Iria

Game Master ulgulanoth

Exploring the world of Iria


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Male Human Bard (archaeologist) /1 l AC 15 T 13 FF 12 l HP 8/8 l F +0 R +5 W +2 l Init +3 l Perc +5

Bennevy approaches the door and opens it just enough to look and see who is coming.


Female Tiefling Ninja 1

Kiriko hides behind some luggage

stealth: 1d20 + 9 ⇒ (3) + 9 = 12


Male Human (alternate racial trait: versatile human) Oracle (Lore) 2 - hp 23/23, AC 17 -Fort +2 Reflex +3 Will +3, Perc +6, Init +0, Atk Morning star +4, 1d8+3, Spells slots: 6/5

"What do you see?"

Sid approach Bennevy with his morning star in hand, ready to help him.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Bennevy

Spoiler:
You see a bunch of passengers lead by a dwarf ticket man coming you way


Male Human Bard (archaeologist) /1 l AC 15 T 13 FF 12 l HP 8/8 l F +0 R +5 W +2 l Init +3 l Perc +5

"The conductor, and some passengers," Bennevy says. "I've got a bad feeling about this. Should we try to talk to them, or should we grab Rosewood and get out of here?"


Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12

Grab Rosewood. Lets get him back to his car.


Male Human Bard (archaeologist) /1 l AC 15 T 13 FF 12 l HP 8/8 l F +0 R +5 W +2 l Init +3 l Perc +5

Bennevy nods. "Let's get him up," he says to Sid, doing his best to lift the paralyzed little man.


Male Human (alternate racial trait: versatile human) Oracle (Lore) 2 - hp 23/23, AC 17 -Fort +2 Reflex +3 Will +3, Perc +6, Init +0, Atk Morning star +4, 1d8+3, Spells slots: 6/5

"Agreed."

Sid put away his weapon.

"Let's me carry him, I am a bit stronger than you."

Look at the door.

"Tomid, block the door with something. If we are to bee unseen we need to gain some time."

Sid pick up Rosewood.

With an average weight of 35 lbs for a male halfling, Sid can carry Rosewood and still stay within medium encumbrance.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

actually Rosewood is on the light end of halflings at only 27 lbs


Female Tiefling Ninja 1

I thought that our room has only one door...


Male Human (alternate racial trait: versatile human) Oracle (Lore) 2 - hp 23/23, AC 17 -Fort +2 Reflex +3 Will +3, Perc +6, Init +0, Atk Morning star +4, 1d8+3, Spells slots: 6/5

Sid look around to find if there are other exits.

"It is a baggage train car, they usually have doors at both end and at least one side .... I think.
If there is a side exit it probably is locked."

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Make a knowledge engineering check for those who have it


Male Human Bard (archaeologist) /1 l AC 15 T 13 FF 12 l HP 8/8 l F +0 R +5 W +2 l Init +3 l Perc +5

Bardic Knowledge, Engineering: 1d20 + 3 ⇒ (18) + 3 = 21

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male wraith biomedical scientist lv5/ film director lv3

Benevy

Spoiler:
you know these carts don't have side doors but they do have 2 hatchets on the roof hidden behind the light fixtures


Male Human Bard (archaeologist) /1 l AC 15 T 13 FF 12 l HP 8/8 l F +0 R +5 W +2 l Init +3 l Perc +5

"We can get out through the roof hatches," Bennevy says pointing to the square portals in the ceiling behind the light fixtures. "I have a funny feeling the conductor and company won't be interested in our lengthy dissertation about how all this happened."


Male Human (alternate racial trait: versatile human) Oracle (Lore) 2 - hp 23/23, AC 17 -Fort +2 Reflex +3 Will +3, Perc +6, Init +0, Atk Morning star +4, 1d8+3, Spells slots: 6/5

"Good, someone can open it? There is s ladder or we have to place crates under it to reach it?"

Sid take a piece of rope and start making a makeshift harness to transport Rosewood.

"Block that door, please."


Male Human Bard (archaeologist) /1 l AC 15 T 13 FF 12 l HP 8/8 l F +0 R +5 W +2 l Init +3 l Perc +5

Bennevy slides some boxes and other luggage against the door, then looks for a sturdy box or cask that could be used as a makeshift platform to reach the hatch.


Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12

Tomid will help block the door. Why do we not simply retreat to our car?


Male Human Bard (archaeologist) /1 l AC 15 T 13 FF 12 l HP 8/8 l F +0 R +5 W +2 l Init +3 l Perc +5

"That's the direction the mob is coming from," Bennevy replies.


Male Human (alternate racial trait: versatile human) Oracle (Lore) 2 - hp 23/23, AC 17 -Fort +2 Reflex +3 Will +3, Perc +6, Init +0, Atk Morning star +4, 1d8+3, Spells slots: 6/5

"I don't think we want to explain why we have some item taken from the baggage of other travelers, a paralyzed gnome, a semi busted door and a pool of goo on the floor to a angry mob."

As soon as Sid complete his makeshift harness he start pushing a crate toward the door to help barricading it.

"See if you can find a ladder and leave the heavy labor to me.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

There is a collapsible step ladder on the side next to the door where the mob is coming from


Female Tiefling Ninja 1

Kiriko moves to grab the ladder.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

The ladder is a bit heavy but Kiriko is strong enough to lift it without issues


Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12

Up and out. Tomid says as he climbs up first ready to handle the little lord. from the top side.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Alright so without too much work you guys manage to get to the top of the train, the roof is a little slick and it is still going pretty quickly, so can I have everyone make an acrobatics check to stay on the roof


Male Human Bard (archaeologist) /1 l AC 15 T 13 FF 12 l HP 8/8 l F +0 R +5 W +2 l Init +3 l Perc +5

Acrobatics, untrained: 1d20 + 3 ⇒ (10) + 3 = 13


Male Human (alternate racial trait: versatile human) Oracle (Lore) 2 - hp 23/23, AC 17 -Fort +2 Reflex +3 Will +3, Perc +6, Init +0, Atk Morning star +4, 1d8+3, Spells slots: 6/5

Sid has a look of panic in his eyes when he realize that the roof of the wagon is slick. He grab with all his strength to the handhold he can find.

Acrobatics: 1d20 - 3 ⇒ (19) - 3 = 16


Female Tiefling Ninja 1

Acrobatics: 1d20 + 9 ⇒ (8) + 9 = 17
Kiriko lowers her center of gravity slightly to compensate for the train's slick roof.


Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12

Acrobatics: 1d20 + 8 ⇒ (8) + 8 = 16

Tomid, used to such activities keeps his balance as well as the others.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Alright everyone manages to keep their footing on the top of the train, though Bennevy is having a hard time keeping a foot hold so his speed is halved for the time being. You guys see that there are similar hatches on every compartment of the train save for the first and last carriages which have no hatches at all, what do you guys want to do?


Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12

Tomid closes this hatch. Back to our little lord's compartment?


Female Tiefling Ninja 1

Kiriko nods "as we still can't leave, our original compartment would at least throw of those who tried to kill our employe ."


Male Human (alternate racial trait: versatile human) Oracle (Lore) 2 - hp 23/23, AC 17 -Fort +2 Reflex +3 Will +3, Perc +6, Init +0, Atk Morning star +4, 1d8+3, Spells slots: 6/5

"Or at least the angry mob."


Male Human Bard (archaeologist) /1 l AC 15 T 13 FF 12 l HP 8/8 l F +0 R +5 W +2 l Init +3 l Perc +5

"Let's get back down as soon as we can. Staying up here's going to get us killed; we'll, me, at least!

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Alright, can I get a stealth check from you guys as you make your way to your compartment?


Male Human (alternate racial trait: versatile human) Oracle (Lore) 2 - hp 23/23, AC 17 -Fort +2 Reflex +3 Will +3, Perc +6, Init +0, Atk Morning star +4, 1d8+3, Spells slots: 6/5

stealth: 1d20 - 3 ⇒ (10) - 3 = 7

Sid trye to move cautiously, but his armor and Rosewood body on his shoulders make him less than gracious.


Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12

Cringing at the groups sound Tomid pads down the roof of the car wishing he could move for everyone.

Stealth: 1d20 + 12 ⇒ (19) + 12 = 31


Male Human Bard (archaeologist) /1 l AC 15 T 13 FF 12 l HP 8/8 l F +0 R +5 W +2 l Init +3 l Perc +5

Stealth: 1d20 + 3 ⇒ (20) + 3 = 23

Bennevy creeps down towards the compartment as quietly as possible.


Female Tiefling Ninja 1

stealth: 1d20 + 11 ⇒ (5) + 11 = 16

Kiriko moves with her usual soft steps, thinking about how to make Sid's armor more quiet (even if he is still trampling around like most humans)

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

With a very close call from Sid's noisy armour, you guys actually manage to get back to your cabin unnoticed, so you have a paralysed gnome and a quite room, what do you want to do?


Male Human (alternate racial trait: versatile human) Oracle (Lore) 2 - hp 23/23, AC 17 -Fort +2 Reflex +3 Will +3, Perc +6, Init +0, Atk Morning star +4, 1d8+3, Spells slots: 6/5

Sid get Rosewood as conformable as possible in his current condition.
"Guys, what we know about our mission?"


Male Human Bard (archaeologist) /1 l AC 15 T 13 FF 12 l HP 8/8 l F +0 R +5 W +2 l Init +3 l Perc +5

"We were to provide protection, and we would be traveling beyond the outer wall. As I recall, that was all we were given," Bennevy replies.

"We don't have the ability to heal Rosewood. Our best option is to head back to the Guild and let them know what went wrong. The Guild healers might be able to remove the paralysis, and maybe the library will have more information on what attacked him."

He looks to the rest of the group for suggestions.


Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12

I wonder... Please forgive me Lord Rosewood but I am going to search you to see if you might possess anything that might help you. Tomid begins a mythological search of the little lord hoping to find things that are helpful. He takes special precautions to make sure each item removed is placed openly in front of Lord Rosewood to be put back later.

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Tomid make a perception check


Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12

Perception: 1d20 + 6 ⇒ (12) + 6 = 18


Female Tiefling Ninja 1

"wait till the train stops"

"We probably don't have enough money to pay for the train back and going by foot is only viable if the train stops soon"


Male Human (alternate racial trait: versatile human) Oracle (Lore) 2 - hp 23/23, AC 17 -Fort +2 Reflex +3 Will +3, Perc +6, Init +0, Atk Morning star +4, 1d8+3, Spells slots: 6/5

"True, Kiriko.
Most form of paralysis are temporary and don't last more than a few hours, but with magic all is possible.
It is dangerous, but maybe we can pool our money and get enough for a ticket for Rosewood and someone to go with him to the Guild. Or maybe there is a local branch near our next stop?"

Knowledge (local): 1d20 + 6 ⇒ (11) + 6 = 17

"I have 5 gp, you have any idea of the cost of a ticket?"

Dark Archive

male wraith biomedical scientist lv5/ film director lv3

Tomid

Spoiler:
you find a pair of differently coloured potions on him and a red small book with odd scratchings on it

Sid

Spoiler:
1st class tickets are 1-10gp depending on where you are going, but standard fair for all public transport is either free or a couple of coppers


Male Halfling Ninja 2 HP:19/19 AC:18 Fort:1, Reflex:7/8 traps, Will:-1, +2 vs Fear, Init: +4, Per: +6, Stealth +12

Tomid openly sets the two bottles down in front of everyone. He removes but the replaces a small red book like he has decided that this item could not help the situation. There are these he says indicating the bottles. Can anyone tell what they are?


Male Human Bard (archaeologist) /1 l AC 15 T 13 FF 12 l HP 8/8 l F +0 R +5 W +2 l Init +3 l Perc +5

Bennevy waves his hand over the two bottles (casts detect magic) and does his best to interpret any magical auras in their contents.

Spellcraft: 1d20 + 7 ⇒ (2) + 7 = 9

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