| Slumper |
Slumper moves to engage the large skeleton as well looking to flank with Corybn.
1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13 sword
1d8 + 4 ⇒ (4) + 4 = 8
1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24 shield
1d4 + 4 ⇒ (2) + 4 = 6
| Our Mysterious Benefactor |
Will saves for Skeletons!
Will: 1d20 + 2 ⇒ (2) + 2 = 4
Will: 1d20 + 2 ⇒ (18) + 2 = 20
Will: 1d20 + 2 ⇒ (14) + 2 = 16
Will: 1d20 + 2 ⇒ (15) + 2 = 17
Will: 1d20 + 2 ⇒ (16) + 2 = 18
Will: 1d20 + 2 ⇒ (11) + 2 = 13
Will Owlbear: 1d20 + 4 ⇒ (19) + 4 = 23
Ruperta's channel destroys one of the foul walking dead outright, and wounds the others grievously as holy energy floods the chamber. Even the owlbear crumbles slightly as the wave hits it.
Corbyn's attack slips through the ribcage of the larger skeleton and does no damage!
The skeletons move to attack as the owlbear (still on fire for 1d6 ⇒ 4 damage) tries to smash Corbyn!
Owlbear Claw 1: 1d20 + 6 ⇒ (10) + 6 = 16
Owlbear Claw 2: 1d20 + 6 ⇒ (9) + 6 = 15
Owlbear Bite: 1d20 + 6 ⇒ (2) + 6 = 8
Only one of the claws gets through Corbyn's defenses, dealing 1d6 + 4 ⇒ (6) + 4 = 10 damage and trying to grab Corbyn! CMB: 1d20 + 12 ⇒ (2) + 12 = 14 Corbyn is grappled and takes 1d6 ⇒ 1 fire damage from the flaming thing!
The Skeletons attack!
Vs Corbyn: 1d20 ⇒ 6
Vs Corbyn: 1d20 ⇒ 5
Vs Slumper: 1d20 ⇒ 8
Vs Slumper: 1d20 ⇒ 12
Vs Paxs: 1d20 ⇒ 8
However, none of the skeletons' scrabbling claws make it through!
Slumper moves to flank the Owlbear! His sword hits, but is less effective against the skeleton, but his shield is quite effective, knocking the thing apart with a jarring blow! Corbyn is freed!
Pai and Paxs, your turns!
| Pai Kromnite |
Seeing as she could not get to the skeletons, Pai pulls the wand Pxs gave to her earlier and fires a bolt at the one threatening Paxs.
Magic Missle damage 1d4 + 1 ⇒ (1) + 1 = 2
Burned one charge. Wand still has 27 charges.
| Our Mysterious Benefactor |
Pai's shot is enough to destroy whatever evil force animates that skeleton! Four skeletons remain, two each threatening Corbyn and Slumper!
Paxs is up!
| Our Mysterious Benefactor |
NPCing Paxs will load and launch a sling bullet at one of the nearer undead! Attack: 1d20 + 3 ⇒ (8) + 3 = 11 for 1d4 ⇒ 2, but the bullet sails through the rib cage of the undead foe!
Round 2:
Initiative:
25 Ruperta
15 Corbyn
13 Foes
11 Pai
10 Paxs
9 Slumper
Ruperta and Corbyn are up!
| Ruperta of Hetzau |
Ruperta raises a smile towards the heavens, and the night, thanking Desna for the blessing she is granted, and lets her goddess grace flow thru her again....
Ruperta channels energy to damage undead again
| Corbyn Barrett |
8 hp remaining.
Full Attack against the owlbear skeleton
Attack 1 1d20 + 4 ⇒ (18) + 4 = 22
Damage 1d6 + 2 ⇒ (1) + 2 = 3
Sneak Attack 1d6 ⇒ 1
Attack 2 1d20 + 4 ⇒ (16) + 4 = 20
Damage 1d6 + 2 ⇒ (1) + 2 = 3
Sneak Attack 1d6 ⇒ 2
| Our Mysterious Benefactor |
Ruperta's holy energy fills the room: 1d6 ⇒ 6, destroying the remaining skeletons and leaving the room quiet. To the south the tunnels split: one going west and one going east. Both caverns are far from quiet: low voices can be heard down each, murmuring in a strange tongue.
| Slumper |
1d20 + 2 ⇒ (9) + 2 = 11 percp
Slumper is attempting to hear which side has the most voices, once that is determined he will make sure the group is with him and start for that tunnel. His simple thinking is of course... more people means bad stuff down here... so let's get em before they can be reinforced!
| Ruperta of Hetzau |
"Desna be blessed!" - Ruperta kneels and embraces her holy symbol, a colorful butterfly amulet.
After that she stands up and try to hear what the voices are saying, and more information about the number of people and which group sounds closer...
Perception: 1d20 + 2 ⇒ (20) + 2 = 22
This e-dice love me!
| Our Mysterious Benefactor |
The voices down each path sound about equal, though the east path has a strange buzzing sound and the west has sudden thumps coming from it, followed by rat-like squeals.
| Paxs |
Not I, summoning Thrak and keeping him at my side as my constant guardian and protector
Paxs looks towards the noise that Ruperta has brought to their attention. I do not fancy rats, but Thrak does not mind them so much.
| Ruperta of Hetzau |
Ruperta gets close to Corbyn, and kisses him lightly on the cheek, while putting her small hands on his chest.
"May Desna bless you, and let your wounds pass like if a bad dream."
Ruperta will spontaneous cast "Cure Light Wounds" in place of her "Tap Inner Beauty" prepared spell. Corbyn is healed 1d8 + 2 ⇒ (5) + 2 = 7 hit points.
| Our Mysterious Benefactor |
Corbyn slips down the tunnel toward the squeaky path...
| Our Mysterious Benefactor |
The party moves down the corridor to find the two small humanoids still engrossed in their sick game. They look up and smile as the party charges in!
Inits:
Paxs: 1d20 + 4 ⇒ (12) + 4 = 16
Slumper: 1d20 + 3 ⇒ (8) + 3 = 11
Corbyn: 1d20 + 3 ⇒ (17) + 3 = 20
Pai: 1d20 + 2 ⇒ (5) + 2 = 7
Ruperta: 1d20 + 7 ⇒ (6) + 7 = 13
Foes: 1d20 + 6 ⇒ (6) + 6 = 12
You get a surprise round in which you can take one action, then go ahead and post your first round actions. Also if you wish to know what these are, roll knowledge: dungeoneering for me!
| Pai Kromnite |
Pai fires a dazzling ray at the furthest back of the creatures, trying to strike it in the face.
Use Blinding Ray. If HD of creature is over one, it dazzles instead of blinds. Of course, it might not effect these punks anyway, but Pai doesn't know that.
Ranged Touch Attack 1d20 + 4 ⇒ (3) + 4 = 7
| Ruperta of Hetzau |
Ruperta fires her Light Crossbow towards the farthest creature.
Attack Roll: 1d20 + 2 ⇒ (19) + 2 = 21
Critical Confirmation: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d8 + 1d8 ⇒ (3) + (5) = 8
| Our Mysterious Benefactor |
ROUND 1:
20 Corbyn
16 Paxs
13 Ruperta
12 Foes
11 Slumper
7 Pai
Still need Corbyn's surprise round action, then I need first round actions from Corbyn, Paxs and Ruperta!
Paxs and Thrak both hit the little blue creatures, causing the thing in front of Thrak to laugh uproariously... Ruperta's bolt hits the same creature Slumper and Pai attempt to wound, but Ruperta's shot is uncannily accurate while the others miss badly.
| Corbyn Barrett |
Dungeoneering 1d20 + 6 ⇒ (13) + 6 = 19
Corbyn will move to flank with Slumper for his surprise round.
And for his first full round he will full attack.
Attack 1d20 + 5 ⇒ (14) + 5 = 19
Damage 1d6 + 2 ⇒ (3) + 2 = 5
Sneak attack 1d6 ⇒ 4
Attack 1d20 + 5 ⇒ (6) + 5 = 11
Damage 1d6 + 2 ⇒ (5) + 2 = 7
Sneak attack 1d6 ⇒ 1
| Ruperta of Hetzau |
Can Ruperta see if the creature she shoot at is hurt?
Ruperta will reload her light crossbow and fire again at the farthest creature.
Attack roll: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d8 ⇒ 8
| Paxs |
With everyone in the way Paxs cannot get a clear shot, so he encourages Thrak. "Get him!"
power attack, bite 1d20 + 3 ⇒ (12) + 3 = 15, 1d6 + 4 ⇒ (3) + 4 = 7
claw 1 1d20 + 3 ⇒ (6) + 3 = 9, 1d6 + 4 ⇒ (2) + 4 = 6
claw 2 1d20 + 3 ⇒ (20) + 3 = 23, 1d6 + 4 ⇒ (2) + 4 = 6, confirm crit 1d20 + 3 ⇒ (15) + 3 = 18, additional 1d6 + 4 ⇒ (1) + 4 = 5
| Slumper |
In case you were needing my action to post
Slumper attacks the little blue crazy.
1d20 + 5 ⇒ (4) + 5 = 9sword
1d8 + 4 ⇒ (6) + 4 = 10
1d20 + 4 ⇒ (8) + 4 = 12shield
1d4 + 4 ⇒ (3) + 4 = 7
| Our Mysterious Benefactor |
Corbyn moves to flank with Slumper, then attacks! His first attack slashes the little blue thing viciously, spilling greenish blood upon the stones. His second swipe misses as the thing hisses in anger and a foreign tongue!
Paxs sends Thrak into a vicious attack of his own, egging him on. The cat hits with a claw and his bite, opening up the little blue man in the femoral artery. With a coughing cry, it falls.
Ruperta's crossbow bolts takes the other creature high in the shoulder, lodging there and causing it to let loose a yowl of pain that echoes through the cavern.
The blue creature steps back five feet and lets loose with a string of foreign curses, culminating in a laugh and a series of arcane syllables. A BOOM echoes through the cavern as sonic energy explodes forth. Everyone but Corbyn takes 1d8 ⇒ 3 points of damage and must make a Fortitude save (DC 15) or be stunned for one round!
Slumper and Pai need Fort Saves, then we can deal with their actions! The little blue guy is still up and that boom might have attracted attention...
ROUND 2:
20 Corbyn
16 Paxs
13 Ruperta
12 Foes
11 Slumper
7 Pai
| Our Mysterious Benefactor |
Slumper is stunned! Pai fires a bolt from her wand! SR check: 1d20 + 1 ⇒ (11) + 1 = 12 However the bolt fizzles out as it hits the creature, eliciting a laugh from the blue man!
ROUND 2:
20 Corbyn
16 Paxs
13 Ruperta
12 Foes
11 Slumper
7 Pai
| Paxs |
Paxs keeps an eye out for any new enemies from the noise while Thrak continues to attack.
Cannot see map going to have Thrak move to the enemy and attack, i do not think he is close enough for a full attack or able to charge with pounce, so i am only going to do the bite unless you say otherwise.
bite with power attack 1d20 + 3 ⇒ (15) + 3 = 18 , 1d6 + 4 ⇒ (3) + 4 = 7
| Our Mysterious Benefactor |
Corbyn's second attack lands, as does Thrak's vicious bite! The little blue humanoid lets out a bloodcurdling scream that ends in a wet sound as Thrak shakes it violently, killing it. For a moment the room is silent, save for heavy breathing. Then from a small side passage, one almost too small for the medium humans to fit into, come 2 more of the creatures, wearing aprons stained with blood! With a battlecry that sounds like nails on a chalkboard, they attack, splitting up to take on the stunned Ruperta and Slumper!
Attack vs Slumper!: 1d20 + 5 ⇒ (11) + 5 = 16
Attack vs Ruperta!: 1d20 + 5 ⇒ (2) + 5 = 7
The one attacking Ruperta nearly trips on her dropped weapon, but the one attacking Slumper lands an attack with a wicked hooked club, dealing 1d6 + 1d6 ⇒ (2) + (5) = 7 damage to the stunned man!
ROUND 2:
20 Corbyn
16 Paxs
13 Ruperta
12 Foes
11 Slumper
7 Pai
Slumper and Ruperta are no longer stunned and Slumper and Pai are up!