| Sid Starbridge |
"I think we can get a third class ticket for a few coppers. Probably it mean leaving most of the baggage behind."
"Let me check the book a second."
Sid rapidly flip thorough the book. If it is a printed book he will replace it without reading it, if it is handwritten he try to see if it is some kind of logbook or diary for the expedition or something personal. If it is the former he would read it, if it is the latter he will replace it.
ulgulanoth
|
Bennevy
Sid
| Bennevy |
Bennevy watches Sid ponder over the journal.
"Can I have a look?" he asks. Assuming Sid lets him see, Bennevy first sees if he recognizes the writing as a language he is familiar with.
If not, he will see if he can decipher it.
Bardic Knowledge, linguistics: 1d20 + 3 ⇒ (10) + 3 = 13
ulgulanoth
|
Sid and Bennevy
| Bennevy |
"There's still quite a ruckus going on out there. We need to lay low and stow anything we "borrowed" somewhere it won't readily be seen if they come knocking."
Bennevy unstraps the masterwork longsword rolls it into his bedroll, then reattaches it to his pack.
"Anyone have any of the acid flasks left? We might need to toss them out the window if anyone knocks and asks to search the place.
Bennevy pulls out one of his spare rucksacks, and put his last vials of purloined acid flasks in it, then hands the bag to the others.
| Bennevy |
"If you wish," Bennevy replies with a shrug. "As it is, I don't feel completely comfortable having that sword wrapped up in my pack. It will pass a cursory inspection, but if they decide to do a full search of us and our gear, I doubt they will appreciate any explanations about why It's in my possession."
As much as I would hate to do it, I may have to chuck it out the window, too, if it looks like I'm going to get pinched."
| Bennevy |
"That's a healer's bell!" Bennevy says, recognizing the sound. "Maybe the healer has the ability to cure his paralysis. What we need to do is make sure our story is straight. If they ask what attacked us, we tell them that we didn't see anything, that he went rigid and fell over right about the time we heard people screaming. Since we are hired to protect him, we dragged him into the cabin and barred the door. Does that work for everyone?"
| Bennevy |
Bennevy unlocks the cabin door and carefully cracks it open to look into the hallway, making sure (just out of caution) that the bell is not a trick to instigate an ambush against them.
Perception: 1d20 + 6 ⇒ (16) + 6 = 22
ulgulanoth
|
Bennevy
| Bennevy |
"Sirs!" Bennevy says in an urgent, but respectful tone. "Are any of you skilled in dealing with curses or perhaps poison? My Lord Rosewood was struck down by some foul thing and cannot move! Could you please come take a look at him?"
Diplomacy: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17 (Using Archaelogist's Luck for the extra one point.)
ulgulanoth
|
Sid
| Sid Starbridge |
"Good day sirs. We should move Lord Rosewood somewhere? The floor of the corridor hardly seem the best location for a ailing person."
If Sid recall the name of the one he know he will greet him formally.
Sid try his to assuage the healers suspicions.
Diplomacy take 10: 10 + 7 = 17
If Lord Rosewood is moved out of the cabin, Sid will side all the time.
ulgulanoth
|
They look at each other for a bit, and then they nod, the one holding the bell steps closer "Let me take a look at this Lord Rosewood"
He goes to look at the paralysed halting for a bit, then he nods to the other men "This one will need treatment at the next stop, take him out and put him with the critically injured"
ulgulanoth
|
The men take lord Rosewood down the train, to a cargo bay that has been turned into a make shift hospital, there are quite a few other people here waiting, not many seem really hurt with but a handful, the rest seem to be accompanying those who have been seriously hurt or trying to help out
| Bennevy |
"Is there anything I can do to help?" Bennevy asks in a helpful tone. "I am not a healer, but I can follow direction and bring people water."
Assuming the healers don't object, Bennevy begins to move around the car, checking on the wounded and helping where he can. He takes mental note of the kinds of injuries and their severities. He also listens in on conversations whenever possible, again taking notes of events transpiring in other parts of the train.
| Sid Starbridge |
To the healers:
"I have some healing skill, so I can help. What should I do?"
To Kiriko and Tomid, in a hushed voice to not be overhead:
"Please, stay with our Lord. And avoid giving his name around, if possible. It could draw unwanted attention."
| Sid Starbridge |
Heal check: 1d20 + 6 ⇒ (10) + 6 = 16
Sid start treating some of the wounded with the intent of speeding up their recovery.
Sid start doing long term care, unless some of the patients need to be stabilized with first aid.
| Bennevy |
Bennevy takes careful note of the injuries of the other wounded passengers. He primarily looks to see if the injuries are either mostly bruises and breaks, like one might experience from the sudden lurching of the train, or gashes and bites, like one might receive from an attacking creature. If anyone else shows signs of being paralyzed or suffocated by magic, he will make a mental note of it as well.