In the City of the Drow

Game Master Castle Blades

The Drow live on the Surface, and a priest of the Lawful Good god Balserius has gone missing, will the players find him, or go murderhobo around, I guess we will find out.


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I can heal too, I took the Life Sphere.


Demons of the pits be praised, we aren't going to bleed to death!


I'll focus on (de-)buffing and crowd control. The blasts are mostly used for applying meta magic feats later on.


"Nope, Nethys wants to retain balance for whom it is he I gain strength from. And no one better since he could strip Demons their magic."

Next level, I will increase my healing. I just hope I have enough currently. I can heal 3d8+5 per spell point and I have 15 spell points and (4) spheres, blasting, healing, light, and teleport (more like Dimension Door and short range Blink > because Velkyn is no toe-to-toe like Malkaer ... lol). The good news is I still can blast at 4d6+1 without spending a point. Only when I blast at 6d6+1 and using AoE, I start using spell points.

Reviewing a cleric, I am pretty much on par with them except for area heal. I can take mass healing at any level but it is selective area heal. In other words I can target a character to be healed at only +1 per 2 character levels so 4 characters total at level 6 with 40' (Level 6 stats). Level 5 stats are 3 characters within 35'.


Very nice. 4d6+1 is nothing to sneeze at. That is averaging 15 damage, which is quite good for a ranged attack. Plus that is some good healing.

I also managed to move some things around to pick up a wand of infernal healing. It gives fast healing 1 for 1 minute, which translates to 10HP healed per charge. Good for out of combat healing.


Those are pretty decent blasts. I'm only 3d6+2 without taking burn. I take one point of burn, I'm at 3d6+5.

Also, Goroglak is just as likely to be on the front lines as blasting from the rear. He's built to be a switch hitter and can use kinetic blade to make full attacks without taking burn.

He also has a pretty decent UMD, so he can use healing items in a pinch.

Grand Lodge

Wait so we can still submit SWEET


I turned in (4) Spell points or (2) feats for Point-blank shot and precise shot since Destruction is a ray so I can still hit things in corridors or when you all are in the way. Also, I turned in Light Sphere for Telekinesis which can also be used as a weapon by throwing things at targets but I primarily took it for Kinetic Sense which can be used for Blindsense 30' for 1 min/caster level. This is to counter Deeper Darkness, visual threats, and non-visual threats. But hey, I can look for invisible creatures to apply faerie fire to them so everyone can see them.


Oh, shoot, I forgot Point Blank Shot in my damage total. It's 3d6+3 when I'm blasting.

All in all, I think we'll do pretty well. And I have ways to counter fire resistance, so I'm covered there.


Goroglak the Incinerator wrote:
Oh, shoot, I forgot Point Blank Shot in my damage total. It's 3d6+3 when I'm blasting.

Did you take Precise shot Goro? That way, you can shoot into melee without the -4 penalty.


I think between the two of you blasting and my 7d6+11 damage, we can burn most foes down fairly quickly.


Nevermind Goro, I see that you did take precise shot.


Ninevrah: The City of the Drow Alright, we are officially starting now, let's hope this doesn't go bad.


I did a quick sphere talent planning for my toon and realized telekinesis was kind of a waste, so I got rid of it and adding two more life sphere talents, mass healing (total of 3 for extra 1 sp) and restore movement (+1d8 (Now 4d8+5), an additional +5 to Escape artist, or I dispel the spell causing the restricted movement.

EDIT: Since we are starting no more changes from me.


Marquis is done to a point and ready for inspection ;)

I'll make final gear selections and more extensive background notes when I know if I am selected and more specifically who I am playing with.

One concern I have is that of Stats, my rolls were poor (17,16,16,9,8,7) I a happy to play these stats but I'm just a little worried about being entirely out classed and/or not pulling my weight. I can reroll if you think it would be for the best.


Oops, thrown off a little but can get back on track, we start off in the City of Ninevrah but the problem is in Kev'ronn or is it known as one of the same. I was thinking Ninevrah to be in the Underdark and it is the capital city of the Drow while Kev'ronn, as stated, a surface trading town. In that case, there is probably a tunnel to/from the Underdark in the city?


Alright, after a good nights rest I can now do more to finish Zaun off :)
Zaun is an unusual character. He feels like an inexperienced kid with all the toys :P He has 2 +4 weapons, a +4 set of armor, a +4 ranged backup weapon, and a second set of +4 armor, just in case something ever happens to the first one... He also has his arms enhanced incase he ever gets 'disarmed' (ha!).
Yet dispite this, the only feat he has is Power Attack and 3 skill points (2 of which are heal and Craft Weapons)
So basic man with all the toys :P

As for what Zaun can do, he is a durable front liner with decent melee damage (either 1d2+12 unarmed up to 1d10+12 bastard sword, with a 17-20 threat range) and the ability to buff allies substantially a few times per day. I have 8 SP and can spend 1 to have the effect last an hour, and 1 to affect 3-4 targets.
I could enhance your weapons/armor with +3 enhancements, however my casting is slow, or enhance people to give them +3 NA and a transformation boon (increased size, Spell Resistance, DR 3, ect).
I can also animate objects and do fun things with that :)
*Including animating wands to cast themselves >:)

Animate Object wrote:

Magic Item

The object is some description of magic item. It may activate itself as if it were holding or wearing itself. Magic weapons may apply their enchantments to one of their natural attacks (for example, an animated +1 Dragon-Bane longsword would have a +1 Dragon-Bane slam attack).

Also I like how we got Zaknador, Zaun and Zulan. What are those odds?

Edit; long day -_- I had intended on sending this at breakfast, but its only after supper that I finally get it posted -_-


This a prevjew of what I am working on if I am still able to join


This is Eleanor Aurist. I'm done with her except for the last bits of her backstory and items. She'll essentially be batman, and to get in her secret identity she'll summon her eidolon(her father's spirt)


For those that didn't make the cut


There is no discussion thread yet so I am doing this here.

Rise of the Machines!!!:

Basically I am casting Bestow Intelligence on each of my pieces of equipment, granting them 3d6 Int, Wis, Cha, the ability to speak Common and Terrain and a random personality.

1 Artiste
2 Bully
3 Focused
4 Friendly
5 Hero
6 Liar
7 Meticulous
8 Nimble
9 Poised
10 Resolved
11 Sage
12 Single-minded
13 Sneaky
14 Sympathetic

Left Arm
Int: 3d6 ⇒ (3, 4, 2) = 9
Wis: 3d6 ⇒ (5, 2, 2) = 9
Cha: 3d6 ⇒ (5, 5, 5) = 15
Personality: 1d14 ⇒ 9 Poised

Right Arm
Int: 3d6 ⇒ (6, 3, 2) = 11
Wis: 3d6 ⇒ (1, 5, 4) = 10
Cha: 3d6 ⇒ (5, 1, 4) = 10
Personality: 1d14 ⇒ 10 Resolved

Left Leg
Int: 3d6 ⇒ (3, 3, 6) = 12
Wis: 3d6 ⇒ (1, 4, 3) = 8
Cha: 3d6 ⇒ (4, 6, 6) = 16
Personality: 1d14 ⇒ 3 Focused

Right Leg
Int: 3d6 ⇒ (3, 3, 6) = 12
Wis: 3d6 ⇒ (5, 6, 6) = 17
Cha: 3d6 ⇒ (2, 6, 3) = 11
Personality: 1d14 ⇒ 12 Single-minded

Armor
Int: 3d6 ⇒ (3, 1, 6) = 10
Wis: 3d6 ⇒ (4, 3, 4) = 11
Cha: 3d6 ⇒ (2, 5, 5) = 12
Personality: 1d14 ⇒ 7 Meticulous

Armor (Spare)
Int: 3d6 ⇒ (4, 4, 3) = 11
Wis: 3d6 ⇒ (5, 6, 4) = 15
Cha: 3d6 ⇒ (3, 1, 2) = 6
Personality: 1d14 ⇒ 11 Sage

Two-Bladed Sword
Int: 3d6 ⇒ (4, 3, 4) = 11
Wis: 3d6 ⇒ (4, 4, 3) = 11
Cha: 3d6 ⇒ (2, 3, 3) = 8
Personality: 1d14 ⇒ 5 Heroic

Longsword
Int: 3d6 ⇒ (5, 4, 1) = 10
Wis: 3d6 ⇒ (2, 2, 3) = 7
Cha: 3d6 ⇒ (3, 3, 2) = 8
Personality: 1d14 ⇒ 9 Poised

Shortsword
Int: 3d6 ⇒ (3, 5, 6) = 14
Wis: 3d6 ⇒ (1, 3, 3) = 7
Cha: 3d6 ⇒ (5, 2, 4) = 11
Personality: 1d14 ⇒ 5 Heroic

Kukri
Int: 3d6 ⇒ (6, 3, 5) = 14
Wis: 3d6 ⇒ (5, 2, 3) = 10
Cha: 3d6 ⇒ (2, 1, 6) = 9
Personality: 1d14 ⇒ 14 Sympathetic

Scimitar
Int: 3d6 ⇒ (3, 6, 6) = 15
Wis: 3d6 ⇒ (3, 6, 6) = 15
Cha: 3d6 ⇒ (3, 6, 4) = 13
Personality: 1d14 ⇒ 1 Artistic

Shortbow
Int: 3d6 ⇒ (1, 1, 6) = 8
Wis: 3d6 ⇒ (5, 3, 1) = 9
Cha: 3d6 ⇒ (1, 2, 6) = 9
Personality: 1d14 ⇒ 5 Heroic

Belt of Giant Strength
Int: 3d6 ⇒ (1, 6, 3) = 10
Wis: 3d6 ⇒ (1, 6, 6) = 13
Cha: 3d6 ⇒ (2, 6, 1) = 9
Personality: 1d14 ⇒ 12 Single-Minded

All Tools Vest
Int: 3d6 ⇒ (6, 2, 3) = 11
Wis: 3d6 ⇒ (5, 1, 3) = 9
Cha: 3d6 ⇒ (4, 5, 5) = 14
Personality: 1d14 ⇒ 1 Artistic

Muleback Chords
Int: 3d6 ⇒ (1, 6, 3) = 10
Wis: 3d6 ⇒ (5, 6, 2) = 13
Cha: 3d6 ⇒ (2, 3, 4) = 9
Personality: 1d14 ⇒ 10 Resolved

Wand of CLW
Int: 3d6 ⇒ (2, 1, 1) = 4
Wis: 3d6 ⇒ (3, 5, 1) = 9
Cha: 3d6 ⇒ (4, 5, 5) = 14
Personality: 1d14 ⇒ 11 Sage

Mwt (Craft)
Int: 3d6 ⇒ (5, 2, 4) = 11
Wis: 3d6 ⇒ (4, 1, 1) = 6
Cha: 3d6 ⇒ (6, 1, 2) = 9
Personality: 1d14 ⇒ 10 Resolved

Mwt (Heal)
Int: 3d6 ⇒ (4, 2, 4) = 10
Wis: 3d6 ⇒ (4, 1, 5) = 10
Cha: 3d6 ⇒ (1, 4, 4) = 9
Personality: 1d14 ⇒ 13 Sneaky

Phew! This is the most effort I have ever done for a characters equipment :P

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