JD's Giantslayer AP!

Game Master Jack Daniels

Initiative:
Enemies: [dice]1d20[/dice]
Barundar: [dice]1d20+2[/dice]
Cabe: [dice]1d20+4[/dice]
Elisen: [dice]1d20+9[/dice]
Falric: [dice]1d20+5[/dice]
Morti: [dice]1d20+4[/dice]


1,551 to 1,600 of 1,764 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>

As Falric and the party approach and shine the ghost-light lantern’s light over the menhir, the thick vegetation covering the monolith quickly withers away, revealing a faintly glowing, olive-hued stone. When one brave soul touches the menhir, he disappears from sight. Assuming you all touch the stone....

You each appear near a lone menhir standing in a clearing in a vibrant forest filled with thick, verdant plant life. Exotic flowers drape the standing stone, which pulses with brilliant chartreuse light. A path lined with rose petals leads from the monolith to a giant floral bloom carved from wood. Two carved wooden stamens stretch out toward the pulsating menhir, extending from either side of a set of ornate doors carved into the giant flower. An overpowering fragrance of flowers and sweet grass permeates the air. The sun above sits at its zenith, basking the area in light and warmth.

Perception and Initiative checks please...


1 person marked this as a favorite.
Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

"I...hmmm...bloody druids, where's th' stash?!" mutters Morti, looking about at the unexpected jungle.

percept: 1d20 + 9 ⇒ (17) + 9 = 26
init: 1d20 + 4 ⇒ (9) + 4 = 13

And "lookout" feat; in general I try to stand next to squishy wizard Elisen -- Whenever you are adjacent to an ally who also has this feat [= all allies for Inquisitor], you may act in the surprise round as long as your ally would normally be able to act in the surprise round. If you would normally be denied the ability to act in the surprise round, your initiative is equal to your initiative roll or the roll of your ally –1, whichever is lower. If both you and your ally would be able to act in the surprise round without the aid of this feat, you may take both a standard and a move action (or a full-round action) during the surprise round.


Female Human Arcanist 5 | AC (16)12/12/10 | HP 37/37 | F+4, R+4, W+6 | CMD 15 | Perc.+1, Initiative+10 | Prescience 8/day | Arcane Reservoir 5/8 |

Perception 1d20 + 1 ⇒ (13) + 1 = 14
Initiative 1d20 + 10 ⇒ (5) + 10 = 15

Eli examines the pretty floral landscape.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

This won't be pretty...

Perception: 1d20 + 1 ⇒ (5) + 1 = 6
Initiative: 1d20 + 2 ⇒ (5) + 2 = 7

Nope!

"Bloody hell...reckon I ougta've expected plants, this is a druid thing..."


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

Perception: 1d20 + 12 ⇒ (16) + 12 = 28
Initiative: 1d20 + 12 ⇒ (12) + 12 = 24


Apologies for absence and delay...

The party is surprised as suddenly, 10' ahead of them, from a rupture in the material plane appear two tiny, vaguely humanoid creature, who appear to be made completely of bundles of sticks wound with thorny vines.

Knowledge nature check appropriate for identifying the creatures.

Initiative:
Creatures: 1d20 + 3 ⇒ (14) + 3 = 17
Bar: 1d20 + 2 ⇒ (5) + 2 = 7
Elisen: 1d20 + 10 ⇒ (3) + 10 = 13
Falric: 1d20 + 12 ⇒ (11) + 12 = 23
Morti: 1d20 + 4 ⇒ (9) + 4 = 13

Falric is up first and creatures are not flat-footed.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

"Woll, hello lil' guys!" Morti exclaims in surprise as the twig creatures appear.

know(nature): 1d20 + 7 ⇒ (16) + 7 = 23


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

Falric moves quickly around the left side of the tiny creatures to end up on its opposite side in order to make it easier for one of his allies to flank with it!
Attack: 1d20 + 12 ⇒ (19) + 12 = 31...threat
Confirmation: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 2d4 + 16 ⇒ (2, 2) + 16 = 20


Siggut, the creatures are Twigjacks, evil fey who are very stealthy and can sneak attack and shoot shards of splinters in a cone a number of times per day. You know also they are vulnerable to fire.

Round 1: Twigjacks
The fey critically stabbed by Falric screams in pain as it is severely wounded but not dead yet. It shoots its shards of splinters at the Halfling. The second fey shoots its splinters at the party.
Falric Reflex DC 14 save to take half of 4d6 ⇒ (5, 4, 2, 2) = 13 damage.
Bar, Elie, and Morti Reflex DC 14 save to take half of 4d6 ⇒ (1, 1, 4, 2) = 8 damage.
Party is up!


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Reflex Save: 1d20 + 3 ⇒ (6) + 3 = 9

Barundar roars when the sharp, spine-like twigs pierce him through the gaps in his armor; he brings his dorn dergar to bear at the twigjack attacked by Falric, hoping to eliminate the most immediate threat to the group.

Dorn Dergar Attack: 1d20 + 12 ⇒ (14) + 12 = 26
Dorn Dergar Damage: 1d10 + 10 ⇒ (1) + 10 = 11


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

reflex: 1d20 + 2 ⇒ (8) + 2 = 10

Caught off guard by the appearance of the twigjacks, Morti also fails to evade the blast of thorns.

assuming Bar takes out Falric's twigjack?

He steps up to the wee fae beastie that blasted him in the face and attempts to smash it with an overhand blow.

aggrimosh attack: 1d20 + 9 ⇒ (14) + 9 = 23 for: 2d6 + 6 ⇒ (1, 1) + 6 = 8


Female Human Arcanist 5 | AC (16)12/12/10 | HP 37/37 | F+4, R+4, W+6 | CMD 15 | Perc.+1, Initiative+10 | Prescience 8/day | Arcane Reservoir 5/8 |

Reflex 1d20 + 4 ⇒ (5) + 4 = 9

Eli shrieks as she was pierced by the rain of splinters! She uses a magic missile against the injured creature.

Damage 3d4 + 3 ⇒ (1, 4, 4) + 3 = 12


Barundar's blow finishes off the wounded twigjack and it crumbles to the floor. Morti and Elisen severely wound the 2nd one, who still lives after the onslaught. It unleashes another spray of splinters at the party, catching Morti and Eli again. It then tries to run away.

Morti and Eli, DC 14 Reflex save to take half of 4d6 ⇒ (4, 2, 2, 2) = 10. Morti, you get an AoO as it tries to flee.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

reflex: 1d20 + 2 ⇒ (17) + 2 = 19

AoO, aggrimosh: 1d20 + 9 ⇒ (17) + 9 = 26 for: 2d6 + 6 ⇒ (2, 4) + 6 = 12

Learning from the twigjack's initial spray, Morti dodges most of the second blast and steps in to smash the creature as it turns!


Morti slices the twigjack in two as it tries to run, ending the threat.
Eli Reflex save: 1d20 + 4 ⇒ (20) + 4 = 24
Falric Reflex save: 1d20 + 14 ⇒ (7) + 14 = 21
HP totals:
Falric took 6 damage
Morti took 13 damage
Eli took 13 damage
Barundar took 8 damage.

You can retcon healing but moving on...
You open the door on the other side and see an extensive wooden bridge that stretches across a wide, high chamber and overlooks an exotic garden far below (80' below). The air is hot and humid, and a powerful stench of overripe vegetation wafts throughout the massive, domed chamber. The ceiling overhead (80' above you) is a complex series of star-patterned glass that magnifies the rays of the sun directly above. At the far end of the bridge (80' across), interwoven branches form a doorway. The bridge is 15 feet wide, with no railings or supports.

What's the plan?


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

Healies:
clw, Elisen: 1d8 + 1 ⇒ (5) + 1 = 6
clw, Morti: 1d8 + 1 ⇒ (7) + 1 = 8
clw, Barundar: 1d8 + 1 ⇒ (4) + 1 = 5
clw, Falric: 1d8 + 1 ⇒ (4) + 1 = 5
clw, Morti: 1d8 + 1 ⇒ (1) + 1 = 2
clw, Elisen: 1d8 + 1 ⇒ (4) + 1 = 5

New totals, lemme know if anybody wants to be topped off:
Falric down 1
Morti down 3
Eli down 2
Bar down 3


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

"....Inn't this a treat th' druids ha' left for us!" Morti exclaims with some sarcasm as he takes in the scene. "But din't trust us no' t' pick th' flowers, i' seems."

He examines the bridge ahead of them with some suspicion -- no self-respecting bridge is built of wood, after all -- for soundness. know(engineering): 1d20 + 1 ⇒ (18) + 1 = 19

"garden" -- is this like flowerbeds and paths, and we have a decent view of the floor itself, or more like a tree canopy between us and the floor that obscures view? If we can see the floor, are there any exits/entrances at that level, or can we only see the ones at either end of the bridge?


Upon closer inspection, Morti notices that the wood used in the construction of the bridge is quite sturdy, sturdier than if the bridge were made of stone in fact. It is quite a marvel of construction and magic may be involved.

By garden, I mean flowerbeds with exotic looking flowers and fauna, pristinely preserved. You have a view of the ground and see no exits other than one at the other end of the bridge.


Female Human Arcanist 5 | AC (16)12/12/10 | HP 37/37 | F+4, R+4, W+6 | CMD 15 | Perc.+1, Initiative+10 | Prescience 8/day | Arcane Reservoir 5/8 |

”Well, this just seems like the perfect spot for a trap, doesn’t it? One of you boys want to run across the bridge a couple times and see if any creepy crawlies decide you look like a nice snack?”


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

"If we're jus' offerin' a snack, sounds like Falric best go!" Morti winks at the halfling.


Actually, looking at the map, I misspoke.

There is a haze and mist rising from the intense heat and humidity in this greenhouse so you can barely make out the floor and Morti and Falric spot two exits from the ground floor, apart from the exit on the other side of the bridge. The garden below is also abuzz with sounds of insects and small lizards.


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

"Yeah, sure, ya know I love bein' bait!" Falric takes a deep breath and saunters over the bridge looking for threats seen and unseen.
AC 26
Perception: 1d20 + 11 ⇒ (9) + 11 = 20


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

Morti keeps a watchful eye on the garden below, crossbow at the ready, for any emergent threat.


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

Az does the same, waiting to see if Falric makes it safely over the bridge before he attempting it himself.


Wrong game, Az! Where is Bar? :)

Falric moves carefully 30' over the bridge as the rest of the party waits..Suddenly, Falric and Elisen feel magic start to affect them, as darkness seems to cover your eyes! The rest of the party sees no visible threats.
Please make DC 16 Fort saves or be blinded!

Initiative:
Enemies: 1d20 + 8 ⇒ (18) + 8 = 26
Bar: 1d20 + 2 ⇒ (2) + 2 = 4
Elisen: 1d20 + 10 ⇒ (4) + 10 = 14
Falric: 1d20 + 12 ⇒ (6) + 12 = 18
Morti: 1d20 + 4 ⇒ (11) + 4 = 15

Will wait for saves to post Round 1 actions.


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

Fort save: 1d20 + 5 ⇒ (15) + 5 = 20


Female Human Arcanist 5 | AC (16)12/12/10 | HP 37/37 | F+4, R+4, W+6 | CMD 15 | Perc.+1, Initiative+10 | Prescience 8/day | Arcane Reservoir 5/8 |

Fort 1d20 + 4 ⇒ (10) + 4 = 14


Round 1

Falric resists the fey magic, but Elisen is blinded! The halfling barely sees two fluttering sets of wings flying toward him at top speed! He has no time to react before they are on him! He feels dagger pricks aimed at specific vital points on his body, causing Falric intense pain and deadly wounds! He sees two small fey creatures lurking at the edge of illumination, its fine features bleeding away at the edges, making it appear blurred and out of focus. The only reason you can see them currently in the bright illumination of the greenhouse is because their wings are fluttering!
Attack: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31 vs. FF AC of 17...threat
Attack: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23 vs. FF AC of 17...hit
Confirmation: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12...no
Damage: 1d3 + 1 + 3d6 ⇒ (1) + 1 + (6, 6, 5) = 19
Damage: 1d3 + 1 + 3d6 ⇒ (2) + 1 + (3, 3, 3) = 12
Falric has 7 hps left!
Please make 2 Fortitude saves DC 17 as their blades are poisoned to avoid losing 1 point of Strength each save.
The creatures currently have concealment (20%).
Party is up, with Falric wounded and most likely poisoned and Elisen blinded!


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

Actually, my FF AC is 20, but makes no differe
Fort saves:
1d20 + 5 ⇒ (9) + 5 = 14
1d20 + 5 ⇒ (5) + 5 = 10

Feeling weak and realizing the end may be near, Falric lashes out at the closest fey, starting his battle dance first.
Attack fighting defensively: 1d20 + 10 ⇒ (20) + 10 = 30...threat
Confirmation: 1d20 + 10 ⇒ (9) + 10 = 19
20% miss chance: 1d100 ⇒ 70
Damage: 2d4 + 20 ⇒ (2, 1) + 20 = 23
AC: 36/26 (FF)
Str 6


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

Seeing Falric stagger under the fey blades, Morti moves to help him, calling on Angradd to boost his own defenses.

can't get to falric and cure this round: move forward 20' and cast shield of faith. AC -> 20


Female Human Arcanist 5 | AC (16)12/12/10 | HP 37/37 | F+4, R+4, W+6 | CMD 15 | Perc.+1, Initiative+10 | Prescience 8/day | Arcane Reservoir 5/8 |

Elisen delays, not wanting to injure any of her friends if her magic went astray.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Barundar follows behind Morti, eager to help his fallen comrades, but doing his best not to rush in foolishly, no matter what his instincts may be.


The severely wounded and weakened halfling starts to dance and move in such a way as to mesmerize these fey creatures of light until his small scimitar strikes out and lands a devastating blow on one of the creatures! The critical was confirmed as their AC is 18. Yet despite the halfling's determination, the creature still stands.

Round 2:
The fey flanking Falric stops flying and the party loses sight of it in the bright light, effectively turning itself invisible. It then takes a 5' step toward Barundar and lashes out at the flat-footed dwarf!
Attack: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31 vs. FF AC of 14....threat
Confirmation: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29...confirmed
Damage: 2d3 + 2 + 3d6 ⇒ (1, 2) + 2 + (4, 6, 4) = 19

The wounded fey attempts the same "drop to floor invisible" strategy with the wounded halfling. However, the dancing Falric, even though unaware of the blow, is too fast and the fey misses.
Attack: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20...miss!
Falric make a DC 17 Fort save or lose 1d2 ⇒ 2 Strength

The blinded Elisen is helpless and scared afraid to move and possibly fall off the bridge in her current condition.

Party is up! Both fey are invisible but you know the square where they are so you have 50% miss chance (low).


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

Fort save vs. poison: 1d20 + 4 ⇒ (19) + 4 = 23...yes!
Falric spits out the venom in his bloodstream in disgust, as he continues dancing.

GM, we both forgot about Falric's Preserve Organs ability, which gives him a 25% chance to negate any critical hit or sneak attack.
1d100 ⇒ 23 - so the first sneak attack is negated!
1d100 ⇒ 60 - so the second sneak attack is not negated!
So he gets back 17 hps for a total of 24 hps currently!! Yay, I missed this game!

He then lashes out where he thinks the small wounded fey may be but misses.
Scimitar: 1d20 + 10 ⇒ (14) + 10 = 24
Miss chance: 1d100 ⇒ 10..miss
AC: 36/26 (FF)
Str 6
Bardic rounds used: 2/6


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

The pain of the fey's attack brings a shout of pain from the dwarf and he winds up to take a big, sweeping swing at the creature where he last saw it.

Dorn Dergar Power Attack: 1d20 + 10 ⇒ (9) + 10 = 19
Miss Chance: 1d100 ⇒ 90
Dorn Dergar Damage: 1d10 + 16 ⇒ (4) + 16 = 20


Barundar lands a powerful blow on the invisible fey, guessing correctly and he hears it scream in pain, although he cannot see it. It still lives though, as these little bastards are tough.

Morti is up!


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

Morti weighs healing his companions' wounds, but the doctrine of Angradd wins out. "Th' best defense is guttin' th' enemy first!" he growls, stepping forward.

As he passes a hand over Falric's eyes, the halfling can suddenly see the fey antagonists clearly. see invisible

If I can't get to Falric and cast without being threatened by the areas I most recently saw the fey, I'll tap Bar instead.


Morti, you can reach Falric without endangering yourself.

Round 3:
Now that the halfling can see his fey attacker, his full defense comes into play and his opponent misses by a mile.

Attack on Falric: 1d20 + 9 ⇒ (5) + 9 = 14...miss

Meanwhile, after Bar landed a devastating blow on his fey opponent, the fey tries to stab the dwarf again but the blow bounces off the dwarf's armor! Falric sees Bar's opponent, so he can indicate to the dwarf the square where his opponent is, giving him normal 50% miss chance.
Attack on Falric: 1d20 + 9 ⇒ (3) + 9 = 12...miss

The blinded Elisen is helpless.
Bar: 28/53 hps
Falric: 24/39 hps
Morti: 41/44 hps

Since we're dealing with invisible creatures, there is no map for this encounter. Just know that with a 5' step, you can attack any of the 2 fey creatures, who are both badly injured.

Party is up.


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

With poison no longer affecting him and now that I can see the enemies, Falric goes on full offense!

"Bless you, Morti....you're a lifesaver! There are those bastards! Let's kill 'em!" Falric continues dancing and winds up a graceful slice at the winged fey creature!

Attack: 1d20 + 14 ⇒ (19) + 14 = 33...threat
Confirmation: 1d20 + 14 ⇒ (3) + 14 = 17...use adaptable luck and add +2 making roll 19 to confirm critical!
Damage: 2d4 + 20 ⇒ (3, 4) + 20 = 27
Bardic rounds used: 3/6
Adaptable luck used: 1/3
Str 6


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Still unable to see the creatures, Barundar aims for any blood spray that might be left behind by Falric's slicing!

Dorn Dergar Power Attack: 1d20 + 10 ⇒ (19) + 10 = 29
Miss Chance: 1d100 ⇒ 45

Dorn Dergar Damage: 1d10 + 16 ⇒ (5) + 16 = 21


With Falric's vision restored, the halfling striker spares the fey no mercy, as his scimitar slices through the air, striking the fey at its midsection, cutting it in two!

Bar's weapon slams down on the ground, but no screams are heard from the lone fey remaining, so the dwarf presumes his attack missed.

Morti to close the round.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

Morti steps into the fray, hoping to get a lucky blow in and finish the threat --

warhammer attack: 1d20 + 9 ⇒ (16) + 9 = 25for: 2d6 + 6 ⇒ (4, 5) + 6 = 15
miss chance (0-50 misses): 1d100 ⇒ 17

--but his hammer swings harmlessly through the air.


The wounded fey, seeing the brutal manner in which Falric sliced his brother in two and the close attacks by the dwarves, decides to flee, hoping its "invisibility" can keep it safe!
Barundar and Morti have AoOs as it flees.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

Hearing the sudden rising flutter of wings, Morti takes another swing at the sound!

warhammer attack: 1d20 + 9 ⇒ (17) + 9 = 26for: 2d6 + 6 ⇒ (2, 3) + 6 = 11
miss chance (0-50 misses): 1d100 ⇒ 23 or does it only have concealment when moving?

After waiting a few moments to be sure the greenhouse has returned to (relative) calm, and no more immediate threats present themselves, Morti moves to attend to Elisen.

"Looks like yer jus' magicked, an' not injured - should clear up if we wait a few moments."


Good job, Morti, with the see invisibility. That was the game changer and saved the party from a possible TPK.

Morti's warhammer crushes the last fey like a fly against the surface of the bridge. The threat is over. Unfortunately, Elisen was struck with a Blindness spell so her condition is permanent.

What is the party doing? You can cross bridge; you can try to lower yourself to the jungle below and explore there. What about Elisen? She is blind permanently with no way to cure her currently. Thoughts? Odds of finding another adventurer in swamp are long. My two cents is tread on, but where do you leave Elisen?
Current hps:
Bar: 28/53 hps
Falric: 24/39 hps
Morti: 41/44 hps


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

"Thanks, Morti, ya saved ma bacon!" When told that Elisen is permanently blind, at least until we reach civilization again, "Poor Elly..we should go forward but we can't drag her with us in her condition."

I vote for crossing the bridge, but as to where we leave her, I don't know. The greenhouse up here seems safe, just hot.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

Morti frowns - "Aye, ah don' wan' t' lead ye inta harm, Eli -- but ah don' know how long we'll be; don' wan' t' leave ye here on a bridge either where ye can't move lest ye fall off."

Morti suggests leaving Eli here for now, but look for a more stable waiting place through the next door and possibly come back to move her forward.

Meanwhile, he administers curative magic to his companions from his wand, before taking Falric's suggestion and crossing the bridge to open the far door.

CLW @ Bar: 1d8 + 1 ⇒ (7) + 1 = 8
CLW @ Bar: 1d8 + 1 ⇒ (3) + 1 = 4
CLW @ Bar: 1d8 + 1 ⇒ (2) + 1 = 3
CLW @ Bar: 1d8 + 1 ⇒ (7) + 1 = 8

CLW @ Falric: 1d8 + 1 ⇒ (5) + 1 = 6
CLW @ Falric: 1d8 + 1 ⇒ (5) + 1 = 6


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

"Thanks for the healing and good thinking, Morti. We'll be back for you, Elly. Don't move." Falric casts Cure Light Wounds on himself, bringing himself to full hit points. Healed damage: 1d8 + 1 ⇒ (3) + 1 = 4


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

Barundar has not posted since Monday...uh oh....


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Crap, it has been since Monday, hasn't it? Sorry that I haven't been around; pre-planning at the high school I teach at started on Tuesday and I've been very busy trying to get stuff ready to go for it.

"Aye, that spell wis juist whit we wantit! thank God ye hud it ready, Morti. Eli, ye dinnae need tae keep up wi' us. We'll clear th' wey fur ye 'n' come back wance tis safe. Na need tae pat ye thro' unnecessary danger." he says, following Morti over to the door.

1,551 to 1,600 of 1,764 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / JD's Giantslayer AP! All Messageboards

Want to post a reply? Sign in.