Palaveen

Venture-Captain Daxus Drake's page

21 posts. Alias of Doomed Hero.


Strength 9
Dexterity 14
Constitution 12
Intelligence 21
Wisdom 10
Charisma 13

About Venture-Captain Daxus Drake

Tiefling Wizard (Scryer) 7

HP: 37/37

XP:

=====Defense=====

Spoiler:

12 AC (hakamari+armored kilt)

13 CMD (+3 bab, +1 dex, -1 str)

+3 Fort (+2 class, +1 con)
+4 Ref (+2 class, +2 dex)
+5 Will (+5 class)

=====Offense=====

Spoiler:

BaB +3

CMB +3

=====Traits and Feats=====

Spoiler:

-Traits-
Dangerously Curious (UMD as class skill)
Misspent Youth (Stealth as class skill)

-Feats-

Scribe Scroll
Fiendish Heritage (1st) (additional ability: Levitate self plus 10 pounds at will, as per the spell levitate)
Improved Familiar (3rd)
Extend Spell (5th, wizard bonus)
Craft Wondrous Item (5th)
Evolved Familiar (7th)

=====Skills=====

Spoiler:

Skill Points: 49 (14-wizard, 35-int)

+17 Craft: Alchemy (7 ranks, +5 int, +3 class, +2 eq.)
+17 Craft: Carpentry (7 ranks, +5 int, +3 class, +2 eq, from headband)
+13 Profession Soldier (5 ranks, +5 int, +3 class)
+14 Spellcraft (7 ranks, +4 int, +3 class)
+15 Stealth (7 Rank, +2 dex, +3 class, +2 eq, +1 trait)
+12 Use Magic Device (7 ranks, +1 cha, +3 class, +1 trait)

+14 Knowledge: Arcana (7 ranks, +5 int, +3 class)
+10 Knowledge Religion (1 ranks, +5 int, +3 class)
+11 Knowledge: History (2 rank, +5 int, +3 class)
+10 Knowledge: Nature(1 rank, +5 int, +3 class)
+10 Knowledge: Engineering (1 rank, +5 int, +3 class)
+10 Knowledge: Dungeoneering (1 rank, +5 int, +3 class)
+10 Knowledge: Planes (1 rank, +5 int, +5 class)
+10 Knowledge: Geography (1 rank, +5 int, +3 class)
+10 Knowledge: Local (1 rank, +5 int, +3 class)

+4 Heal (+1 wis, +3 eq)

=====Spells=====

-Spellbook-

Spoiler:

DC 15+ spell level

Opposed Schools Illusion and Necromancy, listed in Italics
Memorized spells marked with an X

-Cantrips- (4 per day, at will)
Disrupt Undead
Touch of Fatigue
Mage Hand x
Arcane Mark x
Prestidigitation x
Daze
Mending
Message
Open Close
Read Magic
Detect Magic x
Acid Splash
Detect Poison
Resistance
Dancing Lights
Light
Ray of Frost
Ghost Sound

-1st- (4 per day) (Pearl of Power 1)

Detect Evil, Good, Law, Chaos
Identify
Summon Monster 1
Sleep
True Strike
Feather Fall
alarm
charm person
expeditious retreat
mage armor
mount
shield
magic missile
Vanish

-2nd–

Summon Monster II x
bull’s strength
hideous laughter
Blood Transcription
Stone Call x x
Scorching Ray
invisibility
flaming sphere

-3rd-

Haste
Summon Monster III
Fly
Secret Page
Spherescry
Clairaudience/Clairvoyance
Tongues
Blood Biography

-4th-
Locate Creature
Scrying
Share Senses

-Scrolls-

-1st-
Message
True Strike x2
Charm Person
Ex. Retreat
Mount x2
Sleep
Magic Missile x2
Vanish
Interrogation

-2nd-
Hideous Laughter
Summon Monster II
Scorching Ray
Flaming Sphere
False Life
Invisibility x2
Blood Transcription

-3rd-
Fly
Fireball

-4th-
Teleport x2

-5th-

-Potions-
Cure Mod

=====Class Abilities=====

Familiar:

Spoiler:

Forewarned

Spoiler:
(Su)

You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1). At 20th level, anytime you roll initiative, assume the roll resulted in a natural 20.

Send Senses

Spoiler:
(Sp): As a standard action, you place a scrying sensor at a point within medium range (100 feet + 10 feet/wizard level) that you can see and have line of effect to. You can see or hear (not both) through this sensor for number of rounds equal to 1/2 your wizard level (minimum 1). The sensor otherwise functions as a clairaudience/clairvoyance spell with a caster level equal to your wizard level.

You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

=====Equipment======

Spoiler:


  • Spellbook (Pearl of Power 1 mounted to face, 500 gp)

Armor: Haramaki+armor kilt
Shield:
Head: Headband of Intellect +2 (craft: woodworking skill)
Eyes:
Neck:
Cloak:
Waist:
Body:
Vest:
Wrist:
Hands:
Ring:
Ring:
Feet:

In pouches:
Tanglefoot Bags x5 (60 gp)
Alchemist's Fire x5 (60 gp)
Alchemical Solvent x5 (50 gp)
Healer's kit and Surgeon's tools (70 gp)
Vermin Repellant x2 (5 gp)
Smokestick x10 (100 gp)
Tindertwig x10 (5 gp)
Twine, 50'
Fishhooks x50
Marbles x50
Caltrops x50
Chalk

Cash:

23,500