I smell a rat (Inactive)

Game Master Gilthanis

SEWER MAP

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let the "fun" begin XD XD XD


Male Human Bard (Archaeologist) 4

Here here!


Feel free to adjust your positions accordingly, you start in the shaded are on the map :)

The spring festival was just kicking off in the small hamlet of Biston Pond in Varisia. Tents were propped up, with vendors selling their goods. Man and woman sell their wares, everything from hand-crafted pottery, to dried meats and fruits from the local farms. The warm days and calm nights were occasionally filled with a loud patron who had imbibed too much from the day.

Everything is going well, until about the third day of the week long festival. You overhear at the local tavern, What do you mean we are almost out. There was enough stored below to last until the festival's end, or at least more than half?!, said the barkeep.

Look Jack, I have personally taken stock of what we have down there. There are some boxes, that have been chewed through, rats most likely. The inventory in the crates seem okay though. I have let a few cats down in there, in hope to quell the issue. It work for one day, but on the second day, I went down and all three cats were dead, with large gashes in there side. I have no clue what killed them, but

Cal, I don't care about the details, I just don't want to let my patron and all the festival goers down. Now...

The barkeep stops mid sentence, as he notices the five of you who seem slightly out of place, mildly decked out in the attire of adventurers. He puts down his rag, and walks up to your group.

Howdy, the name is Jack, I am the local owner of the inn here, and I have a problem. You seem like the "hardy type", and I was wondering if you could do me a huge favor. Like you may have heard me and Carl discussing is there is a issue in my cellar, my product has either gone missing or has been gnawed on by rats. I was hoping you could go down there, look around and see if you could turn anything up. I cannot run out of drink before the festival's end, my business would be crushed. I can offer each of you 500 gold pieces to fix my problem

--------------

After agreeing to the terms, you head down into the cellar. You see two crates with chew holes. There are "regular" size claw scratches on the crates, ad some larger ones, about the size of a dog. You easily recognize the larger ones as dire rat claw marks. After some more searching, you discover a secret door on the northeastern wall. You decide to delve deeper into the food and beer disappearance and go into the secret passage.

The secret passage winds though a series of tunnels and into a old aqueduct, abandoned hundreds of years prior. You start to search the winding tunnels, and you come across the usual critters, dire rats, the occasional normal rat. After quickly and efficiently dispatching the rodent, you make it to a room with a creature with a hood pulled over its head. standing in the rear corner.

-------------------

How'd you find me? I concealed the passage very well, impressive to say the least. I don't take kindly to intruders into my home, ESPECIALLY THOSE THAT KILL MY FRIENDS!

With those words he makes a loud whistle, draws a crossbow and starts to come towards you.

Init:
WR: 1d20 + 3 ⇒ (18) + 3 = 21
rat: 1d20 + 2 ⇒ (11) + 2 = 13
DR: 1d20 + 3 ⇒ (19) + 3 = 22

bubo: 1d20 + 2 ⇒ (19) + 2 = 21
kale: 1d20 + 4 ⇒ (2) + 4 = 6
jack: 1d20 + 1 ⇒ (14) + 1 = 15
leena: 1d20 + 3 ⇒ (13) + 3 = 16
bartleby: 1d20 + 4 ⇒ (16) + 4 = 20

INIT TRACKER: round 1

DR:
WR:
Bubo:
Bartleby:
Leena:
Jack:
Rats:
Kale:


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Bartleby quickly casts Shield of Faith since the rat guy seems bent on violence.

"Now, now we can probably resolve this in a peaceful fashion! We don't need to resort to all this killing!"

Bartleby knows deep in his heart though there will be killing. That's just how these things go....

He checks his crossbow, yup loaded, and raises it in response to the rat man.


Male Ratfolk Alchemist (Plague Bringer) 4
Quick Reference:
[ HP 27/27 | AC 17/13/15, CMD 14, Fort +5, Ref +6, Will +2 | Init +2; Darkvision (60 ft.); Perception +10 ]

"Excuse me," Bubo says, voice calling out from the back of the passage and muffled from his mask, "but your friends tried to kill us. Me, mostly. I think our retaliation was justified."


- INACTIVE -

I don't want to officially declare my action since I'm last. Maybe what you guys do will change it. My plan is to use Freebooter's Bane on the Wererat and then position myself where I can see down either approaching tunnel. If possible I will then ready an action to try to block the first tunnel where I see enemy reinforcements coming. I suspect my non-enhanced weapons will be no good against the wererat. HOWEVER, what you guys do might change all that. My AC probably isn't the highest but I can tank if there's no one else better.


Male Human Bard (Archaeologist) 4

My action will depend on what happens before my turn and there are 5 ahead of me


Female Human Bladebound magus/5 | AC 17| Touch 12 | flat footed 15| HP 39/39| Init +3 |Perception +3| Arcane Pool 8/8|Concentration +14|

[b]I will take point. Cover my six.[b]
Leena casts shield and moves 2 squares up and 4 left drawing Ridill and enhancing it with her arcane pool.

Ridill:Yay playtime. We will kill your enemies. That will be fun.


Leena, does that mean you want to be in front ofKale on the battle map, switch positions with him or stay put at 2nd in line?


- INACTIVE -

Let's go ahead and shuffle me behind her. I'll do it. EDIT: Wait, we can start anywhere inside that box?


Female Human Bladebound magus/5 | AC 17| Touch 12 | flat footed 15| HP 39/39| Init +3 |Perception +3| Arcane Pool 8/8|Concentration +14|

I will be in front


The hooded figure just laughs at Bubo's remark, Well, you invaded OUR home, so it is only just we protect OURSELVES!

He moves up, crossbow in hand and take a shot at Leena.

light crossbow: 1d20 + 4 ⇒ (16) + 4 = 20 vs AC 18 if correct
damage: 1d8 ⇒ 31d6 ⇒ 5

The crossbow bolt, sails through the air and finds its way past her magical defenses and lodges itself in her ribs, right under her lung. As the cloaked figure approaches, four dire rats emerge from the southern hall, rushing past Leena and Kale, forming a barrier between the cloaked enemy and the party.

INIT TRACKER: round 1

DR: atk/hit
WR: double moved
Bubo: go
Bartleby: go
Leena: (8 damage) go
Jack: go
Rats:
Kale:


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

does "go" mean we pick another action?


- INACTIVE -

I don't think I've acted yet. Only Leena and Bartleby have done anything.


INIT TRACKER: round 1

DR: atk/hit
WR: double moved
Bubo: moved/ drank true strike
Bartleby: to act
Leena: (8 damage) to act
Jack: to act
Rats:
Kale:


Male Ratfolk Alchemist (Plague Bringer) 4
Quick Reference:
[ HP 27/27 | AC 17/13/15, CMD 14, Fort +5, Ref +6, Will +2 | Init +2; Darkvision (60 ft.); Perception +10 ]

Moving forward to behind the two in front, then drinking True Strike.

"Invasion is a strong word," Bubo says, stepping into the room. "More investigation as we came only to find out who stole the wine."

Reaching quickly into one of the pouches in his bandolier, Bubo uncorks a vial, lifting his mask just enough to down its contents, before returning it to its place.


Female Human Bladebound magus/5 | AC 17| Touch 12 | flat footed 15| HP 39/39| Init +3 |Perception +3| Arcane Pool 8/8|Concentration +14|

Leena will move 2 squares NW grasping ridill in both hands.
Leena to Ridill We do this together
Ridill beguns to glow even brighter and and uses it energy to further strengthen its power.
Ridill: We are as one.
Leena will fight defensivly, attacking the northern most rat.
Ridill attack: 1d20 + 4 ⇒ (13) + 4 = 17 Damage: 1d6 + 7 ⇒ (1) + 7 = 8

I have ac of 20 with shield, it is a +4 shield bonus. total ac for this round is now 22


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Bartleby steps forward and casts calm animals at the dire rats. Bartleby says, "I will calm the rats, if they appear docile, don't attack them, they will not harm us unless we attack them."


They need to beat a DC 14 will save or become docile and harmless. I can affect 2d4 + 3 ⇒ (2, 4) + 3 = 9 HD and the range and area should fall within the spell parameters. It will last 3 minutes (30 rounds of combat)


will, lower left up: 1d20 + 1 ⇒ (19) + 1 = 201d20 + 1 ⇒ (16) + 1 = 171d20 + 1 ⇒ (20) + 1 = 211d20 + 1 ⇒ (19) + 1 = 20


Male Human Bard (Archaeologist) 4

Ok maybe I'm just blind but where's the link for the map?


INIT TRACKER: round 1

DR: atk/hit
WR: double moved
Bubo: moved/ drank true strike
Bartleby: moved/cast spell
Leena: moved/atk/hit for 8 points
Jack: moved and healed Leena to full HP
Rats: moved and attacked
Kale:

Link is at top of page


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6
DM Stylz wrote:
[dice=will, lower left up]1d20+1; 1d20+1; 1d20+1; 1d20+1

Argh my moment of glory using a mostly useless domain spell, and the rats turn into super rats heheh.


Male Human Bard (Archaeologist) 4

Jack sees Leena take a hit and moves up next to her.

"We better stick together right? "

He says as he chants and heals her.

CLW: 1d8 + 2 ⇒ (8) + 2 = 10


Leena, blade in hand steps forward and cuts a large gash in the abdomen of the dire rat. Blood gushes out, and just as the woman thinks she has outright killed it, the blood clots just enough to keep it on its feet. Jack, seeing a bolt sticking out of her ribcage area, moves forward and tells her its going to be okay. He chants, and expels the bolt shaft, closing her wound. It is as if the wound was never there to begin with.

Meanwhile, four rats, the common household pest come rushing through the hallway to the south where their larger kin came from. Three attack Kale, still unable to get his head into the fight at hand, The final rat goes after Bubo, their second cousin twice removed.

Kale: 1d20 + 4 ⇒ (9) + 4 = 131d20 + 4 ⇒ (14) + 4 = 181d20 + 4 ⇒ (6) + 4 = 10 AC 18

Bubo: 1d20 + 4 ⇒ (17) + 4 = 21 AC 15

Two of the rats attacking Kale, bite on his armor, not even strong enough to ding his armor. The final rat however finds an opening near the sole of his boot and take a tiny bit of flesh from his ankle.

Bubo, on the other hand, isn't wearing heavy armor like the companion, the rat easily finds soft flesh to rip into and takes some of Bubo's flesh to chew on for later.

INIT TRACKER: round 1-2

DR: to act after Kale
WR: to act after Kale
Bubo: (1 damage)
Bartleby:
Leena:
Jack:
Rats:
Kale: to act (1 damage)


- INACTIVE -

Kale uses a Move Action to activate Freebooter's Bane. If the GM rules that the Wererat is within 30 feet of Kale, that's who he'll target. Otherwise it will be the Direrat that Leena hit.

Freebooter's Bane text:
At 1st level, the freebooter can, as a move action, indicate an enemy in combat and rally her allies to focus on that target. The freebooter and her allies gain a +1 bonus on weapon attack and damage rolls against the target. This ability applies only to allies who can see or hear the freebooter and who are within 30 feet of the freebooter at the time she activates this ability. At 5th level and every 5 levels thereafter (10th, 15th, and 20th level), the bonus increases by 1. The freebooter’s bane lasts until the target dies or the freebooter selects a new target.

With a Standard Action, Kale will attack the rat West of him.

Cutlass +5(1d6+4/18-20): 1d20 + 5 ⇒ (6) + 5 = 111d6 + 4 ⇒ (4) + 4 = 8

[ooc]If Jack goes 5 ft. West and Bartelby goes 10 ft. West, I'm pretty sure none of them will be able to flank any of us.[]


wererat is fine

Kale, rallies his allies and tells them to focus their efforts on the wererat leader. The theory being if the leader falls, the support will go as well. After relaying his thoughts, the slices into the annoying rat that bit his ankle and chops it into two pieces.

The dire rats, surround Leena and all claw, bite a scratch at their next meal. Leena is ready for the mass of angry dire rats wanting to chew on her flesh. With the help of her physical armor and some smart tactics, all but one of the rats fail to penetrate her stout defenses. There is one rat, that manages to fight itself past her armor, and the shimmering magic cast upon her to bite her calf, causing a small trickle of blood to run down her leg.

After the dire rats attack, the leader reloads his crossbow and takes aim at Bartleby. The bolt flies wide right and breaks against the wall

dire rat 1: 1d20 + 5 ⇒ (14) + 5 = 191d4 + 2 ⇒ (1) + 2 = 3 vs ac 22
dire rat 2: 1d20 + 3 ⇒ (16) + 3 = 191d4 + 2 ⇒ (4) + 2 = 6 vs ac 22
dire rat 3: 1d20 + 5 ⇒ (18) + 5 = 231d4 + 2 ⇒ (1) + 2 = 3 vs ac 22
dire rat 4: 1d20 + 3 ⇒ (12) + 3 = 151d4 + 2 ⇒ (3) + 2 = 5 vs ac 22

wererat on Bartleby: 1d20 + 4 ⇒ (11) + 4 = 151d8 ⇒ 1 vs ac 22

INIT TRACKER: round 1-2

DR: moved/atk
WR: moved/atk bartleby
Bubo: to act (1 damage)
Bartleby: to act
Leena: to act (3 damage + disease)
Jack: to act
Rats:
Kale: to act (1 damage)


Female Human Bladebound magus/5 | AC 17| Touch 12 | flat footed 15| HP 39/39| Init +3 |Perception +3| Arcane Pool 8/8|Concentration +14|

Thank you Jack. Now let me clear a path.

Leena releases her grip with herleft hand from Ridill. Hoping to clear a free path for her allies to get to the wererat and and reposition to prevent flanking Leena attacks rat 3, then follows up with a defensively cast shocking grasp spell strike against rat 4.
Scimitar Attack: 1d20 + 6 ⇒ (19) + 6 = 25 Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Confirm critical: 1d20 + 6 ⇒ (12) + 6 = 18 Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Concentration DC17: 1d20 + 12 ⇒ (6) + 12 = 18
Scimitar Attack: 1d20 + 6 ⇒ (13) + 6 = 19 Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Shocking Grasp: 3d6 ⇒ (1, 2, 4) = 7

Fort Saving throw: 1d20 + 5 ⇒ (17) + 5 = 22


Male Human Bard (Archaeologist) 4

"Good Idea. I'll help you out."

Jack charges his blade with his magic and then steps forward and slices his blade down at the Dire Rat in front of Leena DR Rat #2 and connects soundly.

Longsword: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Swift action to activate Arcane Strike then standard attack


Male Ratfolk Alchemist (Plague Bringer) 4
Quick Reference:
[ HP 27/27 | AC 17/13/15, CMD 14, Fort +5, Ref +6, Will +2 | Init +2; Darkvision (60 ft.); Perception +10 ]

I have AC 17 against the rats, actually, due to my Unnatural trait giving me +2 dodge against animals.

"Argh!" Bubo steps away from the rat that bit him, ignoring the wound for now. He retrieves a small brown sphere from his belt pouch and another vial from his bandolier, adding the clear contents of the vial to a small hole in the sphere before throwing it at the wererat leader.

The throw looks clumsy at first, but it spins with unerring precision, detonating with an explosion when it crashes, the flames reaching out at another direrat.

Finished lobbing his weapon, the ratfolk's slender fingers take out a dagger from yet another pouch.

5-foot-step northwest, throw bomb, then draw Silver Dagger as move action.

Bomb (Ranged Touch): 1d20 + 4 + 20 - 1 + 1 ⇒ (4) + 4 + 20 - 1 + 1 = 28
Damage (fire): 1d6 + 5 + 1 ⇒ (5) + 5 + 1 = 11

Additional +1 from Freebooter's Bane.

Selecting Dire Rat #2 east of the wererat as per Splash Weapon Mastery to take Splash Damage. 7 fire damage, DC 15 Reflex halves.


INIT TRACKER: round 1-2

DR: moved/atk 1: clean
WR: moved/atk bartleby (11 damage)
Bubo: atk/bomb (1 damage)
Bartleby: cast bull strenth
Leena: atk rats 3&4/ hit killed(3 damage + disease)
Jack: atk rat 2/hit
Rats: atk kale
Kale: to act (2 damage)

Leena, quite ticked off that the dire rat bit her, retaliates with all her anger. She slices into the rat near her, cutting it cleanly in half. She than carefully channels the arcane, and slices and zaps the other dire rat in front of her. The smell of singed fur and flesh fills your nostrils as it goes limp.

Bubo, takes out two vials mixing them together and lobs the fiery unstable concoction at the leader. It explodes in a fiery ball, burning the wererat in the face, disfiguring it even more than it already was. The dire rat standing nearby, not expecting anything hostile, jumps out of the way out of sheer instinct, only suffering minor burns to its flesh, but it is more than its body can take and collapses on the ground, bleeding.

Bartleby moves up, and cast a spell on his ally. After a few brief seconds, Kale's muscles expand and retract to their normal size.

reflex: 1d20 + 5 ⇒ (14) + 5 = 19

The rats, continue their assault on the heavily armored meal.

rat 5,7: 1d20 + 6 ⇒ (3) + 6 = 91d20 + 6 ⇒ (16) + 6 = 22
rat 6[/dice: 1d20 + 4 ⇒ (8) + 4 = 12


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Bartleby cast's [url=http://www.d20pfsrd.com/magic/all-spells/b/bull-s-strength]bull's strength[/dice] on Kale.

+4 strength, lasts for 30 rounds of combat

Bartleby will then move west 15' (assuming Bubo hasn't moved there)

Bartleby exclaims to the wererat, "I can't believe you shot at me! You fool! We can easily overpower you, give up now before you seal your doom. I have silver tipped bolts here!"

Bartleby menaces the leader with his crossbow ( He doesn't actually have silver tipped bolts ).

I'm not actually trying a bluff or intimidate, since I don't have enough time to attempt. Its more just banter and distraction.


Male Human Bard (Archaeologist) 4

Does that mean Dire Rat #2 is dead before my turn? If so move me accordingly


I adjusted you attack accordingly, but you hit would have been needed to help kill DR #2

INIT TRACKER: round 2-3

DR: moved/atk 1: clean
WR: moved/atk bartleby (11 damage)
Bubo: atk/bomb (1 damage)
Bartleby: cast bull strenth
Leena: atk rats 3&4/ hit killed(3 damage + disease)
Jack: atk rat 2/hit
Rats: atk kale
Kale: to act (2 damage)

The rats swarm around Kale and continue their assault. Only one is able to pierce his heavy armor.


- INACTIVE -

Why is Rat #5 crossed out?

Kale attacks another rat with his Cutlass: #5 if it's still alive, otherwise #7, since it can hit Bubo with AoO's

Cutlass +7(1d6+6/18-20) (Bull's Strength): 1d20 + 7 ⇒ (1) + 7 = 81d6 + 6 ⇒ (2) + 6 = 8


Male Human Bard (Archaeologist) 4

Ok thanks. I wasn't sure where I fit in the narrative. Yay rat killing!


Kale takes a mighty swing with his weapon, but the little rat is more of a challenge than its sibling was and easily dodges the swing. The blad clangs off the floor.

The dire rat and wererat move as one. The surround Leena, the dire rat biting at her, while the leader charges and swings a shortsword at her.

dire rat: 1d20 + 5 ⇒ (12) + 5 = 171d4 + 2 ⇒ (3) + 2 = 5 ac 22
wererat: 1d20 + 9 ⇒ (14) + 9 = 231d6 + 4 + 1d6 ⇒ (4) + 4 + (3) = 11 ac 22

wererat ac lowered by 2

The dire rat bites at thin air, but the distraction provided by the rat leaves an opening for the leader. He rushes forward, regardless of his own safety or health and slashes Leena right above the brow, blood dripping from a gash. After the slash, Leena can see the blade had a slight sheen to it.

Fort save please Leena, DC 14

INIT TRACKER: round 3

DR: moved/atk 1: clean
WR: moved/atk bartleby (11 damage)
Bubo: to act (1 damage)
Bartleby: to act
Leena: to act(11 damage + disease + poison)
Jack: to act2/hit
Rats:
Kale: (2 damage)

rat 5, is still alive, just in the same space as teh dead one killed the previous round


Male Ratfolk Alchemist (Plague Bringer) 4
Quick Reference:
[ HP 27/27 | AC 17/13/15, CMD 14, Fort +5, Ref +6, Will +2 | Init +2; Darkvision (60 ft.); Perception +10 ]

Bubo creates yet another volatile bomb, taking care not to hit his allies and throwing it to the side of the battle, just enough to hit his enemies indirectly.

The throw is, again, clumsy but just barely manages to arrive where it's needed.

Targeting the empty square one west of the wererat. I just need to hit AC 5.

Bomb (ranged touch) {target 5}: 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5
-4 is from soft cover. Earlier probably should have had this penalty, but it had True Strike so anyway.

Splash is 6 fire damage, reflex DC 15 halves. If the dire rat below the wererat is still alive, it takes splash as well.

I'll try to 5-foot-step northeast to avoid provoking an AoO, if that's possible. If not, 5-foot-step 1 west so just Rat #5 will get an AoO.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Bartleby will take a 5' move west and cast hold animal at the dire rat to the right of Leena. it has to make a DC 15 will save each round for the next three rounds or be paralyzed (helpless).

As a move action he will stow his crossbow.


Male Human Bard (Archaeologist) 4

"Let's get him!" Jack shouts as he slices at the leader.

Swift action to turn on Luck.

Longsword Attack: 1d20 + 5 ⇒ (10) + 5 = 15

Not sure if that's a hit or not but with his AC lowered by 2 it might be.

damage: 1d8 + 4 ⇒ (4) + 4 = 8


reflex were; dire: 1d20 + 4 ⇒ (7) + 4 = 111d20 + 3 ⇒ (14) + 3 = 17
will dire: 1d20 - 1 ⇒ (11) - 1 = 10

Bubo, mixes another volatile cocktail and lobs it at the enemies. He takes special care to only hit the enemies. The throw is very shoddy at best, clearly throwing near allies gives Bubo some cause for concern, but he manages to find a soft spot and it lands right between the two enemies.

The wererat doesn't manage to avoid the splashing fire, consumed by his anger. The dire rat though, is quick on its feet, and manages to again only take some minor burns to its flesh.

The dire rat squirming around, feels its body become rigid and stiff, unable to move. Jack, aims his swing towards the helpless rat, slicing it along its back, blood spurting from its body as it fall dead at his feet.

INIT TRACKER: round 3

WR: moved/atk bartleby (17 damage)
Bubo: bomb(1 damage)
Bartleby: hold animal
Leena: to act(11 damage + disease + poison)
Jack: atk leader, missed
Rats:
Kale: (2 damage)

I am going to say Jack can redirect the swing towards the die rat if he chooses since his attack resolves after the will save


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

"Hey Jack, if you see that rat unable to move there, can you just stab it good? You know, the ole Coup-de-grace...". Bartleby chortles as he makes a finger across his neck movement with this left hand.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6
DM Stylz wrote:
[dice=reflex were; dire]1d20+4; 1d20+3

Is the save for the dire rat for splash damage? or for the hold animal ( it should be a will save if it is, and would probably still save but may affect saves #2 and #3 ). Also is the rat to the north of me dead or alive?


updated and cleaned up the map a bit, removed all dead enemies. I edited my post, will save is located below reflex saves.


Female Human Bladebound magus/5 | AC 17| Touch 12 | flat footed 15| HP 39/39| Init +3 |Perception +3| Arcane Pool 8/8|Concentration +14|

Leena will slash at the leader then cast magic missile defensively.

Ridill Attack: 1d20 + 7 ⇒ (16) + 7 = 23 damage: 1d6 + 7 ⇒ (4) + 7 = 11
Concentration DC 17: 1d20 + 12 ⇒ (19) + 12 = 31 magic missile: 2d4 + 2 ⇒ (1, 1) + 2 = 4

Fort save DC 15: 1d20 + 5 ⇒ (14) + 5 = 19


Leena, cuts the dire rat, but the rats skin seems to absorb nearly all the damage rat would easily fell a normal foe. She then carefully cast a spell, and 2 orbs of put force slam into the wererats chest, but it still stands.

The rats, continue their assault on Kale. The rat on Kale's left misses badly but provides a momentary distraction as the one on his left gnaws some more off his ankle.

rat 5,7: 1d20 + 6 ⇒ (5) + 6 = 111d20 + 6 ⇒ (16) + 6 = 22
rat 6: 1d20 + 4 ⇒ (14) + 4 = 18

INIT TRACKER: round 3-4

WR: moved/atk bartleby (17 damage) to act after kale
Bubo: bomb(1 damage)
Bartleby: hold animal
Leena: atk hit11 damage + disease + poison)
Jack: atk leader, missed
Rats: atk
Kale: to act (3 damage)


- INACTIVE -

Kale attacks one of the rats, Rat #5

Cutlass +7(1d6+6/18-20) (Bull's Strength): 1d20 + 7 ⇒ (6) + 7 = 131d6 + 6 ⇒ (4) + 6 = 10


Kale's takes a swing, but the rat is able to dodge at the last second as the scimitar again crashes on the ground.

The wererat leader, attack Leena with a short sword, than tries to bite her afterwards.

sword: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 191d6 + 2 ⇒ (4) + 2 = 6 vs AC 20
bite: 1d20 - 1 ⇒ (18) - 1 = 171d4 + 1 ⇒ (1) + 1 = 2 vs AC 20

The furious wererat only misses by millimeters as the blade almost punches through her armor, amonly to see a shimmering drive stop the blade at the last possible second. The bite only catches leather.

INIT TRACKER: round 4

WR: move/atk (22 damage) to act after kale
Bubo: to act(1 damage)
Bartleby: to atk
Leena: to act 11 damage
Jack: to act
Rats:
Kale: (3 damage)


Female Human Bladebound magus/5 | AC 17| Touch 12 | flat footed 15| HP 39/39| Init +3 |Perception +3| Arcane Pool 8/8|Concentration +14|

Leena will take a 5 foot step east and cast Ray of Frost.
Ray of frost attack: 1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 14 Damage: 1d3 + 1 ⇒ (2) + 1 = 3


Male Ratfolk Alchemist (Plague Bringer) 4
Quick Reference:
[ HP 27/27 | AC 17/13/15, CMD 14, Fort +5, Ref +6, Will +2 | Init +2; Darkvision (60 ft.); Perception +10 ]

Bubo mixes and throws yet another bomb, throwing it near the wererat again instead of directly to avoid hitting his party.

Bomb (empty space): 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9

Another target at empty space to splash the wererat for 6 fire damage, reflex DC 15 halves.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Bartleby casts divine trident and takes a step to the west 5', then to the northwest 5', then to the north 5' circling behind the wererat without stepping through any threatened squares.

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