Living in the Lands of the Linnorm (Inactive)

Game Master Aiunder

Savol Kodiakborne is a living legend. Now he returns home to the North to claim his ancestral homelands and with your help he just might get that chance.


3,101 to 3,150 of 4,984 << first < prev | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | next > last >>

Female Human Sorcerer 8, HP 63, AC 13, touch 12, flat-footed 11, Fort 5, Ref 3, Will 6 (+2 vs. charm, cold, fear, fire, sleep)

"We go in and cut off the serpent's head, of course. Even if we don't care about the other bandit leaders' allegiance, it will earn us their respect - and stir up some confusion while they figure out who will succeed Margrave - for long enough that we can get what we came here for." Ana explains to Rutilux as if to a child.


Male Halfling (Lightfoot) Sorcerer -4 (HP:26/26)(AC 14/14t/12ff ; F+5, R+5,W+6 with +2 Bonus vs fear) /Temp -1 Wis Penalty

"There is no call to condescend, Ana," Rutilux raises a brow at her tone. "I simply must wonder if any possible reward will be worth the risks and time lost. Still, it seems you have committed us. Let's hold off on killing anyone else until we see how reasonable they can be, assuming they don't force the issue by trying to stab us in the backs."


"Alright, I'll take you to Margrave then. His current base is a long way from here through some pretty treacherous territory. I'll lead you to a safe cave that we camp camp the night in and then take you in the morning. Here, since you trusted me enough to let my friends go I'll trust you and let you hold these." he slowly reaches within his clothes and hands over a short sword and three daggers then let's you bind his hands before leading you north west for a little over an hour. Stopping he moves to the side of a hill and starts standing his feet carefully every few feet until a section of snow collapses revealing a small cave entrance. "Here we go, it's safe."
He either goes in first or let's someone else check it out depending on what the group decides.
The cave is small, wet and requires you to double over to get in but afterwards opens into a rather large dry cave. There are three carved shelves cut into the soft stone and hard packed earth and a small fire pit off to the side with a small stack of wood nearby. There are no other ways out from what you can tell. He moves over and huddles against the wall in a corner, "Best get what sleep you can, tomorrow we're crossing a nearby ice field. It's treacherous enough a trip without fo... People that are too tired to watch their step."


1/2 orc Ranger 1 HP 13/13

Jediah will use his campfire bead and take last watch.


Female Human Sorcerer 8, HP 63, AC 13, touch 12, flat-footed 11, Fort 5, Ref 3, Will 6 (+2 vs. charm, cold, fear, fire, sleep)

Ana narrows her eyes without fo... what? Is there a word for 'betrayal' in Common that starts with 'fo'?
Sense Motive: 1d20 ⇒ 13


Male Halfling (Lightfoot) Sorcerer -4 (HP:26/26)(AC 14/14t/12ff ; F+5, R+5,W+6 with +2 Bonus vs fear) /Temp -1 Wis Penalty

Rutilux also notices Rolf's near slip, "Without what, Rolf?"
Sense Motive: 1d20 + 8 ⇒ (14) + 8 = 22+2 more against bluffs


Looking more than a little bit nervous, "Er, fools."

-----
The next morning
Rolf slept through the night and is still there when everyone wakes the next morning. He sits quietly chewing on some hard tack while you prepare your meal and yourselves for the day ahead and when everyone is ready he moves off and starts leading again.
Three hours after you start he pauses before an area on the outskirts of the hills that is much flatter than normal. "Welcome to the ice fields. Margrave's first line of defence. Dozens of hapless mercenaries, adventurers and upstart heroes have tested themselves against this and been found lacking." he turns and looks back at all of you on horseback with a grin. "Lucky for you though, you've got me to lead you across, so as long as you follow my path you shouldn't find yourself falling through, down into any cracks or sinkholes hidden beneath the snow. Ready? Good." and with that he starts picking his way across the field weaving back and forth in wide arcs and several times making you double back before continuing on again from a different point. Halfway through the field you notice that he's slowed down greatly and is testing each and every step he takes. Several times the ground beneath your horses hooves or nearby gives way revealing gaps and breaks leading into darkness.

With an ear piercing crack nearby the ground shakes and several large sections give way around you. "Watch it, spread out but don't stray too far!"

I need a survival check DC15 followed by a reflex save for yourself if your walking your mounts and for your mounts as well. If you succeed on the survival heck you may add +3 to your save.

knowledge geography/survival DC 12:
Ice fields are treacherous barren flats made up of ice formations that frequently cracks and reshape a itself as the temperature changes.

knowledge geography/survival DC 18:
Like ice on a lake or river, A shelf can form across the surface that appears to be thick enough but with enough pressure or weight will collapse. The big difference being what's under the surface which for ice fields could be naturally form ice caves, crevasses, holes or even pits full of razor sharp ice formations


1/2 orc Ranger 1 HP 13/13

Jediah mutters to Julian when Rolf is nearby. If he bolts away, shoot him down.
Survival: 1d20 + 7 ⇒ (5) + 7 = 12
Reflex: 1d20 + 4 ⇒ (12) + 4 = 16


male (HP43/43 AC 21 | T 14 | FF 17 | CMD 21 | F +6 | R +11 | W +6 | Init +3 | Per +10) Garundi Ranger (Freebooter) 2 / Bard 4

Isham will ensure that everyone makes appropriate preparations - folks secured with safety lines, spikes available for everyone (and at hand), with instruction on how to rapidly secure them in the ice.


knowledge(geography): 1d20 + 7 ⇒ (16) + 7 = 23
survival: 1d20 + 7 ⇒ (5) + 7 = 12
reflex: 1d20 + 9 ⇒ (3) + 9 = 12
reflex/mount: 1d20 + 2 ⇒ (5) + 2 = 7 (estimating horse's reflex save...)

"Jediah - have you got that climbing gear ready at hand?"


M Human AC19 F:+3, R:+9, W: +4 Ninja 8

Survival: 1d20 ⇒ 16Reflex Save: 1d20 + 8 ⇒ (15) + 8 = 23


1/2 orc Ranger 1 HP 13/13

I have my magic fey rope available Jediah will use the rope to help everyone stay safe.


Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)
Rolf wrote:
"Lucky for you though, you've got me to lead you across, so as long as you follow my path you shouldn't find yourself falling through, down into any cracks or sinkholes hidden beneath the snow. Ready? Good."

Zethyris dismounts and walks beside his horse, preferring his feet on the ground if there is danger.

Quote:
With an ear piercing crack nearby the ground shakes and several large sections give way around you. "Watch it, spread out but don't stray too far!"

Survival: 1d20 ⇒ 14

Reflex: 1d20 + 8 ⇒ (16) + 8 = 24
Reflex (Mount): 1d20 ⇒ 3 Add whatever modifiers apply, though I doubt that matters much.


Female Human Sorcerer 8, HP 63, AC 13, touch 12, flat-footed 11, Fort 5, Ref 3, Will 6 (+2 vs. charm, cold, fear, fire, sleep)

Survival: 1d20 ⇒ 15
Reflex (self): 1d20 + 2 + 3 ⇒ (15) + 2 + 3 = 20
Reflex (horse): 1d20 + 5 ⇒ (14) + 5 = 19


Male Human, Ulfen Init +3 Senses +10, AC: 23, T: 12, FF: 23 vs traps 25, hp 91, Fort +8, Ref +5, +7vs traps, Will +5

Survival 1d20 + 7 ⇒ (3) + 7 = 10

Reflex Thorvald1d20 + 5 ⇒ (3) + 5 = 8
Reflex horse1d20 + 7 ⇒ (8) + 7 = 15


Male Human, Ulfen Init +3 Senses +10, AC: 23, T: 12, FF: 23 vs traps 25, hp 91, Fort +8, Ref +5, +7vs traps, Will +5

"If I were captured I would only be too happy to lead my captors back to Savol's camp."


Male Halfling (Lightfoot) Sorcerer -4 (HP:26/26)(AC 14/14t/12ff ; F+5, R+5,W+6 with +2 Bonus vs fear) /Temp -1 Wis Penalty

Rutilux definitely doesn't like this but he walks along side his horse following the advice of those better versed at this sort of thing than he.

Survival: 1d20 + 1 ⇒ (5) + 1 = 6

No bonuses for me there
Rutilux Reflex save: 1d20 + 2 ⇒ (10) + 2 = 12
Sunfire Reflex save: 1d20 + 6 ⇒ (20) + 6 = 26


Fails:
Jediah's mount
Isham
Isham's mount
Zethyris's mount
Julian's mount
Thorvald
Dagmar
Dagmar's mount
Rutilux

As the snow and ice below you cracks and shatters five of your mounts as well as Dagmar, Thorvald, Isham and Rutilux are swallowed up and disappear beneath the cloud of debris (suffering 1d6 ⇒ 4 of falling damage) before finding themselves lying within a collection of interconnected circular caves carved into the ice and rocks. Interestingly, the ice is wet, showing signs of recently being melted.
Above everyone can see them, a little more than ten to fifteen feet below, mostly unharmed but the horses are quite frightened and near panicked.

knowledge nature or geography DC 14:

These caves are not natural, something has dug them and recently. Whatever it is may be nearby at this very moment.

DM SCREEN:

jediah mount reflex: 1d20 + 5 ⇒ (5) + 5 = 10
julian mount reflex: 1d20 + 5 ⇒ (8) + 5 = 13
dagmar mount reflex: 1d20 + 5 ⇒ (7) + 5 = 12
Dagmar reflex: 1d20 + 2 ⇒ (13) + 2 = 15
pack horse reflex: 1d20 + 5 ⇒ (16) + 5 = 21


Female Human (Ulfen/Irrisen)

Do I still need to make a survival? If so 1d20 + 6 ⇒ (19) + 6 = 25

Climbing back to her feet after falling into the cave, Dagmar looks about to see who has fallen with her and if anyone suffered any serious injuries.

"Well now, this is interesting. Do we climb back out of here or have the others climb down to us?"


1/2 orc Ranger 1 HP 13/13

Julian, keep an eye on the bandit.

Jediah gets out his fey rope and begins securing it to lower down to the others.


Male Human, Ulfen Init +3 Senses +10, AC: 23, T: 12, FF: 23 vs traps 25, hp 91, Fort +8, Ref +5, +7vs traps, Will +5

"This ice looks as though it has been eaten like how worms eat wood beneath the bark . . . This is not good. Lets form up and get the casters to safety. Whatever has burrowed through the ice is big!


Male Human, Ulfen Init +3 Senses +10, AC: 23, T: 12, FF: 23 vs traps 25, hp 91, Fort +8, Ref +5, +7vs traps, Will +5

Oops 1d20 + 6 ⇒ (8) + 6 = 14 knowledge nature


male (HP43/43 AC 21 | T 14 | FF 17 | CMD 21 | F +6 | R +11 | W +6 | Init +3 | Per +10) Garundi Ranger (Freebooter) 2 / Bard 4

knowledge(nature): 1d20 + 10 ⇒ (3) + 10 = 13
(complementary roll) knowledge(geography): 1d20 + 7 ⇒ (14) + 7 = 21

Isham takes a moment to check that everyone is (relatively) well, then works with Rutilux wrangling the mounts. Before proceeding to extricate themselves, Isham ensures that belaying lines and other safety gear are well situated. "This could have been much worse - let's all ensure that it doesn't get worse before it gets better." Isham tries to ensure that everyone works together efficiently and rapidly, to put some distance between themselves and the strange caverns.

wild empathy(horse wrangling): 1d20 + 3 ⇒ (18) + 3 = 21


Male Halfling (Lightfoot) Sorcerer -4 (HP:26/26)(AC 14/14t/12ff ; F+5, R+5,W+6 with +2 Bonus vs fear) /Temp -1 Wis Penalty

"Oomph!" Rutilux says as he lands unceremoniously below. His horse, at least, showed a surefooted nature, and he knows it at least will be calm above.
The other steeds down here he can't say the same for. He moves quickly to calm them, "Easy, easy..."
Animal handling: 1d20 + 6 ⇒ (5) + 6 = 11
And he is glad for Isham's aid.

Quote:
"Well now, this is interesting. Do we climb back out of here or have the others climb down to us?"

"It's times like this I wish that horses could fly. How do we get them back up? Or the others down safely?"

Quote:
"This ice looks as though it has been eaten like how worms eat wood beneath the bark . . . This is not good. Lets form up and get the casters to safety. Whatever has burrowed through the ice is big!

Something FORMED this? Iomadae preserve us. "An alarming bit of news, but I'm grateful for it nonetheless. So we go back to Dagmar's question... frankly, if we can get the horses up safely, I'm for getting topside again."


Female Human Sorcerer 8, HP 63, AC 13, touch 12, flat-footed 11, Fort 5, Ref 3, Will 6 (+2 vs. charm, cold, fear, fire, sleep)

Ana looks at Rolf and asks "Did your people build these tunnels? Or does something else live down there?"


male (HP43/43 AC 21 | T 14 | FF 17 | CMD 21 | F +6 | R +11 | W +6 | Init +3 | Per +10) Garundi Ranger (Freebooter) 2 / Bard 4

Isham surveys the collapsed tunnels for some section that can be treated as a ramp that the horses might scale (with some help from a harness, perhaps..).


Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)

"Are you all okay down there?" Zethyris calls out as he scans the horizon to see if any trouble is approaching from the surface. He keeps an eye on Rolf and a hand on the hilt of his rapier.

Perception: 1d20 + 9 ⇒ (15) + 9 = 24


Sorry I didn't update last night, I tweaked my back at work and was full of painkillers

Rolf is pale as he Looks down into the collapsed caves, "I, I never heard about Margrave making these. Maybe they were made by steam."
As Isham and Rutilux move to calm the animals and Jediah readies his rope more snapping and popping sounds emerge from the tunnels.
Those still above can see in the distance, several hundred feet or so away the ice is cracking and moving upwards slightly as hot vapours and steam burst from the ground. At first it looks natural like a geyser but quickly you realize that its moving closer, weaving back and forth. At some points it disappears but starts up again closer.
Rolf almost tips as he backs up, away from the sight. "It's coming!"

Based on the speed its moving you have maybe two or three minutes before whatever it is gets here.


male (HP43/43 AC 21 | T 14 | FF 17 | CMD 21 | F +6 | R +11 | W +6 | Init +3 | Per +10) Garundi Ranger (Freebooter) 2 / Bard 4

any ramp of collapsed snow/ice?


Make a search check with a +1 for every three ranks of knowledge engineering you have


1/2 orc Ranger 1 HP 13/13

Perception: 1d20 + 2 ⇒ (19) + 2 = 21


male (HP43/43 AC 21 | T 14 | FF 17 | CMD 21 | F +6 | R +11 | W +6 | Init +3 | Per +10) Garundi Ranger (Freebooter) 2 / Bard 4

perception: 1d20 + 7 + 0 ⇒ (19) + 7 + 0 = 26
ranks in a knowledge skill? why would a bard need that?


Looking around frantically Isham and Jediah spot a section of the collapse that may have a low enough incline to work. A simple climb check for the characters but the horses will be harder. Possibly if you can get enough people hauling on the ropes from above while others coax and push from below.
(Rolf)"Run away and save yourselves, maybe whatever it is will eat the horses and give us time to escape."

If you're going to attempt to get the horses up the slope you'll need two teams with two separate strength checks, one from above and one below, as well as a handle animal check from someone below.


Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)

Strength (aid another): 1d20 ⇒ 10
Zethyris lends a hand pulling from the top. At least the horses can still walk.


male (HP43/43 AC 21 | T 14 | FF 17 | CMD 21 | F +6 | R +11 | W +6 | Init +3 | Per +10) Garundi Ranger (Freebooter) 2 / Bard 4

"Right - no time to waste. Let's move those horses up. Dagmar, you and Thorvald help at the horses. Rutilux, you keep the horses moving. I'll push. If a nasty monster appears, I'm going to try to sing to it. Thorvald, please back me up if it doesn't like my song."

Loudly, to the folks at the top, "If a nasty monster appears, don't immediately shoot it. Give me a moment or two to try singing to it. If it eats me, then shoot it."

Str check: 1d20 + 2 ⇒ (18) + 2 = 20
Isham ensures there's a belaying line, for when he needs to exit stage left at speed (and with some support and 'pull' from his companions). He's also got his guitar right at hand, prepared for a 'command performance'.


1/2 orc Ranger 1 HP 13/13

Aid another: 1d20 + 2 ⇒ (3) + 2 = 5

Jediah works the magic rope.


M Human AC19 F:+3, R:+9, W: +4 Ninja 8

"You're going to ...sing to it?" Julian grimaces and then hides. Stealth: 1d20 + 15 ⇒ (1) + 15 = 16 Realizing he's about as hidden as an apple in a bowl, Julian tries again. Stealth: 1d20 + 15 ⇒ (16) + 15 = 31


Male Halfling (Lightfoot) Sorcerer -4 (HP:26/26)(AC 14/14t/12ff ; F+5, R+5,W+6 with +2 Bonus vs fear) /Temp -1 Wis Penalty

Rutilux nods and tries to work with the horses as Isham directs,"Julian has a point... what if the creature is tone deaf?"

Str: 1d20 + 4 ⇒ (1) + 4 = 5
Animal Handling: 1d20 + 6 ⇒ (8) + 6 = 14


Female Human Sorcerer 8, HP 63, AC 13, touch 12, flat-footed 11, Fort 5, Ref 3, Will 6 (+2 vs. charm, cold, fear, fire, sleep)

Ana tries to help the others as best as she can to get everybody and the horses back up.
Strenght (Aid another): 1d20 - 2 ⇒ (3) - 2 = 1


male (HP43/43 AC 21 | T 14 | FF 17 | CMD 21 | F +6 | R +11 | W +6 | Init +3 | Per +10) Garundi Ranger (Freebooter) 2 / Bard 4

"That's why the belaying rope. I can run faster up this ramp if you all drag me up it."


After Isham and Jediah explain their plan Thorvald volunteers to bear the weight on the ropes and clambers up the slope. He grabs the ropes and twists them in his fists then draws upon the strength of the bear buried within him and times his pulls with the rest of those up above.
strength plus rage: 1d20 + 6 ⇒ (7) + 6 = 13

With a lot of struggling you manage to get the first horse up the ramp and prepare yourselves for the second one but the creature or whatever it is is getting closer.


1/2 orc Ranger 1 HP 13/13

Should we get down there and defend against it?


Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)

"Quickly... quickly..."
Strength: 1d20 ⇒ 5


Male Human, Ulfen Init +3 Senses +10, AC: 23, T: 12, FF: 23 vs traps 25, hp 91, Fort +8, Ref +5, +7vs traps, Will +5

1d20 + 6 ⇒ (19) + 6 = 25 STR check

"No, keep the high ground! Be ready to spread out. Dagmar, get yourself to safety, as the healer you must try to keep yourself safe. One last try of the horses, then we must be ready to fight or flee. Down here we are like sheep in a pen waiting for slaughter!"


You have enough time to try a total of four more times before they'll be too close.
Don't forget the handle animal from below as well.


Male Half-Elf Rogue 6 / Aldori Swordlord 1 / Duelist 1 (HP: 64/64 | AC:24 T:18 FF:24 [+2 vs traps, +4 vs movement AoO]| F:+6 R:+14 (+16 vs traps) W:+6 | Init +7 [+9] Per +15 (+18 vs traps)

Strength 2: 1d20 ⇒ 15
Strength 3: 1d20 ⇒ 19
Strength 4: 1d20 ⇒ 4
As I'm going to be gone for a week, here are the next three strength checks as well.


1/2 orc Ranger 1 HP 13/13

Str: 1d20 + 2 ⇒ (2) + 2 = 4
Str: 1d20 + 2 ⇒ (1) + 2 = 3
Str: 1d20 + 2 ⇒ (2) + 2 = 4

This$#&@% dice roller!


Male Halfling (Lightfoot) Sorcerer -4 (HP:26/26)(AC 14/14t/12ff ; F+5, R+5,W+6 with +2 Bonus vs fear) /Temp -1 Wis Penalty

Strength Roll 1d20 + 4 ⇒ (7) + 4 = 11
Strength Roll 1d20 + 4 ⇒ (15) + 4 = 19
Strength Roll 1d20 + 4 ⇒ (2) + 4 = 6
Strength Roll 1d20 + 4 ⇒ (16) + 4 = 20

Handle Animal 1d20 + 6 ⇒ (19) + 6 = 25
Handle Animal 1d20 + 6 ⇒ (17) + 6 = 23
Handle Animal 1d20 + 6 ⇒ (8) + 6 = 14
Handle Animal 1d20 + 6 ⇒ (17) + 6 = 23


Male Human, Ulfen Init +3 Senses +10, AC: 23, T: 12, FF: 23 vs traps 25, hp 91, Fort +8, Ref +5, +7vs traps, Will +5

Thorvald will drop out of rage to save himself for the up coming work he expects to see coming. If it looks like the horses are forfeit, Thorvald will grab Dagmar and carry her up the ramp if it is needed to get her out of the pit.

Four more rounds of Str checks at fatigue penalty

1d20 + 3 ⇒ (15) + 3 = 18
1d20 + 3 ⇒ (5) + 3 = 8
1d20 + 3 ⇒ (12) + 3 = 15
1d20 + 3 ⇒ (16) + 3 = 19


Just as you manage to get the last animal out of the cave in and begin struggling up the slopes yourselves the creature bursts through the wall of the cave eighty feet to everyone's left. A long insect-like creature with large serrated mandibles snapping back and forth from its oversized triangular head followed by several segments and dozens of legs. The creatures hard chitinous scales are a deep red colour and steam can be seen evaporating from its back. Inside the tunnel it turns and with all of those body parts seems to undulate as it makes its way towards you.

Initiative and actions for round one please. I will allow the spell casters to have cast one preparatory spell just before it arrives before the round officially starts.

knowledge Arcana DC17:
You are pretty sure the creature before you is known as a Remorhaz, terrifying magical beasts that hunt in the north and rumours claim their scales radiate heat strong enough to melt metal

Initiative:
Rolf 20
Creature 19

DM SCREEN:

initiative creature: 1d20 + 1 ⇒ (18) + 1 = 19
initiative Rolf: 1d20 + 2 ⇒ (18) + 2 = 20
will save: 1d20 + 0 ⇒ (9) + 0 = 9


1/2 orc Ranger 1 HP 13/13

Jediah pulls out his longbow and fires at the creature.

Init: 1d20 + 1 ⇒ (17) + 1 = 18

Twang: 1d20 + 5 ⇒ (19) + 5 = 241d8 ⇒ 6

3,101 to 3,150 of 4,984 << first < prev | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Lands of the Linnorm - Gameplay All Messageboards

Want to post a reply? Sign in.