brain has been digested! On the body, you find a note in his chest pocket that reads:

These bones or what remains be once Penkus, devoured by these foul undead corpses of smugglers. I can hear them trying to break the door down, their claws on the wood. I have not much time. T'was not the dead who brought me doom but one until today I called a friend. Vanthus Vanderboren! The foul treacherous cur who locked me in this room! Your name fills me with bile! You left ME here to die, after all what I done t’get ye into th’Lotus! Yer designs on the Lady of the Lotus be clear now, and with meself out th’way… ye doubtless move even now into power, slithering amid my vacancy like a hermit crab in a shell, or a cadaver worm to still-warm flesh. CURSE UPON YE! To th’one what reads this. If ye have any honor or vengeance in yer soul, know that Vanthus must die. He dwells in the lap o’ th’Lotus, below th’Taxidermist’s Hall. Seek him there, but ‘fore he dies he must know it were Penkus that undid him and guides yer killing blow. And if, by some cruel spite of fate, it be ye that read this, Vanthus, know with certainty I wait for ye in Hell, where I intend t’rival the pit itself in yer torment!


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Baolo recoils at Chez's grisly report, but then puts a smile back on once the note is read, "Cha! Looks like Penkus is waiting on Vanthus in Hell instead o' us. At least wi know where he is when wi find the way out."


Your bloodthirsty Master of Ceremonies

As Ialda sets ready to march forward with her longspear, she notices through the broken door to the west that the rest of the tunnel ahead appears partially submerged by water. The moaning comes from further west.

Updated Map


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

Ialda quickly scans the situation and waves the group foreward. "New plan. Looks like the next room is sunken. I'll go in and see if there are more zombies, and pull them to you.

Ill try to pull them to b 15 or so if the group can congregate there.


Your bloodthirsty Master of Ceremonies

How far do you go?


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

I'll just look in until I get the rest of the group up there with me. When that happens, I'll slowly advance 5' squares at a time. I'll advance at least to -A 19, with my long spear in hand to begin with. If nothing happens, I'll poke the water with my spear to see if that will spur them onward.


Your bloodthirsty Master of Ceremonies

You poke the water and nothing.


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

Any read on the depth of the water?


Your bloodthirsty Master of Ceremonies

If you dip your spear in it, you can tell it is about 5' deep.


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

She will wade out to A 21 and see if the moaning grows closer.


Your bloodthirsty Master of Ceremonies

The seawater feels cold to the touch as Ialda wades through. You see after 10-15' you can climb out. Furthermore, she sees the tunnel up ahead splits in two.

Map


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

She returns to the group and inform them what she has seen. "Fancy a swim, she questions the others, telling them they were going to have to do just a bit of swimming to follow her down the tunnel.

If the group agrees to follow her, she will lead them as far as she has ventured, and climb out when she can. She will help the others out so they can discuss which way to go.


HP 10/10, AC 16/16/16, F +3, R +4 W +5, Init +2, Per +3

Sorry, it's been crazy at work today. Just now getting caught up.

Kowaru whispers some sutras for Penkus after Chez finishes reading. "Another soul claimed by Vanthus' greed. Truly, his sister never knew the man he became. Redemption may be impossible for him in this life. If Penkus gets his way, he will not have another chance."

When Ialda returns to the group, Kowaru releases a breath he didn't know he was holding. "Lead the way, sister. We will be right behind you."


Your bloodthirsty Master of Ceremonies

When you reach the split, the northern tunnel is dry and uphill. The southern tunnel is submerged. You hear moaning from both dark, damp tunnels.

Updated Map


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

"I say we stay out of that water as much as possible. Xarethi's magic would be helpful in exploring that other tunnel," she mutters as she prepares to walk down the dry tunnel, if the group agrees.


Your bloodthirsty Master of Ceremonies

Xarethi? She's long gone! LOL..


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

"Hey mon, I love ta swim, but not wit the dead. Mebbe north first?"


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

I know. Just remembering her contribution fondly!

Let's do it, then, Baolo. I'll take the lead."


Your bloodthirsty Master of Ceremonies

As you move up the tunnel, the light of Ialda's spear flickers against the walls and you suddenly hear a rush, as the moaning gets closer and turns into a gnashing of teeth!

Initiative:
Zombies: 1d20 ⇒ 3
Aero: 1d20 + 3 ⇒ (12) + 3 = 15
Baolo: 1d20 + 6 ⇒ (8) + 6 = 14
Chez: 1d20 + 4 ⇒ (6) + 4 = 10
Ialda: 1d20 + 1 ⇒ (7) + 1 = 8
Kowaru: 1d20 + 2 ⇒ (10) + 2 = 12

You all go before the zombies! Though you can't see them, by the sounds, you can approximate where they are.

Combat Map


HP 12; AC 19/15/14; F +3, R +4, W +0; Init +4; Perception +0; 2-W Fighter 1

"Are we going to make a stand here, or shall we draw them back to our choke point?"


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

"I think we have to fight it out here. They could be on us by the time we try to swim thought that stream again."

Ialda moves forward to D 38, and tears at the closest zombie with her long spear, as she howls in anger at the undead.

Attack 1d20 + 5 ⇒ (20) + 5 = 25

Damage1d8 + 10 ⇒ (1) + 10 = 11

Power Attack plus Rage (round 2 of 6)

Possible critical

Attack 1d20 + 5 ⇒ (5) + 5 = 10

Damage 2d8 + 20 ⇒ (3, 2) + 20 = 25

AC 12, HP 24/22, but 4 of those are temporary rage HP


HP 12; AC 19/15/14; F +3, R +4, W +0; Init +4; Perception +0; 2-W Fighter 1

Seeing Ialda break into a run forward, Chez turns back and looks at the rest of the group and sighs. He then rushes forward quickly to ensure his companion is not overwhelmed.

Double move to D -39


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Round 1
Baolo smiles in response to Chez's sigh, "Dat her way Chez. She likey dat up close an' friendly fightin'" Baolo trails behind Chez and Ialda, stopping with his back to the stone wall in the corner. Move action to B-38 (40 ft)

He draws out an arrow with gold and iridescent blue fletching. It glistens in the dim light of the spells. He pulls back the bowstring and fires it into the same zombie that Ialda has jabbed with her spear.
Attack (Composite Longbow, Point Blank Shot) 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Damage (Composite Longbow, Point Blank Shot) 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4


F HP30/30 AC18 T12 FF13 F3 R4 W4/6 Init+3 Perc+9/+11 Oracle 4 (Stargazer)

"Blessed Dreamer, guide us with a bit of your luck as the stars guide travelers in nights darker even than these tunnels..."

With her whispered prayer, Aeronniell's goddess imparts her blessing upon everyone.

Cast Bless at Init 15, so +1 to everyone's rolls after Aeron in initiative.

After casting her spell, she will move forward to -A,-34


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

All of us are after you Aero


Your bloodthirsty Master of Ceremonies

Ialda's spear punctured part of the zombie's thick flesh, while Baolo's arrow bounced off it. Since Kowaru cannot reach, we will retcon his move when he posts.

The zombie launches itself at Ialda, slapping away her spear, but she pushes it away with the wooden shaft.
Attack: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11..miss!

The other zombie charges Chez, also missing!
Attack: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14...miss!

The zombie in the back just pushes the zombie in front to get out of its way!

Party is up and you are all blessed!

Combat Map


HP: 45/45 (49/49 raging), AC 16/16/15; F +6, R+2, W+4 Init. +1; Perception +10

Ialda lets go of her spear and reaches for her flail. Grabbing it, she unleashes a huge swing at the undead.

Attack 1d20 + 5 ⇒ (1) + 5 = 6

Damage 1d10 + 10 ⇒ (8) + 10 = 18

Conditions: Power Attack, Rage round 3 of 6, Bless

AC 12, HP 24/22 (4 of them are temporary Rage HPs)


Your bloodthirsty Master of Ceremonies

EDIT: I forgot the Bless and the fact that they were flatfooted, the 11 roll to confirm was a critical!

Ialda thrusted the spear at the zombie with great force and accuracy, puncturing its brain and removing its head completely off its body in one blow! The undead corpse collapses to the floor.

The 2 remaining zombies attacked, per the post. Only 2 left, not three per the map!


F HP30/30 AC18 T12 FF13 F3 R4 W4/6 Init+3 Perc+9/+11 Oracle 4 (Stargazer)

Round 2

Aiming past someone in a melee is nothing like shooting a still target!

*Jovial voice: Practice makes perfect, now go practice!*

Seeing Ialda and Chez in a heated combat, Aeronniell prepares an arrow and waits for what will pass for a clear shot at one of the zombies.

Move 30ft to -B,-39

Attack (longbow, point blank, bless, cover, melee): 1d20 + 4 + 1 - 4 - 4 ⇒ (18) + 4 + 1 - 4 - 4 = 15 for 1d8 + 1 ⇒ (1) + 1 = 2

Seeing how ineffective her shot is, she grumbles to herself, "now what did I saw about slicing weapons, not puncturing ones..."


HP 28/28, AC 20/14/16, F +5 R +5 W +7, Init +6, Per +9

Baolo bends to his left, grabbing another gold-fletched arrow from his quiver and fires it at the zombie that has moved up to attack Ialda.
Attack (Composite Longbow, Point Blank Shot, Bless) 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
Damage (Composite Longbow, Point Blank Shot) 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Do you prefer that we factor cover into our attack rolls? If so, make that a 15.

"Cha! I hear ya Aero. Wish I had slicin' arrows."


HP 10/10, AC 16/16/16, F +3, R +4 W +5, Init +2, Per +3

Since Ialda dropped one of the zombies, the one that was in the back would have moved up to her. So, really, the only difference in the map would be there is no zombie in F-38.

Kowaru rushes around the corner, only to find Ialda and Chez locked in combat with the walking dead. He rushes as close to the melee as he can, and crouches, waiting for the opportune moment to leap into the fray.

Mechanics:

Double move to C-39.


Your bloodthirsty Master of Ceremonies

Chez, waiting for your action...


HP 12; AC 19/15/14; F +3, R +4, W +0; Init +4; Perception +0; 2-W Fighter 1

Chez will swing his blades at the zombie that Ialda is attacking.

Rapier attack: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Rapier damage: 1d6 + 2 ⇒ (4) + 2 = 6

Shortsword attack: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Shortsword damage: 1d6 + 1 ⇒ (5) + 1 = 6

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