Harrower

Sid Starbridge's page

254 posts. Alias of Diego Rossi.


Full Name

Sid Starbridge

Race

Human (alternate racial trait: versatile human)

Classes/Levels

Oracle (Lore) 2 - hp 23/23, AC 17 -Fort +2 Reflex +3 Will +3, Perc +6, Init +0, Atk Morning star +4, 1d8+3, Spells slots: 6/5

Gender

Male

Size

M, height 5' 9"

Age

18

Special Abilities

Curse: Legalistic, sidestep secret

Alignment

NG

Languages

Common, Goblin, Giant

Occupation

Healer, researcher

Strength 16
Dexterity 10
Constitution 14
Intelligence 14
Wisdom 10
Charisma 16

About Sid Starbridge

Skills:

Acrobatics -3 DEX (0) -
Appraise +2 INT (2) -
Bluff +3 CHA (3) -
Climb +0 STR (3) -
Diplomacy +7 CHA (3) ranks 1
Disguise +3 CHA (3) -
Escape Artist -3 DEX (0) -
Fly -3 DEX (0) -
Heal +6 WIS (0) ranks 1
Intimidate +3 CHA (3) -
Linguistic +6 INT (2) ranks 1
Knowledge (Arcana) +6 INT (2) ranks 1
Knowledge (Geography) +6 INT (2) ranks 1
Knowledge (Nobles) +6 INT (2) ranks 1
Knowledge (Local) +6 INT (2) ranks 1
Knowledge (Religion) +6 INT (2) ranks 1
Perception +6 WIS (0)ranks 2
Profession (scribe) +4 WIS (0) 1
Ride -3 DEX (0) -
Sense Motive +1 WIS (0) -
Spellcraft +7 INT (2) ranks 2
Stealth -3 DEX (0) -
Survival +0 WIS (0) -
Swim +0 STR (3) -

Languages:

Aklo
Common
Giant
Goblin

Feats & traits:

Feats
Toughness

Traits
Seeker
World Traveler (Sense Motive)

Mystery, Curse, Revelations:

Mystery: Lore
Lore
Class Skills: An oracle with the lore mystery adds Appraise and all Knowledge skills to her list of class skills.
Bonus Spells: identify (2nd), tongues (4th), locate object (6th), legend lore (8th), contact other plane (10th), mass owl's wisdom (12th), vision (14th), moment of prescience (16th), time stop (18th).

Curse: Legalistic
Source Pathfinder Player Companion: Blood of Fiends
Effect:
Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your obligation, whichever comes first. However, once per day, you can make a vow to yourself that grants a +4 morale bonus on any one roll you make while trying to fulfill a promise made to another individual.
At 5th level, you gain a +3 competence bonus on Diplomacy, Intimidate, and Sense Motive checks while talking to an individual one-on-one.
At 10th level, you can make a new saving throw each minute to resist mind-affecting effects as your subconscious searches for loopholes.
At 15th level, any creature that violates its freely given word to you takes a penalty to AC, to spell resistance, and on saving throws against your attacks and abilities equal to your Charisma modifier (minimum 1) for 24 hours.

Revelations:
Sidestep Secret (Su): Your innate understanding of the universe has granted you preternatural reflexes and the uncanny ability to step out of danger at the very last second. Add your Charisma modifier (instead of your Dexterity modifier) to your Armor Class and all Reflex saving throws. Your armor's maximum Dexterity bonus applies to your Charisma instead of your Dexterity.

Equipment:

(Light: 76 lbs, Medium: 153 lbs, Heavy: 230 lbs)
Total Weight Carried: 76/230 lbs, Light Load

Explorer's outfit (Free) -

Backpack (18 @ 27.4 lbs) 2 lbs
Bedroll <In: Backpack (18 @ 27.4 lbs)> 5 lbs
Soap <In: Backpack (18 @ 27.4 lbs)> 0.5 lbs
Trail rations x5 <In: Backpack (18 @ 27.4 lbs)> 1 lb
Vial <In: Backpack (18 @ 27.4 lbs)> -
Blotter <In: Backpack (18 @ 27.4 lbs)> 0.2 lbs
Holy text (??) <In: Backpack (18 @ 27.4 lbs)> -
Inkpen <In: Backpack (18 @ 27.4 lbs)> -
Journal <In: Backpack (18 @ 27.4 lbs)> 1 lb
Knife for cutting quills into pens <In: Backpack (18
@ 27.4 lbs)> 0.5 lbs
Mess kit <In: Backpack (18 @ 27.4 lbs)> 1 lb
Pen nibs <In: Backpack (18 @ 27.4 lbs)> -
Pigment for making ink <In: Backpack (18 @ 27.4 lbs)> 0.2 lbs
Pot <In: Backpack (18 @ 27.4 lbs)> 4 lbs
Rope <In: Backpack (18 @ 27.4 lbs)> 10 lbs

Belt pouch (1 @ 0 lbs) 0.5 lbs
Flint and steel <In: Belt pouch (1 @ 0 lbs)> -
Ruler, small 0.1 lbs

Healer's kit 1 lb 18/20

Hide armor 25 lbs

Morningstar 6 lbs

Sling -
Sling bullets x20 0.5 lbs

Holy symbol, wooden (??) -

Waterskin 4 lbs

Money: 5 gp

Movement:

Base 30'
Current 20' (hide armor)

Combat equipment & stats:

Initiative +0

Hide armor 25 lbs
AC 17 (base 10, +4 hide armor, +3 cha [sidestep secret])
Touch 13
Flat footed 14

Morningstar 6 lbs
Atk +4 damage 1d8+3

Sling -
Sling bullets x20 0.5 lbs
Atk +1 damage 1d4+3

Melee Touch +4 Ranged Touch +1

CMB +4
CMD 17

Hit point 23

Saves
Fortitude +2
Reflex +3
Will +3

Spells:

Oracle spells known (CL 1st; concentration +5)
Melee Touch +4 Ranged Touch +1
1st (4/day)—bless, cure light wounds, identify, Shield of Faith
0th (at will)—create water, Enhance diplomacy, mending, purify food and
drink (DC 13), Scrivener's chant, stabilize

Miscellanea:

Versatile human, Ability bonuses Strength & Charisma

Age 18
born 2 September
Height 5' 9" weight 165 lbs
hair: black, eyes: hazel, skin: tanned

Preferred class bonus: +1 skill

Sid is a child of the city. His father was a itinerant scribe working for illiterate people at the corner of the city squares, his mother a
midwife from which he learned his healing skills.
He spent most of his life moving from a boarding house to a inn to a new boarding house and so on while his parents peddled their skills at
fairs and markets. While well feed and taught he was never rich or even well to do. He has several brother and sisters. When he turned 18 he left the family to find work for himself and know new parts of the city. He still keep in contact with his family, included several cousins and aunts around the city.

As he had to adapt to new locations and make new friends (and enemies) fast he has learned to be vary for danger (so the Seeker trait) and to read people intentions (World traveled: sense motive). He want to be ready for danger so he bring with him the hide armor, but he usually don't wear it when working, he think that it give the wrong impression to customers. He always keep the morning star at hand.
He currently live selling his scribe and healer skills, occasionally casting a spell for paying customers.

A bit more on the curse an character background - mostly for the GM as very few know this:

Until fourteen Sid was a happy go lucky individual (CG instead of the current NG) and prone to treat his obligations lightly. A fateful day that changed. His mother was helping a new mother deliver her first child but had to deliver an important medicine to a ailing patient. As he couldn't leave the women in childbirth she gave the medicine to Sid, asking him to deliver it immediately.
Sid gave his word, but on the road to the patient house he did meet two friends that had got hold of some slivovitz (plum brandy). They offered some to him and he accepted. In short time the trio was drunk and they waked only the next morning with a strong hangover. At that point Sid run (well, waddled) to the patient house, but it was too late. The patient has died.
The patient mother cursed Sid for his lateness, calling on him the wrath of the gods.
From that day, every time Sid don't respect his word, he suffer again from the hangover. In time that has changed part of his personality, making him more respectful of his word and duties.
As an added effect of that night he has a strong dislike for drunkenness or other form of substance abuse. He is not a teetotaler but he always stop before being tipsy and will strongly object to any kind of pressure to drink more or take incapacitating substances.