Kingmaker: The Stolen Lands [Gestalt]

Game Master Æroden

Progress of Exploration, Map.

NPCs...

Loot

Kingdom Stats

Here is the battle map.


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HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy tries to take a count of what bodies love and what bodies are dead. Those that are dead he searches for loot


.

here is a map for you all...

.
Round 1 Spiders done.

Calathes and Arvangail
XXXX - XXXX
XXXX - XXXX
XXXX - XXXX
XXXX - XXXX
XXXX - XXXX
XXXX - XXXX - ------ - ------ - ------ - ------ - ------ - ------ - ------ - ------ - ------ - ????
XXXX - XXXX - XXXX - XXXX - XXXX - XXXX - XXXX - XXXX - XXXX - XXXX - XXXX - yTyT
XXXX - XXXX - XXXX - XXXX - XXXX - XXXX - XXXX - XXXX - XXXX - Avax - XXXX - yTyT
------ - ------ -Krazok- XXXX - XXXX - XXXX - XXXX - XXXX - ytyt - XXXX - XXXX - ------
------ - ------ - yTyt - ytyt - XXXX - XXXX - XXXX - XXXX - XXXX - XXXX - XXXX - ------
------ - ------ - XXXX - XXXX - XXXX - XXXX - XXXX - XXXX - XXXX - XXXX - XXXX - ------
------ - ------ -XXXX - XXXX - XXXX - XXXX - XXXX - XXXX - XXXX - XXXX - XXXX - ----
------ - ------ - XXXX - XXXX - XXXX - XXXX - XXXX - XXXX - XXXX - XXXX - XXXX - ------
------ - ------ - XXXX - XXXX - XXXX - XXXX - XXXX - XXXX - XXXX - XXXX - XXXX - ------

XXXX = 5 foot open area
---- = ground
yTyT = enemy

Can Calathes get a rope to Avax? NO!


Round 1
*Spiders first
Heroes next

Anyone may choose to stop doing what they are doing and do another action.

Fizzy is still not for sure and has no way of telling which is alive and which are dead, unless it is obviously dead.

The last body is quickly brought to the top where Arvangail and Calathes are presently.

Avax climbs towards Krazok seeing medium monstrous spiders climbing towards him and the monstrousity to his right. With one move action, a climb action you move 10 feet. Would you like to do another one, in round 1? The first climb will provoke an AoO.

The spiders seeing fresh meat move quickly, these seem to be of the web spinning variety a different species than those above. The large head of the spider snaps at Avax but he is far enough away that it cannot reach him.

On Krazok
bite attack: 1d20 + 4 ⇒ (13) + 4 = 17, bite damage: 1d6 + 1 ⇒ (2) + 1 = 3 plus poison
bite attack: 1d20 + 4 ⇒ (7) + 4 = 11, bite damage: 1d6 + 1 ⇒ (4) + 1 = 5 plus poison
On Avax
bite attack: 1d20 + 4 ⇒ (15) + 4 = 19, bite damage: 1d6 + 1 ⇒ (6) + 1 = 7 plus poison
bite attack, AoO: 1d20 + 4 ⇒ (10) + 4 = 14, bite damage: 1d6 + 1 ⇒ (3) + 1 = 4 plus poison

The spider attacking Avax bites his leg, its pincers leaving a nasty bite mark and blood trailing as he climbs away. The second time as Avax climbs away he dodges the attack knowing that the creature would try and where.

Two of the spiders charged up upon Krazok, before he could climb out, they attacked but his armor protected him from the bites.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

not much for me to do here...I suppose if Fizzy heard combat he would start his bardic performance for inspire courage...but that is it


level 3 Warlord, HP 28, Ac 19/10/19, F 5+, R 1+, W 6+, Perception 9+

Same here, Calathes is still holding the rope... Note to self, "buy boots of featherfall"...


Male
Vital:
HP: 33/33, AC: 27 _ T: 17 _ FF: 10 _ Perception +9, Initiative: +2, Fort +8 _ Ref +5 _ Will +7, CMB: 6 (+9 Grapple), CMD: CMD 19 (21 vs. Grapple) , Speed: 40 ft.
Skills:
Acrobatics +7, Climb +7, Intimidate +4(+5 vs Brigands, Perception+9, Sense Motive+11(or +12 vs brigands/(+2 vs feint) Stealth +7, Swim+8

Avax grunts and grits his teeth as he sees the sight of his own blood. "Damn Spiders" He thought. Perhaps he would have been better off facing the gallows.

Never-the-less, he was a fighter, and so instinctively he did his best to deliver a strong kick before continuing to scramble up the webbing.

Kick!: 1d20 + 6 ⇒ (20) + 6 = 26
crit confirm?: 1d20 + 6 ⇒ (19) + 6 = 25
wow, nice. damage: 2d6 + 6 ⇒ (5, 3) + 6 = 14

Continues to climb


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

Round 1

He quickly pulls himself into the lair and draws his greatsword. He hopes the spiders will come after him as opposed to Avax, he hollars at the spiders hoping to taunt them.

Round 2

He swings his sword to hopefully cleave the first spider that followed him in half.

Large +1 greatsword: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18 damage with PA: 3d6 + 12 + 6 ⇒ (2, 5, 3) + 12 + 6 = 28


Round 1

Everyone above can hear Krazok yell urgently Avax's name.

Avax connects his foot with the head of the spider and caved it in. The spider fell below. Climb DC 17, each move action, 12 or less and you fall.

Krazok avoids the bites of the spiders as he pulls himself up, both are able to get into the opening to try and bite him again. He is able to dodge their blows with ease.

Round 2
Spiders are done, now for the heroes!

Krazok swings with abandon and slices one of the spiders messily in half.

Round 3

The spider withdraws from the dragonkin waiting for the human to come in range.


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

Round 3

(2/3) Large Javelins: 1d20 + 8 ⇒ (11) + 8 = 19 damage: 1d8 + 7 ⇒ (5) + 7 = 12

Krazok pulls out one of his javelins and lets it loose at the spider that retreated! He shouts to his newest human companion, "climb man and finish the vermin. I can make another javelin later."


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy looks up concerned, but knows he can't leave th bodies he is tending to. He does try to work faster.

really it is just a standard action on each of them


Fizzy, besides the healing Hex on each body is there anything else you are doing to them? If not you may act in Round 3 since all the hexes have been done.

Fizzy finishes his healing Hexes on all of the bodies, still none move.

Selena seems to be walking towards the mounts again, but not hers. She seems to be in a trance of some kind.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy runs to Selena and holds her hand

Fuzzwiddle, what are you doing?

The Fuzz holds her other hand

If she doesn't reply:

You must be in trouble. [b]SIT! He orders through the bracelet


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Once Fizzy has contact with her she shakes her head and lightly mumbles, "I am not sure but look."

Over by all the mounts, the Axebeak has dislodged the glowing red axe and it is has fallen on a log. Blood freely flows from the blade and it grows brighter.

Then she mumbles some more almost in the trance again, "It calls to me, it wants to feed... throw it down to Krazok."


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Next round fizzy will go over and pick it up


Fizzy only if you run will you be able to get to the Axe in the next round.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

, Fizzy will run I suppose. running sounds like fun


Round 3
Waiting on Avax...


The large spider breaks through the physical barrier of the cavern making the hole even bigger, but bites and swallows poor Anax.


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

Round 4

"Nooooooo!!!" He shouts with a vibration that courses up the vertical shaft, everyone knows something is terribly wrong. He pulls another javelin free and lets it fly at the massive spider. "Come on, come get me!" He says to the thing that just swallowed the man.

(1/3) Large Javelins: 1d20 + 8 ⇒ (2) + 8 = 10 damage: 1d8 + 7 ⇒ (7) + 7 = 14

If you act to move down or to aid those below:
+2 morale bonus on all skills, attacks, or saves. Effectively Prayer.


level 3 Warlord, HP 28, Ac 19/10/19, F 5+, R 1+, W 6+, Perception 9+

Calathes will try to descend via the rope...

climb check1d20 ⇒ 11, not sure if I get the 2+ bonus to skill checks from Krazok...


Arvangail str check, unless Calathes tied the rope to something... not much to tie it to. Calathes you do gain the bonus.

The javelin harmlessly bounces off the hide of the spider, though it rages just as if it hit home.


Round 4
Fizzy runs and grabs the Axe, it pulls free easily with ease.

Arvangail, Str check: 1d20 + 3 ⇒ (16) + 3 = 19, he holds onto the rope with an excellent hold of it.

Round 5
Fizzy runs back to the edge of the vertical shaft... Will he drop it or jump in with it?


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

Round 5

He pulls his last javelin from his back and takes an extra second to line up the shot, lets it fly at the massive spider. "Eat this!" He says to the monstrosity before him. This javelin strikes hard into one of the vermin's many eyes.

(0/3) Large Javelins: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28 damage: 1d8 + 7 ⇒ (4) + 7 = 11


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Str: 1d20 + 4 ⇒ (20) + 4 = 24 Arvangail bends all his muscle toward keeping the rope and the added weight from falling to the ground.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

well the intelligent person would just drop it...but Fizzy?

Fizzy shouts Banzai! which The Fuzz echoes in his own language

He leaps into the hole

Flame friend I have your Ax!


level 3 Warlord, HP 28, Ac 19/10/19, F 5+, R 1+, W 6+, Perception 9+

climb check1d20 + 2 ⇒ (12) + 2 = 14

does Calathes make it down?


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

At the thought of loosing another ally and friend today goes through his mind he steps back dropping his sword ready to catch the duo. He barely gets into place leaving it more on Fizzy and the Fuzz to make appropriate jumps checks.

Dex check: 1d20 + 4 ⇒ (6) + 4 = 10


Krazok's actions negates 10 feet of fall damage for the Fuzz and Fizzy.

Calathes what are the rules of climbing? Are you accelerating climbing? If so that allows you to move at half speed, so if you move at 20 feet per move action you could make it down with 4 checks, the DC being 10. Also you could attempt to jump the last ten feet hoping to negate the damage with an acrobatics check DC 15.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Hello Flamefriend! Want your ax? Fizzy says as he pulls himself up from the weird pile he has landed in.

what was it 40 feet? 3d6 ⇒ (5, 3, 1) = 9

note that Fizzy made no attempt to jump intelligently just jumped.


level 3 Warlord, HP 28, Ac 19/10/19, F 5+, R 1+, W 6+, Perception 9+

acrobatics check1d20 - 2 ⇒ (18) - 2 = 16

Calathes with the aid of the dragonkin jumps the last ten feet in his armor...

Shall we just say that Calathes made it down thanks to his check?


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Use the rope i can hopefully hold most of your weigh is you don't linger he says, his muscle screaming with pain as he pulls on it


Calathes chose to jump from 30 feet up from the rope instead of trying to climb down any further. Landing he falls prone, as Krazok can't easily hold you all and just helps you not fall as hard as it could have been, as he takes 2d6 ⇒ (1, 3) = 4 damage.


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

"Thank you Fizzy, either of you have some range to take out that monstrosity?" He takes the axe in his claw like hands after putting the two on the ground.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

i have some fire I need to get a little closer though...

Fizzy does begin to sing to inspire courage


level 3 Warlord, HP 28, Ac 19/10/19, F 5+, R 1+, W 6+, Perception 9+

Calathes forces himself up with impressive strength, not even the weight of his armor stops him...

Unsheathing his greatsword Calathes moves in towards the spider, his silhouette set against the wall via the kindling flames set in the tunnels...

still under the effects of the Zweihander style, 2+ ac and 1d6+ damage


Before Calathes and Krazok is an issue...

There is at least a 40 foot drop, and about 40 feet away from the massive spider, who's head has burst the door frame to get closer to Krazok.


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

"Unless you have a plan I think it is time to send for our archer. Anax just got swallowed by that thing." He speaks to Calathes hoping for some strategy before jumping to be swallowed.

He quickly tries to alert the elf to the situation, yelling up to Arvangail, "Arvangail, see what you can do about getting down here safely, take your time."


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Off of the yelling come from below she walks over to Arvangail. In her normal seductive voice she quietly says to him, "I can hold it for you, I won't let you down." She lifts one eyebrow hoping he gets the innuendo.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

How about this flame friend?

Fizzy pulls his gem from his bag and a blast of glittery dust sprays the Spider.

Glitterdusted

It might be blind flame friend, and you can go kill it!


level 3 Warlord, HP 28, Ac 19/10/19, F 5+, R 1+, W 6+, Perception 9+

Calathes calmly proceeds to the lip of the drop and takes a good, long look at the monstrous spider... His eyes focus on anything "interesting" (features of the environment that could be exploited)

perception1d20 + 11 ⇒ (3) + 11 = 14

The half elf gazes over the lip of the 40 feet tall pit, he is focused and unnervingly calm...


The walls are covered in webbing, though the rock looks to be uneven and small protrusions can be seen even with all the webbing. Looking down with no light you can't see very far, it might be 20 feet deep or 500 for what you can see right now.


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

"Climbing out there and swinging at it while still on the wall does not sound very fun or safe. Thank you, we can see it better now." The scaly friend says with lack of enthusiasm.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Want me to set the webs on fire?

Fizzy says getting excited


level 3 Warlord, HP 28, Ac 19/10/19, F 5+, R 1+, W 6+, Perception 9+

Calathes sees the webbed walls and calmly retreats back a few feet from the lip and takes out torches from his pack... He will set them alight.

Grab a torch and wait for the spider to make it between the webbed walls... With all that hair (I am envisioning that it is something like a tarantula)I am willing to bet that our eight legged friend is quite flammable.

Once our "friend" is between the flaming walls we will descend via rope and finish the monstrosity with fire and steel...


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

"Go for it little friend." He says wondering how much the flames will burn. He takes a few steps back.


Sorry I must have not been understood. You can edit or even delete the post above. :)
Normally I do provide maps, though I thought this encounter it would be unnecessary, I was proven wrong.

There is a hole directly across from Krazok, Calathes, and Fizzy about 50 feet away, the slathering head of a massive spider is in that hole and trying its best to make the hole bigger to get at your group.

Down below and between the two groups is a pit, which has webbing running along it though no threats can be seen.

Map is updated, look for the link under my name labeled: Kingmaker Gestalt.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

oh so there is not really anything for me to burn, other than the spider?

Does the thing look like it has a 15 ft reach?


level 3 Warlord, HP 28, Ac 19/10/19, F 5+, R 1+, W 6+, Perception 9+

Provide maps gm. they don't have to be fancy (little white lines that represent holes, corridors etc will do).

Forget what I said in the previous post guys, redoing it.

My companions, since the dawn of warfare one combination has remained tried and true: Blood, Fire and Steel. Let us put these weapons of old to the test of the Throne, grab a torch and set our foe on fire and finish this monstrosity with Steel.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Once arvangail has finished lifting up the rope with the cocoon attach to it he will make all haste to help Fizzy and Krazok by jumping down the hole.

DM:
Use of Arcane Bond as he fall to cast a feather fall (swift) drawing his bow at the same time

As he lands safely on his feet with no harm done bow in hand he gets ready to defend the life of the company in true elven fashion.


The spider does not look like it has 15 feet of reach maybe 10 feet but you doubt that.

The spider is actually going no where, Arvangail you have 5 rounds before a threat shows up, the rest of you have the 5 rounds to act as well if you want.

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