Kingmaker. The shadows behind the throne.

Game Master DBH

An odd group gathers together. Their purpose to reclaim the Stolen lands. But what secrets do they carry with them into this dangerous land?

Having solved the mystery of the Varnhold Vanishing and returned to their home the party learns shortly after their arrival that new problems have developed during their absence—there are rumors of
an army marching toward their nation!
Charter

Party loot

KIngdom tracking sheet

Greenbelt map

Terrain costs and improvements

Greenbelt RRR

Notices 4

The Slough;

Stolen lands Overview

The Republic of the Kamelands

Handout One;

Barbarian camp

Armag's tomb

Armag's armory

Combat:

Mouse

Green, Purple, White & Light blue.

Vibenia & Marten.

Blue & Black

Niadroub & Zelera. <========== May act!

Orange & Yellow.


1,851 to 1,900 of 5,315 << first < prev | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | next > last >>

Are you sure you want to do that?

Green drops unconscious under the blows of colwyn, Reknar & CC.

Will save Red: 1d20 + 7 ⇒ (6) + 7 = 13
Red is still blind!

Blue casts another spell. Centered on Colwyn and effecting Xantria & Reknar.

Spellcraft DC17:

Sound burst

Damage: 1d8 ⇒ 3
Fort save Colwyn: 1d20 + 2 ⇒ (7) + 2 = 9
Fort save Reknar: 1d20 + 7 ⇒ (11) + 7 = 18
Fort save Xantria: 1d20 + 5 ⇒ (5) + 5 = 10

Colwyn & Xantria are Stunned this round.

The party may now act.


Male? Human? Vigilante 7, HP:53/53, AC: 21, FF: 17, Touch: 15, CMD: 21, CMB: +7 Fort: +4, Ref: +10, Will +6, Initiative +4, Per +10, SM +10

The masked man moves over to the only cultist able to see, deciding to repay her with a quick strike.

Aldori Dueling Sword for Non Lethal Vs Blue: 1d20 + 10 - 4 + 1 ⇒ (12) + 10 - 4 + 1 = 19
Non Lethal Damage: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 13/15 | HP 96/96

Narrowing his eyes at the masked man's silence in response to his question, Niadroub Kliip draws his mace and moves next to the remaining blinded red cultist.

Erg, I don't know why I can no longer move icons on the map when on mobile. DBH, what Google Drive app is the map on? Docs, Slides, Drawings?

Once positioned, he'll attack the cultist if she tries to cast a spell. Readied action.

Attack: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d8 ⇒ 8


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

Niadroub, I moved you on the map - but I guess that means no one else besides you and CC can reach the caster.

Reknar steps over the fallen enemy, and wades in on the next blind one - "You still don't want to surrender, huh?"

DBH, my icon is over the green one, ok? Attacking blind Red, non lethal.

Morningstar, NL: 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 20
Damage if it hits: 1d8 + 12 ⇒ (6) + 12 = 18


Are you sure you want to do that?

The fight is confusing in the cramped area, but you finally overwhelm the four women. Rendering them unconscious and binding them. All bear the the unholy symbol of Gyronna.

Treasure:
MW dagger. (4)
Unholy symbol of Gyronna (4)

What are you doing now?

Decided to speed it up. They really didn't have much of a chance, even with you going for non-lethal.


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

"We need to take them somewhere we can talk. I can think of a couple of questions" - Reknar pipes in - "And one way or another we need to take them to the guard" - he adds - "Let's go" - he gets ready to move out, then takes a second look at the Crimson Claw.

"What about this one?" - he asks the others - "Friend of yours?"


Per +18, Init +4, F/R/W +9/+19/+9, AC 20/22 (T 15, FF 15), HP 78/78, CMB +13, CMD 26 Maps: Thornholme Republic of the Kamelands

Colwyn lifts one of the holy symbols off the captured cultists with the tip of his rapier, unwilling to touch the ill-omened trinket with even a gloved hand.

"What do you make of this icon? I recognize it not, nor do I like the looks of it," he grimly asks. An impish smile suddenly blooms upon his face, though. "I am, however, looking forward to summoning our guards to help drag these witches from their hole and putting them on display. We will remind our settlers that they have nothing to fear from such spiteful creatures."

Though the fight is won, Colwyn still eyes the Crimson Claw warily, not yet entirely sure of the masked man's mind. He asks Niadroub to accompany him as he retrieves the guards, trusting Xan and Reknar to keep an eye on the vigilante.


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 13/15 | HP 96/96

Tearing his eyes away from his own distrustful gaze of the Crimson Cowl, the arcanist accompanies Colwyn.

"Eet doon't make sense thet soo meny people hev a prooblem with our toown in the meedle of the woods," he mutters as they walk the streets to collect the guards.


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5
Colwyn the Toad wrote:

Colwyn lifts one of the holy symbols off the captured cultists with the tip of his rapier, unwilling to touch the ill-omened trinket with even a gloved hand.

"What do you make of this icon? I recognize it not, nor do I like the looks of it," he grimly asks. An impish smile suddenly blooms upon his face, though. "I am, however, looking forward to summoning our guards to help drag these witches from their hole and putting them on display. We will remind our settlers that they have nothing to fear from such spiteful creatures."

"What the heck do you mean 'putting them on display'?" - Reknar grunts, picking up one of the holy symbols and turning it over in his hand.

Knowledge (Religion): 1d20 + 3 ⇒ (15) + 3 = 18

"It's your kingdom, but don't you think you're pushing the public displays of 'justice' too far?" - he adds, then turns back again on the Crimson Claw.

"No one seems bothered that you're around, AND wearing a mask" - he shrugs - "They're the bosses, and I'm told we are not 'interested' in you" - then looks the man over again - "So... I guess we leave it at that. I am Reknar - thanks for drawing blade with us against these by the way"


human cleric 5, feysworn 6 | HP 101/101 (0 thp) | AC 23 ; FF 21; TAC 14 | F +9; R +8; W +11 | Init +3 | Perception +21| adamantine dagger +16 (1d4+1 19-20); +1 hvy xbow +13 (1d10+1) | Channel Energy 3d6 (dc 14) 5/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 2 1/1 Poly any obj 1/1| Active Effects: DR 10/silver; +2 ac/+1 attack/dmg w/dagger; Bof +2 AC/Saves

Zelera had been around this town for a week or so, she was sure it was where she needed to go, when she had that unfortunate incident with the drunk man groping her. He spilled his bear all over her favorite shaw, one that had been given to her by Tiny Mother Freenia, it was hand knitted from spidersilk and very precious to her. This was the only laundress around who could supposedly clean it and she took it there the day before. She was supposed to come by today and pick it up but naturally the place was surrounded by guards.

It took her some effort but Zelera managed to find an opening, made a small distraction to get the guard to look the other way, and slipped inside the building when no one was looking. That what she did might be illegal never entered her mind and she had no problem looking for her shaw herself when she found the place deserted. As she made her way through she could hear a ruckus from somewhere in the building but it sounded far away and didn't bother her as she began rummaging through the clothing racks looking for her shawl. Needing a little more light to find it with in this dimmer area she cast a simple prayer to her god asking that he light an earring she was wearing and used the extra illumination to finally find what she was after.

Zelera examined the garment carefully she still owed that bumbling buffoon for what he'd done and if he had caused damage to this precious item he was going to pay in spades. She didn't realize how tense she had been when she realized they had done a great job and breathed a sigh of relief letting all of her built up tension out with it. She realized that the ruckus had stopped and decided that maybe she should go see what it was all about.

The strange woman that was Zelera, not realizing that there was a reason the place had been ringed with guards, didn't even think that maybe she shouldn't be going any further into the place and she didn't think to douse her light when Colwyn and Niadroub were coming up the stairs just as she reached them. She saw the two standing there and froze a moment before asking, "Um, what was going on down there? Sounded like someone was having an awful good party down there but it seems it's over now." She cocked her hips to one side, planted a hand on the out thrust one, and smiled brightly as she said, "Anything I can do to help?"

It was easy for the two to see that Zelera was armed only with a dagger and wasn't wearing any armor. She stood about 5'4" with long wave black hair that reached her rear and hazel colored eyes. She wore a close fitting white blouse that left her shoulders and an expanse of her cleavage bare covering enough to be barely considered decent as well as a short red skirt reaching barely to her that was loose enough to spin up when she turned as well as a white shawl wrapped around her neck and hanging down her back. She had on a pair of leather boots that reached almost to her knees and had a slight heel to them raising her height an inch or so. Around her neck was a a strange medallion on her neck that hung below the level the white shawl shaped like a lantern with gold paint on it and what seem to be points of colored light inside of it.

I'm guessing it would be a DC 20 Knowledge (religion) to recognize the amulet. If it'ss omething else then please adjust it as you see fit GM.

Knowledge (religion) 20:
The amulet is a holy symbol of one of the fey Eldest, The Lantern King.


Are you sure you want to do that?

That's certainly one way to meet the gang. :). I'll let you all get to introduce yourselves to the new girl.


Male? Human? Vigilante 7, HP:53/53, AC: 21, FF: 17, Touch: 15, CMD: 21, CMB: +7 Fort: +4, Ref: +10, Will +6, Initiative +4, Per +10, SM +10

Site ate my post...

"That one was the assasin." The masked man says after looking over the subdued women. "It wasn't too easy to see with all the commotion."

He looks up as the scantily clad woman calls out. "Nothing to be worried about, The excitement is over now. Just some trouble with a corrupt cult bent on murdering people."


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39

The new arrival had Xan somewhat on edge, particularly after their recent scuffle.

"I thought we had guards posted outside to secure the place while we were down here?"


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 13/15 | HP 96/96

"We deed," Niadroub Kliip replies as he reloads his crossbow.


Per +18, Init +4, F/R/W +9/+19/+9, AC 20/22 (T 15, FF 15), HP 78/78, CMB +13, CMD 26 Maps: Thornholme Republic of the Kamelands

As he leaves the cellar, Colwyn calls back to Reknar, "We're not talking about a public execution. I mean to merely put them in the stocks for a spell." He turns to Niadroub before, more quietly, asking, "Do we have stocks, right?"

Back on the ground floor of the laundress' shop, Colwyn's face contorts as he sees the strange new woman before him. He claps his hand back to the hilt of his rapier, prepared for a fight with another cultist.

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

Colwyn still knows little of religions aside from Old Deadeye, but he recognizes that the symbol this woman openly wears is markedly different from that of the cultists below. Upon noticing this, the ruler eases slightly. He slides his hand from his hilt, but he hitches his thumb upon his belt, thus keeping his blade within quick reach.

"She is not one of them," he says to his comrades. "She wears a different symbol. All the same, I am quite curious about what she is doing here. Why don't we start with your name, my dear?"


human cleric 5, feysworn 6 | HP 101/101 (0 thp) | AC 23 ; FF 21; TAC 14 | F +9; R +8; W +11 | Init +3 | Perception +21| adamantine dagger +16 (1d4+1 19-20); +1 hvy xbow +13 (1d10+1) | Channel Energy 3d6 (dc 14) 5/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 2 1/1 Poly any obj 1/1| Active Effects: DR 10/silver; +2 ac/+1 attack/dmg w/dagger; Bof +2 AC/Saves

Zelera looked at the three with curiosity as they spoke of guards and seemed wary enough of her to put their hands near their weapons. At least the one who seemed like he was in charge was somewhat polite. Still he did ask for her name before giving his own which wasn't very gentlemanly. After a moments thought Zelera replied, "As for why I am here I came for my shawl," she let rubbed the tips of her fingers against it as she mentioned it, "which I had needed to get cleaned after some oaf spilled his wine on it. I was supposed to come pick it up today so here I am."

As Zelera spoke to the group her common had the strangest accent to it that anyone with knowledge of such things said she only learned the language recently. She paused a moment to consider how to answer the second question before she said in a teasing tone, "as for my name, it's rude to ask without giving your own first." Her tone became much more serious as she continued, "Even more Names have power and so I will tell you a part of my name." She sounded less tense as she finished, "You can call me, Zelera."


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 13/15 | HP 96/96
Colwyn the Toad wrote:
"Do we have stocks, right?"

"I'll loook eento it."


Per +18, Init +4, F/R/W +9/+19/+9, AC 20/22 (T 15, FF 15), HP 78/78, CMB +13, CMD 26 Maps: Thornholme Republic of the Kamelands

Colwyn moves his hands away from his blade and onto his hips, standing askance with an ambiguous smirk on his face.

"Well, Miss Zelera, I suppose you're right. I am Colwyn Orlack, Lord-Mayor of Thornford and Baron-Consul of the Republic of the Kamelands. I run the place."

The toad allows his smile to grow and he puffs up his stature, hoping to impress the woman. When it becomes apparent that this will not work, he slackens his posture and eases his smile. With an awkward air, he attempts to deflect the subject.

"Anyhow, for what it's worth, that is a very nice shawl. You made the right choice getting it properly cleaned, even if I suspect you did not pick the most reliable of laundresses to do the job," he adds, surveying the closed shop.


human cleric 5, feysworn 6 | HP 101/101 (0 thp) | AC 23 ; FF 21; TAC 14 | F +9; R +8; W +11 | Init +3 | Perception +21| adamantine dagger +16 (1d4+1 19-20); +1 hvy xbow +13 (1d10+1) | Channel Energy 3d6 (dc 14) 5/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 2 1/1 Poly any obj 1/1| Active Effects: DR 10/silver; +2 ac/+1 attack/dmg w/dagger; Bof +2 AC/Saves

Zelera gave Colwyn a smile and nod in greeting when he gave her his name and station. It was fairly obvious that she had no clue who he was or what his title meant exactly. At least until he said he ran the place. She figured he didn't mean the shop they were in and assumed he meant the town as a whole.

Zelera recognized his efforts to draw himself up and look impressive easily enough. She seen young sprite bucks do that when trying to impress her sisters and knew it for the posturing it was. Because he seemed so serious she didn't laugh at his efforts and let him change the subject.

As the man complimented her shawl Zelera nodded and said, "Thank you, I'll be sure to pass your compliments on to its maker when I can." She looked to the other man with him and asked, 'Who is he?"


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 13/15 | HP 96/96

Niadroub Kliip sets the latch on his crossbow with a satisfying click and sockets a bolt into place.

He meets her eyes for the first time and says, "I doo the megic. End the booze," before moving past her to go find the guards they had stationed outside the building. He berates them for letting a civilian in, and then he has them come and secure the cultists.

Then he goes to find a craftsman who can whip up four stocks.


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

Reknar passes by the amicable gathering, dragging two captives along - "So the guards just let you in, no questions asked, so you could pick up your shawl? Nice one" - he lets out a raucous laughter and shakes his head, then continues on his way up, catching up to Niadroub as he is 'addressing' the stationed guards.


human cleric 5, feysworn 6 | HP 101/101 (0 thp) | AC 23 ; FF 21; TAC 14 | F +9; R +8; W +11 | Init +3 | Perception +21| adamantine dagger +16 (1d4+1 19-20); +1 hvy xbow +13 (1d10+1) | Channel Energy 3d6 (dc 14) 5/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 2 1/1 Poly any obj 1/1| Active Effects: DR 10/silver; +2 ac/+1 attack/dmg w/dagger; Bof +2 AC/Saves

When Niadroub mentioned being a spellcaster and a drinker Zelera grinned and said, "Oh you sound like you could be fun. We'll have to talk later."

Zelera rolled her eyes at Reknar's sarcasm and said, "No, they didn't just let me through but getting past them wasn't hard." She paused as she tried to decide if she should elaborate and then said, "It's possible that he thought that I was a messenger with an important missive that couldn't wait...and he might have thought that my flirting meant I'd sleep with him after the message was delivered." Her expression was innocent as she continued, "how he ever came to that conclusion I don't know."

Zelera watched as Reknar went to go "address" his guards, and then glanced aside at Colwyn, "Is everything alright here? It sounded like fighting down there and I am able to cast curative magics."


Per +18, Init +4, F/R/W +9/+19/+9, AC 20/22 (T 15, FF 15), HP 78/78, CMB +13, CMD 26 Maps: Thornholme Republic of the Kamelands
Zelera wrote:
Zelera watched as Reknar went to go "address" his guards, and then glanced aside at Colwyn, "Is everything alright here? It sounded like fighting down there and I am able to cast curative magics."

"We pursued a would-be murderer, and she led us back to the hidey-hole of her entire murder cult," Colwyn summarizes, still ignorant of the exact nature of the cultists' worship. "Can't have such nastiness lurking around. Not in my town."


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5
Zelera wrote:
Zelera rolled her eyes at Reknar's sarcasm and said, "No, they didn't just let me through but getting past them wasn't hard." She paused as she tried to decide if she should elaborate and then said, "It's possible that he thought that I was a messenger with an important missive that couldn't wait...and he might have thought that my flirting meant I'd sleep with him after the message was delivered." Her expression was innocent as she continued, "how he ever came to that conclusion I don't know."

"I'm sure you don't" - Reknar is chuckling this time, as he moves with Niadroub to retrieve the remaining of their captives.

Zelera wrote:
Zelera watched as Reknar went to go "address" his guards, and then glanced aside at Colwyn, "Is everything alright here? It sounded like fighting down there and I am able to cast curative magics."

"Actually I think we did pretty well" - he looks around at the others - "Just a few cuts and bruises"


Are you sure you want to do that?

You have your prisoners, what are you doing now? Remember Grigori is still alive and can identify his attacker. Plus you have an interesting new person who could fill in the healing hole your party is suffering.


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 13/15 | HP 96/96

After a while, Niadroub Kliip returns to the others and mentions that the stocks are almost done, that Grigori is still alive, and that he can't find Elena or Richard.


human cleric 5, feysworn 6 | HP 101/101 (0 thp) | AC 23 ; FF 21; TAC 14 | F +9; R +8; W +11 | Init +3 | Perception +21| adamantine dagger +16 (1d4+1 19-20); +1 hvy xbow +13 (1d10+1) | Channel Energy 3d6 (dc 14) 5/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 2 1/1 Poly any obj 1/1| Active Effects: DR 10/silver; +2 ac/+1 attack/dmg w/dagger; Bof +2 AC/Saves

Zelera listened intently as she was told about the murder cult they had just dealt with and nodded in agreement with Colwyn's statement. "Yes, murder cults are bad, and certainly not any fun," her gaze lost a slight bit of focus as she thought, "but they could be fun to mess with if you were feeling bored and wanted a challenge."

Zelera's gaze tuned back towards the front of the shop and she said, "I guess I should leave the payment for their work." She headed towards the front as she said, "They may be a murder cult but they did clean the shawl." As she went she continued speaking, even if no one followed her, and said, "Of course they did put it in peril by their whole murder cult thing and made me have to find it myself..." Her tone became almost wicked as she said, "I think a redressing of the slight is in order."

As Zelera went to the front she began randomly grabbing the slips for various garments and exchanging them with others to cause a mess to deal with for whoever, if anyone, opened up the shop the next day. She didn't take anything, and she didn't damaged anything, but her efforts were going to make someone very miserable in the near future. When she reached the front Zelera pulled out the payment for her shawl and left it behind the counter with her item slip.

When she was finished Zelera found Colwyn, since he was in charge, and asked, "So, do you have a need for someone like me?" She smiled winsomely and continued, "It certainly seems like you could use someone to lighten things up around here, it seems sooo..." her voice trailed off and she looked up at the ceiling as she looked for a good word, seeming to settle on one she finished, "rigid."


Male? Human? Vigilante 7, HP:53/53, AC: 21, FF: 17, Touch: 15, CMD: 21, CMB: +7 Fort: +4, Ref: +10, Will +6, Initiative +4, Per +10, SM +10

"The matter is well in hand now, I'll leave it to you." Turning to Colwyn he gives a short bow. "Now that I'm more than a rumor to you Baron Consul Colwyn I'm sure you'll be wanting to have words with me at some point in the future so we don't have any misunderstandings. From what I know of you, you're a good man doing his best for his people."


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 13/15 | HP 96/96
Crimson Claw wrote:
"The matter is well in hand now, I'll leave it to you."

If this were a sci-fi game, you'd absolutely have a tracker on you by now.


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

No one seems to be paying much attention to him, so Reknar just leaves with the guard, informing them these are casters, that they should be relieved of all possessions, and kept gagged and bound.

Then he returns to the tavern, and some more drinking.


Per +18, Init +4, F/R/W +9/+19/+9, AC 20/22 (T 15, FF 15), HP 78/78, CMB +13, CMD 26 Maps: Thornholme Republic of the Kamelands

"Hmm, you said you can cast curative magics?" Colwyn asks, mulling her offer.

"Elena did mention that she would like to focus on tending the spiritual needs of the community rather than traveling more freely with us," he mutters ruefully, already missing the one who helped bring him to the worship of Erastil. "What god do you serve? You speak of 'lightening things up,' so I doubt you serve someone too heavy handed or, erm, spooky."

He also looks around the laundress' shop, idle thoughts bouncing against his skull.

"If the owner was part of the cult, what becomes of the shop? Should we grant it to Miss Zelera? No, no, seizing property like that would be tyrannical, wouldn't it?" Colwyn shakes his head against his own idea, still very much trying to fit into the role of a good ruler.


human cleric 5, feysworn 6 | HP 101/101 (0 thp) | AC 23 ; FF 21; TAC 14 | F +9; R +8; W +11 | Init +3 | Perception +21| adamantine dagger +16 (1d4+1 19-20); +1 hvy xbow +13 (1d10+1) | Channel Energy 3d6 (dc 14) 5/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 2 1/1 Poly any obj 1/1| Active Effects: DR 10/silver; +2 ac/+1 attack/dmg w/dagger; Bof +2 AC/Saves

Zelera considered the question of who she worshipped posed by Colwyn. It was an important question, one she understood his interest in knowing, and she decided that, at least part of the truth was warranted. Her mind made up Zelera said, "Not all clerics draw their power from a god and I don't know if he would be insulted to be called one or find it funny, probably both, and I'm sure the gods would be offended by the comparison as well." Smiling mischievously she said, "I guess he would find being called a god entertaining then so we can call him such."

Zelera turned her focused to Colwyn directly and said, "Knowledge is power and shouldn't be given away for free but as I wear his symbol it's not a secret so..." she paused a moment before continuing, "I am a priestess for the Laughing Lie, one of the Fey Eldest, the Lantern King."


Per +18, Init +4, F/R/W +9/+19/+9, AC 20/22 (T 15, FF 15), HP 78/78, CMB +13, CMD 26 Maps: Thornholme Republic of the Kamelands

Colwyn blinks, the grandeur of Zelera's patron whizzing clear over his head like a poorly thrown javelin.

"Well, that certainly sounds...impressive," he stammers, trying to conceal his ignorance. "Your skill with words also suggests keen wit and insight, so it would be a great boon if you were to join our little circle. Now, we must be returning to the Toad and Stag. Our would-be murder victim is being kept under watch there, and we should have him identify his attacker from among our captives."


human cleric 5, feysworn 6 | HP 101/101 (0 thp) | AC 23 ; FF 21; TAC 14 | F +9; R +8; W +11 | Init +3 | Perception +21| adamantine dagger +16 (1d4+1 19-20); +1 hvy xbow +13 (1d10+1) | Channel Energy 3d6 (dc 14) 5/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 2 1/1 Poly any obj 1/1| Active Effects: DR 10/silver; +2 ac/+1 attack/dmg w/dagger; Bof +2 AC/Saves

Zelera was quite pleased with this outcome, it was perfect in fact! Who would have thought that she would happen to run into the man in charge in a place like this and impress him enough to invite her along. With a gracious curtsy she said, "Wonderful! Let's go then."

When Colwyn was ready Zelera left with him and headed towards the Toad and Stag. She saw Reknar giving final instructions to the guards with their prisoners and blew a kiss in the direction of the group. It wasn't at any one of them in particular but was meant see what trouble she could stir up. As they went she asked, "So how did you end up becoming the person in charge here?"

Feel free to reach the inn and don't feel the need to drag this out and answer her questions in too much detail. She just needs to learn how things came about somehow and what has already occurred. I'll try and skim through things myself tomorrow since I'm off work.


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39

Xan was still wary of the new woman - mainly with how cagey she was seeming to be about her patron. She was no expert on the fey, but she suspected that if even half the stories had some grounding in truth, then her object of worship wasn't something as trustworthy as a more straight-forward god. She made a note to talk to Elena and see if she knew anything about him. Or Niadroub if he was familiar much with the realm of the fey. Zelera's talk of knowledge being power had Xan thinking that she wouldn't be too forthcoming on the details.

Although... she was quite the looker.

Either way, she followed the others back to the inn, wanting a drink.


Male? Human? Vigilante 7, HP:53/53, AC: 21, FF: 17, Touch: 15, CMD: 21, CMB: +7 Fort: +4, Ref: +10, Will +6, Initiative +4, Per +10, SM +10

The Masked Man slinks away into the darkened corners of the city... soon a different man will rejoin his allies.


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

Reknar signals the others to join at the table once they arrive at the Toad and Stag - he already has a jug and several mugs waiting on the table - "Figured you might be thirsty after all the fighting" - he nods - "Help yourselves. This one is on me"


Are you sure you want to do that?

There is some satisfied sounds coming from the watching crowd as the identities of the captured women is seen. Mainly from the local wives.

Grigori goes pale and glares at one of the women when you arrive at the Toad & Stag. "That's her!" He states irately, pointing at a young, attractive woman. She glares back at him with contempt.

"She was the one who came to my room and attacked me once we were alone!"

What are you doing now?


Per +18, Init +4, F/R/W +9/+19/+9, AC 20/22 (T 15, FF 15), HP 78/78, CMB +13, CMD 26 Maps: Thornholme Republic of the Kamelands

Colwyn gleefully notes how the assembled guards and citizens turn their accusatory eyes upon the identified murderess. It even distracts him from the fact that Grigori is hardly a friend himself. He begins to contemplate the next course of action.

While an execution by rope or sword immediately comes to mind - the same threat that he had once dodged in his days of banditry - he also thinks of the word "republic" that his friends had stressed while forming this settlement and the nascent nation surrounding it.

He takes his comrades aside and offers his input.

"I have no intention of becoming a cruel, bloody-handed tyrant," he says softly, casting his eyes towards Reknar. "I have an idea how we can dispatch with this criminal."

When he initially stepped into the role as leader, Colwyn had only a very loose understanding of the word "republic," gleaned from stories out of Andoran and Galt. He knew it regarded people ruling themselves somehow, which is why it appealed to him, being quite tired of having nobles and lordlings hanging their blades above his head. Unfortunately, even after a few months of leading a republic himself, Colwyn is loathe to admit how little he has learned - but he has at least learned a little.

"We could leave her fate in the hands of the people. We could ask them to decide whether she is to be executed, imprisoned, exiled, or what."


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 13/15 | HP 96/96

"We goonna ask theem every tem soomeone is accused of a crem? Oogly people lek me wouldn't stend a chence," the former swamp farmer quips. "'Sides, eet looks lek we're noot doing our jobs ef we just hend every creeminal over to the moob."


Are you sure you want to do that?

Interesting moment, and one that will shape your country. What does everyone else think? Trial by jury?


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

"If you want to hear the people's voice, you need to institute some sort of trial by peers Colwyn" - Reknar pipes in - "I am no lawman, and most of the time I found justice it was at the tip of a blade" - he grunts - "But Niadroub is right, you can't just go for mob decisions" - the half-orc finishes.

"In any case, shouldn't we question them first?" - he adds, pouring everyone a second mug of ale.

Even though no one acknowledged it, I assume we are at the table Reknar set up for us at the Toad and Stag?


Per +18, Init +4, F/R/W +9/+19/+9, AC 20/22 (T 15, FF 15), HP 78/78, CMB +13, CMD 26 Maps: Thornholme Republic of the Kamelands

"Okay, okay - the idea's a work in progress," Colwyn growls defensively at their table, which has come to host their somewhat private deliberations. "Like I said, I'm trying to avoid being a tyrant, but I'm still somewhat green when it comes to rule. You're right, though, Reknar. Back in the day, I would've much rather had blokes like me decide my fate than those swordlord ponces. Unless they picked me old crew for a jury, then those boys could just go hang themselves. I'll ask some questions, and I'll leave putting together a trial to the brain trust."

Colwyn saunters over to the woman identified by Grigori as his attacker. The ruler hooks his thumbs upon his belt, keeping one hand close to the hilt of his sword as a reminder of where she finds herself.

"You've got one chance to explain yourself. That's a lot more than most folks back in Brevoy get," he booms, trying to draw out the cultist's story. "What are you about? Why did you try to kill this man?"

Intimidate: 1d20 + 7 ⇒ (19) + 7 = 26


human cleric 5, feysworn 6 | HP 101/101 (0 thp) | AC 23 ; FF 21; TAC 14 | F +9; R +8; W +11 | Init +3 | Perception +21| adamantine dagger +16 (1d4+1 19-20); +1 hvy xbow +13 (1d10+1) | Channel Energy 3d6 (dc 14) 5/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 2 1/1 Poly any obj 1/1| Active Effects: DR 10/silver; +2 ac/+1 attack/dmg w/dagger; Bof +2 AC/Saves

Zelera joined the group at the table and nodded in thanks to Reknar as he had already ordered the drinks. "Oh I think I'm going to like you," she said after taking a drink. It seemed this group was well established and knew what they would each want. It reminded her of her family a little though all of them were much bigger than most of hers.

Sadly the mood was broken when Grigori identified the attempted killer. The discussion turned to the subjects of how to deal with and punish the woman who had tried to kill him. It was a new subject for Zelera as murder wasn't something she fully understood but she had been raised that taking a life unnecessarily was an unnatural thing for most, creatures. Sure there were many so called intelligent beings that did so, even some of the fey would do such things, and she knew that most humans considered it a fairly serious crime. As it wasn't something her siblings ever did she had no basis for a punishment for such a thing and so refrained from commenting on it.

As things turned to an interrogation of the would be killer Zelera knew she may be able to offer some assistance on this. Using Colwyn to shield what she was doing she cast a spell and released it on the attempted murderess.
I cast charm person (DC 16) on the would be Murderess. I'm trying to conceal from her what I am doing by using Colwyn to block sight of the gestures. Is there anything I need to roll to pull this off? Further post depends on what happens with the spell.


Are you sure you want to do that?

Secret stuff:

will save: 1d20 + 7 ⇒ (8) + 7 = 15

Zelera. If you are trying to stop everyone seeing you casting then you would need to make a stealth check. If you just want the person you are casting on to not see you do it then you succeeded. And you charmed her.

When the normally affable Colwyn suddenly become menacing the girl flinched. "He's lying!" She replies, "He tried to offer me coin to go to his room with him when I was out in the street. I said no and he called me a whore and stalked off."

Sense motive DC10:

Bluff: 1d20 + 7 ⇒ (3) + 7 = 10
She's lying, and badly.

What are you doing now?


human cleric 5, feysworn 6 | HP 101/101 (0 thp) | AC 23 ; FF 21; TAC 14 | F +9; R +8; W +11 | Init +3 | Perception +21| adamantine dagger +16 (1d4+1 19-20); +1 hvy xbow +13 (1d10+1) | Channel Energy 3d6 (dc 14) 5/5; Sudden Shift 7/7; Adoration (dc 16) 7/7; Summon Fey 2 1/1 Poly any obj 1/1| Active Effects: DR 10/silver; +2 ac/+1 attack/dmg w/dagger; Bof +2 AC/Saves

Just the target of the spell and Yay!
Zelera felt her spell take hold and stepped around Colwyn to look at the wman before them. She gave the captive a smile as she said, "Now now Colwyn, don't be so mean to the poor girl. You're scaring her and I doubt she'll tell you anything."
Take 10 on Sense Motive for a total of 15.
Zelera moved up to the captive and reached out to stroke her hand along the woman's arm in comfort. "You know I won't hurt you but please don't lie to me like you just did to Colwyn. Tell me the truth about this whole situation and everything will be fine."


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

Sense Motive: 1d20 + 4 ⇒ (15) + 4 = 19

Richard comes in to see the questioning. "That's neither an imaginative lie or well told." He smiles at the others "Had a spot of bother without me I take it?"


AC: 18 (FF:15/T:13) CMD:15 HP: 14/19 Saves - FO:4 RE:9 WL:5

Sense Motive: 1d20 + 8 ⇒ (9) + 8 = 17

Reknar shakes his head, reclining a tad and continuing his drinking - he does not pipe in for now.


Are you sure you want to do that?

Secreter stuff:

Chr check Girl: 1d20 + 2 ⇒ (16) + 2 = 18
Chr check Zelera: 1d20 + 2 ⇒ (17) + 2 = 19

The question asked by Zelera is dangerous to the girl, but she is swayed by the smile of the strange woman. "Oh it was going to ne so much fun!" She blurts, sneering at Grigori. "That fat fool speaking out against you was so a good chance. Slit his throat and watch everyone blame you for murdering someone for questioning your rule. Gyronna would have been so happy to see this sickening settlement turn nasty on each other!"

What are you doing now?


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 13/15 | HP 96/96

Are there other non-leadership people in the inn? If so...

"Heng her."

1 to 50 of 5,315 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Kingmaker. The shadows behind the throne. All Messageboards

Want to post a reply? Sign in.
1 to 50 of 2,388 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Are you sure you want to do that?

This is where you check in and get to know each other before setting off on your adventure.

One I hope to see through to completion.


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

I've set up two aliases, one for the Social and one for the Vigilante Persona, it'll help keep things clear about when he is running around in what persona.

The most obvious things about Richard Harmon.
1) He's a Noble from Mivon but has some family ties with House Lebeda in Brevoy.
2) He's a competent swordsman and has recently been furthering his skills in Restov.


Are you sure you want to do that?

In case anyone's wondering why it's gone quiet? It's because I'm now off to bed, it's 03.30 in the morning, why the hell am I awake?


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 13/15 | HP 96/96

Just set an alarm to wake up every couple hours and check your threads. No problem!

Hi all, happy to be on board. Let me know if my PC's accent gets annoying.


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

It's alright though I was preparing my first post and immediately realized, a horse why did I forget that?


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 13/15 | HP 96/96

One of the Kingmaker campaign traits grants a free horse! Otherwise, they're pretty expensive for a 1st level character.


Portrait N Female Human Ranger 1 | HP 11/11 | AC 18, T 14, FF 14 | CMD: 14 | F 3, R 6, W 1 | Init +4 | Per +5

Thanks for having me. I've stealth-dotted the main thread while I work on a post. It won't be until after work sometime, though.


Per +18, Init +4, F/R/W +9/+19/+9, AC 20/22 (T 15, FF 15), HP 78/78, CMB +13, CMD 26 Maps: Thornholme Republic of the Kamelands

Hello everyone. Thank you for having me along.


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39

Thanks for accepting Xan.

Incidentally; if we're starting in Restov rather than near or at Oleg's, then a bit in Xan's profile ("The Ambush") wouldn't have happened. That was set while she was on her way from Restov to Oleg's and was originally written for a game where I was joining later on in part 1.


Per +18, Init +4, F/R/W +9/+19/+9, AC 20/22 (T 15, FF 15), HP 78/78, CMB +13, CMD 26 Maps: Thornholme Republic of the Kamelands

GM_DBH - For the charter link to Google Drive, did you want us to request permission with an account or are you going to modify the sharing options?


Are you sure you want to do that?

I will modify the sharing options, but am changing things on my Google drive to have two different folders. One for each party. I doubt you'd do things exactly the same as the other group.

Since I changed things to start in Restov and give you time to get to know each other, and maybe have an encounter or two to warm you up. Your first question is how you're getting to Oleg's trading post? Horse, cart or foot?


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28

Hi guys!

Excited to start a new game.

I still need to buy most of my mundane gear. I have a bunch of gp left over after combat gear so I might get some scrolls.

Already made a post about travelling with mounts in gameplay.

Horses are nice, but a regular light horse can get killed pretty easily. We will likely encounter animals who may not be interested in humans but will go after the horses.

And walking may not get you there as fast, but so what? It means that instead of saying "The Next Day..." the GM says "Two Days Later...". Not a big deal, really.


Are you sure you want to do that?

Just a note, Oleg's is about a day away on foot. There is a road there that merchants use, after that it's wild country.


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28
GM_DBH wrote:
Just a note, Oleg's is about a day away on foot. There is a road there that merchants use, after that it's wild country.

I take it we are not using the original map then? The map from the module made it about a week away.


Are you sure you want to do that?

Hmmm, had to really dig it up since the module didn't state it anywhere.

About 90 miles from Restov to Oleg's, which is about 7.5 hexes on the map. Average party speed of 30 covers a plains hex in 5 hours. There is the South Rostland road between Restov and Oleg's, so I'd say 4 hours a hex on a dirt road.

Which works out about 2 hexes a day, 3 if you push it past 8 hours travel. 2 days travel if pushing hard. 3 days travel if sticking to 8 hours a day.

There are two stops on the way.

Nivakta's Crossing is about 20 miles out of Restov. It has people living there.

Fort Serenko: maybe another 22-26 miles from Nivakta's, but is abandoned.


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28
GM_DBH wrote:
About 90 miles from Restov to Oleg's, which is about 7.5 hexes on the map. Average party speed of 30...

Ah. My first KM game I had a character that moved 20'. I have had 4 kingmaker games die on me. Usually around the first encounter.

Do we have anyone that walks at 20? If not then yeah, that's pretty good. I get 8 hexes and a little bit by the road. But that ought be doable in 4 days if we don't have anyone at move 20'. I'd prefer to avoid rushing though. If something happens to us when we are camped it would be best to not be fatigued.

Mind you, it is also mid-winter. If weather is rough it will take longer.

In the end, we get there when we get there.


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28

A few questions for the other characters:

Richard: Do you intend to keep your "secret identity" from the party? Or will you tell us? How will your secret identity work when we are in the wild?

Also, does your character still work for the Surtovas? Or are you aligned with someone else, or independent? If you are working for the Surtovas it won't matter in the short run but might be a problem later on. The Surtovas are also kind of evil and definitely chaotic.

Also: If you are Chelaxian then you get Chelaxian as a bonus language. We probably won't meet many Chelaxians out here but you never know.

Xantria: You are an Aasimar. What Aasimar features distinguish you from being human? Or do you have the Scion of Humanity alternate trait, that lets you look like a human without making a disguise check?

Colwyn: Would the rest of us know about your criminal past?

Niadroub: What ethnicity are you? Humans get an ethnic language in addition to common. I think most Rostlanders are Taldane and Issians are Kellid if that helps. Also Toughness grants 3 HP at 1st level.

Serafina: I see you drive a Lexis. :) You also haven't chosen an ethnicity.

Interestingly, it looks like Richard has the highest Charisma in the party with 14. That's unusual for kingmaker games. Usually you get two or three Charisma builds in a party of six.


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39
Elena Voritzova wrote:
Xantria: You are an Aasimar. What Aasimar features distinguish you from being human? Or do you have the Scion of Humanity alternate trait, that lets you look like a human without making a disguise check?

The most obvious sign of it is her heterochromia - left eye's grey while the right's a bright gold.

She doesn't notice it (since it's only started happening in the last couple of years) but her right eye seems to glow a bit when something gets her furious enough. She also had a birthmark on her left shoulder (inspired by the "sacred birthmark" option on that Random Aasimar Features table near the back of Blood of Angels) but its since been covered over by her tattoos.

Beyond that it's more of a pleasant version of the uncanny valley, in a sense; she's a little too well-proportioned, you look at her and something feels ever-so-slightly off about her build, but not in the creepy way the uncanny valley causes.

EDIT: I've got other ideas, but they'll be tying in more with some feats she'll be taking further down the road.


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

For the moment Richard wont be opening up about the alternate persona but he'll probably tell the other party members once they've bonded a bit. I was hoping once we had the Kingdom Established for him to be Richard during the day to day affairs but when something goes down and possible the Crimson Claw just seems to appear. Right now there's limited benefit to the vigilante persona til level two mechanics wise. Thanks for reminding me, I'll add the Chellish later.

I wouldn't worry about Kingdom positions yet, we have to see who is still alive by then!


Portrait N Female Human Ranger 1 | HP 11/11 | AC 18, T 14, FF 14 | CMD: 14 | F 3, R 6, W 1 | Init +4 | Per +5

Who's alive, and who's still with us.

I should probably stat my horse. Believe it or not, the car was a secondary consideration. I use Behindthename for naming characters, and I wanted a German-sounding name that didn't sound like either a supermodel or an East-German Olympian.

As for ethnicity, probably Taldan, honestly. It wasn't important to any feats, traits, or race features I wanted, and a lot of people in this region are Taldan, so...


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28

Serafina: If you are sticking with the german-sounding name you could also go with Ulfen. The Ulfens migrated across the north and were a big part of the settling of Iobaria (just east of Brevoy).


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 13/15 | HP 96/96
Elena Voritzova wrote:
Niadroub: What ethnicity are you?

No idea. I don't know much about Golarion ethnicities. I envision him as a overly defensive backwoods hick who hasn't had much interaction with people outside of his home community. The River Kingdoms seemed the closest environment for that concept.

Quote:
Also Toughness grants 3 HP at 1st level.

Thanks.


Per +18, Init +4, F/R/W +9/+19/+9, AC 20/22 (T 15, FF 15), HP 78/78, CMB +13, CMD 26 Maps: Thornholme Republic of the Kamelands

I imagine the group knows about Colwyn's criminal past.

When the expedition was being briefed in the town hall, the party would have been told that this former bandit was pressed into service as a guide to the Greenbelt, even if his limited knowledge may be outdated, owing to his time spent imprisoned.

That's part of why I'm roleplaying him so nervous around everyone. He assumes they know he's a former criminal but doesn't assume they are easily forgiving of such things.


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28
Xantria Aldori wrote:
The most obvious sign of it is her heterochromia - left eye's grey while the right's a bright gold.

BTW, Heterochromia or different colored eyes is a trait that all changelings have. Elena is ashamed of her Hag heritage and wears an eyepatch to conceal this.

I don't know if that means people will mistake you for a changeling.

Niadroub Kliip wrote:
Elena Voritzova wrote:
Niadroub: What ethnicity are you?
No idea. I don't know much about Golarion ethnicities. I envision him as a overly defensive backwoods hick who hasn't had much interaction with people outside of his home community. The River Kingdoms seemed the closest environment for that concept.

The river Kingdoms have ethnicities similar to those of Brevoy, and culturally Brevoy and the River Kingdoms aren't that different.

The River Kingdoms were conquered by Taldans a long time ago but would have had an indigenous Kellid population. So you could be either, or a mix. There are also Varisians migrating through the River Kingdoms now and then but they are like the Romany of Earth and don't really settle down as farmers.

Kellid (or mostly Kellid) would probably fit the best because they are normally less educated than the "civilized" Taldans. There are also Kellid Barbarians in Numeria to the north. The Kellid language is called Hallit.


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39
Elena Voritzova wrote:
Xantria Aldori wrote:
The most obvious sign of it is her heterochromia - left eye's grey while the right's a bright gold.

BTW, Heterochromia or different colored eyes is a trait that all changelings have. Elena is ashamed of her Hag heritage and wears an eyepatch to conceal this.

I don't know if that means people will mistake you for a changeling.

Heterochromia seems to be an all-purpose sign of the supernatural - tieflings can have it as well (namely demon-spawn ones who are specifically noted as having at least one asymmetrical feature of their body).


Are you sure you want to do that?

So buying another mule? Or piling your packs on the existing animals.

Once you've decided and set up please give me the party order for traveling thanks.

Also please put your HP, your full AC (Touch & Flat footed), Your saves. Init and perception in your headers thank you.

I will roll Perception checks, initiative and saves when needed. We will be using the block Init system.


Per +18, Init +4, F/R/W +9/+19/+9, AC 20/22 (T 15, FF 15), HP 78/78, CMB +13, CMD 26 Maps: Thornholme Republic of the Kamelands

The animals we have should be good.

For party order, I was thinking I would go in second place or on rear guard.


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 13/15 | HP 96/96
Colwyn the Toad wrote:
The animals we have should be good.

Agreed.


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39

I'll update the header when I get home, it's a pain to check the Myth Weavers sheet on a phone.

As for marching order, I think it'd be best for either Xan or Richard to be up front.


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28

If there's six of us we can go 2 x 3 instead of single file if that is better.

Elena is an archer and as such would not want to be in the front. Presumably Niadroub would be in the middle somewhere.


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

Richard has a slightly higher AC and a better perception I think, he might do better up front for now.

What I would propose for 2x3 is.

Front: Richard and Xan
Richard and Xan can both handle themselves and Xan's reasonably good at spotting things. Hopefully by being lightly armoured melee builds they can lock down targets ahead or redeploy to help other parts of the formation as needed.
Middle: Elena and Niadroub
Elena is in a good position for ranged and can provide a little magical healing if needed. Niadroub can lend ranged support with his crossbow and if the opportunity provides itself he can either hop to the front or back to colour spray the enemy.
Rear: Colwyn and Serafina
Serafina has the range for being in the back not to be a problem and if they get into melee in the surprise round Colwyn has someone he can flank with.

Having a five foot gap between each row would do little to hamper cohesion while making us less susceptible to area attacks.

Just throwing out ideas.


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 13/15 | HP 96/96

Makes sense to em.


Are you sure you want to do that?

Sound very sensible to me as well.

Are you setting off? And who is leading a horse or mule please?


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

I'm ok for setting off, I think the owners are directing their mounts/beasts of burden.


Portrait N Female Human Ranger 1 | HP 11/11 | AC 18, T 14, FF 14 | CMD: 14 | F 3, R 6, W 1 | Init +4 | Per +5

I'm good with the order, good with setting off, and will be taking care of 'Lexis.


Per +18, Init +4, F/R/W +9/+19/+9, AC 20/22 (T 15, FF 15), HP 78/78, CMB +13, CMD 26 Maps: Thornholme Republic of the Kamelands

The order looks good, and I'm ready to hit the road.


Are you sure you want to do that?

And now I have an image of a predator leaping out of cover and tearing into Niadruob's horse. While Niadroub cheers it on. :)


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 13/15 | HP 96/96

That predator better watch out. Niadroub stole that horse fair and square! It's his!

But the horse has it coming.


Portrait N Female Human Ranger 1 | HP 11/11 | AC 18, T 14, FF 14 | CMD: 14 | F 3, R 6, W 1 | Init +4 | Per +5

Something I should mention is that in the last couple of months, there's been two deaths in my family (Grandpa in July, brother in August). Starting now, I'll be unlikely to post until Monday, most likely.


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 13/15 | HP 96/96

Condolences, Aest.


Are you sure you want to do that?

Sorry to hear that. Best wishes from me, and take all the time you need.


Per +18, Init +4, F/R/W +9/+19/+9, AC 20/22 (T 15, FF 15), HP 78/78, CMB +13, CMD 26 Maps: Thornholme Republic of the Kamelands

You have our sympathies.


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28

Sorry to hear about your loss.


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39

Best wishes from me too.


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

Sorry for your loss.


Are you sure you want to do that?

Sorry for the gap in posting, as usual my nice, quiet weekend wasn't.


Are you sure you want to do that?

Sorry people. Too sick at the moment to focus on posting an update. Normal service resumes tomorrow hopefully.


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

No problem. Get well soon.


Male Human Arcanist 13 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+7, R+9, W+12 | Init +9, Per +16 | A.R. pts 13/15 | HP 96/96

Feel better soon.

That's a command, not a platitude. #toughlove


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28

FYI guys expect my posts to slow down a bit shortly.

Here's what's going on.

Right now we have a staffing shortage at my workplace, and I have been pulling extra shifts. This has left me pretty tired and worn out. I also expect to be training some new hires soon (though I'm not sure when), and since I do most of my posts from work it is unlikely I will be able to post much on those days, but we don't have a schedule for that person yet, so I don't yet know which days I am doing that, and I may not end up knowing until I arrive for my shift. So since I may not have any warning I'm letting you guys know now. The training will probably be spread over three days.

After that I am leaving for a much needed Vacation on September 30th. I expect to have internet access, so I should be able to post in that period, though it may be a bit irregular.

Sorry for any problems this might cause, and if I don't respond in a reasonable time bot me as needed. Things should be back to normal for me in mid-October.

1 to 50 of 2,388 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Kingmaker. The shadows behind the throne. Discussion All Messageboards

Want to post a reply? Sign in.