Keolin's Crypt of the Everflame (Inactive)

Game Master Pirate Rob

Crypt of the Everflame for PFS credit. Roll20 Link


201 to 250 of 345 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Dark Archive

Male Half-Orc Sorcerer (inactive)

"I'll have a quick look to see if there's anything magical about that door"

Bolonwr will cast Detect Magic on the door to see if it's more than just a mundane door.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu glances back and forth nervously.

"Any magic Bolonwr? A death trap maybe?"


You are sure there are no traps or magical auras on this door. The door is unlocked.

As you open the door, you see This small chamber is mostly empty, save for the body of a villager sprawled in the center.

Perched atop the corpse is a man-sized brown and yellow beetle, trying to push the corpse into the corner where a pile of trash and filth awaits.

It does not seem to be paying attention to you. The door is open and you have not yet entered the chamber.

Grand Lodge

Female Aasimar (musetouched) Paladin (divine hunter) 2 | HP 20/20 | AC 19 T 13 FF 16 | Ft +7 Rf +5 Wi +3 | Init +3 | Perception +4 | Smite 1/1 | LoH 1d6 3/3

Nyroba charges, swinging her flail wildly.

attack with charge and power attack: 1d20 + 5 + 2 - 1 ⇒ (11) + 5 + 2 - 1 = 17
damage: 1d10 + 6 + 3 ⇒ (1) + 6 + 3 = 10

Liberty's Edge

Stats:
AC 17/14/13, HP 18/18, F+3 R+5 W+6, Init +7, Per +12

Tecolote follows Nyroba, slashing at the beetle once with one of his wakizashis.
Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
I'm on mobile so if someone could move me adjacent to the beetle it would be appreciated.

Dark Archive

Male Half-Orc Sorcerer (inactive)

Not wanting to miss all the "fun", Bolonwr comes into the storeroom behind and past Nyroba to try getting a clear shot with an acid ray at the giant beetle.
acid ray: 1d20 + 1 ⇒ (12) + 1 = 131d6 + 1 ⇒ (4) + 1 = 5

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

zandu stays back with his wand in hand looking for trouble.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu tries to peer over his allies to see what's going on.

He will ready a magic missile from his wand if the creature looks like it survives long enough to retaliate.

MM ready: 1d4 + 1 ⇒ (1) + 1 = 2


Nyroba's flail smashes into the beast, crunching its exoskeleton nicely. Bolonwr lashes out with an acid ray that strikes the beast in the head just as Zandu's magic missile flies from his wand.

The beast screams in pain, moves back five feet, and blasts forth a cone of acid from its mouth, hitting Nyroba and Tecolote.

acid damage: 2d6 ⇒ (4, 2) = 6
Nyroba save for half: 1d20 + 1 ⇒ (6) + 1 = 7full damage
Tecolote save for half: 1d20 + 4 ⇒ (18) + 4 = 22half damage

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu thinks to himself Boy am I glad to be all the way back here...

Zandu shall ready another missile in case the beasts strikes again.

Readied MM: 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Female Aasimar (musetouched) Paladin (divine hunter) 2 | HP 20/20 | AC 19 T 13 FF 16 | Ft +7 Rf +5 Wi +3 | Init +3 | Perception +4 | Smite 1/1 | LoH 1d6 3/3

more smash: 1d20 + 5 - 1 ⇒ (17) + 5 - 1 = 21
damage: 1d10 + 6 + 3 ⇒ (3) + 6 + 3 = 12

-Posted with Wayfinder

Liberty's Edge

Stats:
AC 17/14/13, HP 18/18, F+3 R+5 W+6, Init +7, Per +12

Wary that whatever this creature might be, it might be more dangerous than he originally thought, Tecolote slows down to figure out how to best attack it.
Move action to study
Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Dark Archive

Male Half-Orc Sorcerer (inactive)

"That's one tough, and huge, bug!"

Bolonwr fires another acid ray at the giant beetle.
acid ray: 1d20 + 1 ⇒ (1) + 1 = 21d6 + 1 ⇒ (2) + 1 = 3

Bolonwr then curses in Orcish. And more than a little!

Grand Lodge

Female Aasimar (musetouched) Paladin (divine hunter) 2 | HP 20/20 | AC 19 T 13 FF 16 | Ft +7 Rf +5 Wi +3 | Init +3 | Perception +4 | Smite 1/1 | LoH 1d6 3/3

Nyroba has acid resistance of 5, so only down 2.


Nyroba's flail crushes the head of the beast, sending brain matter everywhere. The beetle collapses into a convulsing heap and dies.

There is a door to the south and a stairway down to to the southwest, and paths you have not explored elsewhere.

Which way do you go?

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu lowers his hands from his face and speaks "Well, uhhh, well done, crushing whatever that is. Shall we continue that way before heading down?"

Zandu points at the door to the south, and then nervously refreshes his light.

Dark Archive

Male Half-Orc Sorcerer (inactive)

"Before we proceed, I think we should have a quick look through this pile of refuse the beetle was working on. You ofttimes find something valuable in refuse. Or worse."

Holding his nose, Bolonwr pulls out his dagger and starts sifting through the beetle's refuse to see if there might be anything worth salvaging.

perception: 1d20 + 5 ⇒ (10) + 5 = 15

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu holds his nose and wishes he knew a spell to remove to soon to be lingering stink on Bolonwr.

Grand Lodge

Female Aasimar (musetouched) Paladin (divine hunter) 2 | HP 20/20 | AC 19 T 13 FF 16 | Ft +7 Rf +5 Wi +3 | Init +3 | Perception +4 | Smite 1/1 | LoH 1d6 3/3

Nyroba looks down the staircase to see if she can see anything there, and then looks at the door. Perception: 1d20 + 5 ⇒ (4) + 5 = 9


The stairway goes down into the darkness, and then ends at the beginning of a corridor. To see more you would have to actually go down the stairs.

There do not appear to be any traps on the door to the south. It appears to be unlocked.

Dark Archive

Male Half-Orc Sorcerer (inactive)

Bolonwr will move a bit closer to the door on the South, waiting for Nyroba or Tcolote to open it up.

Grand Lodge

Female Aasimar (musetouched) Paladin (divine hunter) 2 | HP 20/20 | AC 19 T 13 FF 16 | Ft +7 Rf +5 Wi +3 | Init +3 | Perception +4 | Smite 1/1 | LoH 1d6 3/3

Nyroba goes for it and opens the door.


The door opens. You move down the hallway, around a corner and see the following:

The remains of a small fire smolder in the center of this broad chamber, letting off a plume of oily smoke. Fed by a heap of burning gear, debris, and more than few bones, the fire casts a flickering light across the walls of this room, partially obscured by the veil of smoke.

You have not yet entered the room, and are standing at the entrance.

Roll20 will be updated shortly.

Grand Lodge

Female Aasimar (musetouched) Paladin (divine hunter) 2 | HP 20/20 | AC 19 T 13 FF 16 | Ft +7 Rf +5 Wi +3 | Init +3 | Perception +4 | Smite 1/1 | LoH 1d6 3/3

Before entering the room, Nyroba scans it with Detect Evil.


You feel a moderate evil aura in the room.

Grand Lodge

Female Aasimar (musetouched) Paladin (divine hunter) 2 | HP 20/20 | AC 19 T 13 FF 16 | Ft +7 Rf +5 Wi +3 | Init +3 | Perception +4 | Smite 1/1 | LoH 1d6 3/3

Nyroba continues to concentrate until she can pinpoint its location.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu nervously looks around from the back.

"What do you see Nyroba, is it horrible, do we need to run away?"

Grand Lodge

Female Aasimar (musetouched) Paladin (divine hunter) 2 | HP 20/20 | AC 19 T 13 FF 16 | Ft +7 Rf +5 Wi +3 | Init +3 | Perception +4 | Smite 1/1 | LoH 1d6 3/3

"Not sure yet..."

-Posted with Wayfinder

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu nervously refreshes his light as he waits for Nyroba's response, not sure if he should be prepared to move forwards or back.

Dark Archive

Male Half-Orc Sorcerer (inactive)

Bolonwr gets his sling ready, and tries to keep alert for trouble
perception: 1d20 + 5 ⇒ (18) + 5 = 23
Woo!


The evil aura is in the smoke itself.

Grand Lodge

Female Aasimar (musetouched) Paladin (divine hunter) 2 | HP 20/20 | AC 19 T 13 FF 16 | Ft +7 Rf +5 Wi +3 | Init +3 | Perception +4 | Smite 1/1 | LoH 1d6 3/3

"There is an evil aura in the smoke. I'm not sure whether it's a creature or a spell. Should we go in?"

Liberty's Edge

Stats:
AC 17/14/13, HP 18/18, F+3 R+5 W+6, Init +7, Per +12

Tecolote considers whether he has ever heard of an evil, undead smoke creature. If not, he nods in response to Nyroba's query and enters.
Knowledge (religion): 1d20 + 5 ⇒ (10) + 5 = 15

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu follows along nervously.


Teclote recognizes the creature as a shadow, and knows that it is incorporeal, and what that means.

Spoiler:
An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source (except for channel energy). Although it is not a magical attack, holy water can affect incorporeal undead. Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature. Force spells and effects, such as from a magic missile, affect an incorporeal creature normally.

An incorporeal creature has no natural armor bonus but has a deflection bonus equal to its Charisma bonus (always at least +1, even if the creature’s Charisma score does not normally provide a bonus).

An incorporeal creature can enter or pass through solid objects, but must remain adjacent to the object’s exterior, and so cannot pass entirely through an object whose space is larger than its own. It can sense the presence of creatures or objects within a square adjacent to its current location, but enemies have total concealment (50% miss chance) from an incorporeal creature that is inside an object. In order to see beyond the object it is in and attack normally, the incorporeal creature must emerge. An incorporeal creature inside an object has total cover, but when it attacks a creature outside the object it only has cover, so a creature outside with a readied action could strike at it as it attacks. An incorporeal creature cannot pass through a force effect.

An incorporeal creature’s attacks pass through (ignore) natural armor, armor, and shields, although deflection bonuses and force effects (such as mage armor) work normally against it. Incorporeal creatures pass through and operate in water as easily as they do in air. Incorporeal creatures cannot fall or take falling damage. Incorporeal creatures cannot make trip or grapple attacks, nor can they be tripped or grappled. In fact, they cannot take any physical action that would move or manipulate an opponent or its equipment, nor are they subject to such actions. Incorporeal creatures have no weight and do not set off traps that are triggered by weight.

An incorporeal creature moves silently and cannot be heard with Perception checks if it doesn’t wish to be. It has no Strength score, so its Dexterity modifier applies to its melee attacks, ranged attacks, and CMB. Nonvisual senses, such as scent and blindsight, are either ineffective or only partly effective with regard to incorporeal creatures. Incorporeal creatures have an innate sense of direction and can move at full speed even when they cannot see.

Grand Lodge

Female Aasimar (musetouched) Paladin (divine hunter) 2 | HP 20/20 | AC 19 T 13 FF 16 | Ft +7 Rf +5 Wi +3 | Init +3 | Perception +4 | Smite 1/1 | LoH 1d6 3/3

Oh-oh. I don't think we have anything that can hurt this thing.

-Posted with Wayfinder

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

I've got my MM wand, but Zandu is too cowardly to suggest anything that dangerous, and it may very well be a bad idea to engage with only a single MM wand.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu nervously speaks from the back ranks "If that is what you say it is, maybe we should shut the door and go the other way."

Zandu starts slowly backing away.

Dark Archive

Male Half-Orc Sorcerer (inactive)

I can use the Disrupt Undead cantrip. That would be about the only thing I have against undead. Not as good as a cleric's channelling, but it's something...

Grand Lodge

Female Aasimar (musetouched) Paladin (divine hunter) 2 | HP 20/20 | AC 19 T 13 FF 16 | Ft +7 Rf +5 Wi +3 | Init +3 | Perception +4 | Smite 1/1 | LoH 1d6 3/3

I wouldn't be surprised if there's a +1 weapon somewhere else in this dungeon -- but we have to get away from it first!

Nyroba gently closes the door and backs away, hoping the creature is territorial and will avoid following them if they leave.

-Posted with Wayfinder


The creature does not seem to notice you and doesn't follow you out.

Where do you go?

Grand Lodge

Female Aasimar (musetouched) Paladin (divine hunter) 2 | HP 20/20 | AC 19 T 13 FF 16 | Ft +7 Rf +5 Wi +3 | Init +3 | Perception +4 | Smite 1/1 | LoH 1d6 3/3

"Keep on the lookout to see if it follows us when we go," Nyroba whispers, as she heads back through the corridors to one of the areas that they have not yet explored.

Dark Archive

Male Half-Orc Sorcerer (inactive)

Bolonwr follows along, ready to use his Disrupt Undead cantrip if he must (and hoping he won't have to)

Liberty's Edge

Stats:
AC 17/14/13, HP 18/18, F+3 R+5 W+6, Init +7, Per +12

"I could also attempt disrupt undead, but I also have a spell to create magic weapons. I can cast it three times a day if we cannot find weapons in here that will let us affect it."

Dark Archive

Male Half-Orc Sorcerer (inactive)

"Any idea how strong, or weak, that thing might be"

Bolonwr will try to remember anything he might recall about this incorporeal thing …
knowledge (planes): 1d20 + 6 ⇒ (2) + 6 = 8

Hope that's the right skill; hardly matters with a roll like that, though … :P

Grand Lodge

Female Aasimar (musetouched) Paladin (divine hunter) 2 | HP 20/20 | AC 19 T 13 FF 16 | Ft +7 Rf +5 Wi +3 | Init +3 | Perception +4 | Smite 1/1 | LoH 1d6 3/3

Religion, since it's an undead. Teclote could tell us what he knows about it. Nyroba hasn't trained in recognizing undead, which is kinda silly if you ask me, but there you go.

Dark Archive

Male Half-Orc Sorcerer (inactive)

My roll was still a dud, though. I guess Nyroba is to preoccupied with material world nasties to have brushed up on undead. That's as good an excuse as any!

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

"Yes, yes, let us explore downstairs though. Maybe we can just leave it alone, no need to risk it. What if it's more powerful than we think, like some sort of improved shadow or a super shadow?"

I thought we shut the door and were going a different way.

Dark Archive

Male Half-Orc Sorcerer (inactive)

"I concur. Maybe we can find what we're looking for there without risking a fight with that thing. And who knows? With any luck, we might find something down below to use against it."

Liberty's Edge

Stats:
AC 17/14/13, HP 18/18, F+3 R+5 W+6, Init +7, Per +12

Assume Tecolote shared everything in the spoiler above.
"Down below it is then."

201 to 250 of 345 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Keolin's Crypt of the Everflame [PFS] All Messageboards

Want to post a reply? Sign in.