Kingmaker. Footsteps to the empty throne. (Inactive)

Game Master DBH

Strangers, friends and even lovers. You have gathered together for your own reasons to explore and make safe the perilous region to the south known to all only as the Stolen lands.

Charter

The Greenbelt

Charter of rulership

Silverhold map

Kingdom shreadsheet

Stolen lands Map RRR

Letter

Notices 3

Wyverns;


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INACTIVE - GAME DIED

Knowledge (religion): 1d20 + 8 ⇒ (4) + 8 = 12

"Definitely a tomb, but I can't tell who they're being sent to in their final rest..." murmurs Lisl. Once the black mist seeps out, she brings up her shield again and prepares for the onslaught of undead by blessing the team.

Usual bless for +1 to attack rolls and saves vs. fear.

Prepping to channel!


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
GM_DBH wrote:

Freya - Josef Follows your lead and the three of you turn north again.

With little other choice, not wanting to get too far from Silverhold without the entire party, Freya leads the small group back north to Silverhold and then back south along the western banks of the Tuskwater.


Are you sure you want to do that?

Freya. Once you have returned to Silverhold you receive the news that the others set out east to deal with Wolves and Undead.

Everybody else.

The Rattle and clatter lets you know what is coming as the Skeletons march out to fulfill their orders.

Only two reach you in time to attack.
attack Red: 1d20 ⇒ 18
attack Purple: 1d20 ⇒ 18

Both miss by little.

The party may now act.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Despite clearly being worn down by the magic moments ago, Darian lashes out with his sword once he is back to a defensible location. He manages to slice into the nearest one cleanly.

He then raises his shield to brace for another attack.
__________
Attack, Bless, Exhausted: 1d20 + 5 ⇒ (19) + 5 = 24
Attack, Bless, Exhausted: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d10 ⇒ 6
Crit Damage: 1d10 ⇒ 5


INACTIVE - GAME DIED

Seeing the massive rattling horde, Lisl does what clerics do best - she channels positive energy power!

Channel energy: Harm undead: 2d6 ⇒ (5, 6) = 11 (DC 14 Will save for half)

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Hold to see if anyone survives the channel.


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

Hearing the news of the others leaving Silverhold, Freya somewhat annoyed says, "I see, we go off on a scouting mission and the others finally decide to do something other than build their damned city...no bother. Josef, Akiros, we still have the western shores of the Tuskwater to explore. Shall we be on our way?"

Heading off for Hex 11 (or Hex 4 if that's where we have to go first).


Halfing Bard (Detective) 4| AC 19 FF 15 T 15| HP 26/26| F +2 R +8 W +5| Init +5| Percep +11| 4/4 1st 2/2 2nd| 33 (7) ammo

Jory pulls his dueling sword free just in time to meet the on-rushing attackers, striking out at the nearest.

Attacking purple
Attack, Bless: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Damage: 1d6 ⇒ 3


Are you sure you want to do that?

Freya & co

Setting off to the west you soon encounter a strange sight?

The Narthropple Expedition:
The sound of unintelligible cursing echoes through the woods.
Just visible through the trees, a small wagon sits mired in the middle of a swiftly flowing river as the waters threaten to overwhelm its sides.
Two ponies hitched to the wagon flounder in the swirling waters, close to panicking. Two more wagons sit safely on the far bank.

What are you doing now?


Are you sure you want to do that?

Team Schmoozer.

Lisl chants and gestures, you all fell the energy of life itself wash over you as the Skeletons are destroyed.

Even if they had all saved it's still more damage than they can take.

The dotted square shows the traps trigger area. DC28 to spot, :)

The skeleton lying in the centre of the room didn't come to life, it is the remains of an unfortunate adventurer.

While most of the skeleton’s equipment has rotted away, a tarnished copper Ring of sustenance still encircles one bony finger.

Checking the hallways the Skeletons came from.

F3. Crypts
The walls of each dusty chamber are decorated with mosaic scenes of hunting and battle. Six biers line the walls, the resting places of respected warriors.

Only one way to go now. What are you doing?


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Once the skeleton horde falls to Lisl’s Power, he turns to her, smirks, and says ”Show off.”

He slumps against the wall and adds ”Let me try and catch my breath for a few minutes. Who knows how much more to this tomb there is, or what else we will face.”

Would like to try and see if this magic wears off quick. If after a few minutes it doesn’t, I’m willing to give up and move on further in. Unless the rest wanna just forge onward now.


INACTIVE - GAME DIED

Lisl tosses her hair and says airily, "Next time I can let you fight them all if you like." She quickly melts from her icy demeanor and says, "Now let me take a look and see what this trap did to you."

Detect magic should not only spot the ring, but also tell me if Darian's under a lingering enchantment. If not, then we just have to wait for him to recover. If he is, maybe it'll wear off in a few minutes.

Spellcraft: 1d20 + 8 ⇒ (14) + 8 = 22


Are you sure you want to do that?

It's 'Ray of Exhaustion'. It wears off after 3 minutes. The Ring was minor so I didn't make you roll for it. :)

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

"What will the ring do?" Isabel asks, seeing as Lisl is already taking a close look.

When told: "Do you think I could have it? I suspect I'm going to need a lot of feeding soon and anything that will help keep the baby and I happy is probably a good thing!"

Perc: 1d20 + 8 ⇒ (16) + 8 = 24
Quick - aid me! Otherwise take the time Darian rests to take 20 on percep - for 28!


INACTIVE - GAME DIED

"I'm actually not sure how this ring will interact with feeding the baby. Curious," says Lisl. She turns about in a slow circle, craning her neck to look at the murals. "These seem like they might be to invoke Gorum, with scenes of strength in fighting."

Perception (aid): 1d20 + 6 ⇒ (11) + 6 = 17


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Darian just nods in reply to Lisl as he slumps down to the floor, his back against the wall. After a few minutes, Darian's energy seems to return all at once. He stands and readies himself once more and says, "Well, I feel better! Shall we proceed on down the final passage? See where it leads?"

Once the others are ready, he leads the way down the hall to the East.


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
GM_DBH wrote:

Freya & co

Setting off to the west you soon encounter a strange sight?

The Narthropple Expedition:
The sound of unintelligible cursing echoes through the woods.
Just visible through the trees, a small wagon sits mired in the middle of a swiftly flowing river as the waters threaten to overwhelm its sides.
Two ponies hitched to the wagon flounder in the swirling waters, close to panicking. Two more wagons sit safely on the far bank.

What are you doing now?

"It would seem that they are in need of our help." Freya says to the others. "Josef, Akiros, go with Fenrir and see if there is any hope of helping them across."

Approaching the stream, Freya does her best to calm the ponies.

Wild Empathy: 1d20 + 3 ⇒ (14) + 3 = 17


Halfing Bard (Detective) 4| AC 19 FF 15 T 15| HP 26/26| F +2 R +8 W +5| Init +5| Percep +11| 4/4 1st 2/2 2nd| 33 (7) ammo

Jory moves cautiously ahead with Darian, eyeing the contours of the tomb.

"Hmmm, let me take a look here..."

Castings Acute Senses

Duration 1 minute/level: The target gains a +10 enhancement bonus on Perception checks.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Darian shakes his head at Isabel's request. "I have no objection."

He moves the light issued forth from his Sunrod down the Eastern passage to see where it leads and how far it goes...


Are you sure you want to do that?

Freya

The cart is 20' out in the river, it's a DC10 swim check to reach it before you can unhitch and calm the ponies.

What are you doing?

Akiros can swim as well as you, Josef can't swim. :).


Are you sure you want to do that?

Team diplomatic

F4. The Warrior’s Tomb:
The walls of this chamber are adorned with a plethora of weapons, shields, armor, and tattered banners and standards.
Interspersed among the displayed arms are carved scenes of battle, pillage, and conquest.
The carvings are caked in flaking pigments that were once brightly colored, but many have been defaced, apparently by repeated blows from a weapon.
At the far end of the room, a withered corpse is already advancing on you, its bony hands clutching a sword across its chest.

GM Screen:

Perception: 1d20 + 16 ⇒ (10) + 16 = 26

What are you doing now?

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Isabel thrusts out one hand and hurls her mind against the advancing skeleton.

Hold Person, DC15 Will with -2 penalty from Hypnotic Gaze! (Psychic Inception makes this work.) Let's see if we can end this fight in one!


Are you sure you want to do that?

Will save: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7
Chance to ignore: 1d100 ⇒ 42

The Undead freezes in place.

What are you doing now?

Looks like he has to kill those pesky casters first.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Darian braces himself for attack, stepping ahead just slightly as he pushes his magic out and to his allies, enhancing their weapons as well as his own.

Inspire Courage

Edit, due to DM post Ninja!

Darian sees the thing freeze due to Isabel's magic. He steps forward and, with both hands, swings his sword at this things head.

CDG: 2d10 + 10 ⇒ (3, 5) + 10 = 18

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

HeeHee! :D Fingers crossed it can't make DC28...


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
GM_DBH wrote:

Freya

The cart is 20' out in the river, it's a DC10 swim check to reach it before you can unhitch and calm the ponies.

What are you doing?

Akiros can swim as well as you, Josef can't swim. :).

Freya swims out to free the ponies.

Swim: 1d20 + 5 ⇒ (14) + 5 = 19

See above post for Wild Empathy (17)

Have we lost Josef?


Are you sure you want to do that?

Team Schmoozer.

No Coup de Grace. Undead don't have to make Fort saves.

Waiting on Jory and most importantly in a fight with undead Lisl!

======================================================================

Freya

It looks that way, I've sent him a PM checking on him, but haven't heard back.

Freya swims out to the stranded and panicking ponies, their fear makes them unfriendly to her, but after a minute she manages to calm them enough to begin unharnessing them.

Akiros has removed his armor and joins you in the water while Josef stands watch on the bank.

Swim: 1d20 + 5 ⇒ (5) + 5 = 10
Str: 1d20 + 2 ⇒ (8) + 2 = 10

He tries to steady the rapidly bobbing wagon.

What are you doing now?


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Do I need to redo my action then?


Are you sure you want to do that?

Since he's held I won't worry about the attack roll. It's just straight damage though.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Given that a CDG is you taking careful aim and a good swing I guess we should all be able to line up and get crits if he keeps failing the saves.


INACTIVE - GAME DIED

I think Darian can still do the CDG damage if it's helpless, it just doesn't have to take a save or be destroyed instantly.

Lisl spots the undead creature approaching and waves her key of Abadar in a small circle through the air. A scintillating burst of light blasts outward from behind the undead!

Casting burst of radiance.

Damage vs. evil (no save): 3d4 ⇒ (1, 1, 3) = 5
Blindness/dazzle duration: 1d4 ⇒ 2 rounds (DC 15 Ref save, success = dazzled, failed = blinded)


Halfing Bard (Detective) 4| AC 19 FF 15 T 15| HP 26/26| F +2 R +8 W +5| Init +5| Percep +11| 4/4 1st 2/2 2nd| 33 (7) ammo

Jory advances to the other side of the creature and lays in with his blade.

If needed
Attack: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Damage: 1d6 ⇒ 2


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Darian raises his blade for another heavy-handed chop into this creature, hoping to end it before it can shake off Isabel’s magic.
__________
Preemptive post for next round, in case I get bogged down at work the next few days. Don’t wanna slow us up. Posting an attack roll and damage, as well as bonus damage in case an autocrit is still allowed if this thing is still helpless.
Attack Roll, Bless: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15 If needed
Damage, Arcane Strike: 1d10 + 5 ⇒ (4) + 5 = 9
Bonus Damage If Autocrit from Helpless: 1d10 + 5 ⇒ (6) + 5 = 11


Are you sure you want to do that?

Team Schmoozer

GM's secrets:

Fort save: 1d20 + 10 ⇒ (16) + 10 = 26
Will save: 1d20 + 8 ⇒ (15) + 8 = 23

With a furious howl the undead warrior breaks free of the binding magic, he lashes out at Darian.

attack - Dazzled: 1d20 - 1 ⇒ (20) - 1 = 19
Damage + Energy drain: 1d10 + 5 ⇒ (3) + 5 = 8
Fort save DC18 or lose a level.

The party may now act.


Are you sure you want to do that?

Freya

You calm the ponies easily, freeing them from their traces and sending to shore. Josef see's the problem Akiross is having and with some shouting manages to get the Gnomes to stop milling about uselessly and to start throwing ropes and grappling hooks to be attached to the wagon.

With everybody on shore lending their strength the cart is soon on the bank. The Gnomes cheer happily and are very grateful, inviting you to share a meal with them.

What are you doing?


INACTIVE - GAME DIED

Team Schmoozer

Ouch. That nat 20 is a crit threat from the undead on Darian.

Lisl launches a shimmering blast of positive energy in an effort to burn away the undead for good.

Channel Energy: Harm undead: 2d6 ⇒ (3, 1) = 4 (DC 14 (? I think?) Will save for half)


Are you sure you want to do that?

Nice of you to point that out Lisl. :)
Crit confirm: 1d20 - 1 ⇒ (17) - 1 = 16

And I forgot to do the damage as well.

crit damage: 2d10 + 10 ⇒ (1, 8) + 10 = 19

So it's looking nasty for Darian.

Will save: 1d20 + 8 ⇒ (7) + 8 = 15

Splitting the party is looking better and better. For me. :)


INACTIVE - GAME DIED

I believe that also drains an extra level.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:
Lisl Morozov wrote:
I believe that also drains an extra level.

Quiet You! Also - he has a x3 crit modifier? Yikes!

But he doesn't get to attack! :D

Hold Person wrote:
The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. This is a full-round action that does not provoke attacks of opportunity. A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can’t swim and may drown.


Are you sure you want to do that?

Good rule lawyering there Isabel. You've saved your hubby a lot of grief. This round!

This round the Undead has broken the Hold person, still Dazzled for this round and 1 more.


INACTIVE - GAME DIED

Whew! Otherwise it would be a looong time before I could restore those levels.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Whoa....thanks Isabel. And WHAT GIVES LISL!?!? Lol. Darian’s action is posted for the round. Up above.


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

Glad to have done some good, Freya happily accepts the invitation on behalf of her small group.

"Glad we were able to help. My name is Freya, this is Josef and Akiros." she says gesturing to each of the men.

"Who might you be? Other than merchants of course. It's a bit out of the way, but there is a new settlement on the north shore of the Tuskwater, Silverhold. It might be worth your while to go through there."

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

I think Lisl has been dominated by the undead! :O

Feeling, rather than seeing the undead break free of her spell Isabel nearly panics.

"Someone get his sword!" She yells, closing up to the undead champion and bathing him in coloured lights.

Colour spray DC15 with -2 penalty, move as needed to avoid getting Darian and Jory.


INACTIVE - GAME DIED

Hey, I am lawful good.

Lisl advances straight into the fray and grabs the sword off the ground. She keeps her shield up and to one side to help protect Darian.

Using my Shield Bearer trait to give Darian +2 to his AC.
Since it's already escaped the hold spell, this provokes an AoO. DM, I'll take that crit if you want.


Are you sure you want to do that?

Team soon to be dead.

Ok, he hasn't dropped his sword, why are you acting as if he has? And breaking Hold person is a full round action, so no AOO on you Lisl

Waiting for Jory's action.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

I was confused by that too...but a more important question is why did you change the team name of Freya’s and Josef’s expedition? How are they soon to be dead? Heh


Are you sure you want to do that?

Team sole survivor.

Freya. The Gnomes let their battered and bruised leader speak for their group. He puffs himself up trying to look impressive. It doesn't work.

You are indeed most fortunate people. You have earned yourselves a footnote in history as helpful natives for aiding the world reknowned Jublost Narthropple. Explorer and Cartographer most extraordinary!"

It seems the Gnomes are explorers who have been mapping the southern stolen lands for some time, at least until they annoyed a Kobold fishing party by driving away the fish when crossing the river. The brawl never came to weapons, and having given the Gnomes black eyes and bruises the Kobolds left to find a quieter fishing spot.

As you have aided Narthropple he generously offers to sell you a copy of his map for the mere sum of 3000gp. It would be more but he's grateful you saved his cart.

What are you doing now?


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

"While your offer is...generous, Jublost, I am not in a position to strike such a bargain. As I said before there is a settlement, Silverhold, on the northern banks of the Tuskwater. Perhaps the Lord and Lady of the settlement would be interested in such a purchase." Freya says, trying to be a diplomatic as she can - certainly not he Ulfen woman's strong suit.

Diplomacy: 1d20 + 1 + 1d6 ⇒ (15) + 1 + (5) = 21 (spending inspiration)

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

I was trying to tell people to disarm him before he could stab us with it! Oh well...

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