Kingmaker: Welcome to Free Roaming

Game Master Tassadan

Beginning at a rugged trading post on the southern border of Rostland, Kingmaker expands to become one of the most monumental undertakings possible: creating a country.


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GM

The burrow becomes eerily silent. You hear none of the mite's screams from before, and while your current position is full of escape routes, you cannot do much from here.

Aaron calls from above, a little surprised at he and Hans suddenly being left on their own with the party horses:

"Hey down there! Should we come with or guard the steeds?"

Grand Lodge

Female Half-elf Gunslinger 7
Stats:
HP: 67/67 || AC: 22, touch: 17, flat-footed: 16 || CMD: 25 || Fort: +8, Ref: +10, Will: +6(+8); +2 vs. enchantment, immune sleep || Init: +6 || Perception: +8, low-light vision

Aerynne blinks. She would normally tell them to stay put, but realising that they were leaving a couple of ex-bandits alone with their possessions seemed a little foolish. On the other hand, she didn't want to drag them into danger either. Plus, they still had Kressle's unconscious form with them. "Stay there with the horses and keep a watch on Kressle for us," Aerynne calls back. "If she wakes, make sure she doesn't try to get away!"


Male Dwarf Stonelord Paladin Level 2 (AC: 20 Init+1 Prcptn+2 Crrnt HP 19)

"By Torag's Hammer... Morgrym swears under his breath, apparently stuck between the draw of a good fight underground and his reluctance to leave the party's valuables unguarded with the bandits. Finally, though, he makes up his mind and heads down the tunnel, shield and axe at the ready.

Morgrym will move as far to the front of the group as space and his fellow party members will allow.


GM

So Morgrym, do you continue into one or the other of the directions at the fork? Currently the party is just standing at a junction and has made no choice as to their direction.


Male Catfolk Ranger (Skirmisher) 2 [ HP 22/22 | AC 19/13/16 | Fort +4, Ref +6, Will +1 | Init +3 | Perception +8 (+2 vs. Humans) ]

"As much as it pains me to suggest it, I think we should confirm that there are no issues with the fork with the...interesting smells...before we venture further into the den. I suggest that Aerynne, Cadeyrn, and I search the fork, and the rest of you stay here. That way, the mites won't be able to get past us, leave the burrow and get to the horses." That said, Gerran draws his greatsword and looks to the others for approval before heading off.

Hope you don't mind, all - just figured we need someone with a light spell in each group, and we're fairly likely to be able to find anything there is to find down the fork, with scent and high perception.

Grand Lodge

Female Half-elf Gunslinger 7
Stats:
HP: 67/67 || AC: 22, touch: 17, flat-footed: 16 || CMD: 25 || Fort: +8, Ref: +10, Will: +6(+8); +2 vs. enchantment, immune sleep || Init: +6 || Perception: +8, low-light vision

Aerynne nods. "Seems like a good idea, Gerran. Lead the way." Cadeyrn will follow directly behind Gerran, and Aerynne behind him, both alert for danger. The feywolf does not seem particularly pleased at going into the room with the terrible stench, however he does not complain... yet. Now that they are leaving the main tunnel from the surface, Aerynne quickly illuminates her silver butterfly necklace with glowing starlight to guide their way.

Aerynne Perception: 1d20 + 3 ⇒ (15) + 3 = 18
Cadeyrn Perception: 1d20 + 13 ⇒ (8) + 13 = 21


(Halfling Barb 1/Fighter 1): AC: 18 (15) // HP: 19/22 +2 // Perc: +2 //Rage 6/6

After Gerran and Aerynne depart Wallop leans over to the dwarf and says Its a sound plan if they don't have another entrance to this place. Plus, how are them bigguns going to be able to do anything in that tunnel? They might as well tie their hands behind their backs when things get bloody.

Wallop casts an attentive ear back up the tunnel towards the exit listening for sounds of disturbance back at the horses.

Perception Check: 1d20 + 2 ⇒ (10) + 2 = 12


Male Catfolk Ranger (Skirmisher) 2 [ HP 22/22 | AC 19/13/16 | Fort +4, Ref +6, Will +1 | Init +3 | Perception +8 (+2 vs. Humans) ]

Perception: 1d20 + 8 ⇒ (20) + 8 = 28


(Halfling Barb 1/Fighter 1): AC: 18 (15) // HP: 19/22 +2 // Perc: +2 //Rage 6/6

sorry guys, just top posting so I can remove this from my campaigns thread.

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