Kingmaker: The Stolen Lands [Gestalt]

Game Master Æroden

Progress of Exploration, Map.

NPCs...

Loot

Kingdom Stats

Here is the battle map.


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HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy blasts the spider with two burning hands. Hopefully hitting any webs around it as well

3d4 ⇒ (1, 4, 2) = 7 DC 14
3d4 ⇒ (1, 2, 2) = 5 DC 14

Don't forget that you get +1 to attack and Damage


level 3 Warlord, HP 28, Ac 19/10/19, F 5+, R 1+, W 6+, Perception 9+

Calthes moves in and throws one of the torches at the thing...

attack1d20 + 1 ⇒ (17) + 1 = 18, damage unknown (you figure it out gm)

Try putting a few of it's eyes out!


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

if i have 1/2 of a minute then everything is ok :)

Arvangail will climb down the rope

Climb: 1d20 + 2 ⇒ (2) + 2 = 4
Climb: 1d20 + 2 ⇒ (11) + 2 = 13


After Fizzy's first burning hands those below realize that the walls of the tunnel actually are constructed by stones rather than being a natural cave. Also the cone only burns out 15 feet so unless Fizzy decides to climb out on the protruding steps and precariously travel at least 20 feet his spell will never reach the massive spider.

Calathes torch goes and bounces off the monster's thick exoskeleton. One large javelin is in one of its eight eyes already.


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

Round 1-5
He collects a few rocks and pulls out his sling, attempting to put some damage on the beast hoping the elf can do better than he.

rock: 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 9 damage: 1d3 + 8 ⇒ (3) + 8 = 11
rock: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24 damage: 1d3 + 8 ⇒ (3) + 8 = 11
rock: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20 damage: 1d3 + 8 ⇒ (3) + 8 = 11


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

ok I do not understand this space at all DM. I thought it had its head in a hole in the wall near us. I am utterly confused. I will second the request for a map of sorts. I just cant picture this one sorry


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

I don't know what to do...maybe we should just leave?


level 3 Warlord, HP 28, Ac 19/10/19, F 5+, R 1+, W 6+, Perception 9+

Put some steel into your spine gnome! This beast is a menace, it is our duty to slay it!

Calathes decides to quit leading through words and through action, he will move to go into the pit and face the beast with blood and steel...

climb down1d20 + 2 ⇒ (8) + 2 = 10 Calathes will use a rope if one is available to descend


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy folows singing away


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Duty ? a big word for a little deed. arvangail bow at the ready was aiming for his target

just waiting for init count :)


Round 3

Initiative:

1d20 + 6 ⇒ (1) + 6 = 7 Arvangail
1d20 + 3 ⇒ (13) + 3 = 16 Fizzy
1d20 + 9 ⇒ (12) + 9 = 21 Calathes
1d20 + 5 ⇒ (3) + 5 = 8 Krazok
1d20 + 6 ⇒ (16) + 6 = 22 Selena

1d20 + 4 ⇒ (1) + 4 = 5 spiders
1d20 - 2 ⇒ (14) - 2 = 12 monster spider

22 Selena*
21 Calathes
16 Fizzy
12 monster spider*
8 Krazok*
7 Arvangail
5 spiders

The monstrous spider across the chasm slams its body against the choke point to no avail, it already has crushed some stone away but any more will take its full strength to make a dent on the wall. Selena still watches from above looking for any threat and starts to sort through the loot that was found. Krazok slings off a stone at the monstrous spider not wanting to get into melee with it.

The fire from Fizzy's burning hands has burnt away all the webs within 15 feet of the entrance. There appears to be stone steps every 10 feet that you could hold onto and use as foot holds, halfway across there seems to be more of the stones jutting out that lead down into the chasm. The 10 foot wide chasm that is about 50 feet long.

With no one holding the rope above Calathes' rope would have fallen down allowing him to use it again for the new descent. You can tie the rope to an ally, one of the stone protrusions or to a jutting rock in the lair.

With Calathes' torch fallen from the massive spiders head, it shows that the chasm does indeed drop at least 30 feet for it got caught on something and the webbing around it has begun to slowly burn.

I have now created a side view (vertical view) and horizontal view of the encounter. It is also linked under my name: 'Gestalt Kingmaker'.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy moves behind Calathes and whips at the Wpider to aid Cal's attack

1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12 vs 10 to give him +2 to attack


level 3 Warlord, HP 28, Ac 19/10/19, F 5+, R 1+, W 6+, Perception 9+

Calathes will tie the rope to an outcropping to ease his descent, once he is down in the chasm he will draw his greatsword...

climbing check if needed1d20 + 2 ⇒ (3) + 2 = 5


Round 2

Calathes begins to climb down the wall with his rope, but he has another 7 checks to make, in each round he can do two climb checks. DC 5 to climb.

Climb: 8d20 ⇒ (18, 17, 14, 13, 18, 7, 2, 10) = 99

Round 4
The rock outcropping gives some but not enough to make any disturbance in Calathes progression down.

Round 5
Calathes has some issue with his grip but just does not progress as far as normal, wasting a move action.

Round 6
Calathes gets to the bottom of the chasm seeing that spider webs make up the floor. You still have a standard action that you can take. Several spiders the size of dogs start to come out of a hole straight ahead, below the torch by a few feet. They act after you.


level 3 Warlord, HP 28, Ac 19/10/19, F 5+, R 1+, W 6+, Perception 9+

Calathes will draw his greatsword and assume the Scarlet Zweihander stance, he waits for the spiders to attack him...

consider ac to be 21


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Round 6

Those below can hear Selena yell out, "Watch out below it seems you have awoken the nest!"

Two spiders the size of dogs begin to climb down from the top of the vertical 40 foot shaft.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Am i arriving round 6 or round 7 dm?


Arvangail gets down with the rest of you and gets to work right away shooting arrows at the massive spider, though it looks like the tough hide of the creature makes the arrows have trouble penetrating some do draw blood.

Arvangail you are now on Round 7

Round 6

Three spiders advance on Calathes each of them get a bite in but none can connect with the half elf. One even provokes as it over extends itself. Two spiders begin to climb down the vertical shaft above the group.

Round 7
Go!

22 Selena*
21 Calathes
16 Fizzy (singing? inspire: +1 damage and to hit?)
12 monster spider
8 Krazok
7 Arvangail
5 spiders


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

Round 6

"Arvangail, keep your focus on the large mother or whatever it is, I can handle anything that comes down on us and armored one can handle those below." He shouts out.

Drawing out the axe he waits for one of the spiders to get close enough to smash them.

Round 7

Readied action still holds to attack the spiders from above once they get in reach.

Large +1 greataxe: 1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 14 damage with PA: 2d6 + 12 + 6 ⇒ (2, 5) + 12 + 6 = 25


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

yes i have been inspiring and will continues to do so, did you add inspire to his attack there


level 3 Warlord, HP 28, Ac 19/10/19, F 5+, R 1+, W 6+, Perception 9+

Calathes seeing an opening in one of the spider's defenses retaliates...

provoked1d20 + 10 ⇒ (13) + 10 = 23, damage3d6 + 5 ⇒ (2, 5, 1) + 5 = 13

As Calathes finishes his quick with the greatsword he uses the momentum of the strike to create a deadly, crimson scythe.

attack (Scything Strike, power attack)1d20 + 10 ⇒ (8) + 10 = 18, damage3d6 + 5 + 2 ⇒ (5, 5, 4) + 5 + 2 = 21

Scything Strike strikes two target's if it hits, they must be adjacent. I will begin the strike against the spider which provoked Calathes.


Calathes strikes the two spiders severing legs and spewing inchor around him as the bodies fall to the webbing. Only one now threatens the crimson warlord.

Initiation of the maneuver takes a standard action, so you would not normally be able to do this, but I will allow it for now, since you could easily do that as your attack for Round 7, just need to finish up the last spider with your normal attack.


level 3 Warlord, HP 28, Ac 19/10/19, F 5+, R 1+, W 6+, Perception 9+

Provoke=AoO sorry if I caused confusion.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Round 7

Arvangail will unleash two arrows from his bow

Please add +1 to hit and damage if withing 30ft

PA Rapid shot Longbow: 1d20 + 8 - 2 - 1 ⇒ (19) + 8 - 2 - 1 = 241d8 + 5 ⇒ (7) + 5 = 12

PA Rapid shot Longbow: 1d20 + 8 - 2 - 1 ⇒ (15) + 8 - 2 - 1 = 201d8 + 5 ⇒ (7) + 5 = 12


Round 7

Arvangail is at least 40 feet away from the massive spider and his two arrows strike true hurting it more. The spiders above climb down some 20 feet staying out of melee with the group but instead attempt to shoot webbing at those below. Krazok dodges the webbing shot at him but Arvangail is entangled, DC 12, hp 2, DR 5/-

The spider left in front of Calathes bites at him and misses pitifully.

Round 8
Go!

22 Selena*
21 Calathes
16 Fizzy (singing? inspire: +1 damage and to hit?)
12 monster spider
8 Krazok
7 Arvangail
5 spiders


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Rd 8 Fizzy continues to sing, having nothing else of value to do unless there is a dying spider within range of him to touch

+1hit/damage/fear saves


level 3 Warlord, HP 28, Ac 19/10/19, F 5+, R 1+, W 6+, Perception 9+

Round 8

With fury Calathes attacks, his aim is to cleave the remaining spider's head in two.

attack (power attack)1d20 + 10 ⇒ (6) + 10 = 16, damage3d6 + 5 + 2 ⇒ (2, 1, 2) + 5 + 2 = 12


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Round 8

Entangled Arvangail has a harder time to adjust his bow but he still tries none the less and will fire a single shot

PA Longbow: 1d20 + 8 - 2 - 2 + 1 - 1 ⇒ (14) + 8 - 2 - 2 + 1 - 1 = 181d8 + 7 + 1 ⇒ (8) + 7 + 1 = 16

add +1 for point blank if within 30ft


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

round 8

Krazok sees his ally in trouble and steps over to free him of the webbing, taking a handful of the stuff and tearing it from his body making it so that he is not entangled by the majority of the webs.

str check: 1d20 + 7 ⇒ (16) + 7 = 23 vs. 12


Round 8
Arvangail is free from the entangling webs for now but the spiders shoot down more webbing and snag both Krazok and the elf now.

The spider below is sliced and its body falls limp to the ground.

The massive spider bellows and smashes against the stone framework of the upper tunnel, dust and rocks fall from the structure as a whole.

Round 9
Go!

22 Selena*
21 Calathes
16 Fizzy (singing? inspire: +1 damage and to hit?)
12 monster spider
8 Krazok
7 Arvangail
5 spiders


level 3 Warlord, HP 28, Ac 19/10/19, F 5+, R 1+, W 6+, Perception 9+

With the broken corpses of the spiders around him Calathes moves up to face the spider queen...

Taking two move actions to get within 15 feet of the spider queen. Unsure if there are any barriers in Calathes's path, if so tell me of them and I will make the appropriate checks...


Calathes moves forward walking over the corpses and the webbing. Soon to find his torch still clinging to the wall above him. The hole which is at face level looks like it would be a squeeze for him to fit into. Above Calathes the spider queen continues to try to break into the tight tunnel/chasm, she rages above you about 30 feet.


level 3 Warlord, HP 28, Ac 19/10/19, F 5+, R 1+, W 6+, Perception 9+

How does Calathes get to the spider queen? What checks etc to say get get behind her and finish the job?


The hole ahead would require a Dexterity check DC 10, to squeeze into it and continue moving through it, it is dark and you are not for sure where it goes. Otherwise you can attempt to climb up to the queen, 30 feet requiring 6 climb checks of DC 15, and then only be able to attack it with one hand as you hold onto the wall.


level 3 Warlord, HP 28, Ac 19/10/19, F 5+, R 1+, W 6+, Perception 9+

Calathes eyes the spider queen, his tactician's eye trying to detail where she will go if she breaks loose...

perception1d20 + 9 ⇒ (4) + 9 = 13


Calathes you are pretty sure that massive spider would have more trouble squeezing into the chasm you are in now, than you with the hole in front of you.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Round 9

if possible Arvanvail will try to aim at the large spider as he is entangled once again or shot at any other spiders if not possible

Please add +1 to hit and damage if within 30ft

PA Longbow Entangled: 1d20 + 8 - 2 - 2 + 1 - 1 ⇒ (12) + 8 - 2 - 2 + 1 - 1 = 161d8 + 7 + 1 ⇒ (2) + 7 + 1 = 10


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

Round 9

He continues to pull off the webs from himself, then unleashes a burst of fire from his mouth burning the spiders above and most of the webbing.

Str check: 1d20 + 7 ⇒ (10) + 7 = 17 vs. 12

30 foot cone, Fire: 3d6 ⇒ (1, 4, 3) = 8, Reflex DC 16


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

RD 9

3d4 ⇒ (2, 2, 1) = 5 Fizzy blasts a burning hands at spiders above as well and he continues to sing


level 3 Warlord, HP 28, Ac 19/10/19, F 5+, R 1+, W 6+, Perception 9+

Calathes attempts to clamber into the hole...

squeezing in plate!1d20 - 2 ⇒ (19) - 2 = 17


There is much effort on Calathes part but he does not get stuck and continues to squeeze through the hole. Soon he finds himself coming out of the hole and into another vertical shaft, luckily with solid rock right before him.

Once he gets out the rock seems to come alive with a glow. Geometric symbols appear in a green glow on the rock below him and then shoot up the shaft. The webs seem to burst into flames that touch the glowing symbols.

The vertical shaft seems to be well made with crafted stones. The walls are nearly smooth.


Round 9

Now with the spiders burnt and their corpses dropping, Arvangail is still entangeled with Fizzy and Krazok next to him. Calathes has disappeared and the giant spider continues to rage at its inability to reach its prey. The arrow did not find a soft spot in its hide and merely falls away.

Round 10
22 Selena*
21 Calathes *
16 Fizzy (singing? inspire: +1 damage and to hit?)
12 monster spider
8 Krazok
7 Arvangail
5 spiders

It will take at least 2 rounds to crawl through the hole.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Rd 10

Fizzy will continue to sing, nothing else for him to do


level 3 Warlord, HP 28, Ac 19/10/19, F 5+, R 1+, W 6+, Perception 9+

Can Calathes climb up the shaft?


Calathes:
The walls look rather smooth and would be troublesome to climb. DC 20.

Describe what you do and think. Presently you are sitting/laying on the floor of the vertical shaft. Which will be Round 11.


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

Krazok then tears off the webs entangling his elf ally. In a low growl he encourages, "Go ahead Elf, make that creature a pin cushion, how are you doing on arrows? Should I have Selena throw down another quiver?" He can't do much else right now and is trying to help.

Str check: 1d20 + 7 ⇒ (17) + 7 = 24 vs. 12


level 3 Warlord, HP 28, Ac 19/10/19, F 5+, R 1+, W 6+, Perception 9+

These runes must not be the spider's doing but whom? I will avoid these runes and proceed upward...

Calathes attempts to climb up the wall...

Climb1d20 + 2 ⇒ (17) + 2 = 19


Calathes:
You are separated from the group right now and might learn things before them, that is why I am using spoilers.

As you reach up to find a handhold, a stone slides out a few inches, making a good handhold. The same happens for foot placement. Though the stones all are covered in the glowing green runes. It makes your assent that much easier.

Climb DC 15, 3 more checks.[/dice]

climb: 1d20 + 2 ⇒ (10) + 2 = 12 Round 12, no progress
climb: 1d20 + 2 ⇒ (2) + 2 = 4 Round 13, slip on the stone and fall, 10 feet. [ooc]Any thoughts?

Round 11 to 13
No threats appear.
Go!


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

Round 11

Fizzy, Arvangail do you want me to climb down and get my two javelins or should I stay and protect you?" Krazok asks. Looking around and not seeing any threats.

"Well Fizzy, we let the elf kill the spider from a distance or get close and possibly get eaten alive just like Avax. Calathes, where did you go? I say let the elf have some target practice. Selena can you see if there is any bows and arrows up there?" He speaks to those around him and yells up at Selena.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

rd 11-13

Fizzy stops singing.

[b]So now what?[b]

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