JD's Giantslayer AP!

Game Master Jack Daniels

Initiative:
Enemies: [dice]1d20[/dice]
Barundar: [dice]1d20+2[/dice]
Cabe: [dice]1d20+4[/dice]
Elisen: [dice]1d20+9[/dice]
Falric: [dice]1d20+5[/dice]
Morti: [dice]1d20+4[/dice]


1,701 to 1,750 of 1,764 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>

Human F Evangelist Cleric 3 | HP 27/27 | AC 15, 11T, 14 FF | F+5,R+2,W+6 | Init+5, Perc.+5 | CMB+4, CMD 15 | Performance 10/10 | ToG 6/6 | Channels 5/5

”I understand being suspicious out in this mess. I know it’s being forward, but you think I could tag along with your group for a bit? Not a full member until I prove myself of course, but I don’t fancy running into trouble out here all by my lonesome. I can still cast some spells, identify magic, and I have a bit of knowledge about a few boring, bookish topics I could share.”


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

The morose halfling who has been silent until now steps out in front, "Amyia, I am Falric Dawnstriker. In our quest to find a legendary druids' Vault of treasures, we have lost a dear friend of ours, whom we have just buried. Her name was Elisen and like you, she was a purveyor of the arcane arts. Perhaps it is Desna herself who has connected our paths in such a manner at the most opportune time. We are on our way from this dreadful swamp to a fort to take out a tribe of orcs and giants. If Morti vouches for your skill, that is enough for me. Game for killing some evil folk who are harassing a village of noble humans? You can lend us your arcane support and your knowledge of magic would be invaluable in our current quest. What say ye?"


Human F Evangelist Cleric 3 | HP 27/27 | AC 15, 11T, 14 FF | F+5,R+2,W+6 | Init+5, Perc.+5 | CMB+4, CMD 15 | Performance 10/10 | ToG 6/6 | Channels 5/5

Amyia smiles broadly. ”If you’ll have me, I say we help each other. If we get along, much the better...if not, we can part ways as friends with no harm done.”


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

"And obviously, you will receive your fair share of any treasure found. Great. Let us be on our way then, I tire of this swamp. It reminds me too much of our loss." Falric says one last prayer over Elisen's burial mound, "See you in the next life."

Do we know which way to the fort and how far?


It would be suicidal to proceed on foot from your current destination due to random encounters and dangers and patrols. Your best bet would be to go back to Captain Bloodtusk's riverboat, since he promised to wait for you. The Fort is 5 days' journey from his location.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

"Aye, yer welcome ta join us for the now. Safety in numbers, ta be sure - th' luck o' Desna may have gotten ye this far, but sometimes ye need more than luck. ...Even if that means gettin' on a boat."

Morti will also suggest Amyia take a look at the unidentified items from the stash.

I know how annoying it is to make the GM track un-identified loot, after all. :)


You are so right, Morti. Since you have 5 days to identify the items, trying once for each item, I will just post the items in the Discussion Thread so you can all divide the items as you see fit.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

"Bloody guid timin' is wha' it is, tha's fer shure. If'n it's Desna behin' it, I may haveta hae a chat with Torag abou' 'er." Barundar comments, huffing out a breath. "Now if she'll keep us safe 'til we ge' tae tha boat."


With the party healed and with its new treasures, you return to Bloodtusk’s keelboat, which is waiting for you at the riverbank. By the time you get back, Captain Raag Bloodtusk has recovered from his poisoning and welcomes you and your new recruit on board. He pilots the boat the rest of the way to Redlake Fort, continuing upstream along the River Esk for another 50 miles. Fortunately, Bloodtusk has negotiated safe passage with the orc tribes along the river, and the boat is able to make the journey unmolested.

On the 5th day of the boat ride, he drops you off the southern bank of the river. He tells you Redlake Fort lies about 10 miles to the west, along a small tributary that feeds into the Esk. He apologizes that he cannot take you closer for fear of retaliation.

Let me know any preparations and prepared spells for the day.


Human F Evangelist Cleric 3 | HP 27/27 | AC 15, 11T, 14 FF | F+5,R+2,W+6 | Init+5, Perc.+5 | CMB+4, CMD 15 | Performance 10/10 | ToG 6/6 | Channels 5/5

”Now, what’s the story with this fort again? What are you expecting to find there?”


1 person marked this as a favorite.
Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

"We're helping the Council of Defenders from Trunau, a human settlement nearby. We staved off an attack from the Twisted Nail orc tribe recently. The Council is concerned there may be another attack on the town ordered by Grenseldek, the hill giant chieftain of the tribe. So they sent us to deal with them. Their lair is an abandoned outpost near the River Esk called Redlake Fort. We also have a map that shows us a hidden entrance into the fort through a sewer tunnel that a nice paladin named Calrianne, whose life we saved, gave us."

"She told us the following:
"By the gods...My ancestor, a man named Fabian Blix, was Redlake fort’s cleric. He died during the final siege of the fort, but one of his sons, my great-grandfather Carter, escaped through a hidden sewer tunnel. You don't know how many times I heard that story as a child. It's like second nature to me."
She points to the water entry on the left side of the map. "I believe that is the tunnel he used and I think it is submerged. I think this will help your assault. And if you are successful, I'd be interested in knowing of of my ancestor Fabian’s fate, should you find any noteworthy documents."

I think that's all the intel we have, which I gathered from previous posts.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

"Aye - this Grenseldek seems ta have brought tagether orcs, giants, an' trolls an' managed ta impress some military order in 'em. Truly a frightenin' prospect even if it were 'er end goal -- but it's only a step towards some bigger plan, which ye can only imagine would be even worse!

"We're ta both stop any immediate threat, plus see what we can find about 'er plans, and try ta beat 'er to some artifact or another."

Morti pauses. "...Ah admit it seems reckless an' crazy when ah say it out loud, breakin' into a giant chief's fortress teemin' with beasties. Ye're welcome ta come with us if it some'ow sounds like a good idea ta ye, but otherwise Cap'n Bloodtusk an' 'is crew can deliver ye safe back ta Trunau, an' ye can continue yer travels from there. Lovely ta run into ye again, though."


Human F Evangelist Cleric 3 | HP 27/27 | AC 15, 11T, 14 FF | F+5,R+2,W+6 | Init+5, Perc.+5 | CMB+4, CMD 15 | Performance 10/10 | ToG 6/6 | Channels 5/5

The wizard remains silent for a few seconds. ”That’s quite a task you’ve taken upon yourselves. Are you sure you couldn’t find two or three dragons along the way to challenge to a duel,” she says with a nervous laugh. She didn’t have any real other plans, and she kind of liked having people to talk with again.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Har! After takin' oan tha' hag an' gettin' beat bloodeh by 'er, I think I migh' be damn happy tae hae a straight-up fight with a fire-breather!" the dwarf answers, only half joking. "A wee one, though." he adds quickly.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

"Aye, an' Falric there would probably be tryna ride the dragon inside o' a few heartbeats! ....But aye, ye grasp what we're up against.

"Mostly by merit o' happenin' ta be in Trunau when the orcs attacked. Havin' come this far, though, I don' feel I can back down on the good folk o' Trunau at this point!" Besides which -- it's not like I have appealing options waiting for me elsewhere. May as well make the most of this and have something to bring back to the family.

prepped and ready to disembark.


At 20' speed overland route, you can cover 16 miles in 8 hours of travel so it will take you about 5 hours to reach the fort. If you have any hour per level spell buffs, I will assume you place them on now. You begin your trek through the countryside toward Redlake Fort. Four hours into your travel, as you ponder stopping for lunch, Morti and Falric's keen eyes pick out a not very discrete patrol consisting of four orcs wielding falchions walking in front of a hunched giant who exudes power and a crude, stupid anger, its filthy fur clothing bespeaking a brutish and backwoods lifestyle. You immediately recognize the creature as a hill giant. It wields a greatclub and carries a satchel of rocks slung across its chest.

The patrol is approaching your location. You can hide behind some rocks or trees (stealth), try to ambush the patrol (stealth or group stealth - average of your stealth scores), or do something else. You have about 3 rounds before they reach your location.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

Morti offers a quick assessment for the other "Four orc an' a hill giant ahead -- can't be up to any good! Let 'em pass an' ambush from behind so they can't report back?"

Unless objections or another plan, Morti will quickly move off the trail to hide in ambush and prepare --

round 1: stealth: 1d20 + 2 ⇒ (17) + 2 = 19
round 2: shield of faith +3 AC
round 3: wrath +2 attack/damage vs the giant


Human F Evangelist Cleric 3 | HP 27/27 | AC 15, 11T, 14 FF | F+5,R+2,W+6 | Init+5, Perc.+5 | CMB+4, CMD 15 | Performance 10/10 | ToG 6/6 | Channels 5/5

The Mage indeed took the opportunity to cast Mage Armor on herself as the group ventured out into the Wild.

In the round spent preparing for the scouting party, Amyia casts Human Potential on her friend Morti, granting him a +2 enhancement bonus to his Strength.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

So...are you saying we can choose to make a joint stealth check and average out all the scores? If we can do that, I think we should. Falric's got a stellar stealth score, so he could help even out Bar's sucky one.


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

Sorry for delay...RL got hectic but back to normal now.
Round 1: drink mutagen, tell party he’s got orcs, they can take giant
Round 2: ignite Cinder and stealth
Round 3: cast Vanish and move toward orcs so will appear in their midst during surprise round


Party stealth check modifier: +2+4+2-7+21/4=5
Average Party stealth: 1d20 + 5 ⇒ (6) + 5 = 11
Giant/Orcs' Perception: 1d20 + 1 ⇒ (4) + 1 = 5
Party gets the drop on their giant and four orcs...you all have a surprise round! Move or standard actions or partial charges only!


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

Falric appears from Vanish and stabs one of the orcs with his flaming scimitar!
Sneak attack vs. FF AC: 1d20 + 13 ⇒ (2) + 13 = 15
Damage: 1d4 + 9 + 1d6 + 3d6 ⇒ (4) + 9 + (4) + (6, 2, 1) = 26


Anyone else going to post their surprise round action?


Human F Evangelist Cleric 3 | HP 27/27 | AC 15, 11T, 14 FF | F+5,R+2,W+6 | Init+5, Perc.+5 | CMB+4, CMD 15 | Performance 10/10 | ToG 6/6 | Channels 5/5

Sorry, confused as to the process.

Amyia casts Haste on the group.

Remember Haste b9nuses!


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Yipes! I didn't realize I was being waited on! My mistake!

With the benefit of the Haste spell in place, Barundar gives a loud shout of,"I'm bowlin' fer orc noggins!" as he charges into the fray, letting the chain on his dorn dergar out to its full 10' length as he swings the weapon around at the nearest orc in the group!

Dorn Dergar Partial Charge+Haste-PA: 1d20 + 12 ⇒ (12) + 12 = 24
Dorn Dergar Damage w/ Overhand Chop: 1d12 + 19 ⇒ (6) + 19 = 25


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

Morti?


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

Morti follows Bar into the fray, taking aim at the hill giant!

standard action: charge

warhammer power attack, charge, haste, wrath, potential: 1d20 + 8 + 2 + 1 + 2 + 1 ⇒ (11) + 8 + 2 + 1 + 2 + 1 = 25for: 2d6 + 12 + 1 + 2 + 1 ⇒ (1, 3) + 12 + 1 + 2 + 1 = 20

Temp AC 21, Temp Str +2


Falric and Barundar stagger their orc foes, who remain standing solely due to their ferocity racial traits. Morti lands a powerful blow on the hill giant, as his hammer bashes the giant's shin!

HPs:
Orc #1 (Falric orc): -5 and staggered
Orc #2 (Bar orc): -4 and staggered

Initiative:
Amyia: 1d20 + 8 ⇒ (4) + 8 = 12
Bar: 1d20 + 2 ⇒ (2) + 2 = 4
Falric: 1d20 + 12 ⇒ (14) + 12 = 26
Hill Giant: 1d20 - 1 ⇒ (17) - 1 = 16
Morti: 1d20 + 4 ⇒ (8) + 4 = 12
Orcs: 1d20 + 1 ⇒ (4) + 1 = 5

Round 1: Falric is up!


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

GM, may I trouble you for a map or a description, as I don't know if the orcs are all within 5' of me?


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

Since it's about to become relevant, Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype. So I'm AC 21 against the orcs, but AC 25 against the giant.


Ask and ye shall receive!
Thanks Morti for the reminder!

Combat Map


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

Thank you kindly!

Falric attacks #3 and #4 fighting defensively, trying to stagger all of them with his sneak attack!
Hasted attack vs FF AC: 1d20 + 13 + 1 ⇒ (9) + 13 + 1 = 23
Damage: 1d4 + 9 + 1d6 + 3d6 ⇒ (3) + 9 + (6) + (5, 5, 1) = 29
Hasted attack vs FF AC: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18
Damage: 1d4 + 9 + 1d6 + 3d6 ⇒ (2) + 9 + (6) + (6, 1, 1) = 25
AC: 23

Amyia, don't waste too many spells on this fight, we've got a whole keep to deal with!


Round 1: Hill Giant

As Falric goes about burning and nearly disemboweling the orcs, the wounded hill giant's enmity is clear when she sees the two dwarves pop out of the woods and ambush her patrol! She grips her greatclub and tries to bring it down on Morti's head! The dwarf's years of training against giants pays off as the inquisitor anticipates every swing and attack and dodges both blows! The hill giant screams in frustration!

Attack: 1d20 + 14 ⇒ (8) + 14 = 22
Attack: 1d20 + 9 ⇒ (4) + 9 = 13

Morti and Amyia are up!


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

Morti roars back at the giant, somewhat enjoying a straightforward fight after the wisps and hags and plants and sundry other weirdness of recent days. He swings again while skirting around the giant to offer his companions a stab at her back!

warhammer power attack, haste, wrath, potential: 1d20 + 8 + 1 + 2 + 1 ⇒ (18) + 8 + 1 + 2 + 1 = 30for: 2d6 + 12 + 1 + 2 + 1 ⇒ (1, 1) + 12 + 1 + 2 + 1 = 18

5 foot step into flanking position - and real glad for damage bonuses since my dice aren't doing much


Human F Evangelist Cleric 3 | HP 27/27 | AC 15, 11T, 14 FF | F+5,R+2,W+6 | Init+5, Perc.+5 | CMB+4, CMD 15 | Performance 10/10 | ToG 6/6 | Channels 5/5

The mage’s Hand quickly went to her component pouch. She muttered a few words, and the giant’s club was suddenly covered with a viscous fluid, making it hard to grip.

Cast Grease. Reflex DC 16 or lose grip on club.


Will update after Thanksgiving weekend...happy holiday to all!


And the action continues...
The hill giant firmly grips his club and does not let it drop to the ground.
Reflex saving throw: 1d20 + 2 ⇒ (16) + 2 = 18

Morti's warhammer slams into the hill giant's leg and bones break, as the giant screams in pain. Total damage: 38.

Round 1: Staggered Orcs
Orcs 1,3, and 4 attack the cagey halfling, while Orc 2 attacks Barundar.

Orc 1: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Orc 3: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
Orc 4: 1d20 + 6 ⇒ (6) + 6 = 12
Orc 2: 1d20 + 6 ⇒ (18) + 6 = 24
Confirmation: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Damage: 2d4 + 6 ⇒ (1, 1) + 6 = 8
Damage: 2d4 + 6 ⇒ (4, 4) + 6 = 14

Barundar takes 14 damage, Falric takes 8. Both of you are up to end Round 1 and start Round 2. Remember you are hasted.

Orc 1: -6 and staggered
Orc 2: -5 and staggered
Orc 3: -9 and staggered
Orc 4: -5 and staggered.


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

Barundar begins his work of finishing off the orc in front of him!

Dorn Dergar Hasted Attack+Haste: 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27
Dorn Dergar Hasted Damage: 1d10 + 16 ⇒ (9) + 16 = 25

...and with that one felled, he takes a step toward the next nearest threat.

Five-foot step toward the nearest orc(s) to me. If that puts me within reach range, use a swift action to make the dorn dergar a reach weapon to attack again.

Dorn Dergar Attack 1: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16
Dorn Dergar Damage 1: 1d10 + 16 ⇒ (6) + 16 = 22

Dorn Dergar Attack 1: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Dorn Dergar Damage 1: 1d10 + 16 ⇒ (8) + 16 = 24


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

Falric attacks the two orcs flanking him!
Attack Orc 3: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d4 + 9 + 1d6 ⇒ (3) + 9 + (2) = 14
Attack Orc 4: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d4 + 9 + 1d6 ⇒ (4) + 9 + (2) = 15


Orc 2 dies in a bloody mess as Bar's dwarven ball and chain caves in his chest cavity! He moves forward and kills Orc 1 as well! Meanwhile, Falric's flaming blade dances and kills Orcs 3 and 4!

Round 2: Hill Giant
Seeing her orcish allies fall gives the wounded giant pause, as she grips her club 2-haned and tries to quickly end Morti's life! She pounds on the inquisitor twice, bloodying her club as Morti is unprepared for the giant's wrath and he falls under her blows (-4)! She then moves 5' west, forcing the party to come into her reach!

Power attack: 1d20 + 12 ⇒ (16) + 12 = 28
Power attack: 1d20 + 7 ⇒ (20) + 7 = 27
Confirmation: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 4d8 + 32 ⇒ (5, 7, 8, 4) + 32 = 56

Amyia and Bar and then Falric to start Round 3!

Sorry Morti, good rolls!


Human F Evangelist Cleric 3 | HP 27/27 | AC 15, 11T, 14 FF | F+5,R+2,W+6 | Init+5, Perc.+5 | CMB+4, CMD 15 | Performance 10/10 | ToG 6/6 | Channels 5/5

The wizard casts a spell and three tiny force missiles erupt from her hands, striking the giant full force in the chest.

Magic missile 3d4 + 3 ⇒ (3, 3, 1) + 3 = 10


Bar and Falric to go before the giant.
Current damage to giant: -48.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

oof!

Realizing a split second too late that his confidence is overblown, Morti attempts to dodge out of the way of the giant's blows -- but manages only to take the hits to his ribs instead of his skull, and collapses before the monster!

stabilize: 1d20 + 3 - 4 ⇒ (7) + 3 - 4 = 6


Moving on...

Bar moves to within 10' of the giant and using his weapon with reach attacks!
Attack: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21
Damage: 1d10 + 16 ⇒ (9) + 16 = 25

Falric is up.
Giant: -73


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

Seeing the hill giant wounded and realizing that the party needs intel, a hasted Falric moves around the giant to her back in order to flank with Bar. He moves in and attacks and strikes at her backside no longer fighting defensively with the flat of his blade trying not to kill her.

Provoke AoO - AC 23
Attack: 1d20 + 10 + 1 + 2 + 2 - 4 ⇒ (10) + 10 + 1 + 2 + 2 - 4 = 21
Damage: 1d4 + 9 + 1d6 + 3d6 ⇒ (3) + 9 + (6) + (5, 6, 3) = 32


Falric takes a vicious hit for his effort, but the bloodied halfing stabs and burns the giant, till the point she passes out from the pain.

AoO: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 2d8 + 16 ⇒ (5, 3) + 16 = 24

Someone might want to heal Morti..combat over!


Male halfling alchemist (Crypt Breaker) 1/bard (dawnflower dervish) 1 HP 14/14|F: +2, R: +8, W: +2|Init + 4|AC 20 (16 T, 15 FF)|Bardic Performance 5/5 rds./day|Perception: +7/+8 vs. traps|Disable Device: +12|Alkahest Bombs: 3/day|Halfling Luck 3/day

Ouch!

Once the giant falls, Falric runs over to Morti and casts Cure Light Wounds on the dwarf. "Stay with us, big guy!"
Cure: 1d8 + 1 ⇒ (7) + 1 = 8


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

Morti sits up with a grunt. "Next time ah think ahm gonna try *not* gettin' whacked by th' giant," he observes, prodding his ribs and wincing before applying some healing magic of his own.

cure mod wounds: 2d8 + 6 ⇒ (8, 8) + 6 = 22
cure mod wounds: 2d8 + 6 ⇒ (8, 4) + 6 = 18 not bad!
clw wand: 1d8 + 1 ⇒ (3) + 1 = 4

"Looks like ye could use a lil' o' this yerself?" he offers, seeing Falric favoring a leg.

clw wand: 1d8 + 1 ⇒ (8) + 1 = 9
clw wand: 1d8 + 1 ⇒ (6) + 1 = 7
clw wand: 1d8 + 1 ⇒ (7) + 1 = 8

"Now, did y'all search these types ta figure out what they were up to, or leave that task for me?"


Male Dwarf Fighter (Two-Handed Fighter) 5; HP 57/63; AC 19/10/19; DR 5/evil; F+8/R+4/W+3 (+2 vs poison/+4 vs spell/SLA); Init+2; Per+1

"I ain't nae guid at tha searchin' an' findin'. I'll leave tha' tae them wit' better peepers."


To recap, the party was en route to the Redlake Fort, home of the Giant Chieftain Grundelsek and his band of Red Nail Orcs, when you ambushed a patrol of warrior orcs, much tougher than the ones you've fought before, and a hill giant. After dispatching the orcs, Falric and the band subdued the hill giant for questioning.

On the hill giant, you find:
Hide armor, greatclub, and 1d100 ⇒ 99 a tanglefoot bag.
On the four orcs you find a total of:
studded leather (x4), falchion (x4), javelins (16),4d20 ⇒ (18, 17, 18, 7) = 60 gp

What's the plan with the hill giant? She was pretty hurt in combat and was knocked unconscious by the halfling's blow. How do you plan to restrain her, if at all? Any other actions or can we FF time to the point where she wakes up?

1 to 50 of 1,764 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / JD's Giantslayer AP! All Messageboards

Want to post a reply? Sign in.