Kingmaker: The Varnhold Vanishing (Inactive)

Game Master wehrpig

Roll20 Site


2,551 to 2,600 of 4,287 << first < prev | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | next > last >>

Male Human Beast Rider Emissary 6 / Hunter 3 (HP: 64/82 // AC: 21 (23), T: 11, F: 20 // F: 9 R: 6 W: 6 // Init: +1, Per: +12 // Dip/Bluff/Intim: 14/6/7, Know (Nob/Geog/Rel): 11/5/5, Handle Animal: 14, Ride: 13 / Lance Ch/PA +22/19 (3d8+18/45, x3)
Resources:
  • Challenge (+2/+6): 2/2
  • Animal Aspect: 2/2
Whitetalon:
HP: 62/69 (57/65) neg level // AC: 25, T: 12, F: 21 // F: 10 R: 8 W: 4 // Init: +3, Per: +7 // PA Bite +10/5 (1d6+14)/Rake +10 )1d6+14)/2 talons +10/+10 (1d6+14)

Connor directs Cinder to attack the bodyguards (left then right) before he pulls her back and stabs out with his lance at the king bellowing a challenge, the both of them swinging for maximum effect.

Cinder: +1 to hit from bless, +1 to damage from bristle, -1 AC from bristle

Cinder PA Bite to hit lizardfolk: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Damage: 1d4 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Cider Hoof to hit lizardfolk: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Cider Hoof to hit lizardfolk: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Connor PA to hit king: 1d20 + 9 + 1 + 2 ⇒ (17) + 9 + 1 + 2 = 29
Damage: 2d6 + 13 + 4 ⇒ (5, 3) + 13 + 4 = 25


Story Narrator

Init: Larisa, Raff, Seres, lizardmen/willo-o-wisp/lizards, Ezekial, Veronica, Connor

Round 5

Ezekial tumbles and cuts down the lizard man attacking Veronica.

Veronica again attacks the floating lizard skull, and again the will-o'-wisp easily dodges her morningstar.

Cinder kills one lizard man with a vicious bite and badly mauls the other with his hooves. Connor drives his lance bloodily through the lizard kings armor - eliciting howls of rage.

Larisa fires across the battle field and kills another lizardman (I'm assuming you're factoring in the soft cover).

Raff beheads his lizard man with a heavy swing from his falchion.

Seres fires on the will-o'-wisp with his wand and hits it with a magic missile.

One lizardman moves into a flanking position behind Connor while the lizard king and a second lizard attack. The lizard king's trident manages to pierce Connor's defenses (17 hp damage). The other lizardmen miss.

One of the blood red crocodiles moves to a flanking position behind Veronica.

A lizard man attacks Raff, but misses.

A bolt of electricity again shoots down from the floating lizard skull and burns Veronica horribly(17 hp damage).

One of the red crocodile creatures breaks free from the entanglement and moves to attack Cinder and Connor. A lizard man also breaks free and moves to attack Ezekial.

Lizard men from the rear hut move to assist their king.

Everyone is up.

dice:

Vesket attack: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30; Connor
damage: 2d6 + 10 ⇒ (5, 2) + 10 = 17
Attack: 1d20 + 2 ⇒ (2) + 2 = 4
damage: 1d8 + 1 ⇒ (7) + 1 = 8
Attack, flanking: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10
damage: 1d8 + 1 ⇒ (3) + 1 = 4

Attack: 1d20 + 2 ⇒ (16) + 2 = 18; Raff
damage: 1d8 + 1 ⇒ (3) + 1 = 4

Attack: 1d20 + 18 ⇒ (7) + 18 = 25; Veronica
damage: 2d8 + 2 ⇒ (7, 8) + 2 = 17

Str, Lizard: 1d20 + 4 ⇒ (16) + 4 = 20
Str, LM: 1d20 + 1 ⇒ (8) + 1 = 9; N
Str, LM: 1d20 + 1 ⇒ (18) + 1 = 19


Half-orc Investigator 4/Barbarian (Drunken brute) 1 | HP 41/41 (51/51) | AC 21 (19) T 12 (10) FF 19 (17) | Fort 10 (12) Ref 12 Will 8 (10) | Initiative +2 | Rage 13/14 | Inspiration 4/6

Raff repeats his routine with the other lizard man, whirling his blade and gnashing his teeth in a fit of both chemical and natural rage. "Rahahaha! Rip and tear the savages!"

Attack: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 2d4 + 10 ⇒ (4, 2) + 10 = 16

Bite: 1d20 + 4 ⇒ (20) + 4 = 24
Confirmation: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d4 + 9 ⇒ (3) + 9 = 12
Crit damage: 1d4 + 9 ⇒ (2) + 9 = 11

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

Worried about Veronica Ezekial tumbles away from the lizard man threatening him and charging, attacks the crocodile on Veronica. As he tumbles his second blade is drawn.

Acrobatics: 1d20 + 18 ⇒ (8) + 18 = 26

Kukri: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 231d4 + 5 + 3d8 ⇒ (3) + 5 + (5, 4, 8) = 25

Scout ability to do sneak attack on a charge.


Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 4/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7

Veronica staggers back under the onslaught and tries to cast a healing spell...

Concentration: 1d20 + 7 ⇒ (11) + 7 = 18

... and somehow manages to conjure some amount of healing power in spite of the enemies surrounding her.

Cure moderate wounds: 2d8 + 5 ⇒ (2, 2) + 5 = 9

"Moondancer!" she shouts, and her wolf comes charging into the compound.


Male Elf Fey Sorcerer 6 / Feysworn 3 :: AC 12 :: Fort +3, Ref +5, Will +8 :: Per +3, Init +2

Seres fires another force missile at the wisp.

Magic missile: 1d4 + 1 ⇒ (3) + 1 = 4


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Round 5. Hey Seres, you're CL 5 right? Should you have three missiles?
"Veronica!" Larisa shouts as she hastily reloads, firing at the wisp.
Attack: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 1d10 + 8 ⇒ (8) + 8 = 16


Male Elf Fey Sorcerer 6 / Feysworn 3 :: AC 12 :: Fort +3, Ref +5, Will +8 :: Per +3, Init +2

Its a CL1 wand, sadly.


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Oh dear.


Male Elf Fey Sorcerer 6 / Feysworn 3 :: AC 12 :: Fort +3, Ref +5, Will +8 :: Per +3, Init +2

Pew pew!


Male Human Beast Rider Emissary 6 / Hunter 3 (HP: 64/82 // AC: 21 (23), T: 11, F: 20 // F: 9 R: 6 W: 6 // Init: +1, Per: +12 // Dip/Bluff/Intim: 14/6/7, Know (Nob/Geog/Rel): 11/5/5, Handle Animal: 14, Ride: 13 / Lance Ch/PA +22/19 (3d8+18/45, x3)
Resources:
  • Challenge (+2/+6): 2/2
  • Animal Aspect: 2/2
Whitetalon:
HP: 62/69 (57/65) neg level // AC: 25, T: 12, F: 21 // F: 10 R: 8 W: 4 // Init: +3, Per: +7 // PA Bite +10/5 (1d6+14)/Rake +10 )1d6+14)/2 talons +10/+10 (1d6+14)

Cinder attacks the wounded lizardman with hooves first and then the second (uninjured) lizardman with a bite (and hoof if the first hits and drops the injured one) as Connor continues to strike the king. (Power attack and bless now built in to Cinder's attacks)

Cinder PA Hoof: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10; miss?
Cinder PA Hoof: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9; miss?
Cinder PA Bite: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Damage: 1d4 + 10 ⇒ (2) + 10 = 12

Step Back

Connor PA Lance vs King: 1d20 + 9 + 2 + 1 ⇒ (6) + 9 + 2 + 1 = 18
Damage: 2d6 + 13 + 4 ⇒ (6, 6) + 13 + 4 = 29

Ride Check to negate Cinder's damage from last round: 1d20 + 10 ⇒ (1) + 10 = 11; fail

AoO for approaching lizardmen: 1d20 + 9 + 2 + 1 ⇒ (7) + 9 + 2 + 1 = 19
Damage: 2d6 + 13 + 4 ⇒ (5, 6) + 13 + 4 = 28


Story Narrator

Init: Larisa, Raff, Seres, lizardmen/willo-o-wisp/lizards, Ezekial, Veronica, Connor

Round 5

Ezekial rolls and slashes deep through the red crocodile's neck - sending blood spraying.

Veronica step backs and heals herself.

Cinder rips the neck from the wounded lizard man. Connor attacks the lizard king with his lance but the lizard man narrowly dodges. Connor then slays a rushing lizard man as he approaches.

Raff crushes the skull of the lizard man in front of him.

Seres hits the wisp again with his wand.

The red crocodile lunges at Cinder and sinks its jaws into the horse's shank (8 hp damage). The lizard king again pierces Connor with his trident (12 hp damage). The three lizard men soldiers move to surround Connor - one manages to drive its spear through through Connor's armor (6 hp damage).

The lizard man in the eastern courtyard moves through the gate and attempts to attack Raff, but the investigator's armor deflects the spear.

An arc of electricity sparks from the floating lizard skull down onto Ezekial - burning his armor and flesh (14 hp damage).

Everyone is up.

dice:

Attack: 1d20 + 5 ⇒ (19) + 5 = 24; blood caiman
damage: 1d8 + 4 ⇒ (4) + 4 = 8
Attack: 1d20 + 0 ⇒ (8) + 0 = 8; blood caiman
damage: 1d12 + 2 ⇒ (1) + 2 = 3
Attack: 1d20 + 5 ⇒ (12) + 5 = 17; blood caiman
damage: 1d8 + 4 ⇒ (2) + 4 = 6
Attack: 1d20 + 12 ⇒ (15) + 12 = 27; Vesket
damage: 2d6 + 10 ⇒ (1, 1) + 10 = 12
attack: 1d20 + 2 ⇒ (19) + 2 = 21; Connor
damage: 1d8 + 1 ⇒ (5) + 1 = 6
attack: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d8 + 1 ⇒ (2) + 1 = 3
attack: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 1d8 + 1 ⇒ (3) + 1 = 4
attack: 1d20 + 2 ⇒ (9) + 2 = 11; Raff
damage: 1d8 + 1 ⇒ (4) + 1 = 5
Attack: 1d20 + 18 ⇒ (12) + 18 = 30; Wisp
damage: 2d8 + 2 ⇒ (6, 6) + 2 = 14
str: 1d20 + 1 ⇒ (5) + 1 = 6


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Things are not looking good, ideas?


Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 4/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7

I'm a little confused by some of the icons on the map. Did Zeke kill the 'gator? What's that black face floating in the square above Zeke? What's the pair of legs sticking out from under the 'gator? How did the 'gator and I wind up sharing a space?


Male Human Beast Rider Emissary 6 / Hunter 3 (HP: 64/82 // AC: 21 (23), T: 11, F: 20 // F: 9 R: 6 W: 6 // Init: +1, Per: +12 // Dip/Bluff/Intim: 14/6/7, Know (Nob/Geog/Rel): 11/5/5, Handle Animal: 14, Ride: 13 / Lance Ch/PA +22/19 (3d8+18/45, x3)
Resources:
  • Challenge (+2/+6): 2/2
  • Animal Aspect: 2/2
Whitetalon:
HP: 62/69 (57/65) neg level // AC: 25, T: 12, F: 21 // F: 10 R: 8 W: 4 // Init: +3, Per: +7 // PA Bite +10/5 (1d6+14)/Rake +10 )1d6+14)/2 talons +10/+10 (1d6+14)

Ride check to avoid damage DC24: 1d20 + 10 ⇒ (8) + 10 = 18

Hit points updated as well.

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

Cleaning up the map would help me as well. Can we remove the unconscious/dead guys for now?

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

Exelkial looks surprised that the wisp attacked him. Thought we had a deal? I was gonna kill lizardmen for your enjoyment and you were only gonna watch. he chides before moving to attack from a flank.

MW kukri: 1d20 + 11 + 1 + 2 ⇒ (15) + 11 + 1 + 2 = 291d4 + 5 + 3d8 ⇒ (3) + 5 + (6, 3, 3) = 20

Unsure if this thing is large enough to get an aoo or not. If its smaller than small I think it does not. But just in case Zeke better tumble to move into flank.

Acrobatics: 1d20 + 19 ⇒ (5) + 19 = 24


Male Human Beast Rider Emissary 6 / Hunter 3 (HP: 64/82 // AC: 21 (23), T: 11, F: 20 // F: 9 R: 6 W: 6 // Init: +1, Per: +12 // Dip/Bluff/Intim: 14/6/7, Know (Nob/Geog/Rel): 11/5/5, Handle Animal: 14, Ride: 13 / Lance Ch/PA +22/19 (3d8+18/45, x3)
Resources:
  • Challenge (+2/+6): 2/2
  • Animal Aspect: 2/2
Whitetalon:
HP: 62/69 (57/65) neg level // AC: 25, T: 12, F: 21 // F: 10 R: 8 W: 4 // Init: +3, Per: +7 // PA Bite +10/5 (1d6+14)/Rake +10 )1d6+14)/2 talons +10/+10 (1d6+14)

My intent earlier was to bite the uninjured ones since her bite is so powerful and hoof the injured ones, but no worries

Connor continues the Cinder attack but this time against the crocodile, following up with the step SW and stab the king routine.

Cinder PA bite: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24; HIT!
Damage: 1d4 + 10 ⇒ (4) + 10 = 14
Cinder PA hoof: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5; miss
Cinder PA hoof: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8; miss
Connor Lance stab vs King: 1d20 + 9 + 2 + 1 ⇒ (13) + 9 + 2 + 1 = 25
Damage: 2d6 + 14 + 4 ⇒ (3, 2) + 14 + 4 = 23

The far northern lizardman will draw an AoO if he moves in

Connor AoO: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
Connor AoO Damage: 2d6 + 14 ⇒ (4, 4) + 14 = 22


Story Narrator

The map has been cleared of the dead/unconscious.


Half-orc Investigator 4/Barbarian (Drunken brute) 1 | HP 41/41 (51/51) | AC 21 (19) T 12 (10) FF 19 (17) | Fort 10 (12) Ref 12 Will 8 (10) | Initiative +2 | Rage 13/14 | Inspiration 4/6

Raff moves his steed through the gate, parking it next to the wisp that Zek is currently engaging. Swinging his blade down on the being.

Attack: 1d20 + 10 ⇒ (10) + 10 = 20
[dice=Damage]2d4+10


Story Narrator

Waiting for actions from Seres, Veronica and Larisa.


Half-orc Investigator 4/Barbarian (Drunken brute) 1 | HP 41/41 (51/51) | AC 21 (19) T 12 (10) FF 19 (17) | Fort 10 (12) Ref 12 Will 8 (10) | Initiative +2 | Rage 13/14 | Inspiration 4/6

Damage: 2d4 + 10 ⇒ (1, 2) + 10 = 13


Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 4/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7

This forum update is a monster. *cries*

Seeing Zeke get zapped, Veronica puts her morningstar back on her belt, draws her healing wand, and taps him with it.

Cure light wounds: 1d8 + 1 ⇒ (1) + 1 = 2


Male Elf Fey Sorcerer 6 / Feysworn 3 :: AC 12 :: Fort +3, Ref +5, Will +8 :: Per +3, Init +2

Seres fires off another force missile at the wisp.

Magic missile: 1d4 + 1 ⇒ (4) + 1 = 5

Pew pew, I said!


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Sorry wasn't even notified about the posts,
Larisa reloads, firing a bolt to finish the last lizardman.
Attack: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 1d10 + 8 ⇒ (5) + 8 = 13


Story Narrator

Init: Larisa, Raff, Seres, lizardmen/willo-o-wisp/lizards, Ezekial, Veronica, Connor

Round 5

Ezekial barely avoids an attack as he rolls to flank the wisp. His kukri slices through the luminescent lizard skull and severs a portion of its essence.

Veronica cures Ezekial.

Cinder bites at the blood red crocodile and manages to wound it. Connor again attacks the lizard king with his lance and this time connects - sending spouts of blood shooting up from his gashed neck. Connor then slays another lizard man soldier rushing to approach.

Round 6

Larisa fires on the remaining lizard man by the gate - but his armor deflects the bolt.

Raff disengages from the lizard man in front of him and draws a futile spear strike. Raff swings at the will-o'-wisp, but the floating lizard skull easily dodges the attack.

Seres hits the wisp again with his wand.

The red crocodile again snaps at Cinder and opens a second gaping wound in the horse's shank (12 hp damage). The lizard king snarls and staggers forward to press the attack against Connor - his keen trident again rips through the cavalier's armor (15 hp damage). The three lizard men soldiers also press in around Connor - two move into flanking positions. One manages to sink its spear into Connor's back (6 hp damage).

The lizard man outside of the gate moves to melee with Larisa.

The floating lizard skull turns a darker shade of green and then moves north 5' before blasting Ezekial with another arc of electricity (11 hp damage).

Everyone is up.

dice:

AoO: 1d20 + 2 ⇒ (11) + 2 = 13; Raff
damage: 1d8 + 1 ⇒ (3) + 1 = 4

Attack: 1d20 + 5 ⇒ (20) + 5 = 25; blood caiman
damage: 1d8 + 4 ⇒ (8) + 4 = 12
Attack: 1d20 + 0 ⇒ (14) + 0 = 14; blood caiman
damage: 1d12 + 2 ⇒ (8) + 2 = 10
Attack: 1d20 + 5 ⇒ (8) + 5 = 13; blood caiman
damage: 1d8 + 4 ⇒ (7) + 4 = 11
Attack: 1d20 + 12 ⇒ (16) + 12 = 28; Vesket
damage: 2d6 + 10 ⇒ (3, 2) + 10 = 15
attack: 1d20 + 2 ⇒ (2) + 2 = 4; Connor
damage: 1d8 + 1 ⇒ (8) + 1 = 9
attack: 1d20 + 2 ⇒ (6) + 2 = 8
damage: 1d8 + 1 ⇒ (7) + 1 = 8
attack: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22; flanking
damage: 1d8 + 1 ⇒ (5) + 1 = 6
Attack: 1d20 + 18 ⇒ (5) + 18 = 23; Wisp
damage: 2d8 + 2 ⇒ (1, 8) + 2 = 11
str: 1d20 + 1 ⇒ (10) + 1 = 11


Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 4/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7

Veronica slides back, knowing that with the wand in hand she can't do anything to help Zeke fight the wisp. Instead she casts a powerful healing spell to keep him going.

Cure Serious Wounds: 3d8 + 5 ⇒ (5, 6, 4) + 5 = 20

5' step, convert dispel magic to cure serious wounds. Since I don't currently have a melee weapon in hand, I can't give Zeke a flanking bonus.


Male Elf Fey Sorcerer 6 / Feysworn 3 :: AC 12 :: Fort +3, Ref +5, Will +8 :: Per +3, Init +2

Seres grimly casts another missile. "I hope this thing has enough charges..."

Magic missile: 1d4 + 1 ⇒ (3) + 1 = 4

Slow, but steady.

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

Seeing little choice Ezekiel 5' steps to maintain a flank and full attacks what whisp, grateful for the healing behind him. You brought this on yourself you evil glow. he curses as he slices into the air around it.

MW kukri: 1d20 + 11 + 1 + 2 ⇒ (7) + 11 + 1 + 2 = 211d4 + 5 + 3d8 ⇒ (3) + 5 + (6, 7, 8) = 29 I am betting that is a miss.


Male Human Beast Rider Emissary 6 / Hunter 3 (HP: 64/82 // AC: 21 (23), T: 11, F: 20 // F: 9 R: 6 W: 6 // Init: +1, Per: +12 // Dip/Bluff/Intim: 14/6/7, Know (Nob/Geog/Rel): 11/5/5, Handle Animal: 14, Ride: 13 / Lance Ch/PA +22/19 (3d8+18/45, x3)
Resources:
  • Challenge (+2/+6): 2/2
  • Animal Aspect: 2/2
Whitetalon:
HP: 62/69 (57/65) neg level // AC: 25, T: 12, F: 21 // F: 10 R: 8 W: 4 // Init: +3, Per: +7 // PA Bite +10/5 (1d6+14)/Rake +10 )1d6+14)/2 talons +10/+10 (1d6+14)

Oh, it's getting sporty down in here!

Ride Check to avoid Cinder's hit: 1d20 + 10 ⇒ (16) + 10 = 26

Connor knees Cinder in the side causing her to sidestep the lizardman's blow at the last moment. He takes a trident and a spear for his actions, and coughs up a wad of blood.

With a roar of anger, he screams at the lizardman king, "Go to your grave you unholy reptile!!"

Connor to hit: 1d20 + 9 + 2 + 1 ⇒ (16) + 9 + 2 + 1 = 28
Damage: 2d6 + 14 + 4 ⇒ (2, 3) + 14 + 4 = 23

Connor moves Cinder to attack with more control this time (no Power attack), finishing off the crocodile then moving to any injured lizardmen.

Cinder Bite: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Damage: 1d4 + 6 ⇒ (4) + 6 = 10
Cinder Hoof: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Cinder Hoof: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Damage: 1d6 + 3 ⇒ (3) + 3 = 6


Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 4/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7

Knowing that the wisp will keep pressure on Ezekial, Veronica uses her wand again.

Cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7

She then points with her other hand in the direction of the fighting by Connor and shouts, "Moondancer, attack!"

Handle animal, companion: 1d20 + 6 + 4 ⇒ (11) + 6 + 4 = 21

DM, I'll need a token for Moondancer, who should be racing to help Connor. She has a speed of 50' and I had her come into the compound earlier (see posts above) so she might be able to reach the lizardfolk fighting Connor with a charge.


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

As the lizardman approaches larisa calmly tucks her crossbow under one arm, her other hand reaching down to the dagger on her belt. She coldly focuses on the lizardman, smoothly drawing the weapon as she imbues it with baneful energy as she slashes at the lizardman. Move action study target, draw weapon as part of the move action. Swift activate bane

Attack: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 1d4 + 5 + 2d6 ⇒ (2) + 5 + (2, 6) = 15


Half-orc Investigator 4/Barbarian (Drunken brute) 1 | HP 41/41 (51/51) | AC 21 (19) T 12 (10) FF 19 (17) | Fort 10 (12) Ref 12 Will 8 (10) | Initiative +2 | Rage 13/14 | Inspiration 4/6

Raff focuses on the wisp with a deadly glare, swinging his falchion with force at the creature.

Attack: 1d20 + 10 + 1d6 ⇒ (5) + 10 + (3) = 18
Damage: 2d4 + 10 ⇒ (3, 2) + 10 = 15
Using 2 points of inspiration to use it on my attacks.


Story Narrator

Init: Larisa, Raff, Seres, lizardmen/willo-o-wisp/lizards, Ezekial, Veronica, Connor

Round 6

Ezekial slashes again at the floating skull, but this time the will-o'-wisp dodges the blade.

Veronica cures Ezekial again. Moondancer races to a flanking position behind one of the lizard man soldiers fighting Connor.

Cinder bites at the blood red crocodile and kills it this time and manages to wound a lizard man soldier. Connor plunges his lance through the lizard man king's chest and strikes a resounding death blow. The lizard man king collapses to the ground - his eyes locked on Connor as his life force fades and ebbs.

Round 7

Larisa shoulders her crossbow and calmly guts the lizard man soldier as he charges to her.

Raff furiously attacks the wisp, but the lizard skull spins with impunity to avoid the attack.

Seres continues to wear down the wisp with his wand.

The three remaining lizard men soldiers continue to press their attack against Connor, but their spears deflect harmlessly from his armor.

The floating lizard skull moves north 5' and shocks Ezekial with a blinding burst of electrical energy that sets Ezekial's armor smoldering (22 hp damage).

Everyone is up.

dice:

AoO: 1d20 + 2 ⇒ (17) + 2 = 19; Raff
damage: 1d8 + 1 ⇒ (2) + 1 = 3
attack: 1d20 + 2 ⇒ (9) + 2 = 11; Connor
damage: 1d8 + 1 ⇒ (3) + 1 = 4
attack: 1d20 + 2 ⇒ (10) + 2 = 12; flanking
damage: 1d8 + 1 ⇒ (2) + 1 = 3
attack: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5; flanking
damage: 1d8 + 1 ⇒ (7) + 1 = 8
Attack: 1d20 + 18 ⇒ (20) + 18 = 38; Wisp
damage: 2d8 + 2 ⇒ (4, 5) + 2 = 11
Crit: 1d20 + 18 ⇒ (9) + 18 = 27; Wisp
damage: 2d8 + 2 ⇒ (3, 6) + 2 = 11
str: 1d20 + 1 ⇒ (3) + 1 = 4


Male Elf Fey Sorcerer 6 / Feysworn 3 :: AC 12 :: Fort +3, Ref +5, Will +8 :: Per +3, Init +2

Seres casts yet another force missile.

Magic missile: 1d4 + 1 ⇒ (2) + 1 = 3


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Round 7
Rounds of Bane 2/5 Divine favor runs out in 3 rounds

As the Lizardman goes down Larisa dismisses the bane magic from her dagger. Looking up from the corpse she notices that all the fighting has moved further inside the camp, forcing her to run through the muck to get a better view.

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

Ezekial 5' steps up and readies a flanking attack on the whisp.

MW kukri: 1d20 + 11 + 1 + 2 ⇒ (11) + 11 + 1 + 2 = 251d4 + 5 + 3d8 ⇒ (1) + 5 + (2, 8, 2) = 18


Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 4/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7

Hoping that Zeke can finish this, Veronica briefly taps him on the back and infuses him with a touch of sacred guidance.

Using Touch of Good; Zeke gains a +2 sacred bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round.
Hopefully this makes it in time to boost his attack roll above while he waits for Raff to get into flanking position.

Meanwhile, Moondancer tears into one of the lizardfolk from behind.

Moondancer: Bite, flanking: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Moondancer: Bite damage: 1d8 + 2 ⇒ (8) + 2 = 10
Moondancer: Free trip attempt: 1d20 + 5 ⇒ (7) + 5 = 12


Male Human Beast Rider Emissary 6 / Hunter 3 (HP: 64/82 // AC: 21 (23), T: 11, F: 20 // F: 9 R: 6 W: 6 // Init: +1, Per: +12 // Dip/Bluff/Intim: 14/6/7, Know (Nob/Geog/Rel): 11/5/5, Handle Animal: 14, Ride: 13 / Lance Ch/PA +22/19 (3d8+18/45, x3)
Resources:
  • Challenge (+2/+6): 2/2
  • Animal Aspect: 2/2
Whitetalon:
HP: 62/69 (57/65) neg level // AC: 25, T: 12, F: 21 // F: 10 R: 8 W: 4 // Init: +3, Per: +7 // PA Bite +10/5 (1d6+14)/Rake +10 )1d6+14)/2 talons +10/+10 (1d6+14)

I'd like to see how the battlefield changes before I post (assuming Connor survives another round])

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

Hoping that +2 sacred bonus on attack rolls is enough to allow a hit here.


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Unfortunately Veronica goes after Ezekial so the buff won't apply for this rounds attack.


Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 4/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7

...except Zeke has to wait until Raff moves, so that he gets the flank. Since we are now in an order of monsters-then-us, our order is:
Zeke, me, Connor, Larisa, Raff, Seres - meaning Zeke waits until Raff moves, then he attacks. That means the order is actually Zeke Ready Action, me Touch of Good, Connor, Larisa, Raff hopefully move & attack, Zeke come out of Ready and attack, then Seres.

Our DM posted the order on this post here.

The Exchange

M Half Elf Unchained Rogue 8 (Scout& Knifemaster), Brawler (snakebite) 1| HP67/67 | AC 24|, T 17, FF 17 | CMB +8 CMD 25 | F +6 R +14 W +3 (4 vs enchants) Immune to sleep| Init +8| Perc +19/23 vs conversation or things hidden

Yep. Note this means he could not full attack, so there is a price to readying. but this thing is so hard to hit that I think I am better off rolling once that rolling twice at -2 each. Anyone care to do the math?


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Oh wow, my bad, was confused on the turn order.


Male Human Beast Rider Emissary 6 / Hunter 3 (HP: 64/82 // AC: 21 (23), T: 11, F: 20 // F: 9 R: 6 W: 6 // Init: +1, Per: +12 // Dip/Bluff/Intim: 14/6/7, Know (Nob/Geog/Rel): 11/5/5, Handle Animal: 14, Ride: 13 / Lance Ch/PA +22/19 (3d8+18/45, x3)
Resources:
  • Challenge (+2/+6): 2/2
  • Animal Aspect: 2/2
Whitetalon:
HP: 62/69 (57/65) neg level // AC: 25, T: 12, F: 21 // F: 10 R: 8 W: 4 // Init: +3, Per: +7 // PA Bite +10/5 (1d6+14)/Rake +10 )1d6+14)/2 talons +10/+10 (1d6+14)

Me too, got it now. Zeke can delay his entire action vice readying. You only need to ready if you want to interrupt.

Connor will delay until right before the baddies go, or after Seres, to see where he is needed most.


Half-orc Investigator 4/Barbarian (Drunken brute) 1 | HP 41/41 (51/51) | AC 21 (19) T 12 (10) FF 19 (17) | Fort 10 (12) Ref 12 Will 8 (10) | Initiative +2 | Rage 13/14 | Inspiration 4/6

Raff dismounts his horse, placing him within striking distance of the skull (Longarms) and strikes at the wisp as Zeke does the same from its opposite side.

Attack: 1d20 + 12 ⇒ (1) + 12 = 13
Damage: 2d4 + 10 ⇒ (2, 1) + 10 = 13


Story Narrator

Init: Larisa, Raff, Seres, lizardmen/willo-o-wisp/lizards, Ezekial, Veronica, Connor

Round 6

Ezekial holds until Raff moves into a flanking position.

Veronica casts a divine blessing on Ezekial. Moondancer tears down one of the lizard man soldiers from behind and then rips out its throat.

Conor holds to see how the battle develops.

Round 6

Larisa moves into the compound.

Raff dismounts and moves to attack the will-o'-wisp, but the floating light again dodges his falchion.

Ezekial slices with his kukri and manages to hit through Erasti's grace. His blade destroys all but a fragment of the will-o'-wisp's essence.

Seres fires his wand and the force bolt shatters the floating lizard man skull - dispersing its energy in a blight green electrical flash.

Seeing the will-o'-wisp destroyed, the lizard men soldiers drop their spears and run for the gates.

The chained boy cries out to you for help.

11,600 XP


Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 4/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7

Veronica lets out a heavy breath. "Thank Erastil! Great work, Zeke. Come on!" she says as she rushes toward the chained-up boy.


F Human Inquisitor (Sanctified Slayer) 5/ Fighter (Weapon Master) 4; Init +5; Perception +14; AC: 19 T: 13 FF: 16; HP 73/73; F: +8 R: +5 W: +7; CMD 20; +1,Longbow +13/+8 1D8+4 (20 x3) 100ft; Rapid Shot -2, Deadly Aim -2/+4, Sneak Attack +1D6

Larisa braces herself as the lizard men rush, but once it quickly becomes apparent they were more concerned with fleeing than fighting she shoulders through them and rushes to the child. "Thank Erastil indeed," She cries as she joins Veronica. "Dont worry Tig, we're here to take you home." Smiling as she makes her way through the muck to him she points out Connor atop his mighty steed. "We were all very worried about, Lord Connor even came all the way out here to personally get you to your parents safe and sound." She says, hoping to distract the lad by making him star struck.


Half-orc Investigator 4/Barbarian (Drunken brute) 1 | HP 41/41 (51/51) | AC 21 (19) T 12 (10) FF 19 (17) | Fort 10 (12) Ref 12 Will 8 (10) | Initiative +2 | Rage 13/14 | Inspiration 4/6

As things come to an end in the fight Raff falls back on his haunches, huffing and puffing. "Whew... Good... Good job there Zeke... That was pretty hard fought." Shakily standing up, he takes the first swig from his flask you've seen him take in a while before coming up on the boy with the rest of the group. "Right, right. Anyways, should we get him home right away? The troll situation seems to be getting pretty urgent."

1 to 50 of 4,287 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Kingmaker: Stolen Lands All Messageboards

Want to post a reply? Sign in.