Into the Void

Game Master Peet

Campaign Maps


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Female Dwarf Animist 1 | HP 15/21 | AC 18 | Fort +6 Ref +5 Will +9 | Perc +7 | Focus Points: 2/2 | Hero Point: 1/3

"It seems we are in accord. To Downlow, then."


The group places a comm call to Zigvigix, the leader of the Exo-Guardians.

The insectile face of a Shirren appears on the screen.

"Oh, Good!" says an obviously computer-generated voice. "Yes, Guidance informed me you would come to see me. I'm always pleased to meet new Starfinders!"

"Unfortunately, we don't presently have a proper headquarters for the Exo-Guardians. So we will have to arrange a meeting place. There is an art park, not far from my residence. I like to go there to relax. Perhaps we can meet there, in about 90 minutes? Excellent! I will see you soon," Zigvigix's computer voice chirps happily. An address and a set of directions appears in your datastream as the Shirren logs off.


Campaign Maps | CALICO WANDERER (tier 2) | Space Combat Cheat Sheet

The group meets Kipp at the shuttle.

"Downlow? Yeah, I can get you pretty close to there. The low-grav industrial area has a big loading facility and it's just a couple decks below.

The shuttle ride is short and relatively smooth. The shuttle docks in the station's industrial area, and Downlow is only a short ride from there. The group arrives at the art park with several minutes to spare.

Garbage litters the ground around the district’s largest art park—a cement lot filled with undulating metal sculptures and covered in graffiti of grotesquely adorable creatures. The sounds of music and chatter drift over from the nearby clubs, chronically interrupted by the roar of the local gangsters’ engines. A heavily augmented host shirren is sitting on one of the park benches, eating a simple meal of cold grub-noodles and rice candy. Their antennae perk up at the tremor of approaching footsteps.


{Welcome, new Starfinders! And congratulations!} the shirren’s voice telepathically projects. It has a much different "sound" than the computer voice you heard earlier, but it occurs to you that you are not in fact "hearing" the voice at all.

{My speech-name is Zigvigix, but feel free to call me Ziggy, if that would be easier for you. Have some rice candy to celebrate your graduation! Today is your big day!}

{When you are ready, I have two assignments I could use assistance with. The first is to help me secure a new headquarters on Absalom Station. I’ve been in talks with our station’s protectors, the Stewards, and they were kind enough to give us ownership of a warehouse here in Downlow for that purpose! The current owners no longer want it because a vicious alien took it over and kills anyone who goes inside. Once the alien is gone and the warehouse cargo has been returned to its owners, we can start installing desks and computers, so please go in and incinerate the creature!}

{My second assignment...} Zigvigix twitches their tooth
barbs for a moment and then holds out a credstick.

{Please buy the brand-new Strawberry Machine Cake album, Star Sugar Heartlove!!!, which is out today, and give it to Historia-7 when you see her. She is the head of the Dataphiles, so you should meet her today! I wish to do it myself, but I... I have trouble standing for long periods of time. Thank you very much!}


Male Nuar Mechanic 2 | HP 16/16 SP 12/12 RP 2/2 | EAC 14 KAC 15 | F +3 R +6 W +0 | Perc +5 Darkvision | Init +3

"Hm, Strawberry Machine Cake. I think I might've heard of them. Didn't they also make Sweet Sweet Happy Time? Anyway, sounds great."


Female Dwarf Animist 1 | HP 15/21 | AC 18 | Fort +6 Ref +5 Will +9 | Perc +7 | Focus Points: 2/2 | Hero Point: 1/3

Dawn accepts the rice candy and chews it thoughtfully. "I do not know a lot about music, but it seems a simple enough task to purchase an album. The warehouse might prove more difficult. Can you tell us any more about this killer alien?"


Iolas wrote:
"...Didn't they also make Sweet Sweet Happy Time?..."

{Yes, that's the one! Though I'm not as big a fan of their early work as some people are. I prefer their later albums, such as Fire Engine Pink and Pastry Planet Pirates. Their later works have been more complex, full of confidence and maturity, but without giving up the energy of their early years.}


Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1

While the others have an important and valuable conversation about the societal contribution of Strawberry Machine Cake and their general impact on the zeitgeist, Thuldas stands near the edge of the group, quietly munching on rice candy with one hand and searching the Station 'net with the other, his wire- and crystal-clad fingers sorting through tiny holograms dancing over his open palm.

"A vicious monster in a Downlow warehouse, eh? Perhaps its made the news...

Not sure what roll(s) is/are the most appropriate for a computer search for published information in this situation, or how long the check(s) would take.


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

Wint gladly takes the rice candy. He also looks a little longingly at the cold grub noodles but is far too polite to say anything.

"I've never heard of this group. I'll have to listen to it since its obviously so, so good. But I am a little confused. Surely you just download the album to a datapad. Why do you need us to do that?"


Human Icon Envoy 2 | SP 12/12 HP : 16/16 : RP 4/4 | EAC 13 : KAC 14 | Fort +0 : Ref +5 : Will +3 | Init +2, Perception +5, Move 30' | Acrobatics +6, Athletics +4, Bluff +8 (+1d6), Computers +6, Culture +6, Diplomacy +7, Engineering +5, Intimidate +7, Medicine +5, Perception +5, Piloting +6, Profession (musician) +8, Sense Motive +5 (+1d6), Sleight of Hand +6, Stealth + 6 | Survival knife +3 (1d4 S) : Semi-auto pistol +4 (1d6 P) : Needler Pistol +4 (1d4 P) : Unarmed +1 (1d3 B)
Zigvigix NPC wrote:

{My second assignment...} Zigvigix twitches their tooth barbs for a moment and then holds out a credstick.

{Please buy the brand-new Strawberry Machine Cake album, Star Sugar Heartlove!!!, which is out today, and give it to Historia-7 when you see her. She is the head of the Dataphiles, so you should meet her today! I wish to do it myself, but I... I have trouble standing for long periods of time. Thank you very much!}

Stell tries hard to keep her face from revealing her low opinion of the whole sugar pop genre.

bluff: 1d20 + 7 + 1d6 ⇒ (2) + 7 + (6) = 15

She studies Ziggy's speech patterns, hoping to pick up any subtext to the seemingly simple assignment to purchase some music, although she fears she might not have enough experience with the race to properly interpret.

Sense Motive: 1d20 + 4 + 1d6 ⇒ (12) + 4 + (3) = 19

Before heading to the warehouse, Stell checks her pistol clip to be sure it has been properly loaded.


Rising Dawn wrote:
"...Can you tell us any more about this killer alien?"

Zigvigix nods.

{Of course!} the telepathic voice resonates in your brain. {We think the creature is one known as a feather stalker. Despite the name it is actually quite dangerous, and not bird-like at all. Mind you, the sightings we have had have been fleeting at best. It seems to be quite good at hiding, and we may be wrong about the creature.}

Wint wrote:
"...Surely you just download the album to a datapad. Why do you need us to do that?"

{But then you wouldn't get the custom scent modules! Sure, you could download the sound, but the music experience isn't complete without the pleasing smells. Cinammon Rocket is the scent-organ player of Strawberry Machine Cake and she is very talented. Oh, also, the cover of the album has a collectible hologram of the band as a bonus, which is very nice.}

Stell Zee-Linn wrote:
She studies Ziggy's speech patterns, hoping to pick up any subtext to the seemingly simple assignment...

Stell can tell that clearly Zigvigix is a big fan of the band, and thinks they (the shirren is of the host gender, neither male or female) are telling the truth that they find the errand rather onerous to do themself.


Campaign Maps | CALICO WANDERER (tier 2) | Space Combat Cheat Sheet
Thuldas wrote:
Not sure what roll(s) is/are the most appropriate for a computer search for published information in this situation, or how long the check(s) would take.

So search the Infosphere, computers would be relevant.

Thuldas Computers Take 10: 10 + 7 = 17

Thuldas's search for news about the warehouse finds only a small story about the warehouse being closed due to "unsafe conditions."

However, a search for Feather Stalker in the news reveals the following article from the previous week:

Gangster Mauled by Exotic Pet
Local alleged gangster Donny "Iron Balls" McGuinty is in critical condition today after being admitted to the Sarenrae's Light Hospital in Downlow district. His wounds are considered very severe and were allegedly made by an alien creature called a "Feather Stalker."

Eyewitnesses reported that McGuinty introduced the creature to a crowd of partygoers at a local nightclub, claiming it was his "new pet" and that he had snuck it through quarantine "right under the Stewards' noses." Shortly thereafter the creature went berzerk and mauled McGuinty, and then injured several other partygoers as it fled the scene.

The creature is believed to still be at large in the Downlow district. Madame Wong's Happy Dragon Tian Kitchen has offered a 100 credit reward for the carcass of the beast provided it is fresh and relatively intact.

McGuinty is charged with possession of a Class D1 restricted lifeform without a licence and breach of station quarantine. When asked for comment, Steward Captain Anaka Uris, said: "While this incident is tragic, it illustrates once again the importance of observing station quarantine procedures. Hazardous lifeforms are restricted for a reason, and failure to do so can result in injury, sickness, and loss of life. This incident could have ended up much worse."


Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
Void GM wrote:
Gangster Mauled by Exotic Pet

After this conversation with Zigvigix has concluded, Thuldas will read this article to his companions as they travel to their next destination. In the meantime, he will keep on ear on the conversation while expanding his search to learn more about feather stalkers.

Life Science check to identify a creature (take 20): 20 + 7 = 27

Silver Crusade

Zigvigix NPC wrote:


Wint wrote:
"...Surely you just download the album to a datapad. Why do you need us to do that?"

{But then you wouldn't get the custom scent modules! Sure, you could download the sound, but the music experience isn't complete without the pleasing smells. Cinammon Rocket is the scent-organ player of Strawberry Machine Cake and she is very talented. Oh, also, the cover of the album has a collectible hologram of the band as a bonus, which is very nice.}

"Scent modules? Scent modules!!. I'd never heard of such a thing. How much does this cost, I think that I'll get a copy for myself.

Scent modules. What will they think up next?"


Human Icon Envoy 2 | SP 12/12 HP : 16/16 : RP 4/4 | EAC 13 : KAC 14 | Fort +0 : Ref +5 : Will +3 | Init +2, Perception +5, Move 30' | Acrobatics +6, Athletics +4, Bluff +8 (+1d6), Computers +6, Culture +6, Diplomacy +7, Engineering +5, Intimidate +7, Medicine +5, Perception +5, Piloting +6, Profession (musician) +8, Sense Motive +5 (+1d6), Sleight of Hand +6, Stealth + 6 | Survival knife +3 (1d4 S) : Semi-auto pistol +4 (1d6 P) : Needler Pistol +4 (1d4 P) : Unarmed +1 (1d3 B)
pauljathome AKA Wint wrote:

"Scent modules? Scent modules!!. I'd never heard of such a thing. How much does this cost, I think that I'll get a copy for myself.

"Scent modules. What will they think up next?"

Once out of Ziggy's company, Stell says, "I think the scent module thing is mostly a gimmick. I had to sit through one of the Strawberry Sugar Pops' numbers at a benefit where I was a backup musician to Gemma Argenta. They flooded the arena with smells, some of which were interesting, but some almost made me gag."

Profession (musician) @ -5 DC: 1d20 + 7 ⇒ (14) + 7 = 21
In case there are any interesting facts about the music group to know.


Campaign Maps | CALICO WANDERER (tier 2) | Space Combat Cheat Sheet
Thuldas wrote:
[dice=Life Science check to identify a creature (take 20)]20 + 7

Over the course of the next several minutes, Thuldas checks the station's Library Data regarding "Feather Stalkers."

Skimming a variety of articles he discovers that there are a number of species of Feather Stalkers, but they all have a number of things in common.

Feather Stalkers are Crinoids, though they are land-based rather than aquatic. They have animal-level intelligence but are cunning predators, and often quite territorial. They attack by lashing enemies with their feathery fronds, but also are able to shoot their feathery fronds like natural javelins. The ends of these fronds are incredibly sharp and can pierce armor.

Feather Stalkers also commonly have a certain level of environmental adaptation and flourish in harsh environments.

In game terms this means that Feather Stalkers typically have energy resistance, though what type depends on the particular species. You will be able to make another knowledge check to identify the specific species when you actually see it.


Campaign Maps | CALICO WANDERER (tier 2) | Space Combat Cheat Sheet
Stell Zee-Linn wrote:
In case there are any interesting facts about the music group to know.

Feel free to make up a few if you want. It won't have a lot of relevance to waiting in a long lineup for several hours.


Zigvigix holds out a credstick with 50 credits on it.

{Here... I don't expect you to pay your own money for the album. It's really more of a personal thing. But it is a limited edition, so please don't wait too long!}

{As for the warehouse, the Stewards currently are guarding it, but they are expecting you. Just show them your insignia and tell them why you're there.}

{Is there anything else you would like to know?}


Female Dwarf Animist 1 | HP 15/21 | AC 18 | Fort +6 Ref +5 Will +9 | Perc +7 | Focus Points: 2/2 | Hero Point: 1/3

"My curiosity has been satisfied. I am ready to perform the assigned tasks. Should we purchase the album first or fight the alien?"


Male Nuar Mechanic 2 | HP 16/16 SP 12/12 RP 2/2 | EAC 14 KAC 15 | F +3 R +6 W +0 | Perc +5 Darkvision | Init +3

I'd say we go purchase the album. Seems a bit more time sensitive."


Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1
Iolas wrote:
I'd say we go purchase the album. Seems a bit more time sensitive."

"Agreed! I don't think that feather stalker is gonna wander off wi' th' Stewards guarding the door."

Thuldas takes the credstick from Zigvigix, slipping in into a pocket.

"We'll shoot ya a message when we've completed both tasks. Pleasure to be of service, Ziggy."


Human Icon Envoy 2 | SP 12/12 HP : 16/16 : RP 4/4 | EAC 13 : KAC 14 | Fort +0 : Ref +5 : Will +3 | Init +2, Perception +5, Move 30' | Acrobatics +6, Athletics +4, Bluff +8 (+1d6), Computers +6, Culture +6, Diplomacy +7, Engineering +5, Intimidate +7, Medicine +5, Perception +5, Piloting +6, Profession (musician) +8, Sense Motive +5 (+1d6), Sleight of Hand +6, Stealth + 6 | Survival knife +3 (1d4 S) : Semi-auto pistol +4 (1d6 P) : Needler Pistol +4 (1d4 P) : Unarmed +1 (1d3 B)

I'm going to make some assumptions about the nature of the music by the group, just for the purposes of RP. If there is anything official that gives more info on the album or the group, let me know. Given all the references to sugar and sweets, I'm going assume it is similar to music popular with adolescents of the boy band and pop tart variety, not really what you'd call good music, just very popular with the youngsters. If someone wants to posit more positive qualities as Ziggy did earlier, chalk it up to different musical tastes.

Stell went along with the others to the music purchase line. She hoped none of her fans recognized her. She had a very low opinion of the Strawberry Machine Cake group and their music. She was so worried, in fact, that she took some time to cover her features with a hat, some sun glasses, and a little make-up to minimize the chance anyone would recognize her.

Disguise: 1d20 + 3 ⇒ (9) + 3 = 12


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Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

Wint isn't quite sure why Stell has changed appearance, but he'll certainly go along.

He buys himself some glasses and a hat and wears them

Sorry, artist I am NOT


Female Dwarf Animist 1 | HP 15/21 | AC 18 | Fort +6 Ref +5 Will +9 | Perc +7 | Focus Points: 2/2 | Hero Point: 1/3

Great pic, Wint!

Rising Dawn doesn't understand the need for disguises. She retains her normal appearance as she gets in line to wait for the album.

A wave of powerful emotions wash over her. All of the fans around her are so excited and happy. The android finds it intriguing that a band could inspire such powerful feelings in people.


Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1

Thuldas has never been to an event like this, and finds it all very... saccerene. Still, to each their own. He takes the time to read the news article to the group, as well as a rough description of feather stalkers, bringing them up to speed with his research.


Human Icon Envoy 2 | SP 12/12 HP : 16/16 : RP 4/4 | EAC 13 : KAC 14 | Fort +0 : Ref +5 : Will +3 | Init +2, Perception +5, Move 30' | Acrobatics +6, Athletics +4, Bluff +8 (+1d6), Computers +6, Culture +6, Diplomacy +7, Engineering +5, Intimidate +7, Medicine +5, Perception +5, Piloting +6, Profession (musician) +8, Sense Motive +5 (+1d6), Sleight of Hand +6, Stealth + 6 | Survival knife +3 (1d4 S) : Semi-auto pistol +4 (1d6 P) : Needler Pistol +4 (1d4 P) : Unarmed +1 (1d3 B)

Stell looks at the long line and says, "We don't really need five people in line just to buy one copy of the recordings. You guys mind if I do a little busking? Might as well make a cred while we wait. If you want me to take a turn in line, give you a break, let me know."

Stell strolls over to a spot slightly off the walkway, removes her disguise, and gets out her synth-fiddle. She sets out her comm unit with a holograph of a archaic top hat with a connector code that allows passersby to donate a credit or decicredit if they like what they hear. Next to the 'hat' is an info-link to her music uploads.

Stell begins to play. Her melodies are mostly of her own composition, but she mixes in some covers of pop songs she likes. As she plays, she sways and then begins to dance. She loses herself in the music and looks truly at peace.

Profession (musician): 1d20 + 7 ⇒ (7) + 7 = 14


Campaign Maps | CALICO WANDERER (tier 2) | Space Combat Cheat Sheet
Wint wrote:
He buys himself some glasses and a hat and wears them

LOL.

Stell Zee-Linn wrote:
...of the boy band and pop tart variety, not really what you'd call good music, just very popular with the youngsters.

And Shirrens, apparently. :) This is a fair assumption, though it could also come under the "it's the future and of course you won't 'get' their popular music" concept. But seriously, would adults really buy a scratch 'n' sniff album?


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed
Void GM wrote:
But seriously, would adults really buy a scratch 'n' sniff album?[/ooc]

Wint would!!. And he is (technically) an adult :-) :-)


Campaign Maps | CALICO WANDERER (tier 2) | Space Combat Cheat Sheet
Stell Zee-Linn wrote:
Profession (musician): 1d20 + 7 ⇒ (7) + 7 = 14

Stell begins playing off to one side of the line. Most of the young Strawberry Machine Cake fans give her dirty looks and make remarks about "old people music." Stell doesn't feel especially motivated to give a strong performance for this crowd, but she does get a handful of centicredits and decicredits for her trouble.

Since the above roll would earn you 28 credits after a full week of work, for working part of a day we'll say you end up making 5 credits total.

Meanwhile the others stay in line, and the wait is rather arduous. The crowd is boisterous and pushy, and the group feels rather exhausted when they arrive at the checkout counter.

Dawn Fort Save: 1d20 + 0 ⇒ (17) + 0 = 17
Iolas Fort Save: 1d20 + 2 ⇒ (7) + 2 = 9
Thuldas Fort Save: 1d20 + 1 ⇒ (2) + 1 = 3
Wint Fort Save: 1d20 + 1 ⇒ (2) + 1 = 3

Iolas, Thuldas, and Wint are now fatigued.

Finally they obtain the album and try to get out past a small riot of fans eagerly listening to (and smelling) their new album. They manage to push their way through the crowd, dodging elbows and heads and the teenagers dance around.

Dawn Reflex Save: 1d20 + 2 ⇒ (13) + 2 = 15
Iolas Reflex Save: 1d20 + 5 ⇒ (5) + 5 = 10
Thuldas Reflex Save: 1d20 + 4 ⇒ (3) + 4 = 7
Wint Reflex Save: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d4 ⇒ 4

Iolas and Thuldas take 4 points of nonlethal damage (which is actually the same as regular damage unless you go down from it). Even if you head directly to the warehouse after you will have time to spend resolve to get rid of the damage if you wish.

I am moving on, but if anyone wants to do anything else in the process of buying the album put it in your next post and we can retcon anything that needs it.


Campaign Maps | CALICO WANDERER (tier 2) | Space Combat Cheat Sheet

The Starfinders all are glad for a moment to relax after ordeal among the Strawberry Machine Cake fans, and look forward to a nice relaxing shootout with a tentacled monster.

The arrive at the warehouse, and two Stewards are there parked in a cruiser out front of the warehouse. They greet the Starfinders as they approach.

"You must be the ones Ziggy sent over, right? Yeah, he said you were coming. Here's the keycard for the door. Don't worry about the police tape; just go ahead and cut it."

Let me know if you want to do anything before going in.


Female Dwarf Animist 1 | HP 15/21 | AC 18 | Fort +6 Ref +5 Will +9 | Perc +7 | Focus Points: 2/2 | Hero Point: 1/3

Dawn draws her laser pistol and nods to her companions, indicating her readiness.


Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1

Once the party finally extracts themselves from the mass of Strawberry Machine Cake fanatics, Thuldas is in a particularly sour and grumpy mood. After they speak with the Stewards, Thuldas asks the group to stop for a moment so he can catch his breath.

Thuldas would like to take 10 minutes to spend a Resolve Point to recover Stamina, because a bunch of smelly teenagers just chunked through two thirds of it. If someone else is rarin' to charge in, though, I'll follow.


Male Nuar Mechanic 2 | HP 16/16 SP 12/12 RP 2/2 | EAC 14 KAC 15 | F +3 R +6 W +0 | Perc +5 Darkvision | Init +3

Iolas is fairly worn out from the Strawberry Machin Cake fiasco. He nods in concurrence with Thuldas at the suggestion of stopping for a bit.


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

Wint would have both bought his own copy AND danced with the teenagers until his companions grabbed him :-)

Definitely no problem with waiting for his friends to recover.

When we decide to go in he'll draw both pistols and his baton.

The rest of the group would see him suddenly adopt a LOT more serious mien than they have ever seen before. He suddenly looks almost dangerous and not as comical as usual.

He'd sneak up to the door and listen closely at it, pistols at the ready, hoping to see if there is somebody beyond it.

perception: 1d20 + 5 ⇒ (1) + 5 = 6


Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1

After taking a few minutes to catch his composure, Thuldas draws his hammer and gives it a few test swings. Noticing his small blue companion's sudden change in demeanor, he crouches beside him, whispering "Do ya wanna slip in first, all sneaky-like? Or ya think we should make a bangin' enterance?"


Male Nuar Mechanic 2 | HP 16/16 SP 12/12 RP 2/2 | EAC 14 KAC 15 | F +3 R +6 W +0 | Perc +5 Darkvision | Init +3

Iolas slings his artillery laser off of his shoulder. He loads a battery into it and charges it up, saying, "Well, I'm all in favour of a big entrance. My artillery laser isn't exactly the stealthiest thing."


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

"The door opening will be obvious so I think a stealthy approach isn't going to work. So I'll go along with Iolas, lets open the door and go in shooting. I'm pretty sure there isn't anything immediately on the other side, at least"


Human Icon Envoy 2 | SP 12/12 HP : 16/16 : RP 4/4 | EAC 13 : KAC 14 | Fort +0 : Ref +5 : Will +3 | Init +2, Perception +5, Move 30' | Acrobatics +6, Athletics +4, Bluff +8 (+1d6), Computers +6, Culture +6, Diplomacy +7, Engineering +5, Intimidate +7, Medicine +5, Perception +5, Piloting +6, Profession (musician) +8, Sense Motive +5 (+1d6), Sleight of Hand +6, Stealth + 6 | Survival knife +3 (1d4 S) : Semi-auto pistol +4 (1d6 P) : Needler Pistol +4 (1d4 P) : Unarmed +1 (1d3 B)

Stell is dismayed at seeing how disheveled everyone is after getting out. "You should have let me take a shift. I didn't make much, but it may be enough to buy some coffee and snacks.".

She spots a vendor and while the others are resting she buys everyone a Thurston's Finest Canned Coffee and some Snarfee's energy bars.

When the group forms at the door, ready to advance, Stell draws her semi-auto pistol and switches off the safety.

"Yo! Steward! Are the lights on in there?" she calls to the stewards. If not and if there is no way to turn them on from outside, she sets her comm unit into a set of straps that allow it to project its flashlight forward. She sets her earbud for "walkie talkie" mode and tests it before indicating she is ready.


Campaign Maps | CALICO WANDERER (tier 2) | Space Combat Cheat Sheet

A portable force screen blocks the front of the building, but as the group approaches the building the stewards drop the screen.

"We're going to put the screen back up once you're through, in case the thing gets past you. Give us the all-clear and we'll drop the screen again and let you out."

The large door opens and the interior of the warehouse is revealed. The warehouse isn't especially large as such things go, and is lit by a series of lights up near the ceiling around the perimeter of the room. They are not especially powerful and the warehouse is full of shadows.

The warehouse is dimly lit. Anyone with low-light vision can see fine in here. A handheld flashlight provides normal light in its AoE.

A variety of crates and cylindrical containers are distributed around the room. In the southwest corner a hovercar sits on blocks in a maintenance bay. In the northeast corner a scaffold holds a second layer of crates above ground level, and a forklift sits in front of the scaffold. A ragged hole in the floor in the northern section leads to a pit of unknown depth. And a pile of debris and trash sits in the middle of the room.

The creature is nowhere in sight.

The warehouse ceiling is 30 feet high, and a catwalk runs 15 feet above the floor. The crates and vehicle are approximately 5 feet tall, while the cylindrical containers and the crate-filled scaffolding are 10 feet tall. The scattered junk on the floor creates an area of difficult terrain.

Map is up.

Please indicate where you are going when you move your tokens. You can describe the move verbally or use the line tool on Google Slides. Perception is affected by distance so where you are can be important.


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

Wint advances stealthily into the room along the line shown on the map.

He looks around as he advances

steaalth: 1d20 + 11 ⇒ (5) + 11 = 16
perception: 1d20 + 5 ⇒ (16) + 5 = 21


Human Icon Envoy 2 | SP 12/12 HP : 16/16 : RP 4/4 | EAC 13 : KAC 14 | Fort +0 : Ref +5 : Will +3 | Init +2, Perception +5, Move 30' | Acrobatics +6, Athletics +4, Bluff +8 (+1d6), Computers +6, Culture +6, Diplomacy +7, Engineering +5, Intimidate +7, Medicine +5, Perception +5, Piloting +6, Profession (musician) +8, Sense Motive +5 (+1d6), Sleight of Hand +6, Stealth + 6 | Survival knife +3 (1d4 S) : Semi-auto pistol +4 (1d6 P) : Needler Pistol +4 (1d4 P) : Unarmed +1 (1d3 B)

Do this brown linear indications form a wall or can we see through them?

If we are looking up at the catwalk can we see through it or does block line of sight?


Male Nuar Mechanic 2 | HP 16/16 SP 12/12 RP 2/2 | EAC 14 KAC 15 | F +3 R +6 W +0 | Perc +5 Darkvision | Init +3

Iolas walks forward fidgeting with his laser artillery rifle. He looks about trying to stop anything moving or out of the ordinary.

Perception: 1d20 + 4 ⇒ (10) + 4 = 14


Human Icon Envoy 2 | SP 12/12 HP : 16/16 : RP 4/4 | EAC 13 : KAC 14 | Fort +0 : Ref +5 : Will +3 | Init +2, Perception +5, Move 30' | Acrobatics +6, Athletics +4, Bluff +8 (+1d6), Computers +6, Culture +6, Diplomacy +7, Engineering +5, Intimidate +7, Medicine +5, Perception +5, Piloting +6, Profession (musician) +8, Sense Motive +5 (+1d6), Sleight of Hand +6, Stealth + 6 | Survival knife +3 (1d4 S) : Semi-auto pistol +4 (1d6 P) : Needler Pistol +4 (1d4 P) : Unarmed +1 (1d3 B)

Stell turns on her flashlight (part of comm unit) and holds it in one hand, gripping her pistol (semi-auto) in the other. She angles the light toward the ceiling and watches for danger above.

She moves 15 feet west, 5 feet south, and 10 feet west up the stairs toward the catwalk.

She readies a pistol attack at anything moving that is not an ally.

Rolls:
Perception: 1d20 + 4 ⇒ (17) + 4 = 21
Stealth: 1d20 + 2 ⇒ (12) + 2 = 14
Tactical Semi-auto pistol: 1d20 + 3 ⇒ (9) + 3 = 12
damage, P: 1d6 ⇒ 6
1-20=Miss: 1d100 ⇒ 2
Range = 30 feet.


Campaign Maps | CALICO WANDERER (tier 2) | Space Combat Cheat Sheet
Stell Zee-Linn wrote:
Do this brown linear indications form a wall or can we see through them?

Do you mean the things near the vehicle? They are overhead racks and do not impede movement or LOS except in places where it is mounted to the floor (the gray objects underneath).

Stell Zee-Linn wrote:
If we are looking up at the catwalk can we see through it or does block line of sight?

The walls of the building rise up to the edge of the catwalk, and flare out, so the upper half of the warehouse is wider than the bottom. So you cannot see "through" it because there is a wall in the way; you cannot stand under it (this is just to avoid confusion as to where tokens are on the map).


Male dwarf technomancer 1 | SP 5/5 : HP 11/11 : RP 3/3 | EAC 13 : KAC 14 | F +0 : R +2 : W +2 | Init +2 : Perc +0 : SM +2 : Speed 25 | Spells (1st) 3/3 : cache 1/1

Thuldas strides into the center of the room, his left hand out in front like a shield, crackling with technomantic energy, as he slowly spins his hammer in a figure eight pattern at his side. He scans the room around him, anticipating an attack.

Thuldas walks 20 feet west, into the center of the room, as designated on the map.

Perception: 1d20 + 1 ⇒ (16) + 1 = 17

If Thuldas is engaged or spots an immediate threat:
Thuldas readies an attack with his assault hammer if any non-ally appears within 5 feet or is moving towards him.

Otherwise:
Thuldas moves an additional 20 feet directly west from the spot I've placed him on the map (feel free to move me, GM).


Female Dwarf Animist 1 | HP 15/21 | AC 18 | Fort +6 Ref +5 Will +9 | Perc +7 | Focus Points: 2/2 | Hero Point: 1/3

Dawn follows Thuldas, staying behind the dwarf and looking around.

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

She will follow him again if he moves.


Campaign Maps | CALICO WANDERER (tier 2) | Space Combat Cheat Sheet

The group advances into the room, spreading out.

3d4 ⇒ (1, 1, 2) = 4

So far all remains quiet.

Those of you who haven't made stealth rolls may do so if you wish to try and remain quiet. You may take 10 if you want.

Please Indicate which direction you are going, and how quickly. Remember that stealth works best when you move slowly.
* To search the crates?
* To look in the pit?
* To examine the pile of junk?
* To look at the forklift?
* To go along the catwalk? (I'm guessing Stell is planning to do this)
* To head for the vehicle?
* To go to the scaffold in the rear area?

It will go pretty slow if we keep having you move, then stop and check, them move, then stop and check, so I will just keep moving you until one of you spots the creature or it spots you first and does something. I'm just going to use the rolls you made already when you are close enough.


Female Dwarf Animist 1 | HP 15/21 | AC 18 | Fort +6 Ref +5 Will +9 | Perc +7 | Focus Points: 2/2 | Hero Point: 1/3

Dawn does her best to remain quiet as she moves at half speed to first look at the pile of the junk. If the creature remains hidden, she will then move to the pit, then the forklift.

Stealth: 1d20 + 2 ⇒ (16) + 2 = 18

Movement depicted by the yellow arrow on the map.


Human Icon Envoy 2 | SP 12/12 HP : 16/16 : RP 4/4 | EAC 13 : KAC 14 | Fort +0 : Ref +5 : Will +3 | Init +2, Perception +5, Move 30' | Acrobatics +6, Athletics +4, Bluff +8 (+1d6), Computers +6, Culture +6, Diplomacy +7, Engineering +5, Intimidate +7, Medicine +5, Perception +5, Piloting +6, Profession (musician) +8, Sense Motive +5 (+1d6), Sleight of Hand +6, Stealth + 6 | Survival knife +3 (1d4 S) : Semi-auto pistol +4 (1d6 P) : Needler Pistol +4 (1d4 P) : Unarmed +1 (1d3 B)

Stell moves slowly and cautiously to the catwalk. She illuminates the way with her comm flashlight while simultaneously aiming her pistol in the same direction ready to fire if something threatens her or her mates. Once she has determined there is nothing on the catwalk or clinging to the ceiling, she directs her light down to the floor level and looks for things hiding behind crates and such. Once she has checked the floor level from above, she will move to study the next area that has been in dim light. In this way, she works her way around the catwalk.

It's times like this I regret watching all those horror movies of people searching for dangerous aliens in dark places. Who knew I'd be doing it for real?, Stell thinks as she searches, beads of swat forming on her freckles.

Stell moves at half speed, taking 10 on stealth and perception. Since the light illuminates out 30 feet, Stell will double move at half speed using stealth to get to the next vantage point for a thorough look at catwalk, ceiling, and floor below, in that order, before moving on. Lather, rinse, repeat.


Male CG Skittermander Ace Pilot Operative (Ghost) 4 | Active Conditions: None | SP 18/18, HP 20/20, RP 5/5 EAC 16. KAC 17 | Fort +2, Ref +7, Will + 3 | Per +5 (low light), Sense Motive +1 | Speed 40 ft | Hyper 1/1 Six armed

Wint will stealthily and sneakily proceed along the green line, looking into the pit and then very, very carefully looking over the platform.

Will definitely take 10 on stealth for a 21.

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