paizo.com Recent Gameplay Posts for I smell a ratpaizo.com Recent Gameplay Posts for I smell a rat2014-06-16T18:52:47Z2014-06-16T18:52:47ZRe: Forums: Play-by-Post: gameplayBartleby Nutmeg (alias of CaveToad)https://paizo.com/campaigns/ISmellARat/gameplay&page=2#912014-06-25T01:54:33Z2014-06-25T01:54:33Z<p>Bartleby opens up his healing kit and makes sure Leena's poison and disease are taken care of.</p>
<p><span class="messageboard-dice"><b>Heal Check vs disease:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (20) + 5 = 25</span>
<br />
<span class="messageboard-dice"><b>Heal Check vs poison:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (12) + 5 = 17</span></p>Bartleby opens up his healing kit and makes sure Leena's poison and disease are taken care of.
[dice=Heal Check vs disease]1d20+5[/dice]
[dice=Heal Check vs poison]1d20+5[/dice]Bartleby Nutmeg (alias of CaveToad)2014-06-25T01:54:33ZRe: Forums: Play-by-Post: gameplayDM Stylz (alias of Gilthanis)https://paizo.com/campaigns/ISmellARat/gameplay&page=2#902014-06-25T00:43:02Z2014-06-25T00:43:02Z<p>The wererats, ponder for a few brief moments, and accept Bartleby's proposition for a new life. The crates of food, and couple casks of liquor/mead stay down below, as they are either too eaten through or spoiled to be of any use to the bar owner. </p>
<p>Upon explaining what has happened to his food and drink, he is saddened and relieved to hear what has become of his product. The food he says he can get back, but the liquor and mead is irreplaceable, but a contract fulfilled, is fulfilled. He sends his first barkeep down into the cellar to patch up the tunnel you found, and to ensure nothing like this was going to happen again.</p>
<p>Bartleby is able to get the dozen or so wererats out of the aqueduct tunnels, and "smuggle" them out of the city, for they will only travel at night and when there are no "day walkers" to see them, for they fear potential retaliation, no matter how much talking is done by Bartleby or the others.</p>
<p>Some take up gardening, while others take up crafting or arts. The small hamlet is able to enjoy the rest of their festival without incident and you are all treated to a free nights stay at the inn, and a hot meal and a shot of liquor on the house for all your help.</p>
<p><span class=messageboard-ooc>END OF SCENARIO :) Thanks for playing, will work on another mission and let the board know when it is up. I will leave the thread open for a little bit, to divide loot and whatnot. You each get the 500gp as promised from the barkeep</span></p>The wererats, ponder for a few brief moments, and accept Bartleby's proposition for a new life. The crates of food, and couple casks of liquor/mead stay down below, as they are either too eaten through or spoiled to be of any use to the bar owner.
Upon explaining what has happened to his food and drink, he is saddened and relieved to hear what has become of his product. The food he says he can get back, but the liquor and mead is irreplaceable, but a contract fulfilled, is fulfilled. He...DM Stylz (alias of Gilthanis)2014-06-25T00:43:02ZRe: Forums: Play-by-Post: gameplayBartleby Nutmeg (alias of CaveToad)https://paizo.com/campaigns/ISmellARat/gameplay&page=2#892014-06-24T19:52:56Z2014-06-24T19:52:56Z<p><span class=messageboard-ooc> My offer is true, I would be willing to take on the wererats and provide them food and lodging and new start in life, I would make sure they were trained in something they wanted, even if it was some sort of artistic vocation. This will help the town by removing the wererat problem, and also will help potentially rehabilitate the wererats, assuming they aren't completely evil and corrupt. I assume over a period of time I would be able to discern some level of deception if it exists, either through sense motive, or using spells like detect evil, and zone of truth, so I am not too worried. Also, since everything is encounter based, I have no real impact from this since there is no cohesive campaign. Its just something Bartleby would do though.</span></p>My offer is true, I would be willing to take on the wererats and provide them food and lodging and new start in life, I would make sure they were trained in something they wanted, even if it was some sort of artistic vocation. This will help the town by removing the wererat problem, and also will help potentially rehabilitate the wererats, assuming they aren't completely evil and corrupt. I assume over a period of time I would be able to discern some level of deception if it exists, either...Bartleby Nutmeg (alias of CaveToad)2014-06-24T19:52:56ZRe: Forums: Play-by-Post: gameplayDM Stylz (alias of Gilthanis)https://paizo.com/campaigns/ISmellARat/gameplay&page=2#882014-06-24T18:52:57Z2014-06-24T18:52:57Z<p>One cask of liquor is shot due to wererat silver and rat bites, but the other cask(s), are okay to take back as per the agreement with the owner. </p>
<p><span class=messageboard-ooc>Bartleby is your offer of vocational work true or are u bluffing?</span></p>One cask of liquor is shot due to wererat silver and rat bites, but the other cask(s), are okay to take back as per the agreement with the owner.
Bartleby is your offer of vocational work true or are u bluffing?DM Stylz (alias of Gilthanis)2014-06-24T18:52:57ZRe: Forums: Play-by-Post: gameplayJack, the Smith's son (alias of VanceMadrox)https://paizo.com/campaigns/ISmellARat/gameplay&page=2#872014-06-24T17:45:28Z2014-06-24T17:45:28Z<p><b> "I got no problem with them keeping the food." </b></p>"I got no problem with them keeping the food."Jack, the Smith's son (alias of VanceMadrox)2014-06-24T17:45:28ZRe: Forums: Play-by-Post: gameplayLeena Almadill (alias of mcridill)https://paizo.com/campaigns/ISmellARat/gameplay&page=2#862014-06-24T17:33:16Z2014-06-24T17:33:16Z<p><b> As long as we get the liquor, I could care less what happens here. We have a job to fulfill.</b></p>As long as we get the liquor, I could care less what happens here. We have a job to fulfill.Leena Almadill (alias of mcridill)2014-06-24T17:33:16ZRe: Forums: Play-by-Post: gameplayBartleby Nutmeg (alias of CaveToad)https://paizo.com/campaigns/ISmellARat/gameplay&page=2#852014-06-24T17:28:33Z2014-06-24T17:28:33Z<p>Bartleby ponders. </p>
<p><b>"I would offer even further, I will take you away from this place, and put you up myself, giving you a home, daily meals, and even jobs in any vocation you may have. You would have a safe place to live without harassment. I could use someone to look after my cottage and garden. What say you..I didn't catch your names."</b></p>Bartleby ponders.
"I would offer even further, I will take you away from this place, and put you up myself, giving you a home, daily meals, and even jobs in any vocation you may have. You would have a safe place to live without harassment. I could use someone to look after my cottage and garden. What say you..I didn't catch your names."Bartleby Nutmeg (alias of CaveToad)2014-06-24T17:28:33ZRe: Forums: Play-by-Post: gameplayKale "Seascum" (alias of caps)https://paizo.com/campaigns/ISmellARat/gameplay&page=2#842014-06-24T17:15:10Z2014-06-24T17:15:10Z<p><span class=messageboard-ooc>Good point! I forgot he was mainly concerned about the liquor. We should definitely be able to work something out here.</span></p>Good point! I forgot he was mainly concerned about the liquor. We should definitely be able to work something out here.Kale "Seascum" (alias of caps)2014-06-24T17:15:10ZRe: Forums: Play-by-Post: gameplayBubo Sraga (alias of rashly5)https://paizo.com/campaigns/ISmellARat/gameplay&page=2#832014-06-24T16:34:01Z2014-06-24T16:34:01Z<p><b>"Our client's only firm requirement is the drink, so I'm not inclined to overstep my contract. Whatever other arrangement you come to are none of my business."</b></p>
<p><span class="messageboard-dice"><b>Appraise:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (13) + 9 = 22</span></p>
<p><span class=messageboard-ooc>Appraising the food and stuff. Specifically whether it's worth it to get it or just leave it, regardless of wererats.</span></p>
<p><span class=messageboard-ooc>I'd like the poison myself. Let's just split the loot in the Discussion with a full breakdown of everything we found later.</span></p>"Our client's only firm requirement is the drink, so I'm not inclined to overstep my contract. Whatever other arrangement you come to are none of my business."
[dice=Appraise]1d20+9[/dice]
Appraising the food and stuff. Specifically whether it's worth it to get it or just leave it, regardless of wererats.
I'd like the poison myself. Let's just split the loot in the Discussion with a full breakdown of everything we found later.Bubo Sraga (alias of rashly5)2014-06-24T16:34:01ZRe: Forums: Play-by-Post: gameplayBartleby Nutmeg (alias of CaveToad)https://paizo.com/campaigns/ISmellARat/gameplay&page=2#822014-06-24T11:42:18Z2014-06-24T11:42:18Z<p><span class=messageboard-ooc>I will sense motive also. I am inclined to leave the food.</span></p>
<p><span class="messageboard-dice"><b>Sense Motive:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (13) + 3 = 16</span></p>
<p><b>"We can discuss the food, but also know that you cannot continue this lifestyle. We should speak to the town and incorporate you into society."</b></p>I will sense motive also. I am inclined to leave the food.
[dice=Sense Motive]1d20+3[/dice]
"We can discuss the food, but also know that you cannot continue this lifestyle. We should speak to the town and incorporate you into society."Bartleby Nutmeg (alias of CaveToad)2014-06-24T11:42:18ZRe: Forums: Play-by-Post: gameplayKale "Seascum" (alias of caps)https://paizo.com/campaigns/ISmellARat/gameplay&page=2#812014-06-24T03:57:00Z2014-06-24T03:57:00Z<p><span class=messageboard-ooc>We need to know if they're telling the truth. Consider me assisting in Sense Motive.</span></p>
<p><span class="messageboard-dice"><b>Sense Motive:</b></span> <span class="messageboard-dice">1d20 + 1 ⇒ (16) + 1 = 17</span></p>
<p><span class=messageboard-ooc>Assuming they are telling the truth, Kale's inclination will be to find some agreement that will leave the rats with most or all of the food.</span></p>We need to know if they're telling the truth. Consider me assisting in Sense Motive.
[dice=Sense Motive]1d20+1[/dice]
Assuming they are telling the truth, Kale's inclination will be to find some agreement that will leave the rats with most or all of the food.Kale "Seascum" (alias of caps)2014-06-24T03:57:00ZRe: Forums: Play-by-Post: gameplayDM Stylz (alias of Gilthanis)https://paizo.com/campaigns/ISmellARat/gameplay&page=2#802014-06-24T03:44:34Z2014-06-24T03:44:34Z<p>Your group goes search down the various tunnels, alcoves and rooms. The first room directly south of you turns up nothing. You then proceed to search the western offshoot of the room, and your combined efforts find paydirt. After pulling a very well hidden lever, a cache opens up, and within the 10 by 10 hidden room, you find two open crates, with partially eaten food, jugs of various hazard drink consumed. On the side of the box, you see the mark of the tavern you came from, even though it is partially scratched off. The box is about 3/4 full, and weighs in at about 300 pounds (crate included in the weight). </p>
<p>From behind you, 3 wererats emerge from the shadows, no weapons drawn and not trying to hide. </p>
<p><b>Please, don't take our food. You don't understand what it is like to be...like this. We have tried to be civil with those above ground, but they attack us and try to harm us. We just want to have food, and live. Our brother, while he did steal, his intention was good. You must leave the food, besides, it has been picked through and the guy cannot salvage it anyways. He would just throw it away</b>.</p>
<p><span class=messageboard-ooc>diplomacy or intimidate or initiative. Let me know what you want to do :)</span></p>Your group goes search down the various tunnels, alcoves and rooms. The first room directly south of you turns up nothing. You then proceed to search the western offshoot of the room, and your combined efforts find paydirt. After pulling a very well hidden lever, a cache opens up, and within the 10 by 10 hidden room, you find two open crates, with partially eaten food, jugs of various hazard drink consumed. On the side of the box, you see the mark of the tavern you came from, even though it...DM Stylz (alias of Gilthanis)2014-06-24T03:44:34ZRe: Forums: Play-by-Post: gameplayLeena Almadill (alias of mcridill)https://paizo.com/campaigns/ISmellARat/gameplay&page=2#792014-06-24T03:22:56Z2014-06-24T03:22:56Z<p><span class=messageboard-ooc> my shield is going to run out soon. i will be back down to 16 ac soon.</span></p>my shield is going to run out soon. i will be back down to 16 ac soon.Leena Almadill (alias of mcridill)2014-06-24T03:22:56ZRe: Forums: Play-by-Post: gameplayKale "Seascum" (alias of caps)https://paizo.com/campaigns/ISmellARat/gameplay&page=2#782014-06-24T03:13:50Z2014-06-24T03:13:50Z<p><span class=messageboard-ooc>It matters for an ambush. Sounds like the two of you should go ahead. Let's take 20 on our perception checks. I'll assist you, so you're at +7.</span></p>It matters for an ambush. Sounds like the two of you should go ahead. Let's take 20 on our perception checks. I'll assist you, so you're at +7.Kale "Seascum" (alias of caps)2014-06-24T03:13:50ZRe: Forums: Play-by-Post: gameplayBartleby Nutmeg (alias of CaveToad)https://paizo.com/campaigns/ISmellARat/gameplay&page=2#772014-06-24T02:57:10Z2014-06-24T02:57:10Z<p><span class=messageboard-ooc>Leena and I have more hp and equivalent AC. I have +5 perception as well. It probably doesn't completely matter, since we can all spot and search etc. </span></p>Leena and I have more hp and equivalent AC. I have +5 perception as well. It probably doesn't completely matter, since we can all spot and search etc.Bartleby Nutmeg (alias of CaveToad)2014-06-24T02:57:10ZRe: Forums: Play-by-Post: gameplayKale "Seascum" (alias of caps)https://paizo.com/campaigns/ISmellARat/gameplay&page=2#762014-06-24T01:40:18Z2014-06-24T01:40:18Z<p><b>Let's go down this corridor</b>, the South one.</p>
<p><span class=messageboard-ooc>I have 20 AC, 10 HP, and a +5 perception. I can go in front; is there someone else better?</span></p>Let's go down this corridor, the South one.
I have 20 AC, 10 HP, and a +5 perception. I can go in front; is there someone else better?Kale "Seascum" (alias of caps)2014-06-24T01:40:18ZRe: Forums: Play-by-Post: gameplayLeena Almadill (alias of mcridill)https://paizo.com/campaigns/ISmellARat/gameplay&page=2#752014-06-24T01:28:16Z2014-06-24T01:28:16Z<p><b>Yes lets stick together. Who knows what lurks around the corner.</b></p>Yes lets stick together. Who knows what lurks around the corner.Leena Almadill (alias of mcridill)2014-06-24T01:28:16ZRe: Forums: Play-by-Post: gameplayBartleby Nutmeg (alias of CaveToad)https://paizo.com/campaigns/ISmellARat/gameplay&page=2#742014-06-24T01:18:55Z2014-06-24T01:18:55Z<p><span class=messageboard-ooc>Ahh lots that we haven't explored.</span></p>
<p><b>"Ok lets scour this place top to bottom."</b></p>Ahh lots that we haven't explored.
"Ok lets scour this place top to bottom."Bartleby Nutmeg (alias of CaveToad)2014-06-24T01:18:55ZRe: Forums: Play-by-Post: gameplayDM Stylz (alias of Gilthanis)https://paizo.com/campaigns/ISmellARat/gameplay&page=2#732014-06-23T23:40:31Z2014-06-23T23:40:31Z<p><span class=messageboard-ooc>red line represent the route you took to get to the previous fight. So no, you have not been down the previous passages yet.</span></p>red line represent the route you took to get to the previous fight. So no, you have not been down the previous passages yet.DM Stylz (alias of Gilthanis)2014-06-23T23:40:31ZRe: Forums: Play-by-Post: gameplayKale "Seascum" (alias of caps)https://paizo.com/campaigns/ISmellARat/gameplay&page=2#722014-06-23T22:54:01Z2014-06-23T22:54:01Z<p><b>Wait up Bartleby, we should stick together.</b></p>
<p><span class=messageboard-ooc>What I would like to do is go back through each room we've been and look for any secret passages or passages we missed, taking 20 on perception the whole time.</span></p>
<p><span class=messageboard-ooc>Speaking of which, if we came from the East passage, have we been down the South passage yet?</span></p>Wait up Bartleby, we should stick together.
What I would like to do is go back through each room we've been and look for any secret passages or passages we missed, taking 20 on perception the whole time.
Speaking of which, if we came from the East passage, have we been down the South passage yet?Kale "Seascum" (alias of caps)2014-06-23T22:54:01ZRe: Forums: Play-by-Post: gameplayBartleby Nutmeg (alias of CaveToad)https://paizo.com/campaigns/ISmellARat/gameplay&page=2#712014-06-23T22:01:18Z2014-06-23T22:01:18Z<p><span class=messageboard-ooc>Did it appear as if the wererat lived in this room? I mean he was just standing in the corner when we arrived. Was he doing anything? Is there evidence of any living quarters or anything, or is the room bare? Also were they missing whole crates, or just the contents? It might be easy to track if they had to slide crates as small splinters of wood would grind off on the floor as they were dragged, unless they carried them. Although it seems odd there was only one person. The rats would have not been very helpful.</span></p>
<p>Bartleby starts looking for other clues, and will fan out to other rooms/tunnels.</p>
<p><span class="messageboard-dice"><b>Perception check:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (6) + 5 = 11</span></p>
<p><b>"I am a stranger to this area, do we know if there is a local black market or underground? The goods would have to be moved somewhere and somehow, perhaps on a cart or wagon?"</b></p>
<p><span class=messageboard-ooc><b>As far as the loot, we can split the cash/gems easily 5 ways. The rest be split up by need/desire, and we can pawn whatever is left over. </span></b></p>Did it appear as if the wererat lived in this room? I mean he was just standing in the corner when we arrived. Was he doing anything? Is there evidence of any living quarters or anything, or is the room bare? Also were they missing whole crates, or just the contents? It might be easy to track if they had to slide crates as small splinters of wood would grind off on the floor as they were dragged, unless they carried them. Although it seems odd there was only one person. The rats would have...Bartleby Nutmeg (alias of CaveToad)2014-06-23T22:01:18ZRe: Forums: Play-by-Post: gameplayDM Stylz (alias of Gilthanis)https://paizo.com/campaigns/ISmellARat/gameplay&page=2#702014-06-23T21:21:08Z2014-06-23T21:21:08Z<p><span class=messageboard-ooc>possible yes, but the amount of tracks + the double-back pattern and other conditions makes it beyond your capability. </span></p>possible yes, but the amount of tracks + the double-back pattern and other conditions makes it beyond your capability.DM Stylz (alias of Gilthanis)2014-06-23T21:21:08ZRe: Forums: Play-by-Post: gameplayKale "Seascum" (alias of caps)https://paizo.com/campaigns/ISmellARat/gameplay&page=2#692014-06-23T19:55:21Z2014-06-23T19:55:21Z<p><b>I don't think it would take us that long to find it.</b> <span class=messageboard-ooc>Retconned my original statement since Bartleby beat me to it</span></p>
<p><span class=messageboard-ooc>I guess we divide the gold / treasure evenly. But what about the other EQ? I could be interested in the Shortsword—can't decide if I want to do sword/board TWF or regular TWF.</span></p>
<p><span class=messageboard-ooc>Is it possible for me to take 20 on a Survival check to track the rats? I would add my ranger level (1) in addition to my Survival skill, I think.</span></p>I don't think it would take us that long to find it. Retconned my original statement since Bartleby beat me to it
I guess we divide the gold / treasure evenly. But what about the other EQ? I could be interested in the Shortsword--can't decide if I want to do sword/board TWF or regular TWF.
Is it possible for me to take 20 on a Survival check to track the rats? I would add my ranger level (1) in addition to my Survival skill, I think.Kale "Seascum" (alias of caps)2014-06-23T19:55:21ZRe: Forums: Play-by-Post: gameplayBartleby Nutmeg (alias of CaveToad)https://paizo.com/campaigns/ISmellARat/gameplay&page=2#682014-06-23T19:47:10Z2014-06-23T19:47:10Z<p>Bartleby ponders out loud, <b>"Hmm odd that we did not find the stolen food and drink. Do you think that was fenced or moved elsewhere? I mean the could have hidden it anywhere really, it could be hidden in a secret location in these tunnels or anywhere in the aqueducts tunnels that could take us weeks to find." </b></p>Bartleby ponders out loud, "Hmm odd that we did not find the stolen food and drink. Do you think that was fenced or moved elsewhere? I mean the could have hidden it anywhere really, it could be hidden in a secret location in these tunnels or anywhere in the aqueducts tunnels that could take us weeks to find."Bartleby Nutmeg (alias of CaveToad)2014-06-23T19:47:10ZRe: Forums: Play-by-Post: gameplayDM Stylz (alias of Gilthanis)https://paizo.com/campaigns/ISmellARat/gameplay&page=2#672014-06-23T19:34:30Z2014-06-23T19:34:30Z<p>Everyone does their part to scour the leader and the room they found him in. On the wererat leader, you find MWK shortsword, dagger, light crossbow, 8 bolts, MWK studded leather armor, a copper key, and a vial of blue whinnies poison. </p>
<p>After some very, very, through searching of the room, Kake find a small nook in the wall, with a lockbox inside. Using the key, it opens, and you find 100 gp in loose coin (no silver), a handful of various gems worth about 200gp total and oil of bless weapon. </p>
<p>One odd thing of note, there is no evidence of food or drink from the cellar you can from.</p>Everyone does their part to scour the leader and the room they found him in. On the wererat leader, you find MWK shortsword, dagger, light crossbow, 8 bolts, MWK studded leather armor, a copper key, and a vial of blue whinnies poison.
After some very, very, through searching of the room, Kake find a small nook in the wall, with a lockbox inside. Using the key, it opens, and you find 100 gp in loose coin (no silver), a handful of various gems worth about 200gp total and oil of bless weapon.
...DM Stylz (alias of Gilthanis)2014-06-23T19:34:30Z