Serinbaal the Lands of Torment ("Dark Sun" Homebrew Pathfinder 1e)

Game Master Sebecloki

Maps and Images:

Battlemaps:

Current Encounter Maps:

Plaza of Power: Sideview
Plaza of Power
Tarek Camp

The Lair of Kchac'Thraa the Inimitable: Overview

Shraagroom's Sporulation Chamber -- Battlemap: Round 6
The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Battlemap: Round 4
The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Battlemap: Round 3
The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Battlemap
The Lair of Kchac'Thraa the Inimitable: Shraagroom's Sporulation Chamber -- Plain View

The Lair of Kchac'Thraa the Inimitable: The Door to Doom -- Battlemap

pngs/pdfs of battlemaps

PNG of Map w/ Tokens
PNG of Map w/out Tokens
The Lair of Kchac'Thraa the Inimitable - The Door to Doom pdf

Current Encounter Maps:

Myceloid Cavern
Earth Drake Layer: Overview
Earth Drake Layer w/our Grid
Earth Drake Layer w/ Grid

Hex Grid

The Ruins of Kalidnay
The Ruins of Kalidnay I: The Ceramic Desert and Outskirts of New Kalid
The Ruins of Kalidnay II: Elder Kalidnay and the Diamond Mines of Khnum-Khamunkhephres
The Ruins of Kalidnay III: The Iridescent Desert and Magma Lake

Setting Maps

The Free City of Tyr
The Ruins of Yaramuke
The City State of Raam

The World of Athas

World Map I
World Map II
World Map III

The Valley of Dust and Fire
The Tyr Region
The Tyr Region and the Valley of Dust and Fire

Some additional ideas from the 'Arena' discussion forums of Athas.org that I will be using for this fan-created expansion of the Dark Sun world map include ideas from the following threads:

East side of the Sea of Silt

Beyond the Tablelands

And here are some ideas I will be incorporating in some fashion if Spelljamming ever comes up:

Dark Sun Sphere

The Tablelands and Beyond

The Tablelands I
The Tablelands II
The Tablelands and Beyond I
The Tablelands and Beyond II

Giuestenal

The Ruins of Giustenal
New Giuestenal

Chapter One: The Howl of the Carrion King

Tyr Region

The Ruins of Kalidnay Overview

The Riese: Levels 1-2
The Riese -- Side Perspective

The Scarab Hold: The Fortress of the High Templar Ahmun-Ahnpur -- Overview
The Scarab Hold: The Fortress of the High Templar Ahmun-Ahnpur -- The Spires of Apep: The Central Keep

Destiny's Chariot -- Overview
Destiny's Chariot -- Detail

Trading Post of Kelmarane I
Trading Post of Kelmarane II

Battle Market of Kelmarane -- Ground Level
Battle Market of Kelmarane -- Second Level

Temple of Elemental Earth of Kelmarane

Guard Post I
Guard Post II

Sulfuric Baths of Kelmarane -- Overview
Sulfuric Baths of Kelmarane -- Detail

Guild Hall of Kelmarane

Mills


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Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)

Apologies, had a packed couple of days to start off the work week...

Rokan, still holding steady with the defensive stand that Amunet pushed him into, focuses on the kreen to discern its intentions as best he can. He looks over at her as she asks the question, wondering how far she is already trusting it (if at all).

Sense Motive: 1d20 + 11 ⇒ (9) + 11 = 20


Rokan the Ascetic wrote:

Apologies, had a packed couple of days to start off the work week...

Rokan, still holding steady with the defensive stand that Amunet pushed him into, focuses on the kreen to discern its intentions as best he can. He looks over at her as she asks the question, wondering how far she is already trusting it (if at all).

[dice=Sense Motive]1d20+11

Rokan:

The kreen's motives appear genuine.


Does anyone else want to try a strength check or dropping something on the Nightmare Machine?


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)

Ah, yes. Having flashbacks to the battle at the ceremony... are there other large objects in this chamber that I could drop on it? Without that psionic magnification locus though, it would need to be a loose object already suspended high above the machine that Rokan can dislodge.


Lion Heart: CG Witch/Bard(10) | Vitality: 218 | Wounds: 144/31 | AC: 66| T: 60 | FF: 29 | DR: 10/silver | Fort: 46 | Ref: 46 | Will: 49 | CMD: 38 | Init: 51 | Per: 46 | Speed: 70' | Darkvision: 60' | See in darkness | Low-light Vision |

Ignoring the Kreen's arrival for now, Cae thrusts the end of his staff into the contraption.

Str: 1d20 + 1 ⇒ (18) + 1 = 19


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

Yes, but i kinda waited for more introduction or action from some others.

Amunet-Ra tries to make some sense of the two strangers.
sense motive: 1d20 + 14 ⇒ (11) + 14 = 25

She then tries to break the dwarf free.
Strength Check: 1d20 + 5 ⇒ (3) + 5 = 8


Wounds (4) HP (50) AC (21) Initiative (-1) LoH (25/25) Lvl 1 (4/4) Lvl 2 (2/2) CD (1/1) Insp (1/1) HD (5/5) [CAMPAIGN COMPLETE] Paladin (5) Passive Perception: 12; Passive Investigation: 12; Passive Insight: 10

From within the machine Rilkus did his best to assist the party in breaking him free...

Fort DC20: 1d20 + 9 ⇒ (16) + 9 = 25
Ref DC20: 1d20 + 9 ⇒ (7) + 9 = 16
Trait reroll: 1d20 + 9 ⇒ (12) + 9 = 21
Will DC20: 1d20 + 13 ⇒ (10) + 13 = 23

With a surge of willpower he momentarily overcame the nightmares, forcing his mind to the present. Then, with but a few seconds before it took over again:

Str: 1d20 + 8 ⇒ (19) + 8 = 27


Male Thri'Kreen UMonk 5/Psychic 5|Champion 3 | Vigor 71/71 Wounds 28/28 T14 | AC:38 T:27 Fl:31 | CMB: +10 CMD: 34 | F +9 R +10 W +9 | Init +10 | Perc: +12 Sense Motive +12
Resources:
Spells: 1st 5/7 2nd 4/5 | Ki pool 4/5 | Mythic Power 8/9
Current Effects:
Mage Armor, Resist Energy (Acid), Shield

No result from Ri'Kli'Klek's Knowledge roll?

The kreen slightly turns his head to look at the machine. "That was not here when I slept," he states. "It has the look of the machina based upon knowledge of the..." he pauses a moment, searching for a translation, "The Burners of Rock. The Red God also dabbled in such, but this does not have the look of his vile creations."

"I would need to examine it to say more, but such things were often made to release victims only after their death." It's hard to tell with his odd accent and lack of recognizable body language, but there seems to be a disapproving tone in his voice.


Male Halfling psion (nomad)/rogue (cutpurse+scout) 6 / elocater 2 / trickster 3 W 46 V 152/152 ~ AC44 tch36 ff25 ~ F+13 R+22 W+17 ~ CMD33; Init+29 Per+25; spot traps within 10' d20+29

Unconcerned about the Kreen... the others could handle it if needed, Jimbli remained at the machine.
"I am going to try to get you out." Jimbli focuses his power for a moment, then under his breath... "I hope this works."

DM:
Whether or not this works will affect description... going to try to Dimension Swap to switch places with Rilkus as a std action, then Nomad Step out of the machine as a move action.


Jimbli Willit wrote:

Unconcerned about the Kreen... the others could handle it if needed, Jimbli remained at the machine.

"I am going to try to get you out." Jimbli focuses his power for a moment, then under his breath... "I hope this works."

** spoiler omitted **

Jimbli:

That's very clever -- but you need then to figure out a way to get Jimbli out. See if anyone has any abilities that would let you turn incorporeal, or similar effects.


Cae Leonidas wrote:

Ignoring the Kreen's arrival for now, Cae thrusts the end of his staff into the contraption.

[dice=Str]1d20+1

Unfortunately, also a fail. Take roll 1d6 psychic damage for yourself.


Amunet-Ra wrote:

Yes, but i kinda waited for more introduction or action from some others.

Amunet-Ra tries to make some sense of the two strangers.
[dice=sense motive]1d20+14

She then tries to break the dwarf free.
[dice=Strength Check]1d20+5

Amunet-Ra wrote:

Amunet-Ra tries to make some sense of the two strangers.

[dice=sense motive]1d20+14

Could the two new characters briefly describe their motives for Amunet? She passes.

Amunet-Ra wrote:

She then tries to break the dwarf free.

[dice=Strength Check]1d20+5

Unfortunately, also a fail. Take roll 1d6 psychic damage for yourself.


Ri'Kli'Klek wrote:

No result from Ri'Kli'Klek's Knowledge roll?

The kreen slightly turns his head to look at the machine. "That was not here when I slept," he states. "It has the look of the machina based upon knowledge of the..." he pauses a moment, searching for a translation, "The Burners of Rock. The Red God also dabbled in such, but this does not have the look of his vile creations."

"I would need to examine it to say more, but such things were often made to release victims only after their death." It's hard to tell with his odd accent and lack of recognizable body language, but there seems to be a disapproving tone in his voice.

Yeah, that wasn't high enough -- at least 20 to learn anything very significant.


Rokan the Ascetic wrote:
Ah, yes. Having flashbacks to the battle at the ceremony... are there other large objects in this chamber that I could drop on it? Without that psionic magnification locus though, it would need to be a loose object already suspended high above the machine that Rokan can dislodge.

There are large stone slabs in the upper reaches of the ceiling on a kind of shelf if you investigate -- there's a tunnel leading out to the mountain of altars above.


Lion Heart: CG Witch/Bard(10) | Vitality: 218 | Wounds: 144/31 | AC: 66| T: 60 | FF: 29 | DR: 10/silver | Fort: 46 | Ref: 46 | Will: 49 | CMD: 38 | Init: 51 | Per: 46 | Speed: 70' | Darkvision: 60' | See in darkness | Low-light Vision |

Damage: 1d6 ⇒ 5
Vigor:28/33


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

Sense Motive doesn't have to be the full motive, a "hunch" is enough^^ Guess at this moment of introduction it's more about wether you are hostile or not. Of course a good explanation why we all meet here is certainly nice ingame.

Damage: 1d6 ⇒ 3
Amunet-Ra flinches under the unexpected attack from the device.

It seems rather strong. Perhaps if we all try together to pull that out. She points at the dwarves restraints.

Aid another anyone?

@GM: Just how hard does that machine look? Would sunder be an option?


Male Halfling psion (nomad)/rogue (cutpurse+scout) 6 / elocater 2 / trickster 3 W 46 V 152/152 ~ AC44 tch36 ff25 ~ F+13 R+22 W+17 ~ CMD33; Init+29 Per+25; spot traps within 10' d20+29

DM:
I can teleport as a move action up to 45' away at will (Nomad Step .. Psion discipline ability)


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)

Gotcha, thanks. Will investigate them and let Rokan learn how feasible this is...

Rokan focuses on stone slabs high above the floor of the chamber. He inspects them where they meet the outer walls to see how securely they are placed, or if he could dislodge one to fall on the machine without killing the current captive...

Perception: 1d20 + 11 ⇒ (3) + 11 = 14 ug


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)

As he does this he absent-mindedly wanders over the Amunet to help, as she directs...

STR, aid: 1d20 + 2 ⇒ (3) + 2 = 5 ....


Rokan the Ascetic wrote:

As he does this he absent-mindedly wanders over the Amunet to help, as she directs...

[dice=STR, aid]1d20+2 ....

Jimbli has already devised a solution, so this won't be necessary.


Jimbli Willit wrote:
** spoiler omitted **

Jimbli:

Very clever! Go ahead!


Amunet-Ra wrote:

Sense Motive doesn't have to be the full motive, a "hunch" is enough^^ Guess at this moment of introduction it's more about wether you are hostile or not. Of course a good explanation why we all meet here is certainly nice ingame.

[dice=Damage] 1d6
Amunet-Ra flinches under the unexpected attack from the device.

It seems rather strong. Perhaps if we all try together to pull that out. She points at the dwarves restraints.

Aid another anyone?

@GM: Just how hard does that machine look? Would sunder be an option?

Jimbli came up with a solution.


Male Yaksha Shadow Lord Stalker 10/Harbinger 10(gestalt) Trickster 2(mythic), Mage Hunter 2

The nobleman nods a greeting to Amunet "My name is Hamza Kadak Yasawalla Araya Mīnākṣī, and I'm here because I am supposed to be." He says with a flourish.


Male Halfling psion (nomad)/rogue (cutpurse+scout) 6 / elocater 2 / trickster 3 W 46 V 152/152 ~ AC44 tch36 ff25 ~ F+13 R+22 W+17 ~ CMD33; Init+29 Per+25; spot traps within 10' d20+29

Jimbli makes a slight grunt, then disappears. The dwarf appears in his place. You see Jimbli for a moment inside the machine before he blinks out... showing up next to the freed dwarf. “Whoo! Ha.. it worked!” He tries but fails to stifle his goofy proud grin and giggles.


Wounds (4) HP (50) AC (21) Initiative (-1) LoH (25/25) Lvl 1 (4/4) Lvl 2 (2/2) CD (1/1) Insp (1/1) HD (5/5) [CAMPAIGN COMPLETE] Paladin (5) Passive Perception: 12; Passive Investigation: 12; Passive Insight: 10

Rilkus lay on the ground, breathing slowly. His stony chest rose and fell as he stared at the ceiling. At length he sat up, and unsteadily got to his feet. With one hand he braced himself against the wall. Looking at the machine with utter and abject hatred a Scimitar made out of stone materialized in his hand. The stone of his skin seemed to move like liquid down his arm to make the blade. He then turned and stared at Jimbli. Then, he fell to one knee, his sword placed in front of him.

”I am Rilkus Ironhand. Druid. The Yellow Chromatic Society it the Slassan betrayed me and placed me within that device to force me to become part of the Green Chromatic Society, their slave caste. Ye have saved me from a fate no different from death. I would have ye name and yer quest, so that I might repay the debt owed to ye.”


Male Halfling psion (nomad)/rogue (cutpurse+scout) 6 / elocater 2 / trickster 3 W 46 V 152/152 ~ AC44 tch36 ff25 ~ F+13 R+22 W+17 ~ CMD33; Init+29 Per+25; spot traps within 10' d20+29

Rilkus.. I am Jimbli Willit. If you would be willing, follow us as an equal. I ask that you see it not as a debt, but a bond of friendship.. an alliance. We can discuss our mission after you have recovered.” Jimbli offers his hand.


Lion Heart: CG Witch/Bard(10) | Vitality: 218 | Wounds: 144/31 | AC: 66| T: 60 | FF: 29 | DR: 10/silver | Fort: 46 | Ref: 46 | Will: 49 | CMD: 38 | Init: 51 | Per: 46 | Speed: 70' | Darkvision: 60' | See in darkness | Low-light Vision |

Cae ponders the meaning of so many coming together in what was thought to be a long unexplored tomb,and nods at Hamza's reasoning.

"Through the Dream wind the threads of fate,
Further in the darkness, our futures await.
Strange are the strangers meeting in a tomb,
Stranger still, that which we come to exhume."

Addressing the newcomers more directly.

"A lady and daughter are whom I seek,
Do you know either of which I speak?"


Rilkus Ironhand wrote:

Rilkus lay on the ground, breathing slowly. His stony chest rose and fell as he stared at the ceiling. At length he sat up, and unsteadily got to his feet. With one hand he braced himself against the wall. Looking at the machine with utter and abject hatred a Scimitar made out of stone materialized in his hand. The stone of his skin seemed to move like liquid down his arm to make the blade. He then turned and stared at Jimbli. Then, he fell to one knee, his sword placed in front of him.

”I am Rilkus Ironhand. Druid. The Yellow Chromatic Society it the Slassan betrayed me and placed me within that device to force me to become part of the Green Chromatic Society, their slave caste. Ye have saved me from a fate no different from death. I would have ye name and yer quest, so that I might repay the debt owed to ye.”

Rilkus:

To answer Cae's question -- while a guest of the Yellow Chromatic Society of the slassans, the dwarf Rilkus also encountered several other individuals who were temporary residents of the 'serpent-spiders' massive domed arcologies. One was named Arsione, a noble lady of Balic of the House of Nicephorus. She was apparently engaged in some kind of exchange with the Yellow Society necromancer Sepharabarsus, who also briefly entertained Rilkus. From the discussions which he overheard in one of the audience chambers of the Ochre Dome, the arcology that belongs to the Yellow Chromatic Society, Arsione was engaged in a mission on behalf of her mother, Persephone, who was elsewhere in the ruins of Kalidnay. The slassans were attempting to bargain for some resource with Arisone, but the negotiations had not concluded by the time Rilkus was subjected to the Nightmare Machine.


Wounds (4) HP (50) AC (21) Initiative (-1) LoH (25/25) Lvl 1 (4/4) Lvl 2 (2/2) CD (1/1) Insp (1/1) HD (5/5) [CAMPAIGN COMPLETE] Paladin (5) Passive Perception: 12; Passive Investigation: 12; Passive Insight: 10

”Ye’re a well spoken lot, and seem honorable ‘nuff. Saw a few other topsiders. One named Arsione, a lady of House Nicephorus. Was here on behalf of her mother, Persephone, I think. Think she’s somewhere else in the Kalinday ruins. Arsione was talking with Sepharabarsus, a Yellow Society necromancer. Something about the Slassans wanting resources of some sort. Seems like my quest, finding a way to heal defiling damage, interested them less than making me into one of their mindless slaves. I hope that helps.”


Lion Heart: CG Witch/Bard(10) | Vitality: 218 | Wounds: 144/31 | AC: 66| T: 60 | FF: 29 | DR: 10/silver | Fort: 46 | Ref: 46 | Will: 49 | CMD: 38 | Init: 51 | Per: 46 | Speed: 70' | Darkvision: 60' | See in darkness | Low-light Vision |

Cae grasps Rilkus' forearm enthusiastically as he introduces himself.

"Cae Leonidas, your news is most welcome,
Do you know the direction you came from?"


Male Thri'Kreen UMonk 5/Psychic 5|Champion 3 | Vigor 71/71 Wounds 28/28 T14 | AC:38 T:27 Fl:31 | CMB: +10 CMD: 34 | F +9 R +10 W +9 | Init +10 | Perc: +12 Sense Motive +12
Resources:
Spells: 1st 5/7 2nd 4/5 | Ki pool 4/5 | Mythic Power 8/9
Current Effects:
Mage Armor, Resist Energy (Acid), Shield

Ri'Kli'Klek stands perfectly still and observes, glad that for the moment the focus is off of him. He does not trust these people, but has no reason to doubt them, either. Certainly they did not seem to be seeking to waken the Tombs, though it was true they were stirring. Perhaps he could work with them.

Now that he had the time to pay attention, it occurred to him that there was something odd about the light. It was... different, somehow, than he remembered it. He tilted his head slightly and looked out, away from the Tombs. The land was changed, that was clear, but everything seemed to have a slightly reddish hue to it.

How long had he been asleep? And what had happened while he had slept?


Rilkus Ironhand wrote:
”Ye’re a well spoken lot, and seem honorable ‘nuff. Saw a few other topsiders. One named Arsione, a lady of House Nicephorus. Was here on behalf of her mother, Persephone, I think. Think she’s somewhere else in the Kalinday ruins. Arsione was talking with Sepharabarsus, a Yellow Society necromancer. Something about the Slassans wanting resources of some sort. Seems like my quest, finding a way to heal defiling damage, interested them less than making me into one of their mindless slaves. I hope that helps.”

Rilkus:

Information to answer Cae's question (and others that may arise): you don't know the exact direction of the settlement you visited, except that it was deep underground, beneath the ruins of Kalidnay. The slassans live in a set of three immense, connected domes that block a major trade artery of tunnels in the underdark beneath the ancient metropolis. They call themselves the 'Sons of Change' and the 'Children of the Eternal", and worship a mysterious entity known as 'The Father of the Mazeworks', the 'Phasewarden', and the 'Lord of Change'. The slassans are inhabitants of another, distant world that have only recently come to Athas. They appear as eight-eyed, eight-legged draconic creatures, a sort of hideous hybrid of spider and wyrn. They are divided into several castes or 'Societies'. The most influential is that of the Yellow Chromatic Society, who are said to be the direct emissaries of the Phasewarden. There are also the members of the Red Chromatic Society, who breed thrall species and are the chief engineers of the slassan community, and the Blue Chromatic Society, who are scholars. Lastly, the Green Chromatic society are the most beast-like, and are slaves of the other castes. Rilkus was originally welcomed by a curious representative of the Blue Chromatic society named Escharonosseaea. She entertained Rilkus in the Sapphire Dome, the home of the Blue Chromatic Society. Upon a visit by Sepharabarsus and other Yellow Chromatic Society necromancers, the hesitant scholar relinquished her guest. It was in the court of the Ochre Dome that Rilkus encountered Arsione seemingly entwined in negotiations with the mysterious creatures.


Wounds (4) HP (50) AC (21) Initiative (-1) LoH (25/25) Lvl 1 (4/4) Lvl 2 (2/2) CD (1/1) Insp (1/1) HD (5/5) [CAMPAIGN COMPLETE] Paladin (5) Passive Perception: 12; Passive Investigation: 12; Passive Insight: 10

Rilkus passed the information on. He added ”...they are not to be trusted. They will speak honeyed words when ye are in a position of strength. Once ye aren’t they’ll throw ye in one of yon machines. They’re an unnatural blight on this world.”


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

After failing to damage the device, Amunet-Ra stands back, watching the halflings action with surprise. As the dwarf is freed, she tries to take in all the different threads going on at once, keeping everything in focus.

My greetings Hamza who is supposed to be here. May i inquire by whom or what and why that is? And where you are from? And how did you even come here? The other two have halfway good explanations...

She turns to the dwarf.
My greetings to you as well, Rilkus. You surely tell interesting stories. I didn't know there are caverns so deep under the ruins. It si good to hear you met the ones we search and they even were alive.

She takes a good look over Rilkus to see if he is allright and wether the device did something to him.
Heal: 1d20 + 13 ⇒ (18) + 13 = 31

All the while she casts glances at the seemingly frozen kreen standing nearby.

I am wondering, we barely entered this place and already meet 3 people, a dwarf trapped in a device by the ones we are here to investigate, a kreen frozen in time waiting to fight his old god, and a mysterious stranger cloaked in shadows. Is this incidentaly or is someone pulling the strings here? What are the plans of you three? WIll you join us and support our quest?


Male Yaksha Shadow Lord Stalker 10/Harbinger 10(gestalt) Trickster 2(mythic), Mage Hunter 2

"I walked here, guided by a map my employer gave me."

He examines each of the others in the group. "Tell me, how is it you ended up here, and what's this quest you keep speaking of?"


Lion Heart: CG Witch/Bard(10) | Vitality: 218 | Wounds: 144/31 | AC: 66| T: 60 | FF: 29 | DR: 10/silver | Fort: 46 | Ref: 46 | Will: 49 | CMD: 38 | Init: 51 | Per: 46 | Speed: 70' | Darkvision: 60' | See in darkness | Low-light Vision |
Rilkus Ironhand wrote:
Rilkus passed the information on. He added ”...they are not to be trusted. They will speak honeyed words when ye are in a position of strength. Once ye aren’t they’ll throw ye in one of yon machines. They’re an unnatural blight on this world.”

Cae's enthusiasm quickly turns to a look of concern.

"Honeycomb broken, draws in flies
Spider's web, a deadly surprise,
Dragon's teeth, and too many eyes
Seeking vengeance, perhaps unwise.

Yet, your guidance I request,
If indeed, they be a foul pest,
Duty requires us to enter the nest,
Rescue the flies, burn the rest."


Everyone, please roll another Perception check.


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)

Indeed, this is too uncanny that our first several steps into this place be so eventful. Amunet, are you certain the Dreadseer didn't send us here knowing that happenings were afoot? Perhaps our arrival was convenient for her?

Perception: 1d20 + 11 ⇒ (8) + 11 = 19


Lion Heart: CG Witch/Bard(10) | Vitality: 218 | Wounds: 144/31 | AC: 66| T: 60 | FF: 29 | DR: 10/silver | Fort: 46 | Ref: 46 | Will: 49 | CMD: 38 | Init: 51 | Per: 46 | Speed: 70' | Darkvision: 60' | See in darkness | Low-light Vision |

Per: 1d20 + 13 ⇒ (3) + 13 = 16


Male Yaksha Shadow Lord Stalker 10/Harbinger 10(gestalt) Trickster 2(mythic), Mage Hunter 2

1d20 + 11 ⇒ (20) + 11 = 31 Hamza has both darkvision out to 60' and See in Darkness.

Once more, I see all the things!


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

Perception: 1d20 + 18 ⇒ (10) + 18 = 28

Just a suggestion, but with 8-9 players it would really speed things up if you would roll things like perception.

Are you questioning the dreadssers motives?
Amunet-Ra raises an eyebrow as she looks at Rokan.

Perhaps she knows something or sensed something, perhaps your arrival was convenient, perhaps it is fate. Who knows. We also don't know exactly what is going on here except that some things should be stopped as it seems.


Wounds (4) HP (50) AC (21) Initiative (-1) LoH (25/25) Lvl 1 (4/4) Lvl 2 (2/2) CD (1/1) Insp (1/1) HD (5/5) [CAMPAIGN COMPLETE] Paladin (5) Passive Perception: 12; Passive Investigation: 12; Passive Insight: 10

”Names I do not know. Names that mean nothing to me. I am honor bound to repay my debt, and will help ye. Our rhyming friend has the right of it. All I ask is that on our journeys if we come across a certain artifact, then I will take it. It heals the land of defiling corruption. I would use it. Aside from that, I will assist in rescuing whomever is trapped in here and of ending the arachnid threat which lairs here.”

Perception: 1d20 + 14 ⇒ (15) + 14 = 29


Male Thri'Kreen UMonk 5/Psychic 5|Champion 3 | Vigor 71/71 Wounds 28/28 T14 | AC:38 T:27 Fl:31 | CMB: +10 CMD: 34 | F +9 R +10 W +9 | Init +10 | Perc: +12 Sense Motive +12
Resources:
Spells: 1st 5/7 2nd 4/5 | Ki pool 4/5 | Mythic Power 8/9
Current Effects:
Mage Armor, Resist Energy (Acid), Shield

Perception: 1d20 + 11 ⇒ (3) + 11 = 14

Ri'Kli'Klek listens quietly, trying to put together just who all these people are and what is going on. Suddenly he moves, though only for a moment, going from his guarded stance to a slightly more relaxed one before again holding still.

"My duty is here, but if there are those who are foolish enough to wake the land's doom, I must stop them," he states.


AC 29/27/21 | hp 90 | F+11*, R+14*, W+8* | Defensive Abilities evasion; Immune sleep, disease | Weaknesses light sensitivity Init +10 | Senses darkvision 60 ft., low-light vision; Perception +15 (14 on vision-based Perception checks.) Pic 1 | Pic 2 |

Amunet-Ra listens to Rilkus and Ri'Kli'Klek, answering both of them.

To the dwarf:
Healing the land is always a noble ambition. We will see about finding any artifacts and using them as well letting you keep them. Maybe you can, but the Dreadseers will want to see and analyze them first either way. They might be corrupted. I reckon you don't oppose that? Also we just met you, how silly would we be to hand over an artifact from bygone ages to you just like that? You can come with us, earn our trust and prove yourself. If you want to heal the land, then this is certainly the right way for you.

She then turns to Ri'Kli'Klek:
Maybe you haven't noticed, but someone put that dwarf into this device. I'm not entirely sure what it really does, how this works or how it is connected to the rest of this cursed site, but one thing seems sure. Someone is tempering with all of it. Wether it might wake what you call the lands doom or they only try to harness this place's power doesn't really matter, does it?

I find it hard to trust kreen on a normal day already. Seeing this - she points to the reliefs of sacrificed elves - really doesn't help. Still, if you want to join and aid us, fullfilling your ancient mission and contributing your knowledge about this menace and this place, i'll welcome you and give you a chance.

Finaly she turns to Hamza
And you, you walked here with a map, given to you by your employer? Hahaha! something like laughter bursts out Say, who is your employer? And either you started walking in this place or there must be another entrance? We, obviously, came through the door behind us, which we opened and then slaughtered this beasts, in search of ancient wisdom to prevent great tragedies and more suffering in this beaten world.


Ri'Kli'Klek wrote:

[dice=Perception]1d20+11

Ri'Kli'Klek listens quietly, trying to put together just who all these people are and what is going on. Suddenly he moves, though only for a moment, going from his guarded stance to a slightly more relaxed one before again holding still.

"My duty is here, but if there are those who are foolish enough to wake the land's doom, I must stop them," he states.

Ri'Kli'Klek:

Nothing disturbs the recently-awakened kreen's senses.


Rilkus Ironhand wrote:

”Names I do not know. Names that mean nothing to me. I am honor bound to repay my debt, and will help ye. Our rhyming friend has the right of it. All I ask is that on our journeys if we come across a certain artifact, then I will take it. It heals the land of defiling corruption. I would use it. Aside from that, I will assist in rescuing whomever is trapped in here and of ending the arachnid threat which lairs here.”

[dice=Perception]1d20+14

Rilkus:

The newly-freed dwarf detects a powerful mechanical rumble emanating throughout the entire complex, as if some sort of vast machine had just been set in motion.

Examining the area, it appears the blood of the mysterious beasts which drained into the channels surrounding the sacrificial pit is the source of this unnerving activity in the complex.

It seems very likely that the slaking of the sacrificial pit has awakened the defenses of the tombs, and that the party will need to be extremely vigilant in their further explorations, as many guardians will likely have been either aroused or alerted.


Amunet-Ra wrote:

[dice=Perception]1d20 + 18

Just a suggestion, but with 8-9 players it would really speed things up if you would roll things like perception.

Are you questioning the dreadssers motives?
Amunet-Ra raises an eyebrow as she looks at Rokan.

Perhaps she knows something or sensed something, perhaps your arrival was convenient, perhaps it is fate. Who knows. We also don't know exactly what is going on here except that some things should be stopped as it seems.

Amunet-Ra:

The suspicious elf detects a powerful mechanical rumble emanating throughout the entire complex, as if some sort of vast machine had just been set in motion.

Examining the area, it appears the blood of the mysterious beasts which drained into the channels surrounding the sacrificial pit is the source of this unnerving activity in the complex.

It seems very likely that the slaking of the sacrificial pit has awakened the defenses of the tombs, and that the party will need to be extremely vigilant in their further explorations, as many guardians will likely have been either aroused or alerted.


Cae Leonidas wrote:
[dice=Per]1d20+13

Cae Leonidas:

Nothing disturbs the rhyming mystics senses.


Rokan the Ascetic wrote:

Indeed, this is too uncanny that our first several steps into this place be so eventful. Amunet, are you certain the Dreadseer didn't send us here knowing that happenings were afoot? Perhaps our arrival was convenient for her?

[dice=Perception]1d20+11

Rokan:

Nothing disturbs the ascetic's senses.

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I'm not prejudiced either way -- I'd prefer to not have the party split up, though I'll run it that way if that's what people choose.

I'm just trying to figure out what I need to prepare.

I'm kind of leaning towards the dungeons too at this point -- I have some really cool ideas for what could be down there...


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)

Then perhaps I continue Rokan's line of reasoning and convince the other party members that the bard is just trying to use them as meat-shields in the direct approach :)


I'll admit you're getting a pretty good sense of what this character is like :).

On the one hand, he's supposed to sort of be my voice by virtue of his wide experience he can clue you into stuff, but on the other he's definitely a jerk of the first order.


Female Neutral Half-Orc Mesmerist 4 / Champion 2 | Wounds 28 (14) | Vigor 43/43 | AC 19; Tch 14; Ff 16 | Fort +9; Ref +10; Will +13| Init +13| Darkvision 60 ft. Perception +8

Canaan was already aware of that so Rokan don't need to convince her. Since she has a lot of ranks in perform (dance), I am tempted to have her do a chicken dance to taunt him but that would be OOC for her and she is not undignified.


Female Neutral Half-Orc Mesmerist 4 / Champion 2 | Wounds 28 (14) | Vigor 43/43 | AC 19; Tch 14; Ff 16 | Fort +9; Ref +10; Will +13| Init +13| Darkvision 60 ft. Perception +8

Him being the cocky elf bard for clarification.


Shadow's Status

OK, had to take a nap there, time for some late night heavy duty gaming :-)

EDIT: Great idea on extra avatars for the main NPCs' Malkaer, like the pics chosen for them as well DM, especially the Bard.

Liberty's Edge

Male Human Spell-less Ranger/4 - Soul Knife(War Soul)/4 - Fort +7 Ref +8 Will +4 (+2 racial bonus on saving throws against fear and despair effects.) - WP 32/32 VP 28/28

vigor: 1d10 ⇒ 1

Oof, ow, my bones.


This is for everyone on rolling Vigor -- I think I had this in the house rules document, but if not, it's what I intended. If you get a roll lower than half for any level, raise it to half (so Kuro's should be 5).

Liberty's Edge

Male Human Spell-less Ranger/4 - Soul Knife(War Soul)/4 - Fort +7 Ref +8 Will +4 (+2 racial bonus on saving throws against fear and despair effects.) - WP 32/32 VP 28/28

Thank you, i must have missed that.


Shadow's Status
Sebecloki wrote:
This is for everyone on rolling Vigor -- I think I had this in the house rules document, but if not, it's what I intended. If you get a roll lower than half for any level, raise it to half (so Kuro's should be 5).

Ah then I've one more point, I forgot as well.


I may have forgot to add it -- that's what I want to use anyway, and we can easily adjust I think.


Female Dwarf Druid 4 / Conjurer (preserver) 4 / Mythic 2 (hierophant) | WP 32/32 (16) | VP 31/31 | PP 5/5 | AC 16/14/13 | Fort +8; Ref +4; Will +10; +2 vs. poison, spells and spell-like abilities | Init +2 | Darkvision 60 ft. Perception +12

Hm, I just took half.

Vigors: 3d8 ⇒ (3, 2, 7) = 12


I mean for each roll, sorry, so that would be 4, 4, and 7


Female Neutral Half-Orc Mesmerist 4 / Champion 2 | Wounds 28 (14) | Vigor 43/43 | AC 19; Tch 14; Ff 16 | Fort +9; Ref +10; Will +13| Init +13| Darkvision 60 ft. Perception +8

Vigor: 1d8 ⇒ 7


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)

Character sheet updated for lvl 4, tier 2


Female Dwarf Druid 4 / Conjurer (preserver) 4 / Mythic 2 (hierophant) | WP 32/32 (16) | VP 31/31 | PP 5/5 | AC 16/14/13 | Fort +8; Ref +4; Will +10; +2 vs. poison, spells and spell-like abilities | Init +2 | Darkvision 60 ft. Perception +12

Character sheet updated here as well.


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)

To clarify, has Faalcuun bestowed his power yet for RP purposes? Walking away to notify the lady seems imminent.


I'll do that post next, we're almost at the spelunking part


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)

FYI, I'll be out of town and without access to computers/phone signal this next weekend, June 23-24. Bot as necessary (but hopefully won't be necessary).


Female Neutral Half-Orc Mesmerist 4 / Champion 2 | Wounds 28 (14) | Vigor 43/43 | AC 19; Tch 14; Ff 16 | Fort +9; Ref +10; Will +13| Init +13| Darkvision 60 ft. Perception +8

I almost forgot that I left my sheet unfinished. It is done now and I am on the process of updating Canaan to the next level/tier.


Male LN Human gestalt unchained monk/psion (kineticist) 12 | overmind 3 | Vigor 746/746 | Wound 76/76 | DR 3/-*, AC 51 t 42 ff 32 | CMB+61 CMD 71 | F+42 R+45 W+34 | Init +41 | Perc +21, SM +21 | Speed 70ft | Stunning Fist: 12/12 | Ki: 12/12 | Power Points: 182/182 | Psionic Focus: 2/2 | Mythic Power: 9/9 | Emissary: 1/1 | Eternal Hope: 1/1 | Hero points: 1 | Denied: 1/1 | Empowered Attack: 2/2 | Extended Attack: 3/3 | Widen Attack: 3/3 | Extra Meta-Attacks: 5/5 | Active conditions: Biofeedback, Ethereal (1m)

Character knowledge: I'm presuming I should not read all of the "Prisoners of the Scarab Hold" spoiler, having been in the first group? Correct?


My apologies, I forgot to mention I would be out of contact for the weekend. May I ask for some time to catch up and level?


Yeah, we'll just assume everyone's along for the trip to the diamond mines that was discussed in the last few posts unless your character explicitly decides differently.


Male Half-Janni, Jinnborn.

My apologies as well, I've been hopped up on painkillers. My meds are done and the healing appears to be good. Really sorry to ya Sebecloki, I'll make sure to be more deligent.


I think we'll be fine having more or less active participants as long as you read up intermittently -- we can just assume you're 'along for the ride' when you're not actively posting, and you can jump in when you can make a good post.


Rokan the Ascetic wrote:
Character knowledge: I'm presuming I should not read all of the "Prisoners of the Scarab Hold" spoiler, having been in the first group? Correct?

That's the idea, yes; they're from another planet and you'll have an opportunity to learn about their home and story when you run into them in a bit.


Female Neutral Half-Orc Mesmerist 4 / Champion 2 | Wounds 28 (14) | Vigor 43/43 | AC 19; Tch 14; Ff 16 | Fort +9; Ref +10; Will +13| Init +13| Darkvision 60 ft. Perception +8

Yeah. Unless he already introduced himself earlier, I added the "err" at the end of the sentence on Canaan's dialogue to try and get his name. If he did, ignore it.


Male Half-Janni, Jinnborn.

I can come up with a gameplay reason, lost in a trance,etc.

Alright I'll get to reading and fixing this sheet. So level 4 and a new mythic rank?


Shadow's Status
Ja'far Mahavira wrote:

I can come up with a gameplay reason, lost in a trance,etc.

Alright I'll get to reading and fixing this sheet. So level 4 and a new mythic rank?

Yep :-)


Female Neutral Half-Orc Mesmerist 4 / Champion 2 | Wounds 28 (14) | Vigor 43/43 | AC 19; Tch 14; Ff 16 | Fort +9; Ref +10; Will +13| Init +13| Darkvision 60 ft. Perception +8

Just a heads up that I will be on my phone atm as I cannot access the net from my computer due to my wifi keeps getting shot down. I may not be able to post lengthy posts for at least about a day or two until it gets fixed.


Female Dwarf Druid 4 / Conjurer (preserver) 4 / Mythic 2 (hierophant) | WP 32/32 (16) | VP 31/31 | PP 5/5 | AC 16/14/13 | Fort +8; Ref +4; Will +10; +2 vs. poison, spells and spell-like abilities | Init +2 | Darkvision 60 ft. Perception +12

@GM: Reminder that Kethe addressed Dalman and Misra, introducing herself.


Kethe Cinderfell wrote:
@GM: Reminder that Kethe addressed Dalman and Misra, introducing herself.

There was a short post above where Misra spoke directly into Kethe's mind -- Dalman didn't introduce himself, he's the less socially adept member of the two. Let me know if you can't find it

EDIT: Apologies, I see now that Canaan and Kethe are both talking to them, and I only replied to one. I made a new post to remedy that. Please keep reminding me of such things as they come up.


Canaan Ghajar wrote:
Just a heads up that I will be on my phone atm as I cannot access the net from my computer due to my wifi keeps getting shot down. I may not be able to post lengthy posts for at least about a day or two until it gets fixed.

No worries, I think the most important thing based on my limited experience and looking in on some other games is just to keep up a post rate of some kind so there isn't a loss of momentum. As long as something's getting posted regularly it still feels like the game is active.


Female Neutral Half-Orc Mesmerist 4 / Champion 2 | Wounds 28 (14) | Vigor 43/43 | AC 19; Tch 14; Ff 16 | Fort +9; Ref +10; Will +13| Init +13| Darkvision 60 ft. Perception +8

OK. I should be back to regular posting schedule.

@GM Will need a response from Misra before I post.


DECEASED

I'm back from training!

With...over 60 posts to read through. (gulp)

Sorry for my absence.


DECEASED

Every levels up to Lv. 4 and 2 Mythic Tiers, as we discussed

--------------------------

Ok! So...

Level 4 Magus/Paladin

Vigor: 1d10 ⇒ 4 raised to 6. +1 Con, +1 FCB (+8)

BaB +1
Stats +1 Int (18) also means +1 AC
Skills +6
Saves +1 Fort +1 Will
Perfect Strike (At 4th level, when a kensai hits with his chosen weapon, he can spend 1 point from his arcane pool in order to maximize his weapon damage. Don’t roll for damage—the weapon deals maximum damage. This affects only the weapon’s base damage dice, not additional damage from sneak attack, magical weapon properties, spellstrike, or critical hits. If the kensai confirms a critical hit, he can instead spend 2 points from his arcane pool to increase his weapon’s critical multiplier by 1.)
Magus Spells +1 lvl 1 spell, +1 lvl 2 spell
Magus Spells Known Invisibility and Glitterdust

Personal Trial 2x per day
Ki Pool 5x times per day, +1 attack or if personal trial is being used, ignore any damage reduction target has
Channel Positive Energy Costs 2x lay on hands
Paladin Spells 1x hero's defiance

Automatic Bonus Progression
+2 Charisma (18) +1 AC and +1 all saves

Mythic Ability
Elemental Bond: Air
(Whenever you cast a spell with a descriptor matching that plane, add your tier to your caster level for that spell. You gain resistance 10 against an energy type associated with your chosen plane—electricity for air, acid for earth, fire for fire, and cold for water. At 6th tier, this resistance increases to 20. At 9th tier, this resistance increases to 30.)

------

What this all means? Now AC32, and can explode enemies with electricity. +8/+8 to hit, 1d6+13 damage.

Has 6 arcane points. Can spend 1 point to get 15-20 crit for 1 minute. If he gets a crit, and if he has 2 arcane points left, he can the critical multiplier by +1. So x2 becomes x3. Also has mythic power attack, which doubles the power attack bonus before multiplying it. So, on a critical hit...21d6+57.

He only gets 4x shocking grasps per day (more with mythic points), and only has 6x arcane points. So over extended periods his power drops. But when he can use them, he will be able to push out a ton of damage.


Canaan Ghajar wrote:

OK. I should be back to regular posting schedule.

@GM Will need a response from Misra before I post.

Posted to you, apologies for missing the mind conversation


Male Half-Janni, Jinnborn.

Almost done my missed readings, f%#@ this is giving my university flashbacks.

*shudders*

Vigor: 1d8 ⇒ 5


Shadow's Status

Dog passed away not been good, will try to update tonight.


DECEASED

Losing a dog is always hard. My condolences.


My condolences, I have a young frenchie who is my child in every way and I have no idea how I'm going to deal with him not living 30 years.


Female Neutral Half-Orc Mesmerist 4 / Champion 2 | Wounds 28 (14) | Vigor 43/43 | AC 19; Tch 14; Ff 16 | Fort +9; Ref +10; Will +13| Init +13| Darkvision 60 ft. Perception +8

My condolences. Take your time. No rush.


I'm waiting for Ja'far to update, then I'm planning on making one long post to get everyone to the entrance of the diamond mines -- I'm going to cover Lady Almah's reward in that post unless anyone really wants to hang out on Destiny's Chariot for longer.


My condolences, take the time you need.


Ja'far, did we lose you? I'm waiting on you like another 24 hrs and then I'm writing the next post to get everyone to the diamond mine entrance.


Okay, next post is up -- please note the part everyone where you have to select a magic item and make up a story for it; please work that into your first post on the lip of the mines as you contemplate your approach.

Also, I'm going to have a set-up where Faalcuun will resurrect you from a distance if you die. I'm more of a Rappan Athuk style DM where lots of stuff will be wandering about, some of it weak, some of it powerful -- there's not really going to be discrete tiers of monster power, so you have to make intelligent decisions based on the available evidence. Also, I'm genuine curious to just throw some stuff at such powerful characters and see what happens, and that will allow us to deal with it if I end up overreaching.

Also, I'm leaving some of the NPC levels vague right now -- but several like Slavathras are higher level and will offer significant aid if you get in a serious pickle, so just be aware of that that I'm not trying to be unfair or anything, but I'm also not being scientific about the CRs either.


Female Neutral Half-Orc Mesmerist 4 / Champion 2 | Wounds 28 (14) | Vigor 43/43 | AC 19; Tch 14; Ff 16 | Fort +9; Ref +10; Will +13| Init +13| Darkvision 60 ft. Perception +8

Am I reading right? We are choosing from a list of artifacts?


There's stuff in the reliquary -- make a case for whatever you want and I'll allow it. You can't have the Dark Lens for a build, but choose something or make up something cool (i.e., give something from the core rules an Athasian twist of some sort) that is appropriate for the character. If it's a known artifact, there has to be some explanation for how it came to be a part of the House Vordon reliquary.


Shadow's Status

DM:
I am between these two Mythic Items:

Headband of Sealed Thoughts:

Uncomfortably sharp protrusions bristle on the inner edge of this heavy, bronze headband. It grants its wearer a +4 enhancement bonus to Intelligence. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. It also grants skill ranks as a headband of vast intelligence +4. The wearer is protected from all effects that gather information about her via divination, and gains a bonus equal to her mythic tier on saving throws against mind-affecting effects. This protection otherwise functions as mind blank, except the headband provides no protection against limited wish, miracle, and wish, and it doesn't grant a resistance bonus on saving throws.

When the wearer succeeds at a saving throw against a mind-affecting effect, she can rebound the effect onto the caster as an immediate action by expending one use of mythic power. Treat this as the original spell or effect, except the wearer is treated as the caster and the original caster as the target. The rebounded spell affects only the original caster, and rebounding doesn't prevent the original spell from affecting targets other than the wearer of the headband of sealed thoughts.

I would attribute the presence of the Headband to a raid of the trove of Kalak by the House after his demise. I headband worn by him in his earlier days as the Ogre Doom. As his power and influence grew he discontinued the use of "trinkets" as his own power was sufficient to rule his domain with an iron fist and his Templars handled the lion's share of "enforcement". During the riots that brought down Kalak, agents of the House infiltrated the inner sanctum of Kalak seeking out anything that might gain them advantage in the city. The headband was mis-identified as a mere Headband of Intellect upon inspection and kept in the Reliquary as "something nice to have".

OR

Ring of Transcendent Spells:

This jade ring is carved in the shape of an ouroboros. Three times per day, the wearer can use it to empower a spell she casts. This grants her a +2 bonus on caster level checks to overcome spell resistance, and increases the save DC of the spell (if any) by 2.

While enhancing a spell this way, the caster can expend one use of mythic power plus an additional use per two spell levels (minimum two uses), to instead cast the mythic version of her spell (though not an augmented version of the mythic spell) as if she knew the mythic version of that spell. This has no effect if the spell doesn't have a mythic version. The save DC increase for being a potent mythic spell stacks with the save DC increase granted by using the ring's power.

For example, if the wearer enhances fireball with this ring, she can expend two uses of mythic power to cast mythic fireball instead (one use plus one use for a 3rd-level spell).

This item I would attribute as a lost item of the Green Age used by Wizards of great power before the world was torn asunder by Rajaat and his Champions. While useful to a non-Mythic wizard, it is not so powerful that it would be the choice of daily wear versus another ring that offered protection or other abilities that enhanced survival in the harsh desert world of Athas. This particular ring has runes (slightly faded) that show that its original forge was by the Thri-Kreen, a rune only one of Pak's learning would know and thus more special to him than any other trinket in the Reliquary.

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I think I prefer the ring but the Headband is certainly useful. Let me know which you prefer and consider less "game breaking" and that is the one I will select.


Storyteller Shadow wrote:
** spoiler omitted **...

ring is fine

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