Jotunheimr (Inactive)

Game Master Torvald Torvaldson

Can our heroes defeat the coming giant menace?


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Half-Orc IR-Barb8 AC22/FF20/T13(-2) HP:104(120) DR:6 FireResist:1 Init:+2 MeleePA+17/+10 3d6+17 MeleePA/Rage+19/+12 3d6+19(20x4) Ranged: +10/+4 1d8+6(20x3)
Saves:
Fort+12/Ref+8/Will+8(+10)
Skills:
Acro11,Clb15,Hel2,KnNat6,Percep19,Ride2,SM4,Stealth7,Surv11,Swim10

PAF: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Dam: 2d4 + 10 + 1 ⇒ (1, 3) + 10 + 1 = 15

-16hp


Ghun's blade whistles one last time, felling the drummer. The silence on the roof is punctuated from time to time by cries and crashes from down below.


Human Oracle1/Pally(Hosp)7 AC:26/FF20/T17 HP:98 Init:+0 Melee: +13/+8 1d8+1d6+5(19-20x2) Ranged: +8/+3 1d8+5(x3)
LOH:
LOH:9/4d6+9
Channel:
Channel:9/4d6+9
O spells:
5/CLW, Bless
P spells:
1:Hero's Defiance,Divine favor,Lesser restore 2:Pally's Sacrifice,Shield other
Saves:
Fort+15/Ref+15/Will+15 (+2 v death)
Skills:
Acr:0 App:0 Blf:6 Cli:8 Dip:14 Dis:6 EA:0 Fly:0 HA:10 Hea:5 Int:6 Know-arc,dun,his,loc,nat,pla,rel:10 Per:10 Pro-Sail:5 SM:6 Spe:4 Ste:0 Sur:5 Swm:4 UMD:*

"Daardra, Orett, do you need healing?"

Has Daardra used her healing hex on everyone yet?

Search the area.
perception: 1d20 + 4 ⇒ (20) + 4 = 24

-10hp


The fallen foes have 1,800 GP worth of loot and equipment. They also have (non potion items later identified):

2 potions of lesser restoration
1 potion CMW
3 potions CLW
+1 heavy steel shield
Scabbard of keen edges

Through the smoke and darkness Eng can see a lone figure near the Western gates of the Inner Quarter and the Beacon. It appears as if the person is preparing a line of defenses; the gate portcullis is in place but is being battered by the swarming foes behind it. Looks like all of the other defenders have fled or perished. What brave soul is preparing to make a last stand?


Female Elf Witch 8 AC:19/FF16/T13 HP:60 Init:+9 Melee: run Ranged: +7 1d8 (19-20x2)

Healing hex on

Ghun: 1d8 + 3 ⇒ (5) + 3 = 8
Orett: 1d8 + 3 ⇒ (6) + 3 = 9
Eng: 1d8 + 3 ⇒ (2) + 3 = 5

-2 hp


Male Oread Unchained Monk 8 AC:27/FF26/T24 HP:92 Init:+5 Melee: +15/+10 2d6+13 (x2) Ranged: +11/+6 1d2+6(x2)

I am good now, Eng. Thanks Daardra.

full hp


Human Oracle1/Pally(Hosp)7 AC:26/FF20/T17 HP:98 Init:+0 Melee: +13/+8 1d8+1d6+5(19-20x2) Ranged: +8/+3 1d8+5(x3)
LOH:
LOH:9/4d6+9
Channel:
Channel:9/4d6+9
O spells:
5/CLW, Bless
P spells:
1:Hero's Defiance,Divine favor,Lesser restore 2:Pally's Sacrifice,Shield other
Saves:
Fort+15/Ref+15/Will+15 (+2 v death)
Skills:
Acr:0 App:0 Blf:6 Cli:8 Dip:14 Dis:6 EA:0 Fly:0 HA:10 Hea:5 Int:6 Know-arc,dun,his,loc,nat,pla,rel:10 Per:10 Pro-Sail:5 SM:6 Spe:4 Ste:0 Sur:5 Swm:4 UMD:*

"I had wished to rest, but it appears that duty still beckons, we should go help whoever is at the gate."

CLW on Ghûn: 1d8 + 1 ⇒ (7) + 1 = 8

-5hp


Half-Orc IR-Barb8 AC22/FF20/T13(-2) HP:104(120) DR:6 FireResist:1 Init:+2 MeleePA+17/+10 3d6+17 MeleePA/Rage+19/+12 3d6+19(20x4) Ranged: +10/+4 1d8+6(20x3)
Saves:
Fort+12/Ref+8/Will+8(+10)
Skills:
Acro11,Clb15,Hel2,KnNat6,Percep19,Ride2,SM4,Stealth7,Surv11,Swim10

Ghûn grunts upon receiving healing from Daardra and Engwarth.

"Ready for more fight, we kill more orcs."

Move out towards gate.

perception: 1d20 + 7 ⇒ (4) + 7 = 11


The party weaves its way through debris, flames, and smoke. An occasional cry can be heard out in the darkness, but it appears that your efforts have largely pacified Inner District for now and you move unaccosted to where you earlier saw the figure assembling barricades.

The smoke parts and you find that the figure is none other than Patrol Sergeant Omast Frum. It appears that he is still fabulously drunk, but somehow his years of experience (and the lack of opposition) have allowed him to assemble a formidable defense. All it needs is people to man it.

There are two rows of wooden barricades 3' high and 5' wide that stand about 15' apart.

barricade information:
The first row of barricades is equipped with sharpened and splintered wooden fences that look like they have been salvaged from nearby homes. A PC can ready an action to impale an incoming attacker on the fence posts as though readying a brace weapon against a charge. If readied in this way, the fence posts deal 2d8 point of damage to any foe that ends its movement at the barricade opposed by a PC.

In front of the forward barricade are two bundles of logs that have been lashed together, one on each side of the road leading up from the gate.

logs information:
The timbers can be cut loose to roll downhill with devastating effect. Releasing the lashings of one of the log bundles requires two full-round actions (thus, releasing a bundle takes one character 2 rounds, and two characters 1 round; four characters could reease both bundles in 1 round). Alternatively, a bundle can be released as a standard action by dealing at least 2 points of damage to the lashings with a slashing weapon. When unleashed, a bundle of logs tumbles down the hill in a 20-foot-wide
line, attacking all creatures in its path. A bundle of rolling logs has a melee attack bonus of +15; on a successful hit, it deals 3d6 points of bludgeoning damage. In addition, any creature struck by the logs must succeed at a DC 15 Reflex save or be knocked prone. The rolling logs stop when they reach the western curtain wall.

A large boulder that came crashing into Trunau not long after the raid began sits in the middle of the hill between the two barricades.

boulder information:

The boulder is nearly 10 feet across, and the PCs can roll the stone down the hill (toward the gates) at almost any angle. Additionally, the boulder picked up some of the same alchemical reagent that set fire to the nearby trees, and can be ignited with a torch. Starting the boulder on its journey downhill requires a move action and a successful DC 13 Strength check. The boulder travels in a 10-foot-wide line, attacking all creatures in its path. The boulder has a melee attack bonus of +10; on a successful hit, it deals 3d6 points of bludgeoning damage (plus 1d6 points of fire damage if it’s on fire). In addition, any creature struck by the boulder must succeed at a DC 10 Reflex save or be knocked prone. The boulder crashes through any barricades in its path, but comes to a halt when it hits a sturdy solid object such as the inner quarter’s wall.

Omast has also gathered a small collection of brace and reach weapons including: a glaive; a guisarme; a halberd; 2 longspears; and a ranseur.


Sadly, it appears as if Omast has been drinking while working and is barely able to keep to his feet screaming and yelling such luminary thoughts as-Give them orcs what they came here for! and Let loose the fury of the flaming logs!

The party knows that Omast is actually a highly competent fighter and good strategist and that his aid agains the horde of orcs breaking down the portcullis in the gat below would be quite invaluable to their survival.


Human Oracle1/Pally(Hosp)7 AC:26/FF20/T17 HP:98 Init:+0 Melee: +13/+8 1d8+1d6+5(19-20x2) Ranged: +8/+3 1d8+5(x3)
LOH:
LOH:9/4d6+9
Channel:
Channel:9/4d6+9
O spells:
5/CLW, Bless
P spells:
1:Hero's Defiance,Divine favor,Lesser restore 2:Pally's Sacrifice,Shield other
Saves:
Fort+15/Ref+15/Will+15 (+2 v death)
Skills:
Acr:0 App:0 Blf:6 Cli:8 Dip:14 Dis:6 EA:0 Fly:0 HA:10 Hea:5 Int:6 Know-arc,dun,his,loc,nat,pla,rel:10 Per:10 Pro-Sail:5 SM:6 Spe:4 Ste:0 Sur:5 Swm:4 UMD:*

Are there attackers that can be hit with the logs right now? Don't want to waste them on 1 or 2 orcs.

"Let's thin them out with the logs first, then we can ignite and send the boulder, if any remain we can man the barricade and use the fence posts. Daardra and Orett release the logs on the left and Ghûn and I will release the logs on the right."


Male Oread Unchained Monk 8 AC:27/FF26/T24 HP:92 Init:+5 Melee: +15/+10 2d6+13 (x2) Ranged: +11/+6 1d2+6(x2)

sounds good


Female Elf Witch 8 AC:19/FF16/T13 HP:60 Init:+9 Melee: run Ranged: +7 1d8 (19-20x2)

Right!


Omast-Yaaaah! I'll give the order to fire the logs. Stand fast on my call! Filthy orcs! Taste the wrath of my lethal logs!

There is a large mass of foes battering at the portcullis currently with a crudely fashioned ram. It won't be but a few more minutes until they break through. No foes are on your side of the gate....yet.


Human Oracle1/Pally(Hosp)7 AC:26/FF20/T17 HP:98 Init:+0 Melee: +13/+8 1d8+1d6+5(19-20x2) Ranged: +8/+3 1d8+5(x3)
LOH:
LOH:9/4d6+9
Channel:
Channel:9/4d6+9
O spells:
5/CLW, Bless
P spells:
1:Hero's Defiance,Divine favor,Lesser restore 2:Pally's Sacrifice,Shield other
Saves:
Fort+15/Ref+15/Will+15 (+2 v death)
Skills:
Acr:0 App:0 Blf:6 Cli:8 Dip:14 Dis:6 EA:0 Fly:0 HA:10 Hea:5 Int:6 Know-arc,dun,his,loc,nat,pla,rel:10 Per:10 Pro-Sail:5 SM:6 Spe:4 Ste:0 Sur:5 Swm:4 UMD:*

Ready for the logs for attack.

perception: 1d20 + 4 ⇒ (8) + 4 = 12


Omast watches you looking at the logs-That's my work right there! Don't be stepping in to steal my glory! Filthy orcs, I'll show them what's right...


Human Oracle1/Pally(Hosp)7 AC:26/FF20/T17 HP:98 Init:+0 Melee: +13/+8 1d8+1d6+5(19-20x2) Ranged: +8/+3 1d8+5(x3)
LOH:
LOH:9/4d6+9
Channel:
Channel:9/4d6+9
O spells:
5/CLW, Bless
P spells:
1:Hero's Defiance,Divine favor,Lesser restore 2:Pally's Sacrifice,Shield other
Saves:
Fort+15/Ref+15/Will+15 (+2 v death)
Skills:
Acr:0 App:0 Blf:6 Cli:8 Dip:14 Dis:6 EA:0 Fly:0 HA:10 Hea:5 Int:6 Know-arc,dun,his,loc,nat,pla,rel:10 Per:10 Pro-Sail:5 SM:6 Spe:4 Ste:0 Sur:5 Swm:4 UMD:*

Does Eng believe Omast will be capable in battle or will he be too drunk to function? If the latter then:

"Pssst, Daardra, guys, what should we do about Omast? In his state he might do more harm than good? Slumbar hex? Or we could tell him they are serving free ale back at the barricade?"


Female Elf Witch 8 AC:19/FF16/T13 HP:60 Init:+9 Melee: run Ranged: +7 1d8 (19-20x2)

I think he might be able to fight drunk almost as good as sober. He created these defenses drunk.


knowledge arcana:
The potions of lesser restoration you have would go a long way in curing Omast's drunkenness.


Female Elf Witch 8 AC:19/FF16/T13 HP:60 Init:+9 Melee: run Ranged: +7 1d8 (19-20x2)

know arcana: 1d20 + 10 ⇒ (17) + 10 = 27

Hey Omast, drink this! It's tasty!

hand Omast a pot. of Lesser Restoration.


Omast looks intrigued by the offer-Elves aren't necessarily known for discerning good hooch from bad - heheheh. He takes the bottle and with a hearty yell-Bottoms up! drains it in a gulp.

A few moments later his eyes clear and sobriety seems to take hold. He looks a little embarrassed-Well....probably not my finest hour. At least the defenses seem ready. Are you?


Human Oracle1/Pally(Hosp)7 AC:26/FF20/T17 HP:98 Init:+0 Melee: +13/+8 1d8+1d6+5(19-20x2) Ranged: +8/+3 1d8+5(x3)
LOH:
LOH:9/4d6+9
Channel:
Channel:9/4d6+9
O spells:
5/CLW, Bless
P spells:
1:Hero's Defiance,Divine favor,Lesser restore 2:Pally's Sacrifice,Shield other
Saves:
Fort+15/Ref+15/Will+15 (+2 v death)
Skills:
Acr:0 App:0 Blf:6 Cli:8 Dip:14 Dis:6 EA:0 Fly:0 HA:10 Hea:5 Int:6 Know-arc,dun,his,loc,nat,pla,rel:10 Per:10 Pro-Sail:5 SM:6 Spe:4 Ste:0 Sur:5 Swm:4 UMD:*

"Thanks Daardra. You did an excellent job with the defenses Omast, let's put them to use!"


No sooner does Eng finish his last syllable of encouragement that a wild cheer echoes up from the gates a short distance away. The orcs have broken through the portcullis!

A swarm of over a dozen orcs pours through the narrow opening in gates as even more orcs work to expand the hole.

14 orc warriors are pounding hard up the hill towards the first barricade.

A much more somber Omast mutters-Guess I picked the wrong week to stop drinking....


Human Oracle1/Pally(Hosp)7 AC:26/FF20/T17 HP:98 Init:+0 Melee: +13/+8 1d8+1d6+5(19-20x2) Ranged: +8/+3 1d8+5(x3)
LOH:
LOH:9/4d6+9
Channel:
Channel:9/4d6+9
O spells:
5/CLW, Bless
P spells:
1:Hero's Defiance,Divine favor,Lesser restore 2:Pally's Sacrifice,Shield other
Saves:
Fort+15/Ref+15/Will+15 (+2 v death)
Skills:
Acr:0 App:0 Blf:6 Cli:8 Dip:14 Dis:6 EA:0 Fly:0 HA:10 Hea:5 Int:6 Know-arc,dun,his,loc,nat,pla,rel:10 Per:10 Pro-Sail:5 SM:6 Spe:4 Ste:0 Sur:5 Swm:4 UMD:*

Release the logs (assuming the orcs are now in the path of the logs).


log attack:

log: 1d20 + 15 ⇒ (18) + 15 = 333d6 ⇒ (6, 2, 6) = 14 REF: 1d20 ⇒ 7
log: 1d20 + 15 ⇒ (10) + 15 = 253d6 ⇒ (6, 6, 1) = 13 REF: 1d20 ⇒ 8
log: 1d20 + 15 ⇒ (10) + 15 = 253d6 ⇒ (5, 3, 6) = 14 REF: 1d20 ⇒ 11
log: 1d20 + 15 ⇒ (20) + 15 = 353d6 ⇒ (2, 1, 6) = 9 REF: 1d20 ⇒ 12
log: 1d20 + 15 ⇒ (10) + 15 = 253d6 ⇒ (1, 5, 5) = 11 REF: 1d20 ⇒ 19
log: 1d20 + 15 ⇒ (20) + 15 = 353d6 ⇒ (6, 6, 5) = 17 REF: 1d20 ⇒ 17
log: 1d20 + 15 ⇒ (16) + 15 = 313d6 ⇒ (1, 5, 6) = 12 REF: 1d20 ⇒ 15
log: 1d20 + 15 ⇒ (15) + 15 = 303d6 ⇒ (1, 5, 1) = 7 REF: 1d20 ⇒ 6
log: 1d20 + 15 ⇒ (5) + 15 = 203d6 ⇒ (1, 4, 4) = 9 REF: 1d20 ⇒ 17
log: 1d20 + 15 ⇒ (16) + 15 = 313d6 ⇒ (6, 4, 4) = 14 REF: 1d20 ⇒ 12
log: 1d20 + 15 ⇒ (17) + 15 = 323d6 ⇒ (2, 5, 4) = 11 REF: 1d20 ⇒ 16
log: 1d20 + 15 ⇒ (16) + 15 = 313d6 ⇒ (6, 1, 1) = 8 REF: 1d20 ⇒ 15

12 of the 14 orcs are struck by logs with 8 of them being thrown to the ground. The 6 orcs remaining on their feet rush forward towards the barricade.

Party members get 1 round of action before the orcs swarm against your defenses in melee.


Human Oracle1/Pally(Hosp)7 AC:26/FF20/T17 HP:98 Init:+0 Melee: +13/+8 1d8+1d6+5(19-20x2) Ranged: +8/+3 1d8+5(x3)
LOH:
LOH:9/4d6+9
Channel:
Channel:9/4d6+9
O spells:
5/CLW, Bless
P spells:
1:Hero's Defiance,Divine favor,Lesser restore 2:Pally's Sacrifice,Shield other
Saves:
Fort+15/Ref+15/Will+15 (+2 v death)
Skills:
Acr:0 App:0 Blf:6 Cli:8 Dip:14 Dis:6 EA:0 Fly:0 HA:10 Hea:5 Int:6 Know-arc,dun,his,loc,nat,pla,rel:10 Per:10 Pro-Sail:5 SM:6 Spe:4 Ste:0 Sur:5 Swm:4 UMD:*

"Release the boulder Omast!"

Help him if necessary.


Omast nods silently and gives the boulder a solid heave. It doesn't take much to get it going and Omast is able to light it at the last moment as it rolls down the hill.

boulder:

1d20 + 10 ⇒ (11) + 10 = 213d6 ⇒ (2, 2, 6) = 10
1d20 + 10 ⇒ (19) + 10 = 293d6 ⇒ (6, 4, 5) = 15
1d20 + 10 ⇒ (10) + 10 = 203d6 ⇒ (2, 4, 6) = 12
1d20 + 10 ⇒ (19) + 10 = 293d6 ⇒ (5, 3, 6) = 14

The boulder crushes four orcs to death before slamming into the base of the curtain wall.

Six orcs reach the barricade and attack the party. Party action first.

2 orcs each on Orett and Ghun 1 orc each on Eng and Daardra.

The four orcs that survived the boulder begin to rush up the hill and will make it to the barricade next round.

DC 15 perception:

Another group of orcs is assembling in front of the broken portcullis. They look much more organized than the first wave of foes.


Female Elf Witch 8 AC:19/FF16/T13 HP:60 Init:+9 Melee: run Ranged: +7 1d8 (19-20x2)

Pick up a long spear and brace it before orcs approach


Male Oread Unchained Monk 8 AC:27/FF26/T24 HP:92 Init:+5 Melee: +15/+10 2d6+13 (x2) Ranged: +11/+6 1d2+6(x2)

Pick up the halberd and brace it before orcs approach


Need brace attack rolls for Daardra and Orett.


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

-I misread the post, I had meant to brace a splintered fence post and then switch to the spear/halberd. Can I change?-


Of course


Half-Orc IR-Barb8 AC22/FF20/T13(-2) HP:104(120) DR:6 FireResist:1 Init:+2 MeleePA+17/+10 3d6+17 MeleePA/Rage+19/+12 3d6+19(20x4) Ranged: +10/+4 1d8+6(20x3)
Saves:
Fort+12/Ref+8/Will+8(+10)
Skills:
Acro11,Clb15,Hel2,KnNat6,Percep19,Ride2,SM4,Stealth7,Surv11,Swim10

Fence posts it is.

fp: 1d20 ⇒ 16


Human Oracle1/Pally(Hosp)7 AC:26/FF20/T17 HP:98 Init:+0 Melee: +13/+8 1d8+1d6+5(19-20x2) Ranged: +8/+3 1d8+5(x3)
LOH:
LOH:9/4d6+9
Channel:
Channel:9/4d6+9
O spells:
5/CLW, Bless
P spells:
1:Hero's Defiance,Divine favor,Lesser restore 2:Pally's Sacrifice,Shield other
Saves:
Fort+15/Ref+15/Will+15 (+2 v death)
Skills:
Acr:0 App:0 Blf:6 Cli:8 Dip:14 Dis:6 EA:0 Fly:0 HA:10 Hea:5 Int:6 Know-arc,dun,his,loc,nat,pla,rel:10 Per:10 Pro-Sail:5 SM:6 Spe:4 Ste:0 Sur:5 Swm:4 UMD:*

fp: 1d20 ⇒ 14


Female Elf Witch 8 AC:19/FF16/T13 HP:60 Init:+9 Melee: run Ranged: +7 1d8 (19-20x2)

fp: 1d20 ⇒ 1

-lol-


Male Oread Unchained Monk 8 AC:27/FF26/T24 HP:92 Init:+5 Melee: +15/+10 2d6+13 (x2) Ranged: +11/+6 1d2+6(x2)

-no 1's please-

fp: 1d20 ⇒ 13


G: 2d8 ⇒ (4, 5) = 9
E: 2d8 ⇒ (1, 1) = 2
O: 2d8 ⇒ (2, 4) = 6

Ghun and Orett each spit and kill a charging orc; Daardra almost impales hereself; Eng damages his orc as it crashes through the barricade.

The surviving orcs attack!
orc on Ghun: 1d20 + 5 ⇒ (18) + 5 = 231d10 + 3 ⇒ (5) + 3 = 8
orc on Daardra: 1d20 + 5 ⇒ (10) + 5 = 152d4 + 3 ⇒ (2, 2) + 3 = 7
orc on Eng: 1d20 + 5 ⇒ (16) + 5 = 212d4 + 3 ⇒ (2, 4) + 3 = 9
orc on Orett: 1d20 + 5 ⇒ (12) + 5 = 172d4 + 3 ⇒ (4, 2) + 3 = 9

1d20 ⇒ 13

Omast steps forward and drives his longsword through the orc attacking Daardra (killing it)-Careful there lass. These beasts are not to be trifled with.

The four other orcs scream their way up the hill ready to engage next round.


Half-Orc IR-Barb8 AC22/FF20/T13(-2) HP:104(120) DR:6 FireResist:1 Init:+2 MeleePA+17/+10 3d6+17 MeleePA/Rage+19/+12 3d6+19(20x4) Ranged: +10/+4 1d8+6(20x3)
Saves:
Fort+12/Ref+8/Will+8(+10)
Skills:
Acro11,Clb15,Hel2,KnNat6,Percep19,Ride2,SM4,Stealth7,Surv11,Swim10

PAF: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
dam: 4d4 + 20 ⇒ (2, 3, 3, 4) + 20 = 32
-8hp


Human Oracle1/Pally(Hosp)7 AC:26/FF20/T17 HP:98 Init:+0 Melee: +13/+8 1d8+1d6+5(19-20x2) Ranged: +8/+3 1d8+5(x3)
LOH:
LOH:9/4d6+9
Channel:
Channel:9/4d6+9
O spells:
5/CLW, Bless
P spells:
1:Hero's Defiance,Divine favor,Lesser restore 2:Pally's Sacrifice,Shield other
Saves:
Fort+15/Ref+15/Will+15 (+2 v death)
Skills:
Acr:0 App:0 Blf:6 Cli:8 Dip:14 Dis:6 EA:0 Fly:0 HA:10 Hea:5 Int:6 Know-arc,dun,his,loc,nat,pla,rel:10 Per:10 Pro-Sail:5 SM:6 Spe:4 Ste:0 Sur:5 Swm:4 UMD:*

CLW wand on self: 1d8 + 1 ⇒ (8) + 1 = 9


Male Oread Unchained Monk 8 AC:27/FF26/T24 HP:92 Init:+5 Melee: +15/+10 2d6+13 (x2) Ranged: +11/+6 1d2+6(x2)

Attack!

Flurry of Blows: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d6 + 6 ⇒ (1) + 6 = 7

Flurry of Blows 2: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d6 + 6 ⇒ (5) + 6 = 11


Female Elf Witch 8 AC:19/FF16/T13 HP:60 Init:+9 Melee: run Ranged: +7 1d8 (19-20x2)

Thanks Omast! I'll do better next time.

Try again with the fencepost on the next orc coming up

fp: 1d20 ⇒ 11


Ghun rips through his foe, ending him; Eng heals; Orett kills his enemy if not in as spectacular fashion as Eng; 2d8 ⇒ (4, 7) = 11 Daardra listens to Omast's guiding words and spits an orc on a wooden post; P: 1d20 ⇒ 3 Omast engages Eng's orc but misses.

Orcs!
on Ghun: 1d20 + 5 ⇒ (16) + 5 = 212d6 + 3 ⇒ (4, 6) + 3 = 13
on Ghun: 1d20 + 5 ⇒ (6) + 5 = 112d4 + 3 ⇒ (2, 4) + 3 = 9
on Orett: 1d20 + 5 ⇒ (4) + 5 = 91d10 + 3 ⇒ (8) + 3 = 11
on Omast: 1d20 + 5 ⇒ (5) + 5 = 102d4 + 3 ⇒ (4, 3) + 3 = 10


Male Oread Unchained Monk 8 AC:27/FF26/T24 HP:92 Init:+5 Melee: +15/+10 2d6+13 (x2) Ranged: +11/+6 1d2+6(x2)

Attack!

Flurry of Blows: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d6 + 6 ⇒ (1) + 6 = 7

Flurry of Blows 2: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 1d6 + 6 ⇒ (3) + 6 = 9

Why won't you post my post Paizo? Why?!?!


Female Elf Witch 8 AC:19/FF16/T13 HP:60 Init:+9 Melee: run Ranged: +7 1d8 (19-20x2)

Slumber hex on one of Ghun's orcs. dc 17


Half-Orc IR-Barb8 AC22/FF20/T13(-2) HP:104(120) DR:6 FireResist:1 Init:+2 MeleePA+17/+10 3d6+17 MeleePA/Rage+19/+12 3d6+19(20x4) Ranged: +10/+4 1d8+6(20x3)
Saves:
Fort+12/Ref+8/Will+8(+10)
Skills:
Acro11,Clb15,Hel2,KnNat6,Percep19,Ride2,SM4,Stealth7,Surv11,Swim10

stupid paizo

PAF: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
dam: 2d4 + 10 + 1 ⇒ (3, 4) + 10 + 1 = 18
-21hp


Human Oracle1/Pally(Hosp)7 AC:26/FF20/T17 HP:98 Init:+0 Melee: +13/+8 1d8+1d6+5(19-20x2) Ranged: +8/+3 1d8+5(x3)
LOH:
LOH:9/4d6+9
Channel:
Channel:9/4d6+9
O spells:
5/CLW, Bless
P spells:
1:Hero's Defiance,Divine favor,Lesser restore 2:Pally's Sacrifice,Shield other
Saves:
Fort+15/Ref+15/Will+15 (+2 v death)
Skills:
Acr:0 App:0 Blf:6 Cli:8 Dip:14 Dis:6 EA:0 Fly:0 HA:10 Hea:5 Int:6 Know-arc,dun,his,loc,nat,pla,rel:10 Per:10 Pro-Sail:5 SM:6 Spe:4 Ste:0 Sur:5 Swm:4 UMD:*

stupid paizo

CLW on Ghûn: 1d8 + 1 ⇒ (3) + 1 = 4


Ghun's wounds begin to tell and he misses his foe; Orett dispatches his enemy;1d20 ⇒ 3 Daardra hexes an orc to sleep; Eng heals; 1d20 ⇒ 7 Omast misses his foe but keeps him engaged.

Orcs!
on Ghun: 1d20 + 5 ⇒ (5) + 5 = 102d6 + 3 ⇒ (5, 5) + 3 = 13
zzzzzz
on Omast: 1d20 + 5 ⇒ (1) + 5 = 62d4 + 3 ⇒ (3, 1) + 3 = 7

Dc 17 perception:

A group of six orcs lead by a doughty looking orc captain begin to quick march up the hill and will reach the barricade in about 2 more rounds.
There are additional forces behind the broken gate but they are unorganized at this point.


Half-Orc IR-Barb8 AC22/FF20/T13(-2) HP:104(120) DR:6 FireResist:1 Init:+2 MeleePA+17/+10 3d6+17 MeleePA/Rage+19/+12 3d6+19(20x4) Ranged: +10/+4 1d8+6(20x3)
Saves:
Fort+12/Ref+8/Will+8(+10)
Skills:
Acro11,Clb15,Hel2,KnNat6,Percep19,Ride2,SM4,Stealth7,Surv11,Swim10

Agg

PAF: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Dam: 2d4 + 10 + 1 ⇒ (3, 3) + 10 + 1 = 17


Human Oracle1/Pally(Hosp)7 AC:26/FF20/T17 HP:98 Init:+0 Melee: +13/+8 1d8+1d6+5(19-20x2) Ranged: +8/+3 1d8+5(x3)
LOH:
LOH:9/4d6+9
Channel:
Channel:9/4d6+9
O spells:
5/CLW, Bless
P spells:
1:Hero's Defiance,Divine favor,Lesser restore 2:Pally's Sacrifice,Shield other
Saves:
Fort+15/Ref+15/Will+15 (+2 v death)
Skills:
Acr:0 App:0 Blf:6 Cli:8 Dip:14 Dis:6 EA:0 Fly:0 HA:10 Hea:5 Int:6 Know-arc,dun,his,loc,nat,pla,rel:10 Per:10 Pro-Sail:5 SM:6 Spe:4 Ste:0 Sur:5 Swm:4 UMD:*

CLW on G: 1d8 + 1 ⇒ (1) + 1 = 2


Female Elf Witch 8 AC:19/FF16/T13 HP:60 Init:+9 Melee: run Ranged: +7 1d8 (19-20x2)

Sleep one on Omast

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