Ire of the Storm ala Fabian (Inactive)

Game Master Fabian Benavente

Telling the interactive story of a group of colonists and their adventure south of Sargava


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Joana wrote:
Min is a tall, angular young woman ...

Thank you for the PC submitted for consideration.

The fluff is complete. I would like to take a look at the crunch (or crunch light) to make sure there are no red flags but this is NOT a strict requirement to have this PC considered.

Your application is complete.

Conjurers can be difficult to GM in a PBP so I have some simple rules to make these PC manageable. 1) Only one conjuration spell active at any one time; and 2) conjurations spells always conjure ONE 'animal' (no 1d3 of lower tier 'animals').

Questions?

Game on!


Gnomezrule wrote:
Are you looking for core races or would some of the more jungle ready races be appropriate. Like catfolk or Vanara?

Core races are 'strongly preferred' but I'll take a look at something 'odd'.


Fabian Benavente wrote:
Conjurers can be difficult to GM in a PBP so I have some simple rules to make these PC manageable. 1) Only one conjuration spell active at any one time; and 2) conjurations spells always conjure ONE 'animal' (no 1d3 of lower tier 'animals').

I have no problem with these rules.

I'll try and throw something rough together on the mechanics tomorrow. My initial thoughts on ability scores are 10 14 14 18 10 10.


Just to recap PCs complete as of right now.

Salty, male half-orc alchemist;
Eustoma, female halfling hunter;
Akosua, female human cleric;
Karna, female elf monk; and
Minercuria, female human wizard.

There were a couple of PCs that have been discarded and a couple of more people that expressed interest.

Deadline is this Friday.

Questions?

Game on!


Will it helps if I "fix" Salty crunch?


Ire of the Storm is designed to take PCs to 6th level, correct? If I don't have to worry about hitting the right buttons for a high-level build, I can afford to make her a little more well-rounded at low-to-mid-level. I threw a rough, spell-less, gearless, mostly skill-less build up on her profile page. For a more optimized character, I could switch out her feats for Spell Focus: Conjuration and Augment Summoning.


Valaravans Salt aka "Salty" wrote:
Will it helps if I "fix" Salty crunch?

More information is always helpful but I didn't ask for the crunch so it's up to you really.

If your PC is selected then we will have to adjust his crunch.

Questions?

Game on!


Joana wrote:
Ire of the Storm is designed to take PCs to 6th level, correct? If I don't have to worry about hitting the right buttons for a high-level build, I can afford to make her a little more well-rounded at low-to-mid-level. I threw a rough, spell-less, gearless, mostly skill-less build up on her profile page. For a more optimized character, I could switch out her feats for Spell Focus: Conjuration and Augment Summoning.

Thanks. A quick review showed no red flags but I'll take a closer look later if the PC is selected.

BTW: the Ire of the Storm campaign is only to level 6 but if the group gels and wants to continue, I'm sure I could find some other adventures to tag to the end of this module. But that is a good ways off and we'll determine what we do once we get there.

Questions?

Game on!


Fabian Benavente wrote:


But that is a good ways off and we'll determine what we do once we get there.

Nonetheless, it does sound pretty inspiring. Mwangi revolution just might be on the table, if far, far into the future.

Also, isn't there an AP in Shackles area as well? Might just go visit to discourage them from raiding in the futire.


Hey Fabian, got room for one more? Shari just told me you were starting another game, and I like the idea of trying a pbp with you guys. If you've got three strong contenders, that's fine, just thought I'd check before starting on character fluff.
Thanks!


Angie Gignac wrote:

Hey Fabian, got room for one more? Shari just told me you were starting another game, and I like the idea of trying a pbp with you guys. If you've got three strong contenders, that's fine, just thought I'd check before starting on character fluff.

Thanks!

Hey Angie,

Good to hear from you.

I want to fill 3 spots and I have 5 PCs under consideration so there is certainly room to consider another one.

I look forward to what you come up with.

Questions?

Game on!


Deaths here and this is the still rather rough version of my hopeful rouge. If there is anything I need to remove, add to, or clarify please let me know.

Background:
Zola is the second child of a Zenj worker, Tabansi , and a Colonist, Aula. Her mother was disinherited when she was found to have relations with one of the “lesser people” and to make it worse she was with child. A healthy boy who they gave a traditional Zenj name, Hadzi. Zola was born two years later.

Aula was a bitter woman much of the time and hated the Colonist. They disowned her and left her to live in poverty with her husband. In her mind she should brought him back to live in a nice estate and they would have proven that the Zenj are different but not lesser. That bitterness has an effect on both of her family. That bitterness has cause many fights between husband and wife of the years. Tabansi was sympathetic at first then grew angry as he felt that he and his people were apparently not enough. Over time that angry turned into grief and he slowly became numb.

Both children desperately want to leave. Leave the bigotry of their blended cultures, the bitterness of the mother, their fathers cold apathy, and the cruel cycle that their people seems so willing to stay in. For two years they saved what little they could to buy passage on a ship and leave. Everything from hauling lumber from the jungle, cooking in a tavern, or working in one of the various mines. They lied about what they were paid to keep what they could in hiding. This is supposed to be their chance to become something more than what their parents are.

Understandably their parents were less than pleased with this plan. But the two siblings made sure to keep their plans secret until the day of.

Appearance:
A mix of Zenj and Chelaxian. Her skin is paler than her brothers and much paler than that of her father's skin tone. While her skin is much closer to her Chelaxian heritage her lips have the fullness of her father's people. As do her eyes which are a dark almost black shade of brown. Standing impressively just under five feet tall she has to look up to almost anyone she speaks to. She tend to favor the simple clothing of the Zenj. Her ears sport a few earrings as does her eyebrow, bellybutton, and nose. Her coarse dark hair is regularly braided and she keeps little flowers and ribbons in her hair. There is always a ring dangling from her hair which is currently made of grass.

Personality:
Zola is a social butterfly. She loves to be around people and tends to try to be the center of attention. Her youth is evident in her loud and brash behavior. She is more than willing to tell people that they are wrong to their faces. This has gotten her in plenty of trouble as a child. On the flip side of that she is quick to praise others as well.

She very clearly knows her place in life and thinks that it is not enough. She needs and can do more. Constantly challenging herself to try more and to do more.

When alone or being kept stagnate she seems to wilt. Growing lethargic and moody. From early childhood she realized that being still was something that she never wanted. Which made it the perfect threat to keep in line for her family. Isolation is tolerable in short doses but the idea of days spent alone is horrifying.
The ring she keeps in her hair symbolizes the infinite potential of the world. To her it is a reminder of the world, the fact that no matter what happens that life will continue on. Not an overly religious person but she is devote in that belief. Life will continue and she is merely one strand, or facet of the circle.


Zula wrote:
Deaths here and this is the still rather rough version of my hopeful rouge. ...

Thank you for the PC submitted for consideration.

The fluff is complete. Like I said above, I would like to take a look at the crunch (or crunch light) to make sure there are no red flags but this is NOT a strict requirement to have this PC considered.

Your application is complete.

Questions?

Game on!


Just to recap PCs complete as of right now.

Salty, male half-orc alchemist;
Eustoma, female halfling hunter;
Akosua, female human cleric;
Karna, female elf monk;
Minercuria, female human wizard; and
Zula (Zola?), female human rogue.

Questions?

Game on!


I've been reading about Sargava and related topics, and I'm considering two options. The first is a Sargava-born Chelaxian on a sort of self-imposed exile because of family troubles. The second is a Zenj Mwangi slave on the run, trying to escape his masters and earn his freedom. Would either be problematic?

I'm envisioning the Chelaxian as a sort of big game hunter, maybe a bit stuck up and arrogant, but largely ignorant of the actual hardships of the world because he's from a well to-do family. He also has a temper, and expects to be listened to, especially when he has been drinking, which he does often, then he might even get violent. He probably has a firearm, but since you already have a gunslinger, he won't be.

The Zenj is probably a tracker or a a runner. After being alone in the wilds – On the savannah or in the jungle – for some time, his loneliness brings him back to civilization. Or at least a semblance of such. He's cautious and does not trust easily, but never tries to stab others in the back. He lives as he hopes others would. Maybe his loneliness brought him a companion of some sort, either in the shape of a familiar or an actual animal companion.

What do you think? Any issues or questions?


Runge wrote:

I've been reading about Sargava and related topics, and I'm considering two options. The first is a Sargava-born Chelaxian on a sort of self-imposed exile because of family troubles. The second is a Zenj Mwangi slave on the run, trying to escape his masters and earn his freedom. Would either be problematic?

What do you think? Any issues or questions?

No issues whatsoever with either of those two concepts; either one seems like a good fit for the campaign I have in mind.

I look forward to reading what you put together.

Questions?

Game on!


Apparently the Zola is not available. Once I get the crunchy bits started I will also change her name.


It's quiet here. I don't like quiet.

Quiet makes me want to select players and start the game.

Seriously, what other PCs can I expect?

I know Angie is working on something.

Runge? Are you still considering submitting a PC?

Anyone else out there working on something?


I am working on a rouge for your game. Life is just being really mean so hopefully i can be done in time.


Deaths Adorable Apprentice wrote:
I am working on a rouge for your game. Life is just being really mean so hopefully i can be done in time.

Your rogue PC is already considered as complete. But I'll take any other enhancements to it.

Questions?

Game on!


I am here, waiting to see if I make the cut.


Mostly saying that I am here. Not sure where I want to put that +2 from a human. Either in my 13 con or the 8 wisdom. Hit points matter and a low wisdom is fun to play but will saves help too. Arrggg!


I'll have something ready to post by tomorrow evening.


Background
Akuwe is a Mwangi winkte, or two-spirit person. Born into the body of a girl, Akuwe began dressing and acting as a boy at a very early age. Among the Bas’o, the winkte are believed to be twin spirits in one body, and as such are honoured and respected. Akuwe was spent much of his time with the tribe’s shaman as his tribe followed the antelope during the yearly migrations.

Part of the Bas’o rite of passage into adulthood is the Jaakko, a spirit questthat involves spending several nights alone in the plains, fasting and communing with the little-gods and spirits of the land. With luck, a Bas’o adolescent finds their spirit animal during this time. During Akuwe’s Jaakko, something unusual happened. A rare swarm of spirits descended upon him, rendering him temporarily paralyzed and communing directly with his soul. When he finally roused from the experience, he found that he been granted strange new powers, not seen in his tribe for a generation. He was an oracle.

Akuwe spent the next several years learning to use his powers, and helping heal and defend his people. During a skirmish with some lizardfolk, he discovered a taste for battle, and began to train also with some of the tribe’s warriors.

Six months ago, Bas’o children started coming down with a strange and powerful sleeping sickness. The children cannot be wakened, though they can be roused just enough to take water or broth. No spell nor natural remedy has any effect. Some believe the Bas’o have become cursed, some believe that it’s a lizardfolk disease; others believe that it’s a conspiracy by the Chelaxian colonists to reduce the natives numbers. Akuwe’s shaman has had a vision that “hope is in the south”. In desperation, Akuwe has travelled to Pridon’s Hearth in hopes of finding a cure.

Appearance
Like most Bas’o, Akuwe is tall and lean. He keeps his head shaved almost to baldness, and his facial features are only very slightly feminine. Naturally, he has no facial hair, and he doesn’t wear the jewelry often favored by female Bas’o. Likewise he is lacking traditional tattoos or scarring of any sort.

Akuwe generally wears the many-layered neswambi – traditional garb for two-spirits throughout the Bas’o. This garment is intricately folded, layered and wrapped, and held in place with various straps and belts. Akuwe’s is dyed various shades of dark orange through dark red, and his braided belts have many shells, stones, feathers and other small fetishes hanging from them.

He carries a four foot long isiwa – the traditional club/staff of the Bas’o. Occasionally using it as a walking stick, he sometimes carries it over one shoulder, or hangs it from a sling over his back. It is a strange looking club, with a large knob at one end, and looks unwieldy. In reality, is perfectly weighted for throwing end-over-end, and Akuwe delights in his growing skill with it.

Personality
Akuwe is used to the large, extended family structure of the Bas’o tribe, and is very social. He is eager to help, and loves to talk, learn, and tell/hear stories. The Bas’o are matriarchal, and he generally respects women and look to them for authority.

This trip to Pridon’s Hearth is his first long exposure to people and cultures outside of the plains, and he is finding it hard to adjust to dealing with people who don’t offer him the respect that the Mwangi generally offer the winkte. This causes him confusion and frustration at times, but he generally takes it in stride and is able to laugh off any negative attention he receives.

Being two-spirited, Akuwe does occasionally choose to show her feminine side, and dress and act as a woman. Her female side is particularly playful and fun-loving, and enjoys jokes and pranks.

Concern about the Bas’o children, including his own siblings and cousins, shadows Akuwe’s thoughts and actions, making him occasionally impatient or angry, especially when dealing with those who hinder his quest.


Pathfinder Adventure Path Subscriber
Deaths Adorable Apprentice wrote:
Mostly saying that I am here. Not sure where I want to put that +2 from a human. Either in my 13 con or the 8 wisdom. Hit points matter and a low wisdom is fun to play but will saves help too. Arrggg!

You could lower whatever your highest stat is by a couple, put your racial bonus into that, and get enough points back to improve both Con and Wis. It's most economical to put your racial bonus where it'll save you the most points that you can spend on other things. (Feel free to ignore my clearly unsolicited advice - just thought I'd offer what I could.)


That is an option. Thank you.


Fabian Benavente wrote:

...

Runge? Are you still considering submitting a PC?

Working on it. The writing part is a bit difficult with these characters, as there are so many angles I wish to explore. Piling it all up is an option, but that would be a weird character indeed.

I've settled on the names, and I'm about 75% done with the backgrounds. The character builds are still undecided, but has been boiled down to 2 and 4 options for both characters.

Marcallon Lynch is a brawler or an inquisitor. He has a firearm, and he was accepted to become a hellknigh initiate. Plans changed when he f*@@ed up and killed his brother's children and he went into a self-imposed exile.

Bandar (Subject to change) is a either a wild child brawler, a hunter of some sort, a druid or a shaman; for the companion and general fit into the "mystic tracker" theme. He used to work at the Lynch family's farm, but after a fire he saw his chance to escape.

For brevity, I'm entertwining their backgrounds, opening up a lot of themes to explore, depending on which character I choose to go with :)


Angie H wrote:

Background

Akuwe is a Mwangi winkte, or two-spirit person.

Thank you for the PC submitted for consideration.

The fluff is complete. Like I said above, I would like to take a look at the crunch (or crunch light) to make sure there are no red flags but this is NOT a strict requirement to have this PC considered.

Your application is complete.

Questions?

Game on!


Runge wrote:
Fabian Benavente wrote:

...

Runge? Are you still considering submitting a PC?

Working on it. The writing part is a bit difficult with these characters, as there are so many angles I wish to explore. Piling it all up is an option, but that would be a weird character indeed.

I've settled on the names, and I'm about 75% done with the backgrounds. The character builds are still undecided, but has been boiled down to 2 and 4 options for both characters.

Marcallon Lynch is a brawler or an inquisitor. He has a firearm, and he was accepted to become a hellknigh initiate. Plans changed when he f~&@ed up and killed his brother's children and he went into a self-imposed exile.

Bandar (Subject to change) is a either a wild child brawler, a hunter of some sort, a druid or a shaman; for the companion and general fit into the "mystic tracker" theme. He used to work at the Lynch family's farm, but after a fire he saw his chance to escape.

For brevity, I'm entertwining their backgrounds, opening up a lot of themes to explore, depending on which character I choose to go with :)

Ok, I just wanted to check to see if there was still someone working on a PC. it sounds like you may be the only one at this point but I'll wait until tomorrow as originally stated.

Both of those PCs seem fitting.

Questions?

Game on!


Just to recap PCs complete as of right now.

Salty, male half-orc alchemist;
Eustoma, female halfling hunter;
Akosua, female human cleric;
Karna, female elf monk;
Minercuria, female human wizard;
Zula (Zola?), female human rogue; and
Akuwe, female/male human oracle (?).

Questions?

Game on!

Dark Archive

I'm interested if still taking applications...

I think I'd like to try my PFS Half-orc Wizard that will take rogue and eventually be Arcane Trickster. Just because I haven't done it.

Or maybe Kitsune bard or something.


Saiman wrote:

I'm interested if still taking applications...

I think I'd like to try my PFS Half-orc Wizard that will take rogue and eventually be Arcane Trickster. Just because I haven't done it.

Or maybe Kitsune bard or something.

Sure, I'm interested; I'm taking applications until tomorrow Friday at 6:00 pm EST.

Game on!


Alright, I've decided to go with Marcallon as I've never done this type of character before. He should be very intriguing to play in this kind of campaign. He's not a loner type, and I'm not gonna play him as one, despite what you might think you read under his personality profile; He's more of a "desperately looking for people to appreciate him" kinda guy. Obviously this is going to make him properly loyal to those he befriends – hint: the other party members, or at least some of them. (I'm not gonna force friendliness on all the other characters, but I will force it a little on at least a few if neccessary)

Marcallon Lynch
Appearance: The once pale skin of his Chelaxian heritage has been tanned a deep, rustic brown by countless hours outdoors, but many other typical Chelaxian features still shine through: a sharp chin, black hair and dark eyes. He's stocky and at least a few inches above 6 feet. Stubble covers his cheeks, but a proper 'stache lies like a fat larvae on his upper lip, matching his bushy brows.

Upon his brow sits a simple felt hat of an undecided brown color, casting a protective shade over his face. He wears a simple khaki shirt with a single breastpocket over the heart, and a pair of greyish-brown pants together with sturdy walking boots and a jacket in the same color. He also wears a shoulder bag and a canvas belt; the latter which holds his gun, a powderhorn, a bullet pouch and a machete.

Background: Born on his family's coffee farm, to parents maintaining their Chelaxian citizenship despite Sargava's break with Cheliax, Marcallon and his brother had an easy childhood of slave-funded luxuries. Time was spent getting educated, exploring or playing "hellknights and hoodlums" and similar games; generally, time was leasurely. However, Marcallon dreamt of becoming a Hellknight – a true champion of the Chelaxian ways – and did not waste too much time playing around.

With some help from what could well be called the Chelish Embassy in Sargava, and the family connections earned through selling a luxury ware such as coffee, Marcallon received a letter from Lictor Uro Adom of the Order of the Chain, accepting him as a Hellknight Armiger – a Hellknight initiate – in his order in Corentyn, Cheliax, once he reached 23 years; until such a time, he was permitted to train with the local Hellknights in Eleger called the Order of the Coil.

Upon receiving this news, Marcallon hurriedly went to Eleger to start his training with the Coil. However, despite the Lictor's letter, the Hellknights in Sargava refused to entertain the fancies of the young man, whom they considered nothing more than a pampered boy. Marcallon would not stand for such humiliation, and demanded at least the initiate garb and gear, which, maybe surprisingly, they granted him.

Returning home triumphantly, he had to show off to his family. It was a great show, out in the fields in the dry season. Until It came time to show off the Alchemist's Fire that was part of the standard gear. Marcallon doesn't remember what happened, it could have been the wind or a bad throw, but quite suddenly, a wild fire was blazing across the coffee fields. Capricious and volatile winds spread the flames wide and seperated the family, and Marc watched in horror, helplessly, as the fire consumed his nieces and his brave father, as he tried to save them.

Not only had the fire consumed Marc's nieces and his father, but also his sister-in-law, a score slaves and more than half the plantation.
At the funeral, Marc felt the blame palpably from his mother and brother. Like a swarm of biting mosquitoes on a humid, windless day. He decided then to leave; telling himself they would be better off without him, without him there to constantly remind them of the disaster HE caused. He would have to help them some other way.

Now, a few years later, with several get-rich-quick schemes gone wrong and some real-world experience under his belt, Marcallon Lynch finds himself anticipating the journey further south. Maybe there he will find forgiveness through success...?

Personality: Proud, arrogant and with a temper, you wouldn't think think to call Marcallon a popular guy. However, his gallows humor in the face of adversity, his natural leadership skills; his no-nonsense attitude and his willingness to be the first in the lion's den brings people to follow him despite his flaws.

People who have known him for a while may find him to be a simple man and easy to read, yet he holds depth enough to surprise even his old acquantances regularly.

In many ways, Marc can be considered a typical Chel. He's proud, arrogant, and values family and tradition. However, he is clearly shaped by his past mistakes and by the toll of the life on the savannah and in the jungles, and despite his arrogance knows that HE is the ONLY one that's going to turn his life around. After all, why should anyone else care to?

This all leaves Marcallon a fairly lonely fellow. He tries to numb his loneliness with drink, but this just serves to push even more people away, as he gets even more temperamental, even violent, when he's on the bottle.


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Runge wrote:
Marcallon Lynch...

Thank you for the PC submitted for consideration.

The fluff is complete. I've also briefly looked at the crunch and did not detect any red flags but I'll take a closer look later if the PC is selected.

Your application is complete.

Questions?

Game on!


Just to recap PCs complete as of right now.

Salty, male half-orc alchemist;
Eustoma, female halfling hunter;
Akosua, female human cleric;
Karna, female elf monk;
Minercuria, female human wizard;
Zula (Zola?), female human rogue;
Akuwe, female/male human oracle; and
Marcallon, male human brawler.

Questions?

Game on!


Is a substantial amount of the game in the jungle? Or the little town? I am currently looking though traits and do not really want to pick something that will never get used one only used once. That always makes me sad.

Is there a big survival aspect to the game? Because that would be fun.

Oh and diseases. Are they are non-existent threat, minor, or major?


Deaths Adorable Apprentice wrote:

Is a substantial amount of the game in the jungle? Or the little town? I am currently looking though traits and do not really want to pick something that will never get used one only used once. That always makes me sad.

Is there a big survival aspect to the game? Because that would be fun.

Oh and diseases. Are they are non-existent threat, minor, or major?

There will be some required exploration to achieve certain goals but there could be more depending on the party's desires. There will also be roleplaying in the colony itself.

Disease will play a part but I wouldn't say it's a major part.

More questions?

Game on!


Thank you. So a healthy mix. That is good. What other environments are there? This is a part of Golarian that I am very unfamiliar with.

What are the main languages used in the area?

Is there going to be down time?

Also I have never played a rouge or even used one as a GM. Shame on me. What are some good feats to take? Also the Rake is good for intimidation so that is going to be a thing. Short women can be rather scary.

Oh and I am considering taking the

Fey Magic human trait thing:
.The character has a mystic connection to one terrain type, selected from the ranger's favored terrain list. The character selects three 0-level druid spells and one 1st-level druid spell. If the character has a Charisma score of 11 or higher, when in the selected terrain, she gains these spells as spell-like abilities that can be cast once per day. The caster level for these effects is equal to the user's character level. The DC for the spell-like abilities is equal to 10 + the spell's level + the user's Charisma modifier. These spells are treated as being from a fey source for the purposes of the druid's resist nature's lure class feature and similar abilities. In addition, select two of the following skills: Acrobatics,Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, orUse Magic Device. The selected skills are always class skills for the character. Lastly, the human also gains low-light vision. This trait replaces skilled.

It lets me get some Druid spell in certain environments and low light vision which is awesome. And I will be picking the jungle for it. I am wanting them for survive-ability. For the 0 level spells I was considering light, know direction, spark. It is the 1st level spell I am hung up on. I only get one. air bubble, feather step, hide from animals, nature's path, and endure elements. Each one has a use but I am not certain of which one I want.


Deaths Adorable Apprentice wrote:

Thank you. So a healthy mix. That is good. What other environments are there? This is a part of Golarian that I am very unfamiliar with.

What are the main languages used in the area?

Is there going to be down time?

There typical terrains are savannas, coast, and jungle.

The main language is polyglot.

There will be some downtime; how much will depend on the players. I like downtime because it promotes roleplaying/character development so I will allow for that as much as makes sense.

Questions?

Game on!


Less than 24 hours away from selecting PCs.

FYI, the recruitment post stated that All players are expected to post AT LEAST ONCE PER DAY.

I am not shy about reminding PCs about this. I myself expect to post at least once every day and, if I cannot (things happen), I will post something brief to let everyone know about this. If you don't hear from me in 48 hours, call the police because they finally found me. :)

If for whatever reason, you cannot keep up with the rest of us, then your PC will be given over to a halfling tribe of demon-worshiping cannibals. :)

Questions?

Game on!


Ok should be done in around 10 hours. I have to go to work then I will finish at least most of the crunchy bits and maybe add a little more to the fluffy parts.

Also can we visit the halfling tribe of demon-worshiping cannibals? If they are like these ones it might be fun.


You never know they could be my long lost cousins.


Is Polygot the Common for the area or do I have to pick that as one of my languages?

Eustoma I bet those family reunions are a blast!

Also an injury at work will be preventing me from finishing to crunchy bits tonight. But if I get picked I will happily change anything necessary.


Deaths Adorable Apprentice wrote:

Is Polygot the Common for the area or do I have to pick that as one of my languages?

Eustoma I bet those family reunions are a blast!

Also an injury at work will be preventing me from finishing to crunchy bits tonight. But if I get picked I will happily change anything necessary.

Polyglot is the 'native' tongue but everyone 'semi-civilized' speaks Common.

Don't worry about the crunch for PC selection; we can adjust as necessary.

Questions?

Game on!


I would guess that for foreigners or descendant of foreigners Common would be Taldane (since the bulk of colonization was done buy northern Inner Sea nations, Cheliax in particular), while for the natives - Polyglot as the most wide-spread Mwangi language (or the closest thing to one, being actually a fusion of multiple dialects).

Liberty's Edge

A young, female, half-elf enters. "Is this were we sign up for adventure? I am ready to assist."

Click on name for the profile. Not doing all that work here also


Elsbeth Gladomain wrote:

A young, female, half-elf enters. "Is this were we sign up for adventure? I am ready to assist."

Click on name for the profile. Not doing all that work here also

I'm sorry but I am going to pass on this PC. It really reads like you just want to insert this PC in any campaign instead of making (or adapting) a PC to fit the campaign that you are applying to.

Good luck in finding a game.

Liberty's Edge

Fabian Benavente wrote:
Elsbeth Gladomain wrote:

A young, female, half-elf enters. "Is this were we sign up for adventure? I am ready to assist."

Click on name for the profile. Not doing all that work here also

I'm sorry but I am going to pass on this PC. It really reads like you just want to insert this PC in any campaign instead of making (or adapting) a PC to fit the campaign that you are applying to.

Good luck in finding a game.

I'm sorry you feel that way. I've had this character a while (#15 out of #50+) so I haven't used her before. The fluff was the same...following in the steps of her switch-hitting father.


Alright everyone, time’s up.

I wanted to really thank those that applied for the game and put time and effort into their character submission. I know it’s no fun to not be selected but practical matters dictate that only a limited number of PCs can play.

I know it sounds cliché but I REALLY did have a hard time deciding and I hate to admit it but I had to seek a second opinion in a couple of instances.

If it’s any consolation, these games are notorious for player turnover and, as much I’d like to think that my game will be awesome and no one will ever leave, the truth is that there will probably be player openings in the future. As such, I promise to reach out to those players that did not get selected and ask them if they want to join before opening up the recruitment thread again.

Without further delay, I’ve selected the following four PCs to join the two preselected PCs and start the game:
Akosua, female human cleric;
Minercuria, female human wizard;
Akuwe, female/male human oracle; and
Marcallon, male human brawler.

These PCs will be joining:
Alleria, female human gunslinger; and
Zeljka, female half-orc slayer.

If you’ve been paying attention and can count, you’ll notice that there will be six PCs playing and not five as I originally anticipated. Hopefully, I can make the game interesting and keep everyone engaged throughout play.

Those players selected, please head over to the Discussion Thread to say hi to everyone. I anticipate to send out the first turn later today!

Game on!


Congratulations to everyone who made it. Happy gaming.

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