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This isn't so bad. I thought for sure it was going to be the bit with transferring four gallons of water with a three gallon and five gallon jug puzzle from Die Hard 3
We could kill tiny snake easy. Think that mean we fail puzzle though?
Oster's feeling kinda useless on this one too

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"I believe so. It doesn't look very heavy." She looks into the basket from a safe distance, focusing on the object inside and trying to raise it up with her magic. She does the same with the key in the jar as well.

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Giving a small bow, Tabitha smiles, bringing the blue key to her own hand and letting Jenya take the brass one. "Let's see for certain," she says, careful to stand behind the red chest, slipping it in and trying to pull it up while pointed away from her, lest there be a trap in it.

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Tabitha turns the key of the red chest and the chest opens. In the chest is another key: a key forged into the end of a jeweled scepter.
Jenya tries to open the copper-banded chest with the brass key, but as she touches the chest she has a strange feeling. Something is wrong with it.

Standard Pregen |

Appraise: 1d20 + 1 ⇒ (19) + 1 = 20.
Perception: 1d20 + 4 ⇒ (9) + 4 = 13.
"That scepter looks nice, but I am afraid that the jewels are just for show - they would not be worth much on the open market... that said, I am more interested by the fact that it has a key on the end..."
Hans then turns to Jenya.
"Are you having trouble with the chest? Doesn't the key fit?"

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Will: 1d20 ⇒ 17
With everything else already pointed out, she merely looks at the chest with confusion, everything slowly coming into view and making her take a step back. "The chest is fake. It's an illusion."

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Don't forget the key on a string at the ceiling ;)
A short summary. You have the blue stone key which opened the red chest, the scepter key and the brass key. The steel chest is still locked and the door is locked. Another key is still above you.
Jenya doesn't find any hidden rooms or doors. The steel chest Reginald knocks on seems to be hollow.

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Chest is trapped right? Jenya says dubiously. Do we even need a key to open it? Maybe Tabitha can just pop the lid up from a distance?We need to find the map before we get out of here.

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"Is anyone able to disarm the trap? If not I'll take the chance and open it. With abit of the ole' halfling luck I'll be able to avoid it."
Garret smiles and offers to take the key and open the chest if nobody else can disarm it.

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Ok, if you try the scepter key
The door opens and the servant is already awaiting your "escape".
"No bites, no blueish skin color? Amazing! Not everybody exits withouth at least one of that. Take the map and the charter back to Master Valsin, but please leave the keys. We might need them in the future."

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Arriving at Paracountess Zarta Dralneen’s townhouse in the Ivy District — one of several homes the noblewoman keeps around Absalom — Pathfinders come upon a magnificent gothic structure three stories in height. The ebon lacquered double doors wrought with gleaming silver fixtures greet the characters, a prickly brass cone hanging from a chain serving as the door chime. Moments after ringing it, a servant in loose casual attire opens the door, greeting the Pathfinders as if expected.
Led through well-appointed sitting rooms, ballrooms, and a grand stairway granting a view of an elaborate study, the recruits finally arrive on the third floor of the house, at the door of Zarta’s personal study, which lies beyond her bedroom. Knocking upon the door and announcing his presence, the servant opens the darkly stained wooden door.
A large intricate carpet dominates the marble floor in this sitting room. A chaise sits along the North wall and a desk spans the southeast corner, its chair positioned with its back to the southwest corner of the room. Three comfortable chairs are positioned around a small, low circular table. Sitting in the chair behind the desk, Paracountess Zarta Dralneen regards the recruits with a wry smile, putting away a few papers before standing to address the hopeful Pathfinders.
“Aldor, you are dismissed. Close the door behind you and attend to your other tasks.” She then turns her attention to the group.
“It’s always so incredibly adorable when I see a freshfaced batch of Pathfinders. I mean, look at you scrumptious little teacakes. I could eat each and every one of you up. Well, maybe not you.” Zarta points. I assume this isn’t a pleasure visit since most of you are terribly overdressed for that manner of occasion, so that must mean you are here for that trinket Valsin has been nagging me about. Seems I can’t get that man around these parts anymore.” she gestures, sliding her hand down her body and widening the gesture to sweep out and across the room as if her home were a secondary thought.
"On the good side, he always sends me all the precious new recruits. Many think we in Cheliax serve and worship devils, but that couldn’t be further from the truth. In fact, we use the creatures for their power. They serve us and we sculpt their power in our own interests. The world must come to Terms with the order of things. People need to know their place and operate accordingly. It is the only way to make order from this world. Too many people stretch too far beyond their station, making waves and eroding the true order."
As the paracountess talks, a cacophony of booms and crashes sounds from beyond the room’s west door. She sometimes pauses at an extended eruption of these noises before continuing with the conversation.
Map updated, the orange square is Hans

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Tabitha bids farewell to the servant, a smile on her face as she helped bring their plan to fruition without any pranks or snakes getting in their way. She greets the Paracountess with a respectful nod, though she keeps pleasantries with the Chelaxian to purely professional.
Hearing the boom, the bard snaps right to attention. She pulls her blow from off her shoulder. "That had best not be demons, lest you've just unwound your entire sentiment," she says with narrowed eyes.

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For the first time Garret seems truly uncomfortable visiting the Chelaxian representative. He'd hope to leave that task until last, given the treatment his people received in Cheliax, he had no love for it's upper classes. Trafficking with devils was bad enough, but enslaving halflings and giving them demeaning nicknames like 'slips' was certainly not something he appreciated.
Nevertheless, Garret holds his tongue through the meeting, hoping to bring things to a swift resolution. Finally, with his curiousity peaked at the noises beyond, the halfling speaks.
"What is that riot beyond the door?"