
| GM Will Cooper | 
 
	
 
                
                
              
            
            Smoke tosses his head and takes a few skittering steps past the hissing snake, but a touch on his neck and a soft word from Marduzi prevent full flight. The snake's diamond shaped head weaves and bobs threateningly in the middle of the bridge, between the cavalier and the rest of the group.
Initiative order:
Asira
Nostariel
Marduzi
Ruhk
Snake

| Marduzi Lovarya | 
 
	
 
                
                
              
            
            Round 1
Marduzi commands Smoke to stay and advances on the snake with his greatsword. He sees the snake squirm away from Asira's jab, but then grow sluggish under Nostariel's hex. He brings the sword down against the snake's neck.
Attack if the viper makes its save against the hex, coup de grace if it fails.
Attack 1d20 + 6 ⇒ (19) + 6 = 25
Confirm 1d20 + 6 ⇒ (10) + 6 = 16
Damage 2d6 + 7 ⇒ (3, 5) + 7 = 15
Extra Damage (if crit) 2d6 + 7 ⇒ (3, 2) + 7 = 12
AC 16, touch 12, flat-footed 14. . (+4 armor, +2 Dex)
hp 11/11
Equipped Weapon Greatsword +6 (2d6+7/19-20/x2)
Buffs None

| Marduzi Lovarya | 
 
	
 
                
                
              
            
            "Hoy, nice work there Nostariel. Guess my sword was a little overkill." he laughs. Marduzi walks back over to Smoke, petting the horse and speaking soothingly, "That's a boy. Just a little swamp snake. You did great at getting out of the way. Nothing for you to stomp on today."

| Nostariel Lan | 
 
	
 
                
                
              
            
            Before crossing the bridge, Nostariel leans down and collects a few scales from the snake and folds them into a little paper packet, tucking it away in a pouch filled with herbs, animal parts, scribbled notes, candles, and the like. When she finishes, she kicks the dead snake carcass over the side of the bridge, "In case it attracts a scavenger to block our return path. I'd hate to fight a real bridge troll," she jests.

| Ruhk "The Dandy" | 
 
	
 
                
                
              
            
            Ruhk gives voice to a raucous laugh at Nostariels reply.
"Normally it would, but you see, the orc naturally decided that no doddering old greybeard should call HIM names, so he charged...
right into the pit trap a meter before the mage."
"But as he fell, he flung his arms up in surprise and he lost his grip on his shield, which flew in an arc and hit the mage on the head.
Now this did make the mage stumble back in a daze, right on top of a pile of lamp oil..."
"Now the mage was dazed AND confused, so he threw a fire spell...
BOOOOOM!"
"And that is the story of how I lost 150 gold coins."

| Ruhk "The Dandy" | 
 
	
 
                
                
              
            
            Ruhk chuckles a little.
"Bet? No no, I didn't bet, but who did you think were responsible for all that lamp oil? Last time I was in charge of that warehouse let me tell you."
"As for who died first, well I'm pretty sure it was the wizard, because once I had rubbed my eyes and could see again, I saw the orc had climbed out of the pit and was holding something in his hands.
And I heard him say to whatever it was: Let's see who drinks tea out of whose skull now?"
"And that my friends is the story about the first orc to ever try tea. He asked for milk but no sugar."
"...
I used my own tankard in case you were wondering."

| Marduzi Lovarya | 
 
	
 
                
                
              
            
            Marduzi smiles and shakes his head, "Nice story Ruhk. Can't wait to hear the one you spin when we finish off these goblins. I hope they still have a few fireworks. Make for a more interesting tale." He remounts Smoke and starts back down the trail toward the warden.

| GM Will Cooper | 
 
	
 
                
                
              
            
            After what feels like hours of travel along the winding muddy trail, the ozone-sharp brine scent of the sea starts to cut through the ver present marsh reek. The trail leads up to a sodden lagoon. The open ocean of Sogg's bay lies just beyond these silty water, and an old two story building, its walls and roof heavy with moss, slumps beside the eastern edge of the lagoon.
This must be the warden's shack. Walthus Mudfoot, you hope, will direct you through the treacherous bogland to the goblin tribe.

| Marduzi Lovarya | 
 
	
 
                
                
              
            
            Marduzi dismounts from Smoke about 10 feet short of the warden's door and walks up with Asira. Not sure if Ruhk is also walking up? He listens and looks about the area while waiting to see if Walthus answers.
Perception (Marduzi) 1d20 + 5 ⇒ (11) + 5 = 16
Perception (Smoke) 1d20 + 5 ⇒ (3) + 5 = 8

| Marduzi Lovarya | 
 
	
 
                
                
              
            
            Marduzi whispers to Asira, "I don't like this. Unless the warden has a habit of leaving his door ajar, this would suggest something is wrong. I think we should go in. We can apologize if we've misunderstood."
Marduzi draws his greatsword from the scabbard on his bac.

| GM Will Cooper | 
 
	
 
                
                
              
            
            Oh, good perception roll. Let's get describin’!
Walthus' door swings open easily at Marduzi's touch, with a slight protesting squeak from the hinges. The door opens on a comfortably furnished living room that's in some disarray. Dark fluids stain a tipped settle - the stain still looks damp. Potted plants litter the floor, smashed and wilting.
A dragging, shuffling, painful step brings a short figure into view from an interior room. The figure, presumably Walthus, leans against the doorframe. His face is pale and clammy, with a livid mark disappearing below the collar of his rough-spun tunic.
"Who are you? What do you want here?" he rasps in a monotone.

| Marduzi Lovarya | 
 
	
 
                
                
              
            
            Marduzi moves into the room with Asira and looks at the man, trying to see any evidence of injury, "What snakes? How were you poisoned? I'm sure I can remember some old folk remedies that old Niska talked about."
Perception 1d20 + 5 ⇒ (14) + 5 = 19
Diplomacy 1d20 - 1 ⇒ (9) - 1 = 8
Sense Motive 1d20 + 2 ⇒ (15) + 2 = 17

| GM Will Cooper | 
 
	
 
                
                
              
            
            Walthus flinches, as if about to recoil from Asira's touch, then lets her briefly examine him. He certainly shows signs of poison, but there is too much blood to have come just from snake puncture wounds. The blood has an odd greenish tinge.
Walthus stares blankly at Marduzi's mention of Niska, a well known citizen of the area.
"Healing," he rasps in his toneless voice. "Then I help you."
Everyone else in the room can make the same Perception and Sense Motive checks that Marduzi already rolled.

| GM Will Cooper | 
 
	
 
                
                
              
            
            Walthus' eyes become slits as Marduzi's tone becomes more questioning, and he hisses. Quickly - stunningly quick, the attack - his hands are at Asira's throat. The halfling's features seem to dissolve as it attacks, revealing a wrinkled, hunch-backed humanoid creature with mottled brown-and-red flesh and a spherical head with no true face — only a crooked slit from which a rasplike tongue periodically lashes and licks.
Initiative. You are surprised and flat footed by the suddenness of the attack (and because he got great bluff and disguise rolls). Here is the map. I have placed Asira and 'Walthus', everyone else can choose their position in G9-H10 or outside. Map should be editable, just put your initials in the appropriate square. Any confusions, let me know.
'Walthus' initiative, for next round: 1d20 + 2 ⇒ (18) + 2 = 20.
'Walthus' slam attack against Asira: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23; damage (with sneak attack): 1d4 + 1 + 2d6 ⇒ (4) + 1 + (2, 3) = 10.

| Marduzi Lovarya | 
 
	
 
                
                
              
            
            Round 1
I'll give you a first round action now since it looks like I'll be close to the top.
Marduzi shouts, "No! Asira!" The Varisian steps forward, swinging his greatsword at the warden-creature. Move to G11
Power Attack (Greatsword) 1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 23
Damage 2d6 + 7 + 2 ⇒ (1, 4) + 7 + 2 = 14

| Nostariel Lan | 
 
	
 
                
                
              
            
            Nostariel is in K6, then rushes in to Asira's side and uses her healing hex to heal 1d8 + 1 ⇒ (1) + 1 = 2
Nostariel dashes from the tree line and heads inside to aid her comrades. "By the spirits, what is that thing? Asira, let me help you..." Nostariel focuses on being the calm in the storm, allowing nature's healing energies to use her as a conduit and knit Asira's wound.
 
	
 
     
     
    