Kingmaker: Varisia

Game Master Indraea

Rise of the Runelords rebuilt as a Kingmaker style campaign forty years earlier.


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You have all been called to gather before the Pediment Building, where the Lord-Mayor's offices are located, so that he can grant you the official charters authorizing your expedition to the Lost Coast.

It is the early morning of the 12th day of Gozran in the year 4666 AR, and already the large town square which sits in front of the Pediment Building is filling with activity. Though Lord-Mayor Varnagan Draston-Meir represents only half of Magnimar's government, the Pediment Building serves also as the home to the city's Justice Court, and thus two lines have formed outside the building. One line is orderly and contains several dozen people so far, and must be those waiting to beg an audience with the Lord-Mayor, for the second line, so unruly as to be almost a mob, is angrily demanding justice. Magnimar has few laws, yet it would seem that nearly all of them save treason are represented, with murder being surprisingly over-represented.

Entrepreneuring young boys dart amongst those standing in the two lines, peddling sausages, scones, and other foodstuffs, but mostly they focus on selling food to the artisans scattered throughout the square. The sound of chisels is thankfully not nearly so loud as the angry citizens waiting for the Justice Court, but that may be on account of so many artisans focusing their efforts on painting today, decorating buildings with murals or adding lifelike detail to statues. The largest statue by far, however, is the unpainted marble of the 'Indros cul Vydrarch' at the centre of the square. A towering monument, the statue depicts the ancient battle between the legendary two-headed sea serpent known as the Vydrarch and the noble paladin Alcaydian Indros, founder of the city.

A table and a large, impressive looking chair have been set up near the massive statue, but the chair is, for the moment, unoccupied, though there is a middle-aged man seated upon a stool at the table. Occasionally raising his head and scanning the square, he mostly spend his time carefully scribing out copies of a document. He is attended by a young page, whom he dispatches every time he recognizes a member of the party. Each time the page has successfully brings an adventurer to the table, the scribe looks up and explains, "My apologies, Lord-Mayor Draston-Meir seems to be running late. He had business to attend to with a few members of the Council of Ushers this morning, but will be here soon. You needn't worry about joining the line of petitioners, he will attend to you here as soon as he arrives."

The Lord-Mayor, an elderly man dressed in black velvet with the gold medallion of office prominently displayed on his chest, arrives with a small entourage that includes several lackeys, but also a stern-faced elf in the purple and scarlet robes of a Justice. He settles into the throne-like chair while saying, "Ah, good morning. I'm not feeling quite so spry these days, I hope you weren't kept waiting long." He then turns to the elven Justice, "This rash of murders needs to stop. You're putting plenty of people into The Hells, but still the murders continue. Now, I must deal with this matter, we shall discuss this further over lunch."

The elf glares at Draston-Meir, then says, "It would be a simple matter if you would simply give me the authority I have requested." He then spins around and glides gracefully over to the Pediment Building with flowing stride.

"I am sorry about that. Justice Ironbriar believes that adherents of Groetus are behind the recent killings plaguing the poorer parts of the city. But that is not why you are here, is it? No, we need to address the true root issue behind the crime wave: overcrowding and food shortages." Draston-Meir grabs one of the copies the scribe has made and peruses it quickly, "Ah, good, this looks just fine. So! What we have here are official proclamations of your authority as agents of Magnimar. I shall sign and seal a copy for each of you, and then you shall travel to the Lost Coast, deal with the goblins infesting the area, and select a site for founding a new town. A thousand platinum crowns and titles of nobility for the lot of you when you're done, on condition of fealty to Magnimar and an oath to administer the new town."

He gestures to one of his lackeys, who produces a quill pen and an inkwell and places them on the table, "Any questions before I get to signing these for you?"

What does your character do while waiting for the Lord-Mayor to arrive, and do they have any questions for him?


Zindelo rises early on the appointed day, ready for a great adventure and a remarkable chance at advancement. he makes himself as presentable as possible, arriving early to the square, indifferent to the long wait. He's a bit surprised at the pages appearance but goes along and receives the clerks apology. He waits impassively as the others appear, he sees that those he was told of by his aunt are the ones pulled out of the line. He gives a friendly greeting to each.

As is his fate, as the Lord Mayor approaches, the wind picks up and blows his hair wildly about, presenting him in a dashing but unkept light. He doesn't draw further attention to the matter by a futile attempt to correct the problem.

When the Lord Mayor delivers his pronouncement and ask for questions, one does occur to the young man. "Your Excellency, thank you for this honor. I do wish to know, since my purse is light, if any support for this venture is available before we depart on this great charge? I only ask that we may more expeditiously carry it out."

I'd like to say a bit more but RL is calling!


Jubal Breakbottle arrived fashionably late but before the Lord-Mayor. His entrance relatively unremarkable in the relative chaos in the square before the Pediment Building. Accompanied by his valet, Jubal wore his tailored Magnimar Parade Armor for the first time. He would need to get it adjusted, because it had rubbed him raw in a few places on the walk over. He had contemplated about wearing his newest outfit that he had made for the three balls of the Golemwork Parade last month, but he wanted to look like a warrior not a courtier. He did not carry his shield and shouldered only his personally crafted bastard sword on his back. His spell component pouch was tightly secured to his belt.

When the Lord-Mayor asks for questions, Jubal declines. He would never ask a question to which he didn't already know the answer. If something struck him that he needed to know, he would discover it before leaving.

After the party members receive their charter, he congratulates their selection and personally introduces himself to each of them as, "A Breakbottle, Master Jubal Breakbottle. I'm so very pleased to be traveling with you." His halfling valet standing behind him and polite, aristocratic manners clearly send the signals of his economic station.

________________________________
Library research.
Knowledge (arcana): 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Knowledge (dungeoneering): 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
Knowledge (local): 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
Knowledge (nature): 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
Knowledge (planes): 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
Knowledge (religion): 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11

Network research.
Diplomacy (gather information) can be retried, so he can take 10 and potentially 20 given enough time and money. 10+11=21 & 20+11=31.


Male Human (Talden) Cavalier 1

Cedric arrives at the square escorting The Lord-Mayor inside. After giving a look around to the various activies going on around him Cedric steps in the Justice Court. Once inside Cedric stands next to a man with unkept hair and a elderly Gnome whom he recognizes as Jubal Breakbottle. Cedric decides to make small talk with Jubal about the weather, and soon realizes that there is a scuff mark on one of his boots. He reaches down to brush it off before anyone notices. After bending down to scrape the scuff off his boot Cedric stands up straight and adjusts his shield in front of himself.

After hearing the Lord-Mayor's presentation Cedric thinks of a few questions.
" Your honor, what sort of land will we be taking from the pesky goblin kind? I know the scum enjoy the company of swamps and other dark places. But what sort of place is this Lost Coast?
Also sire, if I may. What other "cretins" could we expect from the depths of this uninhabited land?"

Upon the signing of the charter Cedric turns towards his fellow companions to greet them. "Ah Master Breakbottle, I believe we met at one of The Lord-Mayor's parties. I am Cedric Stavian, Knight protecter of the Lord-Mayor, his family and household." Cedric gives a small bow to Jubal and then introduces himself to the rest of the party by giving a bow then saying "Greetings I am Cedric Stavian, Knight protecter of The Lord-Mayor and your companion on this trip. I pray to Iomedae we have a swift trip and easy victory over the goblin fiends that haunt the land." Cedric notices one of the women looks familiar.


As each party member comes up before the Lord Mayor arrives Zindelo give a introductory greeting.

"Lord Jubal, I've seen you at events, I'm honored to meet you at last. I'm Zindelo Ezek, one of the scouts and guides for this endeavour." He waves his greeting as to not approach the person of a noble.

"Sir Cedric, an honor to meet such a distinguished warrior. I'm Zindelo Ezek, one of your scouts and guides. I gather you will be our war-captain, I fear I'm an indifferent swordman and only an adequate skirmisher, hopefully I can help to avoid many fights." Similar wave.

"Miss Winterbourne, once again the sun hides in deference to your beauty. I, Zindelo Ezek, hope that my tour of the city when I was your guide, helped you adjust to this fair city. I'm again to be your guide and scout along with another." He takes her hand if offered and gives it a platonic kiss.

Zindelo's face breaks into a broad smile when Dove approaches, "Once again Desna's star guides your stride to mine again, Dove, good to see you. And good to see you as well Gaia. I trust all is well with both of you." He'll greet her in a Shoanti manner whatever that may be.


@Cedric
"Yes, of course, Sir Cedric. I am most pleased that you will accompany us. Your protection is most welcome." Jubal is over-polite in the tradition of old aristocracy.

@Zindelo
"Well, Zindelo, Lord Breakbottle is my father. I am simply Master breakbottle or simply Jubal if you please. Perhaps we can both earn lordships in the Lost Coast," Jubal says with a smile.
_________________________________________
Research and gather information question: what can we expect to encounter in the Lost Coast? If Jubal had enough time between the time he discovered who his companions were and when they left, he would gather information on them, too.


Female Aasimar (Angel-Blooded) Druid (Menhir Savant) 1

At her benefactor Tellian's suggestion, Dove Starstrider wanders into the town square rather early in the morning. She tries not to draw too much attention to herself, but that task ultimately proves a little difficult; in the office of the Lord-Mayor, a barefoot Shoanti woman armed with a large earthbreaker and being trailed by a white tiger is bound to attract some attention. Still, those very same factors also give her a little breathing room and allows her to take up her favorite past time: watching people.

Perception on the Room: 1d20 + 7 ⇒ (1) + 7 = 8

However, the druid finds herself a bit nervous about the whole "establishing a colony" prospect. In fact, she jumps at bit in surprised when called out of line, but the Menhir Savant is quick to compose herself and follows the page with the ever stoic Gaia in tow. Once called over to the Lord-Mayor's desk, Dove offers a polite half-bow to all parties present.

She opens her mouth to say something to the scribe, but the Lord-Mayor and his entourage are quick to arrive. Thus Dove lets the issue die, though she can't help but find herself studying Justine Ironbriar when he asks for more power. She finds that a bit... fishy.

Sense Motive on Ironbriar: 1d20 + 7 ⇒ (12) + 7 = 19

Dove quickly snaps to attention (again) when a familiar voice reaches her ears.

"Zindelo! What a surprising! It's been so long," she says taking one of his hands with both of her own and giving it a light shake. She glances over her shoulder and adds, "Indeed, Gaia and me- I are doing well. I hope everything is going well for you and your Aunt. Tellian sends her his regards."

Dove's Common is oddly polished for somebody who has only begun speaking it around four years ago. Meanwhile, Gaia gives Zindelo an affection nuzzle with her head. The white tiger clearly has fond memories of this man.

The druid notices the other people she does not recognize or has not formally met before. She quickly breaks her contact with Zindelo and gives them each another bow. Hopefully, the warm greeting she gave the Varisian won't hurt the image of professionalism Tellian and her had worked hard to craft.

First is the Lord-Mayor.

"A pleasure to finally meet you in person, your Excellency. I am looking forward to assisting Magnimar in anyway I can. Dove Starstrider, at your service."

The next address is too the well-composed, professional-looking gnome and the other female human. Dove does not recognize them immediately.

"Allow me to introduce myself, Master Breakbottle, Miss Winterbourne. I am Dove Starstrider, Druid of Desna. It is a pleasure to meet you two. I will be working with Zindelo as one of the scouts. He and I have participated in goblin hunts in the countryside before. My companion Gaia will be assisting me."

The snowy white tigress lets out a lazy yawn as an acknowledgement.

Dove then faces the Knight-Protecter of the Lord-Mayor.

"You might not remember me, Sir Cedric, but a few years ago, shortly after I first wandered into Magnimar, you gave me some gold to hold me over until I found work. I want to thank you for your kindess. It inspired me to stay in town, and I ran into Mr. Tellian not too much later."

And then finally, she turns back to the Lord-Mayor and asks, "I do have a few questions, your Excellency. The first would be this: do you have any leads on a specific area we should begin investigating first? As for the second, what will be the status for our supply lines? I would just like to know that for future planning. Finally, what is the latest word on goblin activity along the Lost Coast?"


Male Human (Talden) Cavalier 1

Looking at Zindelo "The honor is mine. Do not worry Zindelo, I will try my utmost to make sure no harm befalls you or the group. If anything happens retreat behind myself and guard the rest of the group." Cedric notices something strange about the scarf Zindelo is wearing. Perception: 1d20 + 2 ⇒ (15) + 2 = 17
Cedric notes that Zndelo's scarf might not be a normal scarf.

Giving a slight bow to Jubal "Thank you master Breakbottle."

After hearing what Dove said Cedric turns to her and her tiger. "Oh yes! Now I remember you. I am glad to hear of your success, I am happy I could help."

Turning towards the last member of the group. "Miss Winterbourne was it? Quite a lovely name. I am happy to make your acquaintance.


Female Human (Chelaxian) Sorcerer 1

Arduinne arrives shortly after Zindelo and Dove, and finds herself accosted by the page but a moment after entering the square, whom directs her to them. The attractive human woman strides confidently and gracefully towards the table in the monument's shadow, wearing traveller's garb that is at once practical, yet clean and presentable enough for polite company. Her auburn hair is pinned up in the fashion of the local women of higher status, yet it seems slightly tousled, as though it had the tendency to actively defy attempts at making it appear too neat.

Her eyes scan the others standing near the table as she approaches -- a clean-cut fellow in robes who appeared to be writing, an oddly-dressed woman carrying an over-large mace across her back, and a swarthy young man dressed in the Varisian style. Arduinne glances at the latter for an instant longer than the other two; she recognizes his face, but only once he introduces himself is her memory jarred. That's it -- she had hired him as a guide about three months ago when she first came to Magnimar.

"Ah, I remember. Pleased to see you again," she replies, offering her hand to him, the corner of her lips rising into a little smile despite herself. She did remember him as being polite and charming to a fault. "Have you been well?"

Arduinne turns and steps back a pace in mild alarm as she notices the tiger, previously hidden from her approach. She eases a bit once Dove introduces herself, but keeps her distance from the animal. Soon enough, a gnomish man approaches them, his valet and decorative armour making his status apparent, followed shortly by the Lord-Mayor and his entourage. Arduinne exchanges pleasantries with each of them in turn, curtsying to the Lord-Mayor, Master Jubal, and then the knight Cedric. Afterwards, she remains still and silent, the only questions on her mind having already been posed by Dove and Ser Cedric.


Draston-Meir's eyes narrow for a moment as Zindelo asks about support for the expedition, but shrugs and begins signing the first of the documents with a flourish, "I'm afraid the city coffers are already rather depleted from purchasing supplies. One cannot found a new city without seeds, tools, milled lumber. However..." He pauses for a moment as he begins melting a stick of sealing wax, "As the reward money has been promised not by the city, but by the nobles of the Council of Ushers, perhaps, hmm... Well, if all you needed were say, horses, I know exactly who you could speak with. Rokuro Kaijitsu is one of our most recently titled merchant lords and has been a strong proponent of this expedition, and had even hoped to travel to the Lost Coast himself, but his wife is heavily pregnant and he won't leave his estate over in Naos, leaving him with horses he no longer needs. If you head west from the square and then south along the cliffs, his is the first walled estate you'll come to."

After greeting Jubal Breakbottle and inquiring after the gnome's father, the Lord-Mayor turns his attention to Cedric, "That is part of why the reward is so great. Most of the Lost Coast is still entirely unexplored except by the natives, who prefer an oral tradition to the accuracy of a proper map. There is supposed to be plenty of open plains that would be excellent land for farming, certainly better than the Mushfens to the south, but it is all inland, out of sight of ships along the coast. As for other creatures, I could only guess, though I have heard that ogres are occasionally sighted by the native caravans, so I would keep an eye out for those brutes."

Finally, he turns to the petite Shoanti woman, clearly a bit unsettled by her appearance, especially her unshod feet, "Ah, yes, a pleasure indeed, I am... sure." He signs a copy of the charter for her and stamps the bit of wax with his signet ring, producing a stylized 'M', "The so-called Lost Coast Road only actually stretches as far east as the very edge of the Lost Coast, but that would certainly be a good starting point, yet what would be ideal for a settlement is a proper harbour. I would advise keeping to the coast, it is almost entirely composed of high cliffs along the shore, but there may be an ideal location somewhere. For supply lines... I'm afraid you will have to return to Magnimar to resupply until you have selected a location to build the new settlement, but if you are lucky, Varisian caravans travel through the area and might sell you food and other provisions."

He distributes the signed charters to each of you in turn, each document bearing a wax seal, and then finally answers the last of Dove's questions, "All I know about goblin activity is that I have received a dozen complaints of goblins raiding farms at the eastern fringes of our territory. Normally, I would dispatch a squad of soldiers, but I am sure you will be just as competent at dealing with the problem, and far better compensated if successful."

Jubal's Research Findings:
For Jubal

Your research turns up nothing at all regarding monuments or other artifacts of ancient Thassilon along the Lost Coast, but you do uncover a fair amount of information on the demon summoning practices of ancient Thassilonians. According to one of the texts you read through, it was quite common for ancient Thassilonians to bind demons to specific locations, forcing them into eternal servitude, and these same demons are occasionally happened upon even in the modern era, thousands of years later. Most such demons remain bound, and cannot even leave the room they are found in, but remain as dangerous as ever if underestimated.

Records of various forays against the goblins indicate the presence of five separate tribes in the area, and signs that they all worship demons lords. One account from a Varisian caravan even suggests that the goblins all defer to a single tribe, whose lair is believed to be hidden somewhere along the coast. Of special note, however, is the intense hatred the goblins have for dogs and their near paralysing fear of horses.

The only other information you uncover is a number of stories about giant insects, such as centipedes, large enough to eat a gnome, or even a human, and spiders with a legspan of five feet or more. These are mostly believed to be venomous, which is why most native Varisians carry a supply of antitoxin.

Furthermore, your efforts to gather information yield a couple of interesting leads: at the very southern tip of the Lost Coast lies Foxglove Manor, the official seat for a noble family nearly wiped out several years ago. Young Traver Foxglove, the orphaned heir to the family, has been inquiring about someone travelling there to fetch his father's signet ring, but the place is believed to be haunted and accursed, and nobody seems interested. Additionally, you hear of a bounty of 100 gold sails apiece for new, unique rubbings or transcriptions of Thassilonian writing, should you discover any.


"Of course, Jubal. Honestly I'm not sure what I would do with a lordship, but I guess I'll think of something."

"Dove, my aunt and I are well and you're speaking better than ever. Soon you'll an orator."

Zindelo nods at Sir Cedric but is slightly discomforted by his regard, thinking What is he looking at?

"Well indeed and fortures rising, better for your presence, Miss Winterbourne."

"Ah, the Lord Mayor is approaching we'll all talk after."

"Thank you, Your Excellancy, for that suggestion."

After their dismissal, he turns and says, "We should go to some agreeable place and work out how we are to do this. While I'm eager to dash to the road, common sense tells me to do a bit of planning first. Does someone have a private place to suggest or shall we depart to a suitable establishment?"

K:Geography: 1d20 + 6 ⇒ (3) + 6 = 9 To think of a place, that is decent, very cosmopolitan, and affordable for our meeting. He'll suggest that if something comes to mind. (Which seems unlikely.)


Oops! Almost forgot...

Dove's Sense Motive check:
For Dove

You have a sneaking suspicion that there is indeed a lot more to what Justice Ironbriar was saying, and that he has ulterior motives at the least. Though you couldn't possible guess at his true motivations, especially without knowing what authority it was he had requested, his tone and mannerisms display a level of theatrics that imply he doesn't actually expect to receive what he is asking for and is putting on a show for someone else's benefit.

Regardless, perhaps it is best that you're all heading out of Magnimar if there's a murder spree and the Lord-Mayor and the Court of Jusitce are divided on how to deal with the issue.

Zindelo's Knowledge check:
For Zindelo

Unfortunately, all you can think of are places that are indecent (the House of Welcome is an upscale brothel not far from the Kaijitsu Villa), lowbrow (the Rag and Garter is a cantina that actually puts in effort at appearing run-down, for the benefit of aristocrats wishing to 'slum' it up), or simply too expensive (half the places on this side of the city).

For affordable, you'd have to head down to the western half of the city, or else ask around a bit.


Male Human (Talden) Cavalier 1

Cedric steps forward from the group and gives a final bow to the Lord-Mayor, he then steps backwards towards the group.

Cedric' thinks to himself "Ogres? Great... That should be fun..."

Hearing Zindelo's suggestion Cedric's mind goes over places they could have a meeting at. "Sir Zindelo if I may. If it is private you want, then I have the place. Near the Lord-Mayor's estate there is a stable. It is where I keep my horse Asfaloth, if we want no ears to overhear our plan that might be a good place.

"I would think Kaijitsu should be our last stop out of the city. We can supply ourselves the needed rations and other items from within the city. But let us talk about this more once we are in a quiet spot."

Perception: 1d20 + 2 ⇒ (18) + 2 = 20 to check and see if anyone is listening in to their private conversation. He would note it and tell it to the others once they are in a quiet place.


Jubal absorbs the scene and is wholly uninterested in the bore, Justice Ironbriar. He enjoys the small talk with the Lord-Mayor and the introductions. He quietly listens to the group and hears Zindelo's and Cedric's suggestions for a private meeting place, "A stable, Sir Cedric? Those are for horses not meetings. You are most welcome at my home. We can lunch and make plans."

He starts to walk away at his slow, gnomish gait. His halfling valet follows a few steps behind.

DM:
Thanks for the descriptions. I am also interested in creating a menu for illusions that would normally be expected on the Lost Coast, too. Do I need one or are you more loose? Illusions will be Jubal's thing, so we should align ourselves on how you want to run them. Cheers.


Zindelo is a bit surprised by Cedric's suggestion. "Well, by private I meant undisturbed, not secret, our trip is well known. But, if -"

Zindelo breaks off as Jubal gives his invite. "Thank you Master Jubal, that's a generous offer, we should avail ourselves of the benefits of civilization while we can, other opportunities will be rare in the months ahead."

Turning back to Cedric, "And I'm by no means a Knight, Sir Cedric, Zindelo, or even Zin is good enough. And I do agree that we should stop by the estate of Lord Kaijitsu, for whatever support that may be available there."

Zindelo follows Master Jubal.


Jubal replies, "When we arrive to my household, I'll send a messenger to Lord Kaijitsu requesting an appointment to call on him."


Female Human (Chelaxian) Sorcerer 1

A small grin slowly takes shape on Arduinne's countenance in response to Jubal's quip. "Aye, that would be preferred. Asfaloth may be trustworthy, but we cannot be so sure about the other horses," she says playfully. As the Lord-Mayor passes her a copy of the charter, she slips it into the polished wooden scroll case at her hip, and once they are dismissed, Arduinne curtsies again and makes to leave the square with the others.


Male Human (Talden) Cavalier 1

"Zindelo it is. And I did not mean a secret place, it is merely the place I go when the bustle of the city gets to me."

Cedric turns to Jubal "Master Jubal your offer is very kind, thank you."

A long sigh escapes Cedric's lips at Arduinne's comment.

Cedric follows Zindelo and Jubal.


Female Aasimar (Angel-Blooded) Druid (Menhir Savant) 1

"Thank you! I have been practicing; in fact, I... uh... What's the word...? Ah! I rehearsed what I will say to the Lord-Mayor for about five hours last night," chirps a lightly blushing Dove at Zindelo's comment before reverting to her more perceptive state of mind.

Dove listens intently to what the briefing and eagerly accepts her charter with great care. While the Lord-Mayor speaks, she occasionally finds her thoughts drifting back to Justice Ironbriar, but the druid decides to keep her opinions on his odd behavior to herself. Last thing she needs is to make an enemy who could shoot the expedition in the foot before it ever started. Once everything is said and done, Dove offers the head of state another polite bow before following her new allies.

"Hate ogres," Dove mumbles to herself at Cedric's mentioning of them, absent-mindedly twisting a few strands of her dark hair. As if recognizing what her handler is saying, Gaia growls lowly, seemingly recognizing the word.

Now that her mind is on that subject, the druid finds herself thinking about what she actually knows about her tribe's hated enemies.

Knowledge Nature Check on Varisia Ogres: 1d20 + 5 ⇒ (10) + 5 = 15

Upon hearing that the group plans to find a safe location to discuss their plans, Dove immediately perks up and begins listening intently. She does not mind the idea of planning in a stable, but the Menhir Savant ultimately does not think it would be the best "private" location available. She is quick to agree about going to the Breakbottle estate.

"Sounds like the best option at the moment. I don't have any better ideas. As pretty as they are, the city gardens are too open," Dove concludes as she places her charter in her backpack. "Thank you for your... hos-pit-ality, Master Jubal."

Given how much concern is being expressed about privacy, Dove checks her surroundings to see if anyone is following them.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

"Securing food should be another priority," the druid says as she beings to think over resource. "Water isn't a big problem. To quote Mr. Tellian, I can 'create a gallon of fresh water every six seconds' or something like that."


The Lord-Mayor is eager to get on with other tasks, and immediately begins conferring with his lackeys about the matters he needs to attend to once you have all received your charters, but he makes no move to have you rushed away, allowing you time to plan what to do next. By the time you leave, he has one lackey moving through the line, surveying the supplicants as to what matters they wish to bring before the Lord-Mayor.

As befits one of the original founding families of the city, back in the days of Alcaydian Indros, Breakbottle Villa overlooks the Fogwall Cliffs in the Alabaster District on the far east side of the city. A walled estate not far from the House of Lords, most other houses in the area are mere townhouses where established merchant families live, the Breakbottles having no titled neighbours. There are few shops in the area, and those that are present all seem to have a policy of seeing people on appointment only. For such a relatively young city, Magnimar certainly does have a fairly aloof and self-superior nobility, living quite separated from the rest of the city, and even separating itself from the newly wealthy, and even the most recently titled lords, like Kaijitsu, who instead dwell in the district of Naos, overlooking the city proper instead of the Gulf of Varisia.

Cedric's Perception check:
For Cedric

There are indeed plenty of people paying attention to you, but this seems more to be on account of you being adventurers who were allowed to skip straight to the front of the line to meet with the Lord-Mayor. Dove also draws a fair amount of attention on account of her strange attire for Magnimar, but in general, nobody seems to actually be listening in, nor do you see anyone follow you as you leave. You also notice that a fair amount of bribery appears to be taking place, with money surreptitiously changing hands between the Lord-Mayor's lackeys and those waiting in line.

Dove's Knowledge: Nature and Perception checks:
For Dove

Ogres in Varisia are rather clannish, with a tendency towards inbreeding. Cruel to a fault, they enjoy taking prisoners alive so that they can slowly torture and dismember their captives at leisure. Luckily, they tend also to be lazy, and are rarely encountered very far from their lair unless driven out by something even stronger. For the most part, they prefer hilly terrain with natural caves that allow them to sleep inside without having to put in effort to build a shelter, but they're just as happy to sleep in ruins.

Nobody appears to be following you, but the square and surrounding streets are getting much busier now, especially since the square sits on a main artery for the city, right along the single street which cuts down the cliff from which the Irespan extends. You do stick out a bit, but most people are too busy with their own errands to pay you much attention aside from those awaiting an audience with the Lord-Mayor or the Justice Court. However, you do notice that the lackey moving amongst the supplicants waiting in line seems to be palming bribes from an alarmingly high number of people.


When Jubal returns home, he sets his servants in motion. The butler shows his companions into the drawing room, while he finds the secretary to pen an eloquent request for an audience with Lord Kaijitsu concerning the expedition to the Lost Coast. By the time Jubal joins them, the messenger has departed, and he has removed his armor for more comfortable formal attire of luxurious fabric of muted colors.

"I apologize for the delay," he says entering the sumptuous drawing room of rugs, furniture, music instruments, and decorations after keeping them waiting for fifteen minutes. Jubal sits in a small-sized wing-backed chair next to enormous fireplace. "Please sit." He gestures to medium-size couches, chairs, and chaises.

"Besides making myself more comfortable, I've sent a note to Lord Kaijitsu. We'll see how long his enthusiasm takes to reply. In addition to getting to know one another, there are a couple of things that I've heard that we could discuss. One, there are supposed to be a number of poisonous vermin in the Lost Coast, such that I was advised to bring antitoxin. Are you aware, because I've yet to invest in some yet. Two, there is a Traver Foxglove inquiring for someones to retrieve his father's signet ring from their Foxglove Manor that is located on the Coast. The manor is supposed to be haunted and cursed, but if we are in the area, it might prove interesting. What do you say?" Jubal speaks very properly, but Sir Cedric can tell that he is extraordinarily excited compared to the time they met at the party.

At this point, footmen begin to bring in refreshments of drink and small food served on silver platters. They serve Jubal first who takes a glass and sandwich, as if everything was routine.

I've been watching Downton Abbey if you can tell.


Jubal's Illusion Information:
For Jubal

Black dragons are occasionally spotted around southwestern Varisia, though you have no idea whether any actually lair anywhere near the Lost Coast. This tends to be a moot point however, as dragons will often range 100 miles or more from their lairs in search of prey, treasure, or anything else they may be interested in.

Griffins are rarely seen so far south as the Lost Coast, preferring the rocky terrain of the Fogscar Mountains, a coastal range to the north. There were, however, a few mentions in your research of giant dragonflies being seen in the Mushfens, and some might be found as far north as the Lost Coast, especially in the swampy terrain they prefer.

Goblins are of course quite common in the area, but other creatures likely familiar to most in the area include fire pelts (a black-and-red furred species of mountain lion), giant lizards (which tend to prey on giant insects, but aren't particularly discriminating about their prey), and wolves. It is also likely that larger goblinoids, like bugbears, can be found in the area.


Male Human (Talden) Cavalier 1

Cedric stands outside Jubal's house admiring the fine craftsmanship. After taking in the sight of Breakbottle manor Cedric follows the rest of the group inside the house. Once inside Cedric asks for a place to set his shield and sword. The butler offers to take the items.

Once in the Drawing room Cedric admires the many instruments Jubal has collected. Cedric is glancing through a book titled "Interview with a Dhampir" when Jubal finally walks in the Drawing room. "Absolutely beautiful house you have here master Jubal. Thank you for hosting us here."

Setting the book aside Cedric turns his full attention to Jubal.
"Antitoxin would be just the thing. I have had to use it myself a couple of times, it works miracles. Traver Foxglove you say? Hmmm, sounds interesting enough. I'm up for it."

When the footmen arrive Cedric realizes his hunger (he had missed breakfast to clean his armor). Taking a sandwich and a glass Cedric try's his best not to wolf down the nourishment. As he eats he waits to hear what the others say.

Knowledge (nobility): 1d20 + 5 ⇒ (6) + 5 = 11 to check and see if I know anything about Foxglove.

Downton Abby is one of my favorites!


Cedric's Knowledge: Nobility check:
For Cedric

The Foxgloves, like the Breakbottles, were one of the founding families of Magnimar, and also interested in the arcane, but the last patriarch of the family, Vorel Foxglove, valued privacy over social standing and moved away from the city, selling his villa to House Scarnetti and financing an estate on the coast at the southern edge of the Lost Coast.

You cannot recall any of the specific details, but some terrible tragedy befell the family and both Vorel and his wife died. The children were fostered with other noble families, but as the eldest, Travel Foxglove remains heir to the family name and probably the manor itself, which may very well have remained entirely abandoned for the last decade or so.


Female Aasimar (Angel-Blooded) Druid (Menhir Savant) 1

Needless to say, Dove is rather impressed with the Breakbottle estate. Might be a little on the small side, but then again, it was built for a family of gnomes. The Desnan Druid quietly admires the architecture as she and Gaia follow the rest of the group into the grounds. After a light casting of Create Water outside to make sure her feet are clean, she heads in last.

Unlike Cedric, Dove is rather adamant about keeping her weapons on her person. While she has never had a problem with Gaia beforehand and is fairly certain that her tiger is (almost) completely domesticated, Dove still takes no chances. As for her earthbreaker, she would rather just have that on hand in case an assassin jumps through the window.

Again...

Dove places her large weapon at her feet, and keeping Gaia's sharp claws in mind, she has the cat lay down at the base of a human-sized couch where she takes her own seat. She figures that the larger furniture must be for when bigger guests come to visit. When Jubal orders food, the druid quickly asks for some meat to be brought in for Gaia.

"I agree about the antitoxin. Speaking of which, how are we on healing? I can prepare a couple of healing spells a day, but that's really it. Hardly enough for five people, some horses, and a tiger," inquires Dove after taking a bite of her sandwich.


Zindelo cases-Er-admires the estate but he has seen a number of beautiful estates in his aunt's service. Unless asked he'll keep his weapons, otherwise he'll give up the obvious ones. He gracefully walks to the sitting room while Master Jubal attends to his affairs. Using his diplomatic training he looks for the food of quality that would often be served. He selects the caviar torte, noting that as typical it doesn't use the highest quality roe as the flavor would be lost. He appropriately compliments it with a sparkling wine of excellent vintage. Enjoying as special but not unique treat, as he was trained for this by his kind but exacting aunt, he listens to Master Jubal's recount of additional deeds that may be done.

"Excellent meal, in the finest of settings, please convey my compliments to your father and thank you again for the kind invite."

After Dove speaks, Zindelo comments, "Well, it's good to have the anti-toxin but it may take some skill to use. Does anyone have skill in mundane healing? I have not skills or magic at all for healing."

"Well, a haunted house does sound scary but this whole venture is fraught with danger, I say we try for anything that may expand our resources of friends and goods, that doesn't detract from our major goal."


Female Aasimar (Angel-Blooded) Druid (Menhir Savant) 1

This is good boar! Dove chirps in her head as she takes another bite of sandwich, barely able to keep her manners from reverting back to their primal Shoanti origins. Lovely seasoning.

Gaia seems to agree with her handler. After chomping into another bite of her delicious boar, the tigress lets out a content noise of some sort, which earns her an affectionate scratch behind the ears from Dove. After enjoying that for a bit, the snow white tiger is quick to jump back into her feast.

Before adding some more of her thoughts, Dove snags a bit of the wine Zindelo seems to be enjoying. Back home, there had been alcohol, but she never cared for the taste. Too strong, too powerful, too bitter. However, Magnimarian wine was something else. Much better in her opinion.

"I have some skill with mundane healing, but it is mostly intuition..." admits Dove a bit sheepishly. "As for the haunted house, I say we be cautious. The undead do exist, you know. I think the question now is this: using what we currently have, do we head out soon, or do we build up some more funds, gather a bunch of supplies, and then leave later? Something tells me that the Lord-Mayor might be busy for a while, so I think we have some time."

Might as well join in the food feast, lol.


Female Human (Chelaxian) Sorcerer 1

Upon arriving at Master Breakbottle's manor and being welcomed inside, Arduinne takes a seat in one of the appropriately-sized chairs in the drawing room, crossing her legs and glancing about the room with idle interest. The building's location, size, and furnishings spoke of old money; she was inwardly glad that their expedition had such direct support of one of the wealthy and connected local houses.

One of the servants pours her a cup of wine and departs, and Arduinne soon raises it to her lips, taking a sip before speaking. "I'm not familiar with the wildlife. As for recovering the heirloom ... I suppose, if it's nearby and the reward is worth the effort." She pauses for a moment while helping herself to some olives and cuts of cheese from the platter set before them. "We'll also need a cartographer, and perhaps someone able at hunting." She looks around at the others hopefully. "My brothers tell me I'm awful at it," she adds flatly, sticking an olive with her fork and eating it.

Knowledge (Nobility): 1d20 + 3 ⇒ (19) + 3 = 22, likewise to recognize the Foxglove name.


Female Aasimar (Angel-Blooded) Druid (Menhir Savant) 1

"Don't worry about hunting, Miss Winterbourne; I have that covered," remarks Dove as she taps the handle of her earthbreaker. "Give me enough time, and I can get enough food for all five of us. It's the animals we need to think about. All things considered, Gaia is probably the easiest. Plenty of deer around these parts."


Jubal replies to Cedric, ”Thank you, Sir Cedric. My father was one of the founders of Magnimar and has done well. He tells me that he won this location on a bet a couple centuries ago, but he seems to be the only one to remember it.” He is clearly uninterested in your weapons or tiger inside the house; however, the servants, especially the butler, are doing their level best to accommodate. ”Lady Dove, I have some limited magical healing talent which also allows be to cast healing scrolls and activate healing wands. However, I have never trained in the healing arts. No need really until now.”

Jubal politely laughs at Zindelo’s unintended joke, ”Pardon me, Zindelo. This is not a meal. Those are served in the dining room. I like to call this second breakfast for its informality. You are all most welcome to share lunch with me shortly after mid-day.”

After a comfortable pause, he begins to summarize, ”Well, it seems that antitoxin would be a good idea. We should ensure that several of us carry some. It also appears that the Foxglove Manor would be worthwhile if the price is right,” he nods to Arduinne finishing that statement. ”I will invite Master Foxglove here today to discuss his terms. Perhaps he has a map to his manor from which we can start and use as a base of operations.”

From some unseen signal, the butler brings Jubal a portable writing desk. Actually, there was no signal; the butler listens to the conversation and takes the appropriate initiative. Jubal selects an elegant invitation card from within the darkwood piece and closes the lid. While penning his invitation, he says, ”I have also heard quite a few reports of demons on the Lost Coast. The goblins appear to worship of some them. Would any of you have any expertise in this area?”


Before anyone can speak, the expression on Jubal’s face suddenly changes from a polite smile to a happy smile. ”I just had an idea. The Lord-Mayor suggested that our town should have a natural harbor. I bet you some sailors already know where the best natural harbors are on the Lost Coast. They are probably being used by pirates, smugglers, or both. There might be rewards for bringing those folk to justice. Or those folk might be interested in becoming lawful merchants, because a monopoly of shipping to our new port might be lucrative enough for them to quit their wicked ways. Do any of you have any naval contacts?”


Female Aasimar (Angel-Blooded) Druid (Menhir Savant) 1

"Don't know anyone personally, but maybe we could poke around the city ports?" Dove suggests rather obviously. However, once the gears in her brain start going, her second thought proves to noticably better. "I could also try to see if there are any other druids in town. Ones better with... uh... ge-og-ra-phy than myself. When I traveled, I just wandered and went where the tracks looked good. That or we could try asking in a church of Desna. She is the goddess of travel, so somebody there might have a lead."


Zindelo nods at Arduinne's and Dove's statements, "I'm an competent hunter as well, though not as good as Dove. As to cartography, When the Lord Mayor referred to the oral traditions of the natives, he was talking about Dove's and my peoples. As I have lived my life among Caravaneers, road with them in youth, and talk with caravan masters often, I have much knowledge of those routes and the lands along them. However I have no skill in drawing or elegant writing, for a map we would need to engage the services of a mapmaker to who I could describe the itinerary and then he could create the map."

Zindelo nods at Jubal's correction but makes no comment.

"Having anti-toxin would be great but can we afford it?", Zindelo inquires.

At the mention of demons, zindelo makes warding signs invoking Desna's protection. "Uhm, I leave such matters to great heroes and the blessed of the gods. I've never seen a demon as far as I know. Fighting them is unwise, leaving swiftly anyplace they're is best."

"When I saw that a tribute of grain is part of the contract, I knew that a port would be needed. It's pointless to transport grain by land for long distances. As I said, I have some knowledge and contacts of my own. I'll start looking into the matter and see if I can sort fact from fancy."

K:Geography: 1d20 + 6 ⇒ (18) + 6 = 24 Do I know of someplace?
K:Local: 1d20 + 6 ⇒ (12) + 6 = 18 Do I know a place or some people that would?


Male Human (Talden) Cavalier 1

Cedric finishes his sandwich and continues to listen to the conversation. At the mention of healing, Cedric remembers that he past a small stand claiming to sell "life-saving" elixirs. If need be (and if they have enough money) they can pick up a few on the way out of town. "Well I feel a little more at ease knowing that several of you have experience at the art of healing."

At the mention of hunting Cedric perks up, it had been several years since he had enjoyed fresh venison. "Dove is it? If need be I could assist with the hunting. Asfaloth and I can scare up the game if you and Gaia can dispatch it."

With the mention of money Cedric thinks about how much gold he has left. Looking back on it all he wishes he was able to save up a little more to bring on this adventure. Cedric listens intently of what the group says about the Foxglove estate. "If the Foxglove estate is close and Traver agrees to let us search his house. Then I would vote we go there first. We could use a bit more gold to cover our trip to the Lost Coast.

"I myself do not know anyone in the docks, I mostly stay near The Lord-Mayors house. Not venturing further than the town square.

Hearing about the hell spawn Cedric straightens up in his chair and a dark look comes over his face. "Demons? I agree with Zindelo, fighting a demon is unwise. Until our group is in more of a position to deal with the demon kind."

"There is no doubt about needing a harbor. Ships can carry much larger loads than caravans can. And in less time."


Heading out to dinner, just dropping this in for the moment.

Arduinne's Knowledge: Nobility check:
For Arduinne

You recall that Vorel Foxglove and his wife died of some particularly virulent disease, and that part of the reason the children were fostered with other families instead of hiring a caretaker was fear that the contagion might have lingered on in the manor, as one of their children also perished from the strange illness. As a massive and lonely manor right on the cliffs overlooking the Varisian Gulf, it is little wonder that locals believe the place to be haunted ever since the deaths of the lord and lady of the family.

Young Traver Foxglove is actually a nephew of Vorel who had been adopted when Vorel's brother died at sea, his mother having died in childbirth. There are also two daughters, twins who had been away from the manor with their wet nurse when the contagion spread. Traver is now in his mid-20s and has a townhouse in the northern part of the Alabaster District, and manages a small mercantile interest he has been developing with the scant remains of his family's wealth.

Zindelo's Knowledge checks:
For Zindelo

You know that there are a number of small streams and rivers that flow into the Varisian Gulf along the Lost Coast, and there are even a few places where the rivers have worn away at the cliffs to produce inlets rather than waterfalls. You would have trouble pointing these places out exactly on a map, but you know that one such potential harbour is near a landmark visible from far away. A massive tower believed to be an ancient, ruined lighthouse marks the location, and its visibility and uniqueness makes it an ideal rendezvous spot for caravans celebrating Desna's holy days. While you might have trouble pointing it out on any currently existing map, as the coastline is rarely drawn in sufficient detail, you are certain even a blind Varisian could find the place.


Female Human (Chelaxian) Sorcerer 1

"I may be able to help in that regard," Arduinne says in reply to Jubal's inquiry about demons. She glances to Zindelo. "I studied the Outer Spheres in school. Some are worse than others ... but they have their weaknesses, and they can be killed or banished." She takes another drink of wine. "What do the rumours say about these demons?"


Zindelo very quietly says, "Don't like talking about demons, might drawn there attention."

Zindelo thinks a second then brightens, "I think I have it, about a port that is, there are rivers and streams that make waterfalls over the Lost Coast cliffs but a few have broken the hills and created inlets. One in particular is easier to find as it has a large ancient ruin, looks like a lighthouse. Our caravans often gather there to celebrate Desna holy days. I can't put it on a map for you, not enough detail yet, but I could lead us there blindfolded, any caravaneer could really. We need to check the land about, see who or what occupies it. The ruin might be interesting too, most of my people stay away from such places but I don't, I like them." Zindelo finishes his tart, and the glass of wine but doesn't over-indulge.

I might even know the answer to my own question.

K:Geography: 1d20 + 6 ⇒ (12) + 6 = 18 What does live in that area? What do I know about it?

K:Local: 1d20 + 6 ⇒ (17) + 6 = 23 Any humanoids in the area, who are they?


While the five of you discuss possible harbour locations, the threat demons may pose if encountered, and how best to proceed, the messenger Jubal had dispatched returns, accompanied by a slender young Tian woman dressed in immaculate silk robes dyed a subdued shade of violet. Though there is some diversity developing in Magnimar, helped by the mixing of Chelaxians, Shoanti, and Varisians, it is still rare to find anyone from Tian Xia, and almost all Tians in the city are retainers of Lord Kaijitsu. "Ah, Master Jubal, Lord Kaijitsu bid me escort Miss Ayame to deliver his response."

Ayame smiles toothily and spreads her arms in a sort of welcome once the messenger has introduced her. Her fluency in Taldane is somewhat marred by a noticeable accent, but it is not so bad as to impede understanding, "I bring greetings from my Lord Kaijitsu, who regrets strongly that he cannot accompany you to the Lost Coast as he wished, but would gladly entertain you for tea. Though my lord will not leave his home until his wife has given birth, he remains fully committed to the new settlement, and intensely interested in your plans." She bows deeply with her palms pressed against the sides of her legs, then waits for a response.

Zindelo's Knowledge checks:
For Zindelo

Goblins. Lots of goblins. Though there aren't any tribes actually making their home near the old ruin itself, the whole area is infested with them. Half the advantage of meeting near the ruin is that they seem even more superstitious that most Varisians are, and tend to keep their distance, but they are all too eager to waylay any lone travellers heading through the area, so strength in numbers is always key, and Varisian children are told all manner of horrific stories to keep them from wandering away from camp.


To Arduninne, Jubal replies, "As I said, the goblins worship demons. However, I read that ancient practitioners summoned and bound demons to locations in that area. They are immortal and may not leave a limited area, which may account for the demon worship." He says as matter of fact as delivering the menu of lunch.

To Zindelo, Jubal replies, "Excellent. If there is an obvious landmark to the port, it seems we don't have to tip our hand to any shady naval associates. We just need to find and secure that lighthouse. We can then let the shipping business to highest bidder."

When the visitor arrives and is introduced, Jubal non-verbally ends all conversation and replies, "Miss Ayame, thank you for personally delivering your invitation. When would Lord Kaijitsu be available to receive us? We will organize our day around his schedule; however, we do want to depart as soon as possible. We would appreciate any and all support from the lord." He wouldn't want anyone to know more of their plans than they need to.

Knowledge (geography) on the lighthouse: 1d20 + 2 ⇒ (18) + 2 = 20
Diplomacy: 1d20 + 9 ⇒ (15) + 9 = 24
Knowledge (nobility) for any detail on Lord Kaijitsu: 1d20 + 2 ⇒ (16) + 2 = 18
Knowledge (nobility) for any detail on Miss Ayame: 1d20 + 2 ⇒ (13) + 2 = 15


Female Aasimar (Angel-Blooded) Druid (Menhir Savant) 1

"Sounds good if we hunt in open areas, Sir Cedric; we could certainly do that," says Dove as she tries to pick out a piece of cheese to nibble on. "However, we might want to be more, how you say, 'pragmatic' in general. Back near Hook Mountain, due to ogres, my tribe needed to be quick on the hunt. We would trap or stun animals with magic and then pelt them with arrows. I know an Animal Call spell that could be of use. Also, we would not always hunt for game. Zindelo and me... Zindelo and I foraged for tasty berries on expeditions."

Dove smiles at the idea of a good port location already existing. It certainly saved them time. However, she cannot help but wonder why nobody had ever set up shop there before...

She frowns at the talk of ancients binding demons.

"If these old people binded demons and if they still are known to exist, then we might find some in the area of the ruined lighthouse. Once we get there, we should carefully look over land. Make sure no demons nearby. Setting up town near demon infested area is asking for trouble. Goblins bad enough."

When Ayame arrives and introduces herself, Dove largely lets Jubal do the talking. However, she does add a small comment at Lord Kaijitsu's unwillingness to leave his pregnant wife's side. "That's quite alright and very understandable. We have yet to even find and secure a good location for the colony."


"There are many ways to get food, Sir Cedric, sorry to say while it will be good to eat, it may not be tasty, I'm no chef."

"There's more to say-oh someone comes." Zindelo stops as Miss Ayame is ushered in.

"Please convey my greetings to your lord as well, Miss Ayame, I'm Zindelo Ezek, scout." At Juble's subtle sign, Zindelo yields the floor to him.


Male Human (Talden) Cavalier 1

"Alright, at least we have a place to start. Great idea Zindelo." Cedric gives an approving nod towards Zindelo.

Cedric looks to Dove. "Dove, I don't believe the area will be infested with demons. As Jubal said they are usually bound to their location. At most we might come across one, depending how many goblin tribes are in the area. Also a word of advice, don't write anything in the presence of goblins. They believe writing steals the soul, so they might be drawn to one target if they see any of you writing.
Also, berrys are good, any fruit or vegetable would aid us in the long run."

As Miss Ayame enters Cedric stands and bows towards the newcomer. After Ayame finishes her statement Cedric answers. "Miss Ayame thank you for the message from your lord. We would be more than honored to join him for tea. And his decision to stay at home is completely understandable, for I would do the same if in his position. We would gladly discuss our plans with your master. As master Jubal said, when does Lord Kaijitsu wish us to join him?" Cedric like Zindelo, yields the conversation back to Jubal.


"Though my Lord Kaijitsu will be most pleased to hear you are eager to depart for the Lost Coast, he will not be able to entertain you for tea until an hour before noon at the earliest. If that is far too long of a wait, Lord Kaijitsu's captain of the guard, Sir Tsutamu, can meet with you in his stead. What message may I convey back to my Lord?" Miss Ayame then smiles and adds in a softer, less formal tone, her eyes looking more animated, "And I thank you for being far more understanding of my Lord's concern for my Lady. In... where we came from, it was a far more common practice. He shall be glad to hear that not everyone here finds it rude that he considers his wife more important than baubles."

Jubal's Knowledge checks:
For Jubal

You recall reading something about a ruined tower being seen along the Lost Coast, but that it was believed to have been meant to warn sailors away from the bay to the south, which is notorious for trapping ships. As a result, most ships instead cut across the open water of the Gulf of Varisia when travelling between Magnimar and Riddleport, though this is of course a journey rarely made by reputable ships.

Lord Kaijitsu is the most recently titled noble in Magnimar, having been courted away from the northern town of Brinewall. Both a successful merchant and a skilled glassblower, Lord Kaijitsu belongs to a significant minority among the aristocracy in that he pursues an actual trade rather than simply managing a business. Demand for his glasswork is so great that he has taken on numerous apprentices, and his success resulted in him being properly ennobled just last year. Though presently childless, his wife is eight months pregnant, and in the last month, Lord Kaijitsu has rarely left his villa, and has accepted only a limited number of commissions for work that require his own personal mastery of glassblowing.

The only detail you can recall about Ayame is having seen her before in the company of Lord Kaijitsu, and may simply act as his personal courier.


Female Aasimar (Angel-Blooded) Druid (Menhir Savant) 1

"Still say we should inspect the ruins, Sir Cedric; you can never be too careful," insists Dove ominously before becoming a bit more upbeat. "And I will keep that thing about writing in mind. Last thing I want is to be swarmed by stinking goblins."

While she is quickly getting used to letting Judal do the group talking, Dove does have a couple of points to raise to her peers, "Just ideas to consider, but I do not see any harm in waiting to speak to Lord Kaijitsu in person. Master Judal said that this was second breakfast, right? It cannot be too much longer. We also might have to wait for that response from Lord Foxglove."


"An hour before noon? In a couple of hours? Those are insignificant delays. Please tell Lord Kaijitsu that we will be most pleased to meet him for tea." Jubal replies surprised the delay was measured in hours not days. Ah. It must be the new nobility. Or maybe the Tien traditions? He wondered to himself.

Jubal finally looks around the room to his guests, "Do you have any questions for Miss Ayame? We should release her in order to signal the preparations for our imminent visit."


Zindelo shakes his head no, saying "No further questions, Miss Ayame, and again my thanks to your master for his gracious invitation, and in sending such a lovely messenger to deliver it."


Female Aasimar (Angel-Blooded) Druid (Menhir Savant) 1

"I have one. When we come over for tea, should I leave Gaia outside?" asks Dove innocently. At the odd looks she knows that her question will inevitably draw, the Shoanti woman asks, "What? Not everyone believes she's domesticated, you know."

Out of habit, the druid begins scratching her companion's ears, which draws a moan of approval from the snow white tiger.


Female Human (Chelaxian) Sorcerer 1

"None, thank you," Arduinne replies to Jubal, eating another olive and sitting back in her chair. "I anticipate meeting your Lord," she adds with a small smile to the courier. At Dove's query, she does indeed cast an odd look in her direction, but says nothing further.


Male Human (Talden) Cavalier 1

"Oh I agree whole heartedly about exploring the ruins miss Dove." Cedric's tries to give a reassuring grin.

Turning towards miss Ayame "We can easily find the time to meet Lord Kaijitsu. I have none." Hearing the purr from the tiger along with Dove's request Cedric can't help to flash a grin.


Miss Ayame waits patiently for a general consensus to be reached, then bows deeply and says in a formal tone, "I shall inform him he may expect guests at an hour before noon." She then switches back to a more casual voice to address Dove, "The tiger is a most potent symbol of strength and virility, and one Lord Kaijitsu is no stranger to. I cannot personally guarantee that your tiger will be admitted to tea itself, but she will certainly be made welcome in the courtyard at the least. I have been told that our captain of the guard once had a pet tiger, many years ago, before I even began my service to Lord Kaijitsu."

Miss Ayame then waits a minute to be certain that she may leave, and bows one last time before rushing off back to the Kaijitsu Villa in Naos. It is still about two hours until you will be expected to arrive, and it is only about a fifteen minute walk away, allowing some time to attend to other matters in the meantime.

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