In Service to Lore (Table 1) (Inactive)

Game Master Baerlie

Handout
Map of Absalom
Ambush


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Grand Lodge

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"Well, a servant is greatly misbehaving. This happens from time to time, but you’re going to have to deal with it in order to get the trinket which Valsin asked for." She goes over to the desk in her study, opening a drawer and drawing out an exquisite silver letter opener shaped like a dagger (treat as a masterwork silver dagger). “You might need this to get it to submit,” she offers with a sly grin.

Liberty's Edge

Female Human Bard 1 | Hp 8/8 | AC 13, Touch 12, FF 12 | CMD 13 | Fort +0, Ref +4, Will +0| Per +3 | Init +2 |

Seeing her grin and recognizing the purpose of silver, Tabitha's eyes narrow, lip twitching and wrist wanting very much to snap back and release the dagger that lay hidden in her sleeve. Of course, that was not going to do her any favours with the Society, let alone with the guard when they came to arrest her for murder.

Instead, she bites her lip, tightens the grip on her bow, and turns to the others. "There's a devil in that room, in all likelihood. I suggest we very cautious, especially if between us, all we have to overcome its infernal defenses is a letter opener."

Sovereign Court

Male Human (Ulfen) Viking 12/12 hp; AC 20, 12t, 18ff; 4F, 2R, -1W; +2 Init; +4 Perc

Is the concept of devils requiring DR/silver within a DC 10 knowledge? Because if it's higher than that, then Oster would have no idea why he should use a tiny letter opener instead of his nice big longsword as he's never encountered anything of the sort before.

If Oster would know about damage resistant enemies:

Little bard should use silver dagger. Giant man and me can just hit enemy extra hard instead. Hava will set his shield down and put both hands on his sword before we open the door.

If Oster would not know about damage resistant enemies:

What good is tiny dagger? I have big sword; much better for killing things with.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans nods gruffly.

"Very well, then; let's subdue this troublesome servant of yours."

He then gestures towards the door, before commenting to the rest of the party:

"Shall we?"

Silver Crusade

Male Aasimar Oracle of Battle 2 | HP 9/15 | Perc +1 | Init +2 | AC18, FF16, T12, CMD 16 | F+1, R+2, W+2 (+6 charm/compulsion)

"I'd sooner send this servant back to Hell," says Reginald. He takes the opportunity to prepare for battle.

Cast Protection from Evil on Hans and Divine Favor for himself.

Grand Lodge

Female Human Pistolero Lev 2 HP 19/19 |AC 19 (FF 14 Touch 15)| Init+6| Saves (Fort+4,Reflex+7,Will+2)| Per +7|Grit 2/2

Jenya manages to suppress a snarky comment on what could be considered the natural order but moves towards the door making sure her pistol is loaded with powder and shot. Don't suppose you'd have any silver bullets lying around?

Grand Lodge

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"No silver bullets, the letter opener is all I have."

Grand Lodge

Female Human Pistolero Lev 2 HP 19/19 |AC 19 (FF 14 Touch 15)| Init+6| Saves (Fort+4,Reflex+7,Will+2)| Per +7|Grit 2/2

I think we're ready to go? Jenya is better in the 2nd line of combat so someone else should take the lead

Grand Lodge

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Just in case somebody wants to enter the room ;)

Zarta’s bedroom is decorated in the colors of Cheliax — ebon black and crimson red. Silk, rare woods, and carefully carved marble compose every bit of furniture in the room. Goose down now litters the room, covering almost every surface and the silken shreds of the cushions that contained it lie about like flayed skin. A post on the massive screened bed is snapped in half, collapsed on the bed and drawing the screened curtains into a ripped slope of formerly fine cloth. Vials of perfume and crystal jars of other cosmetics sit smashed on the marble floor around the dresser. A prominent fixture in the room, a large “X” made of stout wood sits along the west wall, complete with leather shackles and chains. A table sits to its left strewn with various items intended for pleasure, but outwardly resembling implements of pain.

This formerly lavish boudoir provides the deviant Chelish diplomat a place to relax away from the neverending intrigue of Absalom’s political scene, and the decorations indicate she does a fair amount of entertaining here as well.

You can see a tiny imp crowching between the bed and the wall, trying desperately to open the box. The imp is enraged and totally out of controll.

Silver Crusade

Male Aasimar Oracle of Battle 2 | HP 9/15 | Perc +1 | Init +2 | AC18, FF16, T12, CMD 16 | F+1, R+2, W+2 (+6 charm/compulsion)

Knowledge (planes): 1d20 + 5 ⇒ (13) + 5 = 18

"Devils are vulnerable to silver. That letter opener may actually be quite useful. Ready?"

I moved folks on the map based on what I thought made sense (melee front, ranged next, bard in back). But please adjust if you don't like it. Reggie has a reach weapon and is fine standing wherever if you want to adjust.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans looks from the letter-opener, to his sword, and then back again, a moderately bemused look on his face.

"It will probably be useful, but perhaps, I think, for someone other than me. I will trust to strength to allow me to vanquish this creature!"

He then nods to Reginald.

"Ready."

Sovereign Court

Male Human (Ulfen) Viking 12/12 hp; AC 20, 12t, 18ff; 4F, 2R, -1W; +2 Init; +4 Perc

Since no one told Oster otherwise, I'm going to assume that he doesn't know anything about DR then and fight normally.

As he walks calmly into the room, Oster asks That tiny thing is what everyone is worried about?

Oster moves 20' into the room, and readies an action to attack the imp if it comes close.

Hello tiny thing. What is in box?


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

@Oster: Reginald did say that it was vulnerable to Silver ;-)

Grand Lodge

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"It holds a dark leather bag and a silver hook that allows the user to draw imps directly from Hell." the Imp answers to Oster.

Sovereign Court

Male Human (Ulfen) Viking 12/12 hp; AC 20, 12t, 18ff; 4F, 2R, -1W; +2 Init; +4 Perc

True, but I don't think Oster realizes that that means that it's resistant to things other than silver. He's not stupid, just uneducated. He'll figure it out the first time his sword does reduced damage.

That doesn't sound like something we should let you have then.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

"Indeed. The last thing we need around here is a limitless supply of imps," Hans remarks dryly.

He then steps forward, rages, and clubs the Imp!

Greatsword, Rage: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21 2d6 + 10 + 3 ⇒ (3, 6) + 10 + 3 = 22 Slashing damage.

Grand Lodge

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with a roll of 18 Reginald can tell the following

The Imp has:
DR of 5 except good or silver; is immune to fire and poison; has resistance to acid 10 and cold 10 and fast healing 2 (heals 2 HP each round)

Grand Lodge

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Ok, that was unexpected :O

Hans pushes the imp to the ground with one swing of his greatsword. The imp does not move any more. The box falls to the floor.

Grand Lodge

Female Human Pistolero Lev 2 HP 19/19 |AC 19 (FF 14 Touch 15)| Init+6| Saves (Fort+4,Reflex+7,Will+2)| Per +7|Grit 2/2

Alright then, I think we're done. Let's just grab the thing and get out of here.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Heh. Well, to be fair, Hans *did* roll fairly well ;-)

Grand Lodge

Male Halfling Ranger (Guide/Skirmisher) 13 HP: 107/107 | AC: 24 | T: 18 | FF: 17 | CMD: 29 | Fort: +13 | Ref: +19 | Will: +12| Init: +7 | Perception: +23 | Sense Motive: +4

Garrets jaw drops at the vikings brutal yet effective display.

"I've no love of devils, but I'm not sure that was quite what we were meant to do here."

Despite his comment, the halfling shrugs and makes to follow the others.

Liberty's Edge

Female Human Bard 1 | Hp 8/8 | AC 13, Touch 12, FF 12 | CMD 13 | Fort +0, Ref +4, Will +0| Per +3 | Init +2 |

"'Litte bard' is the one who can put you to sleep with a wave of her hand, so I suggest you be a little less dismissive." She does, however, take the dagger, putting away her bow and preparing herself.

And then Hans swung.

Tabitha stares blankly at the Barbarian, who cut down the Imp in one swift strike. No need for silver, or even her to take in a breath and begin singing. She just stands there, holding onto the letter opener, nearly speechless. "That's impressive," is all she can manage, mouth open wide. Striding back into the room, she toys with the letter opener a little bit, staring rather unpleased at the noble. "If you don't mind I think I'd like to keep this. You were so gracious to offer us the aid we never used, and I would hate to see charity gone to waste." Her voice is heavy with sarcasm

Grand Lodge

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"You can keep it, but only if you come back and visit me when you have more free time." the paracountess says. After a few seconds she continues "I don't want to be impolite, but if you could leave now. I have some work to do. Aldor, please guide our visitors to the door." She walks over to her desk and starts reading in her papers.

Who picked up the box?

Sovereign Court

Male Human (Ulfen) Viking 12/12 hp; AC 20, 12t, 18ff; 4F, 2R, -1W; +2 Init; +4 Perc

I suppose Oster will since he's in the room already.

Liberty's Edge

Female Human Bard 1 | Hp 8/8 | AC 13, Touch 12, FF 12 | CMD 13 | Fort +0, Ref +4, Will +0| Per +3 | Init +2 |

Tabitha waits until she's out the door to flick her wrist back, letting the dagger loaded in her wrist sheath pop into her hand. She slips that one to her belt and instead begins loading the new silver dagger into it instead. "That's three down," she says, glad to be out of the Chelaxian's house and away from all the demon worship.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

"Only one more to go!," Hans remarks jovially. "At this rate, we should be back to the Lodge in time for dinner!"

Grand Lodge

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So Oster is holding the box now :) And I suppose you are heading to the docks now.

Sorry for making the checks for you, but its easier to track it this way. But the rolls are not so bad, almost everybody succeeded :D

GM Rolls:

Sense Motive Jenya: 1d20 + 2 ⇒ (16) + 2 = 18
Sense Motive Hans: 1d20 - 2 ⇒ (15) - 2 = 13
Sense Motive Reginald: 1d20 - 1 ⇒ (19) - 1 = 18
Sense Motive Oster: 1d20 - 1 ⇒ (19) - 1 = 18
Sense Motive Garret: 1d20 + 2 ⇒ (17) + 2 = 19
Sense Motive Tabitha: 1d20 - 2 ⇒ (18) - 2 = 16

On the way to the Pickled Imp Jenya, Reginald, Oster, Garret and Tabitha get the feeling that they're being watched but can't pinpoint who or where the sensation comes from. Hans is still busy cleaning his greatsword from imp guts. Finally the group arrives at The Pickled Imp.

This creepy shop contains myriad odds and ends, most bereft of any discernible use. A number of malformed creatures and creature parts bob in jars on a long, prominent shelf, a tiny fetal devil centered in this macabre lineup. The shopkeeper, a greasy-haired Varisian with a thin mustache, shouts from behind the cluttered counter:

“Ah yes, I see the Pathfinders have arrived. I’m glad Ambrus was able to lend a few of his new recruits to help me. Please come in and let me tell you what I need.”

Looking around as if to be absolutely certain no customers are browsing the aisles of knock-off Thuvian burial urns or supposed Azlanti porcelain, he begins again.

“Well met. I am Guaril Karela. A friend of mine has a warehouse near here and he received a parcel on behalf of me and some of my associates, but there’s a problem. See, Master Gelbane had to leave town in a hurry and our shipment is still waiting at his warehouse. Rumor is he ended up in trouble with the law and the place was seized. I heard tell from someone down at the docks that some creep was snooping around his warehouse just the other night, so I want to make sure nothing of mine was taken. He keeps all kinds of things, from beer to nails, in that old pelican, but every now and then he stores something really special. This is one of those cases. There’s a big crate marked with three crows arranged in a triangle. Inside that crate is a smaller container with a few books and papers in it. That’s the only parcel I’m interested in, and as far as I’m concerned, you can help yourself to the rest of the crate. Honestly, anything else you want in the place too. I’m sure the once things get sorted out, the city will seize most everything else anyway. My associates and I often work with the Pathfinders when it comes to special relics and documents, getting them in and out of ports and across borders where the authorities ask too many questions. Most people don’t realize what they have and frankly many don’t deserve to have it, so sometimes we help take the goods off their hands. If things work out well and you get this done, I’d be glad to talk with you more and help you out with any future endeavors, as long as you help me out too. I’m good at returning favors, trust me."

Grand Lodge

Female Human Pistolero Lev 2 HP 19/19 |AC 19 (FF 14 Touch 15)| Init+6| Saves (Fort+4,Reflex+7,Will+2)| Per +7|Grit 2/2

Jenya nods and then scratches her head. Do you have a key to the warehouse?

Liberty's Edge

Female Human Bard 1 | Hp 8/8 | AC 13, Touch 12, FF 12 | CMD 13 | Fort +0, Ref +4, Will +0| Per +3 | Init +2 |

"That sounds like an easy enough task, should we not run into any trouble." She rolls her eyes before adding under her breath, "Although today, that's unlikely."

Grand Lodge

Male Halfling Ranger (Guide/Skirmisher) 13 HP: 107/107 | AC: 24 | T: 18 | FF: 17 | CMD: 29 | Fort: +13 | Ref: +19 | Will: +12| Init: +7 | Perception: +23 | Sense Motive: +4

Garret takes the privacy of the shop to query his fellow operatives.

"Did anyone else get the feeling we were being watched outside? I certainly did."

Garret will actively be looking out for anything suspicious when they go back outside.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans looks up, startled, at Garret's comment.

"No, I did not notice anything..."

Once inside, he listens to what the man has to say, before quipping:

"It all seems a little... too... simple. What's the catch?"

Silver Crusade

Male Aasimar Oracle of Battle 2 | HP 9/15 | Perc +1 | Init +2 | AC18, FF16, T12, CMD 16 | F+1, R+2, W+2 (+6 charm/compulsion)

"Yes, I definitely felt like someone was definitely observing us."

"As for this task, it seems to me that the catch is we're taking items seized by lawful authorities! Are we supposed to just skulk in like common thieves?" Reginald is appalled by the thought. Strictly from an in-character standpoint, that is.

Sovereign Court

Male Human (Ulfen) Viking 12/12 hp; AC 20, 12t, 18ff; 4F, 2R, -1W; +2 Init; +4 Perc

We're not common Reginald, we're professional.

Grand Lodge

Male Halfling Ranger (Guide/Skirmisher) 13 HP: 107/107 | AC: 24 | T: 18 | FF: 17 | CMD: 29 | Fort: +13 | Ref: +19 | Will: +12| Init: +7 | Perception: +23 | Sense Motive: +4

Despite sympathising with Reginalds concerns, Garret struggles to see his point.

"I'm not sure if you know this, but the Society isn't always above board. Sometimes you've got to take some questionable actions for the greater good."

Garret stares pointedly at their contact.

"And this is for the greater good, right?"

Grand Lodge

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Sorry for not posting yesterday, but I met a good friend and we were playing Xbox the whole night.

"I don't have a key to the warehouse, but knowing Master Gelbane I'm pretty sure he hid a spare key somewhere outside the warehouse." Karela answers. "This task is maybe not entire legal, but the books and papers are really important for the Society and me."

Liberty's Edge

Female Human Bard 1 | Hp 8/8 | AC 13, Touch 12, FF 12 | CMD 13 | Fort +0, Ref +4, Will +0| Per +3 | Init +2 |

"Well, I guess the day wouldn't be complete without some petty larceny. We'd best hope the Society won't let us rot in jail if we're caught."

Silver Crusade

Male Aasimar Oracle of Battle 2 | HP 9/15 | Perc +1 | Init +2 | AC18, FF16, T12, CMD 16 | F+1, R+2, W+2 (+6 charm/compulsion)

"Well, I suppose the books are better in the hands of the Society than left to the city," says Reginald unenthusiastically. It seems he's trying to convince himself more than anyone else. "Let's be off then."

What time is it? Is it still light out?

Grand Lodge

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It's already getting dark. You can enter the warehouse when it's dark and (hopefully) avoid beeing seen by somebody.

Liberty's Edge

Female Human Bard 1 | Hp 8/8 | AC 13, Touch 12, FF 12 | CMD 13 | Fort +0, Ref +4, Will +0| Per +3 | Init +2 |

Tabitha scopes the warehouse out first, peeking around for that extra key.

Perception: 1d20 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Female Human Pistolero Lev 2 HP 19/19 |AC 19 (FF 14 Touch 15)| Init+6| Saves (Fort+4,Reflex+7,Will+2)| Per +7|Grit 2/2

Jenya does the same as Tabitha per: 1d20 + 6 ⇒ (10) + 6 = 16


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans, likewise, attempts to assist with scoping out the place...

Perception: 1d20 + 4 ⇒ (15) + 4 = 19.

Silver Crusade

Male Aasimar Oracle of Battle 2 | HP 9/15 | Perc +1 | Init +2 | AC18, FF16, T12, CMD 16 | F+1, R+2, W+2 (+6 charm/compulsion)

Reginald also searches, while also detecting magical auras. Perception: 1d20 + 5 ⇒ (18) + 5 = 23

Sovereign Court

Male Human (Ulfen) Viking 12/12 hp; AC 20, 12t, 18ff; 4F, 2R, -1W; +2 Init; +4 Perc

Oster will search as well, since that's what everyone else is doing.

Perception: 1d20 + 4 ⇒ (18) + 4 = 22

All while grumbling to himself.

Why not just pick lock?

Grand Lodge

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Perched on the end of a long pier fifteen feet above the water, the warehouse appears to struggle against its own roof, threatening to sag into the bay below. No light shines from the building's windows and only the movement of gulls and pelicans stirs the scene.

The windows are dirty and provide no view into the structure's interior. When checking the warehouse the Pathfinders find he hidden key sandwiched between two rickety slats on the building near the doorframe.

Grand Lodge

Female Human Pistolero Lev 2 HP 19/19 |AC 19 (FF 14 Touch 15)| Init+6| Saves (Fort+4,Reflex+7,Will+2)| Per +7|Grit 2/2

Hey hey, the key, that makes it easier. Jenya turns the key in the lock and peeks inside.. stealthily.

Stealth: 1d20 + 4 ⇒ (7) + 4 = 11

Grand Lodge

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Darkness fills the warehouse, the ambient light from outside blocked by a filthy, oily film on the structure’s few windows. Darting illumination comes from light reflecting off the water through a splintered hole in the floor. Throughout the warehouse, crates, boxes, and barrels lean against each other in vaguely sorted stacks. A lingering smell indicates some of the contents are certainly spoiled.

Perched in the middle of the hole, teetering on split planks, sits a large crate stamped with three crows arranged in a triangle—the very crate you have come to find. Handholds cut into the stout wooden crate ring the rim. Other barrels, boxes, and crates sit stacked along the walls of the warehouse. Just inside the door sits a handful of crates and kegs of beer. Most of these smaller crates and barrels contain foodstuffs in various states of freshness. Some crates reek of rot. Stacks of simple coffins sit against the east wall. The rest of the crates stacked along the north and south walls contain simple sundries including, but not limited to beer, blocks of clay, coffee, coils of rope, dried fish, lead ingots, nails, nets, raw cotton, rough wool, spare sails, timber planks, various pulleys and tools, and cheap weapons. Some of these materials, while certainly valuable, are more important to you as tools to help you get your real prize. A crane, used for loading and unloading boats, clings to a rail running the length of the warehouse, hanging 5 feet below the high ceiling, and can slide out to extend past the loading doors along the west wall.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

"How delightful.," Hans remarks dryly. "Why couldn't it be simple, for once!?"

Grand Lodge

Female Human Pistolero Lev 2 HP 19/19 |AC 19 (FF 14 Touch 15)| Init+6| Saves (Fort+4,Reflex+7,Will+2)| Per +7|Grit 2/2

Jenya tells everyone what she sees and the pulley mechanism. knowledge engineering : 1d20 + 5 ⇒ (17) + 5 = 22

I can work the crane no problem

Grand Lodge

Male Halfling Ranger (Guide/Skirmisher) 13 HP: 107/107 | AC: 24 | T: 18 | FF: 17 | CMD: 29 | Fort: +13 | Ref: +19 | Will: +12| Init: +7 | Perception: +23 | Sense Motive: +4

Garret nods in agreement with Hans.

"I'm starting to wonder if this is a setup."

The halfling looks over the room.

"Jenya, could you lower me onto the crate? I can take the items out of it?"

Grand Lodge

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Could you please move your tokens? I suppose you all are inside the warehouse now?

Jenya:
A person who is strong enough to lift a 200-pound crate could be suspended by the crane and positioned over the crate.

Perception DC15:
The edges of the hole are dangerous and anyone stepping into one of the squares around the hole risks collapsing the floor further — and spilling the crate into the water.

Though the warehouse is supposedly abandoned, a trio of dire rats has moved in and now nests along the north wall. While you search the warehouse and formulate a plan to safely get the crate from above the hole, the dire rats lie sleeping. Irritated at the intrusion, they squeeze through the crates and attack you.

GM Rolls:

Init. Jenya: 1d20 + 6 ⇒ (14) + 6 = 20
Init. Hans: 1d20 + 4 ⇒ (16) + 4 = 20
Init. Reginald: 1d20 + 2 ⇒ (1) + 2 = 3
Init. Oster: 1d20 + 2 ⇒ (8) + 2 = 10
Init. Garret: 1d20 + 4 ⇒ (17) + 4 = 21
Init. Tabitha: 1d20 + 2 ⇒ (11) + 2 = 13
Init. Rats: 1d20 + 3 ⇒ (1) + 3 = 4

Round 1
Garret
Jeny
Hans
Tabitha
Oster
Rats
Reginald

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