About Sid StarbridgeSkills:
Acrobatics -3 DEX (0) - Appraise +2 INT (2) - Bluff +3 CHA (3) - Climb +0 STR (3) - Diplomacy +7 CHA (3) ranks 1 Disguise +3 CHA (3) - Escape Artist -3 DEX (0) - Fly -3 DEX (0) - Heal +6 WIS (0) ranks 1 Intimidate +3 CHA (3) - Linguistic +6 INT (2) ranks 1 Knowledge (Arcana) +6 INT (2) ranks 1 Knowledge (Geography) +6 INT (2) ranks 1 Knowledge (Nobles) +6 INT (2) ranks 1 Knowledge (Local) +6 INT (2) ranks 1 Knowledge (Religion) +6 INT (2) ranks 1 Perception +6 WIS (0)ranks 2 Profession (scribe) +4 WIS (0) 1 Ride -3 DEX (0) - Sense Motive +1 WIS (0) - Spellcraft +7 INT (2) ranks 2 Stealth -3 DEX (0) - Survival +0 WIS (0) - Swim +0 STR (3) - Languages:
Aklo Common Giant Goblin Feats & traits:
Feats Toughness Traits
Mystery, Curse, Revelations:
Mystery: Lore Lore Class Skills: An oracle with the lore mystery adds Appraise and all Knowledge skills to her list of class skills. Bonus Spells: identify (2nd), tongues (4th), locate object (6th), legend lore (8th), contact other plane (10th), mass owl's wisdom (12th), vision (14th), moment of prescience (16th), time stop (18th). Curse: Legalistic
Revelations:
Equipment:
(Light: 76 lbs, Medium: 153 lbs, Heavy: 230 lbs) Total Weight Carried: 76/230 lbs, Light Load Explorer's outfit (Free) - Backpack (18 @ 27.4 lbs) 2 lbs
Belt pouch (1 @ 0 lbs) 0.5 lbs
Healer's kit 1 lb 18/20 Hide armor 25 lbs Morningstar 6 lbs Sling -
Holy symbol, wooden (??) - Waterskin 4 lbs Money: 5 gp Movement:
Base 30' Current 20' (hide armor) Combat equipment & stats:
Initiative +0 Hide armor 25 lbs
Morningstar 6 lbs
Sling -
Melee Touch +4 Ranged Touch +1 CMB +4
Hit point 23 Saves
Spells:
Oracle spells known (CL 1st; concentration +5) Melee Touch +4 Ranged Touch +1 1st (4/day)—bless, cure light wounds, identify, Shield of Faith 0th (at will)—create water, Enhance diplomacy, mending, purify food and drink (DC 13), Scrivener's chant, stabilize Miscellanea:
Versatile human, Ability bonuses Strength & Charisma Age 18
Preferred class bonus: +1 skill
Sid is a child of the city. His father was a itinerant scribe working for illiterate people at the corner of the city squares, his mother a
As he had to adapt to new locations and make new friends (and enemies) fast he has learned to be vary for danger (so the Seeker trait) and to read people intentions (World traveled: sense motive). He want to be ready for danger so he bring with him the hide armor, but he usually don't wear it when working, he think that it give the wrong impression to customers. He always keep the morning star at hand.
A bit more on the curse an character background - mostly for the GM as very few know this:
Until fourteen Sid was a happy go lucky individual (CG instead of the current NG) and prone to treat his obligations lightly. A fateful day that changed. His mother was helping a new mother deliver her first child but had to deliver an important medicine to a ailing patient. As he couldn't leave the women in childbirth she gave the medicine to Sid, asking him to deliver it immediately. Sid gave his word, but on the road to the patient house he did meet two friends that had got hold of some slivovitz (plum brandy). They offered some to him and he accepted. In short time the trio was drunk and they waked only the next morning with a strong hangover. At that point Sid run (well, waddled) to the patient house, but it was too late. The patient has died. The patient mother cursed Sid for his lateness, calling on him the wrath of the gods. From that day, every time Sid don't respect his word, he suffer again from the hangover. In time that has changed part of his personality, making him more respectful of his word and duties. As an added effect of that night he has a strong dislike for drunkenness or other form of substance abuse. He is not a teetotaler but he always stop before being tipsy and will strongly object to any kind of pressure to drink more or take incapacitating substances. |