Kicking It In Kaer Maga (Inactive)

Game Master GM Idyll

A city of outcasts. A city of strangers. Welcome to Kaer Maga.


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Male Gnome Fighter (Mobile), HP23/23, AC 20 (24), FF 18 (22), Touch 13, CMD 16, F +4, R +1, W +0, Init +3, Perception +3, AOO +6 (+4)

I'm not sure its ever been fully sorted out, the dispute between whether reach weapons can attack diagonally I mean. However, i've always been firmly of the opinion that they SHOULD be able to attack diagonally, or you get some very strange combat actions, like an enemy approaching you diagonally so you don't get an AOO (and in a game without facing, that is just weird).

I therefore propose we allow diagonal attacks with reach weapons... It doesn't change much as even though the enemy being hit is 15 feet away, its still just two squares. As usual, a single 5 foot step will put them in retaliating reach.


I'm fine with that. It makes way more sense to me, than figuring that distance at 15'.


Sorry; managed to completely miss that Stirgen had 5-foot-stepped. Here I am trying to maneuver around him. :P


I've read some threads on it, since I have a couple of ranger characters with reach weapons. The explanation that made the most sense to me was that you can only attack 10' (so no 15' diagonal) -- but logically, for an opponent to get from 15' away to 5' away, it would have to pass through being 10' away, so you'd get an AoO.

ETA: Oh, and hi everybody from the peanut gallery! /waves :)


Here's the guide I've used in the past - I think it makes sense from a rules perspective as well as a common sense perspective. It's about halfway down the page.

Reach Diagram

Everyone ok with that?

Oh, and welcome, Fredrik!

Sovereign Court

Yup, that's exactly what i've been advocating (that the reach also works diagonally).

It was just a comment in that damnable 'Ask James Jacob' thread that fuels the other camps argument, and hes not even the rules guy.


I do think that corners make that a little trickier, but we can rule that on the fly, I think.


Male Gnome Fighter (Mobile), HP23/23, AC 20 (24), FF 18 (22), Touch 13, CMD 16, F +4, R +1, W +0, Init +3, Perception +3, AOO +6 (+4)

Attacking round a corner means the enemy has cover I believe, so you don't threaten them anyway (you can't make an AOO when someone has cover).


Male Human Admixture Wizard1/Crossblooded Tatooed Sorcerer

Hey just wondering since we just started if anybody minds if I reskin Kenji as an evoker wizard?

I'm cool if that's a no but I'm getting the feeling a wiz will be more.usefulnto this group. He'll still be a blaster guy but better with knowledges and will be able to better use gear we find and what not.
Traits, familiar etc will remain the same.

GM let me know (like I said, cool either way- I can give a full build in a PM if you want)


Shoot me the build you have in mind. I don't have a major problem with your switching it up this early in the adventure, assuming your peers don't either.


Male Gnome Fighter (Mobile), HP23/23, AC 20 (24), FF 18 (22), Touch 13, CMD 16, F +4, R +1, W +0, Init +3, Perception +3, AOO +6 (+4)

For the record, no problems here.


Any of you guys Diablo 3 players? If so, feel free to add me to your friends list. I'd love to play with people I actually "know." I'm TheIdyll#1411 (not sure if the numbers matter or not).

Sovereign Court

I'm really not feeling it so far, so I haven't purchased it. What are your thoughts?


I've only played for 1.5 hours with a Barb. It's Diablo - but streamlined. I like it quite a bit, but I'm thinking about starting over with a Monk or Witch Doctor.


I haven't played Diablo since the original. I assume at some point the franchise moved past 'kill things that appear out of nowhere carrying random loot, teleport back to town to sell said loot, repeat,' or I don't really understand all the enthusiasm.


Male Human (Ulfen) Occultist

I'll probably get it eventually, but free time at home is somewhat non-existent at the moment anyway (with two kids floating around) - so no point buying till I'm sure I can actually play it.

Joana - I'd safely say nope. Wandering around slaughtering countless hordes for phat loot is basically the entire point of the franchise.


Well, good to know I'm not missing anything then. :P

Stirgen Harg wrote:
No need to apologize for the maps, they look just fine

+1 to maps. They're clear and easy to read. I see absolutely no problem with them.


Male Gnome Fighter (Mobile), HP23/23, AC 20 (24), FF 18 (22), Touch 13, CMD 16, F +4, R +1, W +0, Init +3, Perception +3, AOO +6 (+4)

FFS! Paizo went down just as I posted my post, and now I recalled it with Lazarus and re-posted, and lo and behold, my sodding dice rolls changed. I had a natural 19 followed by a natural 20 and now its replaced that with dirt all because Paizo has a s!*#ty uptime. AAAAARGH!

Edit: I can actually see my original post with the 19 and 20 in My Posts but it didn't make it to the gameplay thread...


Male Human (Ulfen) Occultist

Bugger - join Stirgen on the crappy rolls heap :P

Though I think a judicious Stephen King quote is in order Sometimes they come back.... wrong.


Male Gnome Fighter (Mobile), HP23/23, AC 20 (24), FF 18 (22), Touch 13, CMD 16, F +4, R +1, W +0, Init +3, Perception +3, AOO +6 (+4)

See my edit above. Seeing as the post made it into Bastarger's posts and the 19 and 20 are clearly visible, i'm holding out for keeping my crit.


I'm good with your keeping it. Because a 24 is barely enough to kill one of these buggers.


Male Gnome Fighter (Mobile), HP23/23, AC 20 (24), FF 18 (22), Touch 13, CMD 16, F +4, R +1, W +0, Init +3, Perception +3, AOO +6 (+4)

Its more for the bragging rights of cutting one clean in half. Plus, its good luck to start his combat rolls with a crit!


GM Idyll wrote:
Lilley isn't that upset by her failure.

Aw, c'mon, raw spider is probably an orc delicacy. ;)


Man. You guys are cowards! How can you pass up secret doors!?!


I hate how modules assume the PCs are going to be chaotic looters, running around opening every cabinet and smashing every barrel and crate in case there's treasure in it. My assumption is that anything in a presently-occupied temple that is employing us to do a specific job actually belongs to the temple, and it would be both dishonest and impious to go around emptying the supply closets and searching the pockets of the corpses for loose change.


I completely agree. Rhen is a Dusk Warden, not some grimy thief or looter. So if the mod assumes otherwise, bad job by the author.


To be clear, I have no idea if the module makes such an assumption or not. I'd hope that, if we're meant to solve this puzzle, clues will lead us back to it. However, I've noticed in other adventures an occasional propensity to assume that if the PCs find a locked door or a hidden panel, they'll naturally find a way to bash it open it out of sheer curiosity or greed, whether or not they have any reason to believe it pertains to their particular objective.


Male Gnome Fighter (Mobile), HP23/23, AC 20 (24), FF 18 (22), Touch 13, CMD 16, F +4, R +1, W +0, Init +3, Perception +3, AOO +6 (+4)

A secret door could just as easily be a back way into the lair of whoever is stealing the bodies- considering we have no current trail, its as likely a route as any other for us to take.

I resent the implication that Bastarger is looting, both IC and OOC.


The priestess did say that you could help yourself to anything you found, but I understand your point.

EDIT: Ninja'ed by Bastarger, but I agree with his point. Right now, you really have no idea what you're up against so any door is a good one to take.


Shouldn't we at least try to find the place where the bodies are missing from first and look for clues from there? We have doors to be opened on the level the rest of the party is at right now, not to mention that following Bastarger could easily lead to enough falling damage to kill a 1st-level PC outright on a failed Climb check.


Male Gnome Fighter (Mobile), HP23/23, AC 20 (24), FF 18 (22), Touch 13, CMD 16, F +4, R +1, W +0, Init +3, Perception +3, AOO +6 (+4)

DC5- A rope with a wall to brace against, or a knotted rope, or a rope affected by the rope trick spell.

Theres easily enough slack on a 50 foot rope to put knots on it :) and everyone can make that with a take 10- even Bastarger with his -3 climb modifier (climbing in banded mail is not easy!).

I'm honestly ok if no one ends up coming down and we move on. I'd like to hear from people other than Rhen and Lilly too so it feels like we end up with some kind of consensus on it.

Edit: Or one of the stronger characters can simply lower any of you with the rope.


Oh, sorry if that was unclear (or unsaid), but you've already passed through where the bodies have been stolen from. That's the upper chambers of the Ossuary you walked through on your way to the stairway. The priests aren't certain, but they're pretty sure the only place they could have been taken is this lower chamber, which has been untouched and unexplored by any of the priests or church officials.


Male Gnome Fighter (Mobile), HP23/23, AC 20 (24), FF 18 (22), Touch 13, CMD 16, F +4, R +1, W +0, Init +3, Perception +3, AOO +6 (+4)

I definitely had the impression this place hadn't been in active use for a very, very long time.


Bastarger Frinthelrokil wrote:
I'm honestly ok if no one ends up coming down and we move on. I'd like to hear from people other than Rhen and Lilly too so it feels like we end up with some kind of consensus on it.

No, that's fine. Lilley's just expressing her opinion. Makes no sense to her to climb down a rope to open doors forty feet below when we have perfectly good doors up here we haven't opened yet.

And I misunderstood and thought the bodies were missing from somewhere behind the seal, GM, and thus their absence had only just been discovered. As we're seeing no signs of passage, there must be another way out of the upper chambers that the Pharasmins don't know about, although I don't see why they'd assume it leads into this particular crypt rather than anywhere else under Kaer Maga.


Male Human Admixture Wizard1/Crossblooded Tatooed Sorcerer

I'm for checking the main path first. We can come back to the doors. Plus finding 0 evidence of traffic means we may have taken the wrong path initially.


This crypt is the only thing directly connected to the upper levels of the Ossuary. They have no idea if there actually is a connection, but they're making the assumption. And, there may possibly be other motives for sending an intrepid group of explorers into a dark, dangerous crypt. Who knows?


Male Human (Ulfen) Occultist

Stirgen solidly has no strong feelings on the matter and will bend to the party's will.


It appears the vote is 4-2 in favor of not checking out the floor of the chamber.


...not checking it out AT THIS TIME. As this is a dungeon, I'm sure we'll end up back here eventually, and Bastarger can remind us that he told us so. :)


Let me say that even though we've just started, I'm having a blast running this dungeon. However, this weekend, I spent some time conjuring up some backstory-connections and story hooks for you AFTER the dungeon and I'm even more excited by the potential of those.

That is all. Carry on.


Male Human (Ulfen) Occultist

I'll second you on both counts - enjoying the adventure thus far and really looking forward to what Kaer Maga itself can offer our motley crew :)


Male Gnome Fighter (Mobile), HP23/23, AC 20 (24), FF 18 (22), Touch 13, CMD 16, F +4, R +1, W +0, Init +3, Perception +3, AOO +6 (+4)

Agreed, we have a lot of great posters here and the pace is nice.

GM, considering swapping my archetype, as its still early days and hasn't come into effect yet. Losing weapon training is a little too crippling when i'm already trying to make up for smaller weapon size and lower strength. I'll try and settle on something this evening.


GM:
Just for clarity, behind the other door is the same room she was just in, only empty? Or it's empty as in there's nothing behind the other door at all and the whole room has hopped to the other side of the hall?


Joana:

It is empty - the room is still there. Sorry for the confusion.


You'd think having your heart on the wrong side of your chest ought to give you a bonus to Fort saves vs. coup de grace, as the enemy drives his blade up to the hilt through the wrong side of your helpless torso.

I have to say, though, it would be cool if, in addition to being reversed, everyone had an Evilverse goatee and a chest-baring uniform with a sash, in homage to mirror universes everywhere. :D


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Joana wrote:
I have to say, though, it would be cool if, in addition to being reversed, everyone had an Evilverse goatee and a chest-baring uniform with a sash, in homage to mirror universes everywhere. :D

What... are you TALKING about?!?! Evilverse goatee?? Chest-baring uniform?? Mirror universes?? What the...?!?! :)


It's funny to me that you got mirrored so early in the adventure. I didn't know if that would happen at all, much less this close to the beginning. Well done!


Male Gnome Fighter (Mobile), HP23/23, AC 20 (24), FF 18 (22), Touch 13, CMD 16, F +4, R +1, W +0, Init +3, Perception +3, AOO +6 (+4)

Ok I think i'm settling on Mobile Fighter archetype with some minor stat tweaks to accommodate it. Will be done within the next couple of hours.


Male Human Admixture Wizard1/Crossblooded Tatooed Sorcerer

Good call on the archetype (check out dragon style- charge everywhere through difficult terrain and allies don't block you)


Male Gnome Fighter (Mobile), HP23/23, AC 20 (24), FF 18 (22), Touch 13, CMD 16, F +4, R +1, W +0, Init +3, Perception +3, AOO +6 (+4)

Improved Unarmed Strike isn't a feat i'm interested in.

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