Keolin's Crypt of the Everflame (Inactive)

Game Master Pirate Rob

Crypt of the Everflame for PFS credit. Roll20 Link


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The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu nods and nervously follows Tecolote to the left.

Grand Lodge

Female Aasimar (musetouched) Paladin (divine hunter) 2 | HP 20/20 | AC 19 T 13 FF 16 | Ft +7 Rf +5 Wi +3 | Init +3 | Perception +4 | Smite 1/1 | LoH 1d6 3/3

Nyroba heads through the door, peering through the darkness with her enhanced night vision.

Dark Archive

Male Half-Orc Sorcerer (inactive)

Bolonwr follows Tecolote. Flail in hand…


This section just isn't going to work well in pbp format. So we're going to do this a different way. I've revealed the entire section that you guys are working with for now. Each of you will encounter the following in various parts of the level, and resolve it on an individual basis.

Perception DC 15:

You see a pit trap. There are a number of pillows at the bottom.

If you failed the perception:

Reflex save DC 20 to avoid the following:

You fall twenty feet onto some pillows and take
1d6 ⇒ 6 nonlethal damage.

The door to the south is locked. During your search around this area you find three mechanical switches.

Dark Archive

Male Half-Orc Sorcerer (inactive)

perception: 1d20 + 5 ⇒ (4) + 5 = 9
Oh … Heck!

Ooopsies!:
reflflex: 1d20 + 2 ⇒ (7) + 2 = 9
fall: 1d6 ⇒ 3 non-lethal damage
At least I didn't max out on the third roll!

Loud Orcish:
Orc swear words. And lots of them!

Grand Lodge

Female Aasimar (musetouched) Paladin (divine hunter) 2 | HP 20/20 | AC 19 T 13 FF 16 | Ft +7 Rf +5 Wi +3 | Init +3 | Perception +4 | Smite 1/1 | LoH 1d6 3/3

1d20 + 5 ⇒ (13) + 5 = 18

Nyroba steps around a pit trap, only to hear Bolonwr fall victim to another one. "Ah! Are you alright? Hmm... who puts pillows at the bottom of a pit trap? I don't think they're actually wanting to harm us, in that case. Here! Have a rope!"

Nyroba tosses down a rope to Bolonwr and braces herself to help him up.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Wife and baby safely back home.

Take 10 Perception: 10 + 8 = 18

Zandu with some paranoia manages to avoid the trap.

"The townsfolk, remember Nyroba this 'crypt' is normally used as part of a coming of age ceremony where the youth have to go on adventure. I mean something has clearly gone wrong, but remnants of that ritual are no surprise."

Zandu rubs his hands together, pleased with his explanation.

Dark Archive

Male Half-Orc Sorcerer (inactive)

"Thanks, Nyroba!"

Bolonwr climbs up with Nyroba's rope, muttering some colourful Orc phrases about looking silly as he climbs out of the pit.

Liberty's Edge

Stats:
AC 17/14/13, HP 18/18, F+3 R+5 W+6, Init +7, Per +12

Like everyone except Bolonwr, Tecolote spots the trap easily and dodges around it, only to hear Bolonwr fall in. He joins Nyroba to help the half-orc out of the pit.
Perception: 1d20 + 10 ⇒ (10) + 10 = 20


Bolonwr finds a bag on his way out of the hole. Inside are 4 pp and a note which reads: "three to open, but be quick, for the door will only open for those who work together."

You hear the wailing again, much louder now, coming from the south door.

Dark Archive

Male Half-Orc Sorcerer (inactive)

"Look what I found! One platinum coin for each of us. I guess this note means we all have to open that door … " as he points to the South door " … all at the same time."

Grand Lodge

Female Aasimar (musetouched) Paladin (divine hunter) 2 | HP 20/20 | AC 19 T 13 FF 16 | Ft +7 Rf +5 Wi +3 | Init +3 | Perception +4 | Smite 1/1 | LoH 1d6 3/3

"I think it means we need to press the switches."

-Posted with Wayfinder

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu glaces nervously "Yes, those 3 switches!"

Zandu quickly scurries over to the switch furthest from the door and readies to pull when his companions do.

Liberty's Edge

Stats:
AC 17/14/13, HP 18/18, F+3 R+5 W+6, Init +7, Per +12

Tecolote also takes a switch and presses it when Zandu and Nyroba do.

Grand Lodge

Female Aasimar (musetouched) Paladin (divine hunter) 2 | HP 20/20 | AC 19 T 13 FF 16 | Ft +7 Rf +5 Wi +3 | Init +3 | Perception +4 | Smite 1/1 | LoH 1d6 3/3

I think we should move our icons on Roll20 to indicate which switch we're hitting. I'm going to try the one closest to the door.


When you all press the switches, the door to the south opens, revealing an open passage that forks left and right. The wailing continues, and seems to be coming from beyond the south door, after you turn left.

Roll20 is updated.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu peers cautiously forward, awaiting one of his braver companions to go first.

Liberty's Edge

Stats:
AC 17/14/13, HP 18/18, F+3 R+5 W+6, Init +7, Per +12

Tecolote is confident moving into the lead. He moves forward, trying to remain stealthy and watches for traps or other trouble while trying to figure out which direction the sound is coming from.
Stealth: 1d20 + 12 ⇒ (10) + 12 = 22
Perception: 1d20 + 10 ⇒ (8) + 10 = 18

Dark Archive

Male Half-Orc Sorcerer (inactive)

Bolonwr follows behind carefully
perception: 1d20 + 5 ⇒ (1) + 5 = 6
stealth (untrained): 1d20 + 1 ⇒ (18) + 1 = 19


The hallway appears to be empty of any threats. The wailing is definitely coming from the most southern door.

Liberty's Edge

Stats:
AC 17/14/13, HP 18/18, F+3 R+5 W+6, Init +7, Per +12

Tecolote turns back to the other Pathfinders, "May as well see what that is now." He continues slipping down the southern corridor, continuing to move quietly and watch for trouble all the way to the door.
Stealth: 1d20 + 12 ⇒ (14) + 12 = 26
Perception: 1d20 + 10 ⇒ (15) + 10 = 25
Stealth: 1d20 + 12 ⇒ (11) + 12 = 23
Perception: 1d20 + 10 ⇒ (5) + 10 = 15

Grand Lodge

Female Aasimar (musetouched) Paladin (divine hunter) 2 | HP 20/20 | AC 19 T 13 FF 16 | Ft +7 Rf +5 Wi +3 | Init +3 | Perception +4 | Smite 1/1 | LoH 1d6 3/3

Nyroba goes up to the door and scans with Detect evil to see if anything can be sensed. If nothing, she'll open the door. Otherwise she'll warn the others and then open the door.

-Posted with Wayfinder

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu nods and looks around nervously, sweat building up on his palms.


You don't see any traps. The wailing is clearly coming from the other side of this door; you find no evil auras but the door is locked.

Liberty's Edge

Stats:
AC 17/14/13, HP 18/18, F+3 R+5 W+6, Init +7, Per +12

"Haven't learned my way around locks. Any of the rest of you? Otherwise, we're going to need to knock this door down assuming we want to figure out what that sound is."

Grand Lodge

Female Aasimar (musetouched) Paladin (divine hunter) 2 | HP 20/20 | AC 19 T 13 FF 16 | Ft +7 Rf +5 Wi +3 | Init +3 | Perception +4 | Smite 1/1 | LoH 1d6 3/3

"Right then. For the Inheritor!!"

Strength check: 1d20 + 4 ⇒ (3) + 4 = 7

"Oof!"

Strength check: 1d20 + 4 ⇒ (18) + 4 = 22

"Raaaaaahh!"

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu responds "Ever since that merger with the Qadirians, Uncle Karela dropped the mandatory lock training. Something about sweet tongues better than hard picks."


Nyroba's second attempt breaks the lock from the door as it swings inward... about an inch.

It appears to be barricaded on the other side. Not the type to give up easily, Nyroba slams into the door five more times, the door opening a little more each time. She gets a very sore shoulder, but on the fifth attempt the door swings completely open.

Nyroba Str check: 1d20 + 4 ⇒ (3) + 4 = 7
Nyroba Str check: 1d20 + 4 ⇒ (16) + 4 = 20
Nyroba Str check: 1d20 + 4 ⇒ (13) + 4 = 17
Nyroba Str check: 1d20 + 4 ⇒ (2) + 4 = 6
Nyroba Str check: 1d20 + 4 ⇒ (17) + 4 = 21

The mournful wailing grows louder with each step toward the door at the end of this musty hallway. There are a host of bones strewn on the floor here, many of which are cracked and broken. As the door swings open, you see a panicked human pointing a crossbow at you nervously. His hands are shaking and his face is twitching severely. "The angry bones... the tricks of the dead one who speaks!"

Dark Archive

Male Half-Orc Sorcerer (inactive)

Sorry for the wee delay; was doing my bit as a volunteer in the Canadian election yesterday. But anyway…

Bolonwr will drop his flail and raise his hands, palms facing the human, to indicate he doesn't want a fight.

"We're here to help! We've destroyed several of these skeletons. My name is Bolonwr, and these are Tecolote, Nyroba, and Zandu. Do us a favour and lower the crossbow. We want to find out what happened here."

diplomacy (untrained): 1d20 + 3 ⇒ (1) + 3 = 4
Voice like a squeaky door hinge, I guess!

Liberty's Edge

Stats:
AC 17/14/13, HP 18/18, F+3 R+5 W+6, Init +7, Per +12

"It's ok. We'll keep you safe and help get you out of here."
Diplomacy to assist: 1d20 - 1 ⇒ (19) - 1 = 18

Dark Archive

Male Half-Orc Sorcerer (inactive)

@ Tecolote: I think we better go with your roll, not just as an assist; my natural roll is definitely a flop because it's a natural one.

Liberty's Edge

Stats:
AC 17/14/13, HP 18/18, F+3 R+5 W+6, Init +7, Per +12

Nat 1 doesn't matter on skill checks. I'd actually recommend that we always let Nyroba lead on Diplomacy checks with the +6 and the other three of us can always try to assist. That way we're not just taking advantage of a lucky roll. Its our best chance to succeed.

Dark Archive

Male Half-Orc Sorcerer (inactive)

Fair enough

Grand Lodge

Female Aasimar (musetouched) Paladin (divine hunter) 2 | HP 20/20 | AC 19 T 13 FF 16 | Ft +7 Rf +5 Wi +3 | Init +3 | Perception +4 | Smite 1/1 | LoH 1d6 3/3

"In the name of the Inheritor, I swear we are here to help."

I'll take 10 on Diplomacy for 18 including Tecolote's assistance.


I would say man armed with crossbow counts as danger or distraction, preventing you from taking 10.

Nyroba's Diplomacy: 1d20 + 6 ⇒ (16) + 6 = 22plus 2 for a successful assist.

Bolonwr tries to speak, a bit too loud and with a somewhat threatening tone.. "We're here to help! We've destroyed--" His sentence is interrupted as the man fires his crossbow, striking Bolonwr square in the chest, who falls on his back, unconscious and bleeding.

Crossbow: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d8 ⇒ 7

After the bolt fires and Bolonwr drops, Nyroba and Tecolote speak soothing words that convey a great sense of urgency. The man seems to calm down, drops the crossbow and goes into a fetal position in the corner, rocking back and forth. "Angry bones... Angry bones..."

Grand Lodge

Female Aasimar (musetouched) Paladin (divine hunter) 2 | HP 20/20 | AC 19 T 13 FF 16 | Ft +7 Rf +5 Wi +3 | Init +3 | Perception +4 | Smite 1/1 | LoH 1d6 3/3

Nyroba pulls out her wand and heals the half-orc.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

-Posted with Wayfinder

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu cries out in shock as Bolonwr takes a crossbolt to the chest. andu does manage to hold it together enough to not flee in panic though.

Liberty's Edge

Stats:
AC 17/14/13, HP 18/18, F+3 R+5 W+6, Init +7, Per +12

"We'd better get that crossbow away from him and get him out of here. We can't have him panicking and doing that again!" Now that the man is calm, but fetal, Tecolote will try to coax him out of the room with the hope of getting him outside.

Dark Archive

Male Half-Orc Sorcerer (inactive)

Standing up, shaken, Bolonwr says "Thanks, Nyroba. That could have gone better. I guess I better leave the talking to others, though."


Once he is calmed down, the man is a bit more helpful. He explains that he was part of a group of vilagers that came to prep the dungeon for your "ritual." They arrived here 3 days ago and were attacked 2 days ago. There were six villagers total, but only he and his sister are left alive. After setting up the traps on the first level of the dungeon, they were attacked by the “walking bones” in the middle of the night. He knows little about the leader of the undead, just that there is “one with the voice of death, who stalks these halls in ancient mail.” He mentions that "You will need the shields and the keys.”

"You'll also need to swim... somewhere."

The broken man emphasises that his sister, Dimira, is still alive. He witnessed her being dragged off by the skeletons during the fight and he is convinced she is not dead. “The voice took her!”

His sanity seems to have been rather badly compromised by his traumatic experiences, but he is willing to follow you where you will.

Grand Lodge

Female Aasimar (musetouched) Paladin (divine hunter) 2 | HP 20/20 | AC 19 T 13 FF 16 | Ft +7 Rf +5 Wi +3 | Init +3 | Perception +4 | Smite 1/1 | LoH 1d6 3/3

"Let us rescue her if we can, then. Hurry!" Nyroba heads down the corridor looking for danger with her darkvision.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu nods and follows with light.

Dark Archive

Male Half-Orc Sorcerer (inactive)

"Sounds good to me"

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu nervously refreshes his light to make sure it won't run out during combat.

Liberty's Edge

Stats:
AC 17/14/13, HP 18/18, F+3 R+5 W+6, Init +7, Per +12

Tecolote joins Nyroba, looking for clues to the leader of these walking bones.
Keolin, next time you update can you reveal the room we found the man in so we know we cleared it. Also what is his name?

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu wipes the sweat off his right hand, moves his wand to that hand, wipes the sweat off his left hand and then nervously transfers the light back.


Map is adjusted as requested.
The rescued man's name is Roldare.

The hallway you are in ends at a door with no doorknob or visible hinge. It appears to be impossible to open from this side.

Grand Lodge

Female Aasimar (musetouched) Paladin (divine hunter) 2 | HP 20/20 | AC 19 T 13 FF 16 | Ft +7 Rf +5 Wi +3 | Init +3 | Perception +4 | Smite 1/1 | LoH 1d6 3/3

"I could try to knock it down, but I'd be worried about the noise that would create. Let's try the other corridor."

Nyroba heads to the other door, and beckons everyone else to follow.

The Exchange

HP 92/92 | AC 11 T 11 FF 10 CMD 12 | F+8 R +5 W +7 | Init +5 | Perc +0 Lowlight

Zandu nervously nods, following from a bit of a distance.

Liberty's Edge

Stats:
AC 17/14/13, HP 18/18, F+3 R+5 W+6, Init +7, Per +12

"Sure" Tecolote joins Nyroba by the other door and checks it for locks and traps.
Perception: 1d20 + 10 ⇒ (16) + 10 = 26

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