Kingmaker- A New Start (Inactive)

Game Master Daniel Stewart

Kingmaker - Stolen Land

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Liberty's Edge

Male Historian/Curator

Svetlana & Brigid:

The two guards nod and follow Svetlana back down the track towards the others (Remember it is about a 20 minutes walk back to the others...if you can remember in this growing dark where you left them.)

Liberty's Edge

Male Historian/Curator

The two women have been gone for some time (almost an hour). The campsite was well chosen, and as the temperature drops, and a light rain begins, you are able to keep mostly warm and dry.
All left in the camp please make Perception checks


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

Daniel:
Brigid inspects the items in the blind that may have been left behind by the bandits.


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

Daniel:
Svetlana marches the two men back down the track, careful to maintain her stern demeanor. She wasn't worried about Brigid, the woman could handle herself and besides the bandits would have a miserable time trying to dislodge the woman from that blind with her bow in hand. As she got to within a 100 yards of the campsite she stopped the men and said, OK, you two appear ready to make a good impression but there is one last thing. I didn't want to shock you back there, but the fact that you followed me shows your loyalty to the Stag Lord. Here's the facts: Kressle sent assassins against the Stag Lord to try to take control of us all. The Stag Lord disposed of the assassins easily himself but he changed the security protocol around him. That means no weapons when in audience with him. So for you two, you'll need to hand your bows and swords over to me before I send you both in. We're close now, and I don't want the Stag Lord getting upset. He's been...touchy lately and I'd hate to lose two loyal types like yourselves. Obviously you'll get these back right afterward and then we'll all head to the main camp. Svetlana holds out her hands expectantly for the men's weapons.

Another Bluff attempt to get them to hand over their bows and swords Bluff Check 1d10 + 9 ⇒ (9) + 9 = 18


Male Human Chelaxian Bard (Archaeologist) Lvl 2

Perception1d20 + 6 ⇒ (8) + 6 = 14

Liberty's Edge

Male Historian/Curator

Brigid:

There is very little in the blind. You are about 20 or so feet in the air. A knotted rope is the only way up or down from this vantage point. Two quivers hang from a branch, each holding a score of short bow arrows. A small keg containing water and a leather bag with a few strips of dried meat and a couple hard biscuits round out the supplies. The wooden platform has a number of carvings and graffiti all over its surface. This runs the gambit of crude sculpture and pictures, to insults and gossip.
You are reading through these various tidbits when you hear a rustling coming from below. A few seconds later you see a figure appear across the stream from where you are. It looks like this person is carrying something, and as it carefully crosses the swollen stream, it calls out softly.
"Dinners' here. Throw down the rope and come and get it!"

Liberty's Edge

Male Historian/Curator

Svetlana:

Ok...now that's a whopper. Lets see what the bandits have to say about that!!

Sense Motive: 1d20 ⇒ 14

The two bandits look at each other. The talkative one shrugs and begins to hand over his bow, but the one called Vik stops him.

"I aint givin' up my weapons, Stag Lord or no. He can either trust us, or not, but I am not going into your camp unarmed."
While not upset, it does not look like Vik is willing to give up his weapons easily.


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

Daniel:
You know Daniel, you could hook a sister up here and roll some single digits. Just sayin'

Svetlana shook her head and then shrugged. It's your lives. At least keep them sheathed and holstered if you know what's good for you. The priestess then walks further toward the party's camp. About 30 feet before walking into the group's midst....

Svetlana's voice rings out loudly; I've got two here to see the Stag Lord, all prepare for the two called to see the Stag Lord.


Male Human (Brevoyic) Fighter (Polearm Master) / 4

Ulryk did not really make more small talk after Leorn had answered. The man did not provide any further details and Ulryk did not think it his place to press Leorn at this time. He knew that a gap still existed between their trust of one another and a hastily built bridge would not do. He knew that the scouts had only been gone for an hour or so and logically he understood they might be twenty or so more minutes, but he was definitely concerned.

Perception: 1d20 ⇒ 2

For him however the darkness of the night was thick and the mixing of the rain and the sounds of the wilderness blended together to mask everything. He merely huddled in his white fur cloak and peered into the murkiness beyond.

Liberty's Edge

Male Historian/Curator

Everyone in camp hears Svetlana's voice from about 30' or so away, down the track she took with Brigid about an hour ago.

"I've got two here to see the Stag Lord, all prepare for the two called to see the Stag Lord."


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

You can use buff to talk with innuendo

I get up and ready myself smiling.

Liberty's Edge

Male Historian/Curator

@Kent..yes you can!!

Secret Messages
You can use Bluff to pass hidden messages to another character without others understanding your true meaning. The DC of this check is 15 for simple messages and 20 for complex messages. If you are successful, the target automatically understands you, assuming you are speaking in a language that it understands. If your check fails by 5 or more, you deliver the wrong message. Other creatures that hear the message can decipher the message by succeeding at an opposed Sense Motive check against your Bluff result.


Male Human Ranger 5
vitals:
Init +3 // HP 31/45 // AC:20/T:14/FF:16 // Percep: +10(+4vHuman, +2vMag.Beast/Forest) // F +4/R +7/W +3(+1vFey,+2vFear) // CMB +7 - CMD 20 // Speed 30

Perception: 1d20 + 7 ⇒ (18) + 7 = 25
If I'm perceiving a human, then add +2.

Damen's focus in the camp had mostly been to remain basically dry, as the cold was affecting him less than he thought it might. He'd removed his armor and had even managed to doze lightly when Svetlana's voice came out of the rainy gloom that surrounded the camp.

With a start he grabbed his buckler and his morningstar. No time to put on armor - he regretted removing it now. AC is 15. Called to see the Stag Lord? It was obvious there was a ruse at play, but this wasn't Damen's skill set any more than diplomacy. Nothing for it but to play along and see what happened.


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

Daniel:

Swearing inwardly, Brigid glances around in a hopeless search for a clever ruse. With the rain, a hooded cloak might be able to allow her to pose as one bandit, but never two. And she would never be able to mimic the voices of Vik and his friend.

While musing over her options, she kicks the rope ladder down. Then, as much as she hates the thought of this, waits for a clear shot and sends an arrow into the porter.

Ranged, PBS, Deadly Aim: 1d20 + 7 - 1 + 1 ⇒ (8) + 7 - 1 + 1 = 15
Miss chance: 1d100 ⇒ 74
Damage: 1d8 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6

Liberty's Edge

Male Historian/Curator

@Damen - You actually hear the bandits and Svetlana before she calls out to the camp. You have a minute or two to act before she is upon you.


Male Human Ranger 5
vitals:
Init +3 // HP 31/45 // AC:20/T:14/FF:16 // Percep: +10(+4vHuman, +2vMag.Beast/Forest) // F +4/R +7/W +3(+1vFey,+2vFear) // CMB +7 - CMD 20 // Speed 30

Oh, awesome. In that case I'll don my armor and alert the others that someone's coming.


Male Human Chelaxian Bard (Archaeologist) Lvl 2

At the noise I grab my whip. "Whats going on? Is our cover blown? Are they coming back? What's happening man."


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

@Daniel: sorry if this post moves things ahead more than you want. Posting opportunities for me today will be sporadic and I didn't want to hold the game up.

Svetlana shouts again just steps from entering the party's midst, All prepare for two loyal to the Stag Lord! Walking into the camp, the priestess winks at her companions before taking a step back and letting the two bandits walk in front of her. She then shouts, Now! They are bandits, take them down!

Probably initiative roll time here, hopefully with a surprise action for the party!

Initiative 1d20 + 2 ⇒ (3) + 2 = 5


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

init: 1d20 + 6 ⇒ (14) + 6 = 20
I take a little peek into the future
Prescience1d20 ⇒ 15

Then seeing that the omens are good. I fire my heavy crossbow at the bandit farther away.
I have +2 on the attack so it adds up to 17

damage: 1d10 ⇒ 7


Male Human (Brevoyic) Fighter (Polearm Master) / 4

No further word is needed from Svetlana. He had not expected this, but ample warning had been provided by Damen and so he positioned himself up against a tree with his Heavy spiked flail at the ready, given the close quarters of the hidden camp. He had never yet removed his armor and he was glad for it.

Initiative: 1d20 + 1 ⇒ (14) + 1 = 15


Male Human Ranger 5
vitals:
Init +3 // HP 31/45 // AC:20/T:14/FF:16 // Percep: +10(+4vHuman, +2vMag.Beast/Forest) // F +4/R +7/W +3(+1vFey,+2vFear) // CMB +7 - CMD 20 // Speed 30

initiative: 1d20 + 3 ⇒ (8) + 3 = 11

Liberty's Edge

Male Historian/Curator
Brigid auf Whitehelm wrote:

** spoiler omitted **

Brigid:

Sorry I though that I had settled this attack with you. Either the post monster got it, or it was all a dream!!

The arrow flies true and strikes the fellow square in the chest. He lets out a weak grunt then falls to the ground, the pot of food spilling onto the ground. He twitches once or twice, then lies still.

Liberty's Edge

Male Historian/Curator

Need an initiative roll from Leorn.

Bandits Initiative: 1d20 + 1 ⇒ (14) + 1 = 15

They are surprised 1st round. Please check the discussion section as well..it will describe the condition modifiers you need to take into account for your attacks.


Male Human Chelaxian Bard (Archaeologist) Lvl 2

Initiative:1d20 + 3 ⇒ (16) + 3 = 19

I have my whip out and ready. Are the enemy adjacent to one another?


Male Human Chelaxian Bard (Archaeologist) Lvl 2

Okay since it looks like I go before the bandits I will cast dancing lights and place it right next to them.

Liberty's Edge

Male Historian/Curator
Leorn wrote:

Initiative: 1d20+3

I have my whip out and ready. Are the enemy adjacent to one another?

Its dark, but I will give it to you...Yes they are adjacent

Liberty's Edge

Male Historian/Curator

Ok..here is what has happened so far...

Kent, surprised by the sudden voices shot into the dark, luckily missing everyone. Leorn mutters a few arcane words and a number of dancing globes of light suddenly light up the area. You can now all clearly see Svetlana and 2 bandits.

Initiative is as follows...although this round is a surprise one for the party.

Kent
Leorn
Bandit/Ulryk
Damen
Svetlana


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

Daniel:
Brigid climbs down the rope quickly, and moves to the body. Dragging him as silently as possible, she brings him to the blind and ties the end of the rope to his leg. She then climbs back up the ladder. Once up, she hauls the body up into the blind with her. She remains tense and alert for any other bandits that may come and investigate, though she hopes that their lack of discipline extends to them hanging about and jawing so it will be long before this fellow is missed.

Liberty's Edge

Male Historian/Curator

A mistake I made...Kent actually did hit one of the bandits and he is down...only 1 bandit left standing...sorry about that...


Male Human (Brevoyic) Fighter (Polearm Master) / 4

Ulryk stepped out from behind the tree he had been utilizing. His buckler on one arm and a wicked spike flail held in his other hand. The white of his fur cloak shone brightly beneath the dancing lanterns that Leorn created over head as the formidable warrior let out a hushed growl.

"Surrender and you may yet live. Call out or raise arms against us and you will die." Ulryk moved quickly to put the situation further in their control. Spinning his wrist about, the flail began whirling about.

Closing the gap between him and the bandit, he dropped suddenly to one knee and swung out with the flail, seeking to ensnare his opponents legs and then suddenly yanking them out from under him.

Trip Attempt: 1d20 + 9 ⇒ (14) + 9 = 23


Male Human Ranger 5
vitals:
Init +3 // HP 31/45 // AC:20/T:14/FF:16 // Percep: +10(+4vHuman, +2vMag.Beast/Forest) // F +4/R +7/W +3(+1vFey,+2vFear) // CMB +7 - CMD 20 // Speed 30

With Ulryk lashing out at the bandit's legs, Damen held back from any direct aggression. Instead he took a moment to stretch a little, then rapped the haft of his morningstar against his buckler. With a grin and a murderous glint he sized up the bandit. "You should listen to my friend. Otherwise I may have to... help get the point across. It'd be a pleasure."

He lightly tapped one of the points on the morningstar to emphasize his meaning.

Intimidate: 1d20 ⇒ 18

This is an attempt to demoralize, which will create the shaken condition for one round if successful (-2 on attack rolls, saving throws, skill checks, and ability checks). DC is 10 + the target's Hit Dice + the target's Wisdom modifier.


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

Well done, boys! Svetlana's words held a levity and flirtatiousness that belied the situation at hand. A second after walking in camp the lone surviving bandit had seen his ally shot through the chest with a crossbow bolt, had been tripped and now had a very angry and very scary looking man looking ready to bash his head in with a morning star. She seemed the feel this fight was already over.

Striding into camp without losing a step, she looked back to the prone bandit and said. There is one thing I didn't lie about. You really should have given up your weapons. Well...at least he should have. The last was added with a nod back to the dead bandit.

Svetlana turned to the rest of the group. Let's tie him up. Then we need to go back for Brigid. She is fine, but needed to place herself in the blind to help with my ruse. The good news is the west bank blind is ours now. So...who's coming with me?

Svetlana isn't acting in the surprise round other than talking.

Liberty's Edge

Male Historian/Curator

Ulryk indeed trips the dazed bandit and he falls heavily onto the ground. The other one know as Vik is quite dead, the crossbow bolt transfixed through his chest. It takes little effort to tie up the remaining bandit.

Liberty's Edge

Male Historian/Curator

Brigid:

You are able to hoist the body back into the blind with you. The cold rain makes his limp body seem to weigh twice what it shoud, but you finally succeed.
About 10 minutes later, you can hear a voice quietly calling out.
Pioter! Where are you blast it!! Kessler wants you back to the camp now. Stop wasting time chatting with Vik and Bego. Pioter! Are you there?"

A figure with a well shielded light source comes oout of the woods across the stream. He stops at roughly the same place you shot the other bandit; Pioter. He seems to be examining the ground.

perception: 1d20 + 1 ⇒ (13) + 1 = 14

He suddenly begins to turn to leave.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

"I don't know why you want a prisoner we don't have any kind of holding cell and he is unlikely to have any useful information. I don't see how mercy or practicality is benefited by taking him prisoner. I know you're sense of fair play hurts you when you see someone in such a unfair position, but try and keep it under control. Now we have a useless prisoner"


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

Daniel:
Again? she sighs in frustration. At least this one was courteous enough to bring a light source, making him stand out in the gloom. Unfortunately for him, that same light source allowed him to spot the drag marks of Pioter. Brigid shakes her head and lets another arrow fly.

Ranged, pbs, deadly aim: 1d20 + 7 - 1 + 1 ⇒ (13) + 7 - 1 + 1 = 20
Damage: 1d8 + 2 + 1 + 2 ⇒ (8) + 2 + 1 + 2 = 13
Miss?: 1d100 ⇒ 94


Male Human (Brevoyic) Fighter (Polearm Master) / 4

In hushed tone Ulryk responded to Kent as he finished binding and gaging the prisoner. That last thing he wanted was for this man to call out to his companions. He glanced up to Damen and nodded in thanks to the man's help in further cowing the low-life.

"I do not see why you think him devoid of information? He can tell us how many remain in camp, any defense they might have, watch words and traps... in exchange for our mercy." Ulryk than looked to the prisoner and pulled the gag away, but kept his gaze hard.

"Isn't that right? You want to help us don't you? You don't want to die do you? Now tell us what we want to know... and quickly."

Liberty's Edge

Male Historian/Curator

Brigid:

Again your bow sounds and a foe falls. Unfortunately this time it is not so quiet. The light source he carried spills and now a large area of the stream-bank is aglow with fire. You can hear some voices on the other side of the stream calling out and generally seeming concerned and confused.

Liberty's Edge

Male Historian/Curator

The bandit just continues to look at his dead friend, a very determined look on his face.


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

Svetlana makes an exasperated expression before kneeling down next to the prisoner. You may want to consider us your last, best chance. Let's say you survive this and Kressle does as well. Does she seem the forgiving type? Especially for someone who got talked out of his post by two outlanders who stumbled into your alarm?? You should realize that there is no good way out, other than see that we are likely far less merciless than your beloved leader out there. Yes?

The priestess barely waits for an answer before standing up impatiently and looking to the group. I'm tired of this already. Let's go fetch Brigid and then question this rube. I can provide a light source. Who's coming with me?


Male Human Ranger 5
vitals:
Init +3 // HP 31/45 // AC:20/T:14/FF:16 // Percep: +10(+4vHuman, +2vMag.Beast/Forest) // F +4/R +7/W +3(+1vFey,+2vFear) // CMB +7 - CMD 20 // Speed 30

As always after a fight, however brief, Damen felt invigorated, exhilarated. "I'll go with you. The prisoners are, ah, appreciated, but I get the sense things didn't go as planned. We may need to act faster than we expected."


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

"I'll go with you"

I cast mage armor on myself


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

OK then, Ulryk, Leorn, do you want to stay back with the prisoner while we get Brigid? With luck it will be a simple matter of walking back to the area, stopping a little from the area and I'll sneak up and let her know to come down. We should be back in not too long.


Male Human Chelaxian Bard (Archaeologist) Lvl 2

I look at the prisoner for a moment and then at Ulryk. I feel my stomach turn a bit and then I turn to Svetlana. "It could be dangerous, i will join you also."


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

Svetlana shakes her head at the prisoner. That's a shame, looks like you are going to be left alone with the guy who killed our last miscreant prisoner. I'd try really hard to be cooperative if I were you. Readdressing the group, the priestess adds. OK then, Ulryk, we'll return as soon as we have Brigid back in pocket. As she sets out she pauses for a second, looks around at the group until her eyes fall on the wizard. Kent, you seem the least likely of us to resort to stealth, may I use your crossbow as our light source?

Svetlana casts light on Kent's crossbow unless he protests, then heads out.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

I reload my crossbow and we head out.

"be fair he is the reason that this gentalman is a prisoner and not dead"


Male Human (Brevoyic) Fighter (Polearm Master) / 4

Ulryk didn't like the idea of being the only one left behind. He grunted and muttered something to himself, but in his armor he wasn't about to go wandering out into the woods and blow Brigid's cover.

"Are you sure all of you going is a wise idea. Kent isn't exactly known for his stealth..." He said as they departed. Then added "Get Brigid and get back here. If something goes wrong, holler." Though in truth he knew that chances were they would be too far away for him to hear. In his gut this seemed like a very bad idea. This scouting mission seemed to be falling apart.

He turned to the bandit as the rest of his group began to slip into the dark night. "How about we start with something simple... what is your name?" Pulling out his rope, he fashioned a noose and tossed it over one of the thick tree branches. He then looked to the bandit, in the encroaching darkness little of his features could be seen but he placed a strong hand on the man's shoulder. "Last chance. Provide some useful information or you hang for your crime of banditry."

Intimidate: 1d20 + 6 ⇒ (6) + 6 = 12


Male Human Ranger 5
vitals:
Init +3 // HP 31/45 // AC:20/T:14/FF:16 // Percep: +10(+4vHuman, +2vMag.Beast/Forest) // F +4/R +7/W +3(+1vFey,+2vFear) // CMB +7 - CMD 20 // Speed 30

Damen glanced from Ulryk to the rest of the party and shook his head. "I'm reluctant to waffle about this, but there's no need to leave Ulryk by himself. I expect the three of you will do fine. I'll stay here just in case."

He moved around to stand a short distance behind Ulryk and watched the bandit, fingers idly playing with the end of his morningstar where it hung from his belt.


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

Daniel:
Móðir hafra, Brigid swore. She calculated the time it would take to repeat the process with hauling up the newcomer, but doubted she'd have that kind of time. The temptation was great to remain where she was; she figured she could probably deal with two or three more from her advantage, but she had no idea how many there would truly be.

Compounding the problem was that regardless whether she stayed or ran, the encampment would be aware of a hostile presence.

With the little time she had, she propped up the body of Pioter so the blind would look occupied from the ground and present an easy target. She snapped off her own feathered shaft from the corpse, took two arrows from the bandit's stores and stabbed them into him. She took the rope off his leg, and lowered it down. She climbed down the rope as quickly as she could manage. Then she turned and shot an arrow at the rope, hoping to sever it entirely.

Ranged: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Damage: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Miss chance: 1d100 ⇒ 76

Assuming that worked, Brigid gathers up the rope and moves deep into the woods, running along the stream to mask the noise she makes as she moves. After a few hundred paces, she throws the knotted rope into a thicket, and heads back toward the party's encampment.

Stealth: 1d20 + 10 ⇒ (5) + 10 = 15

Liberty's Edge

Male Historian/Curator

Brigid:

While the fire does not spread, it has drawn attention to the area. You have just climbed down from the blind when several people burst forth from the trees across the stream. They do not notice you right away.

Bandits Perception: 1d20 + 1 ⇒ (4) + 1 = 5

You do not have time to cut the rope, but are able to loop back through the forest and escape from the bandits...however you are in unfamiliar territory as you could not get to the stream without being seen.
Roll Survival to get back to the track..-2 due to darkness

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