Hunger in the Darkness - Expedition to the Mines of Zolurket (Inactive)

Game Master Mark Sweetman

A desperate attempt to reclaim the ancestral Dwarvish mine of Tar-Urkatha from the darkness that has engulfed it....


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Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 44/44 AC 18/T 13/FF 16 Init +2/+6 Perc +12/+16 Fort +4 Ref +8 Will +7

Cynara smiles enigmatically. Of course there is. "And what is this thing you lost, and where is this hall you speak of?"


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Padrym waits silently.

A fools errand then, they don't want a war with the stalkers or gnolls. At best we can keep them from attacking while we clear the first two.


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0

Khepri waits to hear the answer to Cynara's question as he is also wondering what this creature has lost. Khepri ponders a way to get this other were-rat out of his situation, Hmmm maybe we will need a guide


Male Dwarf Trapsmith Rogue

Thinking Hall of walking metal... Golems. Explains the clanking. Must have been here since forever. Boss man will not be happy when we break them.


Minor Crab-beast

The big one smirks with evident malicious thought "I lost the last one who challenged me within my nest. It fled into the hall of walking metal... and died. Bring me it's corpse."

"As to the hall..." cupping an ear towards where you emerged from the secret tunnel "...follow your ears manlings, it is not hard to find."


Minor Crab-beast

*Poke*


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

"Well, I guess we know what's in front of us. To earn their respect, I guess we are going hunting some metal creatures," Dolgrym adds, stroking his chin.

"I don't suppose you have ever fought one of the metal men before? Are there any weaknesses we can exploit," he asks the leader of the rats.


Minor Crab-beast

Grinning it replies "If I knew how to kill... why would I need you?"


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0

While hearing any response to Dolgrym's question, Khepri ponders the were-rat's request then says "Very well, we shall return with this corpse. Then we talk business."


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

"Yeah, times wasting. Let's see what's out there."


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Not sure how much time has passed, but if the Mage Armor spell has worn off, Dolgrym will use his wand and use a charge.


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

"Let us see to this hall then."


Minor Crab-beast

Mage Armor still active

The big one smiles "If you survive... then come back." before giving the mangy one a kick "Show them back out of nest... dangerous for them if they took a wrong turn"

The mangy one submissively nods and picks himself off the floor, leading you back along the same way that you came through the nest and back to where you entered this part of the mine. You guide is silent and head-bowed, not saying a word to you and communicating only in hisses and gestures. The ringing sound of metal on stone grows louder as you approach the section that has not yet been o'errun by the nesting were-rats.

Pause for any walking questions / answers you wanted to attempt on Mangy


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Are the metal creatures new to this area or have they been here for a long time? Has anyone from your tribe ever defeated one?


Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 44/44 AC 18/T 13/FF 16 Init +2/+6 Perc +12/+16 Fort +4 Ref +8 Will +7

"Feigr, Padrym--do either of you have any idea what that sound might be?"


Minor Crab-beast

Mangy responds with bowed head "Metal always here. Some try to stop, but none come back who go in."

The sound has a slight hollow tinge to it, but is most definitely metal hitting rock. It has a regularity to it as well.


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Feigr searches his memory for anything that meets the description of the sound he hears.
Knowledge (Arcana) in case of golem or other construct tales 1d20 + 5 ⇒ (7) + 5 = 12
Knowledge (Engineering) in case of mechanical items 1d20 + 5 ⇒ (12) + 5 = 17
Knowledge (History) in case of tales of the mine 1d20 + 8 ⇒ (20) + 8 = 28 +2 if it relates to the dwarves ...and no need to roll Knowledge (Local) because that History should get anything I would get with local


Minor Crab-beast

Feigr cannot remember any tales of Zolurket that involved golems, animated weaponry or the like. However given that the area you are currently in was the armory of old there would surely be enough metal lying around. Perhaps the passing of the mine into shadow somehow corrupted or awakened spirits to animate the weapons and armor stored within?


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

"No tales I recall Cynara. Best I can hazard a guess, something has happened in the armory since the fall of Tar-Urkatha. We may need both your ability and mine to put some spirits to rest...or it may be something else entirely." Feigr turns to regard the rat-man, "Anything else you can tell us about it? No one has ever returned? Not even gotten a look at what's there?"


Minor Crab-beast

The mangy one shakes his head "No-one stupid enough to risk death... almost no-one." looking at you briefly "Halls have been black area since rat-speak left nest."


Male Dwarf Trapsmith Rogue

"Well at least the noise will cover any sound we make....not that spirits need sound to find us"

If the others are finished Love leads the way towards the clanging. For once unconcerned with stealth but very alert for traps.


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0

Trying to keep it light, Khepri says, "Bet you never thought there would be a day where I wasn't the loud one clanking around Love"


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

"Are none of us as good at sneaking Khepri, but I have a suspicion that whatever is down there will require more than stealth to defeat, else those ratmen would've considered it nothing of consequence."


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

"Aye and it sounds like we've got all the advance knowledge we're going to get. I guess we'll see what we're up against soon enough." Feigr gets his hammer ready and trails behind Love, happy for once not to be concerned with the need for quiet.


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

"I've got a feeling it's going to hurt," the Mage shakes his head, knowing that metal striking with enough force to echo throughout the chamber was indeed going to be a problem.

OK, gang, check out whatever I've got prepped. Who wants what buff? I know I've got a Bulls Strength, and and Enlarge Person at the ready.


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0

"My training is for quicker and lighter sword strokes, I may be less effective fighting hunks of metal."

Khepri would be willing for either when the time comes


Minor Crab-beast

The mangy rat-man does not accompany you as you move beyond the edge of the nested area and into the cleaner tunnels. He hangs back, fearful and furtive... but making no move to stop you or words to aid you.

The ringing echoes through the chambers, but you gauge the rough direction that you believe it to be coming from and stalk that way. The halls consist of tighter tunnels where two can stand abreast and the ways wend in and out of silo like chambers. Many of the chambers lie open - the interior bare but showing that they were once home to weapons, armor and in some cases stores of material.

It does not take long, maybe ten minutes of cautious tread, before the blows of metal grow loud enough to feel the reverberation at your feet. A solid lump of steel striking on stone... surely just around the next corner. There is a choice of two ways to approach it:
Left would seem to get you viewing it from a slight distance, whereas right will bring you right to the spot as you round the corner.


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

"I vote left. Let us see what this is before it's on us."

Don't suppose you know?
Female: No.

I've Enlarge memorized so you can safely cast that on another Dolgrym.


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Bull's Strength on Padrym; Enlarge Person on Khepri?


Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 44/44 AC 18/T 13/FF 16 Init +2/+6 Perc +12/+16 Fort +4 Ref +8 Will +7

Cynara nods. "Left would seem to be the wiser choice, though you will have to tell me what you see."


Male Dwarf Trapsmith Rogue

"Why choose? We shall meet at Philippi."

Love waves the group left while he slips into the shadows cloaking the right hand passage.


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Feigr nods at Love's suggestion and joins the others slipping to the left.


Minor Crab-beast

The left group makes their way slowly around to where sight could be made unto the source of the noise as Love takes it upon himself to slip to the right.

Left Group:
Peeking around the corner that you thought you would be able to make sight on the issue at hand... you find that the echoing through the halls had misjudged you slightly... and you cannot spy any sight of the source. Roughly forty feet down a passage is a T-junction, and you think the source is just to the right of the T.

Love:
You slip into the shadows and time your rounding of the corner to the same time you gauge the other group to round theirs. However as you turn the corner you come face to flank with a disembodied suit of ornate plate mail. It wields a large two handed hammer in it's gauntlets and is beating the same against an adjacent door... from the indent it looks like it has been doing so for some time.
Stealth check please


Male Dwarf Trapsmith Rogue

You hear quiet stealth:
Wish I could remember the name of the video game that was from. It was a blast. (edit) Librarian powers activate! It was Mobius: The Orb of Celestial Harmony. Borderbund/Origin had some fun games in the 80's.

Stealth 1d20 + 10 ⇒ (13) + 10 = 23. So the armor is just pounding on the closed door? Any sign of damage to the door other than the dent? Hinges starting to buckle etc.


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

Left:

Padrym will motion the others to stay wary and move down the hall as quietly as he's able.

Stealth: 1d20 + 1 ⇒ (12) + 1 = 13
Perception: 1d20 + 6 ⇒ (12) + 6 = 18


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0

Left:

Khepri nods and follows Padrym as best he can, sword and shield at the ready


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Left

Spoiler:
The Mage casts his buff spells as discussed above. Dolgrym follows behind the others in his group.


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Left:

Feigr casts shield of faith on himself and makes his way with the others, trying to remain as stealthy as possible.
Stealth 1d20 - 4 ⇒ (6) - 4 = 2


Minor Crab-beast

Love:
The sentinel spirit pauses and stops... before turning away from you and beginning to move ponderously to the left... where even you can now hear the clanking approach of your fellow dwarven brethren.

The door is dented, but otherwise unbowed and unbroken.

As you start forward the repeated clang of steel on metal halts... and before you can think too much on the reason why a figure rounds the corner ahead. It is a disembodied suit of ornate plate mail. It wields a large two handed hammer in it's gauntlets and begins to pace steadily and slowly towards you...


Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 44/44 AC 18/T 13/FF 16 Init +2/+6 Perc +12/+16 Fort +4 Ref +8 Will +7

Left:
Cynara casts bless (which, with a 50' burst, may catch Love as well) over the party before following the others, mace in hand.


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0

Left:

Not sure if this is a full turn or what but:

Khepri will do a targeted Detect Evil on the suit of Plate Mail and prepare for a fight


Minor Crab-beast

Khepri detects that the spirit haunting the suit of metal is evil... and powerful.


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0

left:

Not sure if this has to wait until we are in initiative, but I will Smite as a swift action, activate my nimbus of light as my standard and move to to where I can see me maybe 15' to 20' or so away (depending on how far it is now)

"Fight me, creature of darkness."

Status (after smite goes off) AC 27 vs creature, 23 vs anything else, 36/36 hps
Effects bless, nimbus of light (30ft radius)[/ooc]

The light gives +1 morale bonus to hit, damage, AC and saves vs fear as long as you are in the light) Which the bonus to fear doesn't stack with my aura of courage and the bonus to hit doesn't stack with bless


Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’

Khepri don't forget you are enlarged, so you will do more damage, etc.


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0
Dolgrym Sharpaxe wrote:
Khepri don't forget you are enlarged, so you will do more damage, etc.

I did forget, so that will lower my AC to 25 and up my damage a step


|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6

With Khepri's shout Padrym quickly casts a spell of armor on himself and prepares for the assault.

Casting Mage Armor.


Male Dwarf Trapsmith Rogue

Kn.Dungeon to ID the armored thing? 1d20 + 7 ⇒ (20) + 7 = 27

Love looks about the room. Are there other exits? Anything other than the suit and the door? Perception if needed, canny 1d20 + 12 ⇒ (16) + 12 = 28 add 2 for stone and/or traps.

My Init if this goes to fighting. 1d20 + 4 ⇒ (13) + 4 = 17.

My action if combat starts.

Round 1
Love will delay until either it attacks or has been attacked by a party member at that point the dwarf leaves the shadows, takes flank, and tries to slide a dagger into something vital.
Attack dagger, flank, bless/light 1d20 + 3 + 2 + 1 ⇒ (12) + 3 + 2 + 1 = 18. That looks like a miss but if not. Damage, light 1d4 + 1 ⇒ (4) + 1 = 5 backstab 2d6 ⇒ (2, 3) = 5 total 10hp

Edit: Thanks Khepri!


Male Human Paladin /4 ]Hps 36/36 AC 23 FF 21 T 11 CMD 18 Fort +10, Ref +6, Will +8 Init +1 Per +0

Don't forget either the bless or being in my 30' nimbus of light giving a +1 bonus to hit and damage and AC


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Feigr moves in behind Khepri and readies an action to case spiritual weapon if the armor attacks.


Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 44/44 AC 18/T 13/FF 16 Init +2/+6 Perc +12/+16 Fort +4 Ref +8 Will +7

Cynara closes in behind the paladin and casts an enhancement on his scimitar.

Casting magic weapon, which I think will stack with his other bonuses.

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